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Made in us
Longtime Dakkanaut




Indiana

New to sisters, but I feel like DG will be a problem for melee, sisters but not nuns with guns sisters.

I was looking at the ability to advance and act as if they only moved gives the ability to deal with the slow speed of the death guard.

Same with the ability to negate mortal wounds, they have a lot of mortal wound output and negating quite a bit of that could be beneficial.

Also, new sisters mech suits got me hype and so I am building my army around them.

Horde of sisters lead by Celestine and units of mech knights sounds so fun.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





They certainly sound fun. I can't wait to see what else is coming! I'm so fired up to complete my Sisters kits that have been sitting aside while I goof off with Deathwatch.
   
Made in ca
Regular Dakkanaut





Hey I have a quick question regarding sisters, if I have the Beacon of Faith warlord trait, do I generate a miracle dice if the warlord is embarked on a transport?

Or does she need to have her own boots on the ground?

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in ca
Preacher of the Emperor






 Punisher wrote:
Hey I have a quick question regarding sisters, if I have the Beacon of Faith warlord trait, do I generate a miracle dice if the warlord is embarked on a transport?

Or does she need to have her own boots on the ground?


Short answer is no, I don't think that works while she's embarked.

Long answer:

On the one hand the rulebook and FAQ only state that the model's abilities that affect other models no longer do that if they're embarked, and that the abilities of other models that would affect it no longer do (unless stated explicitly), and that they can't be the target of stratagems. So it's theoretically possible that some kind of warlord trait could be used while embarked.

However, at least in the case of Beacon, the model must be 'on the battlefield' - and I don't think they are in this case, as one of the steps of disembarking is placing the model on the battlefield.

Though if you think there's an angle where it could be done, you should ask YMDC on this one, as it also impacts a number of other armies I assume it's been debated to death.

   
Made in it
Waaagh! Ork Warboss




Italy

Beacon of faith requires the warlord to be on the battlefield and embarked models are not on the battlefield or count as if they were on the battlefield.

Models have only one interaction with the game while they are embarked, they can shoot if their transport is open topped.

 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 Blackie wrote:
Beacon of faith requires the warlord to be on the battlefield and embarked models are not on the battlefield or count as if they were on the battlefield.

Models have only one interaction with the game while they are embarked, they can shoot if their transport is open topped.
Correct that the model has to be on the battlefield to generate the Miracle Dice and embarked in a transport isn't on the battle field.

As for what units in a Transport can do, absolutely nothing unless the Transport or the Unit has a special rule stating otherwise. Open Topped is the most common such rule, but there are others.
   
Made in us
Longtime Dakkanaut





I was thinking of getting some Sororitas stuff for my wife for Valentines, and was wondering if any of the centerpiece models are also competitive choices? I am wholey unfamiliar with the faction competitively. She owns a lot of SoB, but stopped playing during 8th meaning her last "new" model was Saint Celestine.

Are Triumph of St. Katherine, Judith Eruita, or the not-Penitent Engines any good?


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

NewTruthNeomaxim wrote:
I was thinking of getting some Sororitas stuff for my wife for Valentines, and was wondering if any of the centerpiece models are also competitive choices? I am wholey unfamiliar with the faction competitively. She owns a lot of SoB, but stopped playing during 8th meaning her last "new" model was Saint Celestine.

Are Triumph of St. Katherine, Judith Eruita, or the not-Penitent Engines any good?


Triumph can be good in the right list. Junith is only worth it if you're running Order of Our Martyred Lady, which is not one of the more competitive orders. Mortifiers are pretty solid little units that can both shoot and punch, plus they come 2 in a box.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
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Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
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Made in us
Longtime Dakkanaut




Indiana

With the deathguard and Dark Angels coming out, I am looking more towards zephyrim over repentia in my lists. If the trend I am seeing continues with dark eldar then I dont see damage two being worth it for such a glass hammer unit. Especially with all the fight last out there.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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Made in au
Calm Celestian




NewTruthNeomaxim wrote:
I was thinking of getting some Sororitas stuff for my wife for Valentines, and was wondering if any of the centerpiece models are also competitive choices? I am wholey unfamiliar with the faction competitively. She owns a lot of SoB, but stopped playing during 8th meaning her last "new" model was Saint Celestine.

Are Triumph of St. Katherine, Judith Eruita, or the not-Penitent Engines any good?

The only unit in the Codex you can't make viable are crusaders.

Mortifiers were a popular hyper-competitive choice and will likely continue to be, ever after the point hike; Triumph has a place if you can figure out how to make it work on the table and Junith is at worse, a cost effective St C

   
Made in us
Longtime Dakkanaut





If I could ask, what do "staple" competitive Sororitas lists look like?

