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![[Post New]](/s/i/i.gif) 2019/09/07 07:35:35
Subject: Chaos Marines Tactica [8th Edition]
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Nihilistic Necron Lord
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saint_red wrote:
It is nonsense and you are completely wrong. People in that thread explain why. You cannot activate your model in your enemy's shooting phase. You cannot shoot or forgo shooting without first activating your model. You cannot pop smoke in your opponent's shooting phase. This isn't a rules thread so I'm not interested in debating you but for other people reading this don't be mislead by this comment.
Why are you debating me by saying it is nonsense, if you dont want to ?
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![[Post New]](/s/i/i.gif) 2019/09/07 09:22:58
Subject: Chaos Marines Tactica [8th Edition]
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Sword-Wielding Bloodletter of Khorne
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Wait, don't smoke launchers say "instead of shooting". You can't shoot in your opponent's shooting phase .˙. no popping smoke in opponent's shooting phase.
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Sisters of Battle: 5500pts
Imperial Agents: 500pts
Tyranids: 5725pts
Khorne Daemons: 3015pts
Gloomspite Gitz: 8030pts
Skaven: 5880pts
Blades of Khorne Daemons: 3980pts
Destruction Mercenaries: 480pts |
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![[Post New]](/s/i/i.gif) 2019/09/07 09:59:27
Subject: Re:Chaos Marines Tactica [8th Edition]
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Nihilistic Necron Lord
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Just read the thread i linked to in YMDC, its all explained there. Dont listen to some guy on the internet claiming its nonsense, because he doesnt like it, doesnt want it to be true. Read the rules and FAQs i provided, and make up your own opinion.
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This message was edited 1 time. Last update was at 2019/09/07 10:01:10
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![[Post New]](/s/i/i.gif) 2019/09/07 13:47:04
Subject: Re:Chaos Marines Tactica [8th Edition]
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Pulsating Possessed Chaos Marine
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p5freak wrote:Just read the thread i linked to in YMDC, its all explained there. Dont listen to some guy on the internet claiming its nonsense, because he doesnt like it, doesnt want it to be true. Read the rules and FAQs i provided, and make up your own opinion.
You are continually ignoring the sequencing rules in the main rulebook. Which read:
'While playing Warhammer 40,000, you'll occasionally find that two or more rules are to be resolved at the same time........ When this happenes during the game, the player who's turn it is chooses the order'
Smoke launchers are used in the shooting phase. So even if you do concoct a RAW argument for using them in your opponents turn. He is able to shoot all his weapons before you are allowed to do it.
You can't just cherry pick the rules you like to make an argument for bending the rules. It's dumb.
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![[Post New]](/s/i/i.gif) 2019/09/07 15:22:54
Subject: Chaos Marines Tactica [8th Edition]
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Regular Dakkanaut
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It's not even that. Before you shoot you must select a unit to shoot with. You can only do this in your turn. You cannot select your Rhino to shoot in your opponent's turn, so you cannot select your Rhino to forgo shooting in your opponent's turn either. It's quite simple and if anyone is unclear on this all you need to do is read the steps of the shooting phase as described in the main rulebook. IF you could select your Rhino to shoot in your opponent's turn (eg if the Prescience strat worked on vehicles) THEN yes you would be able to pop smoke.
Because this is a tactics thread I'd like to move the topic of conversation back to tactics. What I want to know is how are people using Chaos Knights in their lists? I am thinking of adding a dual RFBC knight to add anti-tank and anti-flyer shooting which seems very efficient, but I want to know if there are any other good combos that might be working for you all.
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![[Post New]](/s/i/i.gif) 2019/09/08 07:40:52
Subject: Chaos Marines Tactica [8th Edition]
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Nihilistic Necron Lord
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saint_red wrote:It's not even that. Before you shoot you must select a unit to shoot with. You can only do this in your turn. You cannot select your Rhino to shoot in your opponent's turn, so you cannot select your Rhino to forgo shooting in your opponent's turn either. It's quite simple and if anyone is unclear on this all you need to do is read the steps of the shooting phase as described in the main rulebook. IF you could select your Rhino to shoot in your opponent's turn (eg if the Prescience strat worked on vehicles) THEN yes you would be able to pop smoke.
