Switch Theme:

New Codex SM and Chapter Splat Books Coming! (Core and UM/WS splat book FAQs are out)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Have we seen prices for the LE supplements yet?
   
Made in us
Stealthy Sanctus Slipping in His Blade





Dudeface wrote:


Chainswords on tactical was a chapter tactic back in an older edition, it's not plucked totally out of thin air. But the issue there isn't how they're painted, it's how someone can list tailor on the fly and change their stuff based on whatever will suit their game on the day. Which is crap when you want any form of narrative for an army.


Is this an issue for only Space Marines for you, or all armies?

Is my custom Hive Fleet an issue? I use several different Hive Fleet traits over the course of several games, fluffing them as a remnant fleet that has absorbed several different other splinter fleets or individual ships to accumulate a vast array of tactical knowledge. Basically they're versatile and I don't have to conform to a single fleet because I like playing different builds and strategeys in different situations.

List tailoring is a thing in pick up or pre-planned games when you know who you're playing. But usually both of you know what your playing and can tailor your lists. That or you talk to your opponent and come up with a narrative for the fight and work out who should be what. Which is something you've pointed out but is a fair meeting place for people.

This message was edited 1 time. Last update was at 2019/08/05 14:59:15


PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 Kanluwen wrote:
Sterling191 wrote:
 Stormonu wrote:
I’m just happy Salamanders are getting a codex of their own.

Now, I’m just waiting for my Beil-Tan, Behemoth and Bork’an Codexes...


Reserving judgement until we see how in-depth these new codices are, but if they're substantial I would adore everyone getting the same treatment.

Relics, Psyker lores, Warlord Traits, and Stratagems...yeah, they seem kinda substantial.

I don't think some factions would benefit from them without being exactly what some claim they are("needless bloat" would, IMO, be a Bork'an or Vior'la Sept book when they're not really known for anything substantially different) but would be perfect for others(Craftworlds are known for specializing and Farsight Enclaves would be a 100% fit here).

Another way they might go about it for some factions is to have supplements that aren't tied to sub-factions but rather to organizations/builds that are present in the lore.

For instance IG might get supplements for Light Infantry, Mechanized Infantry, Armored Companies, etc. Kind of like the a more expanded version of the Vigilus detachments. They could still have different Regimental Doctrines, so that we could have the Tallarn take on an Armored Company and the Cadian take on an Armored Company, but the inclusion of a large variety of stratagems and relics could be useful just like it was for Knights.

I think that it would also work for Orks (Dread Mob, Kult of Speed, Blitz Brigade, etc.) and Tau (different kinds of Cadres). Maybe Tyranids too. I'm not sure about other factions as I'm not as familiar with them.

This model could lead to a lot of rules bloat though, as with the way they're doing SM a player might only ever need a codex and supplement where an IG player wanting to run Infantry, Armored and Artillery detachments might need their codex and three supplements. On the other hand plenty of people are running IG + Knight + Vigilus and maybe Assassins, which is a comparable number of books.

(Hopefully I'm making some sort of sense, it's early here and the words aren't coming easily. )

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Veteran Inquisitor with Xenos Alliances






 Dakka Flakka Flame wrote:
 Kanluwen wrote:
Sterling191 wrote:
 Stormonu wrote:
I’m just happy Salamanders are getting a codex of their own.

Now, I’m just waiting for my Beil-Tan, Behemoth and Bork’an Codexes...


Reserving judgement until we see how in-depth these new codices are, but if they're substantial I would adore everyone getting the same treatment.

Relics, Psyker lores, Warlord Traits, and Stratagems...yeah, they seem kinda substantial.

I don't think some factions would benefit from them without being exactly what some claim they are("needless bloat" would, IMO, be a Bork'an or Vior'la Sept book when they're not really known for anything substantially different) but would be perfect for others(Craftworlds are known for specializing and Farsight Enclaves would be a 100% fit here).

Another way they might go about it for some factions is to have supplements that aren't tied to sub-factions but rather to organizations/builds that are present in the lore.

For instance IG might get supplements for Light Infantry, Mechanized Infantry, Armored Companies, etc. Kind of like the a more expanded version of the Vigilus detachments. They could still have different Regimental Doctrines, so that we could have the Tallarn take on an Armored Company and the Cadian take on an Armored Company, but the inclusion of a large variety of stratagems and relics could be useful just like it was for Knights.

