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Made in us
Hooded Inquisitorial Interrogator




 Sim-Life wrote:
Yesterdays Warhammer Community had a picture of the Sanctum statue seperate from the building so looks like it is two parts, so hiding exorcists is a go.


Depends on what exorcist you use. The new one's are way too tall to ever hide. The old metal ones can kind of hide. The oop fw ones can hide almost anywhere.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Rynner wrote:
 Sim-Life wrote:
Yesterdays Warhammer Community had a picture of the Sanctum statue seperate from the building so looks like it is two parts, so hiding exorcists is a go.


Depends on what exorcist you use. The new one's are way too tall to ever hide. The old metal ones can kind of hide. The oop fw ones can hide almost anywhere.
You don't have to hide, just cover them 50%.

 
   
Made in ca
Commander of the Mysterious 2nd Legion





tneva82 wrote:
I have custom colour scheme. White armour, red tunics. Will swap around for choppy units like zephyr though so they can be fielded on bloody rose detachment. Justification being subgroup within order(thus reversed colours) who are more savage and thus fight differently.


sounds like your custom colour scheme is the same as mine.


regarding white armor, I've found apocathary white contrast paint can be pretty effective on sisters armor, you occasionally have to clean up some grey splotches but it over all looks good. even if you largely dislike it, it's AMAZING on their backpacks.

Opinions are not facts please don't confuse the two 
   
Made in us
Hooded Inquisitorial Interrogator




 deviantduck wrote:
Rynner wrote:
 Sim-Life wrote:
Yesterdays Warhammer Community had a picture of the Sanctum statue seperate from the building so looks like it is two parts, so hiding exorcists is a go.


Depends on what exorcist you use. The new one's are way too tall to ever hide. The old metal ones can kind of hide. The oop fw ones can hide almost anywhere.
You don't have to hide, just cover them 50%.


Yeah but if you can 100% hide turn you take no damage which is way better than +1 to save.
   
Made in ca
Heroic Senior Officer





Western Kentucky

antibullyranger wrote:
What are people’s thoughts on the most important question.... how are people painting their sisters? Classic OML color scheme? Whichever order you are set on playing with different color schemes for each detachment? A different order just for the color scheme even if you may or may not end up playing that order?

Personally I’m pretty torn. Would love to paint for my specific detachments but I’m still super unsure what my list is going to be and what orders I will run....

The art on the front of the sisters box codex is honestly so sick I might just do my whole army as Ebon Chalice. That white cloth with red lining is gorgeous

Spoiler:

Went custom. Not decided on a name or anything yet, they're still WIP. All of those colors are contrast over white. It's crazy how good these contrast paints are for getting an army going. All I need to do is some silver and gold accents and some facial details and I'll be good for the rank and file. White armor, cream trim, red robes with black lining on inside. Bit of a variant on some schemes I've seen. Running them as a Valorous Heart successor, that's about all Ive decided so far. I don't care for mixing traits in a list, so mine will be homogeneous. I build armies for long term and stick to uniform schemes, since mixed trait armies tend to not last long. Personally I don't recommend people do that unless you're super competitive and are perfectly fine with a very specific army being nerfed in 6 months. I can live with my repentia being slightly less efficient, I ain't taking top table at adepticon anytime soon and pure VH is plenty good to win on a local table.

For those of you painting white, do not understimate how good the GW white contrast paint is. It looks grey in the pot (apothecary grey I believe?) But it is perfect for standard white armor, robes, etc

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in fi
Locked in the Tower of Amareo





 deviantduck wrote:
Rynner wrote:
 Sim-Life wrote:
Yesterdays Warhammer Community had a picture of the Sanctum statue seperate from the building so looks like it is two parts, so hiding exorcists is a go.


Depends on what exorcist you use. The new one's are way too tall to ever hide. The old metal ones can kind of hide. The oop fw ones can hide almost anywhere.
You don't have to hide, just cover them 50%.


You still need to be IN terrain so it depends on how your group plays terrain like that. Is vehicle IN terrain if it's touching terrain? If not then it can be 99% covered and nothing.

Just because 50% is covered(btw the sanctum isn't blocking LOS anyway. Big open windows)




Automatically Appended Next Post:
BrianDavion wrote:

regarding white armor, I've found apocathary white contrast paint can be pretty effective on sisters armor, you occasionally have to clean up some grey splotches but it over all looks good. even if you largely dislike it, it's AMAZING on their backpacks.


