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Made in es
Fresh-Faced New User




Well, i was confused at the beginning with only one servitor being in the box to both configurations of the Skorpius, none of the solutions I saw convinced me so i did my own.

https://imgur.com/a/vNTFO98

The trick is shaving the pattern that the servitor has where you put the stubbers, its hardly noticeable when mounted and it makes possible to slide it in the cabin of the desintegrator turret, teorically. The problem is that frontal bars that servitor has when fully mounted makes it impossible to fit, so i cut them and glued to the panel it has in the dunerider setting as, again, it wasnt noticeable in the desintegrator setting.

The problem now was fitting that panel in the dunerider setting, it was really akward to magnetize it, so i tried to use the smallest drill i had and made 2 holes to be able to pin it to the servitor, surprisingly it went really well, and it isnt loose.

If you like it and have any question please feel free to make them
   
Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

dadamowsky wrote:
VladimirHerzog wrote:
 Yoda79 wrote:
Options options options.

Taking icarus you limit your your list for me . It is a superb platform but its not good as it should be for me.

Fist cause in order to be effective it must target Fly units or have Cawl to be effective vs horde units???

While i know you might not like it a group of 4 balistarii can be an extreme performance unit. For antitank and anti - hit units with that extreme cp usage. SO when i want to go stygies mixed batt etc i definetly want balistarii but i wont use them with out stygies. And mos tlikely when i dont take Mars.

SO its balistariii Stygies that i want to use not Balistarii. IF you take Mars id go for breachers. or the new tank that i dont mention caus eits stupid to go buy 6x new tanks to try them out i got zero of it. I wont follow Gw in that price hf situation. For plastic models 75 cup of beer are even a big number. I respect my money and i work for a living i wont go into drug lvl hobby sorry.


I will always take 2x icarus arrays before taking my first ballistarii. even when hitting on 4+ 13 shots is good enough to deal with hordes. If i NEED to get rid of something, ill use the +2 strat on a crawler. You need about 2.5 ballistarii to get about the same firepower as 1 icarus array.

The icarus having mulitple profiles measn you can also quite effectively splitfire if needed.

The dunecrawler is a sturdier platform than the ironstrider.

I love ballistarii because of the mobility they give me, but if i need heavy firepower, i'd much rather have a dunecrawler.

I'm a kataphron destroyer lover, i use them on turn 1 as a nuke, expecting them to die pretty soon, then my hard to kill crawlers finish the game for me.


The Icarus Array is a single weapon, that can't be split fired.

This. Was running one Icarus nonstop (in addition to a Neutronager, before CA18) and my opinion of it dropped CONSIDERABLY when I realized that you can't splitfire and are often left shooting suboptimal targets with half your firepower (in addition to how sucky Autocannons are at AT for the most part, while the D1 micro missiles are really something you don't want to shoot at 10+ wound models for the most part,but often those are the flying vehicles/planes/monsters you end up shooting) and are oh so reliant on Protector Doctrina quite often, which I usually prefer using on Neutronagers or a big unit of advancing Vanguard (extra D6 movement, hitting on 2s with that volume of fire and overcharging Calivers with zero risk of overheating is that good) if possible, which means the Icarus crab will be shooting at whatever flying target is available so it hits on 2+ or 3+ without eating up the strategem. Still always running an Icarus in my lists, but running the other two crabs in my lists with Neutron, I need that hard AT and only have a single Laschicken (two when I count that one unopened Ironstrider kit as well, but I'll probably will run it as a second Dragoon for at least some games first). Unless you're list tailoring against certain factions (e.g. all flavors of Eldar in general), Icarus suffers from diminishing returns in an all-comers/balanced list IMO (if you have non-flying targets to shoot you'll only ever be able to fix the BS of one Icarus crab).

This message was edited 9 times. Last update was at 2019/07/11 02:46:05


Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in gb
Enginseer with a Wrench





Leucaruth wrote:
Well, i was confused at the beginning with only one servitor being in the box to both configurations of the Skorpius, none of the solutions I saw convinced me so i did my own.

https://imgur.com/a/vNTFO98

The trick is shaving the pattern that the servitor has where you put the stubbers, its hardly noticeable when mounted and it makes possible to slide it in the cabin of the desintegrator turret, teorically. The problem is that frontal bars that servitor has when fully mounted makes it impossible to fit, so i cut them and glued to the panel it has in the dunerider setting as, again, it wasnt noticeable in the desintegrator setting.

