Switch Theme:

[Adepta Sororitas] Made to Order Battle Sister pg 201  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

https://www.warhammer-community.com/2019/11/14/battle-sisters-on-the-battlefield-part-2gw-homepage-post-1/





Spoiler:

Spoiler:

Spoiler:

Spoiler:

Spoiler:

This message was edited 1 time. Last update was at 2019/11/14 16:03:17


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Executing Exarch





London, UK

Really like that they've gone for "select one" with that stratagem, it makes all builds of that specific squad viable.

   
Made in gb
Witch Hunter in the Shadows





Well, there go the castles. No more 4++ saves for vehicles.

Looks like a conversion rate of 1 command point for 1 miracle dice. Not worth it as far as I can tell, unless there are more powerful effects that require miracle dice to fuel.

2 CPs to turn multimeltas into inferior lascannons. Entirely reliant on the cost of the multimeltas IMO.

Litanies of faith - handy if a cheap item or character ability, don't see it as a relic.

Argent shroud - no

Martyred lady - two potentially useful abilities. Pretty much guaranteed 1-3 miracle dice each turn.

This message was edited 1 time. Last update was at 2019/11/14 16:17:26


 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Australia

Looks like miracle dice are shaping up to be a fundamental part of how the army plays rather than just a gimmick. Really cool stuff.

The Circle of Iniquity
The Fourth Seal
 
   
Made in gb
Deranged Necron Destroyer




A.T. wrote:
Well, there go the castles. No more 4++ saves for vehicles.


Good IMO, these abilities look useful but don't force you into boring optimal strategies. We don't want another Tau on our hands.

Really happy with that Retributor strat, properly buffs the unit regardless of weapon choice and doesn't mess around taking up three different strat slots for them. Both those Orders look useful too, though obviously Martyred lady is more generically useful.
   
Made in us
Pious Palatine




A.T. wrote:
Well, there go the castles. No more 4++ saves for vehicles.

Looks like a conversion rate of 1 command point for 1 miracle dice. Not worth it as far as I can tell, unless there are more powerful effects that require miracle dice to fuel.

2 CPs to turn multimeltas into inferior lascannons. Entirely reliant on the cost of the multimeltas IMO.

Litanies of faith - handy if a cheap item or character ability, don't see it as a relic.

Argent shroud - no

Martyred lady - two potentially useful abilities. Pretty much guaranteed 1-3 miracle dice each turn.


Superior Lascannons actually, +1 rend +1 damage+melta at 18" is in my opinion better than +1 Strength and a little extra range.

That said, Ironhands are still out their with incredible lascannons and multimeltas aren't going to be competing with BASE lascannons after 2cp, they'll be competing with the BEST lascannons at 2CP. So yeah, they'll have to be cheaper.


Automatically Appended Next Post:
IanVanCheese wrote:
A.T. wrote:
Well, there go the castles. No more 4++ saves for vehicles.


Good IMO, these abilities look useful but don't force you into boring optimal strategies. We don't want another Tau on our hands.

Really happy with that Retributor strat, properly buffs the unit regardless of weapon choice and doesn't mess around taking up three different strat slots for them. Both those Orders look useful too, though obviously Martyred lady is more generically useful.


It just means being forced into footslog is more likely. Especially with Retributors likely being more useful now.

This message was edited 1 time. Last update was at 2019/11/14 16:30:17



 
   
Made in gb
Witch Hunter in the Shadows





ERJAK wrote:
Superior Lascannons actually, +1 rend +1 damage+melta at 18" is in my opinion better than +1 Strength and a little extra range.
If I had the choice i'd take my chances with the weapons that don't cost me 2 command points to shoot at a meaningfully shorter range.

But as sisters don't have the choice i'm wonding if there is a good way to get value out of them. Repressor bunker perhaps. For 2CPs it's a lot of text for not a lot of stratagem IMO.
   
Made in us
Pious Palatine




A.T. wrote:
ERJAK wrote:
Superior Lascannons actually, +1 rend +1 damage+melta at 18" is in my opinion better than +1 Strength and a little extra range.
If I had the choice i'd take my chances with the weapons that don't cost me 2 command points to shoot at a meaningfully shorter range.

But as sisters don't have the choice i'm wonding if there is a good way to get value out of them. Repressor bunker perhaps. For 2CPs it's a lot of text for not a lot of stratagem IMO.


Can't use a strat on a unit inside a transport.


 
   
Made in ca
Preacher of the Emperor






The new article sure saids 'acts of faith' a lot. I guess we can put the idea that they've been replaced by sacred rites to bed.

And... Wow, ok. Maybe I am running martyred lady after all.

   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Captain Joystick wrote:
The new article sure saids 'acts of faith' a lot. I guess we can put the idea that they've been replaced by sacred rites to bed.

