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Made in us
Resolute Ultramarine Honor Guard





Dandelion wrote:
I personally hold myself to a fairly high standard of WYSIWYG, if it's modelled it has it. I've only ever done minor kitbashes for characters (e.g. a fireblade by mixing fire warriors and pathfinders), but I still don't see why paint scheme matters. Not to mention I wouldn't know which rules are for which faction. Seriously, for non-Tau players, what color is Daly'th* without looking it up?

Spoiler:
Actually, it's Dal'yth but I bet you didn't notice because I didn't at first
also I actually don't know the color scheme because it's not in the codex and I can't find it anywhere


I'd say it's less WYSIWYG than Fair Weather Fandom. I do suspect - if GW continues the "plan" to stop the counts-as movement, they will eventually do a your paint job either must be custom, or it must be what you painted i.e. if you painted Ultras you're Ultras.

Beyond that, some people have already mentioned WAAC. I wouldn't go that far, but I am going to smirk and judge most people playing with blue Iron Hands and Imperial Fists. Some of them could have painted blue before they knew you could paint yellow or black. Most of them will just be admitting they want to play easy mode and they're just chasing the Flavor Of The Month.


My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Longtime Dakkanaut






To the OP are they not blue salamanders or Imp fists by now?

Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
Made in gb
Regular Dakkanaut




England

Why not run them as orks and say it's looted power armour
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Slayer-Fan123 wrote:
 Jidmah wrote:
Slayer-Fan123 wrote:
3+ with a 5++ on a 12 point model is somehow REALLY good...
However, a 6+ 7 point model getting a 5+ is somehow bad? Man some of y'all need to learn to calculate how much better that is.

The entire daemons codex disagrees.

Daemons start with the 5++ in the first place compared to Orks, so your point being?

Don't know, you tell me. You are the one defending Xenomancer's claim that paying 75/115 points for 5++ saves on 7 point models is a "crazy defensive buff".

Which must mean that all daemon infantry is friggin' invincible, right?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Longtime Dakkanaut





 Jidmah wrote:
Slayer-Fan123 wrote:
 Jidmah wrote:
Slayer-Fan123 wrote:
3+ with a 5++ on a 12 point model is somehow REALLY good...
However, a 6+ 7 point model getting a 5+ is somehow bad? Man some of y'all need to learn to calculate how much better that is.

The entire daemons codex disagrees.

Daemons start with the 5++ in the first place compared to Orks, so your point being?

Don't know, you tell me. You are the one defending Xenomancer's claim that paying 75/115 points for 5++ saves on 7 point models is a "crazy defensive buff".

Which must mean that all daemon infantry is friggin' invincible, right?


To be fair, Xeno is right here.

An addded invul save is better the closer it is to the actual save of the model and the more wounds on the model.

A 5++ on a mono wound 3+ model is many times useless. It is a situational buff that in the majority of the games will be ininfluent. You have to shoot at it with AP-3 weapons when the target is not in cover to notice a difference, and even there, it is just a save going from 6+ to 5+. Ask a thousand son player how many times that 5++ actually serves a purpose. On multi wound models it is already much better, since weapons with high damage also tend to have high AP. The iron father is good because he gives a 5++ to vehicles, surely not because it buffs infantry.

A 5++ save on a 6+ model is REALLY good, it is pretty much a +50% increase in model durability against everything except AP 0.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That's already assuming that 7 ppm is a decent price for a T4/6+ model defensive stat line. If so, I'd like primaris to be costed accordingly at 28 points per model as they are more than twice as likely to make an armor safe against most weapons in the game and have twice as many wounds.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




The issue is that you're saying the 5++ gives increased value for those models, as a 7pt model priced to die easily suddenly survives 33% of the time. But the same save is nearly worthless on a 3+ marine because it takes AP-3 for it to come into play.

So what you're telling me is marines are more than twice as durable than an ork boy to most weapons, even with a 5++, but less than double the points?

Is a KFF good value for orks? Yes. Is it making it sound like you think marines are insanely survivable? Also yes.
   
