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![[Post New]](/s/i/i.gif) 2019/03/02 22:22:15
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Dakka Veteran
Vihti, Finland
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BrotherGecko wrote:I thought GW usually does a Community article on Saturdays? Did a Canadian steal their thunder? Have they become shook?
They are gonna unleash a thunderstrom tomorrow evening.
And there is still the Abaddon...
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![[Post New]](/s/i/i.gif) 2019/03/02 22:23:48
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Longtime Dakkanaut
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They actually have dozens of small differences, certain delusions notwithstanding. But, if you don't care about getting everything 100% perfect, I'd imagine helmet swap (especially to DW pattern) and slight bolter/backpack conversions would suffice to get the point across, especially if you mixed in any leftover Infiltrator bits...
Virules wrote:I am very skeptical of a Black Legion codex, given that BL and Abbadon are the core poster boys of the main CSM codex the same way Ultramarines are the poster boy for the SM codex.
I thought BL had a codex in 6th edition, no?
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![[Post New]](/s/i/i.gif) 2019/03/02 22:34:24
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Courageous Space Marine Captain
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Irbis wrote:
They actually have dozens of small differences, certain delusions notwithstanding. But, if you don't care about getting everything 100% perfect, I'd imagine helmet swap (especially to DW pattern) and slight bolter/backpack conversions would suffice to get the point across, especially if you mixed in any leftover Infiltrator bits...
I assume that this box will come with ten Infiltrators, including the Helix Adept. I think I'd rather have two squads of six with the Adept, so I get two anti- DS bubbles. I hope there's enough spare bits so I can convert ETB Reivers into an extra infiltrator and Adept. You of course could just combat squad them, but I'd rather fill FO slots for some CP.
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![[Post New]](/s/i/i.gif) 2019/03/02 22:39:40
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Chaplain with Hate to Spare
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Irbis wrote:
They actually have dozens of small differences, certain delusions notwithstanding. But, if you don't care about getting everything 100% perfect, I'd imagine helmet swap (especially to DW pattern) and slight bolter/backpack conversions would suffice to get the point across, especially if you mixed in any leftover Infiltrator bits...
That is what I was figuring. I am not expecting a full 1:1, but I think converting the backpacks should be easy enough. Throwing extra Infiltrator bits on them should help. At least that is my hope. They don't have chest aquila, which helps significantly. At least then I can put some of my Reiver models to use.
I very well might use three squads of Infiltrators instead of Intercessors for one of my Battalions.
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This message was edited 1 time. Last update was at 2019/03/02 22:41:04
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2019/03/02 22:43:48
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Powerful Phoenix Lord
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dsraider1 wrote:Lemondish wrote:Drop LT as part of a Crimson Fists Liberator Detachment means on demand access to both reroll auras at once to support other deep strike elements.
Eliminators also use bolt sniper rifles and mortis ammo gives you +2 to hit. That combos pretty nicely with Bolter Drill. Not to mention Slay The Tyrant is a thing. Hopefully, we get squads of 5 or 6 Eliminators so that they are worth using stratagems on.
Bolter Drill only works on rapid fire bolter weapons. Also, these are game-breakingly stupid if unit entries in the actual codex become more than three per unit. Do you really want more than nine (currently) models hitting any character on the board on a 2+? That's an instant death option to most characters (namely those in the Toughness 3 realm). That's not good or interesting game design. Doesn't require a stratagem, doesn't cost any CP, and Eliminators are cheap. That's gak game design, and would be even worse with more models per unit.
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![[Post New]](/s/i/i.gif) 2019/03/02 22:45:04
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Elite Tyranid Warrior
France
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Crimson wrote: Irbis wrote:
They actually have dozens of small differences, certain delusions notwithstanding. But, if you don't care about getting everything 100% perfect, I'd imagine helmet swap (especially to DW pattern) and slight bolter/backpack conversions would suffice to get the point across, especially if you mixed in any leftover Infiltrator bits...
I assume that this box will come with ten Infiltrators, including the Helix Adept. I think I'd rather have two squads of six with the Adept, so I get two anti- DS bubbles. I hope there's enough spare bits so I can convert ETB Reivers into an extra infiltrator and Adept. You of course could just combat squad them, but I'd rather fill FO slots for some CP.
According to our dear leaker, there's only 5 infiltrators in the box.
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![[Post New]](/s/i/i.gif) 2019/03/02 22:47:09
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Chaplain with Hate to Spare
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Elbows wrote:dsraider1 wrote:Lemondish wrote:Drop LT as part of a Crimson Fists Liberator Detachment means on demand access to both reroll auras at once to support other deep strike elements.
Eliminators also use bolt sniper rifles and mortis ammo gives you +2 to hit. That combos pretty nicely with Bolter Drill. Not to mention Slay The Tyrant is a thing. Hopefully, we get squads of 5 or 6 Eliminators so that they are worth using stratagems on.
Bolter Drill only works on rapid fire bolter weapons. Also, these are game-breakingly stupid if unit entries in the actual codex become more than three per unit. Do you really want more than nine (currently) models hitting any character on the board on a 2+? That's an instant death option to most characters (namely those in the Toughness 3 realm). That's not good or interesting game design. Doesn't require a stratagem, doesn't cost any CP, and Eliminators are cheap. That's gak game design, and would be even worse with more models per unit.
That's not true at all. Bolter Drill works for any weapon with the word Bolt in the name. I think you are mixing it up with the Beta Bolter Discipline rule. Automatically Appended Next Post: WhiteDog wrote: Crimson wrote: Irbis wrote:
They actually have dozens of small differences, certain delusions notwithstanding. But, if you don't care about getting everything 100% perfect, I'd imagine helmet swap (especially to DW pattern) and slight bolter/backpack conversions would suffice to get the point across, especially if you mixed in any leftover Infiltrator bits...
I assume that this box will come with ten Infiltrators, including the Helix Adept. I think I'd rather have two squads of six with the Adept, so I get two anti- DS bubbles. I hope there's enough spare bits so I can convert ETB Reivers into an extra infiltrator and Adept. You of course could just combat squad them, but I'd rather fill FO slots for some CP.
According to our dear leaker, there's only 5 infiltrators in the box.
He said he didn't know, and that he was assuming it was only 5.
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This message was edited 1 time. Last update was at 2019/03/02 22:48:12
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2019/03/02 22:48:24
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Powerful Phoenix Lord
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Ah, is Bolter Drill a stratagem or what-not? So you're saying they can become even more silly....sounds swell.
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![[Post New]](/s/i/i.gif) 2019/03/02 22:50:40
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Chaplain with Hate to Spare
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Elbows wrote:Ah, is Bolter Drill a stratagem or what-not? So you're saying they can become even more silly....sounds swell.
Yes, it is a Stratagem for any squad that fires a weapon with Bolt in the name. On a 6+, they generate an additional to-hit roll (that can't generate more). It really wouldn't add too much, though.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2019/03/02 22:54:01
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Powerful Phoenix Lord
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That's not as bad as it could be...but additional hits will still suck. As an Eldar player with Toughness 3 models with 4+ saves, this is basically the death-knell if they show up in large numbers. So much so it wouldn't be worth even playing the game if we see squads of 5-10 of these, etc. If it stays at three, it'll be just "annoying as feth".
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![[Post New]](/s/i/i.gif) 2019/03/02 22:55:00
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Courageous Space Marine Captain
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The datasheet gives an option to upgrade to ten, unlike the other datasheets which do not have an option to add squad members. This makes me think that the ten guys actually come in the box. It would also make the sides more balanced.
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![[Post New]](/s/i/i.gif) 2019/03/02 22:56:28
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Chaplain with Hate to Spare
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Crimson wrote:
The datasheet gives an option to upgrade to ten, unlike the other datasheets which do not have an option to add squad members. This makes me think that the ten guys actually come in the box. It would also make the sides more balanced.
Oh, I totally agree. It would not contain stats for the Helix Adept if there was not one in there.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2019/03/02 22:58:19
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Longtime Dakkanaut
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casvalremdeikun wrote: Irbis wrote:
They actually have dozens of small differences, certain delusions notwithstanding. But, if you don't care about getting everything 100% perfect, I'd imagine helmet swap (especially to DW pattern) and slight bolter/backpack conversions would suffice to get the point across, especially if you mixed in any leftover Infiltrator bits...
That is what I was figuring. I am not expecting a full 1:1, but I think converting the backpacks should be easy enough. Throwing extra Infiltrator bits on them should help. At least that is my hope. They don't have chest aquila, which helps significantly. At least then I can put some of my Reiver models to use.
Small nitpick - they don't have aquilas, but reiver swords-and-skull emblem on chest is different than bones-and-skull of infiltrators. It's a very small detail, though, probably not really visible especially if the rifle is raised high. Reivers also have grenades on chest infiltrators lack, but meh, maybe this infiltrator just took extra load or something.
