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Made in us
Humming Great Unclean One of Nurgle





In My Lab

Full leaks where? If anywhere.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Regular Dakkanaut




This is the best I've found so far. https://www.youtube.com/watch?v=6tUepPipeUg
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

How about khomentis? Pretty decent buffs to shooting.

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

There was a full leak on reddit linked to imgur which I believe has since been taken down


Automatically Appended Next Post:
https://spikeybits.com/2020/05/new-engine-war-chaos-knight-40k-rules-revealed.html

That seems to have the leaks!

This message was edited 1 time. Last update was at 2020/05/31 23:02:38


Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Regular Dakkanaut





For Endless Torment, is the reroll a dice per model or per weapon? For Endless Torment, is the reroll a dice per model or per weapon? It says "a weapon" not "any of the model's weapons"...so for a double battlecannon knight, the way I read it, you can reroll 1 of the 2 dice for each battlecannon. For a double thermal knight, you could reroll the d6 on both guns. And of course the carapace random shot weapons.

   
Made in gb
Longtime Dakkanaut




 Virules wrote:
For Endless Torment, is the reroll a dice per model or per weapon? For Endless Torment, is the reroll a dice per model or per weapon? It says "a weapon" not "any of the model's weapons"...so for a double battlecannon knight, the way I read it, you can reroll 1 of the 2 dice for each battlecannon. For a double thermal knight, you could reroll the d6 on both guns. And of course the carapace random shot weapons.

When a model with this bond fires overwatch or is chosen to shoot with, yoi can reroll a single dice

It's one dice per time the model is chosen.

a weapon that has a random number of attacks eg (Heavy D6)
The issue is because your reading the sentence in wierdly parsed chunks.

This message was edited 1 time. Last update was at 2020/06/01 23:56:12


 
   
Made in us
Regular Dakkanaut





Ice_can wrote:
 Virules wrote:
For Endless Torment, is the reroll a dice per model or per weapon? For Endless Torment, is the reroll a dice per model or per weapon? It says "a weapon" not "any of the model's weapons"...so for a double battlecannon knight, the way I read it, you can reroll 1 of the 2 dice for each battlecannon. For a double thermal knight, you could reroll the d6 on both guns. And of course the carapace random shot weapons.

When a model with this bond fires overwatch or is chosen to shoot with, yoi can reroll a single dice

It's one dice per time the model is chosen.

a weapon that has a random number of attacks eg (Heavy D6)
The issue is because your reading the sentence in wierdly parsed chunks.


Your interpretation doesn't seem correct to me? It doesn't say one reroll one dice each time the model is chosen to attack. It says you can reroll a single dice WHEN ATTACKING WITH A WEAPON that has a random number of shots. Which would mean that if you attack with multiple weapons that have a random number of shots, you would get to reroll a dice for each weapons.

   
Made in gb
Longtime Dakkanaut




 Virules wrote:
Ice_can wrote:
 Virules wrote:
For Endless Torment, is the reroll a dice per model or per weapon? For Endless Torment, is the reroll a dice per model or per weapon? It says "a weapon" not "any of the model's weapons"...so for a double battlecannon knight, the way I read it, you can reroll 1 of the 2 dice for each battlecannon. For a double thermal knight, you could reroll the d6 on both guns. And of course the carapace random shot weapons.

When a model with this bond fires overwatch or is chosen to shoot with, yoi can reroll a single dice

It's one dice per time the model is chosen.

a weapon that has a random number of attacks eg (Heavy D6)
The issue is because your reading the sentence in wierdly parsed chunks.


Your interpretation doesn't seem correct to me? It doesn't say one reroll one dice each time the model is chosen to attack. It says you can reroll a single dice WHEN ATTACKING WITH A WEAPON that has a random number of shots. Which would mean that if you attack with multiple weapons that have a random number of shots, you would get to reroll a dice for each weapons.


Because your only looking at half the rule for some weird reason.
The two quotes are from the rule in question, it is one sentence.
A single dice each time the model is chosen to shoot with seems very clear. Your not getting catachan levels of rerolls in a build your own knight house.

