Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2019/07/24 02:54:32
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Octovol wrote: Anyone care to share their non-mars paint-job for their skorpius? Just trying finalise how im going to paint them, looking for inspiration but every one i see painted is just a box of a single colour which im not keen on.
Quarter schemed purple/red for the body and again but opposite for the turret.
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
2019/07/24 03:14:07
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Octovol wrote: Anyone care to share their non-mars paint-job for their skorpius? Just trying finalise how im going to paint them, looking for inspiration but every one i see painted is just a box of a single colour which im not keen on.
It's still a lot of red for not being Mars, but here's my Stygies VIII scheme:
Spoiler:
2019/07/24 05:06:19
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Yoda79 wrote: So the etc lists can be found now so I LL POSt mine.
I changed from my testing I had been doing from February mainly cause they faq changed the rules. And before you start about pure ad mech list to my own defence I really tried.
But a) new tank was not an option yet in etc lists . B) breachers screening reduce affe faq fly rule. C) it's an 8 man tour so there are some needs to be covered. D) specific tournament rules options etc.
Kastelan Robots [18 PL, 330pts] . Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
Octovol wrote: Anyone care to share their non-mars paint-job for their skorpius? Just trying finalise how im going to paint them, looking for inspiration but every one i see painted is just a box of a single colour which im not keen on.
Didn't do anything super fancy though I might add some chevrons to it or make the skirt white. I actually have it magnetized so I can take the hull off and run it as the transport but I haven't gotten around to painting the interior yet.
2019/07/24 08:10:16
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Speaking of rules that I have been playing wrong, my friend recently convinced me that Tau cannot Saviour mortal wounds from Wrath of Mars due to their FAQ limiting it to weapon wounds.
The key bit of evidence is Plasma Specialists. If the designers intended that Wrath of Mars modify the weapons of a unit in the vein of Radium Jezzail, Transuranic Arquebus, Volkite Blaster, and Chordclaw, they would have done so.
@Anderan
Can we see your magnets?
2019/07/24 08:16:10
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Octovol wrote: Anyone care to share their non-mars paint-job for their skorpius? Just trying finalise how im going to paint them, looking for inspiration but every one i see painted is just a box of a single colour which im not keen on.
I am curious about this as well. I only recently started an AdMech army based on the Skitarii that came with the Kill Team starter box, but I intent to grow it out to a full fledged 40k army with some Knight support. I choose the Xana II / Malinax colour scheme of bone white, so the beige interior that the default Mars colour scheme has would indeed make it a big box of the same colour.
But I also fully understand that the lighter interior colour for the Mars scheme is there to make the interior look bigger and show its detail, so I'm reluctant to have a contrasting darker colour for the interior. So very interested how other people with a lighter colour scheme have tackled this.
I'm not in any huge rush to paint them, I paint really slowly lol.
So far i've sprayed black, blocked out all the silver bits including the little hatches which to me seem like they should definitely be different to the body. I'm just in the process of rakarth fleshing all the bits that will eventually end up either white or orange; Thinking the skirt will be orange, the panels around the side sponson hatches and the hatches on the side turrets in orange as well. Then, maybe the disintigrator turret in white.
Really not sure on the interior for the transport though, black main body...maybe some sort of grey, it's mechanicus standard atm with silver details on the door and internal panel.
Saw a nice metallica painted one on the admech facebook page, really nicely done with some block stripes down the sides and the front.
My scheme is mainly black for main then white and orange anciliary colours with some 2K sons blue and nihilic oxide for conduits and recesses etc.
2019/07/24 13:26:20
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Yoda79 wrote: So the etc lists can be found now so I LL POSt mine.
I changed from my testing I had been doing from February mainly cause they faq changed the rules. And before you start about pure ad mech list to my own defence I really tried.
But a) new tank was not an option yet in etc lists . B) breachers screening reduce affe faq fly rule. C) it's an 8 man tour so there are some needs to be covered. D) specific tournament rules options etc.