When my wife last played it was all Retributors in the open-topped FW transports, so she owns loads of 'em. What sorts of stuff are broadly desirable to get the collection up to speed?

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





NewTruthNeomaxim wrote:
If I could ask, what do "staple" competitive Sororitas lists look like?

When my wife last played it was all Retributors in the open-topped FW transports, so she owns loads of 'em. What sorts of stuff are broadly desirable to get the collection up to speed?


It's actually easier to tell you what isn't competitive.

Units that have made an appearance in competitive lists include everything except Penitent Engines (the preference is for Mortifiers), Crusaders, Geminae, and the Battle Sanctum (due to the way setting up fortifications is so limited).

There have been some successful competitive lists using everything else at some point or another. Bloody Rose armies do one hell of a good job making Celestians, Zephyrim, Seraphim, and Repentia really zing offensively. Valorous Heart make things survive a long while. Retributors are extremely powerful. Repentia are very deadly glass cannons. BSS are your backbone. Hell, the Las Vegas Nopen was won by a mixed Imperium force of Sisters and Custodes that included Death Cult Assassins for actions.

We aren't joking when we say nearly everything is viable especially if it's part of the plastic relaunch. You can make pretty decent lists with Argent Shroud and Martyred Lady armies as well, even if those aren't representing the most cutting edge of competitive play.

Note that the Repressor (the open topped transport) is basically Legends now, so you won't see it in competitive lists.

This message was edited 2 times. Last update was at 2021/02/04 21:11:07


 
   
Made in us
Longtime Dakkanaut





That is awesome to hear! When these were last dusted off stuff like Celestians had so little identity, and few units had much to offer.

We're absolutely bummed that Repressor's got squatted, as they cost a pretty penny, but I suppose they can become fancy Rhinos.

I suppose we'll just pick up a few units of each new item as the bulk of her army is complete, and 99% of the infantry are Toughest Girls in the Galaxy, so they don't look nearly as dated as the OG metals.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

The OG metals just pale in comparison to the new plastics. I know have two armies worth of SOB infantry, one in metal and one in plastic. I just took actually painting the Battle Box to put me on the full replacement binge.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

I love hearing about older Sisters armies coming out of retirement and getting a reboot... as mine has. Theres a stark difference in scale between old and new models, but nothing that gets in the way of enjoying them on the table. The new plastics are really fun to paint and the codex is very playable in a lot of different styles.

Here's a tactics question that's been rattling around in my brain: I listened to an Art of War podcast with a Sisters player who was doing well in Australia. There were frequent references to the early, mid, and late game and specific board positioning and scoring strategies.

I'm wondering if some of you have a mindset going into a game of "this army wants to lie low in the early game, overwhelm a flank in the mid game, and use its mobility to selectively score late game objectives" or something like that. If so, how universal is your thinking, and how dependent on build, order, mission, and opponent? I'd love to hear some of you who are getting in regular games verbalize your tactical mindset.

   
Made in us
Longtime Dakkanaut




Indiana

 MacPhail wrote:
I love hearing about older Sisters armies coming out of retirement and getting a reboot... as mine has. Theres a stark difference in scale between old and new models, but nothing that gets in the way of enjoying them on the table. The new plastics are really fun to paint and the codex is very playable in a lot of different styles.

Here's a tactics question that's been rattling around in my brain: I listened to an Art of War podcast with a Sisters player who was doing well in Australia. There were frequent references to the early, mid, and late game and specific board positioning and scoring strategies.

I'm wondering if some of you have a mindset going into a game of "this army wants to lie low in the early game, overwhelm a flank in the mid game, and use its mobility to selectively score late game objectives" or something like that. If so, how universal is your thinking, and how dependent on build, order, mission, and opponent? I'd love to hear some of you who are getting in regular games verbalize your tactical mindset.


I have not gotten any games in for 9th (stupid covid lockdowns), but I was a competitive player before the lockdown so take what I say with a grain of salt.

No matter what army you play you are going to want to be paying attention to those things and are going to want to have many of them planned out during or before deployment, possibly as early as the army development stage.

For example: Deploy scramblers

Alright, my armies plan is to take and hold the midboard so on turn one I will have one of my backfield sisters deploy scramblers. I will then move in one of my outflanking DCA 2 lady squads to deploy scramblers on their side of the field leaving turn 3-5 to get the middle of the table scrambler whenever I have an openning with a unit that I dont need to shoot.

This is going to be pretty reliable irregardless of what your opponent brings.