Funnily enough I was pondering converting my reivers into 'light' intercessor squad with some spare rifles seeing GW seems to have no idea how to fix them, but yeah, going for infiltrators instead might be better idea...
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![[Post New]](/s/i/i.gif) 2019/03/02 23:04:38
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Courageous Space Marine Captain
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Irbis wrote:
Small nitpick - they don't have aquilas, but reiver swords-and-skull emblem on chest is different than bones-and-skull of infiltrators. It's a very small detail, though, probably not really visible especially if the rifle is raised high. Reivers also have grenades on chest infiltrators lack, but meh, maybe this infiltrator just took extra load or something.
Neither of those are issues for me; I think it is fine to mix bits to get more variety on the squads. I carved the chest eagle off on many of my Intercessors, leaving only the skull, also many of my Intercessors have those chest grenades too, as I think they look cool. Granted, I'd avoid using those bits that have that bigger, different looking grenade, as I assume that that's the shock grenade that only the Reivers have.
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![[Post New]](/s/i/i.gif) 2019/03/02 23:05:04
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Chaplain with Hate to Spare
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Irbis wrote: casvalremdeikun wrote: Irbis wrote:
They actually have dozens of small differences, certain delusions notwithstanding. But, if you don't care about getting everything 100% perfect, I'd imagine helmet swap (especially to DW pattern) and slight bolter/backpack conversions would suffice to get the point across, especially if you mixed in any leftover Infiltrator bits...
That is what I was figuring. I am not expecting a full 1:1, but I think converting the backpacks should be easy enough. Throwing extra Infiltrator bits on them should help. At least that is my hope. They don't have chest aquila, which helps significantly. At least then I can put some of my Reiver models to use.
Small nitpick - they don't have aquilas, but reiver swords-and-skull emblem on chest is different than bones-and-skull of infiltrators. It's a very small detail, though, probably not really visible especially if the rifle is raised high. Reivers also have grenades on chest infiltrators lack, but meh, maybe this infiltrator just took extra load or something.
Funnily enough I was pondering converting my reivers into 'light' intercessor squad with some spare rifles seeing GW seems to have no idea how to fix them, but yeah, going for infiltrators instead might be better idea...
the grenades are actually separate bits, so that's not really even an issue. The minor change in the chest emblem bug me much either. So it should be an easy enough conversion. Perfect!
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2019/03/02 23:10:12
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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casvalremdeikun wrote: Elbows wrote:Ah, is Bolter Drill a stratagem or what-not? So you're saying they can become even more silly....sounds swell.
Yes, it is a Stratagem for any squad that fires a weapon with Bolt in the name. On a 6+, they generate an additional to-hit roll (that can't generate more). It really wouldn't add too much, though.
Positive modifiers increase the the chance for generating more hits. So Bolter Drill on Crimson Fists Intercessors vs a unit twice their size goes off on a 5,6.
Bolter Drill on Crimson Fists Eliminators using Mortis Rounds vs a unit twice their size triggers on a 3+
Bolter Drill on Crimson Fists Eliminators using Mortis Rounds vs a Character goes off on a 4+, when using Slay the Tyrant, it goes off on a 3+
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![[Post New]](/s/i/i.gif) 2019/03/02 23:19:57
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Mighty Vampire Count
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I can def see a Primaris Codex but yet another Space Marine dex woud be disapointing considering that Vigilus is already all about them.......
I like the Sniper Marines but Captain obvious is poor IMO
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2019/03/02 23:21:08
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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I could live with the Captain's gun being Heavy if it had more than one shot.
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![[Post New]](/s/i/i.gif) 2019/03/02 23:29:56
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Longtime Dakkanaut
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Yeah that captain. . .
Between awkward sculpt and unfortunate weapons limitations (which so fair they are batting 1000 on primaris characters having poor weapons combinations) that captain is full on bleh. I feel like they’re purposely handicapping primaris HQs at this point so as not to invalidate regular HQs
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![[Post New]](/s/i/i.gif) 2019/03/02 23:34:21
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Courageous Space Marine Captain
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Quasistellar wrote:Yeah that captain. . .
Between awkward sculpt and unfortunate weapons limitations (which so fair they are batting 1000 on primaris characters having poor weapons combinations) that captain is full on bleh. I feel like they’re purposely handicapping primaris HQs at this point so as not to invalidate regular HQs
Whether it is intentional or not, it is starting to get super infuriating.
