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Made in us
Terrifying Doombull




 zedmeister wrote:
He’s an ugly fella



Nice model though!


It... isn't really. The FW Goliath is weirdly soft and fuzzy on the details.
The guy with the halberd and the other Slavers aren't awful, but I'm really underwhelmed by comparison to the plastics.
   
Made in es
Inspiring SDF-1 Bridge Officer






 highlord tamburlaine wrote:
I'm surprised how quick those FW guys are showing up. Thought it'd be a bit later than this.

Plus there's always the Artel W's option if you don't like the FW zerker...



What irritates me is I just made an order with them last week and if I'd known they were releasing these so soon I could've saved a bit on shipping!


Well, I have two that I can use already ^^

This message was edited 1 time. Last update was at 2020/02/15 19:16:15


 
   
Made in ca
Longtime Dakkanaut





 ekwatts wrote:
The new Necromunda boxes are not disappointing.

They have options, they're plastic/easily converted, they're decent value for money (when compared to similar companies' skirmish games, for example), they're stylish, theyre readily available.

These things are all subjective. But I just feel like rejecting the majority of these aspects means that you don't... really... like Necromunda very much?

Yeah, when I see people saying stuff like "old Necromunda models had more options" I can't help but immediately slip into accusatory/dismissive mode. Those are LIES. It makes it sound like those people never played old Necromunda, don't play new Necromunda, and are just bad sport trolls looking to transpose their (sometimes legitimate) problems with other elements of the GW brand onto this system, at any cost (including sheer dishonesty).

I played Van Saar in the old era (but after the system was OOP). Doing something as simple as a lasgun-to-shotgun conversion was excruciating. It required heavy duty snips that could cut metal, a dremel to open up space on a model, pinning, the abysmal process of gluing plastic parts to metal parts, and then final green stuff work to cover gaps and seams. The replacement parts you could select from elsewhere in the GW range were extremely limited (there were fewer plastic kits around then, and ebay bits sellers were much rarer). And then even after the legwork of acquiring the parts and the brutal effort of putting the conversion together, all your conversions looked extremely "monopose" anyway, because of the super limited total number of poses and the difficulty of recombining anything (eg. if you wanted to do a torso/leg swap it would require sawing, dremeling, pinning and green stuff).

The new kits are way easier to work with. There are hundreds of plastic weapon replacements available from other kits, thousands of decorative/accessory bits to choose from, and even whole sets of body parts to recombine (like, I dunno, putting Tempestus Scion torsos on Van Saar legs, Skitarii heads on Escher bodies, or whatever other mad science you can imagine). The total amount of in-game equipment to choose from in the new system dwarfs what was available in the old system by dozens (if not 100+ by now) of items.

All of my new gangs contain beautiful, seamless conversions the likes of which would have been impossible in any previous era of Necromunda.

The fact that a new kit is released without MODELING options (we still don't know whether Stimmers and Forge-born will be locked out of House Equipment lists and the Trading Post in-campaign) does nothing to diminish the fact that Necromunda is currently more customizable -- both in terms of actual options and the ease of achieving them -- than it has ever been at any point in history.
   
Made in es
Inspiring SDF-1 Bridge Officer






 Altruizine wrote:
 ekwatts wrote:
The new Necromunda boxes are not disappointing.

They have options, they're plastic/easily converted, they're decent value for money (when compared to similar companies' skirmish games, for example), they're stylish, theyre readily available.

These things are all subjective. But I just feel like rejecting the majority of these aspects means that you don't... really... like Necromunda very much?

Yeah, when I see people saying stuff like "old Necromunda models had more options" I can't help but immediately slip into accusatory/dismissive mode. Those are LIES. It makes it sound like those people never played old Necromunda, don't play new Necromunda, and are just bad sport trolls looking to transpose their (sometimes legitimate) problems with other elements of the GW brand onto this system, at any cost (including sheer dishonesty).

Yeah, so I'm confused now. I haven't seen anyone saying such thing? OTOH, it is true that the older metals had more poses than the current plastics, and there were some pretty decent weapon sprues (metal, of course) very readily available...

This message was edited 1 time. Last update was at 2020/02/15 20:00:40


 
   
Made in us
Terrifying Doombull




 Altruizine wrote:
 ekwatts wrote:
The new Necromunda boxes are not disappointing.

They have options, they're plastic/easily converted, they're decent value for money (when compared to similar companies' skirmish games, for example), they're stylish, theyre readily available.

These things are all subjective. But I just feel like rejecting the majority of these aspects means that you don't... really... like Necromunda very much?

Yeah, when I see people saying stuff like "old Necromunda models had more options" I can't help but immediately slip into accusatory/dismissive mode. Those are LIES.


Er, what? All the gangs in Old Necromunda had access to pretty much every weapon in the 40k armory.
By default, these seem to have limited access to a set of weird little tinker toys that aren't part of the 40k universe.

When I think of 'which have more options' it isn't the Dark City cultists who mostly only use Solid Snake's SMGs and sniper rifles.

Efficiency is the highest virtue. 
   
Made in fi
Calculating Commissar







 Altruizine wrote:

All of my new gangs contain beautiful, seamless conversions the likes of which would have been impossible in any previous era of Necromunda.

Well put. As someone who's fascinated by the history of things, I actually though about writing a long forum post about lost conversions, i.e. the kind of stuff nobody does anymore. Like, remember when turning Chaos Warriors into truescale Space Marines was a popular build? Heck, remember people building truescale marine armies, period? Or extensive and labor-intensive pre-heresy armies where every unit was handmade, with grav-rhinos and Mk IV dreadnoughts. Entire modelling disciplines have gone out of fashion. Dremels used to be much more popular and talked-about in the hobby, but they're mostly overkill for plastic so almost nobody uses them anymore, either.