Recon:

I can easily get two table quarters on my side with units I am not going to lose so those are pretty reliable. If I want to get 3 table quarters I will likely be able to do that without throwing away a unit, however if I go for 4 it will cost me two units a turn. Can I maintain those losses while still getting the primary? Well I know on turn three I am bringing in the DCA to sacrifice so that will give me a free 3 for one turn since I was sacrificing them anyway. Same with my unit of melta seraphim so I will have the DCA come in on a different quarter so that the seraphim still have their ideal target while the DCA take the 4th quarter for me on this turn. However to get it on turn 4 I need to have enough units alive to claim that many table quarters, so going all in on turn 3 might not be worth the risk since it gives me a low chance at getting 5 more points but it opens me up to losing out on 2 from recon as well as a counter push taking enough objectives to cost me 5 primary points.

Army planning for both of these: Alright how many units MINIMUM dedicated solely to completing objectives will I need. Alright for deploy scramblers I will need 1 per turn. For Recon I will need 4 per turn. Any other qualities they need? The ability to get into my enemies table half or have some movement ability. Do I expect them to do anything else? Yes/No. Okay so for deploy scramblers I will want at least 1 throw away unit that is a cheap as possible, not a character, and infantry. Alright so a unit of 2 DCA will do the trick. That also gives me one turn of Recon as well. Solid investment.

Do I want them to do this while also potentially taking a lightly defended objective? Alright so I dont have any way to get obsec back there so it has to be a unit that can kill a 5 man marine unit(as an example) off the table in one round. Since the objective wont be in range of my reserves I need to also make it so the unit can do this with a combination of shooting and combat. Alright this sounds like the job for a decent size unit of zephrim or two with celestine.

This message was edited 2 times. Last update was at 2021/02/09 21:36:49


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

 Leth wrote:
Spoiler:
 MacPhail wrote:
I love hearing about older Sisters armies coming out of retirement and getting a reboot... as mine has. Theres a stark difference in scale between old and new models, but nothing that gets in the way of enjoying them on the table. The new plastics are really fun to paint and the codex is very playable in a lot of different styles.

Here's a tactics question that's been rattling around in my brain: I listened to an Art of War podcast with a Sisters player who was doing well in Australia. There were frequent references to the early, mid, and late game and specific board positioning and scoring strategies.

I'm wondering if some of you have a mindset going into a game of "this army wants to lie low in the early game, overwhelm a flank in the mid game, and use its mobility to selectively score late game objectives" or something like that. If so, how universal is your thinking, and how dependent on build, order, mission, and opponent? I'd love to hear some of you who are getting in regular games verbalize your tactical mindset.


I have not gotten any games in for 9th (stupid covid lockdowns), but I was a competitive player before the lockdown so take what I say with a grain of salt.

No matter what army you play you are going to want to be paying attention to those things and are going to want to have many of them planned out during or before deployment, possibly as early as the army development stage.

For example: Deploy scramblers

Alright, my armies plan is to take and hold the midboard so on turn one I will have one of my backfield sisters deploy scramblers. I will then move in one of my outflanking DCA 2 lady squads to deploy scramblers on their side of the field leaving turn 3-5 to get the middle of the table scrambler whenever I have an openning with a unit that I dont need to shoot.

This is going to be pretty reliable irregardless of what your opponent brings.

Recon:

I can easily get two table quarters on my side with units I am not going to lose so those are pretty reliable. If I want to get 3 table quarters I will likely be able to do that without throwing away a unit, however if I go for 4 it will cost me two units a turn. Can I maintain those losses while still getting the primary? Well I know on turn three I am bringing in the DCA to sacrifice so that will give me a free 3 for one turn since I was sacrificing them anyway. Same with my unit of melta seraphim so I will have the DCA come in on a different quarter so that the seraphim still have their ideal target while the DCA take the 4th quarter for me on this turn. However to get it on turn 4 I need to have enough units alive to claim that many table quarters, so going all in on turn 3 might not be worth the risk since it gives me a low chance at getting 5 more points but it opens me up to losing out on 2 from recon as well as a counter push taking enough objectives to cost me 5 primary points.

Army planning for both of these: Alright how many units MINIMUM dedicated solely to completing objectives will I need. Alright for deploy scramblers I will need 1 per turn. For Recon I will need 4 per turn. Any other qualities they need? The ability to get into my enemies table half or have some movement ability. Do I expect them to do anything else? Yes/No. Okay so for deploy scramblers I will want at least 1 throw away unit that is a cheap as possible, not a character, and infantry. Alright so a unit of 2 DCA will do the trick. That also gives me one turn of Recon as well. Solid investment.

