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Billicus wrote: Yeah that did stick out as a weird thing to do. Otherwise it's pretty by-the-numbers.
If you watched the video, you would have caught that it was used as a recess shade.
I have a hard time believing that it achieves anything. They paint Abaddon Black over the Chaos Black spray coat. That should make the black as dark as it's going to get already. What's filling the recesses in with Black Templar going to achieve? I don't think it's actually darker than Abaddon Black and for all Contrast paints are rich in pigment, that should really not be a concern on this particular basecoat. It's just weird (outside of advertising and selling another paint).
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Billicus wrote: Yeah that did stick out as a weird thing to do. Otherwise it's pretty by-the-numbers.
If you watched the video, you would have caught that it was used as a recess shade.
Before you snark somebody you should understand that shading black with black is utterly pointless.
To clarify, shading pure black on to a pure black painted model makes no sense. Would be absolutely fine for other blacks tho (AK Uniform Black, AK Rubber Black, Citadel Corvus Black etc)
This message was edited 1 time. Last update was at 2022/06/01 12:28:47
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
Billicus wrote: Yeah that did stick out as a weird thing to do. Otherwise it's pretty by-the-numbers.
If you watched the video, you would have caught that it was used as a recess shade.
Before you snark somebody you should understand that shading black with black is utterly pointless.
and maybe you should use GW Balck Primer once so you would see that the Balck from the Primer is different than the regular Black you want on your Minis
so Black Primer still needs Black shading otherwise it will stick out
Harry, bring this ring to Narnia or the Sith will take the Enterprise
Hey, when is ever brand of colour exactly how it says on the tin? Most GW Greys are nowhere near neutral greys, they have blue/green mixed in to almost every one of them..
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
Billicus wrote: Yeah that did stick out as a weird thing to do. Otherwise it's pretty by-the-numbers.
If you watched the video, you would have caught that it was used as a recess shade.
Before you snark somebody you should understand that shading black with black is utterly pointless.
and maybe you should use GW Balck Primer once so you would see that the Balck from the Primer is different than the regular Black you want on your Minis
so Black Primer still needs Black shading otherwise it will stick out
To be clear, they primed black.... then painted black.... then did a recess shade with black.
None of those are grey-blacks, they're just blacks with different levels of glossiness.
I'm aware of why they did it, but my goodness that's a slow way to paint something that amounts to black with slightly varying levels of sheen in the crevices.
Midnightdeathblade wrote: Yeah as a Salamander fan, they are so underwhelming. Their Legion rules are so weak in comparison to others. Almost as if they are a constant afterthought
How exactly is -1 to wound from four different weapon types and a 6+ it will not die "weak" I swear sometimes I think players just cry about everything because it's not OP as heck.
It's weak because it's never going to be used. How many flamers wounds will you get in a game ? Or how many melta will be shots at your infantry ?
They used to be resilient, and negate entire rules (fear, Sonic shriekers, etc).
Now, if, and only if, your opponent shoots at you with some very specific weapons, you are going to get special rules.
While others legions always play with theirs. It's weak because it's not used, except maybe for 10% of the shots you are going to endure.
Now, if it was the same rule, but against S4 weapons or bolts weapons, that would be a lot of fire, that would have been good actually.
I agree they kept the super flamers though, I read too quickly and didn't notice it was now specific weapons. That's at least a good thing they kept
Midnightdeathblade wrote: Yeah as a Salamander fan, they are so underwhelming. Their Legion rules are so weak in comparison to others. Almost as if they are a constant afterthought
How exactly is -1 to wound from four different weapon types and a 6+ it will not die "weak" I swear sometimes I think players just cry about everything because it's not OP as heck.
It's weak because it's never going to be used. How many flamers wounds will you get in a game ? Or how many melta will be shots at your infantry ?
They used to be resilient, and negate entire rules (fear, Sonic shriekers, etc).
Now, if, and only if, your opponent shoots at you with some very specific weapons, you are going to get special rules.
While others legions always play with theirs. It's weak because it's not used, except maybe for 10% of the shots you are going to endure.