I have heard that a lot but haven't had much success with it myself on it's own. Though maybe would work better on pure white primer and maybe less heavy application. Did get nice effect with crypt ghouls though with light drybrush of ulthuan grey and white over it though.

This message was edited 1 time. Last update was at 2020/01/08 21:59:34


2024 painted/bought: 109/109 
   
Made in fi
Locked in the Tower of Amareo





 MrMoustaffa wrote:
Went custom.


Bloody hell. Look familiar?-)

[Thumb - IMG_20200108_235222~01.jpg]

This message was edited 2 times. Last update was at 2020/01/08 21:59:21


2024 painted/bought: 109/109 
   
Made in ca
Heroic Senior Officer





Western Kentucky

tneva82 wrote:
 MrMoustaffa wrote:
Went custom.


Bloody hell. Look familiar?-)


What you need to understand is I'm you, but from the future

I kid, great minds think alike. That white with red robes just pops on the tabletop, part of why I like the Admech Metallica scheme so much. With contrast, it's practically cheating. Fleshtearers red and apothecary white were made for each other.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in fi
Locked in the Tower of Amareo





Yeah it's nice colour scheme that pops up.

Though I'm doing it the slow way. Grey seer base, apotechary white over it to darken recesses, ulthuan grey layer, mix of ulthuan grey&white and finally white. Red is mephiston red+carroburg crimson+mephiston red layer, meph.red+evil sun red mix and then evil sun.

Black, silver etc usual. Then after varnish gold with vallejo liquid golds which gives shine like nothing(I can see shine of the lamp from the model meters away. Camera does not do it justice at all)

This message was edited 1 time. Last update was at 2020/01/08 22:38:52


2024 painted/bought: 109/109 
   
Made in ca
Commander of the Mysterious 2nd Legion





 MrMoustaffa wrote:
tneva82 wrote:
 MrMoustaffa wrote:
Went custom.


Bloody hell. Look familiar?-)


What you need to understand is I'm you, but from the future

I kid, great minds think alike. That white with red robes just pops on the tabletop, part of why I like the Admech Metallica scheme so much. With contrast, it's practically cheating. Fleshtearers red and apothecary white were made for each other.


I'm ALSO using white armor and red robes (it's a smart colour scheme I agree) since you've said you've not come up with a name yet, the name I'm using for mine is "Order of the Flaming Rose" feel free to borrow it.

Opinions are not facts please don't confuse the two 
   
Made in us
Sister Oh-So Repentia




tneva82 wrote:
 deviantduck wrote:
Rynner wrote:
 Sim-Life wrote:
Yesterdays Warhammer Community had a picture of the Sanctum statue seperate from the building so looks like it is two parts, so hiding exorcists is a go.


Depends on what exorcist you use. The new one's are way too tall to ever hide. The old metal ones can kind of hide. The oop fw ones can hide almost anywhere.
You don't have to hide, just cover them 50%.


You still need to be IN terrain so it depends on how your group plays terrain like that. Is vehicle IN terrain if it's touching terrain? If not then it can be 99% covered and nothing.

Just because 50% is covered(btw the sanctum isn't blocking LOS anyway. Big open windows)

I started a YMMC thread on this, and it was pretty unanimously agreed that a unit "entirely within" terrain, means that every model in the unit has to be partially in the terrain. This is because it's a UNIT. It applies to everything that isn't infantry (ie beasts, vehicles, swarms, monsters, etc). It also has to be 50% obscured, but not necessarily by the same terrain that it's in. This is why the difference between "wholly" and "entirely" was specified in the same FAQ. The problem is that people don't like to dissect rules like that, it's too much effort. They'd rather just argue that you don't get a cover save, then roll their eyes at you when you tell them that "wholly" and "entirely" don't mean the same thing :(

This message was edited 2 times. Last update was at 2020/01/09 01:03:52


 
   
Made in jp
Longtime Dakkanaut





Painting mine in two groups, based on my personal background.

Main force (ground shrines and basilicas) is red from the torso down (below the boob plate), with a white chest plate, paldrons, and sleeves. (aka SPACE MIKOs).