Kastelan Robots [18 PL, 330pts] . Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
Canoness [3 PL, 49pts]: Bolt pistol, Power sword, Relic: Braizer of Eternal Flame, Warlord, Warlord Trait: 5. Indomitable Belief
+ Heavy Support +
Exorcist [7 PL, 125pts]
Exorcist [7 PL, 125pts]
Exorcist [7 PL, 125pts]
++ Total: [130 PL, 12CP, 2005pts] ++
The concept was to swap breacheers for exprcists while gain mobility from fliers as well as keeping high durability besides same dakka.
(+5 points cause manipulus is 85 in E TC with flamer )
I like it. I suppose your weakness is heavy terrain?
TBH the list has mobility. While if I used the all breacher list I would have mobility issues. I consider this to be a v v moobiile gun line if you compare it vs pure ad mech prior new tank and tau or any other gun line. Main reason is I don't depend in one char or one unit all my unts can move produce and threat enemy so I was aiming for the most mobile gun line. As for terrain both liists this one or breacherr one has no issue vs terrain . If we consider the other way around my enemy to benefit from heavy terrain then playing a T3 army like ad mech or sisters defineetly can hide as he can so . Hiding vs an ad mech army prior new tank is even worse with out sisters are guard . Sisters are 12" mobile almost all units in my list with a 4+ invu so I'm considering this as a high mobility army.
And can be my base building my next list for Wtc with new tanks.
2019/07/24 20:39:28
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Hello, all. I'm kind of new to playing Ad-Mech (usually play orks, when I actually play) but I've decided to run them in a mini tourney my friends are doing this Autumn and could do with some advice.
I've already built and painted (in Mars colours and I plan to play WYSIWYG) most of my AM miniatures and don't really want to spend any more money on them, so my available forces are fairly limited:
Spoiler:
HQ Belesarius Cawl
2 * Tech=Priest Dominus
2 * Enginseer
Troops 3 Destroyers (Plasma / Blaster)
10 Rangers (Alpha with rifle, one arquebus, one omnispex)
10 Vanguard (Alpha with arc pistol and taser, two arc rifles, one tether)
Elite Datasmith
5 Ruststalkers (Claws)
5 Infiltrators (Swords)
Fast Attack Ballistarius with lascannons
Dragoon with lance
Dragoon with jezzail(
Heavy Support 2 Robots (fist / combustor)
Onager with neutron laser and 2 stubbers
I've also got ten unbuilt skitarri. I was thinking of making two small units of rangers to improve board control. Not sure how many of them to build with heavy weapons; possibly adding an arquebus to the two small units and maybe a couple of plasma calivers to the big one. Small unit alphas would probably have pistols and melee weapons for the visuals and a slight deterrent to assaulting units. Got absolutely loads of other imperial stuff I can use as allies if needed.
My main question however is how to actually play them?
Going to be facing Orks (mostly Evil Sunz, probably vehicle and bike heavy), Tau, Chaos Marines (I think Emperor's Children and Death Guard) and Daemons (Khorne). Some games may be played with a team-mate, who is likely to be playing marines (either old ultramarines, or primaris salamanders). Lists are 1,500 points max and you can have three lists, choosing one depending on the mission and opponent.
Against orks, I think I can come up with a reasonable strategy based on my experience of playing them; try to deny them mobility, use benediction of the omnissiah, wrath of Mars and protector doctrina imperative to maximise early-game shooting, shoot transports first, make sure that there is no convenient place in the middle of my forces to jump or tellyport a big mob into, target vulnerable but expensive stuff like tankbustas and burna boyz, be willing to surrender ground rather than get over-run.
Is expect chaos to be roughly similar to orks, although their longer-range heavy weapons and ability to summon daemons may be worth worrying about. I guess that shroudpsalm will be more useful against them, taking out characters may be an even bigger priority than normal and having some ability to counter-charge could actually be helpful. Being able to deny the witch seems somewhat useful against them (while against orks it seems unhelpful since the main threat is Da Jump which can be used from deep within their deployment zone) so some allied psykers (or a culexus assassin) could be good.