Wow, you are still debating this, despite saying you dont want to
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![[Post New]](/s/i/i.gif) 2019/09/08 12:36:20
Subject: Chaos Marines Tactica [8th Edition]
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Monstrously Massive Big Mutant
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Ive found double thermals are better for what you wanna do. MUCH MUCH cheaper and with the relic to ignore modifiers it can put some serious hurt on flyers.
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![[Post New]](/s/i/i.gif) 2019/09/08 14:33:51
Subject: Chaos Marines Tactica [8th Edition]
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Regular Dakkanaut
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I was thinking RFBC because it gives a bit more flexibility but I haven't properly thought about the thermals. Have you got any experience with them? My lists are almost always too light on anti-tank shooting tbf so dual thermals could be the way to go.
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![[Post New]](/s/i/i.gif) 2019/09/08 14:35:26
Subject: Chaos Marines Tactica [8th Edition]
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Dakka Veteran
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saint_red wrote:It's not even that. Before you shoot you must select a unit to shoot with. You can only do this in your turn. You cannot select your Rhino to shoot in your opponent's turn, so you cannot select your Rhino to forgo shooting in your opponent's turn either. It's quite simple and if anyone is unclear on this all you need to do is read the steps of the shooting phase as described in the main rulebook. IF you could select your Rhino to shoot in your opponent's turn (eg if the Prescience strat worked on vehicles) THEN yes you would be able to pop smoke.
Because this is a tactics thread I'd like to move the topic of conversation back to tactics. What I want to know is how are people using Chaos Knights in their lists? I am thinking of adding a dual RFBC knight to add anti-tank and anti-flyer shooting which seems very efficient, but I want to know if there are any other good combos that might be working for you all.
Agreed. I personally avoid practices like that. Not high enough impact to be worth the arguments.
On knights,double RFBC is appealing because you can deploy out of range potentially and just blast. The issue is how random they can be. 4d6 and d3d is really swingy.. and I use gaze of fate for 2 rerolls/turn.
At the moment I'm on infernal with AGC, thermal and stormspear. Theres argument for different builds but in my list the knight is primarily anti tank. The stormspear + thermal acts as a pseudo RFBC- better stats shorter range. The AGC is there for reliability and if I'm taking wardogs to gain access to S7 3d which is obviously fantastic.
One thing I've noted is how hard it is to dig anti tank units out of cover with a knight. And thats where the thermal comes in. Sounds odd but units like cents, las devs with ablatives and las fusil eliminators or similar are very resilient to most of a knights weaponry which otherwise caps at ap2.A thermal will dig these out easy where even an AGC will mostly bounce. Now if your running plenty of other ranged options (I like blastmasters for this too) then its not as big an issue.
Anyway I like to support with tzaangors, a smattering of contemptors and discos and then some flavor units like zerks, scarab termies and havocs.
One issue I feel is that chaos knights are at disadvantage to opposing knights unless you build with them in mind. Headsmans mark is one main reason.
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![[Post New]](/s/i/i.gif) 2019/09/08 14:48:18
Subject: Chaos Marines Tactica [8th Edition]
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Daemonic Dreadnought
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Snark aside, I was unaware this was even being debated. Popping smoke launchers in any shooting phase is how it's been played at my FLGS since that FAQ was released.
The way the rules about abilities are written, I assume it's intended. Smoke Launchers are an ability, abilities can be used even in your opponent's turn, the FAQ clarifies the ability can be used when the unit can't shoot.
This reminds me of some of the debates around the Chaos Familiar Stratagem when Codex Death Guard came out. Most people were absolutely convinced there was no way for Mortarion to get Warp Time despite the clear language about Keywords in the Stratagem. GW eventually had to state in a FAQ that Stratagems do what they say they do.
I'd encourage people to keep an open mind about possible interpretations. So long as there's not a rules-based argument against smoke launchers, that's exactly how I would play it. Rules are supposed to come before popular opinion.
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![[Post New]](/s/i/i.gif) 2019/09/09 08:50:16
Subject: Chaos Marines Tactica [8th Edition]
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Nihilistic Necron Lord
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techsoldaten wrote:
Snark aside, I was unaware this was even being debated. Popping smoke launchers in any shooting phase is how it's been played at my FLGS since that FAQ was released.
