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![[Post New]](/s/i/i.gif) 2018/11/07 17:26:36
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Auspicious Aspiring Champion of Chaos
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Hybrid Son Of Oxayotl wrote:
I sure hope not, I like Lord Blackfang's suggestion more. But even then, him inspiring an eldar or a kroot is... really not in character!
In a game like this, I find it acceptable to make small lore omissions in favor of game mechanics.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2018/11/07 17:27:03
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Dakka Veteran
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These are the middling guys. Wait til you see the specialists.
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![[Post New]](/s/i/i.gif) 2018/11/07 17:28:37
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Decrepit Dakkanaut
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Someone tie this guy down and apply some truth serum.
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This message was edited 1 time. Last update was at 2018/11/07 17:28:45
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![[Post New]](/s/i/i.gif) 2018/11/07 17:40:42
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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As in for difficulty?
As later missions will get harder as you go.
Or as in more players means more enemies type?
As if you’d like that difficulty, just drop one of he four heroes I guess, then it’s scaled harder
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![[Post New]](/s/i/i.gif) 2018/11/07 18:07:35
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Hallowed Canoness
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EnTyme wrote:In a game like this, I find it acceptable to make small lore omissions in favor of game mechanics.
Yeah but it gives a vibe of confusing a 40k priest (usually either a corrupt sleazy thing or a fanatical zealot, but definitely without any supernatural ability, and frankly, not the kind to specialize in healing) with a classic DnD Cleric (a conduit for the power of his/her/their patron god, with a focus on healing). Why not give the healing ability to another char? Though if it's just about him owning some very old and precious archeo-tech artifact because the Ecclesiarchy is fething richer than rich, it would be ok, I think.
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This message was edited 1 time. Last update was at 2018/11/07 18:07:56
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2018/11/07 18:14:20
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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Can anyone pint me to the conversation from GW where they talk about this game and it's road ahead?
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2018/11/07 18:14:23
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Heroic Senior Officer
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There's already lore account for acts of faith healing people though. Sisters/ecclisiarchy already have abilities using faith points to bring back dead models, Celestine, etc. It's really not all that unusual to have him healing friendly targets aside from maybe the xenos, abhumans, and robot. This guy isn't some Joe shmoe priest either from the looks of it
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2018/11/07 18:21:47
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Foxy Wildborne
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Danny76 wrote:
As in for difficulty?
As later missions will get harder as you go.
Or as in more players means more enemies type?
As if you’d like that difficulty, just drop one of he four heroes I guess, then it’s scaled harder 
I mean it doesn't scale with the number of players. Multiple heroes per player is a bull gak cop-out. Might as well claim the game supports 40 players, as long as 10 of them take turns on the same hero. Same gak.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/11/07 18:25:04
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Decrepit Dakkanaut
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lord_blackfang wrote:
I mean it doesn't scale with the number of players. Multiple heroes per player is a bull gak cop-out. Might as well claim the game supports 40 players, as long as 10 of them take turns on the same hero. Same gak.
No, it really isn't a cop out.
You can't design unique abilities with weaknesses and expect them to perform without any support. You don't go into a World of Warcraft raid with just a sniper and no tanks or healers.
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This message was edited 1 time. Last update was at 2018/11/07 18:28:28
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![[Post New]](/s/i/i.gif) 2018/11/07 18:25:44
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Powerful Phoenix Lord
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You get upset over really bizarre gak.
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![[Post New]](/s/i/i.gif) 2018/11/07 18:28:29
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Terrifying Doombull
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Geifer wrote: Mad Doc Grotsnik wrote:UR-025 could also be a stooge of the Necrons? Capture Imperial Robot, replace cortex with some Constructy. Let the pathetic humans take the risks whilst you record what you need.
Nah, too complicated. If they want to infiltrate human society, they'll just wear uncle Bob.
I think at this point they know that doesn't work. They just think it's funny.
I wonder how viable some of the combinations of explorers are.
Robot, Navigator, Priest, Kroot has some interesting potential benefits, if you can juggle healing and shielding effectively and Robot stomps everything, then the Kroot handles the post battle stuff.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2018/11/07 18:37:35
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Slow robot plus telekinetic navigator? Yeah, I’m calling that a combo.