Against Tau, I get the impression that out-shooting them is unlikely, so I will need to go on the offensive. This means having at least one list with a decent amount of mobility and close combat capability, especially the mobility part. Since I only really have a handful of units which move fast, I was thinking of adding some allies to help with that. Main candidates would be deathwatch with a blackstar, or astra militarum with some friendly inquisiton in a valkyrie. Problem there is that the flyer would be an obvious weak-point to take out early. I have lots of chimeras, but no ogryns, so would have to rely on guardsmen, who could actually be bad enough at close combat to lose to tau. A psyker would seem like a good investment here too, since they won't be able to DtW against me.
Am I on the right track? Any details I should be aware of?
Have you ever tested the Techpriest Manipulus together with your deepstrike assault drill? In the first round it can use the 3" Range Aura. And if the opponent, in the second round, is closer to the 1" move Aura.
Drill Deepstrikte 6" next to him and only have to create an 8" charge. Just like the e-priests sitting inside.
The disadvantage is that the drill doesn't end up in the opponent's backline. But as counter assault against aggressive armies it worked quite well for me.
2019/07/25 13:26:05
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
i would say i finally had my first admech game and it went swimmingly but i was facing 1K Sons....man our army butchers them...they just have no answer to mass vehicles.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/07/25 18:03:11
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Vineheart01 wrote: i would say i finally had my first admech game and it went swimmingly but i was facing 1K Sons....man our army butchers them...they just have no answer to mass vehicles.
Yeah. As long as you can soak up Smite spam, they've got nothing. Can you share your list?
This message was edited 2 times. Last update was at 2019/07/25 19:07:18
2019/07/25 18:19:07
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
My list isnt that solid, i made it before learning of several things but i wanted to fully paint it before i adjusted anything (trying to avoid having 4000pts of unpainted crap like my orks did for so long lol) I normally play orks, hence the mass of troops. I feel naked w/o a ball of troops lol
Yeah, i know, ruststalkers. They actually did exactly what i wanted them to do: they sat out of sight and bolted straight for some DS'd termies and mortal'd them to death with a giant middle finger to their invul saves.
Combined between Refusal to Yield and most of the mortals hitting my warglaives (which i just popped the 5+++ trait on) he just didnt do anything. Also doesnt help i sniped Ahriman before he even moved lol. Both striders and my 3 crawlers werent even damaged by the end, last glaive died in the final turn.
Only models i dont have is dragoons, infiltrators, and priests (both variants), but these are all painted. I have ruststalkers because i made them for Killteam before i got the normal codex and realized just how crazy infiltrators are by comparison in normal 40klol
This message was edited 2 times. Last update was at 2019/07/25 18:21:18
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/07/25 18:59:58
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Vineheart01 wrote: My list isnt that solid, i made it before learning of several things but i wanted to fully paint it before i adjusted anything (trying to avoid having 4000pts of unpainted crap like my orks did for so long lol)
I normally play orks, hence the mass of troops. I feel naked w/o a ball of troops lol
Yeah, i know, ruststalkers. They actually did exactly what i wanted them to do: they sat out of sight and bolted straight for some DS'd termies and mortal'd them to death with a giant middle finger to their invul saves.
Combined between Refusal to Yield and most of the mortals hitting my warglaives (which i just popped the 5+++ trait on) he just didnt do anything. Also doesnt help i sniped Ahriman before he even moved lol. Both striders and my 3 crawlers werent even damaged by the end, last glaive died in the final turn.
Only models i dont have is dragoons, infiltrators, and priests (both variants), but these are all painted. I have ruststalkers because i made them for Killteam before i got the normal codex and realized just how crazy infiltrators are by comparison in normal 40klol
did you play on a map with barely no terrain? How did you manage to snipe ahriman, wasnt he hidden behind somethings?
I'm in a similar boat as you, i love spamming infantry, especially cheap infantry like skitariis.
One tip: dont mix the special weapons in your skitarii squads and dont take melee/pistols on the alpha
2019/07/25 19:07:51
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
My previous list is running out of CP much faster than I'd like. Turns out Elimination Volley, Wrath of Mars, Doctrina, and an Assassin on top of the one-off costs are beyond what 14 CP can sustain.
Was thinking this:
Spoiler:
Mars Spearhead Detachment - 963 Cybernetica Cohort (-1 CP)
HQ - 190 1x Belisarius Cawl, Warlord
Heavy Support - 773 4x Kastelan Robot - 15x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Nobody plays admech around here, and despite me saying what my stuff did he "forgot" they had character sniping rules so nope he was in the open. Behind quite a bit of models, but not out of sight. Pretty much he saw i had no vindicares and went into "he has no snipers" mode lol.
Terrain wasnt sparse, i just had vantage points where unless he was hugging the center 5" tall landing pad thing we had i could see over and get'm anyway. My vehicles had to roam around alot to get shots.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/07/25 19:16:53
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Suzuteo wrote:My previous list is running out of CP much faster than I'd like. Turns out Elimination Volley, Wrath of Mars, Doctrina, and an Assassin on top of the one-off costs are beyond what 14 CP can sustain.
Was thinking this:
Spoiler:
Mars Spearhead Detachment - 963 Cybernetica Cohort (-1 CP)
HQ - 190 1x Belisarius Cawl, Warlord
Heavy Support - 773 4x Kastelan Robot - 15x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Took out one Robot and added three more Destroyers to balance out the Elimination Volley. What to do with the last 53 points? More Skitarii?
Alternatively, I can run 3x Destroyers and 6x Breachers?
I personally havnt ran Kastellans in a while, they demand too much CP and pts to be as efficient as possible, im on the kataphron plan right now.
3x destroyers feels too little honestly, i'd add some skitarii or go for pure breachers probably.
Vineheart01 wrote:Nobody plays admech around here, and despite me saying what my stuff did he "forgot" they had character sniping rules so nope he was in the open. Behind quite a bit of models, but not out of sight. Pretty much he saw i had no vindicares and went into "he has no snipers" mode lol.
Terrain wasnt sparse, i just had vantage points where unless he was hugging the center 5" tall landing pad thing we had i could see over and get'm anyway. My vehicles had to roam around alot to get shots.
fair enough, at my LGS everyone is well aware of our snipers so i rarely get to shoot at important characters.
2019/07/25 19:39:02
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
@VladimirHerzog
My plan was to use a ton of stratagems with Elimination Volley and just bomb them back to the... well, no place is worse than the 41st millenium.
I don't like the Kataphron plan personally. I think it has serious weaknesses to Tau and Eldar, and I expect to have to face them at some point.
Sorry for the list spam, but I need to decide by tonight for a tourney on Saturday. xD
5 Robots, 4 Destroyers, more Skitarii:
Spoiler:
Mars Spearhead Detachment - 1073 Cybernetica Cohort (-1 CP)
HQ - 190 1x Belisarius Cawl, Warlord
Heavy Support - 883 5x Kastelan Robot - 15x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
2019/07/25 21:26:14
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
yeah i saw those new armigers and kinda flipped. Theyre cheaper than the current 2 and imo better all around. Hate that theyre FW. I refuse to buy FW until they fix this stupid 20% price hyke in USA for "local depot" crap. FW is already immensely expensive, i dont need an additional 20% slapped on. Rather have the 3week shipping... (soooo glad i bought my GargSquig before that happened)
This message was edited 1 time. Last update was at 2019/07/25 21:49:47
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/07/25 23:05:55
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
No comments on the FW knight adjustments then? I came here expecting an uproar lol.
Styrix and magaera no longer have their 4++ at range or their self repair. Volkite cheirovile, rad cleanser and hekaton siege claw were all changed, some for the better.
