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Made in us
Tough-as-Nails Ork Boy





Maine

Is there a consensus on when our PA book rumored to be coming out?

I'm sure this has been answered elsewhere in this thread, but I don't feel like pouring over the 200+ pages to find out where.

God is real! 
   
Made in us
Longtime Dakkanaut




I thought it was sometime in March, unless the schedule changed.
   
Made in ca
Longtime Dakkanaut




Best 1000 point lists I assume just really lean into one strat?

IE: Mass a mini greentide or you go full in on big mech stuff? (Dreads, Wagons, Bikes, Koptas, Buggies)
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I dont think giving us a 4++ KFF back would be that big a deal.
It would be limited to a Big Mek, as we cant make the Wazbom or Mork a character to take relics. Thus, it would be slow to move around or only affect the transport its in.
The main things the 4++ would massively help are things that want to surge forward as fast as possible (wagons, trukks, nauts, bikers). They would leave the KFF in the dirt, and would limit it to a Turn1 bonus. Nauts depending on bigmek advance rolls could still be in range for an extra turn though.
Yeah that KFF stratagem would be bonkers but that can only be used once, and again, only super effective in the first round.

The whole "wholly within 9 inches" crap makes it difficult to use on larger/faster targets.

Also while i hope we get an auto-explode strat i kinda hope it doesnt affect nauts. Ive had a naut explode on me 4 times, and all 4 times it took out almost its points worth of crap at the same time. 9" D6 mortals is rude.

edit: nevermind that a Vindecare would just eat that bigmek, since its solely dependent on the 4++ and no invuls allowed. And even with it the sheer amount of snipershots marines have been bringing would kill him fairly quick anyway.

This message was edited 2 times. Last update was at 2020/02/08 18:54:27


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

For Orkz, you want to lean into one strat no matter the points you got to play with. Otherwise, you're just giving your opponents prime targets for all the weapons in their TAC lists.
   
Made in ca
Longtime Dakkanaut




 flandarz wrote:
For Orkz, you want to lean into one strat no matter the points you got to play with. Otherwise, you're just giving your opponents prime targets for all the weapons in their TAC lists.


Yeah fair enough. Just looking at that level seems like you just barely get a section of the army you want. That extra 500 is massive.

Honestly if we got the relic KFF, I’d take a MA big Mek. He sucks, but getting a 2+, 4++, then maybe even a painboy to protect him would make him sniper resistant. Gets an extra wound plus the oiler.
   
Made in fi
Locked in the Tower of Amareo





gungo wrote:
tneva82 wrote:
Non marine that didn'' get custom traits...are there? Don't recall. Those who didn't get are ones who logically wouldn't like tson and grey knights but those are marines.

Eldar, de, tyranids, tau, gsc, ig. Non marines, custom regiment@whatever


Automatically Appended Next Post:
gungo wrote:

Because strategems don’t fix overpriced or to weak units... strategems are great at buffing shooting (orks already have some of the best shooting strats), great at deep striking (orks already have decent deepstriking strats) and strats are good at protecting units from shooting by making units harder to hit (orks already have one of the best w grot shielding).



Lootas went from overpriced trash nobody plays to autotake with codex with stratagems.

Lootas were always ok and they are still ok being slightly better w badmoons and definitely not auto take anymore. That badmoon shooting strat is already one of the best shooting strat in game and isn’t locked to lootas. My point was you aren’t getting a whole lot better. Just read my quote I mentioned shooting teleport and negative to hit strats being the one if the few helpful strats.
Want a good relic let’s hope they bring back the super KFF with a 4++ invul....


Eh really? Who used them before codex? Don't mention bad moon because before stratagems were no klans either.

But ok. Don't use any stratagems with lootas. Think they are good? Seriously?

2024 painted/bought: 109/109 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Lootas had the same problem most Orkz units had before the Codex: too fragile for too many points. It didn't matter that they had tons of shots, because they'd be wiped T1. Quite literally the only thing that makes them good now is the fact you can increase their durability by using Grot Shields.
   
Made in de
Regular Dakkanaut




Even with bad moon strat they are more or less meh at the moment.
To much ivenstment for what they do
   
Made in us
Tough-as-Nails Ork Boy





Maine

tulun wrote:
Best 1000 point lists I assume just really lean into one strat?

IE: Mass a mini greentide or you go full in on big mech stuff? (Dreads, Wagons, Bikes, Koptas, Buggies)


If you're going to be competitive, then I'd say go for GT list and getting as many CP as you can. BUut on the other hand, it's really fun to do a 1k speed freeks list. I've fund mine to actually be pretty decent for a EDIT "Non-competitive" EDIT list in this meta.

This message was edited 1 time. Last update was at 2020/02/09 00:36:48


God is real! 
   
