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![[Post New]](/s/i/i.gif) 2018/11/09 00:14:18
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Mr Morden wrote: Tyranid Horde wrote:Found the how to play video pretty decent, Becca Scott was an odd personality for GW to present it but probably gave it the enthusiasm it needed.
Yeah this is a definite buy.
Well she is fun, enthuiastic, clearly spoken and cute - perfect person to present a games video really. GW has evolved  Notice shock horror - two girls playing the game!
Love the background on the robot - very cool.
TH, Becca does all the How To Plays for GW now.
She is great to look at i’ll give her that.
Her voice draws me in, even though I think she talks more towards the child end of explanations, I could still watch more of her videos (she has a lot of How To Plays for other board games out there, if you ever want to learn a game or two)
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![[Post New]](/s/i/i.gif) 2018/11/09 00:15:50
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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STC are DaoT tech, therefore what the Imperium produces “today” via STC are DaoT products. It absolutely makes sense that Men of Iron look like UR does and have an Imperial aesthetic.
The difference between “then” and “now” is that the Imperium has less access to the tech and very little understanding of it, not that the tech was innately “better”.
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2018/11/09 00:18:05
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Mentlegen324 wrote:It's still a big, clunky, crude, somewhat primitive looking robot - that really isn't what they should be based on the little information we have, is it?
Ignoring the fact that current Imperial tech is largely based on Dark Age designs, the robot might have been a simple work drone or basic combat chassis.
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![[Post New]](/s/i/i.gif) 2018/11/09 00:19:19
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Heroic Senior Officer
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Mentlegen324 wrote:Regardless of the fluff implications of the robot being an actual Man of Iron, it isn't really something that makes sense as a Man of Iron to me . The Dark Age of Technology was the height of scientific advancement for humanity, the current level of technology supposedly pales in comparison to what things were like back then. It really looks like something that's just an Imperial Robot, it fits in with the current styling and design approach of the 40k Imperium too much for something that's supposedly from the most advanced age of humanity. Obviously it's trying to pose as an Imperial Robot, but that lore says the robot itself is from back then. It's still a big, clunky, crude, somewhat primitive looking robot - that really isn't what they should be based on the little information we have, is it?
I would think that he looked a lot more impressive when he was made, but anything from the DAoT is usually glaringly obvious it's from that time. If he was trying to blend in, it wouldn't surprise me if he intentionally picked a klunky looking body to better blend in and disguise himself. The robot looks a lot like a Kastellan, he even has the chest access those robots typically have to swap their doctrina waifwes. If he was half as capable as men of iron probably were back then, it'd be a dead giveaway that he's not an Adeptus Mechanicus creation. Robots the admehc use are slow, clunky, and basic looking, so he's slows, clunky, and basic looking.
Alternatively, he's been around for well over 10,000 years. I highly doubt he can just pop on down to the local AutoZone for spare parts when his original body started breaking down. Odds are he'd have to start making do with whatever he could find, and as the Cult Mechanicus started ramping up it's fear of AI odds are the fact that he blended in better worked out for the best. Perhaps he gave up his original body entirely and just installed himself in a typical admech robot to avoid suspicion.
As for the faction keyword, that's definitely implying some sort of new force coming into being. Maybe not a codex, but perhaps a mini dex or something you would see in white dwarf. If the men of iron were to return, they'd never be dumb enough to do so openly, they saw how that went last time. They'd have to play it cool and appear as if they're some sort of Imperial Robot being used by the admech. Essentially being undercover, pulling the strings from the shadows. Perhaps they'd get abilities to "interact" with the machine spirits of other armies tech, since these AI would be hyper advanced and make the scrap code and chaos viruses look like toys by comparison. Its also possible that UR025 really is the last of his kind and that he plans to build new friends. It would explain his interest in the Blackstone fortress and give a purpose to the spindle drones as models outside of this box set.
Obviously this is all speculation, but there's a lot of ways they could handle this. It could be awesome or absolutely trash, it's really going to depend on how they flesh out UR025's story in the box.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2018/11/09 00:32:21
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Nostromodamus wrote:STC are DaoT tech, therefore what the Imperium produces “today” via STC are DaoT products. It absolutely makes sense that Men of Iron look like UR does and have an Imperial aesthetic.
