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2019/12/04 01:14:18
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Pomguo wrote: @Suzuteo priests go in the drills or plasma goes in the drills?
ALSO, probably a good idea to move Daedalous to the Stygies detachment and an Enginseer to the Mars one so that you only have one useless guy who can’t repair anything, and one extra Mars repairman for your parking lot, no? Or are you sending the Enginseers in the drills to... repair one if it survives?
I usually put the Fulgurites (used to be Hoplites, but CA 2019 lets me upgrade) in the Drills and infiltrate them forward to hold the midfield. I put the Calivers in them when I need to deep strike them. Usually against artillery-heavy lists that aren't going to challenge me for the midfield and instead want to just focus on bombarding me to death.
I split the HQs this way so I would have one less drop when stuff one each into the Drills.
Ah, you were thinking of driops. Our national ITC series is likely switching to 100% full deployment for every mission in 2020 so I haven’t been thinking like that lately.
2019/12/04 01:32:20
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Possible (hopfully) that 5 transport is stock and the actual Transport variant has more space. 5 transport? in an admech army? unless you can move kataphrons....the heck can we do that would be of any threat to justify not taking the heavy armaments version? Theres no way a unit of 5 vangaurds with 2 plasmas is a better move than whatever big guns that gunship variant is gonna have (or bombs in the bomb variant)
This message was edited 1 time. Last update was at 2019/12/04 01:32:57
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/12/04 05:08:24
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Vineheart01 wrote: Possible (hopfully) that 5 transport is stock and the actual Transport variant has more space.
5 transport? in an admech army? unless you can move kataphrons....the heck can we do that would be of any threat to justify not taking the heavy armaments version? Theres no way a unit of 5 vangaurds with 2 plasmas is a better move than whatever big guns that gunship variant is gonna have (or bombs in the bomb variant)
I already made mention of Rustalkers as an option, but until transport rules for melee units get better what good is that for?
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2019/12/04 05:21:01
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Vineheart01 wrote: i cant imagine theres yet another unannounced unit for admech but then again i was not expecting the flier at all so.... no idea what could come next.
Someone at GW loves admech lately.
It's not "lately". The "lately" part is because we're finally seeing production capabilities open up, seemingly.
2019/12/04 15:58:24
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Vineheart01 wrote: i cant imagine theres yet another unannounced unit for admech but then again i was not expecting the flier at all so.... no idea what could come next.
Someone at GW loves admech lately.
It's not "lately". The "lately" part is because we're finally seeing production capabilities open up, seemingly.
i mean, were the faction (barring new codex ones) that got the most releases this year after space marines... luckily the power-armored dudes are the only thing people are complaining about.
Since i started playing in september 2018 we got : Manipulus, Daedalosus, Skorpius x2 and now were getting Flyers x3 and probably one more unit according to the rumor engine. And all these units were super strong and changed how admech was played.
2019/12/04 15:59:40
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Vineheart01 wrote: Possible (hopfully) that 5 transport is stock and the actual Transport variant has more space.
5 transport? in an admech army? unless you can move kataphrons....the heck can we do that would be of any threat to justify not taking the heavy armaments version? Theres no way a unit of 5 vangaurds with 2 plasmas is a better move than whatever big guns that gunship variant is gonna have (or bombs in the bomb variant)
The gunship might have a 5 transport capacity...but I'm, personally, thinking that a shakeup with how Skitarii squads are organized might be coming.
I would not be shocked at all if the 'wings' belong to a Secutarii unit from GW. It's rather interesting that the Dunerider calls Secutarii out as able to ride in it, eh?
This message was edited 1 time. Last update was at 2019/12/04 16:02:45
2019/12/04 16:10:30
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Vineheart01 wrote: i cant imagine theres yet another unannounced unit for admech but then again i was not expecting the flier at all so.... no idea what could come next.
Someone at GW loves admech lately.
