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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Armigers count for that in ITC?
Thats kinda hilarious actually. That would explain why i never hear anyone talk about this knight, good or bad.

This message was edited 1 time. Last update was at 2019/09/11 14:12:55


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Aspirant Tech-Adept






The lightning lock guns look kind of fun. I don’t think it would be competitive but I’d love to run a preceptor and a ton of those LL armigers spewing out S6 Tesla shots like nobody’s business
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Those armigers are all around better. The only thing they dont hurt reliably is T8 stuff, which armigers shouldnt be targeting anyway if they can help it.
Part of me wants to get a pair, part of me doesnt because i already have 4 warglaives and 2 helverines lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Aspirant Tech-Adept






6 armigers whoa! Did you Magnetise the arms? I’m tempted to do conversion arms so I can swap them about
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Sadly no, i wasnt really intending to get warglaives at all but 4 of them were included in a 100USD trade for 30 rangers, 4 warglaives, and 2 doms.
Bought the helverines later but havnt assembled them yet.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in cn
Regular Dakkanaut



Shanghai, China

Had a ton of fun at the East China Open and went 3L-2W, which is about what I was aiming for. One win a day!

Competition was tough and I faced two lists with 3+ knights, which gatekeeper’d the hell out of me. Wasn’t mobile enough with enough of my army to contest objectives reliably against them, and didn’t have nearly enough firepower to deal otherwise. Killed two knights in each game (plus a war dog in one) but was then tabled each time. Not helped that I didn’t really know or check the loadouts in the imperial game and so killed my own dragoons charging a monstrous 3dmg flamer. That left me scoring barely anything in 2/5 games, so i came dead last out of the two-win crowd.

Overall I think the list performed well in the other three games. My loss to DG was very close and completely my fault for messing up the deepstrike and melee following that (also forgot to move everything on one side of the board one turn... which I needed to grab the bonus objective). The custodes player was trying a magic box irritant list and I managed to squeeze out a win against that, and the final CSM game was a newish player who I tabled without too much trouble.

I definitely felt the lack of anti-T8. The 6 plasmaphrons weren’t really enough by any measure even with safe overcharging, and I definitely want to work some las chickens into the list to help out... I may remove the new transport and fist priests, who consistently underperformed (AP0 is rough!), but I’m also thinking maybe that was just due to 5 games where the worst save was a 3+, and I’d miss them against proper hordey lists. I’m gonna have a sit down next weekend and look through my list rating the performance of each part and thinking what I should cut.

But as a first GT experience it was fun! Lots of the regulars I knew from living in Beijing made the trip to Shanghai and got to clash with my new crowd, and got to meet folks from as far away as HK.

List below for reference.
Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [46 PL, 553pts, 6CP] ++

+ No Force Org Slot [6CP] +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

Specialist Detachment: Servitor Maniple [-1CP]

Stratagem: Field Commander [-1CP]

+ HQ [10 PL, 122pts] +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta [4pts], Volkite Blaster [8pts], Warlord Trait (CA): Master of Biosplicing

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops [32 PL, 411pts] +

Kataphron Destroyers [20 PL, 294pts]
. Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Skitarii Rangers [4 PL, 39pts]
. Ranger Alpha [7pts]: Galvanic Rifle
. 3x Skitarii Ranger [21pts]
. Skitarii Ranger (Arc Rifle) [11pts]: Arc Rifle [4pts]

Skitarii Rangers [4 PL, 39pts]
. Ranger Alpha [7pts]: Galvanic Rifle
. 3x Skitarii Ranger [21pts]
. Skitarii Ranger (Arc Rifle) [11pts]: Arc Rifle [4pts]

Skitarii Rangers [4 PL, 39pts]
. Ranger Alpha [7pts]: Galvanic Rifle
. 3x Skitarii Ranger [21pts]
. Skitarii Ranger (Arc Rifle) [11pts]: Arc Rifle [4pts]

+ Elites [4 PL, 20pts] +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm) [20pts]

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [38 PL, 572pts, 5CP] ++

+ No Force Org Slot [5CP] +

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

+ HQ [8 PL, 120pts] +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Relic: Anzion's Pseudogenetor, Transonic cannon, Warlord, Warlord Trait (Codex 6): Prime Hermeticon

+ Troops [12 PL, 120pts] +

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard [32pts]
. Vanguard Alpha [8pts]: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard [32pts]
. Vanguard Alpha [8pts]: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard [32pts]
. Vanguard Alpha [8pts]: Radium Carbine

+ Elites [18 PL, 332pts] +

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest [140pts]

Fulgurite Electro-Priests [12 PL, 192pts]: 12x Fulgurite Electro-Priest [192pts]

++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) [47 PL, 875pts, 1CP] ++

+ No Force Org Slot [1CP] +

Detachment CP [1CP]

Forge World Choice
. Forge World: Stygies VIII

+ HQ [3 PL, 30pts] +

Tech-Priest Enginseer [3 PL, 30pts]

+ Fast Attack [12 PL, 272pts] +

Sydonian Dragoons [12 PL, 272pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser Lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser Lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser Lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser Lance [9pts]

+ Heavy Support [20 PL, 342pts] +

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber [2pts], Icarus Array [40pts]

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber [2pts]
. Neutron Laser and Cognis Heavy Stubber [47pts]: Cognis Heavy Stubber [2pts], Neutron Laser [45pts]

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]

+ Dedicated Transport [12 PL, 231pts] +

Skorpius Dunerider [4 PL, 73pts]: 2x Cognis Heavy Stubber [4pts], Twin Cognis Heavy Stubber [4pts]

Terrax-Pattern Termite Assault Drill [8 PL, 158pts]
. Heavy Flamers [28pts]: 2x Heavy flamer [28pts]

++ Total: [131 PL, 12CP, 2,000pts] ++
   
Made in de
Implacable Skitarii




Germany

Since the Daedalosus release i am so horny to play Admech again XD =P

Going to a tournament in 2 weeks with following list:

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [81 PL, 7CP, 1,249pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Daedalosus [3 PL, 50pts]

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Raiment of the Technomartyr, Volkite Blaster, Warlord, Warlord Trait (Codex 1): Monitor Malevolus

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Kataphron Destroyers [20 PL, 294pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Rangers [7 PL, 49pts]
. Ranger Alpha: Galvanic Rifle
. 6x Skitarii Ranger

Skitarii Rangers [7 PL, 42pts]
. Ranger Alpha: Galvanic Rifle
. 5x Skitarii Ranger

+ Elites +

Fulgurite Electro-Priests [16 PL, 320pts]: 20x Fulgurite Electro-Priest

+ Fast Attack +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 110pts]: Broad Spectrum Data-tether, Icarus Array

++ Total: [81 PL, 7CP, 1,249pts] ++


Restrictions are: no unit more than 1x, expected troops and dedicated transports

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in cn
Regular Dakkanaut



Shanghai, China

How are your fulgurites crossing the board to reach their target? They’re quite fragile before they kill something for that invuln upgrade and they aren’t the fastest by themselves. I’d probably say cut 8 of them and bring a drill to put the remaining 12 into.
   
Made in jp
Quick-fingered Warlord Moderatus






@Pomguo
Hm... your list should have been okay. Was the terrain sparse or something?

One key trick you should always remember in that matchup: You can infiltrate units into choke points to tarpit Knights. This is because they cannot move over even Skitarii unless they are falling back. This means you can get to turn two without getting charged. You can also keep vehicles out of LOS or range.

Meanwhile, it is key to concentrate your army on killing one Knight at a time and to use deep strike and movement to get to the objectives.

Another neat trick is to use your transports to absorb OW and to pin them (either against another vehicle or a building); they can stomp, but they were going to do that anyway. At least this way, you deny them a shooting phase (and a Knight that misses a shooting phase hurts a lot), and your opponent may have to use other Knights to rescue his pinned Knight.

Finally, abuse ruins. Place objectives on top of them. Hide your units inside of them. Knight players hate that, but serves them right for bringing so many super heavies.

@Hesselhof
Your Fulgurites can use a transport. Maybe swap out the Crawler for one? You can also use more Destroyers.