The difference between “then” and “now” is that the Imperium has less access to the tech and very little understanding of it, not that the tech was innately “better”.
I was under the umpression that the technology was better, it's not just the access and understanding of it that's changed. Standard Template Constructs are something from the DaOT in terms of their core concept - but what the Imperium finds are not complete intact STC designs, they're finding fragments of STC templates and managing to get something usable from that. The templates they have managed to obtain so far have also varied in technological levels to quite large degrees, they've found STC designs for something like the Leman Russ or a Bolter - but then there are STCs for things like the Castigator Titan (which was superior technologically to current Titans and looked nothing like them), a medical miracle cure and weapon suits that the Imperium thought was too difficult to make. Unless i've misunderstood something there was even one capable of Time Travel.
Then again though, something like the Crusader robot is said to be based on those from the DaOK as well.
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This message was edited 1 time. Last update was at 2018/11/09 00:37:14
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![[Post New]](/s/i/i.gif) 2018/11/09 01:03:23
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Decrepit Dakkanaut
UK
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His Master's Voice wrote: Mentlegen324 wrote:It's still a big, clunky, crude, somewhat primitive looking robot - that really isn't what they should be based on the little information we have, is it?
Ignoring the fact that current Imperial tech is largely based on Dark Age designs, the robot might have been a simple work drone or basic combat chassis.
and also where do you think the 40K Imperial Robot designs came from, in such a blighted hidebound society, my reading would be that they were the Men of Iron chassis minus the 'brain' which was replaced by simple punchcard type instruction units (hence all the lack of fun of 'programming' them yourself back in the day
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![[Post New]](/s/i/i.gif) 2018/11/09 01:14:56
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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If you would have told me that the improvements, and quality of GW would have gone to this length 3 years ago, I would have called you on it, and laughed in your face.
I saw this game, and the pictures do not do it justice. We have a learning curve of quality that I would have never thought possible in my years of gaming, and my hate on for GW. I mean, damn... I have given them so much hell in the past couple of years of the crap that came down the pipe, that I honestly think they listened to each and every complaint I ever had with them over their games, and products, and made 1000 mile advances in fixing each and every one of them. Of course I still have my beefs on some of the newly distributed stuff, but in all- GW has come full circle, and they are really doing great in the new way of doing business.
I'll go on and throw it out there that Blackstone Fortress is going to end up becoming another game system, and if they play their game right, could easily be around for a long time.
Three things that stood out to me on the game- The Inquisition is coming. So get rid of all those hidden porn mags you have. They are coming to purge the unclean! The second was the detailed play of every figure is his own unit. I can honestly say that this is a great way to get new people playing. When you don't break the bank on getting your figures, and then just having a few to worry about, it lets your game become more personal, and you can give your skills some exercise, as you put your OWN forces together. The new Inquisitor team is like nothing I have ever seen, and I'd easily put them on the table and play a game of INQUISITOR from when GW put out that 54mm game way back when. And the last thing is the level of detail, coupled with the ease of play in the new rules.( I still have my Eisenhorn, so of course I will be adding him to the game.) THIS game, if GW doesn't watch it, could easily become the 2018-19 version of Space Hulk... a game that will be known for a vary long time.
BLACKSTONE FORTRESS is easily going to need it's own section on Dakka, get ready for it.