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![[Post New]](/s/i/i.gif) 2018/11/07 18:37:54
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Impassive Inquisitorial Interrogator
U.K.
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lord_blackfang wrote:Danny76 wrote:
As in for difficulty?
As later missions will get harder as you go.
Or as in more players means more enemies type?
As if you’d like that difficulty, just drop one of he four heroes I guess, then it’s scaled harder 
I mean it doesn't scale with the number of players. Multiple heroes per player is a bull gak cop-out. Might as well claim the game supports 40 players, as long as 10 of them take turns on the same hero. Same gak.
Damn, give it a rest chum
The characters look to be interestingly different enough role wise and it should be fun with different combinations. Id like to see how some of the rules mechanics work, hopefully there will be a gameplat video
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3 SPRUUUUUEESSSS!!!!
JWBS wrote:
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that. |
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![[Post New]](/s/i/i.gif) 2018/11/07 18:56:10
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Lit By the Flames of Prospero
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If it was the other way around he would be saying its too simplified, they just cant win !!
Anyway it seems like most people are hyped about this game everywhere, I am too I just hope they keep the promise about support in the future, it shows a lot of promise now they are not scared to try new stuff out.
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![[Post New]](/s/i/i.gif) 2018/11/07 19:07:56
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Huge Bone Giant
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Grot 6 wrote:Can anyone pint me to the conversation from GW where they talk about this game and it's road ahead?
Here's the introductory article on Warhammer Community,,,
https://www.warhammer-community.com/2018/11/04/the-blackstone-fortress-awakens/
...which has this to say about the future:
A New Beginning
There are hours of fun to be had in Warhammer Quest: Blackstone Fortress. Why, if you wanted to, you could play every day and have a different experience each time. And we’re just getting started.
Warhammer Quest: Blackstone Fortress is the basis for a brand-new series that’ll expand your game and allow you to continue your adventures. Future expansions will contain new battles to fight, enemies to conquer and champions to choose from. You can buy Warhammer Quest: Blackstone Fortress in the confidence that the game will be supported for a long, long time to come.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2018/11/07 19:25:19
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Leader of the Sept
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So the anti-material rifle of that halfling... is that a suppressor or a muzzle brake?
Otherwise SQUEEEEEEEEE. Looks like a tasty game to.me.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/11/07 19:39:04
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Boosting Space Marine Biker
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Chairman Aeon wrote: rayphoton wrote:Also isn't one of the constant tenets of 40k...."Everyone is currently engaged is something awful all the time"
" In the grim darkness of the far future, there is nothing but war...except for these guys over here who met in a bar and are about to explore an ancient, abandoned mine--I meant space ship!"
Let's be fair here, that "except for these guys over here who met in a bar" is basically the pregame huddle to a far more confusing war.
Come to think of it, that's probably why there are no intelligent xenos enemies in the base game. Otherwise the Imperials would be liable to shoot their allies in the back at some point and walk off with a different xenos and never notice the difference.
"Say Rogue Trader, are you sure this is the same Eldar we walked in with? Hasn't had much to say lately and I think she's gone a bit 'spikey'."
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This message was edited 1 time. Last update was at 2018/11/07 19:40:00
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![[Post New]](/s/i/i.gif) 2018/11/07 19:46:39
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Decrepit Dakkanaut
UK
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Mad Doc Grotsnik wrote: OrlandotheTechnicoloured wrote:I hope older fans of WHQ are patient enough to allow them to expand this organically rather than demanding the 'full' WHQ experience that took them years to get to last time right away
To a degree
I'm not demanding weekly or even monthly releases. I'm happy to have some expansion content in WD (I've got a sub, no skin off my nose). But I want to see something quarterly Either couple of character packs, or a scenario type pack.