It's not "lately". The "lately" part is because we're finally seeing production capabilities open up, seemingly.
i mean, were the faction (barring new codex ones) that got the most releases this year after space marines... luckily the power-armored dudes are the only thing people are complaining about.
Since i started playing in september 2018 we got : Manipulus, Daedalosus, Skorpius x2 and now were getting Flyers x3 and probably one more unit according to the rumor engine. And all these units were super strong and changed how admech was played.
I believe GSC got more in that time, but it’s probably pretty close.
@Kanluwen: the transport specifically names Secutarii because if it just said “<FORGE WORLD> INFANTRY” then neither Secutarii unit could embark upon it, as they don’t belong to any forge world. It’s just pure compatibility stuff, same wording as the Drill.
I can’t seem to find it despite thinking I’d seen it lately - does anyone have a link to the full points changes for units, weapons, and wargear? Trying to build a list to play CA2019 points this weekend.
This message was edited 1 time. Last update was at 2019/12/04 16:14:55
2019/12/04 16:26:00
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Yeah its specifically the out of codex releases weve been getting that makes me intrigued.
Usually you get 1-2 if any at all. Counting variants of the same kit and the unknown one we know is still coming, we got...7 Thats a lot. Especially for a codex as light as ours on choices. And none of them have been garbage releases...*cough, knock on wood* unlike the ork buggies. Pretty bad release when of the 6 the only one used at all is the Wartrike and purely because of the charge aura...
This message was edited 1 time. Last update was at 2019/12/04 16:38:13
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/12/04 19:21:03
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
It's pretty easy to tell just by looking at the points. But then again, people always complain. I remember that some people were irate over the Grator not having an invulnerable save. But no other faction gets that much firepower on a T7 W12 body with M12" that ignores penalties for only 111 points. Even the S8 gun, which I thought was not going to be popular, put them at the same efficiency as a pre-nerf Calladius, only with better durability in exchange for the other tank's Fly and the charge debuff.
My prediction is that only one of the flyer's variants will be usable, but none will be competitive. Fact is, a lot of armies have ways to deal with flyers, everything that these flyers can do is probably covered, and we need Fast Attack slots for Brigade, not the Flyer slot.
This message was edited 2 times. Last update was at 2019/12/04 19:23:27
2019/12/04 19:44:28
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Suzuteo wrote: It's pretty easy to tell just by looking at the points. But then again, people always complain. I remember that some people were irate over the Grator not having an invulnerable save. But no other faction gets that much firepower on a T7 W12 body with M12" that ignores penalties for only 111 points. Even the S8 gun, which I thought was not going to be popular, put them at the same efficiency as a pre-nerf Calladius, only with better durability in exchange for the other tank's Fly and the charge debuff.
My prediction is that only one of the flyer's variants will be usable, but none will be competitive. Fact is, a lot of armies have ways to deal with flyers, everything that these flyers can do is probably covered, and we need Fast Attack slots for Brigade, not the Flyer slot.
jump pack/wing infantry is always a fast attack choice no? so the scourges we're gonna get will probably let us get a better brigade than running 3 single sydonians
2019/12/04 19:46:28
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
he meant the flier filling a slot we didnt really need.
Fliers arent needed for any formation so theyre purely for whatever role they do. Unfortunately because of how ridiculous eldar fliers are everyone has answers for them.
Im having a hard time deciphering what it could do our tank/crawler/robots cant do.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/12/04 19:58:39
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Vineheart01 wrote: he meant the flier filling a slot we didnt really need.
Fliers arent needed for any formation so theyre purely for whatever role they do. Unfortunately because of how ridiculous eldar fliers are everyone has answers for them.
Im having a hard time deciphering what it could do our tank/crawler/robots cant do.
well the transport could reach the enemy backline for a turn 2 disembark (or emergency disembark when it gets blown up).
In ITC they will let us grab recon easily and thats pretty much it.
oh and you can use them to moveblock.
