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Made in fi
Courageous Space Marine Captain






Slayer-Fan123 wrote:

There's also the issue of fallback with little to no consequence. I want to petition for a new rule where you get basically Overwatch hits sorta except with melee of course.

Yes! This should absolutely be a thing.

   
Made in ru
Screaming Shining Spear




Russia, Moscow

 Irbis wrote:
Oh wait

In fact, through my superior gak posting skills, I figured out there might be a conspiracy going against Craftworld women hairdressing.

I figured only space marines can have it, in particular when they cross Rubicon Primaris.

This message was edited 1 time. Last update was at 2019/09/21 17:39:16


 
   
Made in us
Mekboy on Kustom Deth Kopta






 Crimson wrote:
Slayer-Fan123 wrote:

There's also the issue of fallback with little to no consequence. I want to petition for a new rule where you get basically Overwatch hits sorta except with melee of course.

Yes! This should absolutely be a thing.

Agreed, I was going to raise this when we were discussing the volume of melee attacks required to be useful and that Ork Boys must first cross the board, survive overwatch and make the charge roll before those attacks do anything. Firing a ranged weapon is obviously a much easier exercise and actually a lot more likely to be successful. I also think there should be a reverse overwatch mechanic for melee.
   
Made in fi
Locked in the Tower of Amareo





How much it would in practice matter though? Especially if it's overwatch style so hit on 6's. Either unit retreating is crippled survivors just to let you be shot or tough enough that hitting on 6's doesn't make it worry much.

At least for me it's never been "oh if only I could attack once more" when they fall back. It's more like "oh crap now I get blown to bits"

2024 painted/bought: 109/109 
   
Made in gb
Fixture of Dakka




 Irbis wrote:
 Kennizard wrote:
 Elbows wrote:


I'd also dream of a generic three-figure box with which one could make Farseers, Spiritseers and Warlocks with all of the weapon options (similar to the Thousand Sons sorcerers box). You could include a heap of head options (gasp, even lady heads!),

This is a fantasy world I'm living in.

Tbh bare heads wouldnt make sense. I doubt a woman farseer would pop her ghosthelm off just to show people her feminine hair style.

Yeah, it's not like best, most recent farseer design has bare he--

Spoiler:

Oh wait

Who's that?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Mighty Vampire Count






UK

Ohhh dat pretty...

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Decrepit Dakkanaut




UK

Isn't that the elf from the Dawn of War games (I want to say 2 but could also be 3). If not her then heavily based off her armour and appearance.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in pl
Longtime Dakkanaut





pm713 wrote:
Who's that?

Macha, recurring character from DoW series:




And this is my one gripe with this Eldar refresh, maybe DoW3 was a bad game but its Eldar reinterpretation was stunning. Both new farseer design and bony, scary looking banshees that actually looked like encased in warp grown armour were vastly better refresh base than a decade old concept art, pity GW didn't use it...
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

tneva82 wrote:
How much it would in practice matter though? Especially if it's overwatch style so hit on 6's. Either unit retreating is crippled survivors just to let you be shot or tough enough that hitting on 6's doesn't make it worry much.

At least for me it's never been "oh if only I could attack once more" when they fall back. It's more like "oh crap now I get blown to bits"


What's funny is that had they kept initiative it would have worked beautifully with the fall back mechanic. You take compared initiative rolls and if you fail, you can't fall back.
That's a much better system than free fall backs. The whole "no shooting when falling back" thing is only really relevant in small games, which leads me to think that GW only playtests with 500 pts or something.

This message was edited 1 time. Last update was at 2019/09/21 19:03:42


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Humming Great Unclean One of Nurgle






I never liked how overwatch was free shooting; everyone's guns suddenly gain extra ammunition and fire faster if someone looks like they might run towards them (though they might stay still, if the charge fails). I wish overwatch was more accurate (like, -1 to hit instead of auto 6s) but then that unit couldn't shoot the next turn at all.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Fixture of Dakka




 CthuluIsSpy wrote:
tneva82 wrote:
How much it would in practice matter though? Especially if it's overwatch style so hit on 6's. Either unit retreating is crippled survivors just to let you be shot or tough enough that hitting on 6's doesn't make it worry much.

At least for me it's never been "oh if only I could attack once more" when they fall back. It's more like "oh crap now I get blown to bits"


What's funny is that had they kept initiative it would have worked beautifully with the fall back mechanic. You take compared initiative rolls and if you fail, you can't fall back.
That's a much better system than free fall backs. The whole "no shooting when falling back" thing is only really relevant in small games, which leads me to think that GW only playtests with 500 pts or something.