Made in pl
Fixture of Dakka




 Jidmah wrote:
That's already assuming that 7 ppm is a decent price for a T4/6+ model defensive stat line. If so, I'd like primaris to be costed accordingly at 28 points per model as they are more than twice as likely to make an armor safe against most weapons in the game and have twice as many wounds.


but that is not true, most weapons come with -1 or -2 save mod, making the marines save on +4 or +5, an orc for 7pts with a KFF does not care if he is getting by a -1 or -10mod weapon, only thing that matters is the number of shots. And even there the orcs are going to be more resilient then marines, by sole fact of costing less. 7pts per orc means you get 3 per lets say a GK strike, and I will make the bold claim without using math, that 3 orcs for 7pts are more resilient then one strike for 21pts. Heck they are probably more resilient then a 46pts GK terminator who comes with a build in +5inv an 2W.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Karol wrote:
 Jidmah wrote:
That's already assuming that 7 ppm is a decent price for a T4/6+ model defensive stat line. If so, I'd like primaris to be costed accordingly at 28 points per model as they are more than twice as likely to make an armor safe against most weapons in the game and have twice as many wounds.


but that is not true, most weapons come with -1 or -2 save mod, making the marines save on +4 or +5, an orc for 7pts with a KFF does not care if he is getting by a -1 or -10mod weapon, only thing that matters is the number of shots. And even there the orcs are going to be more resilient then marines, by sole fact of costing less. 7pts per orc means you get 3 per lets say a GK strike, and I will make the bold claim without using math, that 3 orcs for 7pts are more resilient then one strike for 21pts. Heck they are probably more resilient then a 46pts GK terminator who comes with a build in +5inv an 2W.

1. An ork with KFF is not 7 pts. In competitive lists, the vast majority of ork boyz will not benefit from a KFF, as they are jumping or tellyporting in range, neither happens within 9" of a KFF unless you have a 159 wazbom blastajet within 9" of all models, which for some reason didn't get downed first. KFF first and foremost serve as cheap battalion fillers and to protect lootas, dakkajets and meks guns from alpha-strikes. When legends comes, the cheapest KFF will be 115 points on a character that will not be able to follow any unit trying to cross the field.
2. I already assumed that all weapons are AP-2 in favor of the marines. 5+ is twice as good as 6+ and 2W is twice as good as 1W. Therefore, a primaris marine is four times as survivable as a regular ork.
3. Everything is awesome survivable compared to strike teams. The rank&file marine today is an intercessor or a scout, not a tactical marine. Single wound power-armored marines see next to no play unless they are carrying expensive weapons around like stern guard or devs. Any math done against the good old MEQ is all but irrelevant.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





Dandelion wrote:
I personally hold myself to a fairly high standard of WYSIWYG, if it's modelled it has it. I've only ever done minor kitbashes for characters (e.g. a fireblade by mixing fire warriors and pathfinders), but I still don't see why paint scheme matters. Not to mention I wouldn't know which rules are for which faction. Seriously, for non-Tau players, what color is Daly'th* without looking it up?

Spoiler:
Actually, it's Dal'yth but I bet you didn't notice because I didn't at first
also I actually don't know the color scheme because it's not in the codex and I can't find it anywhere


Well as it is what regiment/clan/chapter/whatever unit has tends to matter more these days than the actual weapon. So if you want to be able to see most important thing about unit quickly it's clan/regiment/chapter/whatever rather than weapon that you need to know.

2024 painted/bought: 109/109 
   
Made in pl
Fixture of Dakka




1. An ork with KFF is not 7 pts. In competitive lists, the vast majority of ork boyz will not benefit from a KFF, as they are jumping or tellyporting in range, neither happens within 9" of a KFF unless you have a 159 wazbom blastajet within 9" of all models, which for some reason didn't get downed first. KFF first and foremost serve as cheap battalion fillers and to protect lootas, dakkajets and meks guns from alpha-strikes. When legends comes, the cheapest KFF will be 115 points on a character that will not be able to follow any unit trying to cross the field.


you really want to out bid GK on model costs.I am comparing a boy to a strike, because they are troops. you think GK get an efficient HQ for 115pt, and they can't keep up with something like interceptors either, and we have deep strike and gate.

anything swarm in the game is more resilient then elite stuff. A marine could have a +2sv, and he still would be less efficient then a IG trooper. a 28 primaris intercessor would be laughable, comparing to almost all models in the game, specially when he would die to a plasma shot from that under IG guardsman.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Esteemed Veteran Space Marine



Ottawa

Are we talking about playing blue Grey Knights now or something?
   