Made in ca
Longtime Dakkanaut




 Kaptin_Grubkrumpa wrote:


If you're going to be competitive, then I'd say go for GT list and getting as many CP as you can. BUut on the other hand, it's really fun to do a 1k speed freeks list. I've fund mine to actually be pretty decent for a "competitive" list in this meta.


What do you field?


Automatically Appended Next Post:
T1nk4bell wrote:
Even with bad moon strat they are more or less meh at the moment.
To much ivenstment for what they do


Yeah. I feel the same way.

It’s a shame because I even like the models. And tankbustas, another shooty elite unit, works incredibly well without stratagem spam. Flash gits are the same.

This message was edited 2 times. Last update was at 2020/02/08 21:46:46


 
   
Made in us
Tough-as-Nails Ork Boy





Maine

I usually take some variation of the following:

Three Outrider detachments: Deffskulls

Deffkill Wartrike, KFF, KFF

6 Various Buggies (a mixture of SJD, MSJ, and KBB)
4 Units of min war bikes.
1-2 Deffkoptas or Stormboyz

I'm sure that there are better ways to run the list, but as I said, I'm not running them to be super competitive. They're surprisingly durable and very fast so getting objectives is pretty easy.

God is real! 
   
Made in us
Longtime Dakkanaut




tulun wrote:
 flandarz wrote:
For Orkz, you want to lean into one strat no matter the points you got to play with. Otherwise, you're just giving your opponents prime targets for all the weapons in their TAC lists.


Yeah fair enough. Just looking at that level seems like you just barely get a section of the army you want. That extra 500 is massive.

Honestly if we got the relic KFF, I’d take a MA big Mek. He sucks, but getting a 2+, 4++, then maybe even a painboy to protect him would make him sniper resistant. Gets an extra wound plus the oiler.

the grot orderly can eat any shot that ignores invuls or gets through. And honestly first turn when he’s needed most your hiding him behind a naut/battlewagon/ruins/etc anyway...
Im not worried about a vindicare Or any sniper he can’t shoot what he can’t see. And after first turn your army is starting to break up and either teleported, or advancing toward the enemy faster then the big Mek can move... you either advance him with one of your units or keep him back to protect your lootas/Mek guns. I think the mega kff would make a good relic that helps against one of our biggest issues losing first turn and being shot off the board.

This message was edited 1 time. Last update was at 2020/02/09 00:38:04


 
   
Made in us
Longtime Dakkanaut




Honestly, I think Orks are in a pretty good place balance wise...it's just that Numarines are so ridiculously, never-before-in-history-level overpowered, and they seem to counter us particularly hard. It's kinda the opposite of Asuryani, who do particularly well against Marines and therefore can sorta hold their own in a Numarine dominant meta even though they aren't that overpowered overall.


If they return them to something approaching balance Orks will be near top-tier again IMO, especially if the PA book gives us anything worthwhile.

This message was edited 1 time. Last update was at 2020/02/09 02:31:59


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

It's important to remember that our viability is dependent on our Stratagems, and without them we tend to crumple hard. I'd personally prefer to see us in a place where we can be good without having to rely on Strats and gimmicks (like skew).
   
Made in es
Krazy Grot Kutta Driva




Won a tournament yesterday with 90 boyz, grots, lootas, tankbustas, 2 sag and stuff.

Last match, against imperial guard + knight, I destroyed everything in 1 turn, was like wtf.

I think orks are pretty strong, the problem is when our hardest match up, marines, become competitive and everyone plays them.

Waiting for PA


This message was edited 1 time. Last update was at 2020/02/09 11:52:59


Orks 5000p 
   
Made in us
Tough-as-Nails Ork Boy





Maine

Kebabcito wrote:
Won a tournament yesterday with 90 boyz, grots, lootas, tankbustas, 2 sag and stuff.

Last match, against imperial guard + knight, I destroyed everything in 1 turn, was like wtf.

I think orks are pretty strong, the problem is when our hardest match up, marines, become competitive and everyone plays them.

Waiting for PA




I agree. Orks are pretty strong rn, imo. I play in a meta that has no marine players, so I tend to do pretty well. Then again, we don't play tournaments so that might be the reason...

God is real! 
   
Made in us
Longtime Dakkanaut




It is the lack of Marines. When you combine how overpowered they are with how hard they counter us, it becomes a hugely uphill struggle, unless you get that one game in 12 where your variable dakka comes up trumps and you wipe half their army in one shooting phase.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The competitive nature of your area has a big factor too.

Orks have a rather high "low-bar" - that is, the crappiest they perform is a lot higher than other armies. But their "high bar" or "optimized" performance isnt much better than their crappiest. (ignoring player ignorance of rules or stratagems)

My area does have a lot of marines, but only a couple of them are actually trying to optimize, but since they dont do tournaments they still arent fully optimized and lethal. Thus i win a lot, most of my losses are blamed on dice luck not my performance. But im no fool i know if i faced any of those lists that are appearing in top10 of tournaments i'd get my face kicked in pretty quick.

