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![[Post New]](/s/i/i.gif) 2020/02/02 20:14:36
Subject: Psychic Awakening N&R - FAQs p.183.
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Boom! Leman Russ Commander
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Kanluwen wrote:It's extremely strange that the Goliath was swapped to the Achilles but the Iconward was left in. There was some speculation that the Iconward might get swapped out for something else(Kelermorph) but it seems to not be the case!
Clearly the Truck and Rockgrinder are about to receive big buffs in PA then.
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![[Post New]](/s/i/i.gif) 2020/02/02 21:05:18
Subject: Psychic Awakening N&R - FAQs p.183.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Happy to see the Kellermorph up for separate order. Tech-Priest Manipulus can't be far behind.
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This message was edited 1 time. Last update was at 2020/02/02 21:05:30
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![[Post New]](/s/i/i.gif) 2020/02/02 21:07:58
Subject: Psychic Awakening N&R - FAQs p.183.
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Mekboy on Kustom Deth Kopta
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Hmmm, with Stormtroopers getting their own specific rules perhaps the same will happen for Freebootas?
I very much doubt Ghazzy will be in a boxed set, he looks too big as others have said. Either way I'll be getting the model though.
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![[Post New]](/s/i/i.gif) 2020/02/02 21:20:14
Subject: Psychic Awakening N&R - FAQs p.183.
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Guard Heavy Weapon Crewman
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An Actual Englishman wrote:Hmmm, with Stormtroopers getting their own specific rules perhaps the same will happen for Freebootas?
I very much doubt Ghazzy will be in a boxed set, he looks too big as others have said. Either way I'll be getting the model though.
Stormtroopers used to be their own codex though so it makes more sense.
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![[Post New]](/s/i/i.gif) 2020/02/02 21:56:58
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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NinthMusketeer wrote:Two ork mek shops with a special detachment requiring 2-3 that allows one of the mek shops to be used on two vehicles at once, once per game. This will then be immediately errata'd to the ability being unusable round 1.
Mek workshops have a major advantage over falcons and vipers - you can use them as terrain
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This message was edited 1 time. Last update was at 2020/02/02 21:57:35
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/02/02 21:58:33
Subject: Psychic Awakening N&R - FAQs p.183.
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Gore-Drenched Khorne Chaos Lord
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Arbitrator wrote: Kanluwen wrote:It's extremely strange that the Goliath was swapped to the Achilles but the Iconward was left in. There was some speculation that the Iconward might get swapped out for something else(Kelermorph) but it seems to not be the case!
Clearly the Truck and Rockgrinder are about to receive big buffs in PA then.
I'm really confused what happened to this box, when they first mentioned it what is practically a year ago now, it seemed imminent for launch. The swap of 1 unit might be to reduce profit margin or lower cost, but the army is so expensive to buy into that I gave up on a cults army when the box didn't appear.
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![[Post New]](/s/i/i.gif) 2020/02/02 21:59:01
Subject: Psychic Awakening N&R - FAQs p.183.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Kaneda88 wrote: An Actual Englishman wrote:Hmmm, with Stormtroopers getting their own specific rules perhaps the same will happen for Freebootas?
I very much doubt Ghazzy will be in a boxed set, he looks too big as others have said. Either way I'll be getting the model though.
Stormtroopers used to be their own codex though so it makes more sense.
Also, don't freebootas have rules?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/02/02 22:52:52
Subject: Psychic Awakening N&R - FAQs p.183.
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Infiltrating Broodlord
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Dudeface wrote:
I'm really confused what happened to this box, when they first mentioned it what is practically a year ago now, it seemed imminent for launch. The swap of 1 unit might be to reduce profit margin or lower cost, but the army is so expensive to buy into that I gave up on a cults army when the box didn't appear.
I think it might be a matter of sprues and box space. Most of the start collecting boxes have around 4 unit sprues (2 for troop, 2 for "big thing") and a character, while this one is going to have 6 unit sprues and a character. The two sprues for the Ridgerunner use up the same space as one sprue for the Goliath truck, ergo having a Ridgerunner instead helps keep the box at a manageable size.
It should still be a good box for getting duplicates of. Both troops are solid, Iconwards are useful to have (extras are good in Apocalypse) and you can field up to 9 Ridgerunners in an army if inclined (more viable at their new cost). As-is I've been running a squad of 3 and an Alphus as an anti-armor module with good results the last couple outings, so being able to pick up some extras along with troops is good by me.
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This message was edited 1 time. Last update was at 2020/02/02 22:53:10
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![[Post New]](/s/i/i.gif) 2020/02/02 22:55:11
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Ancient Venerable Dreadnought
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Jidmah wrote: NinthMusketeer wrote:Two ork mek shops with a special detachment requiring 2-3 that allows one of the mek shops to be used on two vehicles at once, once per game. This will then be immediately errata'd to the ability being unusable round 1.
