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April FAQs released (PSA: Castellan points changes and Assassin changes not in the right FAQs)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fixture of Dakka





The Aircraft movement changes should impact Eldar Airwing a bit. Good changes.
   
Made in fi
Locked in the Tower of Amareo





 Eihnlazer wrote:
Oh I just noticed something fun.


If the models in a unit are so far apart that their full move wont bring them into coherency, they can now no longer move at all.




YEah nice clarification. Note that since you HAD(no "if's". Must. Period) to establish coherency next time you move this was already case really...Just now made obviously clear that if you can't then you can't move.

2024 painted/bought: 109/109 
   
Made in gb
Norn Queen






 Elfric wrote:
Can you still rapid fire with DW at half range and use SIA ammo?
No, because there is no such thing as being able to "rapid fire" in 8th. Last time there was was 2nd edition.

If you meant "Do Rapid Fire weapons still follow the Rapid Fire rules when using SIA?", then the answer is yes, they do.
   
Made in us
Decrepit Dakkanaut





 Eldarsif wrote:
What I like about the General Update is that they are actually expressing their intent when describing why something was done or misunderstood.

Love this FAQ.


Yep - well reasoned and thoroughly expressed thoughts.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Castellan - Nerfed
Ynnari - Nerfed
Ork Mob Up Lootas - Nerfed
Deathwatch - Nerfed
Fixed Fly Well Enough
Fixed flyer walls
Fixed Embarking to escape melee combat
Fixed instant death powers like Mental Onslaught
Fixed Necron transports slightly so you can use the stratagem to save embarked models from instant death turn 1
Clarified if MWBD sticks to units who then are moved by the VOD relic (It sticks)

God its like i died and went to heaven. I am beyond pleased.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Never Forget Isstvan!






DCannon4Life wrote:
 Eihnlazer wrote:

They also FINALLY clarified what you can do "as if you were" in a certain phase.


Where are you seeing this?



Its in the BRB FAQ errata. Don't remember which page but its the question and answer part.

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Made in us
Fixture of Dakka





 iGuy91 wrote:
Castellan - Nerfed
Ynnari - Nerfed
Ork Mob Up Lootas - Nerfed
Deathwatch - Nerfed
Fixed Fly Well Enough
Fixed flyer walls
Fixed Embarking to escape melee combat
Fixed instant death powers like Mental Onslaught
Fixed Necron transports slightly so you can use the stratagem to save embarked models from instant death turn 1
Clarified if MWBD sticks to units who then are moved by the VOD relic (It sticks)

God its like i died and went to heaven. I am beyond pleased.

This FAQ does seem unreasonably well done.
   
Made in de
Longtime Dakkanaut




Seems pretty much everything but Tau and Imperial Soup got a nerf.

Crusader/Smash Captain/Guard or AdMech lists everywhere!! lol.

Except, ironically, maybe Eldar airforce. With Lootaz and Mental Onslaught out, and being somewhat ok with the Doom nerf, it's probably still the only Eldar build that'll survive.

But it's largely the "play Imperium or get out"-FAQ.

This message was edited 1 time. Last update was at 2019/04/29 18:12:04


 
   
Made in us
Fixture of Dakka





Eldar Airforce did get nerfed.

Mono-Craftworlders didn't get nerfed (beyond the Flyer thing) as far as I've seen. Not that they're a huge problem.
   
Made in gb
Regular Dakkanaut




England

 BaconCatBug wrote:
 Elfric wrote:
Can you still rapid fire with DW at half range and use SIA ammo?
No, because there is no such thing as being able to "rapid fire" in 8th. Last time there was was 2nd edition.

If you meant "Do Rapid Fire weapons still follow the Rapid Fire rules when using SIA?", then the answer is yes, they do.


As long as I can get within half range and fire a boat load of shots combined with SIA thats all i need to know.
   
Made in us
Ultramarine Chaplain with Hate to Spare






 ClockworkZion wrote:
I see GW still won't back down from the idea that only Marines don't keep fighting using their chapter's doctrines when they crew a vehicle despite every other army getting to fight the way they're supposed to.

I'm never going to stop being salty about this until they fix it. Also taking Bolter Discipline from vehicles was a stupid choice. It finally did something to help Rhinos this edition and made a Land Raider pattern vehicle viable in armies and they took it away instead of addressing why no one really runs those vehicles in the first place. This feels like a case of survivor's bias at work.


