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Made in ca
Trustworthy Shas'vre






ERJAK wrote:

Apples and oranges. The usability of the dice is very different. Sisters have A LOT of d6 damage and d6 shot weapons they'd be very useful for, as well as things like overwatch and invul saves.

Also, correct me if i'm wrong but I'm pretty sure destiny dice can't be used in mortal wound rolls so how are you spending 6 in one magic phase? Especially if going second? Failing spellcasts isn't really something Tzeentch worries about.


Damage rolls and overwatch on melta and vehicle saving throws would probably be the most influential for a sisters's force. Otherwise, it's an army that relies on volume of fire, so a few miracle dice don't count for much.

And no, it can't be used for Mortal Wound rolls in AoS. Mostly I used dice to guarantee spells going off once I exhaust the opponent's counterspelling. Even Tzeentch can roll low, there are plenty of spells that cast on 8 or 9, and turn one spellcasting is so vital I'd rather not leave the big spells to chance.


Automatically Appended Next Post:
Hoc Est Bellum wrote:
 John Prins wrote:
The more I think about it, the less impactful Miracle Dice are going to be.

Reason? I play Disciples of Tzeentch and you start the game with 9 dice in the bank. I often spend 4-6 of those in turn one, because if I don't I might not get much of a turn two or any turn three at all. Most of those are spent on spellcasting, which are often quite powerful in AoS, especially for Tzeentch.

Sisters are starting with maybe 2-3 at the start of turn one, depending on choices? And they don't have psykers handing out 4-6 mortal wounds per power. So Sisters don't have good synergy with this particular mechanic.


As far as I'm aware, we don't know how many Faith the Sisters will start with; the only information we have is on how to gain them. So maybe it's 9 again. Maybe it scales with Batallions like CP.

But even if we start with very few, it seems like Sisters have a much easier time generating them and we might not have a cap on the amount we can store.

As for having no synergy, that's just daft. Anyone who rolls dice has synergy with the mechanic, let alone a faction with D6 damage weapons available to every squad.


I didn't say they had NO synergy.

This message was edited 1 time. Last update was at 2019/11/14 18:18:58


   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

Sweet Emperor, the sisters are magnificent

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Lord Damocles wrote:
RIP Argent Shroud.

Martyred Lady is so ludicrously better it's almost comical.


F


How? I mean, ok, Celestine is a must. But gaining a couple of miracle dicr and a situational +1 to hit (How many times a unit survives being shot in a MSU sister army?) doesnt seem that much more powerfull than advancing with all of your army all the time without repercusion.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in fr
Hallowed Canoness





 Galas wrote:
advancing with all of your army all the time without repercusion.

That was never a problem with flamers, only -1 to hit with melta. I guess it could be useful for bolters and heavy weapons, though heavy weapons will still hit at -1. The way it is phrased, you can't use the dirty trick of not moving but still advancing to avoid the -1 ^^'.

 
   
Made in pl
Fresh-Faced New User




I was stroling through the bulletins and saw this artwork:

Wanted to post link or image here, but cant do that as a new user, so you need to go to BSB:15 and check the last artwork in this article, with sister holding shield here (wchich also suggests that maybe we will get options to give celestians or some other units like canoness prostigium protectivas?)

Don't you guys think that this shows what might be the battle sanctum?
Something like the old Grail Reliquae for Bretonnia?

Also, Celestine is not a must, that's now a warlord trait and i bet you can put it on every warlord, not just celestine
   
Made in us
Confessor Of Sins




 Hybrid Son Of Oxayotl wrote:
 Galas wrote:
advancing with all of your army all the time without repercusion.

That was never a problem with flamers, only -1 to hit with melta. I guess it could be useful for bolters and heavy weapons, though heavy weapons will still hit at -1. The way it is phrased, you can't use the dirty trick of not moving but still advancing to avoid the -1 ^^'.


No one runs flamers and -1 to hit on melta was massive.

This increases the effective range of stormbolters and heavy flamers by D6 which can be huge, especially coming out of vehicles.

OoML is good, but I doubt you'll want your entire army to have it.


Automatically Appended Next Post:
Mc_Link wrote:
I was stroling through the bulletins and saw this artwork:

Wanted to post link or image here, but cant do that as a new user, so you need to go to BSB:15 and check the last artwork in this article, with sister holding shield here (wchich also suggests that maybe we will get options to give celestians or some other units like canoness prostigium protectivas?)

Don't you guys think that this shows what might be the battle sanctum?
Something like the old Grail Reliquae for Bretonnia?

Also, Celestine is not a must, that's now a warlord trait and i bet you can put it on every warlord, not just celestine


Celestine is pretty much always a must, one way or another.

This message was edited 1 time. Last update was at 2019/11/14 19:23:25


2500pts
2500
3000


 
   
Made in us
Longtime Dakkanaut




ERJAK wrote:

This increases the effective range of stormbolters and heavy flamers by D6 which can be huge, especially coming out of vehicles.


Heavy flamer units and Seraphim are the biggest winners from AS, but its a solid army-wide benefit.
   
Made in us
Confessor Of Sins




Sterling191 wrote:
ERJAK wrote:

This increases the effective range of stormbolters and heavy flamers by D6 which can be huge, especially coming out of vehicles.


Heavy flamer units and Seraphim are the biggest winners from AS, but its a solid army-wide benefit.


I actually totally forgot about seraphim, that's a good point.

2500pts
2500
3000


 
   
Made in fr
Hallowed Canoness





Who butchered the title of the thread, by the way? It looks bad like this /sadface :(.

 
   
Made in gb
Painting Within the Lines




Sheep Loveland

Got to give GW credit, rules seem solid and very fluffy.

While at first glance I thout martyred lady was superior to shroud, after thinking about it they are both strong but in different ways.

Martyred lady will force you to run big squads as you will not get the benefit if you go MSU at all. Extra miricle dice is good, but to avoid sticky morale loses you might be using them to stop your Retributor squad from failing morale. Still, glad it stacks with a character.
Shroud will give a lot of speed while maintaining firepower. Seraphim with inferno pistols just got scarier, while flamers went much better.

Srill,horses for courses. I'm just going to do a custom order and pick which one I fancy for a change.

Minatours 2,000pts 70% painted 
   
Made in eg
[MOD]
Keeper of the Adeptus Arbites Flame






Cairo, Egypt

 Hybrid Son Of Oxayotl wrote:
Who butchered the title of the thread, by the way? It looks bad like this /sadface :(.


That was me, there's too much stuff too fast now to keep the title up to date.

How about I just do [Adepta Sororitas] Tons of crap-Every Page

 
   
Made in us
Confessor Of Sins




 Dr. Mills wrote:
Got to give GW credit, rules seem solid and very fluffy.

While at first glance I thout martyred lady was superior to shroud, after thinking about it they are both strong but in different ways.

Martyred lady will force you to run big squads as you will not get the benefit if you go MSU at all. Extra miricle dice is good, but to avoid sticky morale loses you might be using them to stop your Retributor squad from failing morale. Still, glad it stacks with a character.
Shroud will give a lot of speed while maintaining firepower. Seraphim with inferno pistols just got scarier, while flamers went much better.

Srill,horses for courses. I'm just going to do a custom order and pick which one I fancy for a change.


It seems like opposite to me. +1 to hit on the 1-2 sisters you have left doesn't seem quite as valuable as cheap miracle dice+bullet sponges. OoML could see large units of retributors be good but giving a severely depleted battle sister squad +1 to hit is pretty meh.

It'll also benefit msu transport list due to exploding transports being one of the few reliable ways to kill only 1 sister.

2500pts
2500
3000


 
   
Made in us
Irked Necron Immortal






 Kid_Kyoto wrote:
That was me, there's too much stuff too fast now to keep the title up to date.

How about I just do [Adepta Sororitas] Tons of crap-Every Page

Maybe just the release date of the box?

Everything else kind of is just window-dressing until we have actual release dates for them, in a way.

