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Chopstick wrote: November for only Eavy Bommer? So we had to wait even longer for the Grot Bommer.....
I hope Imperium also get a release, lightning with 1-8 manuever.
I’m gonna guess we’ll see the grot bommer at the same time, but nothing else for a while, simply because the bommer variants are in the campaign book, they weren’t going to release the rules without a model following close behind.
I’m not expecting anything else new until we get another campaign book. Maybe a year or two. GW seem to be doing the slow play with specialist games, I guess hoping people will buy in to multiple of them.
One downside to plastic models is we’re never going to see something like the 90’s epic where we got a pretty broad range of models over a short time.
This message was edited 1 time. Last update was at 2019/09/04 21:53:25
Chopstick wrote: November for only Eavy Bommer? So we had to wait even longer for the Grot Bommer.....
I hope Imperium also get a release, lightning with 1-8 manuever.
I’m gonna guess we’ll see the grot bommer at the same time, but nothing else for a while, simply because the bommer variants are in the campaign book, they weren’t going to release the rules without a model following close behind.
I’m not expecting anything else new until we get another campaign book. Maybe a year or two. GW seem to be doing the slow play with specialist games, I guess hoping people will buy in to multiple of them.
One downside to plastic models is we’re never going to see something like the 90’s epic where we got a pretty broad range of models over a short time.
Yeah, it’s not going to be a year or two. They’ll probably get something each quarter, like the other specialist games.
nothing but 90 degrees of paint away X 4 if they don't disassemble easy. If the numbers are in white I might put some color (Green/Yellow/Red) for the corresponding value of each plane. The bases for aces will be appropriately decorated to match their ace status.
I'm really looking forward to picking it up and playing with my nephews.
Chopstick wrote: November for only Eavy Bommer? So we had to wait even longer for the Grot Bommer.....
I hope Imperium also get a release, lightning with 1-8 manuever.
I’m gonna guess we’ll see the grot bommer at the same time, but nothing else for a while, simply because the bommer variants are in the campaign book, they weren’t going to release the rules without a model following close behind.
I’m not expecting anything else new until we get another campaign book. Maybe a year or two. GW seem to be doing the slow play with specialist games, I guess hoping people will buy in to multiple of them.
One downside to plastic models is we’re never going to see something like the 90’s epic where we got a pretty broad range of models over a short time.
Yeah, it’s not going to be a year or two. They’ll probably get something each quarter, like the other specialist games.
“Year or two” might have been an exaggeration, lol, maybe a year. Including the upcoming Bommer, AI will have released with 6 different kits (7 if we get the grot bommer) and probably 8 or 9 different sprues. I haven’t closely followed the other specialist games releases, but isn’t that more than most have gotten up front? AT still only has a handful of models and BB got reasonably slow but steady releases but also started off with not much.
I figured given they’ve basically released everything that’s in the campaign book up front which adds up to a lot of individual kits and sprues, it’ll be a while before we see another release. Happy to be proven wrong, I haven’t really followed GW lately so maybe they operate differently to what I have in my mind.
Automatically Appended Next Post:
Racerguy180 wrote: nothing but 90 degrees of paint away X 4 if they don't disassemble easy. If the numbers are in white I might put some color (Green/Yellow/Red) for the corresponding value of each plane. The bases for aces will be appropriately decorated to match their ace status.
I'm really looking forward to picking it up and playing with my nephews.
When I played a demo game the wheels were quite stiff, like, stiff enough that it was awkward turning the wheels without picking up the models. So I don’t think you’ll want to be painting the wheels anyway.
This message was edited 1 time. Last update was at 2019/09/04 22:14:09
Yeah, it’s not going to be a year or two. They’ll probably get something each quarter, like the other specialist games.
“Year or two” might have been an exaggeration, lol, maybe a year. Including the upcoming Bommer, AI will have released with 6 different kits (7 if we get the grot bommer) and probably 8 or 9 different sprues. I haven’t closely followed the other specialist games releases, but isn’t that more than most have gotten up front? AT still only has a handful of models and BB got reasonably slow but steady releases but also started off with not much.
