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Made in us
Heroic Senior Officer





Western Kentucky

That's understandable, a buddy sold me some metal sisters for dirt cheap to flesh out my army and the scale difference is pretty rough

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Storm Trooper with Maglight






New Hampshire

 MrMoustaffa wrote:
That's understandable, a buddy sold me some metal sisters for dirt cheap to flesh out my army and the scale difference is pretty rough

This is the main reason why I'm going to try and not get any of the new plastic models. If I do end up needing more units, I'm planning on getting more metal ones from ebay and the likes. I think I'm pretty good right now but time will tell.

"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in fi
Courageous Space Marine Captain






The plastic models are simply amazing. I have waited for this twenty years, and I'm finally starting a Sister army because of them.

   
Made in us
Storm Trooper with Maglight






New Hampshire

 Crimson wrote:
The plastic models are simply amazing. I have waited for this twenty years, and I'm finally starting a Sister army because of them.

I'm not arguing that they don't look great. The scale it just a (small) disappointment for those of us that already have full sisters armies that the change IMHO would throw off. Enough of my army is already modeled "illegally" with options that were legal in "Witchhunters" (ie Evicerators on Seraphim Superior) but have been long removed

On a tactics note, what are peoples thoughts on Sacred Rights. I'm thinking mostly Divine Guidance as general and Aegis of the Emperor vs psyker heavy forces

This message was edited 2 times. Last update was at 2019/12/07 19:32:09


"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in us
Heroic Senior Officer





Western Kentucky

 Salted Diamond wrote:
 Crimson wrote:
The plastic models are simply amazing. I have waited for this twenty years, and I'm finally starting a Sister army because of them.

I'm not arguing that they don't look great. The scale it just a (small) disappointment for those of us that already have full sisters armies that the change IMHO would throw off. Enough of my army is already modeled "illegally" with options that were legal in "Witchhunters" (ie Evicerators on Seraphim Superior) but have been long removed

On a tactics note, what are peoples thoughts on Sacred Rights. I'm thinking mostly Divine Guidance as general and Aegis of the Emperor vs psyker heavy forces

Some of them aren't too bad, seraphim for example don't look very different aside from the wings being smaller, and the repentia aren't super noticeable either, but man the regular sisters are a good 2 foot height difference if you were talking "in real life". And the bases don't help either, especially with some really odd choices like the new repentia being on 28mm bases instead of 25's for some bizarre reason. I'm probably going to have a mix but will likely keep the models in separate units where possible.

As for sacred rights I never cared much for abilities that give +1 AP on a 6 to wound. I was thinking mostly Hand of the Emperor or Spirit of the Martyr, both pair well with sisters on foot, but I could see Aegis, passion, and light of the emperor all having uses. I feel like you could roll 2d6 most games and end up alright, especially since you can reroll them throughout the game and avoid a reroll. Probably woundnt pick one unless I knew I really needed it, like aegis against 1k sons or something.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I have rolled my Sacred Rites every game and come out okay. Don't forget the reroll stratagem.
   
Made in us
Shadowy Grot Kommittee Memba






A.T. wrote:
the_scotsman wrote:
Why not just use storm bolter dominions if you want to use blessed bolts?
They have still lost 20% of their firepower as far as the superior nerf goes.


Sure. I mean, except for the fact that blessed bolts maybe didn't exist before?

I'd guess the nerf is probably there to give dominions a reason to exist. With Argent shroud you can get them in rapid with blessed bolts turn 1 without a transport - fairly solid, cheap offensive firepower. I like that better than melta dominions.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Ragin' Ork Dreadnought




the_scotsman wrote:
A.T. wrote:
the_scotsman wrote:
Why not just use storm bolter dominions if you want to use blessed bolts?
They have still lost 20% of their firepower as far as the superior nerf goes.


Sure. I mean, except for the fact that blessed bolts maybe didn't exist before?

I'd guess the nerf is probably there to give dominions a reason to exist. With Argent shroud you can get them in rapid with blessed bolts turn 1 without a transport - fairly solid, cheap offensive firepower. I like that better than melta dominions.

