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Made in gb
Longtime Dakkanaut



Glasgow

Any match up can be friendly if you don't care about winning. While if you only care about winning you will never find a balanced match up.

Strength of codex is not a good way to measure a games balance

Specific lists, skill of players, specific missions and luck are all big confounding factots
   
Made in de
Sagitarius with a Big F'in Gun





 Tiberius501 wrote:
Hey friends, how do AdMech stack up vs the new DG codex? I’m fighting my friend tomorrow (I’m AdMech, he’s DG) and I’m curious if it’s an okay matchup for friendly games?


Id say they are slow but tough, so raiders are a must have. He wont be able to get onto objectives for at least 2 turns
   
Made in us
Quick-fingered Warlord Moderatus






 Tiberius501 wrote:
Hey friends, how do AdMech stack up vs the new DG codex? I’m fighting my friend tomorrow (I’m AdMech, he’s DG) and I’m curious if it’s an okay matchup for friendly games?

Richard Siegler played Nick Nanavati recently: https://youtu.be/YEHtgtKmFXQ?t=175

Spoiler:
He got totally destroyed. Even after vastly up-gunning his army with Las Chickens and Ferrumite Cannons, he was just not able to remove models quickly enough. I think he needs to bring more Fulgurites and more firepower, such as Robots, Grave Destroyers, or Drills.

That said, Siegler did not play very well. He played extremely passively. Pretty much threw away his Raiders and Corpuscarii without moving up his threats, and he did not use his CP much at all; he had 8 by the end of the game. I chalk this up to it being a new list.
   
Made in au
Hissing Hybrid Metamorph






Thanks for the replies. I had the game today and kinda wrecked with the AdMech. It was roughly 1100pts (using power).

He had:
Spoiler:

HQ
- Lord of Contagion
TROOPS
- 7x Plague Marines w/ blight launcher, 2 plasma
- 7x Plague Marines w/ blight launcher, 2 plasma
ELITE
- 3x Deathshroud
FAST
- Bloat Drone w/ mower thing
HEAVY
- Plagueburst Crawler w/ entropy cannons
TERRAIN
- the terrain thingo


I had:
Spoiler:

HQ
- Dominus
- Engineseer
TROOPS
- 3x Grav destroyers
- 10x Rangers w/ 3x Arquebus, Omnispex
- 10x Vanguard w/ 3x Plasma, Omnispex
- 10x Vanguard w/ 3x Arc Rifles, Omnispex
ELITE
- 10X Fulgurite Priests
FAST
- Dragoon
HEAVY
- Dunecrawler w/ Laser
- Dunecrawler w/ Laser


We both didn’t roll particularly well, but I have a feeling maybe I was built to handle him a little better than he was me. We’ll play more games soon and I’ll let you know how they go.
   
Made in us
Quick-fingered Warlord Moderatus






Oh yeah. Make Ironstriders even more expensive. Just means more people are going to convert Helverins. Lol.
   
Made in au
Hissing Hybrid Metamorph






 Suzuteo wrote:
Oh yeah. Make Ironstriders even more expensive. Just means more people are going to convert Helverins. Lol.


Where did they say that?
   
Made in us
Quick-fingered Warlord Moderatus






 Tiberius501 wrote:
 Suzuteo wrote:
Oh yeah. Make Ironstriders even more expensive. Just means more people are going to convert Helverins. Lol.

Where did they say that?

Ah, never mind. I misread a report. Damn Reddit and their weird date system.
   
Made in au
Hissing Hybrid Metamorph






 Suzuteo wrote:
 Tiberius501 wrote:
 Suzuteo wrote:
Oh yeah. Make Ironstriders even more expensive. Just means more people are going to convert Helverins. Lol.

Where did they say that?

Ah, never mind. I misread a report. Damn Reddit and their weird date system.


Thank the omnisia. You made me a little nervous haha.
   
Made in us
Regular Dakkanaut




There's vague rumors floating around about new AdMech rules, possibly associated with a campaign? I'd be interested in hearing more if there are more concrete sources.
   