This message was edited 2 times. Last update was at 2019/09/16 14:18:23


 
   
Made in de
Implacable Skitarii




Germany

thx for reply. Right now i dont own an admech transporter :(

in the test games it worked, i guess good, to use the terrain

Or cut all of them? but what to bring? i can include 3 more destroyer, i dont own laser chickens too

These are the complete rules for this tourney:

Spoiler:
Maximum 1250 points
- Army must be battle forged.
- No understrength-units.
- Only one (1) detachment and only one (1) faction, e.g. Craftworlds, Astra Militarum, Space Marines. (Ynnari get a fraction in addition to the characters)
- No unit more than once from HQ, Elite, Fast Attack, Heavy Support and Flyer
- No Lord of War
- A maximum of three times the same troops selection
- A maximum of two times the same transport selection. If there is only one selection available, this selection is permissible three times.
- Units with more than one model per unit and one or more of the keywords VEHICLE, MONSTER or BATTLESUIT can be used provided:
Models that have a base cost (no weapons and/or equipment) of 61 or less per model can be used in units composed of 1 to 3 models.
Models that have a base cost of 62 or more per model can only be used in units with the minimum number of models.
- Maximum 90 models per list▪
- No Forgeworld model with more than 350 points including weapons and equipment.

This message was edited 4 times. Last update was at 2019/09/16 15:00:31


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in jp
Quick-fingered Warlord Moderatus






I would drop the Crawler and 5 Fulgurites for 3x Destroyer then. I recommend also just making everything Ryza, unless you can fit a second detachment in. (At this low point count, everybody is going to be trying to kill your Kataphrons on turn one anyway.)
   
Made in gb
Stalwart Tribune





Spoiler:
Hesselhof wrote:
thx for reply. Right now i dont own an admech transporter :(

in the test games it worked, i guess good, to use the terrain

Or cut all of them? but what to bring? i can include 3 more destroyer, i dont own laser chickens too

These are the complete rules for this tourney:

Maximum 1250 points
- Army must be battle forged.
- No understrength-units.
- Only one (1) detachment and only one (1) faction, e.g. Craftworlds, Astra Militarum, Space Marines. (Ynnari get a fraction in addition to the characters)
- No unit more than once from HQ, Elite, Fast Attack, Heavy Support and Flyer
- No Lord of War
- A maximum of three times the same troops selection
- A maximum of two times the same transport selection. If there is only one selection available, this selection is permissible three times.
- Units with more than one model per unit and one or more of the keywords VEHICLE, MONSTER or BATTLESUIT can be used provided:
Models that have a base cost (no weapons and/or equipment) of 61 or less per model can be used in units composed of 1 to 3 models.
Models that have a base cost of 62 or more per model can only be used in units with the minimum number of models.
- Maximum 90 models per list▪
- No Forgeworld model with more than 350 points including weapons and equipment.



What about somthing like this:
Spoiler:


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [81 PL, -2CP, 1,246pts] ++

+ No Force Org Slot +

Forge World Choice

Operative Requisition Sanctioned [-2CP, 85pts]

+ HQ +

Daedalosus [3 PL, 50pts]

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Volkite Blaster

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance

+ Troops +

Kataphron Breachers [16 PL, 150pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Destroyers [30 PL, 432pts]
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

+ Fast Attack +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 110pts]: Broad Spectrum Data-tether, Icarus Array

++ Total: [81 PL, -2CP, 1,246pts] ++

Created with BattleScribe (https://battlescribe.net)

adds more firepower and defense in the forms of the Breachers, more destroyers (probably worth it for the Servitor Maniple though at this point - and possibly even enhanced bionics since everyone will be shooting the destoryers.), and also Operative Sanctioned for Anti-whatever characters/psykers/etc. use the breachers as a the anvil, and hit back with the dragoons if needed.

EDIT: if you take the servitor maniple as well you end up with 5CP to spend during the game (i forgot to include the detachment/BF CP when putting on Battlescribe) 4 if enhanced bionics on the destroyers, and that then gives you 2 turns of +1 to hit and (if Ryza) +1 to wound and damage, unless your assassin gets lucky - don't forget if they kill a character then you can spend 1CP to get 2 back (3 if warlord). also consider the monitor malevolus trait for CP regeneration? if you are not ryza it gives a bit more CP to spend e.g. 5++ save on the breachers? or conqurer doctrina imperative on the dragoons.

This message was edited 1 time. Last update was at 2019/09/16 17:59:05


Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Regular Dakkanaut



Shanghai, China

@Suzuteo
Terrain on the tables I played knights on was fine, just not enough was tall enough to block a knight’s LoS. I did concentrate on killing one knight at a time but yeah probably should have done some kind of shenanigans like charging vehicles into them (or at least into the one without a high strength 3dmg flamer), because the retaliatory firepower was able to wipe way more than I was killing each turn, and remove all infantry from anywhere near objectives.
Although I feel like charging vehicles means they get to kill me in my own turn and then they’re free to shoot next turn anyway? Admech vehicles are so fragile.
   
Made in de
Implacable Skitarii




Germany

 The Forgemaster wrote:
Spoiler:
Hesselhof wrote:
thx for reply. Right now i dont own an admech transporter :(

in the test games it worked, i guess good, to use the terrain

Or cut all of them? but what to bring? i can include 3 more destroyer, i dont own laser chickens too

These are the complete rules for this tourney:

Maximum 1250 points
- Army must be battle forged.
- No understrength-units.
- Only one (1) detachment and only one (1) faction, e.g. Craftworlds, Astra Militarum, Space Marines. (Ynnari get a fraction in addition to the characters)
- No unit more than once from HQ, Elite, Fast Attack, Heavy Support and Flyer
- No Lord of War
- A maximum of three times the same troops selection
- A maximum of two times the same transport selection. If there is only one selection available, this selection is permissible three times.
- Units with more than one model per unit and one or more of the keywords VEHICLE, MONSTER or BATTLESUIT can be used provided:
Models that have a base cost (no weapons and/or equipment) of 61 or less per model can be used in units composed of 1 to 3 models.
Models that have a base cost of 62 or more per model can only be used in units with the minimum number of models.
- Maximum 90 models per list▪
- No Forgeworld model with more than 350 points including weapons and equipment.



What about somthing like this:
Spoiler:


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [81 PL, -2CP, 1,246pts] ++

+ No Force Org Slot +

Forge World Choice

Operative Requisition Sanctioned [-2CP, 85pts]

+ HQ +

Daedalosus [3 PL, 50pts]

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Volkite Blaster

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance

+ Troops +

Kataphron Breachers [16 PL, 150pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Destroyers [30 PL, 432pts]
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

+ Fast Attack +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 110pts]: Broad Spectrum Data-tether, Icarus Array

++ Total: [81 PL, -2CP, 1,246pts] ++

Created with BattleScribe (https://battlescribe.net)

adds more firepower and defense in the forms of the Breachers, more destroyers (probably worth it for the Servitor Maniple though at this point - and possibly even enhanced bionics since everyone will be shooting the destoryers.), and also Operative Sanctioned for Anti-whatever characters/psykers/etc. use the breachers as a the anvil, and hit back with the dragoons if needed.

EDIT: if you take the servitor maniple as well you end up with 5CP to spend during the game (i forgot to include the detachment/BF CP when putting on Battlescribe) 4 if enhanced bionics on the destroyers, and that then gives you 2 turns of +1 to hit and (if Ryza) +1 to wound and damage, unless your assassin gets lucky - don't forget if they kill a character then you can spend 1CP to get 2 back (3 if warlord). also consider the monitor malevolus trait for CP regeneration? if you are not ryza it gives a bit more CP to spend e.g. 5++ save on the breachers? or conqurer doctrina imperative on the dragoons.


Nice one! But i dont own Breachers =/

That would be my next question: do you guys have some buy advice for me - Breachers, the new tank, Laser Chickens? the new tank i would buy 3 and build it with the 3d3 mortar^^. But what first? Guess my wife is killing me XDDD

This message was edited 1 time. Last update was at 2019/09/17 05:50:46


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gb
Stalwart Tribune





Hesselhof wrote:


Nice one! But i dont own Breachers =/

That would be my next question: do you guys have some buy advice for me - Breachers, the new tank, Laser Chickens? the new tank i would buy 3 and build it with the 3d3 mortar^^. But what first? Guess my wife is killing me XDDD


1. Skorpius
2. 2x Breachers squads (so 6 models total)
3. Skorpius
4. 2x Laser Chickens
5. Skorpius
6. 2x Laser Chickens

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in ru
Fresh-Faced New User




Yestarday i assembled my first Skorpius Disintegrator. I have second box, but dunno what to asseble from it: Disintegrator or Dunerided. How Dunerider plays now? I think about Dunerider with 10 fulgrites or 2x5 vanguards with 2 plasma callivers.
   