I think it's more likely their playtests are based entirely on very relaxed casual games and things more about a narrative than playing the game. Rather than proper playtesting with people actively trying to take every advantage they can.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

pm713 wrote:
 CthuluIsSpy wrote:
tneva82 wrote:
How much it would in practice matter though? Especially if it's overwatch style so hit on 6's. Either unit retreating is crippled survivors just to let you be shot or tough enough that hitting on 6's doesn't make it worry much.

At least for me it's never been "oh if only I could attack once more" when they fall back. It's more like "oh crap now I get blown to bits"


What's funny is that had they kept initiative it would have worked beautifully with the fall back mechanic. You take compared initiative rolls and if you fail, you can't fall back.
That's a much better system than free fall backs. The whole "no shooting when falling back" thing is only really relevant in small games, which leads me to think that GW only playtests with 500 pts or something.

I think it's more likely their playtests are based entirely on very relaxed casual games and things more about a narrative than playing the game. Rather than proper playtesting with people actively trying to take every advantage they can.


the way GW plays/designed the game is antithetical to competitive/tourney/REMOVED - Stop circumventing the language filter please style of play.

I'll reiterate that they need a specific tourney ruleset as it would cut down on the bleed over from comp into the rest of the game.

This message was edited 2 times. Last update was at 2019/09/22 20:17:34


 
   
Made in gb
Mighty Vampire Count






UK

Racerguy180 wrote:
pm713 wrote:
 CthuluIsSpy wrote:
tneva82 wrote:
How much it would in practice matter though? Especially if it's overwatch style so hit on 6's. Either unit retreating is crippled survivors just to let you be shot or tough enough that hitting on 6's doesn't make it worry much.

At least for me it's never been "oh if only I could attack once more" when they fall back. It's more like "oh crap now I get blown to bits"


What's funny is that had they kept initiative it would have worked beautifully with the fall back mechanic. You take compared initiative rolls and if you fail, you can't fall back.
That's a much better system than free fall backs. The whole "no shooting when falling back" thing is only really relevant in small games, which leads me to think that GW only playtests with 500 pts or something.

I think it's more likely their playtests are based entirely on very relaxed casual games and things more about a narrative than playing the game. Rather than proper playtesting with people actively trying to take every advantage they can.


the way GW plays/designed the game is antithetical to competitive/tourney/REMOVED - STOP IT PLEASE style of play.

I'll reiterate that they need a specific tourney ruleset as it would cut down on the bleed over from comp into the rest of the game.


I thought there was supposed to be a whole bunch of tournament players as playtesters?

Having done a bit of playtesting you do have to get into a different mindset when testing than playing the game - its more How do i break the game

This message was edited 1 time. Last update was at 2019/09/22 20:11:02


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in de
Been Around the Block




The problem is in casual games the problems should stick out even more. In a competitive setting you will always see top tier units on the table, because competitive players know what to pick. But I have had plenty of casual games with casual Daemon lists in which I got blown to bits in 2 rounds of battle against casual shooting armies.

I honestly do think GWs balance is absolutely crap for casual players. Unless casual means wanting to have boring games.
   
Made in fi
Locked in the Tower of Amareo





 Mr Morden wrote:

I thought there was supposed to be a whole bunch of tournament players as playtesters?

Having done a bit of playtesting you do have to get into a different mindset when testing than playing the game - its more How do i break the game


There is but their effect in the system isn't(by their own words) as big as people generally seem to think. Indeed I think I remember them saying it's basically they get army lists(and rules) to try out and tell comments. So rather than getting full rules and points and try to break it seems they get predetermined army lists and rules relevant. Not way most companies would approach playtesting I suppose.

(mind you last part I'm not 100% sure. I do however clearly remember them noting about their effect in the process)

2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle






Having a balanced casual game is harder than having a competitive one; you say 'hey let's do a competitive game' and the forces that show up are likely to be in the same ballpark. You say 'hey let's do a non-competitive game' and who knows what you'll get. Unless you know the opponent well enough that you're both on the same page, it adds a whole extra step of hashing out how strong the lists will be (hopefully there isn't a disagreement) before one gets to actually play. Not fun.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in pl
Longtime Dakkanaut





 Mr Morden wrote:
I thought there was supposed to be a whole bunch of tournament players as playtesters?

You're assuming that A) said tournament players would go for your typical a-hole wombo combos and strats instead of going extra polite to not offend their GW contact in an attempt to give them what they wanted (or the tester thought they wanted), and B) even if they did, you'd still need GW writers to listen to issues of 'mere' outside playtesters, especially when writer 'knows' the rules don't have said issue, but wrote them poorly or forgot to change things. That could prove to be even bigger problem, especially with these with long time aboard and big ego, or that certain pair trying to prove time and time again they both don't understand basic math.