The smaller force, based on space station shrines, is golden yellow, not sure what 2nd color I want (still experimenting). Lots of seraphim/zephyrim for that detachment.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Lammia wrote:
tneva82 wrote:
Weren't the walkers units of 4? So box of 2 makes sense.
One to four or six, depending on where you read.
Penitent Engines are 1-4. Mortifiers are 1-6. Boxes of two work just fine for building units.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

antibullyranger wrote:
What are people’s thoughts on the most important question.... how are people painting their sisters? Classic OML color scheme? Whichever order you are set on playing with different color schemes for each detachment? A different order just for the color scheme even if you may or may not end up playing that order?

I wanted an original scheme for a minor order, so I started (20+ years ago) with bone-colored armor, green robes, and gold trim. When it was clear they'd offer rules for multiple Orders (and because I was sick of painting white), I flipped the scheme to white robes over green armor. I added white robes with green lining over gold armor for the option to play a third Order or to indicate Celestian status. Here's a pre-plastic army photo, mostly green-on-white with the white-on-green and the gold in the front center.
Spoiler:
As I paint up the new plastics, I imagine I'll find uses for all three schemes as I round out units, expand wargear options, and fiddle with Orders. At this point I'm glad to have some freedom in choosing Orders and sorely tempted to put pen to paper and write some background for my Orders Minoris.

   
Made in ca
Commander of the Mysterious 2nd Legion





regarding white armor, it'll still be a challange for your larger stuff but I really wanna stress again that contrast paint makes white sooo much easier,

Opinions are not facts please don't confuse the two 
   
Made in fi
Locked in the Tower of Amareo





barontuman wrote:
tneva82 wrote:
 deviantduck wrote:
Rynner wrote:
 Sim-Life wrote:
Yesterdays Warhammer Community had a picture of the Sanctum statue seperate from the building so looks like it is two parts, so hiding exorcists is a go.


Depends on what exorcist you use. The new one's are way too tall to ever hide. The old metal ones can kind of hide. The oop fw ones can hide almost anywhere.
You don't have to hide, just cover them 50%.


You still need to be IN terrain so it depends on how your group plays terrain like that. Is vehicle IN terrain if it's touching terrain? If not then it can be 99% covered and nothing.

Just because 50% is covered(btw the sanctum isn't blocking LOS anyway. Big open windows)

I started a YMMC thread on this, and it was pretty unanimously agreed that a unit "entirely within" terrain, means that every model in the unit has to be partially in the terrain. This is because it's a UNIT. It applies to everything that isn't infantry (ie beasts, vehicles, swarms, monsters, etc). It also has to be 50% obscured, but not necessarily by the same terrain that it's in. This is why the difference between "wholly" and "entirely" was specified in the same FAQ. The problem is that people don't like to dissect rules like that, it's too much effort. They'd rather just argue that you don't get a cover save, then roll their eyes at you when you tell them that "wholly" and "entirely" don't mean the same thing :(


Problem being sanctum doesn't seem to have a base. Ergo when you are in it. Are you in terrain when you are touching it? Where-ever you are you are standing on board. There's no predefined area that shows where you need to be to be in it.


2024 painted/bought: 109/109 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

tneva82 wrote:
Problem being sanctum doesn't seem to have a base. Ergo when you are in it. Are you in terrain when you are touching it? Where-ever you are you are standing on board. There's no predefined area that shows where you need to be to be in it.


So we've come full circle, back to the old multilevel gothic ruins that so many of us mounted on triangular card bases for exactly this reason. My group has long houseruled that everything has a base, even if it's a piece of felt, and if you're on it, you're in it.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Kebabcito wrote:
 Salted Diamond wrote:
I'll be sticking with my custom color scheme. it's taking me a few years (started beginning of 5th) to get my entire army fully painted, so I'm not going to start over just to match a particular order

They are table top standard, which is goot enough for me. Never found a good way to highlight or shade that liked that I could also do

Jesus, put some water in those paints

Be nice!


Automatically Appended Next Post:
I did oil paint on my armor and guns.



[Thumb - 20191228_141619.jpg]

This message was edited 2 times. Last update was at 2020/01/09 06:08:40


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in fi
Locked in the Tower of Amareo





Okay after less than stellar outing with sisters first game(well with the start set and celestine to use didn't have much to even use sisters and their good stuff. MD being fairly irrelevant, I had 5 sisters with literally nothing but bolters, seraphim had no special pistols...) I had IG battalion figuring CP and extra bodies would be useful...However it made me to think sisters are not that much more expensive(230 for bare minimum sister battalion except for 6 storm bolters for the squads. 218 if you want to go as cheap as possible but I feel those storm bolters are worth it at least). You do have 17 models only rather than 32 so you have somewhat less area you cover though with 32mm bases it's not literally half.