The way the rules about abilities are written, I assume it's intended. Smoke Launchers are an ability, abilities can be used even in your opponent's turn, the FAQ clarifies the ability can be used when the unit can't shoot.
This reminds me of some of the debates around the Chaos Familiar Stratagem when Codex Death Guard came out. Most people were absolutely convinced there was no way for Mortarion to get Warp Time despite the clear language about Keywords in the Stratagem. GW eventually had to state in a FAQ that Stratagems do what they say they do.
I'd encourage people to keep an open mind about possible interpretations. So long as there's not a rules-based argument against smoke launchers, that's exactly how I would play it. Rules are supposed to come before popular opinion.
Some people just dont understand that FAQs can change the rules, and enable you to do things you couldnt do before. I dont think it was intended, though.
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![[Post New]](/s/i/i.gif) 2019/09/09 09:00:01
Subject: Chaos Marines Tactica [8th Edition]
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The Dread Evil Lord Varlak
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GW rule writing and FAq quality at it's finest. However as this still is a tactica thread, could we remain on topic?
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/09/09 15:38:19
Subject: Chaos Marines Tactica [8th Edition]
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Daemonic Dreadnought
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Not Online!!! wrote:GW rule writing and FAq quality at it's finest. However as this still is a tactica thread, could we remain on topic?
Sure thing. Working on a Daemon Primarch list. Could use some advice on list-building.
Right now it's at about 1600 points and consists of:
- Mortarion
- Magnus
- Ahriman
- Poxbringer
- Plaguebeargers x 30
- Plaguebeargers x 30
- Lord Dischordant
- Lord Dischordant
- Lord Dischordant
Looking at this as a counter to Loyalist Space Marines, the goal is to throw them off balance. A strong vanguard would get into combat before Tactical Doctrine can kick in (and long before Assault.) They would be backed by durable objective campers and a mechanized rearguard.
Daemon Primarchs are new for me, I've faced them but never played them. Can anyone share stories about how Ahriman + Mortarion performs and what to watch out for? I'm thinking Mortarion gets into combat turn 1 via Warptime and wondering how to do the same with Magnus. I'm concerned they need deep striking units for support to stay on the table more than a couple turns.
Rounding out the list is tricky. I'd like to add a Chaos Knight, but I'm already on 3 detachments and, regardless of tournaments, too many detachments irritates some people. I'm torn between the following:
- Removing the Nurgle detachment and adding 2 Chaos Knights. The downside would be there's no objective campers, I'd have to squeeze points to make this work. The upside would be a serious threat aside from the Primarchs.
- Adding Raptors and Obliterators. The downside would be they come in turn 2 and that might be too late to support the Primarchs. The upside is they can reliably tie up troops / delete problem units.
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![[Post New]](/s/i/i.gif) 2019/09/09 15:49:50
Subject: Chaos Marines Tactica [8th Edition]
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Humming Great Unclean One of Nurgle
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Can you find a way to squeeze in a Spoilpox Scrivener? That'll make your Plaguebearers hit a LOT harder. (Plus it adds a second HQ to your Patrol, so for 54 points and 3 Nurglings, you get a Battalion for +5 CP.)
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/09/09 16:20:44
Subject: Chaos Marines Tactica [8th Edition]
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Daemonic Dreadnought
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JNAProductions wrote:Can you find a way to squeeze in a Spoilpox Scrivener? That'll make your Plaguebearers hit a LOT harder. (Plus it adds a second HQ to your Patrol, so for 54 points and 3 Nurglings, you get a Battalion for +5 CP.)
That may be what I do if I stick with the Nurgle detachment. As-is, this list is CP starved.
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![[Post New]](/s/i/i.gif) 2019/09/09 16:39:10
Subject: Chaos Marines Tactica [8th Edition]
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The Dread Evil Lord Varlak
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you could use the discolords with a bunch of RC corsairs to gain some needed CP.
But that would be an 195 pts investment in 15 dudes idelying about turning thumbs and taking the occasional pot shot. (i also love how they still are 13 pts compared to tac marines at 12 but he, i guess spiketax is a thing for now.)
I am unsure about raptors aswell. altough an msu with plas might be ok i still feel like they are, for what they do just not priced accurately.
I have no idea about daemons. so won't comment on that.