Blessed Bolts existed in the beta codex.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

A.T. wrote:
the_scotsman wrote:
Why not just use storm bolter dominions if you want to use blessed bolts?
They have still lost 20% of their firepower as far as the superior nerf goes.


Hardly worth complaining about. Oh no, 20% of what amounts to stalker bolt rifles, in one round of shooting, with a CP cost. SUPERIORS ARE RUINED!!! GASP
   
Made in us
Regular Dakkanaut




im surprised there may be a bigger market for metal sisters than i thought. wouldn't guessed scale creep working in my favor potentially.

i think ive already answered to sacred rites, but im mostly feeling hand of the Emperor, because i don't really care for divine guidance personally, even though it probably has more merit. Aegis for anti-psyker and in my opinion the best when useful.

Army: none currently. 
   
Made in us
Fresh-Faced New User




My thoughts on rites are +1 ap on bolters against melee armies, +3 deny against pyscher heavy, and 5+ shootback against everything else.
   
Made in ca
Commander of the Mysterious 2nd Legion





Bdrone wrote:
im surprised there may be a bigger market for metal sisters than i thought. wouldn't guessed scale creep working in my favor potentially.

i think ive already answered to sacred rites, but im mostly feeling hand of the Emperor, because i don't really care for divine guidance personally, even though it probably has more merit. Aegis for anti-psyker and in my opinion the best when useful.


given you can p;ick your rites at the start of a fight I can see switching things up[ as nesscary.

fighting 1k sons or another psykic heavy list? grab aegis of the emperor, fighting a long distance focused gunline where you're wanting to get in close ASAP? hand.
etc

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




BrianDavion wrote:


given you can p;ick your rites at the start of a fight I can see switching things up[ as nesscary.

fighting 1k sons or another psykic heavy list? grab aegis of the emperor, fighting a long distance focused gunline where you're wanting to get in close ASAP? hand.
etc


of course! the sacred rite is flexiable, but id still say the most powerful when the situation calls for it is Aegis. if anything the question isn't so much what sacred rite to use, or whether or not you will have them or ally in someone else, because aside from an inquisitor you can't ally anything else in while having them.

Army: none currently. 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Is anyone considering triple battalion? I meant to start with brigade + battalion, but I got drawn in three directions. Valorous Heart camps in the back with Exorcists and heavy bolters, Bloody Rose advances with Seraphim and stormbolters, Argent Shroud flanks with meltaguns, heavy flamers, and stormbolter Dominions. The last 50 points were hard to spend, and I feel like I could trade the Dialogus and some hardware for more bodies. Definitely open for suggestions... and is it legal / costed properly?

Also, which units to combine into a brigade, and under which order, or maybe just which of these works least well?
Spoiler:
Sacred Rite: Hand of the Emperor
1994 points, 16 CP

Valorous Heart Battalion

45- Canoness, Warlord: Beacon of Faith, Book of St. Lucius
160- Celestine

45- Imagifier

45- 5x BSS
45- 5x BSS
45- 5x BSS

90- 5x Retributer, 4x heavy bolter
160- Exorcist
160- Exorcist

Bloody Rose Battalion

45- Canoness, Heroine: Indomitable Belief, Benificence
38- Missionary, shotgun, chainsword

45- Imagifier
50- 5x Celestians

49- 5x BSS, 2x stormbolter
49- 5x BSS, 2x stormbolter
49- 5x BSS, 2x stormbolter

69- 5x Seraphim, 4x inferno pistols
126- 10x Seraphim, 2x inferno, 2x hand flamer

Argent Shroud Battalion

61- Canoness, blessed blade, inferno pistol
38- Missionary, shotgun, chainsword

Dialogus

88- 5x BSS, 2x meltagun, 1x combimelta, cherub, simulacrum
78- 5x BSS, 2x meltagun, 1x combimelta, cherub
65- 5x BSS, 2x flamer, 1x combiflamer

58- 5x Dominions, 4x stormbolter

106- 5x Retributer, 4x heavy flamer

65- Rhino
65-Rhino

   
Made in au
Calm Celestian




I think I prefer Spirit of the Martyr, despite the additional rolls on a Valorous Heart army. Though Hand of the Emperor makes the most sense to me for AS/BR armies.

