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Made in gb
Stalwart Tribune







This is probably my current list (with models that I currently own), note I do not tend to play ITC missions so not worrying about things like gangbusters/kill more etc.


Spoiler:


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [91 PL, 5CP, 1,379pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

Operative Requisition Sanctioned [-2CP, 85pts]

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta, Volkite Blaster, Warlord, Warlord Trait (CA): Master of Biosplicing

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Destroyers [30 PL, 438pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin

+ Elites +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Ironstrider Ballistarii [12 PL, 180pts]
. Ironstrider Ballistarius: Twin Cognis Autocannon
. Ironstrider Ballistarius: Twin Cognis Autocannon
. Ironstrider Ballistarius: Twin Cognis Autocannon

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [22 PL, 5CP, 240pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Forge World Choice: Forge World: <Mixed>

+ HQ +

Daedalosus [3 PL, 50pts]

Tech-Priest Enginseer [3 PL, 30pts]: Relic (Lucius): The Solar Flare

+ Troops +

Skitarii Vanguards [4 PL, 40pts] - (Graia)
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts] - (Graia)
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts] - (Graia)
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts] - (Graia)
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) [23 PL, 1CP, 379pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

+ Heavy Support +

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [136 PL, 11CP, 1,998pts] ++

Created with BattleScribe (https://battlescribe.net)

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in de
Implacable Skitarii




Germany

Uhh nice, ya the profit is just for one turn wit assault 18 per bot but moving and shoot without penalty is nice^^ so my thought was right that aegis must be only active to activate the gem and not active the whole turn, nice.

But is the binary override not at the end of any phase?

Iam already at discord with nickname necrow^^ was already in use here that name

This message was edited 1 time. Last update was at 2019/09/25 19:08:25


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gb
Stalwart Tribune





Hesselhof wrote:
Uhh nice, ya the profit is just for one turn wit assault 18 per bot but moving and shoot without penalty is nice^^ so my thought was right that aegis must be only active to activate the gem and not active the whole turn, nice.

But is the binary override not at the end of any phase?

Iam already at discord with nickname necrow^^ was already in use here that name


end of the psychic phase (such as it is for Admech...)

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in de
Implacable Skitarii




Germany

Yup thx to the big faq^^

This is the list i wanted to try for a ITC tourney in november

Spoiler:


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [64 PL, 8CP, 1,161pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Daedalosus [3 PL, 50pts]

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance, Warlord, Warlord Trait (Codex 6): Prime Hermeticon

+ Troops +

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

+ Fast Attack +

Sydonian Dragoons [12 PL, 272pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Kastelan Robots [18 PL, 330pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [64 PL, 3CP, 832pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

Specialist Detachment: Servitor Maniple [-1CP]

Stratagem: Field Commander [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord Trait (CA): Master of Biosplicing

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Kataphron Breachers [24 PL, 279pts]
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Heavy Support +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [128 PL, 11CP, 1,993pts] ++

Created with BattleScribe (https://battlescribe.net)


But i guess this is out :(

This message was edited 1 time. Last update was at 2019/09/25 19:16:06


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in us
Quick-fingered Warlord Moderatus






Going to test that Ryzaphron + Dakkabot combo. Not sure which list though.

Safe list:
Spoiler:
Mars Battalion Detachment - 825
Cybernetica Cohort (-1 CP)

HQ - 280
1x Belisarius Cawl
1x Tech-Priest Manipulus

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 440
4x Kastelan Robot - 12x Heavy Phosphor Blaster

Mars Battalion Detachment - 518

HQ - 80
1x Tech-Priest Enginseer
1x Daedalosus

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 651
Servitor Maniple (-1 CP)

HQ - 120
1x Ryza Tech-Priest Dominus
1x Lucius Tech-Priest Enginseer

Troop - 511
9x Ryza Kataphron Destroyer - 9x Plasma Culverin, 9x Cognis Flamer
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Elite - 20
4x Graia Servitor

Total: 1994 points
16 CP

+16 CP
+Can resurrect Destroyers
-No melee screen; Need to rely on the Destroyer Flamers a lot more than I'd like

More favorites-heavy:
Spoiler:
Mars Spearhead Detachment - 963
Cybernetica Cohort (-1 CP)

HQ - 190
1x Belisarius Cawl

Heavy Support - 773
4x Kastelan Robot - 12x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 578
Servitor Maniple (-1 CP)

HQ - 120
1x Ryza Tech-Priest Dominus
1x Lucius Tech-Priest Enginseer

Troop - 458
8x Ryza Kataphron Destroyer - 8x Plasma Culverin, 4x Phosphor Blaster, 4x Cognis Flamer
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Stygies VIII Battalion Detachment - 457

HQ - 80
1x Daedalosus
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 272
4x Sydonian Dragoons - 4x Taser Lance

Total: 1998 points
12 CP

+Dragoon bomb; a useful DC, melee screen, and counter-charging
=12 CP; so-so amount
-No Manipulus; this hurts the Tau matchup

   
Made in de
Implacable Skitarii




Germany

Both are nice

I gues the new to go would be, like Iago said, Mars Bots, Cawl, maybe arkebuses and destroyers^^

But what to do against eldar flyers?



This message was edited 1 time. Last update was at 2019/09/26 07:27:39


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in fi
Locked in the Tower of Amareo





 Suzuteo wrote:
@Pomguo
Oh wow. I never caught that. Ah well, it's a weird edge case anyway. Never charged something and had my fully loaded transport outright killed yet.

Edited and removed the offending passage.


More impact from that faq for stuff like kamikaze berserker rhino. Move rhino up, try to blow up with combi plasma, charge with berserkers. Longer reach with berserkers that way

2024 painted/bought: 109/109 
   
Made in de
Dakka Veteran




Hesselhof wrote:
Both are nice

I gues the new to go would be, like Iago said, Mars Bots, Cawl, maybe arkebuses and destroyers^^

But what to do against eldar flyers?





Don't think destroyers will be my go to. Too fragile and expensive on points.
   
Made in de
Implacable Skitarii




Germany

What you think you go for?

I like Suzuteo´s 2nd list very much =)


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in de
Dakka Veteran




Hesselhof wrote:
What you think you go for?

I like Suzuteo´s 2nd list very much =)



Something like the last list I posted. Destroyers are just wasted for the IH match up imo so I don't think we should bother at this point.
   
Made in de
Implacable Skitarii




Germany

Hmmm very hard to create a list for what am i planing XD

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in us
Quick-fingered Warlord Moderatus






Hesselhof wrote:
Both are nice

I gues the new to go would be, like Iago said, Mars Bots, Cawl, maybe arkebuses and destroyers^^

But what to do against eldar flyers?

Ryzaphrons kill Eldar flyers. Daedalosus + Noospheric Mindlock means +2 to hit. So they usually hit on 4s with RR1, wound on 2s, and deal 2 damage each hit if you don't overcharge, 3 if you do. 6 Ryzaphrons to kill reliably a Hemlock if you don't overcharge; 4 if you do.

Dakkabots really hurt Eldar flyers quite a bit as well. I would especially focus on Venoms and bikers with their guns. Each single rooted Kastelan with Wrath of Mars kills one Venom even at BS4; hits on 5s, wounds on 3s.

This message was edited 2 times. Last update was at 2019/09/26 12:37:39


 
   
Made in de
Implacable Skitarii




Germany

Made up these two lists atm i like the first the most:

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [54 PL, 7CP, 915pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Mars

Specialist Detachment: Cybernetica Cohort [-1CP]

+ HQ +

Belisarius Cawl [13 PL, 190pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon, Warlord, Warlord Trait (Codex 1): Monitor Malevolus

+ Troops +

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

+ Heavy Support +

Kastelan Robots [24 PL, 440pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [54 PL, 4CP, 722pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Daedalosus [3 PL, 50pts]

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite Blaster

+ Troops +

Kataphron Breachers [24 PL, 240pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

+ Fast Attack +

Sydonian Dragoons [12 PL, 272pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) [21 PL, 1CP, 363pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Forge World Choice
. Forge World: Mars

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

+ Heavy Support +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [129 PL, 12CP, 2,000pts] ++


Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [66 PL, 7CP, 1,020pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Mars

Specialist Detachment: Cybernetica Cohort [-1CP]

+ HQ +

Belisarius Cawl [13 PL, 190pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Sicarian Infiltrators [12 PL, 180pts]
. Infiltrator Princeps (Flechette/Taser): Flechette Blaster, Taser Goad
. 9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad

+ Heavy Support +

Kastelan Robots [24 PL, 440pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [33 PL, 5CP, 595pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

+ Fast Attack +

Sydonian Dragoons [15 PL, 340pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) [21 PL, 1CP, 383pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Forge World Choice
. Forge World: Mars

+ HQ +

Daedalosus [3 PL, 50pts]

+ Heavy Support +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [120 PL, 13CP, 1,998pts] ++


May in list 2 kick the infils and one dragoon to add 2 Icarus onager

This message was edited 2 times. Last update was at 2019/09/26 12:48:24


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in us
Quick-fingered Warlord Moderatus






@Iago40k
Sorry, I just saw that you asked me for feedback on this list:
Iago40k wrote:
Spoiler:
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++

+ No Force Org Slot +

Forge World Choice
. . Forge World: Mars

+ HQ +

Belisarius Cawl

Tech-Priest Manipulus: Transonic cannon

+ Troops +

Skitarii Rangers
. . Ranger Alpha: Galvanic Rifle
. . 4x Skitarii Ranger

Skitarii Rangers
. . Ranger Alpha: Galvanic Rifle
. . 4x Skitarii Ranger

Skitarii Rangers
. . Ranger Alpha: Galvanic Rifle
. . 4x Skitarii Ranger

+ Heavy Support +

Kastelan Robots
. . Kastelan Robot: Heavy Phosphor Blaster
. . . . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. . Kastelan Robot: Heavy Phosphor Blaster
. . . . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. . Kastelan Robot: Heavy Phosphor Blaster
. . . . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. . Kastelan Robot: Heavy Phosphor Blaster
. . . . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Skorpius Disintegrator: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++

+ No Force Org Slot +

Forge World Choice
. . Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer

Tech-Priest Enginseer

+ Troops +

Skitarii Rangers
. . Ranger Alpha: Galvanic Rifle
. . 4x Skitarii Ranger

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

+ Fast Attack +

Sydonian Dragoons
. . Sydonian Dragoon: Taser Lance
. . Sydonian Dragoon: Taser Lance
. . Sydonian Dragoon: Taser Lance
. . Sydonian Dragoon: Taser Lance

+ Dedicated Transport +

Skorpius Dunerider: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber

Skorpius Dunerider: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber

++ Vanguard Detachment +1CP (Imperium - Adeptus Mechanicus) ++

+ No Force Org Slot +

Forge World Choice
. . Forge World: Mars

+ HQ +

Daedalosus

+ Elites +

Secutarii Hoplites: 9x Secutarii Hoplite
. . Hoplite Alpha: Arc Lance, Mag-inverter Shield
Secutarii Hoplites: 9x Secutarii Hoplite
. . Hoplite Alpha: Arc Lance, Mag-inverter Shield

Servitors
. . 4x Servitor (Servo arm)

+ Heavy Support +

Skorpius Disintegrator: Belleros Energy Cannon, 3x Cognis Heavy Stubber


Missing the snipers which I don't like but all in all I think this could work. 20 points for Servitors though.

Some quick improvements:
-Do Mars Battalion (Cawl, Manip, Rangers, Dakkabots), Mars Spearhead (Enginseer, 3x Grators), Stygies Battalion (Daeda, Enginseer, Dragoons, Hoplites, Duneriders) to get rid of the Servitors
-Move the Daedalosus to the Stygies unit. Stygies Enginseers are pretty useless without Drills to put them in. Mars Enginseers can repair in a pinch and also can take the +1S Canticle for Mars in desperate circumstances to hit really hard with the Servo-Arm.
-I would consider dropping one shield on the Hoplites for EDT. It lets you disembark, advance with the Dunerider blocking LOS from your opponent, and then shoot. In matchups where you need to clear T3 enemies, this can be important, especially in objective scoring games against opponents like Guard or Eldar. Late game, having the morale reroll is also really nice.

@Thairne
Gloria Mechanicus and Divine Chorus are useful if you don't have Cawl.

Archaeotech Specialists is good if you normally take Mask but have a Lucius Enginseer you want to give the Solar Flare to too.

I have used Dataspike before against Disco Lords.

Doctrinas are also good to cancel out flyer minus to hit.

Dunestriders is good to suddenly capture objectives your opponent thought was out of reach, score Linebreaker, or the usual trick to advance behind LOS blocking terrain inside your opponent's deployment for a charge the next turn.

Acquisition is cheap, considering it's basically paying 2 CP to cut casualties to your Kataphrons or Hoplites by 25-33% and to potentially score VP in the process. Remember that you can use it as many times as you want on as many different units as you'd like.

Machine Spirit's Revenge can be hilariously good for 1 CP.

This message was edited 2 times. Last update was at 2019/09/26 20:48:51


 
   
Made in de
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@suzuteo thanks mate, now it makes much more sense. I skip the edt for 2 arquebusses though. They are worth their weight in gold :-)
   
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Shanghai, China

@Suzuteo

Can you use Acquisition more than once at a time because it happens “at the end of your turn” and so not in a phase (bypassing the usual “once per phase” strat restriction)? Hadn’t heard that.
   
Made in de
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Pomguo wrote:
@Suzuteo

Can you use Acquisition more than once at a time because it happens “at the end of your turn” and so not in a phase (bypassing the usual “once per phase” strat restriction)? Hadn’t heard that.


Yes you can use it more than once. I am still on the fence why you could use it more than once on the same unit though.
   
Made in de
Implacable Skitarii




Germany

Iago40k wrote:
Pomguo wrote:
@Suzuteo

Can you use Acquisition more than once at a time because it happens “at the end of your turn” and so not in a phase (bypassing the usual “once per phase” strat restriction)? Hadn’t heard that.


Yes you can use it more than once. I am still on the fence why you could use it more than once on the same unit though.


Holy Sh*t o.O nice

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
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Iago40k wrote:
Pomguo wrote:
@Suzuteo

Can you use Acquisition more than once at a time because it happens “at the end of your turn” and so not in a phase (bypassing the usual “once per phase” strat restriction)? Hadn’t heard that.


Yes you can use it more than once. I am still on the fence why you could use it more than once on the same unit though.


Been trying to dig up but damn GW doesn't make it easy to determine of multiples of same rule are cumulative or not. Closest I have so far found in FAQ is:

Q: Lots of aura abilities say they grant an ability to nearby
units that are within range of any such models. Are the bonuses
cumulative (i.e. if I am within range of two models with identical
aura abilities, is the bonus doubled)?
A: Unless stated otherwise, no. The bonus for such an
ability applies once if any (i.e. one or more) of these
models are within range

2024 painted/bought: 109/109 
   
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tneva82 wrote:
Iago40k wrote:
Pomguo wrote:
@Suzuteo

Can you use Acquisition more than once at a time because it happens “at the end of your turn” and so not in a phase (bypassing the usual “once per phase” strat restriction)? Hadn’t heard that.


Yes you can use it more than once. I am still on the fence why you could use it more than once on the same unit though.


Been trying to dig up but damn GW doesn't make it easy to determine of multiples of same rule are cumulative or not. Closest I have so far found in FAQ is:

Q: Lots of aura abilities say they grant an ability to nearby
units that are within range of any such models. Are the bonuses
cumulative (i.e. if I am within range of two models with identical
aura abilities, is the bonus doubled)?
A: Unless stated otherwise, no. The bonus for such an
ability applies once if any (i.e. one or more) of these
models are within range

Stratagems aren't auras.

There is nothing stating that you cannot use a stratagem on the same unit more than once in a turn. There is a rule stating you cannot use a stratagem more than once per phase, but there is also an FAQ stating that this rule does not apply at the beginning or end of turns.
   
Made in fi
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But principle applies. What is wording on acquisition? If it's "within x" of y" then effect is applied when you are within y. But there's no multiplication of effect. You are within x" only once.

2024 painted/bought: 109/109 
   
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Germany

Where can i find the rules that allow me to use acquisition more than once? I am kinda dumb atm XDD and cant find it

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in us
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Shanghai, China

I put this question to the national tourney group and the debate has been FURIOUS. The TO agrees with Suzuteo’s interpretation but very few players do, haha. They think End of Turn means the End of the Morale Phase, since that is the last phase in the turn. Has GW said anywhere that a blank, phaseless space exists between turns? I only found the FAQ answer saying that Deployment is not a phase.

If said space exists, then does that mean that “at the start of your turn” strats are also outside of a phase? So we can make every vehicle act at top damage bracket, and Tau can heal as many D3 wounds as they have CP to afford?

This message was edited 2 times. Last update was at 2019/09/27 08:30:28


 
   
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@Pomguo
Yes, on page 47 in CA 2018.