I think an added bonus of RC would be the reach the Lord discordant's would get. And mine do perform well, either due beeing vanguarded or having more reach. (and yes using them as a pack is a must, 1 dies just to some stiff bolterfire if you get unlucky.)
i feel also you lack in long range screen removal.
Altough you could go for 15 CSM again with the Chaincannon.
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This message was edited 1 time. Last update was at 2019/09/09 16:42:26
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/09/09 16:40:45
Subject: Chaos Marines Tactica [8th Edition]
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Decrepit Dakkanaut
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Red Corsairs already grant extra CP just for existing. You don't NEED to go the Chaos Marine route and people forget that.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/09/09 16:43:03
Subject: Chaos Marines Tactica [8th Edition]
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The Dread Evil Lord Varlak
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Slayer-Fan123 wrote:Red Corsairs already grant extra CP just for existing. You don't NEED to go the Chaos Marine route and people forget that.
1 additional CP
HURAY:
because you might aswell go the full route and gain more CP for 45 pts more.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/09/09 17:02:35
Subject: Chaos Marines Tactica [8th Edition]
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Daemonic Dreadnought
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Not Online!!! wrote:you could use the discolords with a bunch of RC corsairs to gain some needed CP.
But that would be an 195 pts investment in 15 dudes idelying about turning thumbs and taking the occasional pot shot. (i also love how they still are 13 pts compared to tac marines at 12 but he, i guess spiketax is a thing for now.)
I am unsure about raptors aswell. altough an msu with plas might be ok i still feel like they are, for what they do just not priced accurately.
I have no idea about daemons. so won't comment on that.
I think an added bonus of RC would be the reach the Lord discordant's would get. And mine do perform well, either due beeing vanguarded or having more reach. (and yes using them as a pack is a must, 1 dies just to some stiff bolterfire if you get unlucky.)
i feel also you lack in long range screen removal.
Altough you could go for 15 CSM again with the Chaincannon.
That's a good point and certainly something to think about.
I was thinking the Lord Dischordants would be Flawless Host and go into a Soulforged Pack so I could get Mechaserpents with exploding 6s.
How do the CSMs compare with the Plaguebearers for objective camping?
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![[Post New]](/s/i/i.gif) 2019/09/09 17:35:42
Subject: Chaos Marines Tactica [8th Edition]
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The Dread Evil Lord Varlak
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Bad.
13 pts for 1 w no FNP, T4.
Ofcourse chances are though that if you skip the chaincannon people ignore them.
Also why waste even more CP for Soulforged when you literally can get the effect with the RC trait and get bonus cp.
Not to mention khorne doublefighting is hillariously fun on Lord discordants.
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This message was edited 1 time. Last update was at 2019/09/09 17:37:14
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/09/09 20:45:32
Subject: Chaos Marines Tactica [8th Edition]
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Huge Hierodule
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techsoldaten wrote:I'm thinking Mortarion gets into combat turn 1 via Warptime and wondering how to do the same with Magnus
Take a Gnarlmaw and a Noxious Blightbringer. Warptime Magnus. Mortarion Advances best of 2D6, budget 2CP and that’s an average 17” move then 8” charge.
Also, give the Disco Lords MoN and they can do the same. Won’t benefit from NB but 1CP enables a Master of the Soulforges to give them an average 17.5” pace.
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![[Post New]](/s/i/i.gif) 2019/09/09 23:35:37
Subject: Chaos Marines Tactica [8th Edition]
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Contagious Dreadnought of Nurgle
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the list is solid as it is, just use RC lords and i guess maybe play termies in those 400pts.
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3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 |
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![[Post New]](/s/i/i.gif) 2019/09/10 01:37:34
Subject: Chaos Marines Tactica [8th Edition]
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Decrepit Dakkanaut
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Not Online!!! wrote:Slayer-Fan123 wrote:Red Corsairs already grant extra CP just for existing. You don't NEED to go the Chaos Marine route and people forget that.
1 additional CP
HURAY:
because you might aswell go the full route and gain more CP for 45 pts more.
It isn't 45 points more. It's 105 points more because you're forced to buy the Chaincannon. Otherwise they're literally just as bad (if not worse because they cost more) as Tactical Marines.
The body count of Cultists is just something to trust more.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/09/10 02:01:21
Subject: Chaos Marines Tactica [8th Edition]
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Been Around the Block
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Not Online!!! wrote:Bad.
