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![[Post New]](/s/i/i.gif) 2020/02/06 16:30:49
Subject: Psychic Awakening N&R - FAQs p.183.
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Shadowy Grot Kommittee Memba
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Apologist wrote:I'm being dim, I think – when do you roll to determine the Type of a weapon?

"Heavy D6" - how many shots it gets.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/02/06 16:31:03
Subject: Psychic Awakening N&R - FAQs p.183.
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Decrepit Dakkanaut
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Type like Heavy D6.
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![[Post New]](/s/i/i.gif) 2020/02/06 16:31:31
Subject: Psychic Awakening N&R - FAQs p.183.
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Sunny Side Up wrote:the_scotsman wrote:
4/19 of the custom successor chapter traits appear in the normal chapter traits.
IDK how much of the craftworld list was part of the original craftworlds' traits. I don't think any? Unless something like bieltan snuck in there and I didnt' notice.
nah. Should be more than 4
Master Artisan - part of Salamanders
Born Heros - part of Space Wolves
Hungry for Battle - part of Blood Angels
Indomitable - part of Dark Angels
Scions of Forge - a third of Iron Hands
5++ vs. Mortals - part of Black Templars
Psychic re-rolls - part of Blood Ravens
Tactical Withdrawl - part of White Scars
Probably more
Don't forget the ones stolen from other codexes.
Fearsome aspect: stolen from Night Lords.
I'm sure there's more but that's the one that irks me.
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![[Post New]](/s/i/i.gif) 2020/02/06 16:37:56
Subject: Psychic Awakening N&R - FAQs p.183.
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Been Around the Block
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Imateria wrote: Red Corsair wrote:I love how they had to exclude broodbros from tank aces, apparently there has never been a tank ace fallen to the cult  Man GSC can't catch a break.
There seems to be some fun stuff in there. I don't think the game needed more overwatching on a 5+, and now guard vehicles have better living metal/demonic resilience then Necrons of chaos with jury rigging. It's also a bit awkward that they named it the exact same thing as the stratagem "jury rigging" but at least they are trying to make the tanks better and sentinels got a bump which is nice.
All in all I'd say the guard preview is the best yet as it clearly attempts to patch the short comings and issues folks have been having while not being overly good. Hopefully the rest of the book matches this and GSC and Tau both level out to this result.
I'd say the Tau one looked really good to me, but I don't know enough about AM to say whether losing your warlord trait for Tank Aces is a good trade in the way it's an auto take for Tyranids and Adaptive Physioligy.
I also noticed they specifically said there are only 12 regimental doctrines for AM, thats quite a lot less than we've seen for most other factions. Then again, Craftworlds have something like 25 but at least 15 of them are useless, so hopefully this time they actually stopped when they ran out of good ideas.
I will totally pay a CP to give -1AP to a tank commander, I think it is not necessary to give up your WT and we usually swim in CP
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![[Post New]](/s/i/i.gif) 2020/02/06 16:45:59
Subject: Psychic Awakening N&R - FAQs p.183.
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Enginseer with a Wrench
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the_scotsman; nurglitch – thanks for the swift replies
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![[Post New]](/s/i/i.gif) 2020/02/06 17:06:59
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Lone Wolf Sentinel Pilot
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Jury rigged repairs, that is just so good, i'm starting to think about fielding mechanized company once again. My 10 chimeras have been long enough on the shelf since the 7th edition..
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Wh40k, necromunda, Mordheim |
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![[Post New]](/s/i/i.gif) 2020/02/06 17:10:51
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Been Around the Block
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Spreelock wrote:Jury rigged repairs, that is just so good, i'm starting to think about fielding mechanized company once again. My 10 chimeras have been long enough on the shelf since the 7th edition..
Put double flamer on those and use the "new" gunnery experts to add some pain
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![[Post New]](/s/i/i.gif) 2020/02/06 17:18:55
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Mighty Vampire Count
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Spreelock wrote:Oh yeah, my artillery is going to like jury rigged repairs and reroll the number of shots. Tank Ace thingy also seems legit.