Each time a VEHICLE with this doctrine fires a ranged weapon that makes a random number of attacks (e.g. Heavy D6, Heavy 2D6 etc.) you can re-roll one of the dice used to determine the number of attacks made.
It's writen very significantly differently, as is gunnery experts their build your own regiment version.
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Anyone thought about what they’re gonna do with psychic awakening? Or is everyone just waiting for the new edition? I suck at list writing so need some input lol

mean green fightin machine 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I think the general consensus is that nothing in psychic awakening is really going to alter the list building in Chaos Knights. Double thermal knights are still the most points efficient knight, and running three Iconoclast for the great vows is still probably the best plan. The new book just allows us to make those same knights a little better by running them with a “free” household bond and possibly a better warlord trait (because ours aren’t the best IMO, getting up on a 4+ when you die as Iconoclast is just amazing).

That’s my two cents .

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in gb
Longtime Dakkanaut




Also I think unless you have an upcoming game in the next month 9th will have dropped so any list written now will likely be invalidated.

9th edition has been announced so I would say most people are probably going to be in a holding pattern untill we have 9th editions rules then their will be an explosion of theory crafting etc.
   
Made in hk
Longtime Dakkanaut





Did anyone get a look at the new rules from psychic awakening on chaos knights ?

The one that increases range of all weapons 24 inches and more by 6 inches and those less than by 2 inches is pretty good. This makes thermal cannons reach very far (with movement added in).

And its pretty good on a conflag cannon Tyrant too. all the 12 inch melta guns and that harpoon will now be 14 inch range, and the conflag cannon will be now 20 inches range. Factoring in movement as well, this increases the reach of a conflag cannon Tyrant.

And its not asterix, so you can take an additonal bound rule on top of that too.
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

New trait “Gheists of Ruin” grants a cover save over 24” to models with that trait, how good is this?

My first read was yes!

My second read was no!

My third read was maybe!

When does this really come into play? Outside of 24 is where most heavy weapons are hitting from, meaning usually high AP like a lascannon. Taking a lascannon with cover is a -2 modifier meaning a rotated ion shield save is as good. Under 24 seems like where you’ll end up needing the cover bonus the most though, where mass low AP shooting is prevalent , getting to knock down mass bolter fire from AP-1 to AP 0 seems awesome.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in hk
Longtime Dakkanaut





 Brymm wrote:
New trait “Gheists of Ruin” grants a cover save over 24” to models with that trait, how good is this?

My first read was yes!

My second read was no!

My third read was maybe!

When does this really come into play? Outside of 24 is where most heavy weapons are hitting from, meaning usually high AP like a lascannon. Taking a lascannon with cover is a -2 modifier meaning a rotated ion shield save is as good. Under 24 seems like where you’ll end up needing the cover bonus the most though, where mass low AP shooting is prevalent , getting to knock down mass bolter fire from AP-1 to AP 0 seems awesome.


I was reading that too. But honestly, you need a very specific type of build to consider taking that. It would have to be a mainly long range despoiler with double battle cannon, or a long range tyrant. And like you said, they will likely shoot you with stuff like lascannons. Bolter fire, to be honest is never going to be that scary to knights with T8. Also, I think we get the best use out of our knights if we are moving up, shooting, and also getting into combat. So, given this is only effective at over 24 inches makes its a lot less useful unless you are running strictly ranged shooting knights.
   
Made in us
Oozing Plague Marine Terminator





Seems better suited for the Castellan Tyrant type, that wants to hang back.
   
Made in gb
Longtime Dakkanaut




 Brymm wrote:
New trait “Gheists of Ruin” grants a cover save over 24” to models with that trait, how good is this?

My first read was yes!

My second read was no!

My third read was maybe!

When does this really come into play? Outside of 24 is where most heavy weapons are hitting from, meaning usually high AP like a lascannon. Taking a lascannon with cover is a -2 modifier meaning a rotated ion shield save is as good. Under 24 seems like where you’ll end up needing the cover bonus the most though, where mass low AP shooting is prevalent , getting to knock down mass bolter fire from AP-1 to AP 0 seems awesome.

Also word of warning on the AP-1 to AP-0 as worded I don't believe works on making Ap-2 AP-1 which would is actually what marines etc tend to be putting out everywhere battlevannons AP-2 AP-1 isnt something I tend to see.
   