"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Galas wrote:


How? I mean, ok, Celestine is a must. But gaining a couple of miracle dicr and a situational +1 to hit (How many times a unit survives being shot in a MSU sister army?) doesnt seem that much more powerfull than advancing with all of your army all the time without repercusion.


plasma
sub in 1's with mdice on purpose
pick up the model the next turn if you bought a nurse
free +1 to hit

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in gb
Wight Lord with the Sword of Kings






UK

 Grundz wrote:
 Galas wrote:


How? I mean, ok, Celestine is a must. But gaining a couple of miracle dicr and a situational +1 to hit (How many times a unit survives being shot in a MSU sister army?) doesnt seem that much more powerfull than advancing with all of your army all the time without repercusion.


plasma
sub in 1's with mdice on purpose
pick up the model the next turn if you bought a nurse
free +1 to hit


Not many Plasmas in a Sisters army....

If the Chapter tactics work on vehicles (and thats an if as GW is massively inconsistant with this) not counting as advancing is handy.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Sisters don’t get plasma usually, unless you mean the Sgts.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in se
[DCM]
Flailing Flagellant





Next to a keyboard.

Love it all.

Too bad that is that the floating pulpit is a unique character. Imagine if it was a Elite or Fast Attack choice - you could have three of them moving up behind your advancing sisters. :-)

 
   
Made in gb
Longtime Dakkanaut







And the Canoness seems to have plasma options on either sculpt.

2019 Plog - Dysartes Twitches - 2019 Output

My Twitch stream - going live at 7pm GMT Tuesday & Thursday, 12pm Sunday (work permitting).

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
 
   
Made in us
Mutated Chosen Chaos Marine






AngryAngel80 wrote:
Spoiler:
tneva82 wrote:
 Togusa wrote:
 insaniak wrote:
I love everything except the standard bearers. They're nicely detailed, but the standards themselves are stupidly large... Even with power armor, carrying around a chunk of marble the size of your own body stuck on the end of a stick seems impractical even by 40k standards.

The flying pulpit is all sorts of awesome, though. I'm picturing a boat-shaped skimmer made up of Grimnar's sleigh for the front and the pulpit for the stern...


The pulpit looks as dumb as the Space Wolf Santa. No one is going to play thing thing on the table.

I wish GW would stop wasting precious design space on ugly looking models that never see the light of day....


Care to make a bet over that statement?


Automatically Appended Next Post:
AngryAngel80 wrote:
 Thargrim wrote:
 H.B.M.C. wrote:
 Thargrim wrote:
It will probably be 40-50 bucks though, for a basic hq model.
As much as we (justifiably) complain about the price, I think that going back to multi-part/multi-option HQs will only do the game a world of good. So I'll take higher price for more options any day.


True, but when you have to decide between a basic HQ or a brand new PS4 game then things start to feel a bit weird IMO. Maybe i'll be wrong though, and the sprue will be really compact and cleverly arranged and it won't cost much more than a primaris captain/lieutenant. Most of the extra bits just go in a bits bag for me, this is why duel kits like the skitarii infiltrators bugged me, lots of leftovers that I just don't need.


I think we already see the writing on the wall with the costs, the floating tower will end up like 90$$ USD. The Sisters box will be at least the same cost as Primaris Marines troop boxes, the exorcist dual kit will be same price as the impulsor marine tank, the HQs will be around 40$ USD. Just look to the marine line for like models to guess on price of these releases.


With GW upping cost of new releases we'll be lucky if they are marine level prices.


If they are more than marine prices, aside from the few die hards of the sisters supporters I think that would lead to many sister armies being very small and dreams of people picking them up being DoA at that point.


That model is guaranteed to be DoA.

Instead of wasting money on it, I'll be buying more tanks for my sisters, rather than this thing.
   
Made in gb
Longtime Dakkanaut







 Togusa wrote:
AngryAngel80 wrote:
Spoiler:
tneva82 wrote:
 Togusa wrote:
 insaniak wrote:
I love everything except the standard bearers. They're nicely detailed, but the standards themselves are stupidly large... Even with power armor, carrying around a chunk of marble the size of your own body stuck on the end of a stick seems impractical even by 40k standards.