Made in us
Quick-fingered Warlord Moderatus






bmsattler wrote:
There's vague rumors floating around about new AdMech rules, possibly associated with a campaign? I'd be interested in hearing more if there are more concrete sources.

The best guess is that our codex will come in the Spring lineup. This is because they seem to be releasing the stuff that they spoiled last year in the 9E preview first: https://youtu.be/2nlnfxNgcAg

So Sisters, DG, Drukhari, AdMech, Orks.

And yeah, Marines. Lots of Marines. Just when you think they are done, another pops up.

This message was edited 1 time. Last update was at 2021/02/02 13:26:42


 
   
Made in gb
Enginseer with a Wrench





 Suzuteo wrote:
bmsattler wrote:
There's vague rumors floating around about new AdMech rules, possibly associated with a campaign? I'd be interested in hearing more if there are more concrete sources.

The best guess is that our codex will come in the Spring lineup. This is because they seem to be releasing the stuff that they spoiled last year in the 9E preview first: https://youtu.be/2nlnfxNgcAg

So Sisters, DG, Drukhari, AdMech, Orks.

And yeah, Marines. Lots of Marines. Just when you think they are done, another pops up.


Could also be the new flashpoint in February's WD, we're involved in that along with DG + others.

That Skitarii character is definitely on the way though, they've teased it twice in videos now. Cant be far off now surely! lol
   
Made in us
Quick-fingered Warlord Moderatus






I'm sure Fires of Cyraxus is right around the corner as well.
   
Made in gb
Stabbin' Skarboy





crewe

 Suzuteo wrote:
 Tiberius501 wrote:
Hey friends, how do AdMech stack up vs the new DG codex? I’m fighting my friend tomorrow (I’m AdMech, he’s DG) and I’m curious if it’s an okay matchup for friendly games?

Richard Siegler played Nick Nanavati recently: https://youtu.be/YEHtgtKmFXQ?t=175

Spoiler:
He got totally destroyed. Even after vastly up-gunning his army with Las Chickens and Ferrumite Cannons, he was just not able to remove models quickly enough. I think he needs to bring more Fulgurites and more firepower, such as Robots, Grave Destroyers, or Drills.



I watched that batrep too and honestly I think Admech stood a chance it was just Siegler playing them weird, worried too much about the DG that he just shut off and stayed back. On one of the turns it looked like the Ballistarii could get the drop on one of the PBCs early on but Siegler decided to hide them most of the game up until they pretty much died. He could of used Dunestrider and the Manipulus to launch himself to an extreme angle to get some line of sight, popped Protector and Pattern Identification and would of most likely blasted 1 of the PBCs off.

As you said he has 8CP at the end of the game and he didn't really use them except for like 1 turn. To me it feels like he was being too worried about the DG which is fine, but he had the speed and firepower to do something about it but he decided to play the waiting game with 2 PBCs which I think was a mistake.

That said, Siegler did not play very well. He played extremely passively. Pretty much threw away his Raiders and Corpuscarii without moving up his threats, and he did not use his CP much at all; he had 8 by the end of the game. I chalk this up to it being a new list.

This message was edited 1 time. Last update was at 2021/02/03 10:27:34


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in au
Hissing Hybrid Metamorph






I just had a really terrible thought. The new Death Guard codex brought with it a really annoying weapon options list for Plague Marines, based on what they get in their box.

Do... do you think we’re gonna get wrecked by that? No more 3 of the same gun in a unit of 10, but 1 of each type? God... please don’t.
   
Made in de
Sagitarius with a Big F'in Gun





 Tiberius501 wrote:
I just had a really terrible thought. The new Death Guard codex brought with it a really annoying weapon options list for Plague Marines, based on what they get in their box.

Do... do you think we’re gonna get wrecked by that? No more 3 of the same gun in a unit of 10, but 1 of each type? God... please don’t.


That would totally destroy the current arquebus. I hope not, its weird that they did that for them but not SM
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 deffrekka wrote:
 Suzuteo wrote:
 Tiberius501 wrote:
Hey friends, how do AdMech stack up vs the new DG codex? I’m fighting my friend tomorrow (I’m AdMech, he’s DG) and I’m curious if it’s an okay matchup for friendly games?

Richard Siegler played Nick Nanavati recently: https://youtu.be/YEHtgtKmFXQ?t=175

Spoiler:
He got totally destroyed. Even after vastly up-gunning his army with Las Chickens and Ferrumite Cannons, he was just not able to remove models quickly enough. I think he needs to bring more Fulgurites and more firepower, such as Robots, Grave Destroyers, or Drills.



I watched that batrep too and honestly I think Admech stood a chance it was just Siegler playing them weird, worried too much about the DG that he just shut off and stayed back. On one of the turns it looked like the Ballistarii could get the drop on one of the PBCs early on but Siegler decided to hide them most of the game up until they pretty much died. He could of used Dunestrider and the Manipulus to launch himself to an extreme angle to get some line of sight, popped Protector and Pattern Identification and would of most likely blasted 1 of the PBCs off.

As you said he has 8CP at the end of the game and he didn't really use them except for like 1 turn. To me it feels like he was being too worried about the DG which is fine, but he had the speed and firepower to do something about it but he decided to play the waiting game with 2 PBCs which I think was a mistake.

That said, Siegler did not play very well. He played extremely passively. Pretty much threw away his Raiders and Corpuscarii without moving up his threats, and he did not use his CP much at all; he had 8 by the end of the game. I chalk this up to it being a new list.


His list wasn't very good by the standards of what we can put out. Additionally they are a very defensive group of guys in how they play and that doesn't play to the current admech strengths. I think admech match up super well to DG and look forward to an increase in DG armies once we can all crawl out of our holes.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Quick-fingered Warlord Moderatus






 Hulksmash wrote:
His list wasn't very good by the standards of what we can put out. Additionally they are a very defensive group of guys in how they play and that doesn't play to the current admech strengths. I think admech match up super well to DG and look forward to an increase in DG armies once we can all crawl out of our holes.

I agree. I think his list and play are both too timid. If you're going to try to out-defense DG without a codex... good luck. Right now, I am thinking Grav Destroyers, Kastelan Robots, and Fulgurites all the way.
   
Made in us
Storm Trooper with Maglight





CO

I haven't used my plasma destroyers since they die on an overcharge of 1. I love the models, since I got the wargames exclusive dudes to represent my destroyers so I want to use them more. What do you think it would take in our codex, that is in the realm of possibility, that would make them viable again?

5k Imperial Guard
2k Ad Mech 
   
Made in au
Hissing Hybrid Metamorph






 0XFallen wrote:
 Tiberius501 wrote:
I just had a really terrible thought. The new Death Guard codex brought with it a really annoying weapon options list for Plague Marines, based on what they get in their box.

Do... do you think we’re gonna get wrecked by that? No more 3 of the same gun in a unit of 10, but 1 of each type? God... please don’t.


That would totally destroy the current arquebus. I hope not, its weird that they did that for them but not SM


Yeah I really hope they don’t unless they change all the guns to work well with each other. Even then I enjoy having my differently equiped squads -_-
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 Suzuteo wrote:
 Hulksmash wrote:
His list wasn't very good by the standards of what we can put out. Additionally they are a very defensive group of guys in how they play and that doesn't play to the current admech strengths. I think admech match up super well to DG and look forward to an increase in DG armies once we can all crawl out of our holes.

I agree. I think his list and play are both too timid. If you're going to try to out-defense DG without a codex... good luck. Right now, I am thinking Grav Destroyers, Kastelan Robots, and Fulgurites all the way.


I'm riding breachers, Corpuscarii, and skystalkers to the promised land. Oh, and 10 fulgurites.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in au
Hissing Hybrid Metamorph






Is using the Mars Wrath of Mars strat good on a flock of 10 Sterylizors? Potentially some nice mortal wound output against some tougher targets.
   
Made in us
Implacable Skitarii




 Colonel Cross wrote:
I haven't used my plasma destroyers since they die on an overcharge of 1. I love the models, since I got the wargames exclusive dudes to represent my destroyers so I want to use them more. What do you think it would take in our codex, that is in the realm of possibility, that would make them viable again?