The problem now was fitting that panel in the dunerider setting, it was really akward to magnetize it, so i tried to use the smallest drill i had and made 2 holes to be able to pin it to the servitor, surprisingly it went really well, and it isnt loose.

If you like it and have any question please feel free to make them


Nice! When I looked at the way that main turret was built I assumed it's integrity would be compromised if I didn't glue the servitor in, but it seems to be fine.

I'm pleasantly surprised by how easy this thing is to build compared to our other vehicles, feels very sturdy as well.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Yeah, 3 of the tanks took less than 2 hours to build. I was happy with the ease of building. Even if I did make an adjustment based on building the first one for a cleaner build with the next two. Basically build the body all together first and not spend time on other items or it might set slightly off and not be flush.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in gb
Stalwart Tribune





So I am going up against a Blood Angels list - basically all Deathcompany with jump packs, Smash Captains, Sanguinary Guard, & Vanguard Veterans (a couple of scout squads with bolters here and there to capture objectives...)

My list as follows:

Do I stand a chance? Are there any tactics you would recommend?

Spoiler:


++ Brigade Detachment +12CP (Imperium - Adeptus Mechanicus) [130 PL, 14CP, 1,913pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [12CP]

Forge World Choice
. Forge World: Agripinaa

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (CA): Master of Biosplicing

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Kataphron Breachers [16 PL, 180pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Destroyers [20 PL, 294pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Cybernetica Datasmith [3 PL, 41pts]: Gamma Pistol, Power fist

Fulgurite Electro-Priests [8 PL, 160pts]: 10x Fulgurite Electro-Priest

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Ironstrider Ballistarii [4 PL, 60pts]
. Ironstrider Ballistarius: Twin Cognis Autocannon

Ironstrider Ballistarii [4 PL, 60pts]
. Ironstrider Ballistarius: Twin Cognis Autocannon

Sydonian Dragoons [3 PL, 68pts]
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Kastelan Robots [24 PL, 440pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Auxiliary Support Detachment -1CP (Imperium - Officio Assassinorum) [5 PL, -1CP, 85pts] ++

+ No Force Org Slot +

Detachment CP [-1CP]

+ Elites +

Vindicare Assassin [5 PL, 85pts]

++ Total: [135 PL, 13CP, 1,998pts] ++

Created with BattleScribe

This message was edited 2 times. Last update was at 2019/07/11 17:11:50


Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Quick-fingered Warlord Moderatus






Wait. You're scared of him? Think you got that backwards. As in most Space Marine matchups, if you play defensively, you can totally table him by round four.

Would definitely try for 1x3 Dragoons though. Maybe a second Grator instead of a Crawler.

This message was edited 1 time. Last update was at 2019/07/11 17:18:15


 
   
Made in gb
Stalwart Tribune





@Suzuteo -

Blood Angels seem to have a lot of useful quick-charge stratagems/relics - the one to make Death company move before the game ie. by the end of turn 1 (just movement they can be 24" across the board), the smash captains have relics that ignore overwatch/ charge 3D6 etc. also a lot of the special infantry models are equipped with TH&SS. (Forlorn Fury, Upon Wings of Fire, Descent of Angels, ANgels Wing relic on Smash Captain etc.)

when they get in combat I will struggle - hence my queries.

The Icarus becuase hitting on 2+ vs fly is useful (and I only have one Grator)

I didn't plan on more Dragoons because of the Thunder Hammers (I assumed that there would be a few coming my way) - basically I was planning on it being a speed bump rather than somthing that does damage.

EDIT: What would be the best way to play the Grator? (First game that I have used it and was wondering how to play it/what tactics?)

This message was edited 3 times. Last update was at 2019/07/11 17:30:17


Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Quick-fingered Warlord Moderatus






Yeah. You need lots of screening units and speed bumps. But generally speaking, you just deploy on a table edge and gun down everything that comes at you. He can't play defensively himself; he has to assault. In time you just take over the board and out-hold him or, with Grators, outright table him.

