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Made in de
Dakka Veteran




tneva82 wrote:

3 hq. Do you have painboys? Meks? There's other characters than hq's.


Yeah but as someone already said... Who's gonna take em?

If a painboy would give a 5+++ (like every other char does) maybe...
Runtherds are just not useful enough
Wbanner costs as much as lieutenants but do less (weirdboy with warpath is the better choice imo)
And I can't see meks running around alone especially with the new look out sir rules (they are a relic of older editions to soak challenges)

So yeah... The hq chars are the only one that are actually useful in any manner

This message was edited 1 time. Last update was at 2020/07/18 07:13:02


 
   
Made in fi
Locked in the Tower of Amareo





 r_squared wrote:
tneva82 wrote:
gungo wrote:
Someone at GW really doesn’t like to see orks be competitive... I'll be seriously surprised if the burna bomber isn’t one of the first things nerfed this edition.





Well if opponent has bring it down and thin their ranks every headbut donates 4 vp to enemy..


I need to check the wording on the secondaries, but I thought your OP only scored if they destroyed it?


Unless there's generic rule no. Bring it down says just destroyed.

Though maybe less of issue if you have plenty buggies and/or mek guns @ 2vp

2024 painted/bought: 109/109 
   
Made in fr
Mekboy Hammerin' Somethin'






Well the case for mono battalion ork armies has just been made stronger, no SAG to fit in anymore now.


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in no
Rogue Grot Kannon Gunna






Out of desperation I´ll try this list this weekend

Spoiler:

++ Battalion Detachment +5CP (Orks) [92 PL, -4CP, 1,770pts] ++

+ Configuration +

Clan Kultur / Specialist Mobs: No Clan / Specialist Mob

+ HQ +

Big Mek W/ Kustom Force Field [3 PL, 59pts]: Grot Oiler

Warboss [4 PL, -1CP, 80pts]: Attack Squig, Da Biggest Boss, Da Killa Klaw, Kunnin but Brutal, Kustom Shoota, Power Klaw, Warlord

Weirdboy [3 PL, -1CP, 62pts]: 3. Da Jump, 4. Fists of Gork, Warphead

+ Troops +

Boyz [11 PL, 237pts]
. Boss Nob: Killsaw, Slugga
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 20x Ork Boy W/ Shoota: 20x Shoota, 20x Stikkbombs
. 8x Ork Boy W/ Slugga & Choppa: 8x Choppa, 8x Slugga, 8x Stikkbombs

Gretchin [1 PL, 30pts]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL, 30pts]
. 10x Gretchin: 10x Grot Blaster

+ Elites +

Meganobz [8 PL, 148pts]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob w/ Saws: Killsaws (Pair)

Meganobz [8 PL, 148pts]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob w/ Saws: Killsaws (Pair)

+ Fast Attack +

Shokkjump Dragstas [12 PL, -1CP, 204pts]
. Kustom Job: Gyroscopic Whirligig
. Shokkjump Dragstas: Rokkit Launcha
. Shokkjump Dragstas: Rokkit Launcha

+ Heavy Support +

Mek Gunz [12 PL, 198pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun

Morkanaut [15 PL, -1CP, 310pts]: Kustom Force Field, Kustom Mega-blasta, Kustom Mega-zappa, 2x Rokkit Launcha, 2x Twin Big Shoota
. Kustom Job: Sparkly Bitz

+ Flyer +

Burna-bommer [7 PL, 132pts]: 2x Supa Shoota, Twin Big Shoota

Burna-bommer [7 PL, 132pts]: 2x Supa Shoota, Twin Big Shoota


Still on the fence on tryin out redeploy or not, depend if i get the game on TTS or live. If tts probably i ll try it out, it gives another perception of the battlefield.
   
Made in it
Waaagh! Ork Warboss




Italy

Vigilus removal is annoying, but I was trying to abandon it anyway. Having less options availble is always bad but the specialist detachment wasn't a must have anymore.