2019/12/04 21:23:51
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
moveblock with a flier is pretty difficult. Really the only reliable way to do that now is to have it hug something you know your opponent wants to charge, since they have to go around it when trying to get within 1" of the model you are sitting in front of.
That isnt easy. I run dakkajets and wazboms alot as orks and i very, very often try to do that to stop a unit from getting at my SSAG or supakannon wagons, but in doing so i'd be forced to fly off the board next turn. The archaeopter probably has hover though so it would be far easier to pull off for them at least, but you still have the 90 degree turn limitation to get into that position.. It would be vulnerable for a turn, but that'd be worth it if it meant your robots werent in combat for a turn either.
This message was edited 1 time. Last update was at 2019/12/04 21:24:33
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/12/04 22:06:31
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Blocking might prove quite handy with the incoming Nids&BA book though. Won't work on BAs, but move-blocking even faster Nids is always a welcomed addition.
As for the Flier itself, I can imagine dropping tons of MSUs all over the place, with Duneriders and Archeos, if the plane is cheap enough and has grav-chute rule. Quite honestly, I'm ready to trade higher capacity for grav-chute, but I'm writing it from ETC perspective where table control is king. The cost will play the part as well.
A quality buff for Skitarii would be a necessity though to make things click. Currentyly our book is supposed to be written around the infantry choices, especially light infantry with specialist weapons, but (unless Breachers spam lists) they seem to be rather a support choices for straight out better HS/FA units. I doubt we can have such an update in PA book, although I'd really welcome it.
This message was edited 1 time. Last update was at 2019/12/04 22:21:16
dadamowsky wrote: Blocking might prove quite handy with the incoming Nids&BA book though. Won't work on BAs, but move-blocking even faster Nids is always a welcomed addition.
As for the Flier itself, I can imagine dropping tons of MSUs all over the place, with Duneriders and Archeos, if the plane is cheap enough and has grav-chute rule. Quite honestly, I'm ready to trade higher capacity for grav-chute, but I'm writing it from ETC perspective where table control is king. The cost will play the part as well.
A quality buff for Skitarii would be a necessity though to make things click. Currentyly our book is supposed to be written around the infantry choices, especially light infantry with specialist weapons, but (unless Breachers spam lists) they seem to be rather a support choices for straight out better HS/FA units. I doubt we can have such an update in PA book, although I'd really welcome it.
I agree with you, one thing I had in mind is a canticles buff, which our troops benefit more from as they are either in melee, or not in bubble range.
So a welcomed change would be shroudpsalm to stack with cover, having skitarii with a 2+ safe as I dont like the whole lot of rolling for a 6+++
2019/12/05 13:07:12
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
If I were to redesign Canticles, I would make them like Combat Doctrines.
1 - Reroll failed Morale
2 - +1S in fighting
3 - Reroll 1s to hit in fighting
4 - Cover in the open
5 - Reroll 1s to hit in shooting
6 - Reroll 1s to wound in shooting
At the start of every round, you may pick ONLY from the Canticle above or below the previous round's Canticle. Or you can roll for a Canticle at random. You may pick any Canticle you'd like on Round 1.
The idea is to buff Canticles but to make them more strategic. You are limited in what you can pick, but also rewarded for picking by allowing you to use the strategems: Gloria Mechanicus is now a way to quickly shift up or down. Divine Chorus is to repick a previously picked Canticle.
This message was edited 3 times. Last update was at 2019/12/05 13:08:55
2019/12/05 17:45:30
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
HI all, considering an AdMech force (again, I had this same impulse last year lol), and was wondering if a heavy-mech force is viable?
I'm talking about using Kataphron (breachers? destroyers?) as a bulk of my troops options, with robots and tanks. Admech monster mash, in effect.
And no souping, at least not with space marines or IG. I was tempted by a sisters detachment, or throwing in an Inquisitor and some assassins, but mostly just AdMech.
How would you?
2019/12/05 18:55:28
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Niiru wrote: HI all, considering an AdMech force (again, I had this same impulse last year lol), and was wondering if a heavy-mech force is viable?
I'm talking about using Kataphron (breachers? destroyers?) as a bulk of my troops options, with robots and tanks. Admech monster mash, in effect.
And no souping, at least not with space marines or IG. I was tempted by a sisters detachment, or throwing in an Inquisitor and some assassins, but mostly just AdMech.
How would you?
pretty much any build of admech is viable, but kataphrons (breachers as hard to kill meatslabs, plasma destroyers as "NUCLEAR LAUNCH DETECTED") backed up with tanks is good.
Something like this as a core :
Manipulus
Dominus
3x breachers
3x breachers
6x plasma destroyers
4x servitors
3x belleros skorpius
would be a good start, form there you can basically add anything to your army (except ruststalkers because theyre the only bad unit we have right now)
2019/12/05 18:58:15
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Niiru wrote: HI all, considering an AdMech force (again, I had this same impulse last year lol), and was wondering if a heavy-mech force is viable?
I'm talking about using Kataphron (breachers? destroyers?) as a bulk of my troops options, with robots and tanks. Admech monster mash, in effect.
And no souping, at least not with space marines or IG. I was tempted by a sisters detachment, or throwing in an Inquisitor and some assassins, but mostly just AdMech.
How would you?
it is certainly doable. how competative this is is another matter.
My 1750 points list for a game I had the other weekend. probably want to add somthing like several skorpius to take it up to 2k?
downside to a kata-heavy list is $$$ - off hand, i'd say theyre our most expensive model atm.
Thats probably the only reason they havnt been nerfed as the absolute insane levels of spam with them isnt seen due to $$$ problems.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/12/05 19:38:22
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Vineheart01 wrote: downside to a kata-heavy list is $$$ - off hand, i'd say theyre our most expensive model atm.
Thats probably the only reason they havnt been nerfed as the absolute insane levels of spam with them isnt seen due to $$$ problems.
the most expensive model ($/pts) is the skorpius dunerider i think, it used to be dragoons.
I'd love to make a cybernetica list but kataphrons are just too damn expens$ive for me to invest in 30+ of them.
2019/12/05 19:54:35
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Niiru wrote: HI all, considering an AdMech force (again, I had this same impulse last year lol), and was wondering if a heavy-mech force is viable?
I'm talking about using Kataphron (breachers? destroyers?) as a bulk of my troops options, with robots and tanks. Admech monster mash, in effect.
And no souping, at least not with space marines or IG. I was tempted by a sisters detachment, or throwing in an Inquisitor and some assassins, but mostly just AdMech.
How would you?
pretty much any build of admech is viable, but kataphrons (breachers as hard to kill meatslabs, plasma destroyers as "NUCLEAR LAUNCH DETECTED") backed up with tanks is good.
Something like this as a core :
Manipulus
Dominus
3x breachers
3x breachers
6x plasma destroyers
4x servitors
3x belleros skorpius
would be a good start, form there you can basically add anything to your army (except ruststalkers because theyre the only bad unit we have right now)
I'm curious, why servitors? I thought they were pretty terrible, as units go?
My main concern with Kataphron, is that they're elite (expensive) units that are designed to be shooty... but they have a fairly abysmal BS (and WS). Though I guess the newish model that gives you a +1 to hit against a single enemy unit can help with that a little. Are there any other ways to help counter that 50/50 hit chance? (probably more like a 5+ against most armies out there these days)
2019/12/05 19:59:09
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Niiru wrote: HI all, considering an AdMech force (again, I had this same impulse last year lol), and was wondering if a heavy-mech force is viable?
I'm talking about using Kataphron (breachers? destroyers?) as a bulk of my troops options, with robots and tanks. Admech monster mash, in effect.
And no souping, at least not with space marines or IG. I was tempted by a sisters detachment, or throwing in an Inquisitor and some assassins, but mostly just AdMech.
How would you?
pretty much any build of admech is viable, but kataphrons (breachers as hard to kill meatslabs, plasma destroyers as "NUCLEAR LAUNCH DETECTED") backed up with tanks is good.
Something like this as a core :
Manipulus
Dominus
3x breachers
3x breachers
6x plasma destroyers
4x servitors
3x belleros skorpius
would be a good start, form there you can basically add anything to your army (except ruststalkers because theyre the only bad unit we have right now)
I'm curious, why servitors? I thought they were pretty terrible, as units go?
My main concern with Kataphron, is that they're elite (expensive) units that are designed to be shooty... but they have a fairly abysmal BS (and WS). Though I guess the newish model that gives you a +1 to hit against a single enemy unit can help with that a little. Are there any other ways to help counter that 50/50 hit chance? (probably more like a 5+ against most armies out there these days)
basic servitors arent meant to do anything except fill space in your backfield... Thats what non-admech servitors do
Admech however has access to a really strong specialist detachment, the servitor maniple.
It gives all your servitors and tech priest dominus access to new stuff.
Warlord trait : At the end of your movement, sacrifice a servitor to heal/RESSURECT a kataphron
Relic: some axe im guessing, never used it.
Stratagems :
1 cp : Noospheric mind lock (+1 to hit to a unit of kataphrons that is beside a dominus)
1cp : enhanced bionics (give a 5++ pregame to a unit of kataphrons, spammable)
so you take your squad of 4 basic servitors and as long as you get to reanimate 1 kataphron, they were worth their price.
Kataphron breachers arent meant to be shooty(although they are). their main job is to sit on objectives, in cover and eat a ton of firepower (W3, T5, 2+).
Kataphon destroyers are expensive but they will vaporize anything you point them at. Just make sure to find a way to protect them if you dont have first turn (i usually hide 6 in a ruin or behind a wall of skorpius so the enemy cant shoot at them, theyll probably get only 1 shooting phase, but they will buy back their points. You give them +1 to hit with noospheric mind lock, +1 to wound and damage with plasma specialists (and +! to hit with daedalosus but only against 1 unit). You can even add some kastellans to your list for elimination volley if you really need to.
this means that you have 6d6 shots, hitting on 2's rerolling 1's, S8 -3, D3 with a +1 to wound.
You wound knights on a 3+ and regular vehicles on a 2+.
This message was edited 2 times. Last update was at 2019/12/05 20:09:38
2019/12/05 20:11:03
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
This pretty much lets you make one of each kit for $90 plus some cost for materials (ABS plastic, maybe some antenna bits).
A part of me hopes the Thopters are bad just so I don't have to buy 3+ of them...
Automatically Appended Next Post:
VladimirHerzog wrote: basic servitors arent meant to do anything except fill space in your backfield... Thats what non-admech servitors do
Admech however has access to a really strong specialist detachment, the servitor maniple.
It gives all your servitors and tech priest dominus access to new stuff.
Warlord trait : At the end of your movement, sacrifice a servitor to heal/RESSURECT a kataphron
Relic: some axe im guessing, never used it.
Stratagems :
1 cp : Noospheric mind lock (+1 to hit to a unit of kataphrons that is beside a dominus)
1cp : enhanced bionics (give a 5++ pregame to a unit of kataphrons, spammable)
so you take your squad of 4 basic servitors and as long as you get to reanimate 1 kataphron, they were worth their price.
Kataphron breachers arent meant to be shooty(although they are). their main job is to sit on objectives, in cover and eat a ton of firepower (W3, T5, 2+).
Kataphon destroyers are expensive but they will vaporize anything you point them at. Just make sure to find a way to protect them if you dont have first turn (i usually hide 6 in a ruin or behind a wall of skorpius so the enemy cant shoot at them, theyll probably get only 1 shooting phase, but they will buy back their points. You give them +1 to hit with noospheric mind lock, +1 to wound and damage with plasma specialists (and +! to hit with daedalosus but only against 1 unit). You can even add some kastellans to your list for elimination volley if you really need to.
this means that you have 6d6 shots, hitting on 2's rerolling 1's, S8 -3, D3 with a +1 to wound.