I think that it would also work for Orks (Dread Mob, Kult of Speed, Blitz Brigade, etc.) and Tau (different kinds of Cadres). Maybe Tyranids too. I'm not sure about other factions as I'm not as familiar with them.

This model could lead to a lot of rules bloat though, as with the way they're doing SM a player might only ever need a codex and supplement where an IG player wanting to run Infantry, Armored and Artillery detachments might need their codex and three supplements. On the other hand plenty of people are running IG + Knight + Vigilus and maybe Assassins, which is a comparable number of books.

(Hopefully I'm making some sort of sense, it's early here and the words aren't coming easily. )
Riiiiight... I don't think it'll happen because everyone else isn't Space Marines.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Carnikang wrote:
Dudeface wrote:


Chainswords on tactical was a chapter tactic back in an older edition, it's not plucked totally out of thin air. But the issue there isn't how they're painted, it's how someone can list tailor on the fly and change their stuff based on whatever will suit their game on the day. Which is crap when you want any form of narrative for an army.


Is this an issue for only Space Marines for you, or all armies?

Is my custom Hive Fleet an issue? I use several different Hive Fleet traits over the course of several games, fluffing them as a remnant fleet that has absorbed several different other splinter fleets or individual ships to accumulate a vast array of tactical knowledge. Basically they're versatile and I don't have to conform to a single fleet because I like playing different builds and strategeys in different situations.

List tailoring is a thing in pick up or pre-planned games when you know who you're playing. But usually both of you know what your playing and can tailor your lists. That or you talk to your opponent and come up with a narrative for the fight and work out who should be what. Which is something you've pointed out but is a fair meeting place for people.


For me personally not an issue, you're able to explain that you're doing it for a reason that's not just "it's the best one" with a decent fluff reason. You're engaging a narrative rather than simply power gaming which was the crux of my issue.

Either way I think it's sufficiently covered in here and everyone agrees it's a social contract and speaking to your opponent is key. Different people want different stuff!
   
Made in fr
Elite Tyranid Warrior



France

Dudeface wrote:
 Carnikang wrote:
Dudeface wrote:


Chainswords on tactical was a chapter tactic back in an older edition, it's not plucked totally out of thin air. But the issue there isn't how they're painted, it's how someone can list tailor on the fly and change their stuff based on whatever will suit their game on the day. Which is crap when you want any form of narrative for an army.


Is this an issue for only Space Marines for you, or all armies?

Is my custom Hive Fleet an issue? I use several different Hive Fleet traits over the course of several games, fluffing them as a remnant fleet that has absorbed several different other splinter fleets or individual ships to accumulate a vast array of tactical knowledge. Basically they're versatile and I don't have to conform to a single fleet because I like playing different builds and strategeys in different situations.

List tailoring is a thing in pick up or pre-planned games when you know who you're playing. But usually both of you know what your playing and can tailor your lists. That or you talk to your opponent and come up with a narrative for the fight and work out who should be what. Which is something you've pointed out but is a fair meeting place for people.


For me personally not an issue, you're able to explain that you're doing it for a reason that's not just "it's the best one" with a decent fluff reason. You're engaging a narrative rather than simply power gaming which was the crux of my issue.

Either way I think it's sufficiently covered in here and everyone agrees it's a social contract and speaking to your opponent is key. Different people want different stuff!

Why are you boring us with this discussion ? If you want to play fluff, then find people that play fluff and makes guidelines with them beforehand to prevent "power gaming" or whatever you dislike. As for others, they can do whatever they want and if they desire to paint a rainbow space marine force (even if that's usually ugly as hell) and change their chapter tactic from one game to another then so be it.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




WhiteDog wrote:
Spoiler:
Dudeface wrote:
 Carnikang wrote:
Dudeface wrote:


Chainswords on tactical was a chapter tactic back in an older edition, it's not plucked totally out of thin air. But the issue there isn't how they're painted, it's how someone can list tailor on the fly and change their stuff based on whatever will suit their game on the day. Which is crap when you want any form of narrative for an army.


Is this an issue for only Space Marines for you, or all armies?

Is my custom Hive Fleet an issue? I use several different Hive Fleet traits over the course of several games, fluffing them as a remnant fleet that has absorbed several different other splinter fleets or individual ships to accumulate a vast array of tactical knowledge. Basically they're versatile and I don't have to conform to a single fleet because I like playing different builds and strategeys in different situations.

List tailoring is a thing in pick up or pre-planned games when you know who you're playing. But usually both of you know what your playing and can tailor your lists. That or you talk to your opponent and come up with a narrative for the fight and work out who should be what. Which is something you've pointed out but is a fair meeting place for people.