Fething Artillery is stupid enough already - did not need more of a boost.
Like the new lore elements of the Stormtroopers
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2020/02/06 17:44:12
Subject: Psychic Awakening N&R - FAQs p.183.
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Trazyn's Museum Curator
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Kanluwen wrote: You pick two of them but it locks you out of Regimental Relics, Orders, and characters. Do they? I don't think the other build a faction systems lock you out of relics, and in the article it specifically mentions that you can combine disciplined shooters with FRFSRF
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This message was edited 2 times. Last update was at 2020/02/06 17:48:03
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/02/06 17:47:54
Subject: Psychic Awakening N&R - FAQs p.183.
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Regular Dakkanaut
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CthuluIsSpy wrote: Kanluwen wrote:
You pick two of them but it locks you out of Regimental Relics, Orders, and characters.
Do they? I don't think the other build a faction systems lock you out of relics, and in the article it specifically mentions that you can combine disciplined sharpshooters with FRFSRF
theres regimental orders dependent on guard subfaction. FRFSRF is a Generic order. one will have to weigh not just the value of the regimental benefits, loss of characters, relics mostlikely, and definately the order in that case.
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This message was edited 1 time. Last update was at 2020/02/06 17:50:05
Army: none currently. |
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![[Post New]](/s/i/i.gif) 2020/02/06 17:51:57
Subject: Psychic Awakening N&R - FAQs p.183.
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Trazyn's Museum Curator
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Bdrone wrote: CthuluIsSpy wrote: Kanluwen wrote:
You pick two of them but it locks you out of Regimental Relics, Orders, and characters.
Do they? I don't think the other build a faction systems lock you out of relics, and in the article it specifically mentions that you can combine disciplined sharpshooters with FRFSRF
theres regimental orders dependent on guard subfaction. FRFSRF is a Generic order, so its both correct and not correct. one will have to weigh not just the value of the regimental benefits, loss of characters, relics mostlikely, and definately the order in that case.
Oh ok that makes sense. That's a fair trade off, really - you can make your own faction and combine traits to your liking, but you lose out on some sub faction specific options.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/02/06 18:29:50
Subject: Psychic Awakening N&R - FAQs p.183.
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Mekboy on Kustom Deth Kopta
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Some of the IG stuff looks really strong. Promising. I also like the way some of the options are restricted from Brood Brothers which answers my question from yesterday.
Can anyone explain to me why only Codex Marines can build their own chapter but still benefit from Chapter-specific stuff? Isn't that imbalanced by definition?
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![[Post New]](/s/i/i.gif) 2020/02/06 18:43:15
Subject: Psychic Awakening N&R - FAQs p.183.
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Regular Dakkanaut
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Catchan Dominus Siege Bombard just got real, that's ~18 Lascannon+ shots that ignore LoS. 108 potential damage, that's one dead knight every round.
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![[Post New]](/s/i/i.gif) 2020/02/06 18:43:23
Subject: Psychic Awakening N&R - FAQs p.183.
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Shadowy Grot Kommittee Memba
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CthuluIsSpy wrote:Bdrone wrote: CthuluIsSpy wrote: Kanluwen wrote:
You pick two of them but it locks you out of Regimental Relics, Orders, and characters.
Do they? I don't think the other build a faction systems lock you out of relics, and in the article it specifically mentions that you can combine disciplined sharpshooters with FRFSRF
theres regimental orders dependent on guard subfaction. FRFSRF is a Generic order, so its both correct and not correct. one will have to weigh not just the value of the regimental benefits, loss of characters, relics mostlikely, and definately the order in that case.
Oh ok that makes sense. That's a fair trade off, really - you can make your own faction and combine traits to your liking, but you lose out on some sub faction specific options.
Yeah it would be
really
really
way
more balanced if some
other factions
had this perfectly reasonable, normal requirement to get their subfaction-specific bonuses only if they didn't take the more power-gameable custom traits.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/02/06 18:46:24
Subject: Psychic Awakening N&R - FAQs p.183.