I expect pureTaC lists to take a Brazier Canoness to have the option of relic Brazier when it's relevant and a once per game smite when it isn't.

   
Made in us
Preacher of the Emperor





Denver, CO, USA

Lammia wrote:
I think I prefer Spirit of the Martyr, despite the additional rolls on a Valorous Heart army. Though Hand of the Emperor makes the most sense to me for AS/BR armies.

I expect pureTaC lists to take a Brazier Canoness to have the option of relic Brazier when it's relevant and a once per game smite when it isn't.


Yeah, Spirit of the Martyr is a strong contender, especially as a list plays forwards, spams specials, and dies in droves, as this one probably would.

So in terms of Canoness loadout and game time decisions, let me see if I've got this right. I have to choose detachments, orders, and wargear in the list building phase, so I could bring three Canonesses with a chainsword, a blessed blade, and a brazier. I also have to name my warlord, but not choose my trait, right? Then in the pregame portion, I choose an armywide Sacred Rite, spend 2 CP for extra WT and extra relic ( but cant change the actual warlord role assignment), and pick 2 warlord traits. Then I upgrade whichever 2 Canoness weapons I want into relics regardless of which Canoness, trait, weapon, etc. because any Character can carry a relic. Does that sound right?

   
Made in nl
Longtime Dakkanaut





 MacPhail wrote:
Lammia wrote:
I think I prefer Spirit of the Martyr, despite the additional rolls on a Valorous Heart army. Though Hand of the Emperor makes the most sense to me for AS/BR armies.

I expect pureTaC lists to take a Brazier Canoness to have the option of relic Brazier when it's relevant and a once per game smite when it isn't.


Yeah, Spirit of the Martyr is a strong contender, especially as a list plays forwards, spams specials, and dies in droves, as this one probably would.

So in terms of Canoness loadout and game time decisions, let me see if I've got this right. I have to choose detachments, orders, and wargear in the list building phase, so I could bring three Canonesses with a chainsword, a blessed blade, and a brazier. I also have to name my warlord, but not choose my trait, right? Then in the pregame portion, I choose an armywide Sacred Rite, spend 2 CP for extra WT and extra relic ( but cant change the actual warlord role assignment), and pick 2 warlord traits. Then I upgrade whichever 2 Canoness weapons I want into relics regardless of which Canoness, trait, weapon, etc. because any Character can carry a relic. Does that sound right?
For the most part yes.
Some tournaments might require you to pick warlord traits/relics while building your list, always check the tournament rules.
   
Made in pl
Sister Oh-So Repentia





 MacPhail wrote:
Lammia wrote:
I think I prefer Spirit of the Martyr, despite the additional rolls on a Valorous Heart army. Though Hand of the Emperor makes the most sense to me for AS/BR armies.

I expect pureTaC lists to take a Brazier Canoness to have the option of relic Brazier when it's relevant and a once per game smite when it isn't.


Yeah, Spirit of the Martyr is a strong contender, especially as a list plays forwards, spams specials, and dies in droves, as this one probably would.

So in terms of Canoness loadout and game time decisions, let me see if I've got this right. I have to choose detachments, orders, and wargear in the list building phase, so I could bring three Canonesses with a chainsword, a blessed blade, and a brazier. I also have to name my warlord, but not choose my trait, right? Then in the pregame portion, I choose an armywide Sacred Rite, spend 2 CP for extra WT and extra relic ( but cant change the actual warlord role assignment), and pick 2 warlord traits. Then I upgrade whichever 2 Canoness weapons I want into relics regardless of which Canoness, trait, weapon, etc. because any Character can carry a relic. Does that sound right?