For me personally not an issue, you're able to explain that you're doing it for a reason that's not just "it's the best one" with a decent fluff reason. You're engaging a narrative rather than simply power gaming which was the crux of my issue.

Either way I think it's sufficiently covered in here and everyone agrees it's a social contract and speaking to your opponent is key. Different people want different stuff!

Why are you boring us with this discussion ? If you want to play fluff, then find people that play fluff and makes guidelines with them beforehand to prevent "power gaming" or whatever you dislike. As for others, they can do whatever they want and if they desire to paint a rainbow space marine force (even if that's usually ugly as hell) and change their chapter tactic from one game to another then so be it.


Because I keep drawing a line under it, agreeing it's down to mutual decision with others, then people keep responding to it with more opinions.

I'm done on the topic, but if it's boring you don't respond.

On a positive note, more info on chapter tictacs:

https://www.warhammer-community.com/2019/08/05/space-marines-preview-enhanced-chapter-tacticsgw-homepage-post-1-2/

This message was edited 3 times. Last update was at 2019/08/05 17:13:04


 
   
Made in us
Humming Great Unclean One of Nurgle






 Carnikang wrote:
Dudeface wrote:


Chainswords on tactical was a chapter tactic back in an older edition, it's not plucked totally out of thin air. But the issue there isn't how they're painted, it's how someone can list tailor on the fly and change their stuff based on whatever will suit their game on the day. Which is crap when you want any form of narrative for an army.


Is this an issue for only Space Marines for you, or all armies?

Is my custom Hive Fleet an issue? I use several different Hive Fleet traits over the course of several games, fluffing them as a remnant fleet that has absorbed several different other splinter fleets or individual ships to accumulate a vast array of tactical knowledge. Basically they're versatile and I don't have to conform to a single fleet because I like playing different builds and strategeys in different situations.

List tailoring is a thing in pick up or pre-planned games when you know who you're playing. But usually both of you know what your playing and can tailor your lists. That or you talk to your opponent and come up with a narrative for the fight and work out who should be what. Which is something you've pointed out but is a fair meeting place for people.
The difference is you are staying inside one codex. Some space marine players will jump between various vanilla marines, dark angels, blood angels, and wolves under the guise of 'it's a custom chapter' which is just kinda crummy.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

 Dakka Flakka Flame wrote:
 Kanluwen wrote:
Sterling191 wrote:
 Stormonu wrote:
I’m just happy Salamanders are getting a codex of their own.

Now, I’m just waiting for my Beil-Tan, Behemoth and Bork’an Codexes...


Reserving judgement until we see how in-depth these new codices are, but if they're substantial I would adore everyone getting the same treatment.

Relics, Psyker lores, Warlord Traits, and Stratagems...yeah, they seem kinda substantial.

I don't think some factions would benefit from them without being exactly what some claim they are("needless bloat" would, IMO, be a Bork'an or Vior'la Sept book when they're not really known for anything substantially different) but would be perfect for others(Craftworlds are known for specializing and Farsight Enclaves would be a 100% fit here).

Another way they might go about it for some factions is to have supplements that aren't tied to sub-factions but rather to organizations/builds that are present in the lore.

For instance IG might get supplements for Light Infantry, Mechanized Infantry, Armored Companies, etc. Kind of like the a more expanded version of the Vigilus detachments. They could still have different Regimental Doctrines, so that we could have the Tallarn take on an Armored Company and the Cadian take on an Armored Company, but the inclusion of a large variety of stratagems and relics could be useful just like it was for Knights.

I think that it would also work for Orks (Dread Mob, Kult of Speed, Blitz Brigade, etc.) and Tau (different kinds of Cadres). Maybe Tyranids too. I'm not sure about other factions as I'm not as familiar with them.

This model could lead to a lot of rules bloat though, as with the way they're doing SM a player might only ever need a codex and supplement where an IG player wanting to run Infantry, Armored and Artillery detachments might need their codex and three supplements. On the other hand plenty of people are running IG + Knight + Vigilus and maybe Assassins, which is a comparable number of books.