From looking at my area alone, orks are OP right now lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Yellin' Yoof




Southern Indiana

I Got paid a Compliment of sorts yesterday, We were doing a Practice for ATC scrimmage, So I was filling in for some team members that weren't there, The other side put out a NidZilla type list, So Many Carnifexes , And My Ork Mechanized list and an IronHands Dread heavy list were put up against it, And He Picked the Marines to Fight! Lol, mainly My Airwing concerned him, plus he was using the "Nid, Can't hit me stuff" that is mostly useless against us. but Still pretty Funny IMO

DieHard 40K player. Primary Army: Goff/Deffskull Orks 18,000+ pts (And Growing Still, slowly)
Secondary army: Mentor Legion Space Marines, 4000 or so (heading for about 7-8000)
Tertiary army: Tau , eh bout 1750 or so, (someday 2-3000) 
   
Made in no
Rogue Grot Kannon Gunna






I need one clarification, I'm planning to bring 30*2 boyz+20 or more stormboyz as Evil sunz next GT. Making some calculations looks like Zhadsnark is one dead primaris better than the regular boss and it would save me 1cp. Altought his price and rules are not clear.

* His price as a model on FW is 110, da Klaw costs 0, the 2 big shootas on bike costs 6 points each, however, we never paid for the shootas on bike for characters, did we? Battlescribe put him at 120 , which is than wrong should be 122, wahapedia at 110.
Which one is it?

* Another weird thing is that the warboss can give advance and charge to infantry and bikes, therefore to himself, where Zhad gives the ability only to infantry, therefore not to himself. Is that right? Are they THAT stupid at FW?


Automatically Appended Next Post:
I just checked and there are no FAQ about this

This message was edited 1 time. Last update was at 2020/02/10 08:24:05


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Book says 110 and "including wargear" at the top of the column.

This is the first time I actually used it to look up something since I bought it btw

As for the Waaagh! aura, the Biker Warboss got errata'ed to include bikes at some point, Zardsnark simply never got that errata.
edit: here is the errata: https://www.warhammer-community.com/wp-content/uploads/2018/04/warhammer_40000_index_xenos_2_en.pdf

This message was edited 1 time. Last update was at 2020/02/10 09:17:03


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in hu
Fresh-Faced New User




Hi all. Just a question about freebooterz. If I have two units of freebooterz in a list but they are in a bad moons detachment, can the freebooterz clan trait be triggered. E.g. one unit of flash gitz kills a unit does the other flash gitz get the +1 to hit even if the detachment they are in is bad moons?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






No, freebootas trait requires a pure freeboota detachment.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





But on similar note if you for some weirdo reason had freeboota detachment and flashgit on another non-freebota detachment could the flashgit trigger it for pure freeboota detachment?

Albeit mostly theoretical. Cant' come with any sensible reason to actually do that.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
But on similar note if you for some weirdo reason had freeboota detachment and flashgit on another non-freebota detachment could the flashgit trigger it for pure freeboota detachment?

Albeit mostly theoretical. Cant' come with any sensible reason to actually do that.


Good question,

Add 1 to hit rolls for attacks made by models with this kultur if any other friendly unit with this kultur within 24" has destroyed an enemy unit this phase.


Flash gits in another detachment would have the FREEBOOTA keyword, but not the culture. So the answer would be "no".

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in es
Krazy Grot Kutta Driva




How do you play the pirates? 240 points + 84 badrukk + 64/120 vehicle cost too much, they are super exposed to damage as they reach 24'', they are heavy, you need to activate his kulture...
I'm not sure how to play them.

I'm planning to replace them for my 15 tankbustas+5 dogs + battlewagon depending of the matchup, so I would play 15 lootas and 10 pirates + badrukk against tyranids and stuff (no vehicles), what do you think about that?

Orks 5000p 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You protect them with grot shields, there really is no other way.

Heavy just means they hit just as good as all other ork units when not standing still. Moving them into range of better targets is always better than standing still and hitting an inferior target with BS4.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in bg
Regular Dakkanaut





Kebabcito wrote:
How do you play the pirates? 240 points + 84 badrukk + 64/120 vehicle cost too much, they are super exposed to damage as they reach 24'', they are heavy, you need to activate his kulture...
I'm not sure how to play them.

I'm planning to replace them for my 15 tankbustas+5 dogs + battlewagon depending of the matchup, so I would play 15 lootas and 10 pirates + badrukk against tyranids and stuff (no vehicles), what do you think about that?


Aaand, Loot it! As soon as the vehicle gets destroyed. Preferably you should park it such that when it gets destroyed (and it will) you can disembark on cover for a 2+ goddess save. If freebootas, I think is better to play 2 units of 5 than one of 10. Twice the show off potential and one can trigger the trait for the other.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The entire game is geared towards killing 3+/2W models right now, I wouldn't bother with loot it unless it happens to line up.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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