In return you have more durability(especially as valorous heart) with 3+ save and more firepower. Also durability is helped by less issues by morale. I often lose 6-8 ig trooper and then opponent just lets morale take care of rest.

So am I totally off thinking that even without factoring loss of sacred rite the CP battalion might not be actually that useful? Albeit IG has other useful things but just for bodies and CP it feels not that useful for sisters.

2024 painted/bought: 109/109 
   
Made in is
Angered Reaver Arena Champion





antibullyranger wrote:
What are people’s thoughts on the most important question.... how are people painting their sisters? Classic OML color scheme? Whichever order you are set on playing with different color schemes for each detachment? A different order just for the color scheme even if you may or may not end up playing that order?


Going for the classic OML because it is the scheme that got me interested in the faction to begin with. However, if and when I have a large force of sisters, I might start painting different sub-factions just for fun.
   
Made in gb
Esteemed Veteran Space Marine



Ottawa

 alextroy wrote:
Lammia wrote:
tneva82 wrote:
Weren't the walkers units of 4? So box of 2 makes sense.
One to four or six, depending on where you read.
Penitent Engines are 1-4. Mortifiers are 1-6. Boxes of two work just fine for building units.


Pretty sure Mortifiers are 1-4 according to the more recent CA unit size and points list.
   
Made in it
Longtime Dakkanaut





I went with an almost Bloody Rose scheme.

Spoiler:


Mechanicus strandard grey base, lights with a white airbrush over the model and then contrast. Really quick and quite effective.

Contrast alone is nice, but it cannot create highlighted areas, will create its pattern based only on the edges of the model, so you get the boots of the model with the same level of light as the shoulders. This way instead i put the contrast over areas which are already grey or white based on the exposition to light, and this creates a nice effect with a minimal effort.


Automatically Appended Next Post:
 Salted Diamond wrote:
I'll be sticking with my custom color scheme. it's taking me a few years (started beginning of 5th) to get my entire army fully painted, so I'm not going to start over just to match a particular order

They are table top standard, which is goot enough for me. Never found a good way to highlight or shade that liked that I could also do


I would put some white contrast over that white.

This message was edited 3 times. Last update was at 2020/01/09 12:47:46


 
   
Made in ca
Heroic Senior Officer





Western Kentucky

tneva82 wrote:
Okay after less than stellar outing with sisters first game(well with the start set and celestine to use didn't have much to even use sisters and their good stuff. MD being fairly irrelevant, I had 5 sisters with literally nothing but bolters, seraphim had no special pistols...) I had IG battalion figuring CP and extra bodies would be useful...However it made me to think sisters are not that much more expensive(230 for bare minimum sister battalion except for 6 storm bolters for the squads. 218 if you want to go as cheap as possible but I feel those storm bolters are worth it at least). You do have 17 models only rather than 32 so you have somewhat less area you cover though with 32mm bases it's not literally half.

In return you have more durability(especially as valorous heart) with 3+ save and more firepower. Also durability is helped by less issues by morale. I often lose 6-8 ig trooper and then opponent just lets morale take care of rest.

So am I totally off thinking that even without factoring loss of sacred rite the CP battalion might not be actually that useful? Albeit IG has other useful things but just for bodies and CP it feels not that useful for sisters.

Sisters batallion also offers a key advantage in that it can shut down a pysker power on a 4+ for 1cp.

Ironically a small sisters batallion would be a great addition to an admech force. Cheap CP, easy psyer denial, and you can get a lot of utility based on how you kit them out. For example, VH for some durable objective holders or one of the more aggressive ones to help with countercharge.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in fi
Locked in the Tower of Amareo





 MrMoustaffa wrote:

Ironically a small sisters batallion would be a great addition to an admech force. Cheap CP, easy psyer denial, and you can get a lot of utility based on how you kit them out. For example, VH for some durable objective holders or one of the more aggressive ones to help with countercharge.


Well Since ig would be allies there's already sister detachment. More of if have battalion or brigade(more of battalion) and are looking for allies anyway for cp would ig or another sister det be better.