The flying pulpit is all sorts of awesome, though. I'm picturing a boat-shaped skimmer made up of Grimnar's sleigh for the front and the pulpit for the stern...


The pulpit looks as dumb as the Space Wolf Santa. No one is going to play thing thing on the table.

I wish GW would stop wasting precious design space on ugly looking models that never see the light of day....


Care to make a bet over that statement?


Automatically Appended Next Post:
AngryAngel80 wrote:
 Thargrim wrote:
 H.B.M.C. wrote:
 Thargrim wrote:
It will probably be 40-50 bucks though, for a basic hq model.
As much as we (justifiably) complain about the price, I think that going back to multi-part/multi-option HQs will only do the game a world of good. So I'll take higher price for more options any day.


True, but when you have to decide between a basic HQ or a brand new PS4 game then things start to feel a bit weird IMO. Maybe i'll be wrong though, and the sprue will be really compact and cleverly arranged and it won't cost much more than a primaris captain/lieutenant. Most of the extra bits just go in a bits bag for me, this is why duel kits like the skitarii infiltrators bugged me, lots of leftovers that I just don't need.


I think we already see the writing on the wall with the costs, the floating tower will end up like 90$$ USD. The Sisters box will be at least the same cost as Primaris Marines troop boxes, the exorcist dual kit will be same price as the impulsor marine tank, the HQs will be around 40$ USD. Just look to the marine line for like models to guess on price of these releases.


With GW upping cost of new releases we'll be lucky if they are marine level prices.


If they are more than marine prices, aside from the few die hards of the sisters supporters I think that would lead to many sister armies being very small and dreams of people picking them up being DoA at that point.


That model is guaranteed to be DoA.

Instead of wasting money on it, I'll be buying more tanks for my sisters, rather than this thing.


Good to see you've been reading the thread, Togusa, where you seem to be the only person with so extreme a reaction to this model.

Tell me, why do you think it'll be DOA?

2019 Plog - Dysartes Twitches - 2019 Output

My Twitch stream - going live at 7pm GMT Tuesday & Thursday, 12pm Sunday (work permitting).

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
 
   
Made in us
Mutated Chosen Chaos Marine






A.T. wrote:
Well, there go the castles. No more 4++ saves for vehicles.

Looks like a conversion rate of 1 command point for 1 miracle dice. Not worth it as far as I can tell, unless there are more powerful effects that require miracle dice to fuel.

2 CPs to turn multimeltas into inferior lascannons. Entirely reliant on the cost of the multimeltas IMO.

Litanies of faith - handy if a cheap item or character ability, don't see it as a relic.

Argent shroud - no

Martyred lady - two potentially useful abilities. Pretty much guaranteed 1-3 miracle dice each turn.


Argent Shroud looks fething amazing, that's what I'll be running as I get to double my move and still shoot each turn.


Automatically Appended Next Post:
 Dysartes wrote:
 Togusa wrote:
AngryAngel80 wrote:
Spoiler:
tneva82 wrote:
 Togusa wrote:
 insaniak wrote:
I love everything except the standard bearers. They're nicely detailed, but the standards themselves are stupidly large... Even with power armor, carrying around a chunk of marble the size of your own body stuck on the end of a stick seems impractical even by 40k standards.

The flying pulpit is all sorts of awesome, though. I'm picturing a boat-shaped skimmer made up of Grimnar's sleigh for the front and the pulpit for the stern...


The pulpit looks as dumb as the Space Wolf Santa. No one is going to play thing thing on the table.

I wish GW would stop wasting precious design space on ugly looking models that never see the light of day....


Care to make a bet over that statement?


Automatically Appended Next Post:
AngryAngel80 wrote:
 Thargrim wrote:
 H.B.M.C. wrote:
 Thargrim wrote:
It will probably be 40-50 bucks though, for a basic hq model.
As much as we (justifiably) complain about the price, I think that going back to multi-part/multi-option HQs will only do the game a world of good. So I'll take higher price for more options any day.


True, but when you have to decide between a basic HQ or a brand new PS4 game then things start to feel a bit weird IMO. Maybe i'll be wrong though, and the sprue will be really compact and cleverly arranged and it won't cost much more than a primaris captain/lieutenant. Most of the extra bits just go in a bits bag for me, this is why duel kits like the skitarii infiltrators bugged me, lots of leftovers that I just don't need.


I think we already see the writing on the wall with the costs, the floating tower will end up like 90$$ USD. The Sisters box will be at least the same cost as Primaris Marines troop boxes, the exorcist dual kit will be same price as the impulsor marine tank, the HQs will be around 40$ USD. Just look to the marine line for like models to guess on price of these releases.


With GW upping cost of new releases we'll be lucky if they are marine level prices.


If they are more than marine prices, aside from the few die hards of the sisters supporters I think that would lead to many sister armies being very small and dreams of people picking them up being DoA at that point.


That model is guaranteed to be DoA.

Instead of wasting money on it, I'll be buying more tanks for my sisters, rather than this thing.


Good to see you've been reading the thread, Togusa, where you seem to be the only person with so extreme a reaction to this model.

Tell me, why do you think it'll be DOA?


It's ulgy.
It'll likely have trash rules.
40K Rewards "Boys over Toys" to borrow a phrase from the Orks.

This model will likely be points heavy, a sitting target. I'll likely rather have more basic infantry or whatever specialist squad is bonkers low points for their dmg output than this thing. Sorry my opinion triggers you all so bad.

This message was edited 2 times. Last update was at 2019/11/14 21:38:59


 
   
Made in us
Regular Dakkanaut




initially i was kind of mad at how much various stuff Order of Our Martyed Lady gets, since my sisters army is descended from scattered minor orders under folk who come from the Argent Shroud orders.

because it's a lot, predicated on losing units or models, and when it comes up the accuracy WILL help...

But i won't forsake my original order for it as of yet. though i do wonder what the other orders gained. Bloody Rose or valorous heart was the one to beat before as i recall.

im happier with this effect than the last one as an Argent Shroud. that extra mobility will be useful, even if inconsistent. Well... hopefully.

so that WL trait only works on infantry now? hrm. well, one way or another, looks like Beacon of Faith is a WL trait worth picking up, but we'll see if it's a must. thankfully you don't Have to run celestine if you don't want to anymore, though you probably will anyway(did i ever name the spirit that appears to my forces? ach, ill find one, it sure isn't celestine by name.).

hrm. these strategems are... alright. command point for a miracle die is not what i wanted to see just yet for that. the storm of retribution is... vaguely okay? i wonder how it'll pan out if thats a per unit thing. i tend to run retributors purely with heavy bolters so.. i don't know if it's worth that number of command points offhand, but it'snice that it benefits no matter what weapon option the unit... Appears to have...

oh... we really aren't getting anything new for range bands on retributors. are we getting ANYTHING that'll use new/longer rangebands? so many bolter variants... im probably not getting anything i hoped for out of this for new stuff.

...Litanies of Faith is great, that's what i was hoping for when I heard about miracle dice, but i expected it in strategem form. what other relics are to come?

Army: Order of the Ageless Dream (unknown numbers, scattered). 
   
Made in ca
Missionary On A Mission






 Togusa wrote:

Well when I see every player running three of them, I'll come back an apologize. (That's not going to happen though and we all know it.)


Well, it is a special character... kind of a safe bet you got there.

I will get one and love the idea of flying pulpits spouting hymns and heavy flamers.

For myself, can't wait to see the terrain piece. Soo many table enhancing possibilities...

Sisters of Battle
Genestealer Cults
Daemons lots of Daemons
Daughters of Khaine
Bretonnians

 
   
Made in us
Been Around the Block





I like the flying pulpit, but I want to compare the size of it to a land speeder, I'm getting a crazy idea for a Talon Master conversion looking at it...
   
Made in gb
Dark Angels Librarian with Book of Secrets





Cardiff

 Togusa wrote:
*snippity snip*

Well when I see every player running three of them, I'll come back an apologize. (That's not going to happen though and we all know it.)