Remember that the end goal of any Dakkabot list is to control the short axis of the table. (One side of the table will reliably be yours due to the deployment. The other tiny half is pretty much where your opponent can hide from the guns, but otherwise, you want to force him to come out.)

This message was edited 1 time. Last update was at 2019/07/11 18:00:25


 
   
Made in cn
Regular Dakkanaut



Shanghai, China

Of course, the way that you screen against Blood Angels is a bit different to screening against, say, Nids.

Because Fly units can now charge over models again, traditional “place lines they will have to kill to get past” screens are largely ineffective. Instead you will have to use deepstrike denial screens to stop his repositioning jetpack captain (and since he’s a single tiny model, you’ll have to be extra careful to not even leave a single tiny gap un-denied - I usually set up so that every unit covers things 7” away rather than 9” just to reduce the chances of a mistake leading to a gap he can sneak into), and force him to charge from far away from your high value units.

As for fast-moving stuff charging down the board, there isn’t a whole lot forward screens can do there unless you have so many that you can net them (give him nowhere to finish his move that isn’t within 1” of one of your models) and prevent him having a good place to start a charge from. Some bubblewrap (units tightly wrapped around another unit to not give the enemy anywhere to stand that will let them reach the valuable unit in melee) can help protect your valuable stuff from attacks but it’s still likely to be consolidated into once the hitting is done.

Definitely can be tricky if you’re not used to it.
   
Made in us
Quick-fingered Warlord Moderatus






Actually, the way you screen them is very similar to the Nids matchup. This is because of Overrun and the fact that Nids is a hammer and anvil style army. Lots of strong Smite and shooting to clear weak screens.

Best way to counter BA though is to bring a Callidus. They are ridiculously CP hungry. Once they're out of CP, it's just Space Marines with an extra melee attack.

Also, remember: the best screen is a table edge. Hug the long side of a table and scoot toward the center.

This message was edited 1 time. Last update was at 2019/07/12 05:52:08


 
   
Made in gr
Stalwart Tribune





Greece

I dont believe you got enough screen or enough tools to defeat heavy assault armies like BA and GSc. I dont know their lists but im sure you dont have enough.

Too much pew pew no counter melee no tough melee not even enough screen as i see it. and its the best way to loose a game as ad mech for me.

quick tips.

YOu play brigade Agripiina? why for 3 out of 6 troops inside a brigade where you got every single choise in the ad mech army? not gonna happen . MAke it minimum 2 battalions to get some proper screen and some proper guns.

Either take Stygies for -1 to hit or take MArs for kataphron spamm or grai for defence etc. Or even make one Mixed and play all you like on stratagems . like that you wont have results.

And just to cut it short if you really like this short of list then make your dragoons and DEstroyers plasma with robots Ryza + priests for counter defence then one more battalion whatever you want even full breacher spamm agripiina or grai troopish spamm etc.

What you play is not optimal. And if you are still not comfortable with ad mech take more assasins and degrade when you feel better. But you need to egt some ad mech combos to the table.

This message was edited 1 time. Last update was at 2019/07/12 09:00:00


 
   
Made in us
Quick-fingered Warlord Moderatus






I think his screen is fine, but I agree that the lack of a counter-charger is a problem. Every list needs something that can hit back in melee. Breachers are cheap and good for taking a punch, but they rarely win in close combat.

I did not notice that it was an Agripinaa Brigade. A really weird choice, I'll admit. They're great in a Battalion or Spearhead with a Dominus to mark out vehicles for destruction. But they don't improve enough units to take as a Brigade. You give up Wrath of Mars, Plasma Specialists, Stygies Dragoons, etc.
   
Made in gb
Stalwart Tribune





 Suzuteo wrote:
I think his screen is fine, but I agree that the lack of a counter-charger is a problem. Every list needs something that can hit back in melee. Breachers are cheap and good for taking a punch, but they rarely win in close combat.

I did not notice that it was an Agripinaa Brigade. A really weird choice, I'll admit. They're great in a Battalion or Spearhead with a Dominus to mark out vehicles for destruction. But they don't improve enough units to take as a Brigade. You give up Wrath of Mars, Plasma Specialists, Stygies Dragoons, etc.