Quarterly is quite reasonable and sensible, everything they've ever done for WHQ redone for blackstone fortress within a month or two not so much
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![[Post New]](/s/i/i.gif) 2018/11/07 20:05:35
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Dakka Veteran
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MrMoustaffa wrote:There's already lore account for acts of faith healing people though. Sisters/ecclisiarchy already have abilities using faith points to bring back dead models, Celestine, etc. It's really not all that unusual to have him healing friendly targets aside from maybe the xenos, abhumans, and robot. This guy isn't some Joe shmoe priest either from the looks of it
Hey, that sounds nothing like a D&D cleric--you know the guys and gals that worship extraplanar beings and receive cool powers like..Heal Light Wounds. DAMNIT!
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![[Post New]](/s/i/i.gif) 2018/11/08 06:50:29
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ship's Officer
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Looks like the set comes with bare basic slot bases. So the eavy metal team outdid themselves pulling off these painted bases on the studio models. To get them to look like that I imagine having to fill the gaps, file smooth and hopefully whtv does a guide on how to base models to match these tiles. In fact the more painting guides they do for this the better.
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![[Post New]](/s/i/i.gif) 2018/11/08 07:01:03
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Thargrim wrote:Looks like the set comes with bare basic slot bases. So the eavy metal team outdid themselves pulling off these painted bases on the studio models. To get them to look like that I imagine having to fill the gaps, file smooth and hopefully whtv does a guide on how to base models to match these tiles. In fact the more painting guides they do for this the better.
These attempt at making game more casual and appealing for noobs just cause the average player more headache. Filling a slotted base wouldn't be too hard, it's just a total waste of time.(or money if you're replacing them with your base)
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![[Post New]](/s/i/i.gif) 2018/11/08 07:14:04
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Stalwart Veteran Guard Sergeant
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Back of the box, from FB:
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![[Post New]](/s/i/i.gif) 2018/11/08 08:11:04
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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40 board tiles hey?
Well I guess we'll see...
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![[Post New]](/s/i/i.gif) 2018/11/08 08:49:10
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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I really want to dig into the rules for this, if I can get a handle on how they put it together it would make a brilliant basis for an all-Mechanicus "(Wahammer)Quest for Knowledge" game - at this kind of "scale" you can really dig into individual factions and tease out interesting archetypes to play as. Would have to seriously up my graphics design game though if I wanted tiles that don't look like arse next to the official ones.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/11/08 09:20:58
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ridin' on a Snotling Pump Wagon
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Got two other peeps roped in for a day long session weekend after release. Should give me sufficient time to get everything built, and run myself through the rules.
Bagsy the robot!
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![[Post New]](/s/i/i.gif) 2018/11/08 10:34:53
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Regular Dakkanaut
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For you lovely folks who want to have a look at the inside of the box, maybe ask some questions about the game etc.
We will be doing a live unboxing at 7pm GMT on https://www.twitch.tv/teammmx/
Come down and join us if you fancy
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![[Post New]](/s/i/i.gif) 2018/11/08 11:59:15
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Warplord Titan Princeps of Tzeentch
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What are the odds you'll go over the 40k datasheet of the units in that unboxing/ (especially factions. ESPECIALLY of the less obvious ones like the traitor guards and brand new drone thingies)
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2018/11/08 12:39:55
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Flinty wrote:So the anti-material rifle of that halfling... is that a suppressor or a muzzle brake?
Edit: After thinking a bit and second look, yeah, that's probably a muzzle brake. Doesn't really look like silencer or flash suppressor, so will bet on the first one after all.
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This message was edited 1 time. Last update was at 2018/11/08 12:42:32
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![[Post New]](/s/i/i.gif) 2018/11/08 12:42:57
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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That doesn't look like long las. It looks like a projectile weapon. It has a bolt, and there's a spare bullet stuck to the stock. And to the question "Is it a suppressor/flash-hider or a muzzle break?" the answer is "Yes".
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This message was edited 2 times. Last update was at 2018/11/08 12:45:42
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![[Post New]](/s/i/i.gif) 2018/11/08 13:01:51
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Regular Dakkanaut
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BoomWolf wrote:What are the odds you'll go over the 40k datasheet of the units in that unboxing/ (especially factions. ESPECIALLY of the less obvious ones like the traitor guards and brand new drone thingies)
Its certainly something I'll be interested in so I'd expect pretty high odds.
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