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![[Post New]](/s/i/i.gif) 2019/03/02 23:36:13
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Regular Dakkanaut
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For me the biggest and best news from this release is that GW has finally learned the phrase 'unmodified hit roll of 6'. Hallelujah!
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![[Post New]](/s/i/i.gif) 2019/03/02 23:40:05
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Longtime Dakkanaut
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casvalremdeikun wrote:the grenades are actually separate bits
Not on ETB reivers, though.
Quasistellar wrote:Yeah that captain. . .
Between awkward sculpt and unfortunate weapons limitations (which so fair they are batting 1000 on primaris characters having poor weapons combinations) that captain is full on bleh. I feel like they’re purposely handicapping primaris HQs at this point so as not to invalidate regular HQs
If so, they are pretty stupid as any min-maxer will tell you bike, pack, or TDA suit of oldmarines is worth more than +1 wound and all it does it shooting new, shiny range in the foot...
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![[Post New]](/s/i/i.gif) 2019/03/02 23:46:34
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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XT-1984 wrote: BrotherGecko wrote:I thought GW usually does a Community article on Saturdays? Did a Canadian steal their thunder? Have they become shook?
Most likely it is they who have leaked these datasheets, and not on their facebook page or any official channel to stem the furious backlash from all the long suffering Chaos players.
Today was them livestreaming a Grand Tournament for AoS.
I did find my Forgebane booklet as well, it does only feature Skitarii Rangers. Makes me wonder what other stuff will be coming.
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![[Post New]](/s/i/i.gif) 2019/03/02 23:48:14
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Regular Dakkanaut
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Zustiur wrote:For me the biggest and best news from this release is that GW has finally learned the phrase 'unmodified hit roll of 6'. Hallelujah!
With AOS 2 they made a concrete decision to implement this (theyve said in a stormcast episode). Glad to see it come over to 40k
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![[Post New]](/s/i/i.gif) 2019/03/02 23:55:30
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Fixture of Dakka
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casvalremdeikun wrote:I wonder how hard it is going to be to convert Reiver models into Infiltrators. Hopefully the kit has plenty of extra rifles the way the Intercessor Squad does.
Also, I would place money on there being 10 Infiltrators in the box, not 5, based on the datasheet. You are required to have a full squad of 5 in order to add a 6th Marine in the form of the Helix Adept. My guess it is two sets of the same sprue and you can build either a Helix Adept or a Sergeant out of the same model.
It would also make the two sides line up better- 10 troops per, 3 SM characters vs Master of Possession and 2 Greater Posessed, 3 Snipers and 3 heavies vs 3? Obliterators and a vehicle.
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![[Post New]](/s/i/i.gif) 2019/03/03 00:28:13
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Hacking Noctifer
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No one sees the issue with 3 units of 5 guys/10 wounds t4 3+ save that can essentially block all but the enemy deployment zone for deepstrike/reinforcements, for most likely less than 300pts...really?
Thats a force of about 400pts that offers up scoring Obsec units, denies deepstrike, and provides 5 CP
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This message was edited 1 time. Last update was at 2019/03/03 00:31:00
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![[Post New]](/s/i/i.gif) 2019/03/03 00:30:37
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Legendary Master of the Chapter
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z3n1st wrote:No one sees the issue with 3 units of 5 guys/10 wounds t4 3+ save that can essentially block all but the enemy deployment zone for deepstrike/reinforcements, for most likely less than 300pts...really?
Honestly they could decrease it to 10" not 12"... 12" is excessive. But it is great for anti-cheese but right now deepstrike is already pretty bad.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2019/03/03 00:32:00
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Hacking Noctifer
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One unit pretty much singlehandedly shafted an entire codex... that is bad game design
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This message was edited 1 time. Last update was at 2019/03/03 00:32:20
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![[Post New]](/s/i/i.gif) 2019/03/03 00:32:15
Subject: Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Stubborn White Lion
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Any news on the new psychic disciplines?
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![[Post New]](/s/i/i.gif) 2019/03/03 00:34:41
Subject: Re:Shadow Spear & Vigilus II - guest appearance by Abaddon!
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Calculating Commissar
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z3n1st wrote:One unit pretty much singlehandedly shafted an entire codex... that is bad game design
I am now wondering how it interacts with the GSC strategem to deepstrike within 3". Both rules are changes to the standard deepstrike rule- which takes precedent?
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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