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Trazyn's Museum Curator
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the_scotsman wrote: CthuluIsSpy wrote:Bdrone wrote: CthuluIsSpy wrote: Kanluwen wrote:
You pick two of them but it locks you out of Regimental Relics, Orders, and characters.
Do they? I don't think the other build a faction systems lock you out of relics, and in the article it specifically mentions that you can combine disciplined sharpshooters with FRFSRF
theres regimental orders dependent on guard subfaction. FRFSRF is a Generic order, so its both correct and not correct. one will have to weigh not just the value of the regimental benefits, loss of characters, relics mostlikely, and definately the order in that case.
Oh ok that makes sense. That's a fair trade off, really - you can make your own faction and combine traits to your liking, but you lose out on some sub faction specific options.
Yeah it would be
really
really
way
more balanced if some
other factions
had this perfectly reasonable, normal requirement to get their subfaction-specific bonuses only if they didn't take the more power-gameable custom traits.
...Marines get special treatment, don't they? Of course they do
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/02/06 19:13:15
Subject: Psychic Awakening N&R - FAQs p.183.
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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An Actual Englishman wrote:Some of the IG stuff looks really strong. Promising. I also like the way some of the options are restricted from Brood Brothers which answers my question from yesterday.
Can anyone explain to me why only Codex Marines can build their own chapter but still benefit from Chapter-specific stuff? Isn't that imbalanced by definition?
Marines unbalanced? Surely you jest. Marine players everywhere say otherwise.
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![[Post New]](/s/i/i.gif) 2020/02/06 19:17:40
Subject: Psychic Awakening N&R - FAQs p.183.
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Regular Dakkanaut
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Gadzilla666 wrote: An Actual Englishman wrote:Some of the IG stuff looks really strong. Promising. I also like the way some of the options are restricted from Brood Brothers which answers my question from yesterday.
Can anyone explain to me why only Codex Marines can build their own chapter but still benefit from Chapter-specific stuff? Isn't that imbalanced by definition?
Marines unbalanced? Surely you jest. Marine players everywhere say otherwise.
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![[Post New]](/s/i/i.gif) 2020/02/06 20:44:33
Subject: Psychic Awakening N&R - FAQs p.183.
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Locked in the Tower of Amareo
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Basically inferior version of catachan's roll extra dice when picking # of shots and pick highest Automatically Appended Next Post: MiguelFelstone wrote:
Catchan Dominus Siege Bombard just got real, that's ~18 Lascannon+ shots that ignore LoS. 108 potential damage, that's one dead knight every round.
Why you mention catachan with this photo? This is custom doctrine so you won't be combining catachan with this.
Furthermore neither this nor catachan doctrine increases # of shots you can make at most. Just makes higher results bit more likely. With Dominus siege bombard you roll 2d6 discard lowest so your average is around 9. With this you roll 2d6 and then can reroll 1. So if you roll 5 and 3 you are in bit of a quandry. If you reroll that 3 1/6 time it's same, 1/3 time you get less. Mathematically you get slightly more by rerolling 3 but it's not much and risks weakening your salvo.
And combining catachan and this is illegal.
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This message was edited 1 time. Last update was at 2020/02/06 20:50:58
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/02/06 23:05:09
Subject: Psychic Awakening N&R - FAQs p.183.
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Lethal Lhamean
Birmingham
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Babar_babar wrote: Imateria wrote: Red Corsair wrote:I love how they had to exclude broodbros from tank aces, apparently there has never been a tank ace fallen to the cult  Man GSC can't catch a break.
There seems to be some fun stuff in there. I don't think the game needed more overwatching on a 5+, and now guard vehicles have better living metal/demonic resilience then Necrons of chaos with jury rigging. It's also a bit awkward that they named it the exact same thing as the stratagem "jury rigging" but at least they are trying to make the tanks better and sentinels got a bump which is nice.