(Hopefully I'm making some sort of sense, it's early here and the words aren't coming easily. )

Really need a Militarum Tempestus supplement. They operate completely different than guard in most every way.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

It's was so fething time that the vehicles got CA ! Gonna keep to the Ultramarines then

   
Made in us
Ancient Ultramarine Venerable Dreadnought






https://www.warhammer-community.com/2019/08/05/space-marines-preview-enhanced-chapter-tacticsgw-homepage-post-1-2/

Chapter tactics apply to our vehicles now, woohoo

Iron Warriors 442nd Grand Battalion: 10k points  
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Chapter tactics are good and no one seems better than the others. Glad my Iron Hands get a good boost there.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I'm pretty happy with the shift to Raven Guard's Chapter Tactics. I fully expect to see this wording for everyone else at some point.

Also, looking at the Crimson Fists and Black Templars' tactics? I'm even more certain that they'll be in a "Sons of Dorn" book.

This message was edited 1 time. Last update was at 2019/08/05 17:23:07


 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Are any of those different from the equivalent chapter tactics in the original 8th edition codex? I haven't followed them too closely.
   
Made in gb
Norn Queen






 warboss wrote:
Are any of those different from the equivalent chapter tactics in the original 8th edition codex? I haven't followed them too closely.
Ultramarines is unchanged. The rest have been extensively modified.

What is more interesting is that traits now apply to all units, while CSM traits still are Infantry, Daemon Prince and Helbrute only.

This message was edited 1 time. Last update was at 2019/08/05 17:41:46


 
   
Made in us
Terrifying Doombull




 buddha wrote:
Chapter tactics are good and no one seems better than the others. Glad my Iron Hands get a good boost there.

Mmm. My first reaction is fists and hands are a fair bit better than others, depending on the type of army being played. (Red fists are msu to an absurd degree, irons are vehicle heavy, yellows are fairly general if you cherrypick units with bolt weapons)

Sallies are a little more solid

Ultras and ravens are...OK

templars and scars are good for charge armies (scars also like bikes but notably the CT and example don't agree about intercessors and assault shooting), but offer very little otherwise.

The big surprise is stalker bolt rifles, CT applying to all the things and oldmarines in some of the pictures!


Automatically Appended Next Post:
 warboss wrote:
Are any of those different from the equivalent chapter tactics in the original 8th edition codex? I haven't followed them too closely.

Almost all of them got an additional ability. Ultras are pretty close, raven got changed, an additional bonus but more restrictive to the original modifier.

This message was edited 1 time. Last update was at 2019/08/05 17:49:14


Efficiency is the highest virtue. 
   
Made in de
Longtime Dakkanaut




 BaconCatBug wrote:
 warboss wrote:
Are any of those different from the equivalent chapter tactics in the original 8th edition codex? I haven't followed them too closely.
Ultramarines is unchanged. The rest have been extensively modified.


Yes and no. The wording of Ultramarines is unchanged. But ... the Guilliman car park can now hit reverse out of cc and still shoot. For what it's worth.
   
Made in us
Sister Oh-So Repentia





This is a surprisingly huge shot in the arm for Marines. Kinda sad that Chaos came before this now
   
Made in us
Longtime Dakkanaut





Ooh iron hands over watch on 5+ and vehicle wounds count as double on the degrading charts is pretty big. Like really big actually. You take Repulsor variants for fly keyword and resistance to charge and it’s gonna be a bad day trying to melee their vehicles.

AND with the stalker bolter change, we now see GW is not afraid to modify profiles or data sheets with this update. This could in fact be the “sweeping changes” marines need.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Wonder if they’re keeping the modified rapid fire rules?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Shadowy Grot Kommittee Memba






Would be nice. I do like how this entire time they kept all the non-codex/CSM armies at the same artificially low power bar, and now they're releasing just the codex armies with a total redesign, which arbitrarily makes them way better.

Until, of course, we SLOG through another 6 fething months of nothing but marine codex after marine codex to get them all up to date.

so instead of fixing the problem when it was evident...oh...four months after the beginning of the edition? They've decided to do it in the worst possible way, because it sells the most possible books.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Longtime Dakkanaut




 Malkyr wrote:
This is a surprisingly huge shot in the arm for Marines. Kinda sad that Chaos came before this now


Why? Chaos is easily the No. 1 army at the moment. No other army has won anywhere near as many big tournaments as Chaos has in the past couple of months. With the exception of the usual harebrained FW pay-to-win, Chaos is pretty much the 2019 version of the 2018 Castellan and the 2017 Ynnari.

This message was edited 1 time. Last update was at 2019/08/05 18:14:33


 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

@everyone:


Thanks for the info on the tactics and what has changed. I'll update the OP.
   