Tldr same points but volkite no longer triggers additional hits, it works the same as the dominus volkite. Rad cleanser now always wounds on a 2+ against non vehicles and non titanic. And hekaton siege claw now does extra 2 dmg to vehicles and titanics...which is amusing if you take headsmans mark as it now does 10dmg to other knights and vehicles )
Empyreal preysight now works on evrything not just non vehicles. It’s a mixed bag but i guess with rotate ion shields we still maintain a 4++, just means we need to use it at range as well now.
2019/07/25 23:52:29
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Styrix got more killy. I like the new gun profiles. Mortal wounds are better than additional hits generally.
Krast Titanic Feet and +1S from Canticles is still stronger than a Siege Claw against Knights.
Krast Reaper is still king against T7 enemies.
Magaera is still 380 points base? FW are such savage trolls.
I probably would still run a Krast Crusader in this current meta though. Losing the ability to easily attain 3++ and having less Knights to fight makes Styrix less appealing.
Also, RIP Prophyrion. That is HARSH.
This message was edited 2 times. Last update was at 2019/07/25 23:59:37
2019/07/26 06:27:36
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Yeah. Again, not surprised by the 2x Crawler, 3x Grator combo. They're just magic numbers for those units. More suprised by how there are only 3x instead of 4x Robots. Also, that servo-skull. I guess he really wanted that second Drill?
Anyhow, I guess everyone thinks the Elimination Volley is not that great? Going to follow the herd on this one. Stick more tanks in.
Spoiler:
Mars Spearhead Detachment - 1187 Cybernetica Cohort (-1 CP)
HQ - 190 1x Belisarius Cawl, Warlord
Heavy Support - 997 4x Kastelan Robot - 12x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
Automatically Appended Next Post: Also, here's a WIP of my paint scheme:
I got the stippled sky blue up top, with silver, brass, and steel bits. Below, I have a WW2 boat thing going. Going to wash tomorrow. Have three done in time for Saturday.
This message was edited 4 times. Last update was at 2019/07/26 09:07:32
2019/07/26 13:02:51
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Styrix got more killy. I like the new gun profiles. Mortal wounds are better than additional hits generally.
Krast Titanic Feet and +1S from Canticles is still stronger than a Siege Claw against Knights.
Krast Reaper is still king against T7 enemies.
Magaera is still 380 points base? FW are such savage trolls.
I probably would still run a Krast Crusader in this current meta though. Losing the ability to easily attain 3++ and having less Knights to fight makes Styrix less appealing.
Also, RIP Prophyrion. That is HARSH.
Reaper still king if the claw is dealing flat 10 dmg?
I'm highly tempted with a pair of lightning lock Moiraxes to go with my styrix, trading the range of the helverins for more shots. The Moirazes are definitely better than Armigers by a long way, i mean their claw and rad cleanser is FREE!? you could go double claw with twin rad cleanser on a moirax for 145. a 2d6 3dmg poison flamer at 9" then pile in, not quite as effective as a knight but a helluva distraction with those flamers for a lot less points than a styrix or magaera.
2019/07/26 13:38:33
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I’m heading to a tourney in September and want to paint n practice my list through August. I’m planning a variation on the recently successful charge + shoot hybrid-ey lists. I am limited to one Forge World ao it can’t be fully optimized, but am trying to do the best list I can within that restriction. List below:
Idea is that Manipulus charges up the board with the dragoons, the fulgurites stuffed in a drill, and the corpuscarii stuffed in the new transport. So all 4 units get stygies moved before turn 1.
1. Any suggestions as to further optimizing it? Stuff that isn’t working and should be dumped, stuff that needs more investment to work, etc? I’m limited somewhat by budget (can’t afford any decent amount of balistarii, for instance) but will try to take suggestions on board.
2. Any gameplan advice? I haven’t run a hybrid list like this really, so would like some piloting advice is anyone has, so I can get the most out of the practice games I have. What do I do with the four melee chargers if the opponent goes first, for instance?