All in all I'd say the guard preview is the best yet as it clearly attempts to patch the short comings and issues folks have been having while not being overly good. Hopefully the rest of the book matches this and GSC and Tau both level out to this result.
I'd say the Tau one looked really good to me, but I don't know enough about AM to say whether losing your warlord trait for Tank Aces is a good trade in the way it's an auto take for Tyranids and Adaptive Physioligy.
I also noticed they specifically said there are only 12 regimental doctrines for AM, thats quite a lot less than we've seen for most other factions. Then again, Craftworlds have something like 25 but at least 15 of them are useless, so hopefully this time they actually stopped when they ran out of good ideas.
I will totally pay a CP to give -1AP to a tank commander, I think it is not necessary to give up your WT and we usually swim in CP
The article words it exactly the same as Tyranids Adaptive Physioligy, specifically saying you will have to give up your warlord trait to get them. The stratagem lets you take a second one, not circumvent doing away with the warlord trait.
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![[Post New]](/s/i/i.gif) 2020/02/06 23:18:50
Subject: Psychic Awakening N&R - FAQs p.183.
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Regular Dakkanaut
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Not really a Guard player beyond Loyal 32, obviously, would have been cool to combine them though, clearly i misread it.
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This message was edited 1 time. Last update was at 2020/02/06 23:19:03
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![[Post New]](/s/i/i.gif) 2020/02/06 23:30:46
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Commander of the Mysterious 2nd Legion
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gunnery experts feels like a bit of a middle finger to sisters with miracle dice
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/02/06 23:31:24
Subject: Psychic Awakening N&R - FAQs p.183.
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Guard Heavy Weapon Crewman
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Imateria wrote:Babar_babar wrote: Imateria wrote: Red Corsair wrote:I love how they had to exclude broodbros from tank aces, apparently there has never been a tank ace fallen to the cult  Man GSC can't catch a break.
There seems to be some fun stuff in there. I don't think the game needed more overwatching on a 5+, and now guard vehicles have better living metal/demonic resilience then Necrons of chaos with jury rigging. It's also a bit awkward that they named it the exact same thing as the stratagem "jury rigging" but at least they are trying to make the tanks better and sentinels got a bump which is nice.
All in all I'd say the guard preview is the best yet as it clearly attempts to patch the short comings and issues folks have been having while not being overly good. Hopefully the rest of the book matches this and GSC and Tau both level out to this result.
I'd say the Tau one looked really good to me, but I don't know enough about AM to say whether losing your warlord trait for Tank Aces is a good trade in the way it's an auto take for Tyranids and Adaptive Physioligy.
I also noticed they specifically said there are only 12 regimental doctrines for AM, thats quite a lot less than we've seen for most other factions. Then again, Craftworlds have something like 25 but at least 15 of them are useless, so hopefully this time they actually stopped when they ran out of good ideas.
I will totally pay a CP to give -1AP to a tank commander, I think it is not necessary to give up your WT and we usually swim in CP
The article words it exactly the same as Tyranids Adaptive Physioligy, specifically saying you will have to give up your warlord trait to get them. The stratagem lets you take a second one, not circumvent doing away with the warlord trait.
While i take the community team with a grain of salt for the actual wording of things they say alternatively to giving up the warlord trait you can use the strat and the strat itself does not mention giving up warlord traits Automatically Appended Next Post: BrianDavion wrote:gunnery experts feels like a bit of a middle finger to sisters with miracle dice
You mean the half doctrine that is the weak version of half the doctrine catachan have had since the guard codex that predates sisters by more than a year?
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This message was edited 1 time. Last update was at 2020/02/06 23:34:06
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![[Post New]](/s/i/i.gif) 2020/02/06 23:36:15
Subject: Psychic Awakening N&R - FAQs p.183.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Imateria wrote:The article words it exactly the same as Tyranids Adaptive Physioligy, specifically saying you will have to give up your warlord trait to get them. The stratagem lets you take a second one, not circumvent doing away with the warlord trait.
