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2020/05/07 11:28:46
Subject: Age of Sigmar N & R. : pg.43 Sons of Behemat reveal.
It’s not easy to harm a warrior with no body, and this is represented in games by the Light of Eltharion’s 7 Wounds, 3+ Save profile, and a special rule that makes him pretty tough to take out. This means you can and should confidently send him into combat right away, where he can put his deadly Fangsword and Celennari blade to good use.
Not only is he a skilled duellist, increasing his damage when he fights enemy Heroes, but his Fangsword makes him even more deadly when he charges into battle!
There are other advantages of Eltharion’s rather unusual form – he can fling searing darts of light from his gauntlets in the shooting phase, and his empty armour allows him to shrug off blows that would slay a mortal warrior outright.
Let’s take a moment to recap – he’s a legendary swordsman, and you’ll want to get the Light of Eltharion into combat as quickly as you can.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/05/08 22:56:09
Subject: Age of Sigmar N & R. : pg.43 Sons of Behemat reveal.
Moving from where I incorrectly placed it in the Warcry thread...
No wolves on Fenris wrote: Has anyone else read Light of Eltharion rules off the community site? He is something to be seen. 7 wounds three up save with no modifiers 4 attacks at 2+ 3+ -2 (I think) and damage D3. Ops -3 rend my mistake
My concern is he was not previewed with any MW protection. Being a super badass that melts to MW creates an unbalance-able situation; against armies with high MW output he is worth little, against armies with low MW output he is worth a ton. He is an awesome model with appropriately awesome rules, I would hate to see an issue like that render him unfun.
Vermis wrote: And look, look, the legends were true!
Spoiler:
Better looking hammers!
Did you notice what seems to be missing from that image? I don't see any horns on those helmets...
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/05/08 23:49:40
Subject: Age of Sigmar N & R. : pg.43 Sons of Behemat reveal.
Did you notice what seems to be missing from that image? I don't see any horns on those helmets...
They are there, just painted black against a dark background. Sorry.
I don't mind the horns at all. I just didn't see them with my crappy computer...
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/05/09 07:03:41
Subject: Re:Age of Sigmar N & R. : pg.43 Sons of Behemat reveal.
I was just as interested by the bottom of the article:
“You’ll need to get your hands on Battletome: Lumineth Realm-lords to learn more about him. Stay tuned for more information on the book and model very soon”
Does this mean the book might be out on pre order soon
Automatically Appended Next Post:
NinthMusketeer wrote: Moving from where I incorrectly placed it in the Warcry thread...
No wolves on Fenris wrote: Has anyone else read Light of Eltharion rules off the community site? He is something to be seen. 7 wounds three up save with no modifiers 4 attacks at 2+ 3+ -2 (I think) and damage D3. Ops -3 rend my mistake
My concern is he was not previewed with any MW protection. Being a super badass that melts to MW creates an unbalance-able situation; against armies with high MW output he is worth little, against armies with low MW output he is worth a ton. He is an awesome model with appropriately awesome rules, I would hate to see an issue like that render him unfun.
To be fair this would start moving him into near Gotrek level. 3+ unmodifiable save and mortal wound protection with 4 attacks that (on the charge) hit and wound on a 2+ with -3 rend and extra hits on a 6+! As well as another 2 attacks from the dagger and apparently some ranged attack as well!
Automatically Appended Next Post: Another thing, I’m now 1) really intrigued about Teclis and to see how powerful he is as a magic user as lore from the world that was stated he was on par with Nagash so wonder if that translates to the game. 2) if this is how good Eltharion is in melee I wonder what Tyrion would be like if they ever made him?
This message was edited 2 times. Last update was at 2020/05/09 09:42:31
2020/05/09 10:02:11
Subject: Age of Sigmar N & R. : pg.43 Sons of Behemat reveal.
Light of Eltharion is really cool, but the guy need a griffon. They already tried to put him on foot for an edition and had to retcon that model to get it right.
That said, I think these lumineth will be my biggest and most unfinished AoS army. I want all of the stuff I see, and it makes me want to dig up the loads of unfinished High Elves I still have in the closet
Another thing, I’m now 1) really intrigued about Teclis and to see how powerful he is as a magic user as lore from the world that was stated he was on par with Nagash so wonder if that translates to the game. 2) if this is how good Eltharion is in melee I wonder what Tyrion would be like if they ever made him?
To be fair, Teclis (and the old high magic) has always been absurdly hyped in the fluff and then really lame in game play, mostly because he play defence and boring things like blocking enemy magic rather than devastating attack spells. Will be nice to see if the current setting change that.
What I notice in that shot is when you move back from a close up product photo and view the model as you might at a game table - the horns reduce in apparent size. I think this is one thing people have overlooked - in the product photos you're looking AT the model directly and the shot is fairly close. So the horns appear far more dominating.