With the nerfs of SAGs in terms of points and rules I wasn't sold on the SSAG and without the SSAG taking the specialist detachment just to fire twice with a naut is a huge investment in CPs (1+2 for shooting twice in turn 1, 5 CPs total for shooting twice in turns 1-2).

List I'm trying have a naut without the ability of firing twice. Having that stratagem back as a general strategem for orks walkers could be nice though, but I don't see it happening to be honest.


Automatically Appended Next Post:
tulun wrote:


2) KFF Mek in MA, Brutal but Kunnin, cleverest boss'. Ideally Evil Suns (movement would be nice). Non racist KFF, 4 attacks at 2-4 damage, re-roll al hits, Str 10 AP-3. Give it Cybork body for 2+ 5++, 5+++. Take the grot for a 6th wound.
At least it provides a KFF as well, and it won't the easiest thing to kill.


It's a unit that I'd really like to try but it's so expensive. Standard KFF being "racist" is also not an issue if you bring a single detachment, while it's hands down better than the codex one since it also works in CC. For 60+5 points I'd rate it 2nd place HQ after the Warboss, maybe on par with the weirdboy (the latter is worthwile only with 70-90 boyz).

This message was edited 2 times. Last update was at 2020/07/18 11:35:41


 
   
Made in se
Regular Dakkanaut






If the Chinork Warkopta get the "Flyer" keyword, is it a valid strategy to use the FLYIN’ ’EADBUTT strat on it to get a first turn charge for the passengers?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Nora wrote:
If the Chinork Warkopta get the "Flyer" keyword, is it a valid strategy to use the FLYIN’ ’EADBUTT strat on it to get a first turn charge for the passengers?

You cannot charge on the same turn your transport was destroyed.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut





Haha that would be orky.

Kind of like drop pods but they explode and kill most of what's inside
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

its still a valid option given Chinorks explode for D6 damage for...some reason....

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
tulun wrote:
1) Second Warboss on bike. Brutal but Kunnin', relic Big Choppa. Deathskulls ideally. 4 attacks, str 8 ap-2, flat 3 damage, 1 re-roll to hit and wound, 2 mortal wounds on a 6 to get through good Invuls / FNP.
Issue: Do we really want to spend an HQ slot on another warboss?

I guess besides the klaw boss, the other two slots will be in competition between big meks and weird boyz and neither has particularly great use for any of the relics. Might as well use the CP for another kustom job.

2) KFF Mek in MA, Brutal but Kunnin, cleverest boss'. Ideally Evil Suns (movement would be nice). Non racist KFF, 4 attacks at 2-4 damage, re-roll al hits, Str 10 AP-3. Give it Cybork body for 2+ 5++, 5+++. Take the grot for a 6th wound.
At least it provides a KFF as well, and it won't the easiest thing to kill.

Meh. Might as well just give him follow me ladz for the extra CP.

3) Deathskulls Wartrike, Gork's roar, Cybork body, Brutal but Kunnin'. 5 attacks, re-roll all hits, all wounds, 1 damage roll, 4+, 6++, 5+++, with the normal gun boat gak. Use him as a charger when gak goes down on turn 3. Can go up to str 8 with a stratagem.
Wartrike is actually generally useful and it has anti tank guns in it's arsenal

Eh, this one still sucks, I tried it multiple times. You simply can't turn the wartrike into a biker boss, no matter how many resources you waste on it. In any case, big killa boss is the best trait to put on a trike if you absolutely have to, because it affects both shooting and melee, closely followed by opportunist to light up characters.
If you want to make it more durable, you can also have him take fixer-uppers to repair itself and other vehicles. Never worked for me because it usually went from 9 wounds to dead in one turn though. Too bad that the snazztrike is in vigilus as well, that was a fairly decent relic.


Automatically Appended Next Post:
gungo wrote:
There is a chance the warboss on bike loses warboss and gains speed boss keyword.
In which case I’ll probably just use a supreme command and battalion detachment with ghaz as my warlord With painboy warpead and a kff Mek(maybe big Mek w kleverboss) and go 60-70x boy hoard And 10x Dual saw meganobs, 2 bombers and 6x mekgunz. If I have the points 2x SJD. Dunno depends on how the next leak nerf us...


As of now, Thrakka does not have the SUPREME COMMANDER keyword yet.

Honestly I wouldn’t be surprised if he doesn’t get the keyword due to complete laziness and they only give it to guilliman and demon Primarchs... however ghaz clearly is the only choice of supreme commander for orks..

Ironically GW deliberately tried to nerf hordes and at the same time pushed the Meta into an anti vehicle/monster heavy Edition... while making mission points extremely important...they took away several different ork army builds to the point horde spam is going to be both anti meta and the strongest tournament list we have...

This message was edited 2 times. Last update was at 2020/07/18 13:57:32


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Does ANYTHING have the Supreme Commander keyword atm?
Its probably safe to assume its meant for the bigbosses that can be included in a normal army, i.e. ghaz/shadowsun. Shadowsun doesnt have it either, she has a rule called that but not a keyword.

All the Marine characters that would be in that category are Primarchs anyway. Giving them Supreme Commander is pointless, the detachment is "or" not "and" so if they have the Primarch keyword they already are allowed to use the detachment.

This message was edited 2 times. Last update was at 2020/07/18 14:00:37


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
its still a valid option given Chinorks explode for D6 damage for...some reason....


Huh.

God we need the FW updates. If you could field a D6 auto explode for 1 CP at 85 points, half of what a burna bomber currently is, that’s actually great.
   
Made in us
Longtime Dakkanaut




 Vineheart01 wrote:
Does ANYTHING have the Supreme Commander keyword atm?
Its probably safe to assume its meant for the bigbosses that can be included in a normal army, i.e. ghaz/shadowsun. Shadowsun doesnt have it either, she has a rule called that but not a keyword.

All the Marine characters that would be in that category are Primarchs anyway. Giving them Supreme Commander is pointless, the detachment is "or" not "and" so if they have the Primarch keyword they already are allowed to use the detachment.

I would assume it’s meant for lord of war characters but I can also see Marine chapter masters receiving the supreme commander keyword...I can also see IG character like creed as well.


Automatically Appended Next Post:
tulun wrote:
 Vineheart01 wrote:
its still a valid option given Chinorks explode for D6 damage for...some reason....


Huh.

God we need the FW updates. If you could field a D6 auto explode for 1 CP at 85 points, half of what a burna bomber currently is, that’s actually great.

Chinorks can also take bigbomms... it has the potential to be incredibly broken. But without the fw book which is being previewed soon... we don’t even know if it’s even in the book anymore.

This message was edited 3 times. Last update was at 2020/07/18 14:39:15


 
   
Made in us
Flashy Flashgitz




North Carolina

Trying to make some test lists starting with the models I have...any advice? My models are mostly from 5th so I have about 120 boyz, 30 grots, usual mix of characters, deff koptas, battlewagons and some dreads. No flyers, new buggies, or mek gunz yet (but willing to buy some)

Starting with this as my core (DS Battalion)

Biker boss w/ relic klaw
KFF mek w/ oiler
Weirdboy - thinking Da Jump and Maniacal Seizures

90 boyz, Nobs with a single saw (would maybe run 2 saws, but playing WYSIWYG)

Grotsnik

Do we have points on the biker boss? I believe he changed slightly but couldn't find it quickly. Assuming he's about 105 points still with the klaw, that brings me to 1,084 points. Any advice on what would be best to support this? Feeling like I'll lack killing power as the boyz are really there to castle up on objectives. SJD/scrapjets? Mek gunz? Burna bommas?
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

We know its in the book, they wouldnt give it points in the CA20 if it was a Legends thing now.

The issue is more what was actually intended and what was lazy GW writing making it supercharged. I cant see the Free Dual-Rattlers or the Aircraft tag being intentional. I just cant, its borderline Waveserpent bull from the old days lol

To recap how ridiculous the Chinork is right now:

Sub100pts (forget exact cost) in 9th
Rattler Kannons (24" 2D6 S5 AP2 D3D x2 as it has 2 of them) which it now doesnt suffer -1 to hit when it moves to fire these babies
Bigshoota
Transport Capacity of 10 (cannot be Megas)
Fly/Aircraft, which allows it to "move" out of combat and still shoot as well as those embarked as it did not "fall back"
Explodes for D6 damage, either on command for 1cp or "accidentally" since its gonna be hugging the enemy's face just in case it happens.
Moves 16" with an auto advance of 8
Has access to 1-2 Bigbomms

The absolute only drawback is its T5 8W 4+ armor. And its a Dedicated Transport so its cost is actually ~150-170 depending on what you bought infantry-wise to allow you to bring it.

That is ridiculous lol

This message was edited 3 times. Last update was at 2020/07/18 15:00:05


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Krazed Killa Kan






Just a thought regarding minimum strength boyz squads.

The prevailing wisdom being they are useless.

  • Dual killsaws on a minimum strength boyz squad previously cost: 70 + 23 = 93 points

  • Dual killsaws in 9th in a 10 man boyz squad now costs: 80 + 15 = 95 points

  • 2 point cost increase. Relative to a combat squad of intercessors, which went up 15 points, that isn't atrocious.

    Math: .5*.83*4 = 1.66 wounds against MEQ/PEQ at 2 damage

    There's your hidden Power Klaw. If mobbed into a larger unit, and for instance Jumped, you could have 2 dual Killsaw Nobs with 5 attacks each averaging 2 wounds on MEQ/PEQ at 2 damage each after Green Tide.
    If concentrated locally you could still retain close combat damage output despite the changes to engagement range.

    With the removal of overwatch, a 20 man squad from a battlewagon could conceivably enter combat from a Battlewagon with Green Tide for first round.

    Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
    Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
       
    Made in ca
    Longtime Dakkanaut




     Vineheart01 wrote:
    We know its in the book, they wouldnt give it points in the CA20 if it was a Legends thing now.

    The issue is more what was actually intended and what was lazy GW writing making it supercharged. I cant see the Free Dual-Rattlers or the Aircraft tag being intentional. I just cant, its borderline Waveserpent bull from the old days lol

    To recap how ridiculous the Chinork is right now:

    Sub100pts (forget exact cost) in 9th
    Rattler Kannons (24" 2D6 S5 AP2 D3D x2 as it has 2 of them) which it now doesnt suffer -1 to hit when it moves to fire these babies
    Bigshoota
    Transport Capacity of 10 (cannot be Megas)
    Fly/Aircraft, which allows it to "move" out of combat and still shoot as well as those embarked as it did not "fall back"
    Explodes for D6 damage, either on command for 1cp or "accidentally" since its gonna be hugging the enemy's face just in case it happens.
    Moves 16" with an auto advance of 8
    Has access to 1-2 Bigbomms

    The absolute only drawback is its T5 8W 4+ armor. And its a Dedicated Transport so its cost is actually ~150-170 depending on what you bought infantry-wise to allow you to bring it.

    That is ridiculous lol


    Slap on the 5 points for a KMB instead of the Big Shoota too, and now you have a Plasma weapon with triple DS re-rolls baby.

    I have one 80% done out of a raider conversion... I might do another one out of the Khandarion Overlord blimp too if these things are as beefy as they look.

    That D6 explosion is 100% going away, but I really think they might be doing some work. I also can't imagine the Rattler Kannon thing being accurate because that would be flippin' bonkers. I think right now it costs like 48 points for the pair.

    The only thing that is kind of meh is that they can't hide behind obscuring terrain... but then they can deep strike for free.


    Automatically Appended Next Post:
     Blackie wrote:


    It's a unit that I'd really like to try but it's so expensive. Standard KFF being "racist" is also not an issue if you bring a single detachment, while it's hands down better than the codex one since it also works in CC. For 60+5 points I'd rate it 2nd place HQ after the Warboss, maybe on par with the weirdboy (the latter is worthwile only with 70-90 boyz).


    I'm probably fielding a couple detachments generally with two clans, but yeah, if you're going mono that's totally fair.

    I think in the grand scheme of things, take the free CP or take redeploy, which you might just slap on whomever. It really seems like redeploying is a *massive* advantage if you believe what people are saying (it's just better as a stratagem and not a WL trait...). If your opponent is doing it too, you can counter redeploy alternating I believe.

    This message was edited 2 times. Last update was at 2020/07/18 15:24:08


     
       
    Made in us
    Big Mek in Kustom Dragster with Soopa-Gun





    Nebraska, USA

    32 currently for the pair, but yeah either way thats a HUGE price drop lol

    An ork with an idea tends to end with a bang.

    14000pts Big 'n Bad Orkz
    6000pts Admech/Knights
    7500pts Necron Goldboys 
       
    Made in us
    Regular Dakkanaut




    Savannah

    As of the leaks, the Chinork is 85, with the rattlers and the bombs being free. You have to buy a BS or a KMB, so a total of 90/95, which is still pretty nice for all that (including the d6 explosion- though that's only on a 6 if you don't 'eadbutt).

    Almost certainly not intentional, but if they can't be bothered to check the updated points for Kans, Gitz, etc. when whipping out the 9th points, I'll take what I can get. Assuming that the FW sheets will also be a copy paste job without taking time to check on anything, it looks like it's time to finish the half dozen I started converting so long ago.

    Air Kav is a go?
       
    Made in us
    Krazed Killa Kan






     Trimarius wrote:
    As of the leaks, the Chinork is 85, with the rattlers and the bombs being free. You have to buy a BS or a KMB, so a total of 90/95, which is still pretty nice for all that (including the d6 explosion- though that's only on a 6 if you don't 'eadbutt).

    Almost certainly not intentional, but if they can't be bothered to check the updated points for Kans, Gitz, etc. when whipping out the 9th points, I'll take what I can get. Assuming that the FW sheets will also be a copy paste job without taking time to check on anything, it looks like it's time to finish the half dozen I started converting so long ago.

    Air Kav is a go?


    Assuming it doesn't go in the toilet.

    They've shown that:

    A) they are confused
    B) they are scared by popular things in unpopular armies and swing nerf bat wildly
    C) they aren't paying attention
    D) there is very little method to how they are "balancing" things. They seem to be throwing lawn darts and seeing where it sticks.
    E) the points drops make as little sense as the points increases. The last two CA brought down the points on Intercessors, then they went back up to their original points value. ???

    Months later, Chinork could be Legends. I guess, play it while you have it?
       
    Made in us
    Longtime Dakkanaut




    Screw guns!! What stops you From Bigbomm, eadbutt and loot it.?
    So broken
    Flashgitz May be expensive but they are a pain when buffed.
    3+ nobs Aren’t bad either..

    This message was edited 2 times. Last update was at 2020/07/18 18:23:10


     
       
    Made in us
    Regular Dakkanaut




    Savannah

    It has points in CA, so wasn't squatted or "legends-squatted" (unless the leakers are just having a laugh, of course). I don't imagine they'll drop many items at random during the course of an edition (probably saving them for a couple of waves or big book releases), but I can totally see them upping the points in a year when the next CA comes out. Hopefully by that point the things that are horribly overpriced come back down, so it'll be a wash.

