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Made in us
Longtime Dakkanaut




A normal flamer is 6 points. This has an extra point of AP, 12 inch range, and ignores cover. The extra ap is worth a point, the range is worth at least 2, probably 3, especially considering it allows you to fire the turn on DS in and to overwatch people who DS in on you. The ignoring cover is a point. So you're looking at a 10 point weapon *minimum* by any normal pricing standard.

That prices a 2W flying model with 3 S5 -1 attacks on the charge at 7 points, which is ridiculous.

This message was edited 2 times. Last update was at 2020/05/29 22:59:24


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Normally, true, except basic flamers are overcosted trash anyway. As are normal heavy flamers for that matter.
6pts for D6 autohit super short range bolter shots is...not a very good deal at all. Except for stuff that is required to take it i have never seen anybody use flamer/heavy flamer this edition.


Automatically Appended Next Post:
Normally, true, except basic flamers are overcosted trash anyway. As are normal heavy flamers for that matter.
6pts for D6 autohit super short range bolter shots is...not a very good deal at all. Except for stuff that is required to take it i have never seen anybody use flamer/heavy flamer this edition.

This message was edited 1 time. Last update was at 2020/05/29 22:59:01


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Stabbin' Skarboy





crewe

Looks like sulphur hounds are 26ppm, 16pts base, 5pts per pistol, breath is free.... quite expensive. Bomber looks fine, the other 2 not so much.... sterylizors at 17ppm with wargear is super good, I was expecting 22ppm, seeing how a skorcha is like 14pts before being put on an ork..... cant complain there. Skystalkers at 15ppm was a nice surprise, still wont use them sadly.

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Regular Dakkanaut




yukishiro1 wrote:
A normal flamer is 6 points. This has an extra point of AP, 12 inch range, and ignores cover. The extra ap is worth a point, the range is worth at least 2, probably 3, especially considering it allows you to fire the turn on DS in. The ignoring cover is a point. So you're looking at a 10 point weapon *minimum* by any normal pricing standard.

That prices a 2W flying model with 3 S5 -1 attacks on the charge at 7 points, which is ridiculous.


I had a good laugh comparing these to Ork Burna Boyz, currently 10 points for their D3 flamers that let them hit with -2 ap in CC, but who started the edition at 14 points.
   
Made in us
Longtime Dakkanaut




They do seem like they should be around the 22 point mark based on normal valuation mechanisms.

If that value is accurate, it unfortunately really feels like a "gotta sell the kit" valuation that is going to get a swift nerf once they've sold $300 worth of them to anybody who wants to take a competitive ad-mech list.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

There's a biiiig dump of stuff on Reddit, apparently...
Spoiler:



Raiders are tasty. All of them have cavalry sabres, not just the Alpha. Alpha is the only one with a pistol though.

I'm kinda getting concerned now though that we're losing rifles on our Skitarii Alphas, given that the Pteraxii don't get carbines/flamers.

This message was edited 2 times. Last update was at 2020/05/30 00:17:55


 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Points in English -

Spoiler:
   
Made in us
Been Around the Block




All leaked admech stuff so far: https://imgur.com/a/NZLKQU9
   
Made in us
Regular Dakkanaut




The Holy Ordos traits are nuts, and we can have all of them if we want, plus any other traits so long as we have the characters and points to spend them on.
   
Made in us
Been Around the Block




Did anybody else notice they repriced heavy phosphor blasters to 0 points? That means all heavy phosphor balster kastelan robots are now 65 points a model.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Expansionist Forge World with Forward Operations feels like it will fit my army like a glove.
   
Made in us
Longtime Dakkanaut




Seems like a typo. Can't possibly be intended.

edit: They also forgot to exempt FLY units from the -1 to hit when shooting after falling back using the Stygies canticle.

And taser goads are nerfed to add hits only on an unmodified 6, not a 6+ like before. Making sterylizors even more absurdly undercosted relative to infiltrators.

This message was edited 2 times. Last update was at 2020/05/30 01:18:22


 
   
Made in us
Quick-fingered Warlord Moderatus






If that Heavy Phosphor Blaster point change is not a typo, then pretty much everyone has to run 3x6 of them. Lol.

I am sort of soaking this all in, but I think the dominant lists are going to be Triple Mars Battalions with Cawl and Daedalosus, plus Manipulus and three Engineers with all four of the Holy Order auras. Because as far as I can tell, you can use the Mechanicus Locum as many times as you want.

Also, the Copter is a hard pass for me. Pricey and it carries only 6.

Link for everyone interested: https://www.facebook.com/BlogForTheBloodGod/posts/2653918621521634

This message was edited 1 time. Last update was at 2020/05/30 01:30:45


 
   
Made in cn
Regular Dakkanaut



Shanghai, China

As some of us had hoped, you can pick a FW canticle to replace an existing one, so obviously best to pick #2 to replace the terrible Electromancy Litany and also make it easy to access for Cawl (unlike #1 or #6). Also with both #2 and #4 useful, you literally cannot roll anything that won’t give you at least one useful result. 0% chance of useless canticles for Cawl!