Now, if it was the same rule, but against S4 weapons or bolts weapons, that would be a lot of fire, that would have been good actually.
I agree they kept the super flamers though, I read too quickly and didn't notice it was now specific weapons. That's at least a good thing they kept
Isn´t their standard flamer S5? Dealing D6 flamer hits on Overwatch is also pretty neat. Daemon Ruinstorm will have a rough time charging firebreathing Salamanders.
They are also resilient to volkite which turns volkite chargers into wounding Salamander infantry on 4s. That´s weak too? Salamander dreadnoughts will be very tough as they will shrug off melta and plasma shots. And a Leviathan will be pretty dope.
This message was edited 2 times. Last update was at 2022/06/01 15:24:19
I'm hopeful raptors and the Alpha Legion-corrupted mutants will be released at some point. If I recall somebody modelled up some these guys but can't find the images after a cursory search. I'm afraid if they release the raptors it will spark a "Primaris" marines in the HH debate.
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Midnightdeathblade wrote: Yeah as a Salamander fan, they are so underwhelming. Their Legion rules are so weak in comparison to others. Almost as if they are a constant afterthought
How exactly is -1 to wound from four different weapon types and a 6+ it will not die "weak" I swear sometimes I think players just cry about everything because it's not OP as heck.
It's weak because it's never going to be used. How many flamers wounds will you get in a game ? Or how many melta will be shots at your infantry ?
They used to be resilient, and negate entire rules (fear, Sonic shriekers, etc).
Now, if, and only if, your opponent shoots at you with some very specific weapons, you are going to get special rules.
While others legions always play with theirs. It's weak because it's not used, except maybe for 10% of the shots you are going to endure.
Now, if it was the same rule, but against S4 weapons or bolts weapons, that would be a lot of fire, that would have been good actually.
I agree they kept the super flamers though, I read too quickly and didn't notice it was now specific weapons. That's at least a good thing they kept
All of those questions depend on the list I am playing and the narrative I am trying to follow. HH isn't a competitive game, it's a Narrative game. I think the rule is quite fine for that. If I bring nothing but infantry in my list, all those Volkite, flamers, plasma and melta shots will be heading straight for my infantry. I think there is a lot of overreaction to this.
Billicus wrote: Yeah that did stick out as a weird thing to do. Otherwise it's pretty by-the-numbers.
If you watched the video, you would have caught that it was used as a recess shade.
Before you snark somebody you should understand that shading black with black is utterly pointless.
and maybe you should use GW Balck Primer once so you would see that the Balck from the Primer is different than the regular Black you want on your Minis
so Black Primer still needs Black shading otherwise it will stick out
She used Abbadon Black from the pot after basecoat with Spray.
Midnightdeathblade wrote: Yeah as a Salamander fan, they are so underwhelming. Their Legion rules are so weak in comparison to others. Almost as if they are a constant afterthought
How exactly is -1 to wound from four different weapon types and a 6+ it will not die "weak" I swear sometimes I think players just cry about everything because it's not OP as heck.
It's weak because it's never going to be used. How many flamers wounds will you get in a game ? Or how many melta will be shots at your infantry ?
They used to be resilient, and negate entire rules (fear, Sonic shriekers, etc).
Now, if, and only if, your opponent shoots at you with some very specific weapons, you are going to get special rules.
While others legions always play with theirs. It's weak because it's not used, except maybe for 10% of the shots you are going to endure.
Now, if it was the same rule, but against S4 weapons or bolts weapons, that would be a lot of fire, that would have been good actually.
I agree they kept the super flamers though, I read too quickly and didn't notice it was now specific weapons. That's at least a good thing they kept
All of those questions depend on the list I am playing and the narrative I am trying to follow. HH isn't a competitive game, it's a Narrative game. I think the rule is quite fine for that. If I bring nothing but infantry in my list, all those Volkite, flamers, plasma and melta shots will be heading straight for my infantry. I think there is a lot of overreaction to this.