2024 painted/bought: 109/109 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

antibullyranger wrote:
What are people’s thoughts on the most important question.... how are people painting their sisters?

I'm going with a somewhat off-the-wall paint scheme:

Sorry the photo is so blurry. These particular models still need some highlights and their bases done, but other than that they are battle ready. God bless contrast paints!

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 MacPhail wrote:
tneva82 wrote:
Problem being sanctum doesn't seem to have a base. Ergo when you are in it. Are you in terrain when you are touching it? Where-ever you are you are standing on board. There's no predefined area that shows where you need to be to be in it.


So we've come full circle, back to the old multilevel gothic ruins that so many of us mounted on triangular card bases for exactly this reason. My group has long houseruled that everything has a base, even if it's a piece of felt, and if you're on it, you're in it.
The rule of thumb for ruins without a base is to draw an imaginary line from corner to corner, usually making a triangle shape, and everything inside that line is in the ruins.

 
   
Made in gb
Longtime Dakkanaut






antibullyranger wrote:
What are people’s thoughts on the most important question.... how are people painting their sisters? Classic OML color scheme? Whichever order you are set on playing with different color schemes for each detachment? A different order just for the color scheme even if you may or may not end up playing that order?



Was worried about the gold being too garish but gave it a go last night and, once the washes were on, I don't think it's too much.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Nazrak wrote:
antibullyranger wrote:
What are people’s thoughts on the most important question.... how are people painting their sisters? Classic OML color scheme? Whichever order you are set on playing with different color schemes for each detachment? A different order just for the color scheme even if you may or may not end up playing that order?



Was worried about the gold being too garish but gave it a go last night and, once the washes were on, I don't think it's too much.


ohh I like that, Looks kinda like the sisters of silence.


Automatically Appended Next Post:
 MrMoustaffa wrote:
tneva82 wrote:
Okay after less than stellar outing with sisters first game(well with the start set and celestine to use didn't have much to even use sisters and their good stuff. MD being fairly irrelevant, I had 5 sisters with literally nothing but bolters, seraphim had no special pistols...) I had IG battalion figuring CP and extra bodies would be useful...However it made me to think sisters are not that much more expensive(230 for bare minimum sister battalion except for 6 storm bolters for the squads. 218 if you want to go as cheap as possible but I feel those storm bolters are worth it at least). You do have 17 models only rather than 32 so you have somewhat less area you cover though with 32mm bases it's not literally half.

In return you have more durability(especially as valorous heart) with 3+ save and more firepower. Also durability is helped by less issues by morale. I often lose 6-8 ig trooper and then opponent just lets morale take care of rest.

So am I totally off thinking that even without factoring loss of sacred rite the CP battalion might not be actually that useful? Albeit IG has other useful things but just for bodies and CP it feels not that useful for sisters.

Sisters batallion also offers a key advantage in that it can shut down a pysker power on a 4+ for 1cp.

Ironically a small sisters batallion would be a great addition to an admech force. Cheap CP, easy psyer denial, and you can get a lot of utility based on how you kit them out. For example, VH for some durable objective holders or one of the more aggressive ones to help with countercharge.



I'm wondering if sisters and custodes would be another good combo...

This message was edited 1 time. Last update was at 2020/01/09 17:56:18


Opinions are not facts please don't confuse the two 
   
Made in ca
Deathwing Terminator with Assault Cannon








Turquoise armour and white robes for most of mine (using Valorous Heart), to go with the icy theme for the bases.

The Bloody Rose component will have red armour and turquoise robes.
   
Made in ie
Battleship Captain





I got the idea into my head when Bretonnians were squatted to glue some Bret knights heads onto custodes jetbike dudes, painted them in the same black and purple theme as my pegasus knights (Escadron Noir) and fluff them as grail knights who somehow found themselves in 40k. Now they're known as Black Squadron to the armies they help in their never ending quest to bring glory to the Lady-Emperor. Occasionally I'll bring them along as shield captains and they'll go after the biggest thing on the table because hunting the big scary things bring the most glory.

They make great distraction carnifexes. The hurricane bolters annihilate T3 infantry (even if its unchivailrous) and they can threaten T7/8 stuff on the charge due to rerolling wounds. I never regret bringing them. It also lets me talk in an outrageous french accent.

This message was edited 3 times. Last update was at 2020/01/09 20:23:58



 
   
 
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