Great Job on this one GW, this game is a winner.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2018/11/09 01:24:13
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Grot 6 wrote:If you would have told me that the improvements, and quality of GW would have gone to this length 3 years ago, I would have called you on it, and laughed in your face. I saw this game, and the pictures do not do it justice. We have a learning curve of quality that I would have never thought possible in my years of gaming, and my hate on for GW. I mean, damn... I have given them so much hell in the past couple of years of the crap that came down the pipe, that I honestly think they listened to each and every complaint I ever had with them over their games, and products, and made 1000 mile advances in fixing each and every one of them. Of course I still have my beefs on some of the newly distributed stuff, but in all- GW has come full circle, and they are really doing great in the new way of doing business. I'll go on and throw it out there that Blackstone Fortress is going to end up becoming another game system, and if they play their game right, could easily be around for a long time. Three things that stood out to me on the game- T he Inquisition is coming. So get rid of all those hidden porn mags you have. They are coming to purge the unclean! The second was the detailed play of every figure is his own unit. I can honestly say that this is a great way to get new people playing. When you don't break the bank on getting your figures, and then just having a few to worry about, it lets your game become more personal, and you can give your skills some exercise, as you put your OWN forces together. The new Inquisitor team is like nothing I have ever seen, and I'd easily put them on the table and play a game of INQUISITOR from when GW put out that 54mm game way back when. And the last thing is the level of detail, coupled with the ease of play in the new rules.( I still have my Eisenhorn, so of course I will be adding him to the game.) THIS game, if GW doesn't watch it, could easily become the 2018-19 version of Space Hulk... a game that will be known for a vary long time. BLACKSTONE FORTRESS is easily going to need it's own section on Dakka, get ready for it. Great Job on this one GW, this game is a winner. What do you mean by that? And yeah, GW is so much better than they were not long ago. While I think 40k has took a turn for the worse (don't get me started on AOS), the specialist games and this new game are such a breath of fresh air. Creative games with depth, like in the good old days
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This message was edited 1 time. Last update was at 2018/11/09 01:26:59
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/11/09 01:29:31
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Regular Dakkanaut
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Galef wrote:So if this follows the same style as Silver Tower, there is going to be something released that flushes out Traitor Guard and Chaos Beastmen datasheets for use in CSM armies.
But what puzzles me, is what kind of release would that be? CSM already have their 8E Codex. I cannot image their would be a Codex: Black Legion over the far more needed Codex: Emperor's Children (for Fulgrim, plastic Noise Marines, etc) or even World Eaters.
Any thoughts, or are these durpy datasheets it until 9E?
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Vigilus campaign books.
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![[Post New]](/s/i/i.gif) 2018/11/09 01:31:10
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ambitious Acothyst With Agonizer
Boston, MA
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@1:36 in the full how-to-play - Ambull?
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Kabal of the Slit Throat ~2000pts
Elect of the Plaguefather 4500pts
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![[Post New]](/s/i/i.gif) 2018/11/09 01:34:15
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Mentlegen324 wrote: Nostromodamus wrote:STC are DaoT tech, therefore what the Imperium produces “today” via STC are DaoT products. It absolutely makes sense that Men of Iron look like UR does and have an Imperial aesthetic.
The difference between “then” and “now” is that the Imperium has less access to the tech and very little understanding of it, not that the tech was innately “better”.
I was under the umpression that the technology was better, it's not just the access and understanding of it that's changed. Standard Template Constructs are something from the DaOT in terms of their core concept - but what the Imperium finds are not complete intact STC designs, they're finding fragments of STC templates and managing to get something usable from that. The templates they have managed to obtain so far have also varied in technological levels to quite large degrees, they've found STC designs for something like the Leman Russ or a Bolter - but then there are STCs for things like the Castigator Titan (which was superior technologically to current Titans and looked nothing like them), a medical miracle cure and weapon suits that the Imperium thought was too difficult to make. Unless i've misunderstood something there was even one capable of Time Travel.
Then again though, something like the Crusader robot is said to be based on those from the DaOK as well.
No clear cut answer here, but the obvious solution is that it was an age of technology beyond comprehension, just that level of technology is pretty niche - you've got a few star-burners in your back pocket, but honestly if early colonists are getting involved and you've not got a full system mind up and running - lasgun is what you need. Easy to make, perfected logistics and durable for every day use.
Even the most advanced power generating technologies we can come up with are essentially waterwheels powered by increasingly advanced kettles in lieu of a stream. Whether we're burning dead trees, or simulating the heart of a star - still ends up as kettles.
So Dark Age tech was mad, but one offs. Probably was incomprehensible to the human mind, or required more than an extended life's worth of background knowledge to grasp it. But not so fancy the Eldar didn't wipe you out your species for messing with it before placing guards on your tomb.
Day to day tech is the stuff the Imperium has now - because it was day to day enough that you could find it if you went looking. Dark age armies were the Guard, the unused super weapons were a lot fancier though - think the Cold War but with various Bond Villians doing their own version of the Manhatten Project.
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![[Post New]](/s/i/i.gif) 2018/11/09 02:29:51
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Boosting Space Marine Biker
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Apparently there's an envelope you're supposed to open at the end of a long campaign that has a bunch of spoilers. So... if you want to play blackstone, try avoiding spoilers for that specifically.