It says nothing about Warlord Traits at all. "Use this Stratagem before the battle. Select one Tyranids INFANTRY unit or one Tyranids MONSTER model from your army that does not have an Adaptive Physiology, and then select one Adaptive Physiology to apply to that unit or model until the end of the battle. You can only use this Stratagem once per battle." Where does it say I give up my Warlord Trait to use this Stratagem? Where does it say that this is a second Adaptive Physiology? All this does is allow you to pay on CP and give something Adaptive Physiology. The only restriction within the strat is that you cannot use this strat to give something that already has Adaptive Physiology a second Adaptive Physiology. If you want to take Adaptive Physiology and don't want to pay 1 CP then you have to give up your Warlord trait, but the only requirement outside of paying 1 CP for this strat is that you have to "have a Tyranids CHARACTER in your army" (PABOB Page 76).
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This message was edited 1 time. Last update was at 2020/02/06 23:37:52
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![[Post New]](/s/i/i.gif) 2020/02/06 23:37:06
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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BrianDavion wrote:gunnery experts feels like a bit of a middle finger to sisters with miracle dice
Or they're running out of creativity and are just recycling traits that already exist. It's just a piece of the Catachan doctrine after all.
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This message was edited 1 time. Last update was at 2020/02/06 23:37:35
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![[Post New]](/s/i/i.gif) 2020/02/06 23:39:06
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Commander of the Mysterious 2nd Legion
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Gadzilla666 wrote:BrianDavion wrote:gunnery experts feels like a bit of a middle finger to sisters with miracle dice
Or they're running out of creativity and are just recycling traits that already exist. It's just a piece of the Catachan doctrine after all.
ahh well in fairne4ss "create a chapter" has always taken elements from the canon ones and put some new ones in, thats always been the case. I don't see it as unimaginative, I see it as allowing you to get some "variation" on themes, such as taking stealthy and marksmen with Marines to get a raptors style chapter
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/02/06 23:43:54
Subject: Psychic Awakening N&R - FAQs p.183.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I think it's a good idea. More variety in creating Your Guys™ is a good thing when implemented correctly.
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![[Post New]](/s/i/i.gif) 2020/02/06 23:49:15
Subject: Psychic Awakening N&R - FAQs p.183.
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Angelic Adepta Sororitas
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H.B.M.C. wrote:I think it's a good idea. More variety in creating Your Guys™ is a good thing when implemented correctly.
I agree...also am excited to use those last two stratagems mentioned for hellhounds and sentinels. Specifically the hellhound one to give my ambushing devil dog a greater chance on getting that kill. Kind of weird how you get to reroll the wound roll only if they have cover but if they are in the open not so much but I'll take it for 1cp for sure. Looking good so far, excited to see the rest.
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![[Post New]](/s/i/i.gif) 2020/02/07 00:09:55
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Commander of the Mysterious 2nd Legion
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I'm hoping that we'll see a future PA that covers chaos renegades and gives some warband creation traits and the like for chaos.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/02/07 00:12:46
Subject: Psychic Awakening N&R - FAQs p.183.
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Mekboy on Kustom Deth Kopta
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Can we keep to the topic? The topic isn't; "let's drown the World in a million CSM tears".
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![[Post New]](/s/i/i.gif) 2020/02/07 00:33:09
Subject: Psychic Awakening N&R - FAQs p.183.
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Heroic Senior Officer
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Tank Ace strat specifically allows you to take one and a regular warlord trait, the article itself mentions this. All it says is pick a tank that doesn't have an ability, and give it one. That means two tanks can get it if you give up WLT or take one and have a WLT as well. That said with vigilus you could take the vigilus overwatch WLT, the 5+ overwatch trait/reroll shots trait, and two tank aces. Not a bad start for a pure armored company. Curious to see what else we have. Seems like GW is trying to add flavor for tank companies
The Stormtroopers abitkes are pretty cool too. There's some nasty stuff there if you know what you're doing. Basically anything but the extra hits traits have some serious power to them.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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