And... Wow, ok. Maybe I am running martyred lady after all.


Acts of Faith is the miracle dice mechanic.
   
Made in gb
Witch Hunter in the Shadows





 Captain Joystick wrote:
The new article sure saids 'acts of faith' a lot. I guess we can put the idea that they've been replaced by sacred rites to bed.
The 40k facebook page explicitly said that the miracle dice are the acts of faith. Though as they often say they aren't the rules team.
   
Made in ca
Preacher of the Emperor






 ImAGeek wrote:
Acts of Faith is the miracle dice mechanic.

I see. That makes a lot more sense.

   
Made in us
Pious Palatine




 Captain Joystick wrote:
The new article sure saids 'acts of faith' a lot. I guess we can put the idea that they've been replaced by sacred rites to bed.

And... Wow, ok. Maybe I am running martyred lady after all.




People were saying Acts of Faith as they were, were replaced by miracle dice, not sacred rites. Which does appear to be the case, considering using a miracle dice to modify a roll is called an act of faith..

This message was edited 1 time. Last update was at 2019/11/14 16:58:09



 
   
Made in gb
Fixture of Dakka




 ImAGeek wrote:
 Captain Joystick wrote:
The new article sure saids 'acts of faith' a lot. I guess we can put the idea that they've been replaced by sacred rites to bed.

And... Wow, ok. Maybe I am running martyred lady after all.


Acts of Faith is the miracle dice mechanic.

So how exactly do you "perform an Act of Faith" then? The Vessel of the Emperor's Will stratagem makes it sound like something else to me.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Fresh-Faced New User




Love it! Lots to unpack there.

I like both of those Order Convictions. +1 to hit is lovely, extra Faith is shaping up to be good. Extra mobility is never a bad thing.

Beacon of Faith sounds like it's an automatic Faith per turn now, as opposed to the rubbish 4+ roll from before. Indomitable Belief takes a bit of a knock, but they mention that the Rod of Office will increase the aura by 3" and stacks with the Book... +6" on Auras is not to be sneezed at.

Litanies of Faith seems a little limited for a Relic? It does say turn, so that's a reroll on yours and your opponent's turn. I guess it depends on how many Faith you can generate. If it's relatively few, increasing the quality matters more. If we can absolutely spaff them out then rerolling a limited number is less useful.

Don't care about the 'replace a spent Miracle Dice' strategem. If it was 'gain back the one you spent' that would be great, as you could save the good rolls. But hey, it's a cheap dice.

I like the Retributor one, though. Caters to every build for them, and gives each one something they want. Would Argent Shroud HF Retributors work?
   
Made in ca
Preacher of the Emperor






Perhaps the actual 'Act of Faith' is the process of swapping dice you would roll for the ones who's numbers have been decided?

   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

pm713 wrote:
 ImAGeek wrote:
 Captain Joystick wrote:
The new article sure saids 'acts of faith' a lot. I guess we can put the idea that they've been replaced by sacred rites to bed.

And... Wow, ok. Maybe I am running martyred lady after all.


Acts of Faith is the miracle dice mechanic.

So how exactly do you "perform an Act of Faith" then? The Vessel of the Emperor's Will stratagem makes it sound like something else to me.


I guess by using one of the miracle dice. So that stratagem would replace the one you just used.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Togusa wrote:
 insaniak wrote:
I love everything except the standard bearers. They're nicely detailed, but the standards themselves are stupidly large... Even with power armor, carrying around a chunk of marble the size of your own body stuck on the end of a stick seems impractical even by 40k standards.

The flying pulpit is all sorts of awesome, though. I'm picturing a boat-shaped skimmer made up of Grimnar's sleigh for the front and the pulpit for the stern...


The pulpit looks as dumb as the Space Wolf Santa. No one is going to play thing thing on the table.

I wish GW would stop wasting precious design space on ugly looking models that never see the light of day...

Nothing looks as stupid as Kris kringle's sleigh.

I wish they would stop wasting design space on Tau, Nids.....and please make everything to Togusa's lofty standards.../sarcasm

BTW I will be using the Pulpit as much as I can!
   
Made in gb
Mighty Vampire Count






UK

ERJAK wrote:
A.T. wrote:
ERJAK wrote:
Superior Lascannons actually, +1 rend +1 damage+melta at 18" is in my opinion better than +1 Strength and a little extra range.
If I had the choice i'd take my chances with the weapons that don't cost me 2 command points to shoot at a meaningfully shorter range.

But as sisters don't have the choice i'm wonding if there is a good way to get value out of them. Repressor bunker perhaps. For 2CPs it's a lot of text for not a lot of stratagem IMO.


Can't use a strat on a unit inside a transport.


Bastion?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Fresh-Faced New User




Mr Morden wrote:
Bastion?