Also, I gave you three examples.

Here they are again for convenience.

It's ulgy.
It'll likely have trash rules.
40K Rewards "Boys over Toys" to borrow a phrase from the Orks.



1 - Your opinion, not any kind of fact - an opinion not shared by the vast majority, judging by online reaction.
2 - Speculation - we’ll know in a week so any posturing now is silly.
3 - Tell that to Knights.

Finally, it’s a Special Character so you couldn’t run three anyway. Better luck with your next hot take!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Longtime Dakkanaut





How about we ignore Togusa's opinion and move on with actual discussion?

At first I was unimpressed with the Argent Shroud's ability, but then I considered the mechanics of the Sisters of Battle as a whole.

They're quite short ranged. Flamers are 8", Bolters rapid fire at 12" and meltas get their double damage at 6" and won't take a -1 for advancing. Heavy Flamers don't get to shoot if you advance, and even Multi-Meltas shooting at -1 will benefit from this because you can get into that 12" sweet zone that much faster.

This trait gets you up in the opponent's face that d6" faster, and if you can use a miracle dice on advance rolls, then maybe even a guaranteed 5" or 6", and still able to fire. Vehicles like the Immolator will be able to rush in and get things roasting or melting that much faster as well!

It won't benefit things like Exorcists or Retributor squads *as much*, but it will still help the army be very fast and relatively accurate, and most importantly ALWAYS SHOOTING. You never have to make the decision of advancing or shooting with anything in an Argent Shroud list. You can always advance. Is the enemy just out of your sweet flamer range? Advance and get on up there.

In practice, I think it's going to be quite good, even if it's a small sentence of a rule.

As for the war pulpit, I love it. I think it's a gorgeous model. I'll be getting two, one to use as is, and one to convert to thE TOP OF A FREAKING BANEBLADE
   
Made in us
Mutated Chosen Chaos Marine






 JohnnyHell wrote:
 Togusa wrote:
*snippity snip*

Well when I see every player running three of them, I'll come back an apologize. (That's not going to happen though and we all know it.)

Also, I gave you three examples.

Here they are again for convenience.

It's ulgy.
It'll likely have trash rules.
40K Rewards "Boys over Toys" to borrow a phrase from the Orks.



1 - Your opinion, not any kind of fact - an opinion not shared by the vast majority, judging by online reaction.
2 - Speculation - we’ll know in a week so any posturing now is silly.
3 - Tell that to Knights.

Finally, it’s a Special Character so you couldn’t run three anyway. Better luck with your next hot take!


1. Fine by me.

2. Let's see, just about all the new stuff they've put out this year has been really lackluster in the rules. Anyone running the new primaris tanks? No, no they're not.

3. I don't see many knights anymore, I do see armies footslogging their basic troops, bought up to 11 though.

4. Didn't know it was a special character. In my opinion, that makes it even worse.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I really hope the Hover Pulpit ends up being like this kit where it's technically a special character kit, but does have the option for a generic leader.

   
Made in au
Sister Oh-So Repentia




IanVanCheese wrote:
A.T. wrote:
Well, there go the castles. No more 4++ saves for vehicles.


Good IMO, these abilities look useful but don't force you into boring optimal strategies. We don't want another Tau on our hands.

Really happy with that Retributor strat, properly buffs the unit regardless of weapon choice and doesn't mess around taking up three different strat slots for them. Both those Orders look useful too, though obviously Martyred lady is more generically useful.
I'm irrationally mad at the WL trait change. The reason everyone took Indomitable Belief was all the other WL traits apart from Righteous Rage were actual trash and Righteous Rage was niche at best.

They haven't fixed the WL trait problem, just changed it...

This message was edited 1 time. Last update was at 2019/11/15 02:39:52


 
   
Made in fi
Chaplain with Hate to Spare






 H.B.M.C. wrote:
I really hope the Hover Pulpit ends up being like this kit where it's technically a special character kit, but does have the option for a generic leader.

Yeah, I'm really hoping that as well and if they were smart that's what they'd do.

Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane. 
   
 
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