I think our codex could conceivably have them take a mortal wound instead of slaying the model outright, and that would make them a lot more playable..

Also if you want to play with your models try taking a Ryza patrol with Daedalosus and a squad of 5-6 plasmaphrons and putting them in strategic reserves. Then pop up on turn 3 and delete whatever the scariest thing your opponent still has on the board.
   
Made in us
Quick-fingered Warlord Moderatus






 Tiberius501 wrote:
Is using the Mars Wrath of Mars strat good on a flock of 10 Sterylizors? Potentially some nice mortal wound output against some tougher targets.

Yes. Alternatively, you can run them Stygies and play a bit more cagey.
   
Made in au
Hissing Hybrid Metamorph






Cool good to know. I’m a Mars guy rather than Stygis, because I loves me some red coats. But they do seem pretty ace.

Also here’s a 1k list I was thinking (a little off as it’s based on power). Look any good?

Spoiler:

HQ
- Dominus (Warlord, WT: Divinations of the Magos)
- Enginseer (Relic: Audecadamatronians Of Arkham Asylum)

TROOPS
- 10x Rangers (3x Arquebuses, Omnispex)
- 10x Vanguard (3x Plasma, Omnispex)
- 10x Vanguard (3x Arc Rifles, Omnispex)

FAST ATTACK
- 10x Sterylizors
- 3x Dragoons (Lances, Pistols)

HEAVY SUPPORT
- Dunecrawler (Neutron Laser)


My main opponents are DG, Tyranids, Necrons and Dark Angels. We’re doing narrative mostly so I’m more curious if it can just keep up with them and not get slaughtered. I imagine the Dragoons will be fairly useless against the DG.

Thanks
   
Made in us
Quick-fingered Warlord Moderatus






 Tiberius501 wrote:
Cool good to know. I’m a Mars guy rather than Stygis, because I loves me some red coats. But they do seem pretty ace.

Also here’s a 1k list I was thinking (a little off as it’s based on power). Look any good?

Spoiler:

HQ
- Dominus (Warlord, WT: Divinations of the Magos)
- Enginseer (Relic: Audecadamatronians Of Arkham Asylum)

TROOPS
- 10x Rangers (3x Arquebuses, Omnispex)
- 10x Vanguard (3x Plasma, Omnispex)
- 10x Vanguard (3x Arc Rifles, Omnispex)

FAST ATTACK
- 10x Sterylizors
- 3x Dragoons (Lances, Pistols)

HEAVY SUPPORT
- Dunecrawler (Neutron Laser)


My main opponents are DG, Tyranids, Necrons and Dark Angels. We’re doing narrative mostly so I’m more curious if it can just keep up with them and not get slaughtered. I imagine the Dragoons will be fairly useless against the DG.

Thanks

You might also want to split your Vanguard into units of 5. If you have any Breachers or Destroyers, I would run them instead of extra Skitarii, which are pretty fragile.

Dragoons got nerfed pretty hard in the 9E update. Might have to wait until we get a codex to see if they will improve. If you magnetized them, run them as Ballistarii.
   
Made in au
Hissing Hybrid Metamorph






 Suzuteo wrote:
 Tiberius501 wrote:
Cool good to know. I’m a Mars guy rather than Stygis, because I loves me some red coats. But they do seem pretty ace.

Also here’s a 1k list I was thinking (a little off as it’s based on power). Look any good?

Spoiler:

HQ
- Dominus (Warlord, WT: Divinations of the Magos)
- Enginseer (Relic: Audecadamatronians Of Arkham Asylum)

TROOPS
- 10x Rangers (3x Arquebuses, Omnispex)
- 10x Vanguard (3x Plasma, Omnispex)
- 10x Vanguard (3x Arc Rifles, Omnispex)

FAST ATTACK
- 10x Sterylizors
- 3x Dragoons (Lances, Pistols)

HEAVY SUPPORT
- Dunecrawler (Neutron Laser)


My main opponents are DG, Tyranids, Necrons and Dark Angels. We’re doing narrative mostly so I’m more curious if it can just keep up with them and not get slaughtered. I imagine the Dragoons will be fairly useless against the DG.