When you're 1 ft away on a gaming table and looking down at an angle to the model the horns shrink in comparison to the rest of the model in apparent size. They dominate the visual area less.
I'd also say that the horns were a very "new" thing and that can throw some people. More familiarity and exposure can reduce this "Oh its new" impact.
I think that the next level is seeing models in the real world. Again I've had models that I didn't really like the look of at first, but really loved them once I've held them (the opposite can also happen - though I find for me that's more when the actual model ends up being a nightmare to assemble )
Fayric wrote: Light of Eltharion is really cool, but the guy need a griffon. They already tried to put him on foot for an edition and had to retcon that model to get it right.
That said, I think these lumineth will be my biggest and most unfinished AoS army. I want all of the stuff I see, and it makes me want to dig up the loads of unfinished High Elves I still have in the closet
Another thing, I’m now 1) really intrigued about Teclis and to see how powerful he is as a magic user as lore from the world that was stated he was on par with Nagash so wonder if that translates to the game. 2) if this is how good Eltharion is in melee I wonder what Tyrion would be like if they ever made him?
To be fair, Teclis (and the old high magic) has always been absurdly hyped in the fluff and then really lame in game play, mostly because he play defence and boring things like blocking enemy magic rather than devastating attack spells. Will be nice to see if the current setting change that.
I just loved how he came across in Giantslayer. That was how he should be in fluff and in game!
2020/05/09 11:07:28
Subject: Age of Sigmar N & R. : pg.43 Sons of Behemat reveal.
With sons of behemat, did the aleguzzler get a sizeable price hike (money wise) or is that just me?
I swear they weren’t £40 before.
Pretty sure they were around £30 or so and the double set was £56 before it vanished.
2020/05/09 13:11:57
Subject: Age of Sigmar N & R. : pg.43 Sons of Behemat reveal.
When I bought my giant kit (it’s 17yrs old now!) it was $45. Now it’s $65. $20 increase in 17 years isn’t THAT bad...but it’s still up by a third. Selling mine for just under what I paid for it (already have a buyer).
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.
2020/05/09 13:22:53
Subject: Age of Sigmar N & R. : pg.43 Sons of Behemat reveal.
Jackal90 wrote: With sons of behemat, did the aleguzzler get a sizeable price hike (money wise) or is that just me?
I swear they weren’t £40 before.
Pretty sure they were around £30 or so and the double set was £56 before it vanished.
They've been £40 for a while now.
The Colossal Crushers double set was £45 at one point.
Jackal90 wrote: With sons of behemat, did the aleguzzler get a sizeable price hike (money wise) or is that just me?
I swear they weren’t £40 before.
Pretty sure they were around £30 or so and the double set was £56 before it vanished.
They've been £40 for a while now.
The Colossal Crushers double set was £45 at one point.
Thank you.
Shows the last time I got one too.
I need to dig out and dust off my gargants it seems as I have 6 somewhere.
Got 1 painted with my gloomspite but the other 5 are still sat on sprues until I found a use (found them on sale as a store was closing down)
2020/05/09 17:48:38
Subject: Age of Sigmar N & R. : pg.43 Sons of Behemat reveal.
Fayric wrote: Light of Eltharion is really cool, but the guy need a griffon. They already tried to put him on foot for an edition and had to retcon that model to get it right.
That said, I think these lumineth will be my biggest and most unfinished AoS army. I want all of the stuff I see, and it makes me want to dig up the loads of unfinished High Elves I still have in the closet
Another thing, I’m now 1) really intrigued about Teclis and to see how powerful he is as a magic user as lore from the world that was stated he was on par with Nagash so wonder if that translates to the game. 2) if this is how good Eltharion is in melee I wonder what Tyrion would be like if they ever made him?
To be fair, Teclis (and the old high magic) has always been absurdly hyped in the fluff and then really lame in game play, mostly because he play defence and boring things like blocking enemy magic rather than devastating attack spells. Will be nice to see if the current setting change that.
There's a griffon right next to him, it's just not wearing any armour.
2020/05/10 08:15:08
Subject: Age of Sigmar N & R. : pg.43 Sons of Behemat reveal.
Fayric wrote: Light of Eltharion is really cool, but the guy need a griffon. They already tried to put him on foot for an edition and had to retcon that model to get it right.
That said, I think these lumineth will be my biggest and most unfinished AoS army. I want all of the stuff I see, and it makes me want to dig up the loads of unfinished High Elves I still have in the closet
Another thing, I’m now 1) really intrigued about Teclis and to see how powerful he is as a magic user as lore from the world that was stated he was on par with Nagash so wonder if that translates to the game. 2) if this is how good Eltharion is in melee I wonder what Tyrion would be like if they ever made him?