You wound knights on a 3+ and regular vehicles on a 2+.
Adding to this, note that you can repair your Breachers twice per turn if you resurrect one. This is because the repair is limited per model. So you just repair, resurrect, then repair the resurrected model. The idea behind the list is to control midfield by just filling it with Kataphrons. They have great defensive stats for the price, decent shooting, objective secured with large bases, and with Prime Hermeticon, they fight decently too.
This message was edited 2 times. Last update was at 2019/12/05 20:14:34
2019/12/05 20:13:31
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
i should really do that. I often find myself wanting to use the dunerider but that scorpius is way too important. Need to find some cheapo rhino chassis. Or...just print them off...not like i play in tournaments anyway.
Also in terms of expensive i more meant how many you need. Yeah the dunerider is easily the most expensive and striders are up there too but you arent going to run ~20-25 of them like you would a kata-spam list lol.
This message was edited 2 times. Last update was at 2019/12/05 20:24:53
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/12/05 20:17:32
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
This pretty much lets you make one of each kit for $90 plus some cost for materials (ABS plastic, maybe some antenna bits).
A part of me hopes the Thopters are bad just so I don't have to buy 3+ of them...
Automatically Appended Next Post:
VladimirHerzog wrote: basic servitors arent meant to do anything except fill space in your backfield... Thats what non-admech servitors do
Admech however has access to a really strong specialist detachment, the servitor maniple.
It gives all your servitors and tech priest dominus access to new stuff.
Warlord trait : At the end of your movement, sacrifice a servitor to heal/RESSURECT a kataphron
Relic: some axe im guessing, never used it.
Stratagems :
1 cp : Noospheric mind lock (+1 to hit to a unit of kataphrons that is beside a dominus)
1cp : enhanced bionics (give a 5++ pregame to a unit of kataphrons, spammable)
so you take your squad of 4 basic servitors and as long as you get to reanimate 1 kataphron, they were worth their price.
Kataphron breachers arent meant to be shooty(although they are). their main job is to sit on objectives, in cover and eat a ton of firepower (W3, T5, 2+).
Kataphon destroyers are expensive but they will vaporize anything you point them at. Just make sure to find a way to protect them if you dont have first turn (i usually hide 6 in a ruin or behind a wall of skorpius so the enemy cant shoot at them, theyll probably get only 1 shooting phase, but they will buy back their points. You give them +1 to hit with noospheric mind lock, +1 to wound and damage with plasma specialists (and +! to hit with daedalosus but only against 1 unit). You can even add some kastellans to your list for elimination volley if you really need to.
this means that you have 6d6 shots, hitting on 2's rerolling 1's, S8 -3, D3 with a +1 to wound.
You wound knights on a 3+ and regular vehicles on a 2+.
Adding to this, note that you can repair your Breachers twice per turn if you resurrect one. This is because the repair is limited per model. So you just repair, resurrect, then repair the resurrected model.
Reaally good job there! I actually planned to turn my tanks from hover- into walker-, kind of like the dunestrider only bigger. I have a 3D printer (evil, I know) so I'll probably only have to buy one or two kits for the important parts and I can do much the same as you did.
Walker mech army sounds fun to me anyway!
My current army is a chaos list, with lord discordant and helbrutes and terminators. If AdMech had a lord-discordant style HQ option I'd probably change permanently haha.
Does AdMech have an equivalent of Emp.Children blender terminators? (guaranteed charge from deepstrike, lots of attacks, glass cannons (although not that glassy))
2019/12/05 21:28:40
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I had an idea lately, what if we used a big 12 man Ryza Plasmaphron unit and hide them behind a brick wall of disintegrators and duneriders/ drills, although 3 disintegrators should be plenty for that.
Why dont we see them as often lately although they are now easily hideable?