Strategic Discipline
The same Stratagem cannot be used by the same player more than once during any single phase. This does not affect Stratagems that are not used during a phase, such as those used ‘before the battle begins’ or ‘at the end of a battle round'.

This clearly indicates that end of turn and round fall outside of phases and thus, the supposition that the end of the turn or round is the end of the Morale phase is not supported by RAW.

And concerning starts of the turn, yes. For example, you can use the Stygies stratagem Clandestine Infiltration on as many units as you would like, as many times as you would like. Though past the first infiltration, it would not benefit a unit to be infiltrated again. This is in contrast to something like Forlorn Fury in the Blood Angels codex.

This message was edited 4 times. Last update was at 2019/09/27 09:39:08


 
   
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RIP stacking Acquisition at Any Cost and also RIP mortal wounds from Wrath of Mars slipping past Savior Protocols. New September FAQ is out btw. First one is in ours, second one is in the Tau FAQ

This message was edited 1 time. Last update was at 2019/09/27 17:09:23


 
   
Made in gb
Stalwart Tribune





 Suzuteo wrote:
@Pomguo
Yes, on page 47 in CA 2018.

Strategic Discipline
The same Stratagem cannot be used by the same player more than once during any single phase. This does not affect Stratagems that are not used during a phase, such as those used ‘before the battle begins’ or ‘at the end of a battle round'.

This clearly indicates that end of turn and round fall outside of phases and thus, the supposition that the end of the turn or round is the end of the Morale phase is not supported by RAW.

And concerning starts of the turn, yes. For example, you can use the Stygies stratagem Clandestine Infiltration on as many units as you would like, as many times as you would like. Though past the first infiltration, it would not benefit a unit to be infiltrated again. This is in contrast to something like Forlorn Fury in the Blood Angels codex.


New update - only once per turn now for Acquisition at any Cost

https://www.warhammer-community.com/wp-content/uploads/2019/04/warhammer_40000_adeptus_mechanicus_en.pdf

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
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Well, that trick was short-lived.

More concerned about the Saviour Protocols side-buffs:

Page 90, 97, 98, 99, 105, 106, 107, 108, 109, 111, 112,
113, 114 and 116 – Saviour Protocols
Change this ability to read: ‘When resolving an attack made against a <Sept> Infantry or <Sept> Battlesuit unit whilst that unit is within 3" of a friendly <Sept> Drones unit, if the wound roll is successful, you can roll one D6; on a 2+ that Drones unit suffers 1 mortal wound and the attack sequence ends.’

Q: If an attack inflicts mortal wounds on the target, and the attack is subsequently allocated to a Drones unit as a result of the Saviour Protocols ability, what happens to those mortal wounds inflicted?
A: They are cancelled. All damage and mortal wounds inflicted as the result of that attack is reduced to the mortal wound inflicted by the Saviour Protocols ability on that Drones unit.

ry pick the 6s to SP.
Spoiler:
Q: If an attack inflicts a rules effect on a target unit (e.g. Tremor Shells in Codex Space Marines), and that attack is subsequently allocated to a Drones unit as a result of the Saviour Protocols ability, which unit is the rules effect applied to?
A: The Drones unit.


I guess Saviour Protocols got buffed because now it just ends the entire attack sequence. But there is one HUGE problem: If this applies to stratagems, WE CAN NO LONGER SPEED ROLL WRATH OF MARS.

EDIT: May have overreacted. It seems in that case, you would have to stop and finish all wound rolls. Then take the 6s and try to SP for those. Then take the non-6s and try to SP for those. Each time, it cannot be larger than the smallest Drone unit.

EDIT: Sorry, posted the wrong FAQ ruling at the end of those quote blocks.

This message was edited 6 times. Last update was at 2019/09/27 17:57:26


 
   
Made in us
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Holy gak that's actually huge Suzuteo, the best you could realistically do is let Savior Protocols activate and batch-roll the wounds in the number of however many Savior drones are remaining in the unit. This kills the AdMech player chess clock, holy gak.
   
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Actually damn. The problem with not doing this one by one is that the Tau player can just cherry pick the 6s to SP.
   
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Nebraska, USA

they need to just release a generic faq about that and "mortal damage in addition to damage"
Orks with grot shields have the same problem and the ruling on it is so dang fuzzy it always sparks arguments.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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