I don't plan on buying it (Maybe a few of the models on their own so I can play at FLGS or something) so I am kinda interested in its contents.
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![[Post New]](/s/i/i.gif) 2018/11/09 02:35:52
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Been Around the Block
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cole1114 wrote:Apparently there's an envelope you're supposed to open at the end of a long campaign that has a bunch of spoilers. So... if you want to play blackstone, try avoiding spoilers for that specifically.
I don't plan on buying it (Maybe a few of the models on their own so I can play at FLGS or something) so I am kinda interested in its contents.
This. I'm very interested in what's in it, as I doubt I'll be playing it too. But really want to know the Lore.
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![[Post New]](/s/i/i.gif) 2018/11/09 02:39:37
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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It's the internet, it's easier to run into people spoiling what's inside the envelope than to avoid it. I meant if they show what new models are gonna be released next all the clickbait blogs would be all over it.
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![[Post New]](/s/i/i.gif) 2018/11/09 02:42:56
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Lieutenant General
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Note that it's the pic noted HERE previously in this thread.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2018/11/09 06:00:58
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Powerful Phoenix Lord
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Well, I watched the how-to-play video, and I'll say I'm pretty impressed with the depth of the game...even after sitting through the first 20 minutes of "cringe" I get from promoted game videos. Once they settled into the game it was much more palatable. Looks like there is enough depth to enjoy the game for a while (if not a full WHQ years-long kind of thing). Also looks like enough depth to have quality expansions - even if they're simply fan made. The hex tiles are a little on the anemic side...but it has made me go looking to see if I still have the Betrayal at Calth tiles laying around - something you could easily use for the game it seems (i.e. creating your own encounter cards using them, etc.).
Overall, impressed, and will pick the game up not just for the miniatures now...will probably actually play it!
I do hope it doesn't die the 18-month death of the other AoS WHQ titles.
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![[Post New]](/s/i/i.gif) 2018/11/09 06:10:03
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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I could see a team of 3-4 explorers on 2 small sprue like Shadespire/Nightvault a plausible outcome.
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![[Post New]](/s/i/i.gif) 2018/11/09 06:55:59
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Regular Dakkanaut
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His Master's Voice wrote: Mentlegen324 wrote:It's still a big, clunky, crude, somewhat primitive looking robot - that really isn't what they should be based on the little information we have, is it?
Ignoring the fact that current Imperial tech is largely based on Dark Age designs, the robot might have been a simple work drone or basic combat chassis.
UR might very well have modified itself to look more primitive than it is. Several millennia of fixing yourself up with spare parts cant very well be easy on your looks either..
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![[Post New]](/s/i/i.gif) 2018/11/09 07:56:25
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The tiles are small and weedy, but I really like how they're implemented, how each combat encounter has a new set up, and the fact that they're hex based means there are a lot of options for how they go together. The 'combat' cards are a clever idea. Danny76 wrote:She is great to look at i’ll give her that. Her voice draws me in, even though I think she talks more towards the child end of explanations, I could still watch more of her videos (she has a lot of How To Plays for other board games out there, if you ever want to learn a game or two)
I can see how some might call her presentation insincere when she's reading from the teleprompter during her 'to camera' bits, but during the video you can see that she actually knows the rules. She's almost being the type of player that corrects other players, but does so in a way that sounds like she's reminding them of the rules so as not to come off as annoying. I know the feeling...
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This message was edited 2 times. Last update was at 2018/11/09 07:58:20
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![[Post New]](/s/i/i.gif) 2018/11/09 08:26:49
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Norn Queen
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I only got to dip into the vid a bit.
Overall does the game look indepth/good rules and fun?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2018/11/09 08:56:44
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Grim Dark Angels Interrogator-Chaplain
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Man, the Facebook comments about the How to Play Blackstone Fortress... Lordy, there's some sexism there. "But why women?" Really?!