Yes, aldough in WTC you need to set "default" warlord traits and relics. If you don't say otherwise, those are your load out, but you can normally determine them before game.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Just played a 2000 point game with (borrowed) Sisters. We played an ITC mission. I ran a single Brigade detachment of Valorous Heart. And I got my ass kicked hard because I really didn't know much of what I was supposed to be doing with the army. I ran a pretty good selection of units including 2 Melta Dominion units in Immolators (probably use Repressors next time even though they can't scout move with Doms inside) and 3 Exorcists. I also had Celestine and a Rhino full of a Missionary and 9 Arco-flatulents (that's what I call them now hehehe), plus 2 Seraphim units with 2 chicks with Inferno Pistols in each, 6 double SB Battle Sister units, 2 Imagifiers, and a Dialogus. My Warlord was a Canoness with the extra Miracle Dice trait (too bad most of my miracle dice were 1's and 2's all game).

In future, I'll probably just run a Valorous Heart Spearhead of a Canoness, Imagifier and 3 Exorcists, plus a brigade of Bloody Rose or something. Also I think despite how powerful she is Celestine may be a trap in ITC play (fine in other formats or for casual play), mostly due to how many victory points she potentially coughs up. That boost to Shield of Faith is nice though to give Exorcists a 5++. Too bad the one Warlord Trait only works on Infantry and not vehicles. I'd like to try running Repentia instead of Arcos since they benefit from Order rules and they can get stupid because of it. So far at least I'm learning a few things and can maybe start to plan my model purchases.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Mighty Vampire Count






UK

St C's Shield of Faith boost only works on Infantry (as does Juniths and the Warlord Trait)

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

I imagine for Bloody Rose/Argent Shroud the Hand of the Emperor would be the generic lock in, while Spirit of the Martyr will be for everyone else, if it's for Tournaments where your list is locked in.

With Celestine, a warlord with the book + indomitable belief, and another canoness with a bonus miracle die WLT with the strategem, that would probably be the best options, no?

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in de
Fresh-Faced New User




Lemondish wrote:
A.T. wrote:
the_scotsman wrote:
Why not just use storm bolter dominions if you want to use blessed bolts?
They have still lost 20% of their firepower as far as the superior nerf goes.


Hardly worth complaining about. Oh no, 20% of what amounts to stalker bolt rifles, in one round of shooting, with a CP cost. SUPERIORS ARE RUINED!!! GASP


It's a pretty gakky + unnecessary nerf and it's not like we got anything in return from Legends as far as i know, so why are you acting like it would be somehow irrelevant?

This message was edited 1 time. Last update was at 2019/12/09 03:09:20


 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

gunchar wrote:
Lemondish wrote:
A.T. wrote:
the_scotsman wrote:
Why not just use storm bolter dominions if you want to use blessed bolts?
They have still lost 20% of their firepower as far as the superior nerf goes.


Hardly worth complaining about. Oh no, 20% of what amounts to stalker bolt rifles, in one round of shooting, with a CP cost. SUPERIORS ARE RUINED!!! GASP


It's a pretty gakky + unnecessary nerf and it's not like we got anything in return from Legends as far as i know, so why are you acting like it would be somehow irrelevant?


It's in legends if, for some reason, you REALLY value a couple extra Bolter shots per squad. Losing access to 2 extra str 4 AP0 1 damage shots is pretty irrelevant and does not make or break the unit. You're all acting like this is some massive nerf. It isn't.

Losing Shield of Faith buffs on vehicles is.

Celestine being separated from her Geminae is.

Losing a storm bolter is easy to shrug off.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Agreed!

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ca
Commander of the Mysterious 2nd Legion





in fairness celestine being seperated from her bodyguards is no suprise, if she wasn't before that made ehr a strange exception to the norm in 8th

Opinions are not facts please don't confuse the two 
   
Made in us
Pious Palatine




Lemondish wrote:
gunchar wrote:
Lemondish wrote:
A.T. wrote:
the_scotsman wrote:
Why not just use storm bolter dominions if you want to use blessed bolts?
They have still lost 20% of their firepower as far as the superior nerf goes.


Hardly worth complaining about. Oh no, 20% of what amounts to stalker bolt rifles, in one round of shooting, with a CP cost. SUPERIORS ARE RUINED!!! GASP


It's a pretty gakky + unnecessary nerf and it's not like we got anything in return from Legends as far as i know, so why are you acting like it would be somehow irrelevant?