Do I want them to do this while also potentially taking a lightly defended objective? Alright so I dont have any way to get obsec back there so it has to be a unit that can kill a 5 man marine unit(as an example) off the table in one round. Since the objective wont be in range of my reserves I need to also make it so the unit can do this with a combination of shooting and combat. Alright this sounds like the job for a decent size unit of zephrim or two with celestine.



Thanks a lot for this explanation. It really helped me wrap my head around a couple of things.
   
Made in us
Longtime Dakkanaut




Indiana

You know, the more i see what the standard weapons are, and the more I do the math, the more a valorous heart battalion with bloody rose patrol seems like the way to go(at least for me).

So many weapons that are also high volume of fire are getting -1 or -2.

Thinking about a backfield sister squad in cover sitting on a home objective(and thus outside of the imagifier aura).

5 sisters with a 2+ save against -0 - it takes 30 wounds to dislodge them
5 sisters with a 2+ save against -1 - it takes 15 wounds to dislodge them
5 sisters with a 2+ save against -2 - it takes 10 wounds to dislodge them
5 sisters with a 3+ save against -0 - it takes 15 wounds to dislodge them
5 sisters with a 3+ save against -1 - it takes 10 wounds to dislodge them
5 sisters with a 3+ save against -2 - it takes 7.5 wounds to dislodge them

Valorous heart can double-triple the number of wounds it takes to kill a model, and will apply to a significant majority of the weapons we see in the game that matter.

I personally think that with the new deathguard, deathwing, and probably dark eldar, the whole "Always be charging" with bloody rose and repentia is not going to hold up well. Those units are just too durable to have that as a core strategy(at fully buffed repentia squad kills 1-2 fully buffed deathwing terminator with stormshield on the charge). You are not going to be able to reliably dislodge these units in one go, they are going to hold and then easily kill in return. The army will need some durability to survive the return/initial fire.

This message was edited 1 time. Last update was at 2021/02/09 21:46:09


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 Leth wrote:
Spoiler:


I have not gotten any games in for 9th (stupid covid lockdowns), but I was a competitive player before the lockdown so take what I say with a grain of salt.

No matter what army you play you are going to want to be paying attention to those things and are going to want to have many of them planned out during or before deployment, possibly as early as the army development stage.

For example: Deploy scramblers

Alright, my armies plan is to take and hold the midboard so on turn one I will have one of my backfield sisters deploy scramblers. I will then move in one of my outflanking DCA 2 lady squads to deploy scramblers on their side of the field leaving turn 3-5 to get the middle of the table scrambler whenever I have an openning with a unit that I dont need to shoot.

This is going to be pretty reliable irregardless of what your opponent brings.

Recon:

I can easily get two table quarters on my side with units I am not going to lose so those are pretty reliable. If I want to get 3 table quarters I will likely be able to do that without throwing away a unit, however if I go for 4 it will cost me two units a turn. Can I maintain those losses while still getting the primary? Well I know on turn three I am bringing in the DCA to sacrifice so that will give me a free 3 for one turn since I was sacrificing them anyway. Same with my unit of melta seraphim so I will have the DCA come in on a different quarter so that the seraphim still have their ideal target while the DCA take the 4th quarter for me on this turn. However to get it on turn 4 I need to have enough units alive to claim that many table quarters, so going all in on turn 3 might not be worth the risk since it gives me a low chance at getting 5 more points but it opens me up to losing out on 2 from recon as well as a counter push taking enough objectives to cost me 5 primary points.

Army planning for both of these: Alright how many units MINIMUM dedicated solely to completing objectives will I need. Alright for deploy scramblers I will need 1 per turn. For Recon I will need 4 per turn. Any other qualities they need? The ability to get into my enemies table half or have some movement ability. Do I expect them to do anything else? Yes/No. Okay so for deploy scramblers I will want at least 1 throw away unit that is a cheap as possible, not a character, and infantry. Alright so a unit of 2 DCA will do the trick. That also gives me one turn of Recon as well. Solid investment.

Do I want them to do this while also potentially taking a lightly defended objective? Alright so I dont have any way to get obsec back there so it has to be a unit that can kill a 5 man marine unit(as an example) off the table in one round. Since the objective wont be in range of my reserves I need to also make it so the unit can do this with a combination of shooting and combat. Alright this sounds like the job for a decent size unit of zephrim or two with celestine.



Yes! That's the high level thinking and conversation I was imagining. I can see that Engage on All Fronts, Deploy Scramblers, and Raise the Banners are viable for mobile MSU armies like ours, but I wasnt able to see through the haze of having only played four very cautious games in the last year to get a grip on the thinking.