Thanks

You might also want to split your Vanguard into units of 5. If you have any Breachers or Destroyers, I would run them instead of extra Skitarii, which are pretty fragile.

Dragoons got nerfed pretty hard in the 9E update. Might have to wait until we get a codex to see if they will improve. If you magnetized them, run them as Ballistarii.


Thanks for the reply. Yeah I can’t say Dragoons really inspire me, that nerf to their extra hits really did make them lame. I just love the models. I’ll change them to Belistarii though for now. Auto cannons?

This message was edited 1 time. Last update was at 2021/02/13 04:01:29


 
   
Made in us
Quick-fingered Warlord Moderatus






 Tiberius501 wrote:
Thanks for the reply. Yeah I can’t say Dragoons really inspire me, that nerf to their extra hits really did make them lame. I just love the models. I’ll change them to Belistarii though for now. Auto cannons?

They used to be great. I slowly collected 10 over time.

Lascannons are probably more versatile at 1000 points. Any chance you have a Disintegrator? Would complement Ballistarii quite well.
   
Made in au
Hissing Hybrid Metamorph






 Suzuteo wrote:
 Tiberius501 wrote:
Thanks for the reply. Yeah I can’t say Dragoons really inspire me, that nerf to their extra hits really did make them lame. I just love the models. I’ll change them to Belistarii though for now. Auto cannons?

They used to be great. I slowly collected 10 over time.

Lascannons are probably more versatile at 1000 points. Any chance you have a Disintegrator? Would complement Ballistarii quite well.


Unfortunately I don’t, and their kit is mighty pricey haha. I just have 3 Dunecrawlers.
   
Made in us
Quick-fingered Warlord Moderatus






 Tiberius501 wrote:
Unfortunately I don’t, and their kit is mighty pricey haha. I just have 3 Dunecrawlers.

Hm... are they magnetized? If so, might want to run an Icarus Crawler with Lascannon Ballistarii. If not, I guess Neutron Crawler with Autocannon Ballistarii will do, even though this is very vulnerable to a durable infantry list like DG.

Generally speaking though, the only time I want to run Crawlers over Disintegrators or Ballistarii is in Lucius lists, where they are tough as nails with 3+/4++ RR1 and ignore AP1.

This message was edited 1 time. Last update was at 2021/02/15 23:27:39


 
   
Made in gb
Stabbin' Skarboy





crewe

 Suzuteo wrote:
 Tiberius501 wrote:
Unfortunately I don’t, and their kit is mighty pricey haha. I just have 3 Dunecrawlers.

Hm... are they magnetized? If so, might want to run an Icarus Crawler with Lascannon Ballistarii. If not, I guess Neutron Crawler with Autocannon Ballistarii will do, even though this is very vulnerable to a durable infantry list like DG.

Generally speaking though, the only time I want to run Crawlers over Disintegrators or Ballistarii is in Lucius lists, where they are tough as nails with 3+/4++ RR1 and ignore AP1.


Ive gone for this style of build lately, I used to be a Stygies boi but then with the caps to modifiers and dense terrain being a thing in 9th, I gravitated more towards Lucius for the added durability. AP is becoming more and more an issue in 9th, with AP1 just cropping up like weeds. Ive never really been a fan of Mars if im honest, it may work for others but I just found them lacking (I can also see Wrath of Mars getting a hard cap like in with other MW strats in 9th).

With Shroudpsalm and ignoring AP1, it makes Onagers, Breachers, Kastelans, Ballistarii and even Skitarii fairly durable (unless its Dev Doctrine but then you can just go for the +1 invun Canticle). You trade lethality with durability, so you might not have as potent of an opening salvo like Mars with Cawl, but you will sustain that firepower for longer and healing up where possible you save assets for longer. Its a totally different playstyle than Mars, you need a lot of restraint because things will still die, but saving the odd extra Heavy Bolter or Chainsword here and there due to ignoring that AP1 could be crucial, and with Admech if you dont kill something, you know itll get healed up to still be a thorn in their side at some point.
   
 
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