I went for agrippina because of two reasons - better over watch and the ability to regain my servitors. I dislike Mars/Cawl and Mars without him is fairly poor, apart from a few characters there is nothing that overcharging plasma can't kill the same as plasma specialists (all T4 max 2 wounds), not taking many dragoons because the opponent has lots of power fists and thunder hammers in their list therefore only a couple of hits to kill them - same reason why I am not taking combat kastellans. Was planning on holding the enemy up with skitarii & breachers then fall back/remove &replace with agrippina strat. Then counter punch with priests.

Reason why brigade over two battalions was because it gave me a couple more CP and I would be taking almost all of the units I have anyway. If facing a different enemy where flexibility is more useful then yes would have gone two brigades - I just needed cp for all of my kataphrons - +1 to hit, 5++, bring back, probably infoslave skull etc.



Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 The Forgemaster wrote:
 Suzuteo wrote:
I think his screen is fine, but I agree that the lack of a counter-charger is a problem. Every list needs something that can hit back in melee. Breachers are cheap and good for taking a punch, but they rarely win in close combat.

I did not notice that it was an Agripinaa Brigade. A really weird choice, I'll admit. They're great in a Battalion or Spearhead with a Dominus to mark out vehicles for destruction. But they don't improve enough units to take as a Brigade. You give up Wrath of Mars, Plasma Specialists, Stygies Dragoons, etc.


I went for agrippina because of two reasons - better over watch and the ability to regain my servitors. I dislike Mars/Cawl and Mars without him is fairly poor, apart from a few characters there is nothing that overcharging plasma can't kill the same as plasma specialists (all T4 max 2 wounds), not taking many dragoons because the opponent has lots of power fists and thunder hammers in their list therefore only a couple of hits to kill them - same reason why I am not taking combat kastellans. Was planning on holding the enemy up with skitarii & breachers then fall back/remove &replace with agrippina strat. Then counter punch with priests.

Reason why brigade over two battalions was because it gave me a couple more CP and I would be taking almost all of the units I have anyway. If facing a different enemy where flexibility is more useful then yes would have gone two brigades - I just needed cp for all of my kataphrons - +1 to hit, 5++, bring back, probably infoslave skull etc.





I think youre greatly underevaluating the potency of plasma specialist, it lets your normal plasma hit like supercharged plasma AND it lets your overcharged plasma delete anything its pointed at.
   
Made in us
Quick-fingered Warlord Moderatus






 The Forgemaster wrote:
I went for agrippina because of two reasons - better over watch and the ability to regain my servitors. I dislike Mars/Cawl and Mars without him is fairly poor, apart from a few characters there is nothing that overcharging plasma can't kill the same as plasma specialists (all T4 max 2 wounds), not taking many dragoons because the opponent has lots of power fists and thunder hammers in their list therefore only a couple of hits to kill them - same reason why I am not taking combat kastellans. Was planning on holding the enemy up with skitarii & breachers then fall back/remove &replace with agrippina strat. Then counter punch with priests.

Reason why brigade over two battalions was because it gave me a couple more CP and I would be taking almost all of the units I have anyway. If facing a different enemy where flexibility is more useful then yes would have gone two brigades - I just needed cp for all of my kataphrons - +1 to hit, 5++, bring back, probably infoslave skull etc.

There are many ways to play around Overwatch. And Blood Angels have a relic that make Smash Captains ignore it entirely.

Don't not take units because your opponent has something that can kill them. Besides, Dragoons can just as easily kill Smash Captains and MEQs as Smash Captains can kill Dragoons. But you win if the Smash Captains are gunning for your Dragoons. And with Callidus, they will burn virtually their entire CP pool to do it.

This message was edited 1 time. Last update was at 2019/07/12 18:27:01


 
   
Made in gb
Aspirant Tech-Adept






I’ve fallen out of love with my Admech recently but had an amusing time in a a game yesterday. I dropped an alaitoc flyer with the first volley of fire after a cheeky seize.

cawls rerolls make me smile. 4 las cannon striders was just enough to drop it. How many do people normally take when playing other forgeworlds to consistently drop fliers/source of anti tank?
   