Made in ca
Commander of the Mysterious 2nd Legion





Lemondish wrote:
Are we talking about playing blue Grey Knights now or something?


eh It's Karol. I imagine conversations in life with him go something like this.

"Nice weather we're having today innit?"

"Not really, I saw a grey cloud in the sky speaking of grey, grey knights suck"

"What?"

"Yeah I know, what where GW thinking"



Opinions are not facts please don't confuse the two 
   
Made in pl
Fixture of Dakka




well strikes at 21 pts exist. 28 pts intercesors do not so it is harder to compare them to orcs, as no one played orcs vs marines with those point costs. the idea that somehow marine should be 28pts to balance a +5inv vs 7pts orcs is so over the top, that to have a real example of how false that argument is to compare them to something that costs similar. And technicaly strikes would be 7pts cheaper in such a test scenario, so would be "better" then higher price intercessors.


Automatically Appended Next Post:
BrianDavion 780238 10577685 wrote:
"Nice weather we're having today innit?"

an no one here asks about weather, because there is maybe like three weeks good weather here. In fact a question how the is weather is considered to be bit of an insult, if both people are in the same place.

This message was edited 1 time. Last update was at 2019/09/22 00:01:23


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Resolute Ultramarine Honor Guard





Spoletta wrote:


A 5++ save on a 6+ model is REALLY good, it is pretty much a +50% increase in model durability against everything except AP 0.


Wait, what? Why would you use the 6+ instead of the 5++ just because it was an AP 0 attack?


Automatically Appended Next Post:
 Jidmah wrote:
That's already assuming that 7 ppm is a decent price for a T4/6+ model defensive stat line. If so, I'd like primaris to be costed accordingly at 28 points per model as they are more than twice as likely to make an armor safe against most weapons in the game and have twice as many wounds.


You're not allowing for diminishing returns vs High AP and/or Multi-damage. A t4 6+ model with two wounds is not worth 14 points. It doesn't get double the shots, with double the guns, it still dies to a 2 damage weapon, so the second wound is worth less than those 7 points.


Automatically Appended Next Post:
 Jidmah wrote:
and 2W is twice as good as 1W.


Again, no, it's not. 2W is between 1.000001 and 2 times as good. Guard are 4 Points per model. 170 points of Guard will net you about 42 guardsmen. 170 points of Intercessors will land you 10 Intercessors. The guardsmen will have 42 to 84 shots, and 42 wounds across 42 models requiring 42+ attacks at them. The 10 Intercessors will have 10 to 20 shots (or 30 if you bump to 180 points vs 45 guardsmen with 45-90 shots, and 45 wounds needing 45+ Attacks) with 20 wounds across 10 models requiring 10+ attacks.

Because excess wounds do not carry over, 45 wounds on 45 bodies is better than 45 wounds on 1 body. 2 wounds is not twice as good as 1 wound.

This message was edited 3 times. Last update was at 2019/09/22 05:31:35


My WHFB armies were Bretonians and Tomb Kings. 
   
Made in it
Longtime Dakkanaut





Breton wrote:
Spoletta wrote:


A 5++ save on a 6+ model is REALLY good, it is pretty much a +50% increase in model durability against everything except AP 0.


Wait, what? Why would you use the 6+ instead of the 5++ just because it was an AP 0 attack?



Hmm, never?
Sorry, i fail to understand your post.


Automatically Appended Next Post:
 Jidmah wrote:

2. I already assumed that all weapons are AP-2 in favor of the marines. 5+ is twice as good as 6+ and 2W is twice as good as 1W. Therefore, a primaris marine is four times as survivable as a regular ork.


Check your math.
A 5+ is 25% better than a 6+.
Let's assume that 2W is twice as good as 1W (it isn't).