I figured given they’ve basically released everything that’s in the campaign book up front which adds up to a lot of individual kits and sprues, it’ll be a while before we see another release. Happy to be proven wrong, I haven’t really followed GW lately so maybe they operate differently to what I have in my mind.
Books aren't hard to made, they can make 2,3 books per year. It's the plastic production that is slow.
This message was edited 2 times. Last update was at 2019/09/05 02:34:27
I won't be able to watch the twitch stream in the morning, hopefully some folks catch any news. There was supposed to be a preview for this game. Could just be a better look at the heavy bommers though.
Yeah, it’s not going to be a year or two. They’ll probably get something each quarter, like the other specialist games.
“Year or two” might have been an exaggeration, lol, maybe a year. Including the upcoming Bommer, AI will have released with 6 different kits (7 if we get the grot bommer) and probably 8 or 9 different sprues. I haven’t closely followed the other specialist games releases, but isn’t that more than most have gotten up front? AT still only has a handful of models and BB got reasonably slow but steady releases but also started off with not much.
I figured given they’ve basically released everything that’s in the campaign book up front which adds up to a lot of individual kits and sprues, it’ll be a while before we see another release. Happy to be proven wrong, I haven’t really followed GW lately so maybe they operate differently to what I have in my mind.
Books aren't hard to made, they can make 2,3 books per year. It's the plastic production that is slow.
A large part of it is also how they want to leverage the releases to maximise sales. Given they're releasing 7 or 8 kits with 9 or 10 different sprues (forgot to add the ground accessories in my last post) I reckon they're going to want to sit on it for a while to milk the most sales out of what they've got. Maybe not though, maybe we'll see something soon, that's just my guess though, I'm not expecting much new for a while after that Bommers.
A large part of it is also how they want to leverage the releases to maximise sales. Given they're releasing 7 or 8 kits with 9 or 10 different sprues (forgot to add the ground accessories in my last post) I reckon they're going to want to sit on it for a while to milk the most sales out of what they've got. Maybe not though, maybe we'll see something soon, that's just my guess though, I'm not expecting much new for a while after that Bommers.
The production probably had quite a headstart, but I want them to be done with Ork by releasing both bommer and move on to another faction, and not dripping the release to fill in the schedule.
This isn't me complaining, the current pacing is good.
"Scout" seem to be a new type of aircraft in the new book.
Grot bomb this new edition is absolute bonker, completely ignore attitude when they explode, and hit on 2+ Also doesn't seem like you can shoot them down, or they even run out of fuel like last edition.
This message was edited 3 times. Last update was at 2019/09/05 05:15:59
Xanthos wrote: Grot bombs run out of fuel after two turns, so that at least is something...
Doesn't seem like it can run out of fuel or be targeted, or maybe some words I'm missing here?
What's even better is they no longer give your opponent 6 VP.
I'll have to check when I get home tonight, but I'm fairly sure I read about a 2-turn fuel limit somewhere in the book. I may of course be mistaken. :-)
A comprehensive run through of the Rynn’s world book is up on youtube.
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Binabik15 wrote: AI will take a few years before I'm really interested, I'm afraid.
Orks are great. Eldar would be as well. Imperium? Yawn. The only fliers I like from the Navy are Vultures and Vendettas.
When I get the rules this weekend I'll compare them to my original FW AI rules and see how well the old aircraft stats translate to the new game. The original AI had Chaos, Tau and Eldar in addition to the Imperials and the Orks.
If it translates well I might even have a crack at 3D printing some not-Chaos, not-Tau and not-Eldar models in the new scale.
This message was edited 1 time. Last update was at 2019/09/05 12:59:00
Oh wow, from that video they do look like the Marauder Bomber / Destroyer variants. However, with them being so similar, it's likely an insert being swapped out in the mold, rather than a whole new (and nearly identical) mold, right? For both the Marauder and Eavy Bommer.
That said, I was hoping for a radically different kit with tiny piloted grot bombs, so I'm a bit bummed
This message was edited 2 times. Last update was at 2019/09/05 14:12:42
Eavy bomber sprue would have plenty of space left for extra rockkit, bombs, big bombs, or even kustom shoota, while Grot Bommer sprue would be filled with bits to make 2-4 grot bomm. (My speculation)
Suspect I’ve missed a nugget of related info Though!
No and Grot Bommer also can't take any ordnance other than more grott bomm, they can however take kustom shoota since it's an upgrade(that actually has modelling option)
This message was edited 2 times. Last update was at 2019/09/05 14:39:38
Already posted this a few pages back. BOLS rynn world had better view of the bommer.
Spoiler:
Kustom shoota is an upgrade that give extra gun to any ork aircraft. You cannot give grot bomm any upgrade nor they're aircraft like the old edition, they're controllable weapon.
This message was edited 2 times. Last update was at 2019/09/05 14:58:58
* The basic set was designed to allow you to do a basic dogfight
* Designed as a short-play or demo capable set
* The bases are new design for AI - does basically the same thing as the old bases
* Rynn's world book has basic rules; adds background story; more scenarios; and campaign rules
* Campaign rules are fairly simple - meant to link a few games
* 5 factions in development (including the two in the basic game)
* New factions should come pretty fast
* After that will depend on how the games does
* Designed Marauder so it can have variants - Pathfinder and Colossus are possible new variants beyond the two we have now
* Ground assets have anti-air and objectives
* Aces rules were designed to stay simple and balanced
* They want the rules to be precise and balanced for competitive play
* Ork models are designed so bits are interchangeable - to 2 should be alike
* Ork Eavy Bomma is to carry LOTS of ordnance
* Grot Bomz are designed to be fun
* Battle of Calth - will be a new AT book
* Basic map is only designed for small battles
* 2 Rynn's World map sets can be combined to make an even bigger board
* AI and AT are 1/4 scale of Warhammer 40K - the scale is consistent - Space Marine is 8mm and normal human is 6mm
* Bases could be taken apart, but weren't designed for it. CAN be done if you're very careful
* They will be doing resin aircraft upgrade parts
* The current plan is for maps to be in thick card
* The game is ideal for tourneys - they plan to do a matched play supplement in the future
schoon wrote: From the 4pm BST Twitch Stream with Andy Hoare:
* The basic set was designed to allow you to do a basic dogfight
* Designed as a short-play or demo capable set
* The bases are new design for AI - does basically the same thing as the old bases
* Rynn's world book has basic rules; adds background story; more scenarios; and campaign rules
* Campaign rules are fairly simple - meant to link a few games
* 5 factions in development (including the two in the basic game)
* New factions should come pretty fast
* After that will depend on how the games does
* Designed Marauder so it can have variants - Pathfinder and Colossus are possible new variants beyond the two we have now
* Ground assets have anti-air and objectives
* Aces rules were designed to stay simple and balanced
* They want the rules to be precise and balanced for competitive play
* Ork models are designed so bits are interchangeable - to 2 should be alike
* Ork Eavy Bomma is to carry LOTS of ordnance
* Grot Bomz are designed to be fun
* Battle of Calth - will be a new AT book
* Basic map is only designed for small battles
* 2 Rynn's World map sets can be combined to make an even bigger board
* AI and AT are 1/4 scale of Warhammer 40K - the scale is consistent - Space Marine is 8mm and normal human is 6mm
* Bases could be taken apart, but weren't designed for it. CAN be done if you're very careful
* They will be doing resin aircraft upgrade parts
* The current plan is for maps to be in thick card
* The game is ideal for tourneys - they plan to do a matched play supplement in the future
While they didn’t say they wouldn’t be doing resin aircraft upgrades, they specifically said they would be doing resin aircraft.