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Made in gb
Longtime Dakkanaut





 0XFallen wrote:

Only thing I dont like is that the dunerider can only carry 10, while being bigger than a Rhino and skitarii being smaller than Space Marines.


Tardis or Clown car syndrome is somthing that affects a lot of the older tank models unfortunatly.
   
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GoatboyBeta wrote:
 0XFallen wrote:

Only thing I dont like is that the dunerider can only carry 10, while being bigger than a Rhino and skitarii being smaller than Space Marines.


Tardis or Clown car syndrome is somthing that affects a lot of the older tank models unfortunatly.


Not really, not by much at least. The chimera can easily fit its number and the dunerider could easily fit 4x4 skitarii- 2 for the gunners
   
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Steelcity

 casvalremdeikun wrote:
 Mad Doc Grotsnik wrote:
Repulsor looks pretty decent to me. Up to four s10 shots, which do a minimum of 3 damage for each unsaved wound.

If you’re going pure Primaris, it definitely brings the pain.
More like gets shot off the board turn one. And the regular Repulsor can have four S9 shots and more transport capacity.

Also, what is really hilarious is that the "Heavy" Laser Destroyer is demonstrably less heavy than the regular Laser Destroyer.


GW doesn't check for duplicate weapon names anymore. It's why we have two different accelerator autocannons now.

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All those (relatively) short range guns do feel a bit wasted on the laser Executioner. Would it have taken up that much sprue space to give it the same Las cannon options as the regular Repulsor?
   
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Sioux Falls, SD

GoatboyBeta wrote:
All those (relatively) short range guns do feel a bit wasted on the laser Executioner. Would it have taken up that much sprue space to give it the same Las cannon options as the regular Repulsor?
Then it might be able to actually do its job well, though.

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Sorry if the picture doesn't load.



The names on these things. Twin Icarus Ironhail Heavy Stubbers! Stop adding words GW.

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Spoiler:
 H.B.M.C. wrote:
Sorry if the picture doesn't load.



The names on these things. Twin Icarus Ironhail Heavy Stubbers! Stop adding words GW.


So they not only get a better Neutronlaser, but better Stubbers and Icarus too?
Admech's Tech is not so good after all.

This message was edited 1 time. Last update was at 2019/06/21 16:33:22


 
   
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Gathering the Informations.

We've already seen the Ironhail Heavy Stubbers on the standard Repulsor.

I wouldn't call it "better", as you can't fire if you Advanced and it's still Heavy 3.
It has AP-1. Only real difference.
   
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S4 anti-air weapon is bloody useless. I hope we can replace those with something else.

   
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 Kanluwen wrote:
We've already seen the Ironhail Heavy Stubbers on the standard Repulsor.
Steelhail Heavy Stubbers instead then?
   
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 Crimson wrote:
S4 anti-air weapon is bloody useless. I hope we can replace those with something else.
Judging by the sprue, nope. Worthless weapons. Can't even give the Techmarine the Onslaught Gatling Cannon like on the original. It is just mind-boggling.

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Cor.

It’s almost as if they’ve taken a design decision to not make a given tank a Swiss Army knife!

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Sioux Falls, SD

 Mad Doc Grotsnik wrote:
Cor.

It’s almost as if they’ve taken a design decision to not make a given tank a Swiss Army knife!
Except that is exactly what they did. One big Anti-Tank weapon and a bunch of Anti-Infantry weapons. I would rather it had all Anti-Tank or Anti-Heavy and no Anti-Infantry. Primaris are not hurting for Anti-Infantry. Like at all.

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 0XFallen wrote:
 Mad Doc Grotsnik wrote:
It’s also what it can transport.

10 Fulgurite Electro-Priests being carted to the front line is a nasty old prospect, because they hit like a tonne of bricks,


Sure but they are still blind bodybuilders. They also dont benefit from the incoming dual BSDT rules


Except the thing is clearly opened topped. I'd gladly trade you all my garbage chimeras in order to shoot actually good guns off my tranposts again as a guard player.

That thing has 4 2 point guns on it and the profile won't cost more then 70 points base unless they really botch things up. That thing is going to be one of the best transports in the game, period.


Automatically Appended Next Post:
 casvalremdeikun wrote:
 Mad Doc Grotsnik wrote:
Cor.

It’s almost as if they’ve taken a design decision to not make a given tank a Swiss Army knife!
Except that is exactly what they did. One big Anti-Tank weapon and a bunch of Anti-Infantry weapons. I would rather it had all Anti-Tank or Anti-Heavy and no Anti-Infantry. Primaris are not hurting for Anti-Infantry. Like at all.


You act as if anything in the primaris line has made sense. They have actively tried to make everything different from the old marine line, which has been biting them in the ass from day one since the old marine line exhausted every good or bad idea they ever had. They were stuffing marines into marines for feths sake. The primaris line is in a very awkward place, I still have no idea what purpose reavers have, especially after they released the vanguard marines who are actually troops lol.

This message was edited 1 time. Last update was at 2019/06/21 18:36:52


   
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It’s weird to see Heavy Stubbers on a Space Marine tank. They were always a mainstay of PDF troops, militias and gangs. Seeing them on cutting edge Marine vehicles just doesn’t feel right.