Theres also the question of the difference in thinking around "hold two" group of missions vs. the "hold three" group, and then getting down to individual missions and their board setups and secondaries.

Finally theres enemy build categories... in the same way that we tend towards "highly mobile MSU with a few glass cannons in melee" I know there are other broad categories, like "high T low count armies that are hard to shift" and so on. Some armies special rules will probably make them a type unto themselves, like silver tide Necrons, as will armies that mess with our auras, but I'm trying to think tactically in terms of types of opponents.

Great response, Leth, thank you!

   
Made in us
Longtime Dakkanaut




Indiana

Most armies can be broken down into how you have to kill them, extra rules just add to the difficulty.

9th edition is shaping up to have a lot more diversity not only across codexes but within codexes. My goal when building a list is “can I deal with general categories” and then worry about the specifics at the table while knowing the general rules.

if they are a meta choice and build then I focus on the specifics.

So for example my current project is figuring out how to deal with desthwing. Primary strategy that comes to mind right now is just ignore the main blob and then the rest depends on how they deploy. If they put a lot of models in reserve then my plan is to just deep strike block my half of the field and push up.

another factor during army construction, “Do I have the ability to deploy block my entire half of the field without a significant sacrifice of ability to focus on the mission?

Often times this means I find myself having to allocate 100-200 points just to small units to fill the board since each unit has an 18 in diameter of denial. This is also a good place where action monkey units are good to have in your list. I probably will always have at least two DCA because they give me board control as well as units that can perform actions without losing out on other things. I need to take another look at geminae to see which actions are character restricted.

This message was edited 2 times. Last update was at 2021/02/10 14:02:57


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

So has everyone given up on using the Battle Sanctum? Is it truly too impossible to place in most games?

 
   
Made in us
Fixture of Dakka






Its way too big. You need to get permission from your opponents and events to use it.

https://i.ytimg.com/vi/mDr5hjkX_UY/maxresdefault.jpg

If you can play it, it is 100% worth it though.

This message was edited 1 time. Last update was at 2021/02/11 15:41:10


   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 Amishprn86 wrote:
Its way too big. You need to get permission from your opponents and events to use it.

https://i.ytimg.com/vi/mDr5hjkX_UY/maxresdefault.jpg

If you can play it, it is 100% worth it though.
No wonder it's worth it. It comes with a warlord titan and a dreadnaught!

 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 deviantduck wrote:
 Amishprn86 wrote:
Its way too big. You need to get permission from your opponents and events to use it.

https://i.ytimg.com/vi/mDr5hjkX_UY/maxresdefault.jpg

If you can play it, it is 100% worth it though.
No wonder it's worth it. It comes with a warlord titan and a dreadnaught!


That model took a price of blood out of me and I WILL be playing with it.

17,000 points (Valhallan)
10,000 points
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Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
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"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Fixture of Dakka






For friendly games you can always just move terrain. Some events are dead set on where terrain is, others are not. Ask before playing it.

But it is a really good piece to have if you are willing to pay for it.

   
Made in us
Longtime Dakkanaut




Indiana

It is probably easier to use now since terrain is supposed to be adjusted based on the mission.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





 Leth wrote:
It is probably easier to use now since terrain is supposed to be adjusted based on the mission.


How do you mean? From what I understood, the ability to place it was severely limited to the point that it is nearly impossible to find a viable spot on most boards.
   
Made in us
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Indiana

You place terrain after things like objectives now, so it should be easier to find a place to put it.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Fixture of Dakka






 Leth wrote:
You place terrain after things like objectives now, so it should be easier to find a place to put it.


This doesn't help it at all b.c fortifications still needs to be 3" away from terrain (other than hills) and objectives. When setting up terrain they can not force an objective higher than ground floor. Of you normally need to give some room for objectives (not always) but this makes it harder a little. Given the tables are now smaller (60x44) and they want 15 pieces minimum of various sizes (1 piece per every 12x12, that is 5 wide and 3 long with some extra room). There will be limited space to place it.

Its not just a problem with this kit, there are many forts that are nearly if not impossible to place.


   
Made in gb
Longtime Dakkanaut



Glasgow

 Amishprn86 wrote:
Its way too big. You need to get permission from your opponents and events to use it.

https://i.ytimg.com/vi/mDr5hjkX_UY/maxresdefault.jpg

If you can play it, it is 100% worth it though.



Essentially if you have to place it more than 3"away from other terrain as per faq you can't because you will always be to near another piece but their are tournaments that are houseruling the faq doesn't apply because it prevents a lot of models being played

This message was edited 1 time. Last update was at 2021/02/12 15:28:58


 
   
 
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