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![[Post New]](/s/i/i.gif) 2018/11/09 09:00:42
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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There's a lot to do in the game, quite a lot of expanded tables (not everything is a D6 because the game has a D20, so lots of room for different things to happen). Combat's pretty brutal, but enemy units die quickly. There seems to be some of the 'unfair' elements that old Quest was good at. One of the events they pull is a jet of fire that might hit one of the party members and cause a grievous wound, very similar to the old "draw a character token, whoever that is suffers -1T for the rest of the dungeon", the kind of stuff that was near unavoidable and always horrible, so that's nice. The combat dice mechanics (miss, hit, critical hit) are fairly simplistic, but as they use three difference dice types ( D6, D8 and D12) it again allows for a lot of variation between weapons and weapon types, plus with some weapons using a "roll 2 and pick the better" mechanic it gives the rules far more granularity than just another D6 system. The Initiative system I actually quite like. You basically have a card for each of the Ford Explorers four explorers, plus another for each enemy combat group (there can be lots, the example in their game had two - Renegade Guardsmen and Spindle Drones). You shuffle them and then deal them out in a row along the combat track, then go one after the other. Makes it different each time (which is better than old Quest, IMO) plus you can risk a gambit to bump yourself up in the Initiative order. Inspiration seems to be the only mechanic that is hard to use, as you get inspired by rolling equal to or under the amount of wounds you caused on a D20. Given that a lot of the lower level stuff has 2 wounds, and you might kill 1-2 of them a turn, it's hard to get inspired (except for the Kroot, who eats everyone and gets to double his wounds for the purposes of that roll - the cute Scottish girl was the only one to consistently get inspired). Reinforcement rolls are interesting, again with a D20, and the Spindle Drones - as we saw from their 40K Proper rules - get harder the more of them you kill as their Threat Level goes up. To match the small weediness of the tiles, unit speed is pretty slow. The Ranger was the fastest, moving 3 hexes at a time, but everyone else was 2. The way that the various ships interact with the game is nice - one lets you keep all the Destiny Dice* even if you rolled doubles. Another bumps the Initiative order around, and they're all different. So that Destiny Dice one is for the Ratlings twins' ship. Haven't got them, you don't get that ability. In the video they've just gone back home (they were quite wounded and didn't want to risk more combat). So we'll see how that works (some of them got archeotech which can be spent on supplies, whatever they might be). *At the start of a round each player rolls 4D6 (less if they have wounds), and that becomes what they can spend on actions. The Destiny Dice are 5 additional D6's that anyone can use, like Command Point pools in Space Hulk. Any doubles are discarded though. Silver Tower has the exact same mechanic. Works very well. angelofvengeance wrote:Man, the Facebook comments about the How to Play Blackstone Fortress... Lordy, there's some sexism there. "But why women?" Really?!
Well Becca's twitter is her screaming about the patriarchy (yes, she's unfortunately one of those people...), so maybe it's to balance it out.
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This message was edited 3 times. Last update was at 2018/11/09 09:13:11
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![[Post New]](/s/i/i.gif) 2018/11/09 09:03:10
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Norn Queen
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Cheers for the review. Are there post game mechanics, such as visiting a repair shop / trader for more weapons etc?
Or do you heal and jump right into the next mission?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2018/11/09 09:19:09
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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H.B.M.C. wrote: Inspiration seems to be the only mechanic that is hard to use, as you get inspired by rolling equal to or under the amount of wounds you caused on a D20. Given that a lot of the lower level stuff has 2 wounds, and you might kill 1-2 of them a turn, it's hard to get inspired (except for the Kroot, who eats everyone and gets to double his wounds for the purposes of that roll - the cute Scottish girl was the only one to consistently get inspired). I think you only get Inspired once you fullfil your secret agenda, the roll D20 thing only give you Inspiration Token, which need 3 to trade for inspire, or draw discovery card, or spend 1 to reroll. The Rogue Trader for example, got inspired for life if he discover the card he need. Also the cover mechanic make it very hard to take out the adversary, unless you're the Zealot girl, my favorite character by far  , she also have 3 move. But it look like she had a very annoying inspire condition that didn't last forever like some other characters.
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This message was edited 1 time. Last update was at 2018/11/09 09:20:21
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![[Post New]](/s/i/i.gif) 2018/11/09 09:26:28
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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Not Online!!! wrote:Yay, the chaos part is utter gak and servants / black legion only.
Fixed size and equipment for traitor guard, needless limits such as only 2 squads 1 squad, etc.
Better off just play them as csm /R&H units then.
That’s because those are data sheets for the models in the box. When a proper box of them comes out, you’ll get a data sheet with more options.
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![[Post New]](/s/i/i.gif) 2018/11/09 09:28:23
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ok! Done with the video. Last part was the between mission stuff. Sadly there's no "The Journey Home" event roll. That was always the most harrowing part of old Quest, even moreso than a lot of the Dungeon events, as there were some fething ridiculous results on that D66 chart, only made worse if you were travelling a long distance to a big city. The amount of times the blasted Elves set fire to their hairspray and burnt half our gold... there's a reason our Warrior Priest started referring to his warhammer as the 'Wellness Stick' and was always up for attempting to heal the Elves (if he failed, they took wounds!). But, at Precipice, the big amalgam ship space station thing you have the ships of each of the players (Rogue Trader has his ship, Ranger has an Eldar Wraithship, the Kroot had a kind of War Sphere, etc.). There are decks for dealing what looked to be three items per ship, and these can be bought using archeotech. The Lord of Two Thin Coats used his Archeotech to buy a kind of weapon override that allows you to pick an enemy within LOS and force them to use their own weapon on them (he liked the idea of a CSM shooting himself with his own bolter). They all have different prices, so he couldn't get any of the expensive stuff. They only showed off two of the "at home" ship abilities - basically special things you can do between missions. The Kroot ship has a fighting pit, which basically means the Explorer who goes to the fighting pit fights a specific challenge (it's one of the cards you can draw during the game). If they succeed they get an Inspiration token* for the next mission. The Ratling ship, which the other three went to, has a junk heap they can search though. It's a classic super unfair old Quest style roll. It's done on a D20. 10+ - You get an exploration card, which could be archeotech, a fancy piece of wargear, or a clue**. 2-9 - Nothing. 1 - DIE! Yep, it's a straight up 1 in 20 chance of dying. That's the unfair Quest I know and love. The Ranger gets a 19, and gets one archeotech (so cashback), the Ratlings rolled a 19 and got a funky piece of wargear (that was also the secret agenda*** of the Ranger), and the Rogue Trader rolled a 2 (Becca looked shocked!) so very nearly died. Then once everyone's gone to a ship, bought anything they want and/or used the ship's special 'base' ability, it's off to the next adventure. There's also a Legacy Card they get at the end, which was Rogue Psykers, so that's added to the possible adversaries for the next adventure. Then everyone put all the tokens they had into their own "stasis chambers" (ie. fancy bags) as this allows you to 'save' the game without any book keeping. Clever idea really. And that was the video! *Inspiration tokens can be spent on things. One token for a re-roll, 3 to Inspire your character and flip your character card to the one with better stats/more damaging weapons/cheaper actions. There are other things you can spend them on. It's actually FAR more detailed than Silver Tower's ring tracker where you eventually get a skill after getting enough points. The only thing that concerns me about the system is it just seems really hard to get tokens. **Clues reveal the mystery of the Blackstone Fortress. Collect 4 clues, and you find out where what room Colonel Mustard killed the socialite with the candle stick in where the 'Stronghold' is. Take out 4 Strongholds and you get to tackle the final vault, which is what the special envelope is, and it contains the biggest blackest dick (nope, that's Cards Against Humanity's Bigger Blacker Box) something that is a secret (or will be until someone gets the game and posts it online). Not sure what a Stronhold is, but it sounds quite... strong. ***All characters (bar the Kroot) have a secret agenda. Basically it's a condition that if they complete it they get to become Inspired without the need for inspiration points. The Ranger's is to have some fancy piece artefact, and the Ratlings got hold of it and weren't sharing! You can share cards whenever you're in the maglev lift at the start of missions.
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This message was edited 3 times. Last update was at 2018/11/09 09:32:32
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![[Post New]](/s/i/i.gif) 2018/11/09 09:28:56
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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The Dread Evil Lord Varlak
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AndrewGPaul wrote:Not Online!!! wrote:Yay, the chaos part is utter gak and servants / black legion only. Fixed size and equipment for traitor guard, needless limits such as only 2 squads 1 squad, etc. Better off just play them as csm /R&H units then. That’s because those are data sheets for the models in the box. When a proper box of them comes out, you’ll get a data sheet with more options. The point is not when but rather IF. Remember we are still waiting for a cultist box since the whole starterbox thingy. Also the whole thing is qeustionable because it literally is non integratable in any CSM force, whilest itself as a detachment also just fills a patrol.