7*1.25*2= 17.5

The actual cost of an intercessor.

This message was edited 1 time. Last update was at 2019/09/22 06:44:53


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Karol wrote:
1. An ork with KFF is not 7 pts. In competitive lists, the vast majority of ork boyz will not benefit from a KFF, as they are jumping or tellyporting in range, neither happens within 9" of a KFF unless you have a 159 wazbom blastajet within 9" of all models, which for some reason didn't get downed first. KFF first and foremost serve as cheap battalion fillers and to protect lootas, dakkajets and meks guns from alpha-strikes. When legends comes, the cheapest KFF will be 115 points on a character that will not be able to follow any unit trying to cross the field.


you really want to out bid GK on model costs.I am comparing a boy to a strike, because they are troops. you think GK get an efficient HQ for 115pt, and they can't keep up with something like interceptors either, and we have deep strike and gate.

anything swarm in the game is more resilient then elite stuff. A marine could have a +2sv, and he still would be less efficient then a IG trooper. a 28 primaris intercessor would be laughable, comparing to almost all models in the game, specially when he would die to a plasma shot from that under IG guardsman.


No, the point is that I don't want to compare anything to GK, ever.

Compared to GK, anything looks fine. You can't use a measuring stick that bent and broken in half.


Automatically Appended Next Post:
Spoletta wrote:
Check your math.
A 5+ is 25% better than a 6+.

5+ saves twice as many bolter shots than 6+.

This message was edited 1 time. Last update was at 2019/09/22 06:50:46


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pl
Fixture of Dakka




No, the point is that I don't want to compare anything to GK, ever.

Compared to GK, anything looks fine. You can't use a measuring stick that bent and broken in half.

well I wanted to use the most example closest to you the 28pts primaris. But if you want, well you can take the old pre point drop intercessors, 7pts orcs are better then those too, the difference is only in the degree.


5+ saves twice as many bolter shots than 6+.

yes, but it works like that if you have hundrads of models to get a flat avarge roll over all games. Marines general do not have 200 models in their armies, or 200 wounds. Which means for an orcs a save of +5 is stronger then for marine force with the same +5 inv.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Resolute Ultramarine Honor Guard





Spoletta wrote:
Breton wrote:
Spoletta wrote:


A 5++ save on a 6+ model is REALLY good, it is pretty much a +50% increase in model durability against everything except AP 0.


Wait, what? Why would you use the 6+ instead of the 5++ just because it was an AP 0 attack?



Hmm, never?
Sorry, i fail to understand your post.



A 5++ is pretty much an increase over a 6+ against everything. I'm not sure why you singled out AP0

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Karol wrote:
yes, but it works like that if you have hundrads of models to get a flat avarge roll over all games. Marines general do not have 200 models in their armies, or 200 wounds. Which means for an orcs a save of +5 is stronger then for marine force with the same +5 inv.


I don't know where to start. Simply every single thing you said in that sentence is wrong.

Contrary to usual Marine player non-knowledge of the ork codex, the KFF does not automatically provide every model on the table with a save, can be killed and is not free.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Decrepit Dakkanaut




 Jidmah wrote:
Karol wrote:
yes, but it works like that if you have hundrads of models to get a flat avarge roll over all games. Marines general do not have 200 models in their armies, or 200 wounds. Which means for an orcs a save of +5 is stronger then for marine force with the same +5 inv.


I don't know where to start. Simply every single thing you said in that sentence is wrong.

Contrary to usual Marine player non-knowledge of the ork codex, the KFF does not automatically provide every model on the table with a save, can be killed and is not free.

Yeah and the new Techmarine guy is also not able to provide a 5++ to everyone, is not free, and dies pretty easily too.

Main difference is that a 5++ goes a longer way to making Ork models better as they already have naturally lower saves.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in it
Longtime Dakkanaut





 Jidmah wrote:

A 5+ is 25% better than a 6+.

5+ saves twice as many bolter shots than 6+.


Doesn't matter.

To kill 10 models with a 6+ you need 12 wounds.
To kill 10 models with a 5+ you need 15 wounds.