Funny thing is, during 5th edition, 'beta' GK codex leaked. It was ripped to shreds because it had 5 or 6 kinda (debatably) OP things - and then, 3 weeks ago, full codex dropped, and every single thing people whined about was fixed or toned down, along with half a dozen complainers missed. Just shows how much of a difference competent writer can do even without external help...
   
Made in fi
Locked in the Tower of Amareo





 Irbis wrote:

Funny thing is, during 5th edition, 'beta' GK codex leaked. It was ripped to shreds because it had 5 or 6 kinda (debatably) OP things - and then, 3 weeks ago, full codex dropped, and every single thing people whined about was fixed or toned down, along with half a dozen complainers missed. Just shows how much of a difference competent writer can do even without external help...


Or that the "beta" codex was flat out made up junk like the "leaked" new rulebook for 6th or 7th ed. People make all sort of fake stuff. Supposed beta codex? Hardly big thing to do.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 CthuluIsSpy wrote:
tneva82 wrote:
How much it would in practice matter though? Especially if it's overwatch style so hit on 6's. Either unit retreating is crippled survivors just to let you be shot or tough enough that hitting on 6's doesn't make it worry much.

At least for me it's never been "oh if only I could attack once more" when they fall back. It's more like "oh crap now I get blown to bits"


What's funny is that had they kept initiative it would have worked beautifully with the fall back mechanic. You take compared initiative rolls and if you fail, you can't fall back.
That's a much better system than free fall backs. The whole "no shooting when falling back" thing is only really relevant in small games, which leads me to think that GW only playtests with 500 pts or something.


Initiative wouldn't solve that problem one bit - most shooting armies have high initiative while close combat armies have low initiative. This was already a major problem during previous editions.

But I agree, some sort of punishment or risk needs to be attached to falling back. For 95% of all fights, there is zero incentive to not fall back from a unit that charged you whenever possible.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Decrepit Dakkanaut




tneva82 wrote:
How much it would in practice matter though? Especially if it's overwatch style so hit on 6's. Either unit retreating is crippled survivors just to let you be shot or tough enough that hitting on 6's doesn't make it worry much.

At least for me it's never been "oh if only I could attack once more" when they fall back. It's more like "oh crap now I get blown to bits"

Overwatch really doesn't matter in practice, but it makes a lot of sense as a mechanic.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

pm713 wrote:
Who's that?
Nothing GW ever made.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 NinthMusketeer wrote:
Having a balanced casual game is harder than having a competitive one; you say 'hey let's do a competitive game' and the forces that show up are likely to be in the same ballpark. You say 'hey let's do a non-competitive game' and who knows what you'll get. Unless you know the opponent well enough that you're both on the same page, it adds a whole extra step of hashing out how strong the lists will be (hopefully there isn't a disagreement) before one gets to actually play. Not fun.


True, but a game that's balanced for competitive play "only" requires some kind gentleman's agreement to make it work for a group of people - and we all know this is already a challenge.
A game that's imbalanced at its core requires you to add house-rules, additional restrictions and lots of arguments to even make that possible, and the vast majority of people is worse at writing rules than GW is, plus you will get bad blood over turning down someone else's army.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
tneva82 wrote:
How much it would in practice matter though? Especially if it's overwatch style so hit on 6's. Either unit retreating is crippled survivors just to let you be shot or tough enough that hitting on 6's doesn't make it worry much.

At least for me it's never been "oh if only I could attack once more" when they fall back. It's more like "oh crap now I get blown to bits"

Overwatch really doesn't matter in practice, but it makes a lot of sense as a mechanic.

I disagree, overwatch makes a huge difference in many of my games. The best example would be a high rate of fire units like redemptor dreadnoughts, agressors or repulsors, which is almost suicidal to charge with a unit of boyz, or units that have multiple high damage, high strength shots, where you can't take the risk of having them shoot down a character like a DP or warboss.
Maybe it depends on what army you are running?

This message was edited 1 time. Last update was at 2019/09/22 07:12:06


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pl
Longtime Dakkanaut





tneva82 wrote:
Or that the "beta" codex was flat out made up junk like the "leaked" new rulebook for 6th or 7th ed. People make all sort of fake stuff. Supposed beta codex? Hardly big thing to do.

Which? The 5th edition GK one? It actually shown people Dreadknight and new psycannons for the first time, so it physically couldn't be made up. That was actually one of the biggest leaks in GW history barring 8th edition and outside playtesters leaking stuff, genuine internal Codex draft with rough layout and revision directions, which is why I remember it so well.