It's in legends if, for some reason, you REALLY value a couple extra Bolter shots per squad. Losing access to 2 extra str 4 AP0 1 damage shots is pretty irrelevant and does not make or break the unit. You're all acting like this is some massive nerf. It isn't.

Losing Shield of Faith buffs on vehicles is.

Celestine being separated from her Geminae is.

Losing a storm bolter is easy to shrug off.


BSS superiors losing their most efficient weapon option is significant. BSS are already suffering as a result of the new codex paradigm(i.e all transports are significantly worse), this is an additional reduction in efficacy. Unless you're taking melta squads, which is mostly an argent shroud thing, there's not another option you can give a sister superior that's as good for the points as a stormbolter.

The pistols are impractical, condemnors don't offer much value, anything that uses the regular flamer profile suffers from that weapon's inefficiency, combi-plasma are simply too expensive for their output when you can't amass significant numbers of them.

I would argue that losing the vehicle 4++ is significantly less impactful and easier to shrug off because we can simply stop using vehicles, as I have outside of the exorcist. We can't choose to stop using BSS.



 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

ERJAK wrote:


I would argue that losing the vehicle 4++ is significantly less impactful and easier to shrug off because we can simply stop using vehicles, as I have outside of the exorcist. We can't choose to stop using BSS.



Wait. You are trying to say that losing a silly StormBolter on a Sister superior for 2 lousy points is significant in your mind...But losing 4+ on Exorcists isn't?


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Pious Palatine




 Crazyterran wrote:
I imagine for Bloody Rose/Argent Shroud the Hand of the Emperor would be the generic lock in, while Spirit of the Martyr will be for everyone else, if it's for Tournaments where your list is locked in.

With Celestine, a warlord with the book + indomitable belief, and another canoness with a bonus miracle die WLT with the strategem, that would probably be the best options, no?


Spirit of the martyr doesn't seem very good to me. In practice you're mostly getting 1 extra bolter shot every 3 battle sister deaths that you can't predict or control. Hand, Aegis, Passion, and Guidance all seem like better lock ins to me. Spirit isn't bad to roll into, but I wouldn't pick it.


Automatically Appended Next Post:
 Jancoran wrote:
ERJAK wrote:


I would argue that losing the vehicle 4++ is significantly less impactful and easier to shrug off because we can simply stop using vehicles, as I have outside of the exorcist. We can't choose to stop using BSS.



Wait. You are trying to say that losing a silly StormBolter on a Sister superior for 2 lousy points is significant in your mind...But losing 4+ on Exorcists isn't?



Ignoring the obvious strawman;

On the exorcist, sure losing the 4++ sucks, but the buffs to the exorcist was compensation enough that they're still useful(even incredibly strong) and don't feel like a noose around the list's necks the way battle sisters do now(argent shroud exluded). If the new exorcist had access to a 4++, it would be pretty busted ngl.

The point is that when vehicles get nerfed the army just shifts away from vehicles. Don't feel like the exorcist is tough enough without the 4++ to be worth 170pts? Well now Multi-melta retributors are a viable option and they can get a 4++ no problem.

What are you gonna shift to when battle sisters get nerfed? Your only option is allies, especially when you consider that the army is so voraciously command point hungry that you're looking at 9 units of battle sisters most of the time.

Hits to battle sisters cannot be mitigated the same way hits to other units can because we need command points too much.

This whole thing is why Argent Shroud seems so much stronger than I thought it would be in the previews. They're the only Conviction that can really do anything with battle sisters offensively. Sure, Valorous heart can make them basically unkillable, but they don't actually do anything but camp objectives.

This message was edited 3 times. Last update was at 2019/12/09 05:33:05



 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

ERJAK wrote:
 Crazyterran wrote:
I imagine for Bloody Rose/Argent Shroud the Hand of the Emperor would be the generic lock in, while Spirit of the Martyr will be for everyone else, if it's for Tournaments where your list is locked in.

With Celestine, a warlord with the book + indomitable belief, and another canoness with a bonus miracle die WLT with the strategem, that would probably be the best options, no?


Spirit of the martyr doesn't seem very good to me. In practice you're mostly getting 1 extra bolter shot every 3 battle sister deaths that you can't predict or control. Hand, Aegis, Passion, and Guidance all seem like better lock ins to me. Spirit isn't bad to roll into, but I wouldn't pick it.