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This message was edited 1 time. Last update was at 2018/11/09 09:32:43
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2018/11/09 09:30:29
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Sadistic Inquisitorial Excruciator
USA
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Grot 6 wrote:If you would have told me that the improvements, and quality of GW would have gone to this length 3 years ago, I would have called you on it, and laughed in your face.
I saw this game, and the pictures do not do it justice. We have a learning curve of quality that I would have never thought possible in my years of gaming, and my hate on for GW. I mean, damn... I have given them so much hell in the past couple of years of the crap that came down the pipe, that I honestly think they listened to each and every complaint I ever had with them over their games, and products, and made 1000 mile advances in fixing each and every one of them. Of course I still have my beefs on some of the newly distributed stuff, but in all- GW has come full circle, and they are really doing great in the new way of doing business.
I'll go on and throw it out there that Blackstone Fortress is going to end up becoming another game system, and if they play their game right, could easily be around for a long time.
Three things that stood out to me on the game- The Inquisition is coming. So get rid of all those hidden porn mags you have. They are coming to purge the unclean! The second was the detailed play of every figure is his own unit. I can honestly say that this is a great way to get new people playing. When you don't break the bank on getting your figures, and then just having a few to worry about, it lets your game become more personal, and you can give your skills some exercise, as you put your OWN forces together. The new Inquisitor team is like nothing I have ever seen, and I'd easily put them on the table and play a game of INQUISITOR from when GW put out that 54mm game way back when. And the last thing is the level of detail, coupled with the ease of play in the new rules.( I still have my Eisenhorn, so of course I will be adding him to the game.) THIS game, if GW doesn't watch it, could easily become the 2018-19 version of Space Hulk... a game that will be known for a vary long time.
BLACKSTONE FORTRESS is easily going to need it's own section on Dakka, get ready for it.
Great Job on this one GW, this game is a winner.
The Inquisition? Where!? Did you see new Inquisition minis for the game? This is already a must buy for me, but if GW has Inquisition in the works for it I'm going to be one happy dude.
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![[Post New]](/s/i/i.gif) 2018/11/09 09:40:21
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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Not Online!!! wrote: AndrewGPaul wrote:Not Online!!! wrote:Yay, the chaos part is utter gak and servants / black legion only.
Fixed size and equipment for traitor guard, needless limits such as only 2 squads 1 squad, etc.
Better off just play them as csm /R&H units then.
That’s because those are data sheets for the models in the box. When a proper box of them comes out, you’ll get a data sheet with more options.
The point is not when but rather IF. Remember we are still waiting for a cultist box since the whole starterbox thingy.
Also the whole thing is qeustionable because it literally is non integratable in any CSM force, whilest itself as a detachment also just fills a patrol.
Cultists are a somewhat different issue, being a 40k starter box not a board game. However, it happened with Silver Tower and Deathwatch Overkill.
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![[Post New]](/s/i/i.gif) 2018/11/09 09:42:59
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Sabotage! wrote: Grot 6 wrote:
Three things that stood out to me on the game- The Inquisition is coming. So get rid of all those hidden porn mags you have. They are coming to purge the unclean! The second was the detailed play of every figure is his own unit. I can honestly say that this is a great way to get new people playing. When you don't break the bank on getting your figures, and then just having a few to worry about, it lets your game become more personal, and you can give your skills some exercise, as you put your OWN forces together. The new Inquisitor team is like nothing I have ever seen, and I'd easily put them on the table and play a game of INQUISITOR from when GW put out that 54mm game way back when. And the last thing is the level of detail, coupled with the ease of play in the new rules.( I still have my Eisenhorn, so of course I will be adding him to the game.) THIS game, if GW doesn't watch it, could easily become the 2018-19 version of Space Hulk... a game that will be known for a vary long time.
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The Inquisition? Where!? Did you see new Inquisition minis for the game? This is already a must buy for me, but if GW has Inquisition in the works for it I'm going to be one happy dude.
we need to know more!!!!!!
some details pleaseeeee
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