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Made in gb
Fresh-Faced New User




The first FAQ for September 2018 is up for codex: chaos daemons.

Just 2 changes:

Page 126 – Warp Surge
Change the rules text of this Stratagem to read:
‘Use this Stratagem at the start of any phase. Select a
unit of Daemons from your army; until the end of the
phase, you cannot re-roll saving throws for this unit, but
its invulnerable save is improved by 1 (to a maximum
of 4+).’

Page 130 – Hellforged Artefacts
Change the first sentence of the second paragraph
to read:
‘If your army is led by a Warlord with the Daemon
Faction keyword, you may give one of the following
Hellforged Artefacts to a Character with the Daemon
Faction keyword in your army.’


Ouch if you play Tzeentch and did they really need to clarify what they meant by Daemon Character in the codex?
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Full FAQs are out:

https://www.warhammer-community.com/2018/09/28/28th-sept-warhammer-40000-big-faq-2-the-low-downgw-homepage-post-1/

https://www.warhammer-community.com/faqs/

   
Made in us
Speedy Swiftclaw Biker





That "everyone is in cover" stratagem is a nice idea, but it should've been -1 to hit (not stacking with any other such abilities).
   
Made in us
Rampaging Carnifex





South Florida

I think all the FAQs are fine. The stratagem changes are good for the game, especially the CP farming.

The only thing I don't like is the change to Fly. Measuring vertical is fine, but losing your ability to jump over screens during charges is disappointing.

   
Made in us
Lone Wolf Sentinel Pilot






Texas

Maybe I am missing something, did the points change on anything. I can't find that.

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Rampaging Carnifex





South Florida

No points changed. They said they are saving points changes for Chapter Approved (which is what they originally said they were going to do anyway).

   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

 Dynas wrote:
Maybe I am missing something, did the points change on anything. I can't find that.




With Chapter Approved coming in December, we’re not making any points changes in this Big FAQ – i







Based on your feedback, we’re making Tactical Reserves a lot simpler – basically, now, you can’t have ANYTHING come in from Reserves on the first turn. Because we’ve changed this rule from its earlier beta iteration, we’re keeping it as a beta rule to gather your feedback. As a beta rule, it’s not official yet – but we’d like you to try it out and send in your thoughts.



.. just like in the preceding 7 editions then -- few exceptions aside.

Funny that eh ?

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Made in us
Powerful Phoenix Lord





Dallas area, TX

As annoying as it is to "go back" to prior editions way of not allowing reserves until turn 2, it's still better than prior editions as you get to pick when and where they arrive and avoid the random chance that they don't come in at all.
I can live with that

-

   
Made in us
Esteemed Veteran Space Marine



Ottawa

 Galef wrote:
As annoying as it is to "go back" to prior editions way of not allowing reserves until turn 2, it's still better than prior editions as you get to pick when and where they arrive and avoid the random chance that they don't come in at all.
I can live with that

-


My thoughts exactly.
   
Made in gb
Dakka Veteran





now that battle brothers became a normal rule without any changes, its time to just shelf my inquisition. I'm not paying a command point or unit taxs(to fill a small detachment) for my transports

 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Not really anything groundbreaking. I guess I will have to wait for CA to hopefully make some of my armies worth playing.

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Made in de
Oozing Plague Marine Terminator





Funny that they didn't role all the daemon princes into one dataslate, they explicitly say they are considered as different princes (so you could take... 9 I think? ).
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Q: If I use a Stratagem such as Auspex Scan or Forewarned
to shoot with a unit ‘as if it were the Shooting phase’, does the
restriction on not being able to target an enemy Character
with a Wounds characteristic of 10 or less apply, even though
that Stratagem is being used in the Movement phase?
A: Yes.


Shame on whomever tried that one.

I mean, the question might as well be "When it says to follow the rules for the shooting phase, do I follow the rules for the shooting phase?".

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Made in us
Haemonculi Flesh Apprentice






Sgt. Cortez wrote:
Funny that they didn't role all the daemon princes into one dataslate, they explicitly say they are considered as different princes (so you could take... 9 I think? ).


12...

   
Made in gb
Regular Dakkanaut



UK

 H.B.M.C. wrote:
Q: If I use a Stratagem such as Auspex Scan or Forewarned
to shoot with a unit ‘as if it were the Shooting phase’, does the
restriction on not being able to target an enemy Character
with a Wounds characteristic of 10 or less apply, even though
that Stratagem is being used in the Movement phase?
A: Yes.