   
Made in ca
Commander of the Mysterious 2nd Legion





beta does mean just that, sometimes things get caught othertimes they don't, I've never tested for GW but the few times I've beta tested for other games I can often point to one or two things and say "I contributed to this change"

Opinions are not facts please don't confuse the two 
   
Made in es
Dashing Super Valkyrie Flying Ace






 H.B.M.C. wrote:
pm713 wrote:
Who's that?
Nothing GW ever made.

True. GW only approved it.
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

Slayer-Fan123 wrote:
tneva82 wrote:
How much it would in practice matter though? Especially if it's overwatch style so hit on 6's. Either unit retreating is crippled survivors just to let you be shot or tough enough that hitting on 6's doesn't make it worry much.

At least for me it's never been "oh if only I could attack once more" when they fall back. It's more like "oh crap now I get blown to bits"

Overwatch really doesn't matter in practice, but it makes a lot of sense as a mechanic.


Tell that to my Knight, who subsequently exploded, taking out another Knight, a bunch of Marines, and ending Girylman's first life.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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Made in se
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Sweden

 Jidmah wrote:
 CthuluIsSpy wrote:
tneva82 wrote:
How much it would in practice matter though? Especially if it's overwatch style so hit on 6's. Either unit retreating is crippled survivors just to let you be shot or tough enough that hitting on 6's doesn't make it worry much.

At least for me it's never been "oh if only I could attack once more" when they fall back. It's more like "oh crap now I get blown to bits"


What's funny is that had they kept initiative it would have worked beautifully with the fall back mechanic. You take compared initiative rolls and if you fail, you can't fall back.
That's a much better system than free fall backs. The whole "no shooting when falling back" thing is only really relevant in small games, which leads me to think that GW only playtests with 500 pts or something.


Initiative wouldn't solve that problem one bit - most shooting armies have high initiative while close combat armies have low initiative. This was already a major problem during previous editions.

But I agree, some sort of punishment or risk needs to be attached to falling back. For 95% of all fights, there is zero incentive to not fall back from a unit that charged you whenever possible.


Necrons had low I. Tau had low I. IG had lowish I.

The fact that your Orks had low I doesn't mean other melee armies did too.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Decrepit Dakkanaut




 Manfred von Drakken wrote:
Slayer-Fan123 wrote:
tneva82 wrote:
How much it would in practice matter though? Especially if it's overwatch style so hit on 6's. Either unit retreating is crippled survivors just to let you be shot or tough enough that hitting on 6's doesn't make it worry much.

At least for me it's never been "oh if only I could attack once more" when they fall back. It's more like "oh crap now I get blown to bits"

Overwatch really doesn't matter in practice, but it makes a lot of sense as a mechanic.


Tell that to my Knight, who subsequently exploded, taking out another Knight, a bunch of Marines, and ending Girylman's first life.

I honestly couldn't care less about a little bad luck you had for one game.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 AlmightyWalrus wrote:
 Jidmah wrote:
 CthuluIsSpy wrote:
tneva82 wrote:
How much it would in practice matter though? Especially if it's overwatch style so hit on 6's. Either unit retreating is crippled survivors just to let you be shot or tough enough that hitting on 6's doesn't make it worry much.

At least for me it's never been "oh if only I could attack once more" when they fall back. It's more like "oh crap now I get blown to bits"


What's funny is that had they kept initiative it would have worked beautifully with the fall back mechanic. You take compared initiative rolls and if you fail, you can't fall back.
That's a much better system than free fall backs. The whole "no shooting when falling back" thing is only really relevant in small games, which leads me to think that GW only playtests with 500 pts or something.


Initiative wouldn't solve that problem one bit - most shooting armies have high initiative while close combat armies have low initiative. This was already a major problem during previous editions.

But I agree, some sort of punishment or risk needs to be attached to falling back. For 95% of all fights, there is zero incentive to not fall back from a unit that charged you whenever possible.


Necrons had low I. Tau had low I. IG had lowish I.

The fact that your Orks had low I doesn't mean other melee armies did too.


the only shooting army I can think of with a high I was Eldar. and thats assuming you call eldar a shooting army

This message was edited 1 time. Last update was at 2019/09/23 00:16:11


Opinions are not facts please don't confuse the two 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 AlmightyWalrus wrote:
The fact that your Orks had low I doesn't mean other melee armies did too.

Many big nidz had low initiative, as did many non-slanesh daemons. If you are trying to fix combat for Marines and Eldar only, might as well not do it.

BrianDavion wrote:
the only shooting army I can think of with a high I was Eldar. and thats assuming you call eldar a shooting army

Uh, how about all of the space marines, which is almost half the armies in existence? Tau drones were also I4, which would be good enough to escape combat reliably.

And of course, I'd call craftworld eldar a shooting army, I haven't seen anything from them going into melee voluntarily that was not shining spears or a wraith construct in a long time.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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