Mek workshops have a major advantage over falcons and vipers - you can use them as terrain 
wrecked falcon & viper would make nice terrain pieces!
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![[Post New]](/s/i/i.gif) 2020/02/02 22:55:58
Subject: Psychic Awakening N&R - FAQs p.183.
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Mekboy on Kustom Deth Kopta
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Jidmah wrote:Kaneda88 wrote: An Actual Englishman wrote:Hmmm, with Stormtroopers getting their own specific rules perhaps the same will happen for Freebootas?
I very much doubt Ghazzy will be in a boxed set, he looks too big as others have said. Either way I'll be getting the model though.
Stormtroopers used to be their own codex though so it makes more sense.
Also, don't freebootas have rules?
Don't stormtroopers?
E - also, weren't Freebootas also their own codex once upon a time?
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This message was edited 1 time. Last update was at 2020/02/02 22:57:00
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![[Post New]](/s/i/i.gif) 2020/02/02 23:09:31
Subject: Psychic Awakening N&R - FAQs p.183.
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Towering Hierophant Bio-Titan
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Several of the IG units in that picture have orange / white markings that match the Tau nearby. Does that mean they're going to let guardsmen play as Tau auxiliaries now?
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![[Post New]](/s/i/i.gif) 2020/02/02 23:10:46
Subject: Psychic Awakening N&R - FAQs p.183.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Storm Troopers have their rules. I seriously doubt they'll get any more than what other regiments get.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/02/02 23:14:42
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Commander of the Mysterious 2nd Legion
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if they did a orks vs marines box, I might well buy it, I think I've got my ABR orks around, so I could start an Ork army.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/02/02 23:15:22
Subject: Psychic Awakening N&R - FAQs p.183.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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xttz wrote:Several of the IG units in that picture have orange / white markings that match the Tau nearby. Does that mean they're going to let guardsmen play as Tau auxiliaries now?
They're also fighting the Tau in that pic, so I doubt it.
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![[Post New]](/s/i/i.gif) 2020/02/02 23:22:01
Subject: Psychic Awakening N&R - FAQs p.183.
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Mekboy on Kustom Deth Kopta
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Jidmah wrote:Storm Troopers have their rules. I seriously doubt they'll get any more than what other regiments get.
The Warhams article specifically calls them out as a fourth faction?
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![[Post New]](/s/i/i.gif) 2020/02/02 23:31:53
Subject: Psychic Awakening N&R - FAQs p.183.
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Guard Heavy Weapon Crewman
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xttz wrote:Several of the IG units in that picture have orange / white markings that match the Tau nearby. Does that mean they're going to let guardsmen play as Tau auxiliaries now?
That color scheme is already present in the codex so i think it’s half coincidence half gw using the minis they already have.
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![[Post New]](/s/i/i.gif) 2020/02/02 23:57:48
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Humming Great Unclean One of Nurgle
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Racerguy180 wrote: Jidmah wrote: NinthMusketeer wrote:Two ork mek shops with a special detachment requiring 2-3 that allows one of the mek shops to be used on two vehicles at once, once per game. This will then be immediately errata'd to the ability being unusable round 1.
Mek workshops have a major advantage over falcons and vipers - you can use them as terrain 
wrecked falcon & viper would make nice terrain pieces!
And mimic their role in-game!
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/02/03 01:03:40
Subject: Psychic Awakening N&R - FAQs p.183.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Jidmah wrote:Storm Troopers have their rules. I seriously doubt they'll get any more than what other regiments get.
I mean, I'd assume they would actually get what other Regiments get:
Actual rules for their Regiments rather than just a generic catch-all. Militarum Tempestus had a list of 14 "major" Regiments(of which, it's entirely possible some no longer exist thanks to the timeskip), 6 Warlord Traits(one of which, Grenadier was absolute trash tier: twin-linking frags or kraks thrown by your warlord), and 6 unique Orders(one twin-linked, one gave Preferred Enemy, one gave Crusader, one gave Fleet, one turned the hotshots into weapons with Sniper and Pinning but couldn't charge and could only make one shot each, and the last one targeted a vehicle or monster and gave Rending) that were tied to the Tempestus book.
There were no Relics though.
If I had to make a rough prediction of what we'll see?
"Make Your Own" Regiment, Sept, and Brood rules with Relics and Warlord Traits while Tempestus get a refresh of what they had in their book along with Relics.
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![[Post New]](/s/i/i.gif) 2020/02/03 01:20:46
Subject: Psychic Awakening N&R - FAQs p.183.
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Humming Great Unclean One of Nurgle
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Wow that warlord trait is hilariously bad.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/02/03 02:26:20
Subject: Psychic Awakening N&R - FAQs p.183.
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Longtime Dakkanaut
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The tempestus book was playing the game on hard mode for sure as none of their units were good when it dropped. They are worlds better now even after nerfs to reserves and point hikes on their transports.