Shame on whomever tried that one.

I mean, the question might as well be "When it says to follow the rules for the shooting phase, do I follow the rules for the shooting phase?".

Eehhhhh... Not necessarily. I can imagine a situation where it's only the character deep-striking near supporting units, and so the dispute is to whether or not the 'special rule' of the stratagem overrules the general rule of the character targeting restrictions without anyone involved having to be That Guy...
   
Made in fi
Locked in the Tower of Amareo





Except it didn't say anything about overruling.

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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

All looks good to me.

Removal of CP farming is brilliant.

The change to the AL / RG stratagems - is that a new one? Changing from infiltrate to basically a scout move?

   
Made in gb
Ridin' on a Snotling Pump Wagon






 H.B.M.C. wrote:
Q: If I use a Stratagem such as Auspex Scan or Forewarned
to shoot with a unit ‘as if it were the Shooting phase’, does the
restriction on not being able to target an enemy Character
with a Wounds characteristic of 10 or less apply, even though
that Stratagem is being used in the Movement phase?
A: Yes.


Shame on whomever tried that one.

I mean, the question might as well be "When it says to follow the rules for the shooting phase, do I follow the rules for the shooting phase?".


I suspect the submission was from a disgruntled gamer who's opponent is no fun at all

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Made in us
Haemonculi Flesh Apprentice






Wow, so they thought warp surge was an issue, but the imperial knights can still walk around with that 3++

Rotate ion shields should cap at a 4++ and further more normal knights should pay 2cp, but I guess we will have to tolerate that crap a bit longer.

They also failed to increase some other stratagems that really needed a bump in cost. Veterans of the long war should easily be 2CP OR forbid it's use on cultists (somehow a renegade marine can't use it but some scrub with a zip gun can)

The House raven rerolls for days also should have gone up.

   
Made in ca
Gargantuan Gargant






Seems pretty reasonable. Nothing too crazy, saving those big hits for CA. I like that they nixed the weird 2+ invuln. saves you could get from Bullgryn and Crusaders from stratagems/gear, it's odd to see them somehow withstand anti-armour weapons more effectively than most force field protected units in the game.

My Harlequin friend isn't going to be happy with the changes to flip belts/Fly in general though, he always liked being able to basically say "no" to the rules and bounce around everywhere. Now he has to footslog it like everyone else during the charge phase! Take that poncy eldar
   
Made in us
Speedy Swiftclaw Biker





 ArbitorIan wrote:
All looks good to me.

Removal of CP farming is brilliant.

The change to the AL / RG stratagems - is that a new one? Changing from infiltrate to basically a scout move?


Yes, that is new and significantly weaker. Now you can't simply deploy a shooty unit 9" away on some deployment types. Yay for more nerfs to underperforming armies! Keep kicking those SM and CSM players, GW. We were obviously way too strong!
   
Made in us
Haemonculi Flesh Apprentice






 ArbitorIan wrote:
All looks good to me.

Removal of CP farming is brilliant.

The change to the AL / RG stratagems - is that a new one? Changing from infiltrate to basically a scout move?


Sure is, and thank god. It was way to easily abused turn 1. Anyone that has had a termite full of fulgarites or Dragoons mulch their front line right off can attest. That said a 9" scout is pretty generous, could have been base move, so still very good on certain units.

   
Made in gb
Regular Dakkanaut



Dudley, UK

 ArbitorIan wrote:


The change to the AL / RG stratagems - is that a new one? Changing from infiltrate to basically a scout move?


Yes it's new and I quite like it (even though I'm building a Raven Guard army). I think they've tried to clamp down on being able to drop in a unit to wipe out another units before you get chance to do anything. Can see why some players are annoyed but I think it's a nice tweak

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Made in us
Haemonculi Flesh Apprentice






 beir wrote:
 ArbitorIan wrote:
All looks good to me.

Removal of CP farming is brilliant.

The change to the AL / RG stratagems - is that a new one? Changing from infiltrate to basically a scout move?


Yes, that is new and significantly weaker. Now you can't simply deploy a shooty unit 9" away on some deployment types. Yay for more nerfs to underperforming armies! Keep kicking those SM and CSM players, GW. We were obviously way too strong!