I'm actually happy about that one. Yeah my Rhinos won't be blazing 8 bolter shots at 24" anymore, but the intent is that it's a unique fire discipline that marines can have because of their training as warriors, not drivers. Sure, LRCrusacers still have issues, but bolters firing more doesn't really address the it's core issue (which is shared by the other Land Raiders). Honestly bikes still rapid-firing feels off to me, but whatevs, I can imagine some marines with a lot of focus on bike training as a primary role.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Rampaging Carnifex





South Florida

The clarification to "as if it were the shooting phase" means that you get lots of re-rolls in overwatch. Give Cawl a nice bonus.

   
Made in au
Human Auxiliary to the Empire




Can't get the BRB update or the Chapter Approved update. If I sort by Recently Updated, it stops at the codecies. Does anyone have a direct link?

This is what I see:
http://prntscr.com/nidq9t
   
Made in us
Furious Fire Dragon





 Eihnlazer wrote:
DCannon4Life wrote:
 Eihnlazer wrote:

They also FINALLY clarified what you can do "as if you were" in a certain phase.


Where are you seeing this?



Its in the BRB FAQ errata. Don't remember which page but its the question and answer part.

Link? I keep getting the old version. Have cleared my cache.
   
Made in is
Angered Reaver Arena Champion





Sunny Side Up wrote:
Seems pretty much everything but Tau and Imperial Soup got a nerf.

Crusader/Smash Captain/Guard or AdMech lists everywhere!! lol.

Except, ironically, maybe Eldar airforce. With Lootaz and Mental Onslaught out, and being somewhat ok with the Doom nerf, it's probably still the only Eldar build that'll survive.

But it's largely the "play Imperium or get out"-FAQ.



Technically Imperial Soup got a nerf as Castellans got a nerf(increased cost and at best 4++).

Next few months are going to be exciting.
   
Made in pl
Fixture of Dakka




 Eldarsif wrote:
What I like about the General Update is that they are actually expressing their intent when describing why something was done or misunderstood.

Love this FAQ.


Wish they did it for the faction FAQs too. Not because am against the changes, but I would like to know why they changed the brotherhood champion the way they did.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Never Forget Isstvan!






Also, where do you see the assassin strat going up to 2 CP. I didn't see anything about the assasins.






This is on page 9 btw:

Q: When a rule allows a model or unit to take an action (move, shoot, charge, fight or attempt to manifest a psychic power) outside of the normal turn sequence, and that rule explicitly mentions to make that action as if it were a different phase of the turn structure to the current one, e.g. ‘That unit can shoot as if it were the Shooting phase’, do rules that are normally used during that phase (in the example this would be the Shooting phase) take effect? Is the same true of Overwatch attacks? A: With the exception of Stratagems, all rules (e.g. abilities, Warlord Traits, psychic powers etc.) that would apply in a specific phase apply to actions that are taking place ‘as if it were that phase’. However, if a Stratagem specifies that it must be used in a specific phase, then it can only be used in that phase (e.g. you cannot use a Stratagem that says ‘Use this Stratagem in the Shooting phase’ to affect a unit that is Shooting ‘as if it were the Shooting phase’). For the purposes of this FAQ, Overwatch attacks are also considered to be attacks made as if it were your Shooting phase.

This message was edited 1 time. Last update was at 2019/04/29 18:21:25


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 Eihnlazer wrote:
Also, where do you see the assassin strat going up to 2 CP. I didn't see anything about the assasins.


They released a main summary page of the FAQ that included the major rules changes as well as the 2Cp assassin change and the 100pt increase to the castellan.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Longtime Dakkanaut




 Eldarsif wrote:
Sunny Side Up wrote:
Seems pretty much everything but Tau and Imperial Soup got a nerf.

Crusader/Smash Captain/Guard or AdMech lists everywhere!! lol.

Except, ironically, maybe Eldar airforce. With Lootaz and Mental Onslaught out, and being somewhat ok with the Doom nerf, it's probably still the only Eldar build that'll survive.

But it's largely the "play Imperium or get out"-FAQ.



Technically Imperial Soup got a nerf as Castellans got a nerf(increased cost and at best 4++).

Next few months are going to be exciting.

Maybe, probably not, as the general theam of 1k of Guard plus smashcaptain or knight or both is just going to be the same old same old at this point, they may switch from Castellen to crusader, they might stick with castellen and add smash command, but it's still the same powerhouse.


Automatically Appended Next Post:
the_scotsman wrote:
 Eihnlazer wrote:
Also, where do you see the assassin strat going up to 2 CP. I didn't see anything about the assasins.


They released a main summary page of the FAQ that included the major rules changes as well as the 2Cp assassin change and the 100pt increase to the castellan.


They also changed is so it's all in on a execution force or 1 assasin only.

This message was edited 1 time. Last update was at 2019/04/29 18:21:43


 
   
Made in is
Angered Reaver Arena Champion





Karol wrote:
 Eldarsif wrote:
What I like about the General Update is that they are actually expressing their intent when describing why something was done or misunderstood.