Made in pl
Longtime Dakkanaut





You know, I am just going to point at people who pretended Blood Raven chapter tactic was any good and laugh. It was bad compared to old chapters, compared to new ones, it's unanimously 1000% pure, unfiltered garbage. Never even mind buffs, the fact they now apply to everything while BR is useless on anything but T4 infantry unless someone brings a titan in makes it 'below the bottom' tier tactic. Ok, maybe new psychic powers will-- buahahaha, nope, not even that will help, seeing vast majority of new psychic powers are locked to supplements so no cigar there either.

It's especially shocking considering the fact that BR writers had to know what is coming less than two weeks later, and they still had the gall to print that gak (which has to have record on fastest time to be completely obsolete after publishing in the whole SM history) and demand good money for it. Balancing it for new codex was minimum acceptable level, and they failed to even do it for old one
   
Made in gb
Norn Queen






 Mad Doc Grotsnik wrote:
Wonder if they’re keeping the modified rapid fire rules?
Yes, Bolter Discipline, ATSKNF and Angels of Death will all be included in the new codex. I think they said it on one of the articles.


Automatically Appended Next Post:
 Irbis wrote:
You know, I am just going to point at people who pretended Blood Raven chapter tactic was any good and laugh. It was bad compared to old chapters, compared to new ones, it's unanimously 1000% pure, unfiltered garbage. Never even mind buffs, the fact they now apply to everything while BR is useless on anything but T4 infantry unless someone brings a titan in makes it 'below the bottom' tier tactic. Ok, maybe new psychic powers will-- buahahaha, nope, not even that will help, seeing vast majority of new psychic powers are locked to supplements so no cigar there either.

It's especially shocking considering the fact that BR writers had to know what is coming less than two weeks later, and they still had the gall to print that gak (which has to have record on fastest time to be completely obsolete after publishing in the whole SM history) and demand good money for it. Balancing it for new codex was minimum acceptable level, and they failed to even do it for old one
White Dwarfs go to print months in advance.

This message was edited 1 time. Last update was at 2019/08/05 18:31:05


 
   
Made in gb
Mighty Vampire Count






UK

 godardc wrote:
It's was so fething time that the vehicles got CA ! Gonna keep to the Ultramarines then


Hopefully they will do the same for Genestealer Cults and Sisters as well.

I donlt think anyone is going to object to CT's now working for vehicles....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in it
Dakka Veteran




 Mr Morden wrote:
 godardc wrote:
It's was so fething time that the vehicles got CA ! Gonna keep to the Ultramarines then


Hopefully they will do the same for Genestealer Cults and Sisters as well.

I donlt think anyone is going to object to CT's now working for vehicles....


It was dumb as feck to begin with. They HAVE to update all codices not having their chapter applied to Vehicles (GSC are even worse in this aspect since they have half the codex not benefitting from the Creeds i.e. Vehicles, Brood Brother Units and Genestealer KEYWORDS)
   
Made in us
Morphing Obliterator




The Void

These are really good to see. We're getting some of the small firepower and/or defense boosts that were needed for SM. And lets hope they're fixing the other intercessor assault bolter too.


I'm going to assume that Chaos will get a round of Legion Trait updates as well. If they get those, then we can expect to see Chaos Marines actually used, not just HQs+Daemons. Alpha Legion and IW especially being mirrors of Ravenguard and Fists.

Always 1 on the crazed roll. 
   
Made in gb
Lethal Lhamean




Birmingham

 BaconCatBug wrote:


 Irbis wrote:
You know, I am just going to point at people who pretended Blood Raven chapter tactic was any good and laugh. It was bad compared to old chapters, compared to new ones, it's unanimously 1000% pure, unfiltered garbage. Never even mind buffs, the fact they now apply to everything while BR is useless on anything but T4 infantry unless someone brings a titan in makes it 'below the bottom' tier tactic. Ok, maybe new psychic powers will-- buahahaha, nope, not even that will help, seeing vast majority of new psychic powers are locked to supplements so no cigar there either.

It's especially shocking considering the fact that BR writers had to know what is coming less than two weeks later, and they still had the gall to print that gak (which has to have record on fastest time to be completely obsolete after publishing in the whole SM history) and demand good money for it. Balancing it for new codex was minimum acceptable level, and they failed to even do it for old one
White Dwarfs go to print months in advance.

So do the codexes.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I am really liking the Crimson Fists tactics. Best thing is that it doesn't really do anything to my army composition (as of yet). I ran tons of bolt weapons and MSU.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
 
Forum Index » News & Rumors
Go to: