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2019/08/28 08:43:54
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
okay, got a little test game today and tried to put everything i love into the list. C&C welcome, Dont got the time to explain everything thoroughly but I think most of you guys will understand.
That's a really cool list. Might want to put your Dominus in the Servitor Maniple though. Because, you know, it doesn't work in that configuration.
Anyhow, I think you need a larger Breacher squads to make Servitor Maniple more efficient. Maybe 2x5 Breachers? Hell, a 9x blob would also work. Also might want to squeeze some Vanguard in. Maybe drop the sniper rifles and take an Assassin instead?
How are your Canticles though? You find yourself using Divine Chorus often?
This message was edited 1 time. Last update was at 2019/08/28 09:14:59
2019/08/28 09:36:22
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Suzuteo wrote: That's a really cool list. Might want to put your Dominus in the Servitor Maniple though. Because, you know, it doesn't work in that configuration.
Anyhow, I think you need a larger Breacher squads to make Servitor Maniple more efficient. Maybe 2x5 Breachers? Hell, a 9x blob would also work. Also might want to squeeze some Vanguard in. Maybe drop the sniper rifles and take an Assassin instead?
How are your Canticles though? You find yourself using Divine Chorus often?
Cheers mate.
Why wouldnt it work? I mean I know I can't give the breachers the +1 to hit strat but other than that its legal isnt it? But I can switch him with the TPE, should work out fine. Yet, with these small uits the +1 is not used very often.
Servitor Maniple is efficient as soon as you play it since your opponent needs to kill off all the breachers of a unit. Usually, they have to dedicate way more fire power than they like too. The smaller units are 1) because of points 2) because 3 troop choices 3) because I have enough cp to buff several units at ones 4) Daedalus gives +1 to one target and I barely shoot multiple targets with my breachers. 5) I usually take 3x5 Breacher but this is a good way in between 9 and 15 I think.
Will see how it works but in my experience the big breacher blob most of the time costs way more CP because I always want the + to saves and I usually have to use 2CP so morale isnt an issue.
Assassins: Tried a lot of Assassins with AdMech but I dont see the point anymore since we got what we want from our own codex. despite a calidus i have all the tools of each assassins on the board. Especially since my vindicare always sucks and i cannot afford that dude to miss each round against orks or the upcoming tide of Space Marines
I got 3 units of vanguard in my mixed detachment for hoplits support
About divine Chorus: I always use it (pity that its a one use only!:( ). Gloria Mechanicus as well. Canticles are key for AdMech, especially when playing this kind of a list where a lot of units benefit from several canticles.
thats why i need all of the buff characters, prime hermeticon and the mask^^
This message was edited 1 time. Last update was at 2019/08/28 09:37:54
2019/08/28 09:51:02
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Dominus needs to be in the Servitor Maniple to get access to the keyword. It's a zero cost improvement, so you have no reason not to do it. I mean, you never know when you will get desperate enough to need that stratagem.
I suppose it depends on how you will be using the Breachers. I envision them as a big defensive blob.
Ah. I was hoping the Vanguard would be Stygies too though. But oh well.
This actually reminds me of another list I tinkered with:
Spoiler:
Stygies VIII Battlion Detachment - 1175 Servitor Maniple (-1 CP)
HQ - 120 1x Tech-Priest Dominus - Volkite Blaster, Macrostubber, Warlord: Prime Hermeticon
1x Tech-Priest Enginseer, Field Commander (-1 CP): Master of Bio-splicing
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
For the anvil, you've got a castle of 9x Breachers protecting 3x Grators and 2x Crawlers. They will fry just about anything.
For the hammer, you burn 3 CP right off the bat to infiltrate Dragoons and 2x Transports. Advance the Manipulus and third transport behind them. The third transport carries Skitarii. Drop off a unit of Vanguard behind a Dunerider with Hoplites embarked, then move the remaining forces toward another objective.
Anyhow, your approach is definitely strong as well. More CP, and the Corpuscarii help in that T4 horde weakness that the list has. Hm...
This message was edited 2 times. Last update was at 2019/08/28 10:13:06
2019/08/28 10:17:45
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
For the anvil, you've got a castle of 9x Breachers protecting 3x Grators and 2x Crawlers. They will fry just about anything.
For the hammer, you burn 3 CP right off the bat to infiltrate Dragoons and 2x Transports. Advance the Manipulus and third transport behind them. The third transport carries Skitarii. Drop off a unit of Vanguard behind a Dunerider with Hoplites embarked, then move the remaining forces toward another objective.
Anyhow, your approach is definitely strong as well. More CP, and the Corpuscarii help in that T4 horde weakness that the list has. Hm...
Great list especially since I am always keen on giving Dragoons a go But atm I really prefer to give the Arquebusses a go in pretty much every match up. I love how the opponent needs to shift characters in unoptimal ways.
2019/08/28 14:13:29
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Yep, thats me! And thanks for the link, I've updated the entry accordingly.. he will be available once we push the next release You don't happen to have seen a x-101 sheet too?
Suzuteo wrote: Ugh. I keep seeing it ruled both ways. It's maddening. EVERYONE SPAM FAQ. If we're lucky, they will take the opportunity to just revise his base cost.
I've been playing it at my store as 85 pts and most people there agree that its how he should be costed. In our eyes, if hes 90 pts including the magnarail, then his cost is (85 + 5)
2019/08/28 14:49:58
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I’m taking a knight list to a 2k tournament soon, backed up by the Rusty 17. I’m looking for advice on which forgeworld my little metal guys should be from.
The list is:
House Tanaris super-heavy detachment
Crusader with Thermal and ironstorm pod (warlord, probably ion bulwark and the Tanaris relic melta)
Warden with fist, ironstorm pod and melta because I randomly had spare points
Castigator
Krast super-heavy auxiliary
Crusader with RFBC and Icarus autocannons (likely to get the Krast relic and maybe their reroll 1s trait too)
Admech Battalion
2 Tech Priests
3x5 Rangers
I think there are three contenders for my forgeworld, as follows:
- Stygies 8 for pre-battle sneaking around (better screening) and marginally-improved durability
- Graia for a durability and deny the witch
- Mixed Lucius and Graia so I can deep strike things if I want and also deny the witch.
The idea of the Lucius units is that the best way to keep my rangers alive is to keep them off the board. I could then drop them in later on. Probably take the priests as Graia so they can run along behind the knights, repair them, and deny any witches who may come along.
I guess I could go all-Lucius but their trait isn’t amazing anyway. The relic to teleport a tech priest could actually be useful in an objective game.
Otherwise my plan mainly involves shooting avenger gatling cannons at things and then stamping on them until they are dead.
So what forgeworld should I go for? Thanks!
2019/08/28 15:11:18
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Mandragola wrote: I’m taking a knight list to a 2k tournament soon, backed up by the Rusty 17. I’m looking for advice on which forgeworld my little metal guys should be from.
The list is:
House Tanaris super-heavy detachment
Crusader with Thermal and ironstorm pod (warlord, probably ion bulwark and the Tanaris relic melta)
Warden with fist, ironstorm pod and melta because I randomly had spare points
Castigator
Krast super-heavy auxiliary
Crusader with RFBC and Icarus autocannons (likely to get the Krast relic and maybe their reroll 1s trait too)
Admech Battalion
2 Tech Priests
3x5 Rangers
I think there are three contenders for my forgeworld, as follows:
- Stygies 8 for pre-battle sneaking around (better screening) and marginally-improved durability
- Graia for a durability and deny the witch
- Mixed Lucius and Graia so I can deep strike things if I want and also deny the witch.
The idea of the Lucius units is that the best way to keep my rangers alive is to keep them off the board. I could then drop them in later on. Probably take the priests as Graia so they can run along behind the knights, repair them, and deny any witches who may come along.
I guess I could go all-Lucius but their trait isn’t amazing anyway. The relic to teleport a tech priest could actually be useful in an objective game.
Otherwise my plan mainly involves shooting avenger gatling cannons at things and then stamping on them until they are dead.
So what forgeworld should I go for? Thanks!
i'd go full-on graia since the main point of the rusty 17 is to get access to more CP. Using them pre-game to infiltrate/deepstrike isnt worth it. Theres also the fact that psychic is a big weakness of knights so having a deny option is super good.
2019/08/28 15:57:16
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Suzuteo wrote: @Mandragola
You pretty much named the two major ones for mixed detachments. Lucius and Graia have great utility.
If you are running just Rusty 17, go with pure Graia for the Abhor and the death resist.
If you are bringing 3x Crawlers or something though, you can take Agripinaa to snipe vehicles like Caladius tanks and Eldar aircraft.
Oh that’s interesting. I don’t think I’ll be doing that to be honest, but what’s the Agripinaa ability that lets you shoot planes down?
And what kind of mix do you think for the Lucius/Graia stuff? I could see just getting one Graia tech priest and making the rest Lucius, with the option of keeping all the rangers off board and using the Lucius teleporting relic for some late-game schenanigans.
Graia seems a good option if I’m not buying equipment for my guys. If I am teleporting about then it starts to make more sense to have things like plasma calivers, or at least the odd arc rifle. On the other hand, Stygies guys with sniper rifles clearly make sense.
I play Legio Astorum in AT, so I could do my little Lucius guys in their colour scheme. They’d probably look quite cool with flames on the coats.
So far I’m just building the little guys and doing the metal bits, but I need to submit my list this weekend. Need to make a decision soon, unfortunately. Hmm.
2019/08/28 16:35:01
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
It's the relic. Pick a vehicle and reroll wound rolls of 1 against it. So if you bring Dominus, Daedalosus, you can pick one flyer and have +1 to hit, RR1 to hit, RR1 to wound.
Oh, and if it's a Chaos vehicle, you reroll failed wound rolls against it.
This message was edited 2 times. Last update was at 2019/08/28 16:35:47
2019/08/28 16:43:47
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Aha. I was looking for something that got around hit modifiers. That eye thing looks awesome against chaos knights, though possibly less so for planes. The issue there is hitting the damn things!
To be honest I'm not planning a big Admech army at this point. If I was I think I'd probably go for Mars and paint them in my House Tanaris colours. That remains a non-awful option, as I'd have more chance of getting the right option for Knight of the Cog, but overall I think teleportation is likely to be more useful.
On the CP issue, I certainly won't always teleport my Lucius guys around. I can see it being a really useful option though, to avoid enemies getting first strike against me. But a lot of the rest of the time I'll want my little guys on the board.
I'll have a good look at the scenarios before making a decision. Thanks for the help.
2019/08/28 17:09:14
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
So after going over the math of how I use the Dominus, I've decided to simply change him out for Daedalosus. I find that the reroll bubble has more influence on my army's movement than makes sense for the benefits, so I'm looking forward to adding even more mobility to an already mobile army.
Here is the list I'll be testing:
Heavy Support Dunecrawler /w Icarus Array, Heavy Stubber, Broad-spectrum Data-tether [112]
Dunecrawler /w Icarus Array, Heavy Stubber, Broad-spectrum Data-tether [112]
Heavy Support Disintegrator /w Belleros Cannon [Graia] [111]
Disintegrator /w Belleros Cannon [Graia] [111]
Imperial Knights Super-heavy Aux (Krast, -2CP) [468] -1CP Exalted Court, -1CP Heirlooms of the Household Knight Crusader /w Thermal Cannon, Ironstorm [468]
Total 2000 points, 11CP to start.
If the match calls for an alpha strike then I'll pre-game move the Dragoons and the Boats (full of Hoplites), and teleport the Enginseer with Mask. I can take the Graia WLT to increase the value of the Vanguards in some matchups. After listening to an interview with Bethany Taylor, I'm going to stick with the Krast Crusader until I'm sure I've learned everything there is to know about it. The only thing that's irritating me is having the Grators in a mixed detachment.
This message was edited 2 times. Last update was at 2019/08/29 23:08:05
2019/08/30 08:45:05
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
LOL. We've come full circle to the Index and early Codex days. Canticles for rerolls, Stygies vehicle spam. Supported by a Knight. Brilliant.
Anyhow, I never found the Dominus to be too big of a problem, but being able to move your army across the board is also nice.
A Krast Crusader definitely adds consistency to a list. It can fight and shoot independently, and is a fast and tough DC. Anyhow, I know Taylor likes the TC+AGC setup, but I always favored the RFBC with a Krast setup.
Also, with Daedalosus, I realize that we can do this now:
Id rather play a stygies brigade with snipers and some dragoons sans 1 balistarii but I love that it could work out I think hoplits need the stygies transport if a first turn push is needed. Plus you know: tougher^^
This message was edited 1 time. Last update was at 2019/08/30 09:58:22
2019/08/30 15:24:56
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Knights are cool again, it seems? I love their versatility and consistency, but I always feel like my opponent's objectives are easily picked: GB, BGH, KS.
On another note, what is your experience regarding certain conversions in tournaments? Just trying to figure out how much is allowed, although it might differ from tournament to tournament. I had no problems with my local GW store tournaments thus far.
For example:
1. Only my skitarii Alphas have backpacks.
2. Have some Chaoscultists with canguard/ranger weaponry and heads.
3. Ruststalkers are Kroots on 40mm with appropriate weapons and necron masks as heads.
4. My Hqs are entirely different models... Manipulus being a tentacleridden Plague doctor with a weird flamer like eldar weapon and necronstuff with a cog symbol on top, enginseers are Chaos cultist captain, eldar farseer and datasmith with necron axes.
This message was edited 1 time. Last update was at 2019/08/30 19:46:52
2025/02/04 21:23:21
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I have never had problems with conversions in tourneys. I always send pictures in advance, and the response is usually along the lines of "cool models."
I think generally speaking, as long as you aren't screwing with base sizes or vehicle silhouettes too much, it's fine. Conversions are a very well-accepted part of this game. So the only thing TOs are looking out for is MFA.
However, if you are playing in a GW store, you also better have 50% GW product on any conversion.
This message was edited 1 time. Last update was at 2019/08/30 21:23:48
2019/08/31 19:51:45
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Keep in mind that NOVA was pre-Daedalosus too. I still think Lewis Stolburg has the strongest meta list right now. My current thinking is also along the lines of Skitarii spam. Lots of mobility and high wound output models, especially the magic combination of S6 and S8 weapons. Looking at these results, I think going all-in on vehicle spam is the way to go. You can only score BGH 4 times.
That 3x Grator, 3x Crawler, 6x Rider list is funny though. And Daedalosus means all of that Stygies Plasma is going to be safe!
This message was edited 1 time. Last update was at 2019/09/02 08:54:20
2019/09/02 12:03:35
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Yeah, there were a ton of admech rocking it at nova. Lots of 10+ vehicles running around with 6 of them being onagers and skorpius. I think with the caladius hit post nova and the space marine ramp up admech is only going to get stronger. Only downfall will be the imperial fists for negating our cover.
Right now on non nova terrain the future is mech. Go forth and purchase transports. I expect the average of 6 transports.
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
2019/09/02 13:51:15
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I am currently thinking 3 Grators, 3 Crawlers, 3 Duneriders, and 2 Drills. Lol. That or 3 Grators, 2 Crawlers, 2 Duneriders, 4 Striders, 4 Dragoons. Wary of giving up both GB and BGH, though I guess the former list us just BGH and MFD.
This message was edited 2 times. Last update was at 2019/09/02 14:19:38
2019/09/02 14:52:49
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Ideasweasel wrote: @Suzuteo. All aboard team transport! What would you take with the 8-900 points you have left (the first list)
Srsly, try corpuscarii, especially with deadalouses incoming. I tried it, an man its good.
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
2019/09/03 00:26:36
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Ryza Drill w/ 10 Vanguard, 3 Calivers
Ryza Drill w/ 10 Vanguard, 3 Calivers (or maybe double Stygies Drills with 2x5 Vanguard for 8 more Calivers?)
10 Mars Infiltrators
Drop them in, Daedalosus picks the target, Wrath on Infiltrators, Plasma Specialists on one Vanguard unit, Canticles for rerolls, melt something. (Remember that the Drills also have meltas.)
EDIT: Just realized that Daedalosus cannot embark on any transport. But the plan still works overall.
Debating if I want Dominus or not. Thing is, since I am running Hoplites and Stygies, picking the RR1 to hit is pretty natural. But Lewis primarily ran Mars, meaning his vehicles could get Shroudpsalm as the second Canticle. But I am wary of pumping too many points into this deep striking team. When I talked to Lewis, he said even his Infiltrators were feeling like an overinvestment at times. In games where there is no obvious target, the Infiltrators end up being more than double costed Skitarii. Lucius Corpuscarii are a similar problem. I would probably just bring more plasma instead. If I wanted to get cute with stacking bonuses though, I could also bring double Agripinaa Drill with Eye. But that's probably too much.
Automatically Appended Next Post: Just spitballing here, but what about this?
Heavy Support - 222 1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array
Stygies VIII Spearhead Detachment - 363
HQ - 30 1x Tech-Priest Enginseer
Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Mixed Battalion Detachment - 402
HQ - 80 1x Lucius Tech-Priest Enginseer
1x Daedalosus
Something I like about this list is how I can put the Vanguard or Hoplites into the Drills or Duneriders depending on the situation. Vanguard want to be in the Drills when I need to deep strike a ton of plasma somewhere. Hoplites in the Drills against things like Knights. Just wall up and countercharge.
Had to cut very deep to fit everything in though. I would like Data-tethers on the Hoplites for fighting minus to hit targets, a Cognis Heavy Stubber on that second Crawler, and for those extra squads of Rangers to be Vanguard instead, just in case I need to advance and shoot.
@Suzuteo: Glad to see you're on team-Hoplite; they continue to impress me in almost every game. My experience with Infiltrators, however, have left me feeling very ambivalent about them; they're not bad, but I never seem to find a great way to play them.
For posterity, here are the lists that placed in the top 10 at NOVA:
Oh yeah. I was always deterred from using them because I lacked Duneriders and Hoplites. But now, I will have 3 and 20 of them, respectively.
Lewis lost to Mark, but his critiques are that the Neutron Crawlers are bad and that the list is way too dependent on the first turn going right. You pretty much just shove everything into their face and hope for the best.
This message was edited 1 time. Last update was at 2019/09/03 07:19:49