15/12= 1,25

5+ is 25% more effective than 6+.
   
Made in us
Longtime Dakkanaut





I mean, I'm reading all that is being said, but I need to hear more about Grey Knights.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Jidmah wrote:
Karol wrote:
yes, but it works like that if you have hundrads of models to get a flat avarge roll over all games. Marines general do not have 200 models in their armies, or 200 wounds. Which means for an orcs a save of +5 is stronger then for marine force with the same +5 inv.


I don't know where to start. Simply every single thing you said in that sentence is wrong.

Contrary to usual Marine player non-knowledge of the ork codex, the KFF does not automatically provide every model on the table with a save, can be killed and is not free.


it's an aura ability. covers units out to 9 inches. which is decent and very useful but hardly game breaking.

Opinions are not facts please don't confuse the two 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

So is the OP now worrying if he’ll be judged for switching to Salamanders? ;-)

Dat strat tho.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ch
The Dread Evil Lord Varlak





 JohnnyHell wrote:
So is the OP now worrying if he’ll be judged for switching to Salamanders? ;-)

Dat strat tho.


Tbf that Salamander tactic is,spicy.
Also a bit off, as in grots or cultist come morge to mind as fodder?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Slayer-Fan123 wrote:
Yeah and the new Techmarine guy is also not able to provide a 5++ to everyone, is not free, and dies pretty easily too.

Main difference is that a 5++ goes a longer way to making Ork models better as they already have naturally lower saves.

And DA could have a 4++ save for all of the edition. No one cares.

The original argument was that orks win tournaments because, according to Xenomancer, they have a crazy good defensive buff.

Do you agree or disagree that gretchin/boyz with a KFF are a "crazy good defensive option" powerful enough to compare with 3++ castellans, fully buffed shining spears or plague bearers?

Because that's what this argument is all about.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut





I hope we hear more creaking wheels from the weight of more bandwagon jumping. Gotta be the best marines in town, which color will it be ?..All the colors of the rainbow united under the most recent codex release.

Can't wait for the new Deathwatch to roll out and then this will all fall to the way side as we'll hear once more. " Unless you're a Deathwatch don't even bother playing marines. " I'm calling it now.

This message was edited 1 time. Last update was at 2019/09/22 20:59:28


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






BrianDavion wrote:
 Jidmah wrote:
Karol wrote:
yes, but it works like that if you have hundrads of models to get a flat avarge roll over all games. Marines general do not have 200 models in their armies, or 200 wounds. Which means for an orcs a save of +5 is stronger then for marine force with the same +5 inv.


I don't know where to start. Simply every single thing you said in that sentence is wrong.

Contrary to usual Marine player non-knowledge of the ork codex, the KFF does not automatically provide every model on the table with a save, can be killed and is not free.


it's an aura ability. covers units out to 9 inches. which is decent and very useful but hardly game breaking.


I agree, and never claimed the opposite. It's well worth it's points, but not carrying orks to tournament wins like Xenomancer is claiming.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Omnipotent Necron Overlord






Sterling191 wrote:
 Xenomancers wrote:

Sorry bud. When a unit should be getting no save at all but instead gets a 5++ save which is undeniable it is "an insane defensive buff". If it's so terrible why does every ork list include it? Most I see include more than 1. Plus if you read my response I said "used to get abused" meaning I understand that grot shield got slightly nerfed.


Because when you can give your army a chance of not being shot straight off the board, as opposed to guaranteeing that they'll be shot straight off the board, you take the chance. Even when its a bad one.

Doesn't make it good. Just less bad.

 Xenomancers wrote:

Marines have been overcosted all edition. They basically gave every unit in the army -1 AP and +1 A + a special bonus rule + improved chapter tactics and they probably are one of the best armies in the game right now but DA don't have any of that yet. Just wait. Azreal buffed units with these bonuses will be literally insane.


You heard it here first folks, Dark Angels with a doctrine are broken OP already.
Hum - a hypothetical situation as we don't know what rules the DA will have but they have one of the best starting points. A 4++ reroll all hits aura from azreal for infantry.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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