1CP to make Corpuscarii guns AP2 seems fantastic to me. Lucius’s dogma basically makes them Harlequins with a FNP but still not wholly convinced that would be worth it.

I also quite like the +1 to wound strat for ironstriders, and -1 to be hit in melee for dragoons. Both seem like solidly useful strats in common situations.

5+++ FNP for Breachers further enhances Mars’s current playstyle. The extra hit on unmodified 6s is also strong, as we saw in the preview. But not massively sold on the others just yet.
   
Made in gb
Longtime Dakkanaut





2+ to prevent an infantry unit falling back also seems a mad boost in power for Sterilyzors. Though I'm still working through in my head all the things you could do with it.

There might be some decent assault Admech army in here somewhere, but the main thing seems to be being able to pin a screen in place. Want to keep a unit safe from these Drill/teleporting priests? Hope they're happy staying behind that big dispersed screen you set up.
   
Made in us
Longtime Dakkanaut




Sterylizors are stupidly good at that price point. Flying screens are super powerful; flying screens that flame you when you charge them and can literally get out of any trap in the game automatically without rolling because "fly away" doesn't count as falling back are absurdly good. Add in the decent melee prowess, the 2+ don't let infantry fall back, and 2W profile and you have a borderline-broken unit.

From my initial reaction, Cawlbawl with some enginseers with the holy orders and 3x5 sterylizor to screen will be the new go-to list.

Personally I find that list super boring; if I go back to ad mech it'll probably be stygies combat, which also got a big boost with the sterylizors, easy access to reroll charges, and who knows, maybe even the hounds might not suck.

This message was edited 2 times. Last update was at 2020/05/30 01:39:44


 
   
Made in us
Quick-fingered Warlord Moderatus






From my initial reaction, Cawlbawl with some enginseers with the holy orders and 3x5 sterylizor to screen will be the new go-to list.

It depends on if they realize that Kastelan Robots also have Heavy Phosphor Blasters and that they need to reprice the Gunship.

Assuming it gets fixed, I think it's the same Boatspam list or the Breacher blob. I think Sterilyzors are too expensive for their durability.
   
Made in us
Longtime Dakkanaut




Yeah I didn't necessarily mean robots; they have to issue a day-1 FAQ on that price not applying to the bots or else the game is literally broken until they do.

Sterylizors don't have to start on the board, and can jump off at the start of any of your turns, so durability is much less of an issue. A unit of 5 gives you ridiculous board control for only 89 points, and is actually quite nasty to charge; an average 14 S4 -1AP hits is no joke. The only real downside is that the alpha sucks compared to the normal ones, for inexplicable reasons.

This message was edited 1 time. Last update was at 2020/05/30 01:51:07


 
   
Made in us
Quick-fingered Warlord Moderatus






I think they will just reduce the price of the Stratoraptor by 30 and revert the price to 15.
   
Made in gb
Longtime Dakkanaut





89 points to 10 W3 4+/6++ save wounds?

40 points for a 10 termagants with a 6+ save, so just on a wounds basis you've got close to termagant screen costs with a 4+ save rather than a 6+ one.

Then you've got speed, fly, the flamers, the claw strat, etc.
Plus as 2W models, the LD issue is significantly reduced. You need 4 wounds before a squad of 5 even thinks of running (8 termagant kill).
   
Made in us
Longtime Dakkanaut




The comparison to infiltrators is just brutal, especially with the nerf to taser goads. For 2 extra points per model (plus another 4 for the alpha) you get fly, skyleap *you can use in combat*, a much better gun, a wickedly good strat, and equivalent melee in a turn you charge.

Or compare skystalkers to swooping hawks. It's just stupid.
   
Made in us
Regular Dakkanaut




A more obvious explanation is that the book wasn't properly proofread, just like Saga of the Beast, and the 15 point tag on the phosphor blast carbine was meant to go on the heavy phosphor blasters.

I'd even say the same is probably true of the taser goad "nerf". Another case of a writer just rewriting rules from memory instead of taking the time to reference them.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It's also possible that they're going to be changing the Kastelan Robots to having "Twin Heavy Phosphor Blasters" as the arm options like the Onager Dunecrawler has instead of the current bit where you just replace the arms with Heavy Phosphor Blasters.
   
Made in us
Longtime Dakkanaut




Madjob wrote:
A more obvious explanation is that the book wasn't properly proofread, just like Saga of the Beast, and the 15 point tag on the phosphor blast carbine was meant to go on the heavy phosphor blasters.

I'd even say the same is probably true of the taser goad "nerf". Another case of a writer just rewriting rules from memory instead of taking the time to reference them.


I dunno, that'd leave the blast carbine free while the blast pistol costs 5 points, which seems odd. I'm also not sure what the "phosphor pistol" is supposed to be for, unless they expanded the manipulus' datasheet to have a pistol option. Unless the phosphor pistol is the base gun for the hounds, and both the blast pistol and the blast carbine are upgrades. But again if so, it wouldn't make sense that the carbine is free but the base pistols cost points.