Maybe this will give them back some glory ? I am patiently excited and hope to see some good stuff for the guard and tempestus in this book.
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![[Post New]](/s/i/i.gif) 2020/02/03 04:55:15
Subject: Psychic Awakening N&R - FAQs p.183.
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Haemonculi Flesh Apprentice
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Dudeface wrote: Arbitrator wrote: Kanluwen wrote:It's extremely strange that the Goliath was swapped to the Achilles but the Iconward was left in. There was some speculation that the Iconward might get swapped out for something else(Kelermorph) but it seems to not be the case!
Clearly the Truck and Rockgrinder are about to receive big buffs in PA then.
I'm really confused what happened to this box, when they first mentioned it what is practically a year ago now, it seemed imminent for launch. The swap of 1 unit might be to reduce profit margin or lower cost, but the army is so expensive to buy into that I gave up on a cults army when the box didn't appear.
They swapped the goliath for the ridge runner because the goliath comes on an absolutely bonkers set of frames and eats way more space or at least that would be my guess.
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![[Post New]](/s/i/i.gif) 2020/02/03 07:47:04
Subject: Psychic Awakening N&R - FAQs p.183.
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Stealthy Warhound Titan Princeps
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Some of the SC boxes are less expensive aren't they? Like £55rrp instead of £60. I hope this one is £55. The ridge runner looks a fair bit punier than the Goliath to me, though only £5rrp less expensive.
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![[Post New]](/s/i/i.gif) 2020/02/03 08:05:11
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Guard Heavy Weapon Crewman
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I just did the numbers and i don’t know why some are complaining about the genestealer cult box, full value of everything inside is 97,5£ so it doesn’t matter if it is 55£ or 60 it’s one heck of a saving. For comparison with the astra militarum one you save 20£ and you have to take the comissar that no one wants.
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![[Post New]](/s/i/i.gif) 2020/02/03 08:24:31
Subject: Psychic Awakening N&R - FAQs p.183.
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Stern Iron Priest with Thrall Bodyguard
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Any kind of support for tempestus would be nice -rules or models.
Even just a blister hq would be nice to break up the line.
I would even buy a flying guy with bazooka, or whatever GW is up to these days.
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![[Post New]](/s/i/i.gif) 2020/02/03 08:29:34
Subject: Psychic Awakening N&R - FAQs p.183.
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Guard Heavy Weapon Crewman
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Fayric wrote:Any kind of support for tempestus would be nice -rules or models.
Even just a blister hq would be nice to break up the line.
I would even buy a flying guy with bazooka, or whatever GW is up to these days. 
You may be joking but seeing how tempestus need a fast attack choice to fill brigades (along with heavy support) flying bazooka guy would be more than welcome XD
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![[Post New]](/s/i/i.gif) 2020/02/03 08:43:03
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Gore-Drenched Khorne Chaos Lord
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Kaneda88 wrote:I just did the numbers and i don’t know why some are complaining about the genestealer cult box, full value of everything inside is 97,5£ so it doesn’t matter if it is 55£ or 60 it’s one heck of a saving. For comparison with the astra militarum one you save 20£ and you have to take the comissar that no one wants.
I think the issue is they bundled the iconward in loads of other places so few people want one, plus the ridgerunner isn't deemed a great unit. Top it off with the box contents in the codex having the bigger vehicles in as well it feels a bit cheeky perhaps?
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![[Post New]](/s/i/i.gif) 2020/02/03 08:43:44
Subject: Psychic Awakening N&R - FAQs p.183.
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Longtime Dakkanaut
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Tempestus rough riders, they come down with gravchutes and carry RPGs, there we go, jobs done.
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![[Post New]](/s/i/i.gif) 2020/02/03 10:33:39
Subject: Psychic Awakening N&R - FAQs p.183.
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Calculating Commissar
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gak, just give every army other than the basic Imperial Guard some rough riders, why not. Genestealers and AdMech already have them, after all.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2020/02/03 10:43:03
Subject: Psychic Awakening N&R - FAQs p.183.
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The Dread Evil Lord Varlak
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IG bycicle rough riders incoming.
/S
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/02/03 10:55:19
Subject: Psychic Awakening N&R - FAQs p.183.
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Commander of the Mysterious 2nd Legion
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Kaneda88 wrote: Fayric wrote:Any kind of support for tempestus would be nice -rules or models.
Even just a blister hq would be nice to break up the line.
I would even buy a flying guy with bazooka, or whatever GW is up to these days. 
You may be joking but seeing how tempestus need a fast attack choice to fill brigades (along with heavy support) flying bazooka guy would be more than welcome XD
well space marines got a flying guy with a heavy weapon, admech looks to be getting one, flying guys with bazooka's DOOOES seem to be a trend!
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Opinions are not facts please don't confuse the two |
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