    As for the guns, why not take them? They're free and you can only 'eadbutt once a round, so you might as well have them throw out some dakka while they wait their turn. They also aren't terrible transports, just in case you need to run someone from a to b (and don't mind them maybe exploding).

    Now, they might end up stripping stuff out of the entry, but I'm going to save that annoyance for when they actually go in to strip out useful things while simultaneously not bothering to fix the crippled things.
       
    Made in fi
    Stalwart Veteran Guard Sergeant




    Finland

    I truly hope Chinorks are brought back in the catalog. I dont own them.
       
    Made in us
    Krazed Killa Kan






    Ilgoth wrote:
    I truly hope Chinorks are brought back in the catalog. I dont own them.


    They were not cheap to buy as I recall. $$

    Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
    Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
       
    Made in ca
    Longtime Dakkanaut




    I’m pretty sure a triple flash git drop would be a broken list. This is 795 points.

    3x 5 Flash gits, 1 ammo runt.
    Each with a Chinork with double rattler cannon, KMB.

    45 flash git shots, 9 hitting on 3s, 3 rerolls to boot. 3 chances to roll shoot again ( which you’d expect one to go off of the 3 43% of the time )

    72 Str 5 AP-2 DD3 shots
    3 plasma shots with DS Rerolls

    Drop this turn 2 with the free deep strike. Add more gits for flavour if you want.

    It would be nerfed laughably fast.

    This message was edited 2 times. Last update was at 2020/07/18 19:06:38


     
       
    Made in us
    Krazy Grot Kutta Driva





    How's Dread Mob looking? Planning on doing one as a fun excuse to kitbash bunches of grot bots and mini-mechas. Still able to run them without any infantry? Tips and tricks to make em work?
       
    Made in us
    Sagitarius with a Big F'in Gun





    Minneapolis, MN

    Isn’t flying ‘eadbutt only for units with FLYER battlefield role?

    War koptas are dedicated transports, no?

    2015-2016 GT Record
    Iron Halo GT - 1st Place
    Bay Area Open 2016 - 2nd Place
    WAAAGHFEST 2016 - 1st Place
    Flying Monkey 2016 - 1st Place
    Adepticon 2016 - 2nd Place
    Renegade GT 2015 - 1st Overall / 2nd General
    Dragonfall GT 2015 - 1st Place
    Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower 
       
    Made in us
    Longtime Dakkanaut




    Ilgoth wrote:
    I truly hope Chinorks are brought back in the catalog. I dont own them.

    I’m hoping t the reason they don’t legends them is they plan to fix the mould and are planning on reselling it... however it was a horrible kit to build.. nothing fits flush and you have a lot of unwarping and green stuffing to do.


    Automatically Appended Next Post:
     Fxeni wrote:
    Isn’t flying ‘eadbutt only for units with FLYER battlefield role?

    War koptas are dedicated transports, no?
    faq gave it aircraft keyword but you are right not the flyer battlefield role

    This message was edited 3 times. Last update was at 2020/07/19 01:43:56


     
       
    Made in us
    Sagitarius with a Big F'in Gun





    Minneapolis, MN

    Aircraft keyword and flyer battlefield role are two different things.

    2015-2016 GT Record
    Iron Halo GT - 1st Place
    Bay Area Open 2016 - 2nd Place
    WAAAGHFEST 2016 - 1st Place
    Flying Monkey 2016 - 1st Place
    Adepticon 2016 - 2nd Place
    Renegade GT 2015 - 1st Overall / 2nd General
    Dragonfall GT 2015 - 1st Place
    Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower 
       
    Made in us
    Big Mek in Kustom Dragster with Soopa-Gun





    Nebraska, USA

    He means the slot it takes.
    And hes right, Headbutt is a Flyer slot locked strat not Aircraft. Whoops lol.

    An ork with an idea tends to end with a bang.

    14000pts Big 'n Bad Orkz
    6000pts Admech/Knights
    7500pts Necron Goldboys 
       
     
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