Made in us
Quick-fingered Warlord Moderatus






AdMech got 4th place in two GTs recently. Both had similar concepts.

Gavin Heritage - Warzone: Mann
Spoiler:
​++ Mars Battalion Detachment [1140pts] ++
Specialist - Servitor Maniple

+ HQ +
Tech-priest Dominus
Tech-priest Enginseer

+ TROOP +
2x4 Kataphron Breachers
9x Kataphron Destroyers - Plasma Culverin, Cognis Flamer

+ HEAVY SUPPORT +
3x Kastelan Robots

++ Mars Battalion Detachment [550pts] ++

+ HQ +
Belisarius Cawl
Tech-priest Manipulus

+ TROOP +
2x4 Kataphron Breachers
5 Skitari Rangers

++ Lucius Battalion Detachment [225pts] ++

+ HQ +
Tech-priest Enginseer
Tech-priest Enginseer

+ TROOP +
3x5 Skitari Rangers

+ ELITE +
3x4 Servitors

DJ Timms - Cleveland Chainsword Champs
Spoiler:
++ Battalion Detachment [727pts] ++
Forge World Choice . Forge World: Graia
Specialist Detachment: Servitor Maniple [-1CP]
Stratagem: Field Commander [-1CP]

+ HQ +
Tech-Priest Dominus
Tech-Priest Enginseer

+ Troops +
11x Kataphron Destroyer - Cognis Flamer, Plasma Culverin
2x5 Skitarii Ranger

++ Battalion Detachment [775pts] ++
Forge World Choice . Forge World: Graia
Specialist Detachment: Cybernetica Cohort [-1CP]

+ HQ +
Tech-Priest Enginseer
Tech-Priest Manipulus

+ Troops +
3x5 Skitarii Ranger

+ Heavy Support +
5x Kastelan Robots

++ Vanguard Detachment [498pts] ++
Forge World: Stygies VIII

+ HQ +
Tech-Priest Enginseer

+ Elites +
3x4 Servitor

+ Fast Attack +
6x Sydonian Dragoon

We seem to be able to place with our codex, but we don't seem to be able to win. Hopefully will change with Skorpiuses coming in?

This message was edited 1 time. Last update was at 2019/07/13 06:44:47


 
   
Made in us
Heroic Senior Officer





Western Kentucky

I've played two games with the energy cannon Disentigrators so far, I really like them. They feel solid, not crazy, but they're definitely a weird beast. I'm not used to an artillery tank that actually still works as a Frontline tank, and the short 36" range and 12" speed encourages you to be aggressive. The stubbers are pretty handy and when you roll high for the missile shots they're nice chip damage on tanks. The mortar itself hasnt had a lot of chance to shine yet, but my two tanks killed a fair few drones one game and wiped some alpha legion havocs in another, so they're showing potential. I like that they are very consistent on the energy cannon shots, mine have rolled a 6 almost every time.

Opponents don't seem to like them, which is always a good sign a unit is working.

I do think bare minimum you need two to guarantee results, possibly 3. Theyre not wiping much more than a mortar squad on their own in a single volley.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Quick-fingered Warlord Moderatus






Yeah, like I said, their only downside from the Mathhammer is that you need more volume to kill hidden units. So I agree that two is the minimum, but three is ideal.

I am thinking of ways to fit a third into my list:
Spoiler:
Mars Spearhead Detachment - 1067
Cybernetica Cohort (-1 CP)

HQ - 85
1x Tech-Priest Manipulus - Transonic Cannon, Relic: Raiment of the Technomartyr

Heavy Support - 662
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Fast Attack - 320
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Mixed Battalion Detachment - 340

HQ - 220
1x Belisarius Cawl
1x Mars Tech-Priest Enginseer - Warlord

Troop - 120
5x Graia Skitarii Vanguard - 5x Radium Carbine
5x Graia Skitarii Vanguard - 5x Radium Carbine
5x Graia Skitarii Vanguard - 5x Radium Carbine

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP

Bit stuck though. Two solutions:
A) Downgrade the Vanguard and cut the 4x Ironstriders for 1x Grator and 2x Icarus Crawler. List becomes less CP hungry, more durable, and harder to charge (good luck getting through five 100mm+ footprints). But then I have no way to reliably kill or cripple a Knight in one turn. (I don't think Chaos Knights have a Machine Spirit Resurgent, do they?)
B) Cut a Dakkabot. Not a big fan of this. Having 4 solves a lot of problems.