Made in de
Implacable Skitarii




Germany

This is a good question for me too, i have 0 experience with both^^

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gb
Fully-charged Electropriest






Disintegrators and Duneriders are both great. However I don’t think one Disintegrator is enough on its own, 3 is ideal and 2 is workable - otherwise you aren’t likely to actually kill that annoying out of LoS unit. One Dunerider is probably okay if supplemented with Dragoons but I think 2 is about right, 3 is good in the right list. Vanguard are still better off in a Terrax-Pattern Termite Assault Drill but are probably palatable in a Dunerider, but I think Hoplites and Electro-Priests are the optimum units for embarkation in those.
   
Made in jp
Quick-fingered Warlord Moderatus






@Pomguo
Don't charge them into anything with a melee weapon or Headsman's Mark. You can usually survive unbuffed Feet.

@ImperialDwarf, Hesselhof
Both are great. Duneriders are cheap and fast transports with decent supporting fire capabilities. Grators are pretty important in ITC. Our big weakness was non-LOS shooting.

If you look in my thread (https://www.dakkadakka.com/dakkaforum/posts/list/779602.page), you'll see the Skorpius Rhino conversion I've been working on. I'll post updated pictures sometime later this week. They look great and let you build a second kit on the cheap.


Automatically Appended Next Post:
So... what is everyone's solution to Iron Hands? Primarily, IH Executioners, secondarily, Leviathan Dreadnoughts. I cannot think of anything but Robots (4-6x or 2x3) at this point. Everything else either dies too easily or has problems of its own against the other armies to beat. Or do you think the usual T7 tank firebase can stand up to an IH gunline?

This message was edited 4 times. Last update was at 2019/09/17 13:02:46


 
   
Made in us
Regular Dakkanaut




Snipers will be important to remove the support characters. They get less nasty once you can get rid of that super-heal and the -1 damage aura. Also, dakkabots won't care about reduced damage shenanigans.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

You can very easily make both the tank and transport out of that kit btw.

The only piece thats truly an issue is the turret servitor. But the tank turret can be assembled without it, i just put one of the rangers that normally go inside up there instead so it doesnt look empty.

Spoiler:






This has 0 magnets btw. Even the gun barrel for the tank just happens to stick there with plenty of rigidity.
All i did was i left the ladder off on the transport, didnt put the two rangers inside, and put a ranger on the tank turret. Oh and the front fender bar thingy isnt there since that would get in the way of the tank top.

edit: fixed the image sizes.

This message was edited 5 times. Last update was at 2019/09/17 13:42:25


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in cn
Regular Dakkanaut



Shanghai, China

Cawlstar bots obliterate the IH lev dread with every buff active, even with infantry acting like drones for it. But that pushes us back to the old boring Cawl robot list that I’ve been avoiding for almost two years now, which is saddening. Hopefully it just gets a nerf/fix soon.

Still mulling over my tourney performance. Hard to know how well I would’ve done against some of the other lists present, and I’m certainly on the lower end of the scene in skill terms. Am trying to resist stuffing my list with anti-knight - my lists were warped for a few months by my fear of a nid list back in Beijing and it made my list have more issues with everything else. So not wanting to fall into that trap and end up with a knight killer list that can’t do anything else. Just not sure what I could have done in those games. I may ask a different knights player for some practice games soon.
   
Made in pl
Sister Oh-So Repentia





Pomguo wrote:
Cawlstar bots obliterate the IH lev dread with every buff active, even with infantry acting like drones for it. But that pushes us back to the old boring Cawl robot list that I’ve been avoiding for almost two years now, which is saddening. Hopefully it just gets a nerf/fix soon.

Still mulling over my tourney performance. Hard to know how well I would’ve done against some of the other lists present, and I’m certainly on the lower end of the scene in skill terms. Am trying to resist stuffing my list with anti-knight - my lists were warped for a few months by my fear of a nid list back in Beijing and it made my list have more issues with everything else. So not wanting to fall into that trap and end up with a knight killer list that can’t do anything else. Just not sure what I could have done in those games. I may ask a different knights player for some practice games soon.


Remember, this game isn't about killing your opponent stuff. Its about having more points at the end of the game. Especially now that sudden death rule is mostly out of use. You should have ability to kill one knight a round with your army at 70% strength. That saves you vs multi knight/chaos brothers type list. But vs knight+support often time its better to kill rest. after all, knight can score only one objective marker most of the time.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in cn
Regular Dakkanaut



Shanghai, China

@Spera I think my list could do so - dragoons, drill, fulgurites, neutron onager all had knight-hurting power. The issue became surviving, really. I could take a knight out each turn bur I’d lose more than that each turn, and so those parts weren’t alive long enough to keep it up. Board control also didn’t succeed in either game, as both players had enough small arms fire on their knights to remove a couple of screens/obsec units, preventing me from grabbing more while their ranged knights grabbed more.

Maybe I need 9 squads of skitarii at this point... though that hurts my ability to kill at 70%. Definitely need to practice to figure out multiknight lists.

I am feeling that maybe I have too many pieces that aren’t committed enough - maybe 6 dragoons would function better than 4, maybe 2 skorpiuses over 1, maybe 9 plasmaphrons instead of 6, etc. Try to do less things but do things better.
   
Made in jp
Quick-fingered Warlord Moderatus






@Vineheart01
Yay for blue Skitarii.

I did what you did for awhile, but I wanted 3 Duneriders and 3 Grators on the board simultaneously. So I bought three Rhinos for a bit more than the price of one Skorpius kit, and I built another three Grators using the turret and front "lid" portion.

@Pomguo, Spera
Being able to kill things tends to help you score more points. ITC is still a very killy format.

I think I will have to bring an Assassin. Performs better than the Arquebuses IMO, and it frees up my troops to run and capture objectives; not to mention, Marines have strong snipers and anti-infantry of their own. That FNP is brutal though; have to reserve rerolls for damage maybe.

This message was edited 2 times. Last update was at 2019/09/18 03:40:02


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Fair, being able to actually USE both out of 1 kit would be nice.
Though i dont have any fulgurites so the transport isnt super important to me. Ruststalkers could use it, but so far people seem content on ignoring them for...some reason...i imagine that'll change because theyre actually doing a stupid amount of damage for me as a result lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in jp
Quick-fingered Warlord Moderatus






I am working on my Hoplites soon. Will be able to pick and choose between them, Fulgurites, and Plasma Vanguard.
   
Made in us
Heroic Senior Officer





Western Kentucky

 Suzuteo wrote:
@Vineheart01
Yay for blue Skitarii.

I did what you did for awhile, but I wanted 3 Duneriders and 3 Grators on the board simultaneously. So I bought three Rhinos for a bit more than the price of one Skorpius kit, and I built another three Grators using the turret and front "lid" portion.

@Pomguo, Spera
Being able to kill things tends to help you score more points. ITC is still a very killy format.

I think I will have to bring an Assassin. Performs better than the Arquebuses IMO, and it frees up my troops to run and capture objectives; not to mention, Marines have strong snipers and anti-infantry of their own. That FNP is brutal though; have to reserve rerolls for damage maybe.

If the rangers could just move and shoot the arquebuses (you know, like they did from the start) I could see them being more useful than a vindicaire, but sadly I do agree, as it is vindicaire is way more useful.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in de
Implacable Skitarii




Germany

Hey guys, do you think following list is ITC viable?:

Spoiler:
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [75 PL, 8CP, 1,278pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 190pts]

Daedalosus [3 PL, 50pts]

+ Troops +

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Fast Attack +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Kastelan Robots [24 PL, 440pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [54 PL, 5CP, 719pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Forge World Choice
. Forge World: Mars

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Relic: Autocaduceus of Arkhan Land, Transonic cannon, Warlord, Warlord Trait (Codex 1): Monitor Malevolus

+ Troops +

Kataphron Destroyers [20 PL, 196pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

+ Heavy Support +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [129 PL, 13CP, 1,997pts] ++


Alternate a pure Stygies list
Spoiler:
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [59 PL, 8CP, 1,004pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Daedalosus [3 PL, 50pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Fast Attack +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Kastelan Robots [18 PL, 330pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Onager Dunecrawler [7 PL, 110pts]: Broad Spectrum Data-tether, Icarus Array

Onager Dunecrawler [7 PL, 110pts]: Broad Spectrum Data-tether, Icarus Array

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [72 PL, 4CP, 995pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (Codex 1): Monitor Malevolus

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Kataphron Destroyers [30 PL, 392pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

+ Elites +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Heavy Support +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [131 PL, 12CP, 1,999pts] ++

This message was edited 1 time. Last update was at 2019/09/19 11:54:27


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gr
Dakka Veteran




Any good London GT lists?
   
 
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