Love this FAQ.


Wish they did it for the faction FAQs too. Not because am against the changes, but I would like to know why they changed the brotherhood champion the way they did.


Hopefully they'll do that more in the future.
   
Made in gb
Norn Queen






Matora wrote:
Can't get the BRB update or the Chapter Approved update. If I sort by Recently Updated, it stops at the codecies. Does anyone have a direct link?

This is what I see:
http://prntscr.com/nidq9t
The website is glitchy as hell. I assume some sort of proxy or caching issue. If I go to https://www.warhammer-community.com/faqs/ and click the 40k button it works for me.
   
Made in us
Omnipotent Necron Overlord






Bharring wrote:
 iGuy91 wrote:
Castellan - Nerfed
Ynnari - Nerfed
Ork Mob Up Lootas - Nerfed
Deathwatch - Nerfed
Fixed Fly Well Enough
Fixed flyer walls
Fixed Embarking to escape melee combat
Fixed instant death powers like Mental Onslaught
Fixed Necron transports slightly so you can use the stratagem to save embarked models from instant death turn 1
Clarified if MWBD sticks to units who then are moved by the VOD relic (It sticks)

God its like i died and went to heaven. I am beyond pleased.

This FAQ does seem unreasonably well done.

Poor standards we have - the FAQ is almost as good as it should have been so we get excited.
Lets keep in mind this FAQ nerfed Land Raiders and did nothing about 4PPM guardsmen.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut





 Lord Blackscale wrote:
I don't like the change to Raven Guard strat/similar at all.


That's been a beta rule for quite a while for RG, they just spread the love some.

   
Made in us
Regular Dakkanaut




Sunny Side Up wrote:
Seems pretty much everything but Tau and Imperial Soup got a nerf.





... and I read it wrong...

This message was edited 1 time. Last update was at 2019/04/29 18:28:40


 
   
Made in us
Morphing Obliterator




The Void

This is a very encouraging FAQ. The amount of explanation from the designer is new and very nice to see. They didn't address all the issues i'd like (Marine infantry still sucks), but it looks like they paid attention to what was winning tournaments.

Always 1 on the crazed roll. 
   
Made in us
Rampaging Carnifex





South Florida

Yes, happy to see the thought put into the FAQ. Many of the changes were a compromise between positions, and they definitely tried and address the most serious problem spots of the edition. Coupled with the Ynnari nerf, the next year will make for some interesting gaming.

   
Made in us
Longtime Dakkanaut




 Xenomancers wrote:

Crusaders are good. They have always been good. Castellan was just OP. I've been saying this all eddition.


So good now its a paperweight.
   
Made in au
Human Auxiliary to the Empire




 BaconCatBug wrote:
Matora wrote:
Can't get the BRB update or the Chapter Approved update. If I sort by Recently Updated, it stops at the codecies. Does anyone have a direct link?

This is what I see:
http://prntscr.com/nidq9t
The website is glitchy as hell. I assume some sort of proxy or caching issue. If I go to https://www.warhammer-community.com/faqs/ and click the 40k button it works for me.


Worked when I sorted z-a but not when sorted by a-z or recently updated...
   
Made in gb
Longtime Dakkanaut




 Drudge Dreadnought wrote:
This is a very encouraging FAQ. The amount of explanation from the designer is new and very nice to see. They didn't address all the issues i'd like (Marine infantry still sucks), but it looks like they paid attention to what was winning tournaments.

Well except the guardsmen because GW didn't see the value of cheap wounds.
Though atleast with the fly changes they arnt quite the same broken wall.
   
Made in us
Decrepit Dakkanaut





 Xenomancers wrote:
Bharring wrote:
 iGuy91 wrote:
Castellan - Nerfed
Ynnari - Nerfed
Ork Mob Up Lootas - Nerfed
Deathwatch - Nerfed
Fixed Fly Well Enough
Fixed flyer walls
Fixed Embarking to escape melee combat
Fixed instant death powers like Mental Onslaught
Fixed Necron transports slightly so you can use the stratagem to save embarked models from instant death turn 1
Clarified if MWBD sticks to units who then are moved by the VOD relic (It sticks)

God its like i died and went to heaven. I am beyond pleased.

This FAQ does seem unreasonably well done.

Poor standards we have - the FAQ is almost as good as it should have been so we get excited.
Lets keep in mind this FAQ nerfed Land Raiders and did nothing about 4PPM guardsmen.


GW fixes a dozen things really well. GW doesn't increase a max 10 man unit by 1 point that requires support to function. FAQ is therefore bad.
   
 
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