Made in gb
Regular Dakkanaut





Am i the only person disapppointed that we only got 5 new strats but can only ever use 1 a game
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

This is just for games over the next couple of months before 9th in the garden if the weather holds but I’m thinking...
Infernal Khomentis
Despoiler double gattler (warlord Dread Hunter)
2 x Moirax wardog twin lightning locks

Iconoclast pin point cruelty and pride fuelled fury
Desecrator with Diamonas
2 x Despoiler double thermal cannons and iron storm missile pods
1993pts

Thoughts anyone?

mean green fightin machine 
   
Made in us
Regular Dakkanaut




Will the Desecrator help Wardogs from a different house, BAN?
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

I think so, I can’t find anything to say that it won’t but I might be wrong. Put it in with the tc knights because it’ll benefit from those traits more than the gattler knight

mean green fightin machine 
   
Made in hk
Longtime Dakkanaut





I really hope 9th edition has some good things for superheavies to offset all the nerfs so far. This whole obscuring terrain means we can be seen and hit all the time while our opponents who are non superheavies can hide behind obscuring terrain.

If we continue to be blocked from moving forward by single infantry models, cannot assault infantry in terrain, and cannot even shoot at units behind obscuring terrain, basically, our knights are just there to be targets to be shot at while opponent win from objectives...
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Have a little faith, maybe they’ll add something allowing us to destroy buildings doing much damage to anything in or nearby

mean green fightin machine 
   
Made in fi
Locked in the Tower of Amareo





Eldenfirefly wrote:
I really hope 9th edition has some good things for superheavies to offset all the nerfs so far. This whole obscuring terrain means we can be seen and hit all the time while our opponents who are non superheavies can hide behind obscuring terrain.

If we continue to be blocked from moving forward by single infantry models, cannot assault infantry in terrain, and cannot even shoot at units behind obscuring terrain, basically, our knights are just there to be targets to be shot at while opponent win from objectives...


GW already indicated hiding in 2nd floor ain't protection from vehicles and monsters anymore. I seriously doubt knights are going to be worse off than that ;-)

2024 painted/bought: 109/109 
   
Made in us
Trustworthy Shas'vre





Cobleskill

Figured I'd post this here:
Am I correct in this:
unlike the other knight kits, there is no real point to magnetizing the War Dogs on account that the Autocannons and Thermal Spear come in different boxes?

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
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Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Always magnetize knights, both big ones and little ones. It’s a simple step that you’ll be happy you did it later. You can order third party weapons from places like Legio Models and such. Do it.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in it
Contagious Dreadnought of Nurgle





3cp for 1 single knight and 6 cp to field more than 1 superheavy... unless you have your warlord into that detachment sound pretty harsh

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Locked in the Tower of Amareo





 carldooley wrote:
Figured I'd post this here:
Am I correct in this:
unlike the other knight kits, there is no real point to magnetizing the War Dogs on account that the Autocannons and Thermal Spear come in different boxes?


It depends on price of 3rd party guns you can find(are they cheap enough for you to pay for) and how much future proofing you want. ATM your only benefit would be if you can find 3rd party just guns cheap enough it's not simply better to just buy whole knight. But what if GW changes knight rules so you can have say autocanno and melta? Or autocannon and chainsword?

Albeit that's very unlikely with Games "no model no rule" Workshop so unless they do kit that allows all options(and since that would require whole new sprues...) not going to happen.

So it's question of can you get alternative guns cheap enough it's actually worth it or not. If not no real loss. If you can then it's easy process to magnetize.

edit: So for example above mentioned legion models. Seems autocannon is 12$. So do you want to pay 48$ to give your 2 warglaives option to be either warglaive or do you want to spend 27$ more to field 2 helverins as well as 2 warglaives. (note shipping not included). If you want to save money rather than get also more bodies magnets certainly good option.

This message was edited 1 time. Last update was at 2020/06/27 21:49:30


2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut





For anyone interested, I did an analysis on my YouTube channel yesterday on how to play Chaos in 9th Edition based on all the new points changes and FAQs:



   
Made in us
Tough Tyrant Guard





So... uhhh.... does Devastating Reach lower your engagement range now?

Wait, nevermind I'm dumb. It adds 1" to both.

This message was edited 1 time. Last update was at 2020/07/15 18:40:53


 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Just some thoughts:
I’m going to try a Valiant Tyrant along with two Warglaive War Dogs as a super heavy detachment to run along side my Death Guard. It seems with smaller board and more objective focus missions, having close quarters oriented Knights that can shoot non blast weapons while still in combat seem awesome. Being able to actually use a chain glaive seems sweet too. The Valiant will be in range of a large portion of the board turn 1.

Guns like RFBCs main advantage was range and that’s becoming less of an issue than actual LOS.

Out of LOS shooting like our missiles seem like they will be extra good now.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
 
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