To be fair, Teclis (and the old high magic) has always been absurdly hyped in the fluff and then really lame in game play, mostly because he play defence and boring things like blocking enemy magic rather than devastating attack spells. Will be nice to see if the current setting change that.
There's a griffon right next to him, it's just not wearing any armour.
good one! Actually started to go back to look at the pictures before i got it.
From the Sunday Preview on Warhammer Community (emphasis added):
As for articles, there are some bangers coming up. Get a good look at the endless spells conjured by the Lumineth Realm-lords, and wrap your head around some of the updated Harlequin rules from White Dwarf 454.
It will be interesting to see what the Lumineth endless spells look like.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/05/10 23:44:37
Subject: Age of Sigmar N & R. : pg.43 Sons of Behemat reveal.
Stone Mage
• Spell – Gravitic Redirection – Halves movement of unit
• Spell Lore – Emtomb – Casting and range unknown – appears to allow you to select an enemy MODEL and either slays it on a dice role or MWs
Vanari Auralan Sentinels
• Leader can cast a spell - Spell not stated
• Can spend Atherquartz to improve shooting
Vanari Auralan Wardens
• Warscroll Spell? – Power of Hysh – Enables unit to cause mortal wounds on a 5+. Does not state To Hit or To Wound
Avalenor (AKA Big Cow)
• Ability? - Elder Wisdom – Allows a command ability to be used without spending a command point (unclear if this can only be used on a Stonemage)
• Ability – Dazzling Brilliance – Nearby units -1 to hit. Range unclear.
• Appears to have consistent high damage output! Stat line not shown.
Stoneguard (Hammer Bois)
• Ability – Mountain Stance – If a weapon that has a rend characteristic of -1 hits them the rend is reduced to “-“. Further boosted by the Great Nation of Ymetrica rules (Subfaction rule?) to include Rend -2.
• Atherquartz – Appears to improve save by +1
• Standard save of 4+?
• Ability – Tectonic Force – Pushes a unit back at least 2”. Appears to happen at the end of their combat.
Scinari Cathallar
• Can absorb despair from unit that uses atherquartz and redirect it at an enemy unit. How this works exactly is unclear
Teclis
• Mostly likely 4 Cast/4 dispel however not explicitly stated
• Appears to have the ability to auto cast 4 spells with a value of a casting roll of 10. The autocasts appear that they may the able to be dispelled
• Warscroll Spell? - Protection of Teclis – Lumineth within 18” ignore wounds on a 5+
• Warscroll Spell? - Storm of Searing White Light – MWs on every Chaos unit within 18” (Unclear on how many wounds and if this spell is boosted by being used on CHAOS units like quicksilver swords)
• Warscroll Spell? - Total Eclipse – Enemy must use 2CP per command ability instead of 1CP
• Warscroll Spell? – Assault of Stone – Interaction not stated
• Warscroll Spell? – Living Fissure – Interaction not stated
• Ability – Appears to stop WIZARDS within a certain range from casting. Unclear if this an aura ability or is select a WIZARD within range and stop them.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2020/05/11 13:09:00
Subject: Age of Sigmar N & R. : pg.43 Sons of Behemat reveal.
Those spells are neat and suggest that the mages have some long range spells/boosters on them. Thus making them ideal to cast either of those spells and sit "back" from the action rather than charging forward into the fray.
Interestingly they don't tell us what the twin stones can do in terms of what the generated points do; which suggests they've a few options. Also I appreciate that whoever painted them went for "Dark Crystal" colours!
The Petrification spell sounds nasty to slower tough armies. Dwarves and Ossiarchs will loathe something that hits them with mortal wounds twice in a turn on an opponents turn and potentially still twice in their own turn (if the attacking player places the spell in the right spot). Plus sapping movement from them at the same time.
This is from the WarCry thread, but it gives us some item names:
Aeneades wrote: Wasn’t expecting my white dwarf to arrive until end of June given the Warhammer Community article but it arrived today. 11 options for the warcry warband.
Scinari Cathallar
Alarith Stonemage
Steedmaster
High Sentinel
High Warden
Truestone Seneschal
Vanari Dawnrider
Vanari Auralan Sentinel
Vanari Auralan Warden
Alarith stoneguard with diamondpick hammer
Alarirth Stoneguard with stone mallet
The Stoneguard alternate build is "Diamondpick Hammer". The unit Champion is likely the Truestone Seneschal.
The Scinari Cathaller, remember, is the veiled mage-lady.
2020/05/11 14:24:55
Subject: Age of Sigmar N & R. : pg.46 Lumineth articles and endless spells.
I know the sculpt quality on the endless spells is comparable to previous releases, but man do they look embarrassingly low budget compared to the IMHO beautiful (admittedly with some goofiness mixed in) Lumineth sculpts. It’s like having beautifully painted miniatures then playing on a low rent half effort terrained table.