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It may be due to the ease of manufacturing and the extra punch their spangly new rounds pack.



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 Nostromodamus wrote:
It’s weird to see Heavy Stubbers on a Space Marine tank. They were always a mainstay of PDF troops, militias and gangs. Seeing them on cutting edge Marine vehicles just doesn’t feel right.


Well these Primaris tanks are designed by Cawl (heretical) so maybe it is something old tech to make it more… reliable?

Also, you can swap them to something else like into trusty Storm bolter.
   
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Hmm the executioner could be pretty good! Four st 10 shots with minimum 3 damage is decent. Just make sure these are babysat by Capt and lieutenant. All comes down to cost now. If they're about 300 as leaks are showing we'll be in business.

I think a ton of people undervalue the repulsor abilities of fly and resistance to being charged. Sure an invuln would be amazing, but it's T8 and compact enough you can hide in cover and poke out to shoot turn 1.
   
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Sotahullu wrote:
 Nostromodamus wrote:
It’s weird to see Heavy Stubbers on a Space Marine tank. They were always a mainstay of PDF troops, militias and gangs. Seeing them on cutting edge Marine vehicles just doesn’t feel right.


Well these Primaris tanks are designed by Cawl (heretical) so maybe it is something old tech to make it more… reliable?

Also, you can swap them to something else like into trusty Storm bolter.


Well lorewise it would be efficient to kill low armored stuff, to not waste ammunition and resources on little green mushrooms
   
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Quasistellar wrote:
Hmm the executioner could be pretty good! Four st 10 shots with minimum 3 damage is decent. Just make sure these are babysat by Capt and lieutenant. All comes down to cost now. If they're about 300 as leaks are showing we'll be in business.

I think a ton of people undervalue the repulsor abilities of fly and resistance to being charged. Sure an invuln would be amazing, but it's T8 and compact enough you can hide in cover and poke out to shoot turn 1.


Where have you found leaks? Any on the skorpius?

This message was edited 1 time. Last update was at 2019/06/21 20:57:45


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Gathering the Informations.

There's an article that was posted.
Here you go.

Though to be fair, this is the Skorpius thread not the Space Marines thread.
   
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 Kanluwen wrote:
There's an article that was posted.
Here you go.

Though to be fair, this is the Skorpius thread not the Space Marines thread.


Pretty sure he meant points.....

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I don't know, maybe I'm the only one not super impressed.

The transport has a high dollar cost, we have no idea yet the point cost, a low toughness and a stripped down fly keyword so if it gets caught up will probably not be able to shoot if it flees.

The fire power feels, eh with four heavy stubbers and seemingly no options. Just not sure I'm sold on it now, was super excited however.

The tank variant feels better, still very expensive which leads me to saying no and opting out though. All in all, was excited, the reality has left me waiting to see how it ends up now. The devil will be in the details but I can't help to think it could have been more exciting, especially waiting so long for it. Paying dollar per point feels bad.
   
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AngryAngel80 wrote:
I don't know, maybe I'm the only one not super impressed.

The transport has a high dollar cost, we have no idea yet the point cost, a low toughness and a stripped down fly keyword so if it gets caught up will probably not be able to shoot if it flees.

The fire power feels, eh with four heavy stubbers and seemingly no options. Just not sure I'm sold on it now, was super excited however.

The tank variant feels better, still very expensive which leads me to saying no and opting out though. All in all, was excited, the reality has left me waiting to see how it ends up now. The devil will be in the details but I can't help to think it could have been more exciting, especially waiting so long for it. Paying dollar per point feels bad.



if you expected a rhino price you where proably fooling yourself sadly

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 Hulksmash wrote:
 Kanluwen wrote:
There's an article that was posted.
Here you go.

Though to be fair, this is the Skorpius thread not the Space Marines thread.


Pretty sure he meant points.....

Just look at the dollars.
   
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It just feels like wasted chances. Like, can we shoot out of it ? If so, thats better. Otherwise it's looking much like a rhino, although toughness is weaker and why would that matter ? Well in a world of auto cannons, it really does matter.

I knew it would be expensive but my hope was like 60$ at most.
   
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 Hulksmash wrote:
 Kanluwen wrote:
There's an article that was posted.
Here you go.

Though to be fair, this is the Skorpius thread not the Space Marines thread.


Pretty sure he meant points.....


Yeah the post I quoted said the marine tank was 300pts so I was wondering where that leak was and if we had something similar for AdMech, points cost will be a huge factor on if it's worth a buy.

Approx armies
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7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
 
   
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AngryAngel80 wrote:
It just feels like wasted chances. Like, can we shoot out of it ? If so, thats better. Otherwise it's looking much like a rhino, although toughness is weaker and why would that matter ? Well in a world of auto cannons, it really does matter.

I knew it would be expensive but my hope was like 60$ at most.


Yeah, Rhino price was never gonna happen. But double it's price? Nope, not happening for me. With the Skorpius being a dual kit comparable to the relatively recent GSC Goliath it thought that would be around £35 too. But at £45 I'm gonna wait until it shows up in an xmas bundle or starter set...
   
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Gathering the Informations.

Do people really expect prices of decades old kits for brand new product--especially when you have people already crapping on the new items before we even have full rules?
   
 
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