Here's A:
Spoiler:
Mars Spearhead Detachment - 1082
Cybernetica Cohort (-1 CP)

HQ - 85
1x Tech-Priest Manipulus - Transonic Cannon

Heavy Support - 997
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber

Mixed Battalion Detachment - 325

HQ - 220
1x Belisarius Cawl
1x Mars Tech-Priest Enginseer - Warlord

Troop - 105
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP


Also having troubles figuring out my Warlord. Current thinking has two cases:
C) Make the Enginseer the Warlord so he can have Monitor Malevolus. Just hide him in a ruin behind your lines.
D) Make Cawl the Warlord for the 9" aura. It was helpful to have a bit of flexibility, as sometimes, I needed to hide my Warlords from snipers.

This message was edited 2 times. Last update was at 2019/07/13 08:37:07


 
   
Made in gb
Stalwart Tribune





 Suzuteo wrote:
Yeah, like I said, their only downside from the Mathhammer is that you need more volume to kill hidden units. So I agree that two is the minimum, but three is ideal.

I am thinking of ways to fit a third into my list:
Spoiler:
Mars Spearhead Detachment - 1067
Cybernetica Cohort (-1 CP)

HQ - 85
1x Tech-Priest Manipulus - Transonic Cannon, Relic: Raiment of the Technomartyr

Heavy Support - 662
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Fast Attack - 320
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Mixed Battalion Detachment - 340

HQ - 220
1x Belisarius Cawl
1x Mars Tech-Priest Enginseer - Warlord

Troop - 120
5x Graia Skitarii Vanguard - 5x Radium Carbine
5x Graia Skitarii Vanguard - 5x Radium Carbine
5x Graia Skitarii Vanguard - 5x Radium Carbine

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP

Bit stuck though. Two solutions:
A) Downgrade the Vanguard and cut the 4x Ironstriders for 1x Grator and 2x Icarus Crawler. List becomes less CP hungry, more durable, and harder to charge (good luck getting through five 100mm+ footprints). But then I have no way to reliably kill or cripple a Knight in one turn. (I don't think Chaos Knights have a Machine Spirit Resurgent, do they?)
B) Cut a Dakkabot. Not a big fan of this. Having 4 solves a lot of problems.

Here's A:
Spoiler:
Mars Spearhead Detachment - 1082
Cybernetica Cohort (-1 CP)

HQ - 85
1x Tech-Priest Manipulus - Transonic Cannon

Heavy Support - 997
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber

Mixed Battalion Detachment - 325

HQ - 220
1x Belisarius Cawl
1x Mars Tech-Priest Enginseer - Warlord

Troop - 105
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP


Also having troubles figuring out my Warlord. Current thinking has two cases:
C) Make the Enginseer the Warlord so he can have Monitor Malevolus. Just hide him in a ruin behind your lines.
D) Make Cawl the Warlord for the 9" aura. It was helpful to have a bit of flexibility, as sometimes, I needed to hide my Warlords from snipers.


WHy not try cutting 1 dragoon & 1 Ironstrider for another Grator? then you might also have a couple of additional points to squeze in somthing else as well?
remember monitor can only get you back one CP per battle round...

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Quick-fingered Warlord Moderatus






Magic numbers. It's the same reason why I think fitting a third Grator in is worthwhile. You need three to reliably kill something like a Broadside. 4x Las-Strider is what you need to reliably down Eldar aircraft with Doctrina. 4x Dragoons is acceptable because of the pile-in rules, but then I still need to find 25 points.

Yeah. This was why I ultimately decided on Cawl aura last time too. Let's me hide him better and also spread out.

This message was edited 1 time. Last update was at 2019/07/13 09:14:29


 
   
Made in gb
Stalwart Tribune





 Suzuteo wrote:
Magic numbers. It's the same reason why I think fitting a third Grator in is worthwhile. You need three to reliably kill something like a Broadside. 4x Las-Strider is what you need to reliably down Eldar aircraft with Doctrina. 4x Dragoons is acceptable because of the pile-in rules, but then I still need to find 25 points.

Yeah. This was why I ultimately decided on Cawl aura last time too. Let's me hide him better and also spread out.


For the additional 25 points, what about downgrading one lasstrider to Autocannons?

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in gb
Aspirant Tech-Adept






Anyone had much success using electro priests in our new plastic transports?

I use a drill and am looking to be convinced as to why I should swap.

Definitely considering our new mortar tanks to replace my guard Battalion and keep my Admech pure
   
Made in gb
Stalwart Tribune





 Ideasweasel wrote:
Anyone had much success using electro priests in our new plastic transports?

I use a drill and am looking to be convinced as to why I should swap.

Definitely considering our new mortar tanks to replace my guard Battalion and keep my Admech pure


The Transport is cheaper? that is probably all it has going for it over the drill - you can fit almost double the number of transports in?
The drill is tougher, can deep strike and a better transport capacity, and better weapons. but you get what you pay for.

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Quick-fingered Warlord Moderatus






Keep in mind that while Grators are non-LOS, they specialize in different targets than Basilisks or Wyverns. Actually do well in-between.

Also, word has it that everyone and their mom is playing Tau at my next tourney. So I think it might build meta and run that other list:
Spoiler:
Mars Spearhead Detachment - 1187
Cybernetica Cohort (-1 CP)

HQ - 190
1x Belisarius Cawl

Heavy Support - 997
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber

Mixed Battalion Detachment - 220

HQ - 115
1x Mars Tech-Priest Manipulus - Transonic Cannon
1x Mars Tech-Priest Enginseer

Troop - 105
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP

Or should I run 3x Crawlers and 2x Grators? I hear Crisis suits are beginning to become popular again. Grators do well against them and Broadsides. In any case, the entire army is T7 and can chew through Drones. So eat it, Riptides.

This message was edited 2 times. Last update was at 2019/07/13 18:49:36


 
   
Made in pl
Sister Oh-So Repentia





 Suzuteo wrote:
Keep in mind that while Grators are non-LOS, they specialize in different targets than Basilisks or Wyverns. Actually do well in-between.

Also, word has it that everyone and their mom is playing Tau at my next tourney. So I think it might build meta and run that other list:
Spoiler:
Mars Spearhead Detachment - 1187
Cybernetica Cohort (-1 CP)

HQ - 190
1x Belisarius Cawl

Heavy Support - 997
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber

Mixed Battalion Detachment - 220

HQ - 115
1x Mars Tech-Priest Manipulus - Transonic Cannon
1x Mars Tech-Priest Enginseer

Troop - 105
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP

Or should I run 3x Crawlers and 2x Grators? I hear Crisis suits are beginning to become popular again. Grators do well against them and Broadsides. In any case, the entire army is T7 and can chew through Drones. So eat it, Riptides.


Honestly if you will be facing a lot of tau I wouldn't change anything. You still have robots vs chaos soup, and cawl ensues that you don't need balistari that much vs flyer spam. Only problem I see is check GSC list(that you probably won't be seeing on higher tables if everyone is running tau) watch out for orcs though. Technically you have everything to menage them, but one slip with screening and positioning you are done. Also, harlequin lists(od one, but may happen) can give you a lot of trouble.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Quick-fingered Warlord Moderatus






So you think I should stick to the prior list with Ballistarii instead of Grators and Crawlers?
   
Made in pl
Sister Oh-So Repentia





 Suzuteo wrote:
So you think I should stick to the prior list with Ballistarii instead of Grators and Crawlers?

No, keep the list that I quoted in last post. If anything you may consider version where you cut robots for balistarii.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

So after a few weeks, what do you think of these vehicles ? Have they changed the way you play ?

   
Made in us
Quick-fingered Warlord Moderatus






From my impressions, the biggest impact they have is actually their size. They are amazingly good at blocking LOS and movement. Big fat bricks.
   
 
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