Bastions have the Transport keyword
   
Made in us
Bounding Dark Angels Assault Marine





 Captain Joystick wrote:
Perhaps the actual 'Act of Faith' is the process of swapping dice you would roll for the ones who's numbers have been decided?


Yeah pretty sure that's just the name of the action of swapping a die. "I'm going to use an Act of Faith to replace this 1 with a 6"

The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh 
   
Made in gb
Witch Hunter in the Shadows





 Nah Man Pichu wrote:
Yeah pretty sure that's just the name of the action of swapping a die. "I'm going to use an Act of Faith to replace this 1 with a 6"
Wording suggests it's "i'm going to use this 6 instead of rolling the dice". If it does turn out to be a replacement it'll be more powerful.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Basition Is a “Transport”.

This message was edited 1 time. Last update was at 2019/11/14 17:28:33


 
   
Made in gb
Mighty Vampire Count






UK

 alextroy wrote:
Basition Is a “Transport”.


Ah yes - good point - sorry

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Fireknife Shas'el






The more I think about it, the less impactful Miracle Dice are going to be.

Reason? I play Disciples of Tzeentch and you start the game with 9 dice in the bank. I often spend 4-6 of those in turn one, because if I don't I might not get much of a turn two or any turn three at all. Most of those are spent on spellcasting, which are often quite powerful in AoS, especially for Tzeentch.

Sisters are starting with maybe 2-3 at the start of turn one, depending on choices? And they don't have psykers handing out 4-6 mortal wounds per power. So Sisters don't have good synergy with this particular mechanic.

   
Made in gb
Witch Hunter in the Shadows





 John Prins wrote:
Sisters are starting with maybe 2-3 at the start of turn one, depending on choices? And they don't have psykers handing out 4-6 mortal wounds per power. So Sisters don't have good synergy with this particular mechanic.
One dice if they go first. Possibly an unseen stratagem to start with D3 more.

To date we've not actually seen anything that inflicts mortal wounds. It was one of the things they couldn't do in the beta dex either but you'd have to think there will be at least one stratagem in there somewhere.
   
Made in us
Widowmaker






Chicago

I hope Penitent Engines can both use Miracle Dice and explode when they die. Because combining those two will be very fun.

DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++

Elvis needs boats. 
   
Made in us
Pious Palatine




 John Prins wrote:
The more I think about it, the less impactful Miracle Dice are going to be.

Reason? I play Disciples of Tzeentch and you start the game with 9 dice in the bank. I often spend 4-6 of those in turn one, because if I don't I might not get much of a turn two or any turn three at all. Most of those are spent on spellcasting, which are often quite powerful in AoS, especially for Tzeentch.

Sisters are starting with maybe 2-3 at the start of turn one, depending on choices? And they don't have psykers handing out 4-6 mortal wounds per power. So Sisters don't have good synergy with this particular mechanic.


Apples and oranges. The usability of the dice is very different. Sisters have A LOT of d6 damage and d6 shot weapons they'd be very useful for, as well as things like overwatch and invul saves.

Also, correct me if i'm wrong but I'm pretty sure destiny dice can't be used in mortal wound rolls so how are you spending 6 in one magic phase? Especially if going second? Failing spellcasts isn't really something Tzeentch worries about.


Automatically Appended Next Post:
 oomiestompa wrote:
I hope Penitent Engines can both use Miracle Dice and explode when they die. Because combining those two will be very fun.


Arcos and penitent engines will almost certainly NOT have the AoF rule.

This message was edited 1 time. Last update was at 2019/11/14 17:51:45



 
   
Made in gb
Longtime Dakkanaut






RIP Argent Shroud.

Martyred Lady is so ludicrously better it's almost comical.


F
   
Made in gb
Fresh-Faced New User




 John Prins wrote:
The more I think about it, the less impactful Miracle Dice are going to be.

Reason? I play Disciples of Tzeentch and you start the game with 9 dice in the bank. I often spend 4-6 of those in turn one, because if I don't I might not get much of a turn two or any turn three at all. Most of those are spent on spellcasting, which are often quite powerful in AoS, especially for Tzeentch.

Sisters are starting with maybe 2-3 at the start of turn one, depending on choices? And they don't have psykers handing out 4-6 mortal wounds per power. So Sisters don't have good synergy with this particular mechanic.


As far as I'm aware, we don't know how many Faith the Sisters will start with; the only information we have is on how to gain them. So maybe it's 9 again. Maybe it scales with Batallions like CP.

But even if we start with very few, it seems like Sisters have a much easier time generating them and we might not have a cap on the amount we can store.

As for having no synergy, that's just daft. Anyone who rolls dice has synergy with the mechanic, let alone a faction with D6 damage weapons available to every squad.
   
 
Forum Index » News & Rumors
Go to: