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Underwhelming expansion set again. Two...okish models. Seems a shame, I rather liked the main set for Blackstone (unlike necromunda or shadespire), but the release model is aggravating.
I'm actually concerned GW showed off their really amazing stuff at the beginning of the year. Last month or so has been uninspired.
This message was edited 1 time. Last update was at 2019/03/12 19:42:48
Mad Doc Grotsnik wrote: Well, if a psycho-indoctrinated and indeed surgically adapted Astartes can fall, why not some Orphan subjected to simple religious zealotry?
Because commissars are like GK: icons of faith and loyalty. Hell, chaos GK would make more sense, as they're all psykers toying with forces man was not meant to know.
Yeah, it's pretty unbelievable within the fiction that the Commissar wouldn't end up dead, given their tendency to shoot suspected heretics first. I mean, it's easy to imagine some demagogue or traitor taking one's coat, but one actually turning seems really improbable. But, like, in what circumstance would one be exposed to heretical stuff and not just start a fight? They're not Inquisitors or someone who has the operational authority or flexibility to do something else...
They are human. Anyone can fall to Chaos for a variety of reasons. Sure, it is improbable for a Commissar to fall- usually they get lynched by the traitor regiment instead. But there are going to be millions of Commissars across the Imperium- the idea at least a few won't fall is silly.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
Mad Doc Grotsnik wrote: Well, if a psycho-indoctrinated and indeed surgically adapted Astartes can fall, why not some Orphan subjected to simple religious zealotry?
Because commissars are like GK: icons of faith and loyalty. Hell, chaos GK would make more sense, as they're all psykers toying with forces man was not meant to know.
Yeah, it's pretty unbelievable within the fiction that the Commissar wouldn't end up dead, given their tendency to shoot suspected heretics first. I mean, it's easy to imagine some demagogue or traitor taking one's coat, but one actually turning seems really improbable. But, like, in what circumstance would one be exposed to heretical stuff and not just start a fight? They're not Inquisitors or someone who has the operational authority or flexibility to do something else...
And there's no way a commissar could rise from the ranks of heretics? Or no way for one to be turned beforehand? Is this really beyond the pale?
Hbbyaddict wrote: It is a good time to be a chaos player! Reeeaaaallly hoping this leads to a full traitor guard release, seems more likely now than ever before.
Somehow, seeing this specific release, I feel a full Traitor Guard release, with multi-part kits, is not going to happen. I do expect more monopose kits, though.
It's not unreasonable for a Commissar to fall to chaos.
Spoiler:
In Firecaste, one of the main characters is a Commissar. He's haunted by the "ghosts" of peoples he has either killed or let down, though it's hinted that they're not actual ghosts, since its implied one of them hadn't even died yet. They tend to influence his actions, for better or for worse. The story involves warp shenanigans, because it turns out the commissar is eventually responsible for bringing chaos to his home planet in the past. The higher up command recognizes him as the chaos champion, even though at the present, he is still loyal to the Emperor. Sadly, the story ends with them intentionally becoming lost in the warp, hoping to prevent that future (past?) from happening, though they actually cause it to happen.
This message was edited 1 time. Last update was at 2019/03/12 19:45:19
Voss wrote: Underwhelming expansion set again. Two...okish models. Seems a shame, I rather liked the main set for Blackstone (unlike necromunda or shadespire), but the release model is aggravating.
This.
Ambull was interesting, but not awesome. This seems lazy. Maybe should have realized the baddies in the core box meant all Chaos, all the time...
Also, these expansions seem meagre. Would have preferred a $100 expansion that gave 4 heroes and 1.5x the baddies in an actual themed adventure expansion. (Inquisition vs. Daemons, Corsairs vs Daemonettes...)
Galas wrote: To be honest I'm surprised that Commisars don't fall to Khorne more often than not. Specially because Khorne is the easiest god to fall into in warhammer. You only need to cause violence. And each time you enjoy it a little more, until you are just lost to the carnage.
Khorne knows better than to go near a commissar because Khorne does not want to get BLAMMED for heresy.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
Voss wrote: Underwhelming expansion set again. Two...okish models. Seems a shame, I rather liked the main set for Blackstone (unlike necromunda or shadespire), but the release model is aggravating.
This.
Ambull was interesting, but not awesome. This seems lazy. Maybe should have realized the baddies in the core box meant all Chaos, all the time...
Also, these expansions seem meagre. Would have preferred a $100 expansion that gave 4 heroes and 1.5x the baddies in an actual themed adventure expansion. (Inquisition vs. Daemons, Corsairs vs Daemonettes...)
Well, we are getting a further expansion in the form of Combat Arena, with new heroes. Or rather, it’ll contain rules for us to use them in BSF.
In essence, I’m not treating Ambull and Overlords as entirely representative. We’re still in the early days of the game. Nothing stopping more expansive, erm, expansions in the months to come.
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GaroRobe wrote: It's not unreasonable for a Commissar to fall to chaos.
Spoiler:
In Firecaste, one of the main characters is a Commissar. He's haunted by the "ghosts" of peoples he has either killed or let down, though it's hinted that they're not actual ghosts, since its implied one of them hadn't even died yet. They tend to influence his actions, for better or for worse. The story involves warp shenanigans, because it turns out the commissar is eventually responsible for bringing chaos to his home planet in the past. The higher up command recognizes him as the chaos champion, even though at the present, he is still loyal to the Emperor. Sadly, the story ends with them intentionally becoming lost in the warp, hoping to prevent that future (past?) from happening, though they actually cause it to happen.
Indeed
and an interesting novel that one. Don't they also turn up in Gaunts Ghosts?
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
GaroRobe wrote: It's not unreasonable for a Commissar to fall to chaos.
Spoiler:
In Firecaste, one of the main characters is a Commissar. He's haunted by the "ghosts" of peoples he has either killed or let down, though it's hinted that they're not actual ghosts, since its implied one of them hadn't even died yet. They tend to influence his actions, for better or for worse. The story involves warp shenanigans, because it turns out the commissar is eventually responsible for bringing chaos to his home planet in the past. The higher up command recognizes him as the chaos champion, even though at the present, he is still loyal to the Emperor. Sadly, the story ends with them intentionally becoming lost in the warp, hoping to prevent that future (past?) from happening, though they actually cause it to happen.
Indeed
and an interesting novel that one. Don't they also turn up in Gaunts Ghosts?
Do they? I know Peter F.'s stories are all connected. Cult of the Spiral Dawn has one of the characters appear, Greater Evil is connected, etc. Just not sure if other authors are connected with it.
The key question for me is was it an imperial commisar that has fallen, or simply the chaos version of a commisar, maintaining discipline and punishing the unworthy (mostly with the punishing I would guess). I would prefer the latter, but the former is not impossible.
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Flinty wrote: The key question for me is was it an imperial commisar that has fallen, or simply the chaos version of a commisar, maintaining discipline and punishing the unworthy (mostly with the punishing I would guess). I would prefer the latter, but the former is not impossible.
An enforcer!
"For the dark gods!" - A traitor guardsmen, probably before being killed.
Wow, I can't wait for the wild and crazy rules for the Chaos ogryn! I'm sure they have an awesome variety of chaotic, brutal weaponry that the loyalist ones wouldn't have!
Oh, they all have exactly the same copyrightastic wargear with no variation and a flat, rounded to the nearest 20 precision points value?
....yay.....They'll go awesome with my traitor guard squads, which must be fielded in squads of exactly 7 with exactly 1 flamer and a couple chainsword guys just to make them totally inefficient and useless.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
I like the reveal, but I was expecting...more?
Not from the expansion, but just more reveals. Yesterday, we got blood bowl, kill team stuff, and Necromunda.
So are we expecting just one more reveal tonight and one tomorrow?
While its definitely not got the wow factor that the Ambull expansion had, this looks like a perfectly fine addition. Personally I'd prefer to see more Xenos and Blackstone strangeness then Chaos. But I am glad that GW are(so far) resisting the urge to throw loads of 40k's poster boys and there spikey cousin's into the game.
This message was edited 1 time. Last update was at 2019/03/12 20:23:32
TBH, I still feel that spikey Guard are inherently less interesting than the old Forge World Renegade Militia were (who were at least visually distinct!). And the Forge World Renegade Militia were inherently less interesting than actual chaos cultists.
But if we're going to get spikey Guard these are quite nice ones?
The Phazer wrote: TBH, I still feel that spikey Guard are inherently less interesting than the old Forge World Renegade Militia were (who were at least visually distinct!). And the Forge World Renegade Militia were inherently less interesting than actual chaos cultists.
But if we're going to get spikey Guard these are quite nice ones?
The milita were nice but something is better than nothing for Traitor Guardsmen.
"For the dark gods!" - A traitor guardsmen, probably before being killed.
The Phazer wrote: TBH, I still feel that spikey Guard are inherently less interesting than the old Forge World Renegade Militia were (who were at least visually distinct!). And the Forge World Renegade Militia were inherently less interesting than actual chaos cultists.
But if we're going to get spikey Guard these are quite nice ones?
Well. I just want a properly supported non-marine Chaos mortal faction. You can trow beastmen and dark mech in it as well.
Voss wrote: Underwhelming expansion set again. Two...okish models. Seems a shame, I rather liked the main set for Blackstone (unlike necromunda or shadespire), but the release model is aggravating.
This.
Ambull was interesting, but not awesome. This seems lazy. Maybe should have realized the baddies in the core box meant all Chaos, all the time...
Also, these expansions seem meagre. Would have preferred a $100 expansion that gave 4 heroes and 1.5x the baddies in an actual themed adventure expansion. (Inquisition vs. Daemons, Corsairs vs Daemonettes...)
Not some huge reveals so far, but personally I really appreciate they do some odd minor extras to give their range some flavour.
I can see loads of ways to get those guys just for some narrative scenario or necromunda campaign.
Feels like we went through years of dull generic unit releases when GW lost interest in all "specialist games".
Just seeing unexpected minor releases in between major releases like Shadowspear and new CSM makes me glad, even if I personally dont care for Halfling Blod bowl team or BSF expansions.
So that'll be AUD$98 for 2 minis rather than 1. Slowly improving there GW.
Peregrine wrote: Because commissars are like GK: icons of faith and loyalty. Hell, chaos GK would make more sense, as they're all psykers toying with forces man was not meant to know.
Chaos GK would make more sense?
Commissars are just men. They are not immune to the corrupting forces of the Warp.
This message was edited 1 time. Last update was at 2019/03/12 20:39:57
There’s currently a galaxy wide rip in reality, from which complete insanity is pouring forth. One suspects that certain religious zealots could be more susceptible to that, if their zealotry is hollow.
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