If someone leaks the datasheet for the hounds it'll be really easy to tell.

Another point of comparison that shows how silly the sterylizor weapon cost is: the kastellan flamers are the same except they're heavy instead of assault, and +1S but don't ignore cover. They cost 15 points per gun. This would value the sterylizor gun even higher than I estimated before.


Automatically Appended Next Post:
 Kanluwen wrote:
It's also possible that they're going to be changing the Kastelan Robots to having "Twin Heavy Phosphor Blasters" as the arm options like the Onager Dunecrawler has instead of the current bit where you just replace the arms with Heavy Phosphor Blasters.


But they don't have a new robot datasheet in the book, so that would literally be breaking the game until 9th, and there's no way they would intentionally have done that. And that would still make the third one free.


Automatically Appended Next Post:
Raiders are also absurdly cheap. 14 points for 3W models? The free 12+d6 move is pretty great too, and RAW it looks like you can combo it with the stygies move to move them 21+d6 before the first battle round, which is pretty funny. Sure, they don't actually do much of anything with their shooting or in combat, but for 44 points, the amount of armies a single unit can totally screw over is immense.


Automatically Appended Next Post:
Sulphurhounds datasheet:



It does look like there might be something wonky with the points values. No matter how you break things down, 4 extra points for the blast pistol for +1S over the normal pistol is terrible, as is 15 points for the carbine, at 24" Assault 4 S5 -1 1 gun.

This message was edited 6 times. Last update was at 2020/05/30 02:54:18


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

So the things that'll likely be fixed in a FAQ;

-Phosphor Blasters not being free
-Single use on extra warlord strat like all other strats like it
-Tasergoad

Take aways;
-Admech are officially the most expensive army.
-Flyer Gunboats are solid but only as Mars
-Mars is seriously hardcore go to now. It's almost dumb to play anything else.
-I want the sulfur hounds for looks but at 18pts each after you add the two pistols they don't compare with the raiders who get a free pre-game move, can target characters with 2 shot 18" gun, and can flee with full movement from a charge. All for 14pts.
-Both flying infantry are sick even without their pop up and down ability
-All of the logos have at least 1 good ability and some multiples.
-Picking to get rid of #2 is gold for specialty canticles.


*****The sulfur hound models use the phosphor pistol, not the phosphor blast pistol (that's on the sergeant) so they are only 18ppm*******[u]

This message was edited 1 time. Last update was at 2020/05/30 02:59:55


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Decrepit Dakkanaut




Lucius Canticle is kinda busted for basic Infantry. You get a 4+/5++, and the first point of AP is ignored! The ability to fall back and shoot with Stygies is GOLDEN though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




GSC still costs more I think, nobody can touch $40 for 5 acolytes.

I don't see hounds getting much play. They have an extra wound over sterylizors and shoot a bit better if they're inside 8 inches (but much worse outside it), but they lose all the tricks, and their melee is complete junk. And the hounds have an even worse squad leader than the sterylizors. What's with this book and making the squad leaders unambiguously worse than the basic troops? The raider leader is the only one who isn't a blatant tax; even his pistol is dubious value, but at least it's only 2 points.

This message was edited 3 times. Last update was at 2020/05/30 03:10:28


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Did not know the Sterilyzers were getting +1 attack on the charge as well as the +1 strength. Oof, theyre quite rude. Im not seeing a way to fall back and charge, but being Fly they can at least fall back and Torch.

Also FFS the alpha HAS to have the pistol + melee combo in both versions of the pterrax? Ughh....least the pistol is decent.

Most of those custom dogmas are pretty lackluster, couple shine out but a lot of them the lack of the new Canticle alone ruins what they had going for them. That being said i totally wanna do a vehicle heavy list with Magnabonded Alloys + Autoservant Spirits. Vehicles get 6+ FNP and if theyre damaged at the start of my turn they heal 1 wound lol. Thats just comical, realistically it wont mean much (the second part anyway)

Also i dont see the other cavalry type, just the raiders. That get missed? edit: nvm i see it added later

Gotta say, the hounds look fun but not really amazing. But those gargoyle variants...YEEESSH i think i wanna preorder extra of those since im not geting the plane anyway lol
I think the cavalry, both variants, would be massively better if they had a rule to get out of combat. Theyre close range assailants with respectable melee but no way to get back out of melee. And only the single shot per model pistol works in melee.

This message was edited 2 times. Last update was at 2020/05/30 03:17:29


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




Another lol moment: the Sterylizor Alpha doesn't have talons, even though he is clearly modeled with them.

The custom forge worlds look like hot garbage to me.

This message was edited 1 time. Last update was at 2020/05/30 03:17:44


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

derp, ignore me

This message was edited 1 time. Last update was at 2020/05/30 03:19:15


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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