It has nothing to do with overall power level. Those books need an entire rewrite to perform better. Relying on a cheap 1st turn gimmick wasn't really helping the game, all it did was bounce off good players lists but nuke casuals.

   
Made in us
Speedy Swiftclaw Biker





 Red Corsair wrote:
 beir wrote:
 ArbitorIan wrote:
All looks good to me.

Removal of CP farming is brilliant.

The change to the AL / RG stratagems - is that a new one? Changing from infiltrate to basically a scout move?


Yes, that is new and significantly weaker. Now you can't simply deploy a shooty unit 9" away on some deployment types. Yay for more nerfs to underperforming armies! Keep kicking those SM and CSM players, GW. We were obviously way too strong!


It has nothing to do with overall power level. Those books need an entire rewrite to perform better. Relying on a cheap 1st turn gimmick wasn't really helping the game, all it did was bounce off good players lists but nuke casuals.


Sure, I agree with this. It just feels bad to get nerfs when SM are comparatively quite weak.
   
Made in us
Haemonculi Flesh Apprentice






Yea tell me about it, my berserkers just took a massive hit but honestly the infiltrate ability was written super poorly. It already gets to be used multiple times being pregame, that alone means they should have been a bit more careful to begin with.


I have mixed feelings on the fly nerf. It punishes fly keyword which clearly are way too good currently. However it only punishes combat units, which I think most can agree suck compared to shooting units. Shooty flying units are still way too good this edition.

I also wish they would make pistols and grenades assault.

This message was edited 1 time. Last update was at 2018/09/28 15:14:13


   
Made in us
Battlewagon Driver with Charged Engine




I do find it comical that they inadvertently (or on purpose) buffed Order of Companions again even after raising it to 3CP.

" If a rule allows me to re-roll Damage rolls of 1, and the
Damage characteristic for a weapon is D3, do I re-roll the D6
rolls of 1 and 2 (which are halved to get the D3 result) or only
the original D6 rolls of 1?
A: In this case, you re-roll the D3 result (so you re-roll
rolls of 1 or 2 made on the D6)."

Page 4 of the BRB errata. Everyone I know always played that as natural 1's before but now it significantly helps buffing siegebreakers
   
Made in fi
Locked in the Tower of Amareo





 Red Corsair wrote:
Wow, so they thought warp surge was an issue, but the imperial knights can still walk around with that 3++

Rotate ion shields should cap at a 4++ and further more normal knights should pay 2cp, but I guess we will have to tolerate that crap a bit longer.

They also failed to increase some other stratagems that really needed a bump in cost. Veterans of the long war should easily be 2CP OR forbid it's use on cultists (somehow a renegade marine can't use it but some scrub with a zip gun can)

The House raven rerolls for days also should have gone up.


With changes to cp farm and upping cost of raven strategem the 3++ isn't that bad. To combine those costs 6cp a turn. With 2 bat and lone cast you have 10 cp to start with. If you want the nerfed cp regen 8 to start with...so 1 turn. Even if you regen cp max

Brigade plus bat and lone castellan 2 turn max even with regen...

This message was edited 1 time. Last update was at 2018/09/28 15:34:18


2024 painted/bought: 109/109 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

The fly change is a BIG one i think.

Also, I like the going 2nd Stratagem giving your entire army cover saves. Question though, would that stack with other cover save bonus for things like:

A.) already in actual cover
B.) Hive Fleet bonus like Jormagunder
C.) Unit abilities and other equipment that grant cover saves

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8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

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*I'm on Bartertown as Dynas 
   
Made in us
Haemonculi Flesh Apprentice






That's a fair point however it isn't really a matter of how often it gets used as much as things like that shouldn't get to a 3++ period.


Automatically Appended Next Post:
 Dynas wrote:
The fly change is a BIG one i think.

Also, I like the going 2nd Stratagem giving your entire army cover saves. Question though, would that stack with other cover save bonus for things like:

A.) already in actual cover
B.) Hive Fleet bonus like Jormagunder
C.) Unit abilities and other equipment that grant cover saves


It specifically says right in the stratagem that it does not stack and you must be in your deployment zone to benefit.

This message was edited 1 time. Last update was at 2018/09/28 15:41:41


   
 
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