A lot of legion rules can be situational, honestly. But there is more to a legion than just the legion ability. The special units and characters, along with warlord traits and advance reactions. They all work together. Besides, a legion shouldn't be completely defined by a single rule in order to box them into one playstyle. We are, after all, talking about legions, with tens of thousands of space marines.
Anyway, I'm a member of the Cult of Choom, so the Salamanders toughness against the Choom would hurt me. I suppose some people do play armies that have zero flamers, plasma, melta, and volkite. But that's just how it is. Sometimes you will face an army where your strengths don't matter.
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themonk wrote: I'm hopeful raptors and the Alpha Legion-corrupted mutants will be released at some point. If I recall somebody modelled up some these guys but can't find the images after a cursory search. I'm afraid if they release the raptors it will spark a "Primaris" marines in the HH debate.
Unfortunately, leaks of the Liber books seem to suggest that any Legion unique unit without existing specific sculpts are out.
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Midnightdeathblade wrote: Yeah as a Salamander fan, they are so underwhelming. Their Legion rules are so weak in comparison to others. Almost as if they are a constant afterthought
How exactly is -1 to wound from four different weapon types and a 6+ it will not die "weak" I swear sometimes I think players just cry about everything because it's not OP as heck.
It's weak because it's never going to be used. How many flamers wounds will you get in a game ? Or how many melta will be shots at your infantry ?
They used to be resilient, and negate entire rules (fear, Sonic shriekers, etc).
Now, if, and only if, your opponent shoots at you with some very specific weapons, you are going to get special rules.
While others legions always play with theirs. It's weak because it's not used, except maybe for 10% of the shots you are going to endure.
Now, if it was the same rule, but against S4 weapons or bolts weapons, that would be a lot of fire, that would have been good actually.
I agree they kept the super flamers though, I read too quickly and didn't notice it was now specific weapons. That's at least a good thing they kept
Except... the way GW has worded it means that it works the opposite to how it is intended.
If you reduce something by -1, you increase it by one - the same as subtracting a negative number from something.
You can reduce something by 1, or modify something by -1, but don't try to reduce it by -1.
As written, Salamanders are more vulnerable to weapons they should be resilient against...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
I’m not familiar with the MkVI sprue layout, but my brain is wondering if perhaps we might see upgrade sets, rather than separate kits for things like Destroyers?
Maybe we’ll instead get 10 Man, jump pack equipped Assault Squads with that option instead?
Fed up of Scalpers? But still want your Exclusives? Why not join us?
Midnightdeathblade wrote: Yeah as a Salamander fan, they are so underwhelming. Their Legion rules are so weak in comparison to others. Almost as if they are a constant afterthought
How exactly is -1 to wound from four different weapon types and a 6+ it will not die "weak" I swear sometimes I think players just cry about everything because it's not OP as heck.
It's weak because it's never going to be used. How many flamers wounds will you get in a game ? Or how many melta will be shots at your infantry ?
They used to be resilient, and negate entire rules (fear, Sonic shriekers, etc).
Now, if, and only if, your opponent shoots at you with some very specific weapons, you are going to get special rules.
While others legions always play with theirs. It's weak because it's not used, except maybe for 10% of the shots you are going to endure.
Now, if it was the same rule, but against S4 weapons or bolts weapons, that would be a lot of fire, that would have been good actually.
I agree they kept the super flamers though, I read too quickly and didn't notice it was now specific weapons. That's at least a good thing they kept
Melta cannons, plasma cannons, plasma guns and volkite all wound salamanders on 3+ or 4+ instead of 2+ or 3+. Plasma also is only autowound ap2 Vs salamanders on a 5+... That's really bloody good.
Flamers are also common on solar and mechanicum, and flamer support squads are very cheap this edition.
If you want something to rage about have a look at the RG rules. They're almost completely useless.
This message was edited 3 times. Last update was at 2022/06/01 17:10:37
Isn´t their standard flamer S5? Dealing D6 flamer hits on Overwatch is also pretty neat. Daemon Ruinstorm will have a rough time charging firebreathing Salamanders.
Remember that you only get 1 overwatch / reaction per assault phase. That significantly weakens the salamanders' flamers.