13 pts for 1 w no FNP, T4.
Ofcourse chances are though that if you skip the chaincannon people ignore them.
Also why waste even more CP for Soulforged when you literally can get the effect with the RC trait and get bonus cp.
Not to mention khorne doublefighting is hillariously fun on Lord discordants.
AFAIK Not legal to double fight with mark of khorne, strategem says INFANTRY or BIKERS, LD is neither.
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![[Post New]](/s/i/i.gif) 2019/09/10 16:44:18
Subject: Chaos Marines Tactica [8th Edition]
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The Dread Evil Lord Varlak
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Slayer-Fan123 wrote:Not Online!!! wrote:Slayer-Fan123 wrote:Red Corsairs already grant extra CP just for existing. You don't NEED to go the Chaos Marine route and people forget that.
1 additional CP
HURAY:
because you might aswell go the full route and gain more CP for 45 pts more.
It isn't 45 points more. It's 105 points more because you're forced to buy the Chaincannon. Otherwise they're literally just as bad (if not worse because they cost more) as Tactical Marines.
The body count of Cultists is just something to trust more.
I dindn't know that , ow waot, it isn't mandatory and your average bolter is cheap enough with the 24 " doubletap.
Automatically Appended Next Post: xenoterracide wrote:Not Online!!! wrote:Bad.
13 pts for 1 w no FNP, T4.
Ofcourse chances are though that if you skip the chaincannon people ignore them.
Also why waste even more CP for Soulforged when you literally can get the effect with the RC trait and get bonus cp.
Not to mention khorne doublefighting is hillariously fun on Lord discordants.
AFAIK Not legal to double fight with mark of khorne, strategem says INFANTRY or BIKERS, LD is neither.
Feth me sideways.
What's the bloody point then in the 3CP stratagem?
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This message was edited 1 time. Last update was at 2019/09/10 16:44:38
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/09/10 17:46:00
Subject: Chaos Marines Tactica [8th Edition]
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Huge Hierodule
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Double fight with Possessed or Terminators, triple fight with Berzerkers
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![[Post New]](/s/i/i.gif) 2019/09/10 18:07:10
Subject: Chaos Marines Tactica [8th Edition]
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The Dread Evil Lord Varlak
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lindsay40k wrote:Double fight with Possessed or Terminators, triple fight with Berzerkers
Ya no, pass on that, possessed still gak, Berzerkers only really work with Busses and generally don't need three rounds and termites are, eugh, iffy.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/09/10 19:36:45
Subject: Chaos Marines Tactica [8th Edition]
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Huge Hierodule
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It’s situational. I used it the other day to give Bjorn a good slapping. Abaddon can use it, as well. Kharn, too. Daemons of Khorne have an identical strat, which Bletters and Reaver princes love.
Sometimes, you really can’t afford for a brawl to carry on into the enemy’s turn. It can decide who gets to walk away. Don’t build an army around it, but keep it in mind.
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![[Post New]](/s/i/i.gif) 2019/09/10 22:52:25
Subject: Re:Chaos Marines Tactica [8th Edition]
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Tzeentch Veteran Marine with Psychic Potential
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Has anyone tried using either raptors or warptalons with that special detachment that lets them get +2 to the charge with the new hateful assault? It seems like now you might be able to put out enough hits to make a 10 man squad worth it.
Also anyone else not liking the chain cannon havocs? I think they are just to soft once they shoot, and their short range makes it so they are usually exposed after they do. Usually one and done. I don't play against a large amount of hoard armies like Orks, so maybe that matters, but I have been unimpressed. I do like the 4 x Laser cannon ones in the back with AL though. I think the Chain Cannons in the squads is a much better way to use them.
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![[Post New]](/s/i/i.gif) 2019/09/10 23:57:25
Subject: Chaos Marines Tactica [8th Edition]
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Dakka Veteran
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I could see world eater warp talons doing ok.
Chaincannons I haven't like except on csm but even then I don't think they've actually pulled their weight except in a few shining moments. Mostly I like my models.
Oh and look ravenguard can snipe daemon princes with troops wounding on 4s, or even on 3s with eliminators. Nearlyt the entire army can wound character knights on 4s thats pretty nuts.
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This message was edited 2 times. Last update was at 2019/09/10 23:59:25
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