Automatically Appended Next Post:
 Jancoran wrote:
ERJAK wrote:


I would argue that losing the vehicle 4++ is significantly less impactful and easier to shrug off because we can simply stop using vehicles, as I have outside of the exorcist. We can't choose to stop using BSS.



Wait. You are trying to say that losing a silly StormBolter on a Sister superior for 2 lousy points is significant in your mind...But losing 4+ on Exorcists isn't?



Ignoring the obvious strawman;
.


No strawman. Your words. "Losing the vehicle 4++ is significantly less impactful and easier to shrug off {than the loss of storm bolters which is what we were discussing}."

So. I found that odd to say the least.


Automatically Appended Next Post:
ERJAK wrote:
 Crazyterran wrote:
I imagine for Bloody Rose/Argent Shroud the Hand of the Emperor would be the generic lock in, while Spirit of the Martyr will be for everyone else, if it's for Tournaments where your list is locked in.

With Celestine, a warlord with the book + indomitable belief, and another canoness with a bonus miracle die WLT with the strategem, that would probably be the best options, no?


Spirit of the martyr doesn't seem very good to me. In practice you're mostly getting 1 extra bolter shot every 3 battle sister deaths that you can't predict or control. Hand, Aegis, Passion, and Guidance all seem like better lock ins to me. Spirit isn't bad to roll into, but I wouldn't pick it.


Automatically Appended Next Post:
 Jancoran wrote:
ERJAK wrote:


I would argue that losing the vehicle 4++ is significantly less impactful and easier to shrug off because we can simply stop using vehicles, as I have outside of the exorcist. We can't choose to stop using BSS.



Wait. You are trying to say that losing a silly StormBolter on a Sister superior for 2 lousy points is significant in your mind...But losing 4+ on Exorcists isn't?



Ignoring the obvious strawman;
.


No strawman. Your words. "Losing the vehicle 4++ is significantly less impactful and easier to shrug off {than the loss of storm bolters which is what we were discussing}."

So. I found that odd to say the least.

This message was edited 1 time. Last update was at 2019/12/09 06:28:32


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Heroic Senior Officer





Western Kentucky

Lemondish wrote:
gunchar wrote:
Lemondish wrote:
A.T. wrote:
the_scotsman wrote:
Why not just use storm bolter dominions if you want to use blessed bolts?
They have still lost 20% of their firepower as far as the superior nerf goes.


Hardly worth complaining about. Oh no, 20% of what amounts to stalker bolt rifles, in one round of shooting, with a CP cost. SUPERIORS ARE RUINED!!! GASP


It's a pretty gakky + unnecessary nerf and it's not like we got anything in return from Legends as far as i know, so why are you acting like it would be somehow irrelevant?


It's in legends if, for some reason, you REALLY value a couple extra Bolter shots per squad. Losing access to 2 extra str 4 AP0 1 damage shots is pretty irrelevant and does not make or break the unit. You're all acting like this is some massive nerf. It isn't.

Losing Shield of Faith buffs on vehicles is.

Celestine being separated from her Geminae is.

Losing a storm bolter is easy to shrug off.

I feel a part of the "outrage" is the fact that it was a very asinine thing to remove, and it's clear GW did it on purpose. If theyd removed all the combiweapons on sisters, or removed stormbolters entirely, it'd be one thing. But to only remove it on the superiors, when you get 4 of the stupid things in a regular sisters kit just feels completely out of left field.

It's not like it was busted or anything. Only idea I have is that I guess they didnt want Canonesses to have it. But if that's the case, why not just do an asterisk like they did for hand flamers?

I started sisters with the plastic box, so it's no skin off my bones, but it does feel like a middle finger to sisters players to intentionally remove that option when they knew a lot of metal players had the option modeled and were regularly using it. It would've been 0 issue allowing superiors to have it. Yes, one squad gets 20% more firepower with a strat, whoop de Doo. There are 100 point units in this game that with proper setup can one shot anything in the game, I don't see that stormbolter being the end of the world.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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