I didn't write that forum post because I figured that other than me, nobody cared about minutiae like this. Point being, the modern 40k universe is, for all of its regrettable modern aesthetics and flaws, far better for converters than the "golden age" of the 90s ever was.

This message was edited 1 time. Last update was at 2020/02/15 20:08:59


The supply does not get to make the demands. 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

 Albertorius wrote:
 Altruizine wrote:
 ekwatts wrote:
The new Necromunda boxes are not disappointing.

They have options, they're plastic/easily converted, they're decent value for money (when compared to similar companies' skirmish games, for example), they're stylish, theyre readily available.

These things are all subjective. But I just feel like rejecting the majority of these aspects means that you don't... really... like Necromunda very much?

Yeah, when I see people saying stuff like "old Necromunda models had more options" I can't help but immediately slip into accusatory/dismissive mode. Those are LIES. It makes it sound like those people never played old Necromunda, don't play new Necromunda, and are just bad sport trolls looking to transpose their (sometimes legitimate) problems with other elements of the GW brand onto this system, at any cost (including sheer dishonesty).

Yeah, so I'm confused now. I haven't seen anyone saying such thing? OTOH, it is true that the older metals had more poses than the current plastics, and there were some pretty decent weapon sprues (metal, of course) very readily available...


It's true that the second generation / Fanatic gangs had more options than the original single-piece models, being (IIRC) mail-order only massively reduced their visibility (and some people still don't know they actually existed!) -

Spoiler:





This message was edited 1 time. Last update was at 2020/02/15 20:09:32


 
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

 Agamemnon2 wrote:

I didn't write that forum post because I figured that other than me, nobody cared about minutiae like this. Point being, the modern 40k universe is, for all of its regrettable modern aesthetics and flaws, far better for converters than the "golden age" of the 90s ever was.


You should totally write this. Some of us enjoy reading all that modeling minutiae.

But if you're going to do it, best make sure you've got all sorts of pretty photos to go along with it!

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in no
Longtime Dakkanaut





Chopstick wrote:

So? You suggest they made the new one weaker and more expensive? We didn't even get to know if this new kind of fighter value/stat ratio is, Will this be a value early buy, or a very expensive one for mid-late campaign when everyone is stuffed and big.

As I said, every new content will add more to the rule, thus bloating it, and some will be better than and make old one obsolete, thus power creep.

I think your problem is that thing you like = pass, and things you don't like = lame/bloat/power creep... etc What exactly new stuff that they can add that isn't consider bloat or power creep? and how long can they keep doing this same thing?

I suggest they didn't add more fighter classes at all. We don't need a new super killer. That's what the old were! We didn't need an early or mid-campaign buy, we already have multiple existing options for that. Sure every new content will add more, that's not what I mean by rules bloat. When GW1 added Juves to Escher & Goliath, I didn't claim it was rules bloat. When Brutes were added, I didn't claim that was power creep. But when they add a dual-wielding chain axe champion as a new class, that's not really new. It's a bigger and deadlier version of what we already got. Nobody asked for that.

There are many things I don't like which aren't bloat or power creep. If the new dual wielding grenade launcher super champion isn't a prime example of power creep, what is?
 Altruizine wrote:

The fact that a new kit is released without MODELING options (we still don't know whether Stimmers and Forge-born will be locked out of House Equipment lists and the Trading Post in-campaign) does nothing to diminish the fact that Necromunda is currently more customizable -- both in terms of actual options and the ease of achieving them -- than it has ever been at any point in history.

Yeah, it's an insane amount of customization today, and we are just about to receive a lot more.

This message was edited 1 time. Last update was at 2020/02/15 20:47:05


 
   
Made in ca
Longtime Dakkanaut





 Albertorius wrote:
 Altruizine wrote:
 ekwatts wrote:
The new Necromunda boxes are not disappointing.

They have options, they're plastic/easily converted, they're decent value for money (when compared to similar companies' skirmish games, for example), they're stylish, theyre readily available.

These things are all subjective. But I just feel like rejecting the majority of these aspects means that you don't... really... like Necromunda very much?

Yeah, when I see people saying stuff like "old Necromunda models had more options" I can't help but immediately slip into accusatory/dismissive mode. Those are LIES. It makes it sound like those people never played old Necromunda, don't play new Necromunda, and are just bad sport trolls looking to transpose their (sometimes legitimate) problems with other elements of the GW brand onto this system, at any cost (including sheer dishonesty).

Yeah, so I'm confused now. I haven't seen anyone saying such thing? OTOH, it is true that the older metals had more poses than the current plastics, and there were some pretty decent weapon sprues (metal, of course) very readily available...

 H.B.M.C. wrote:
They just put up a pre-order for a new completely mono-pose optionless kit. This is the antithesis of Necromunda.

 jeff white wrote:

This is so right. Sure the OG goliath were converible plastic snd being a bit static could use some converting. And other gangs were metal. But options for weapons swaps snd bits were everywhere. We could mail order them direct ftom GerDubs!

 Albertorius wrote:
Yeah, you can assemble them as "guy A" or as "guy B". Nothing else, though, no different weapons, no other options. I'm assuming they won't have any other options regardless.

So very 40k, but this was Necromunda.


^Are the examples I was referring to.

Voss wrote:
 Altruizine wrote:

Yeah, when I see people saying stuff like "old Necromunda models had more options" I can't help but immediately slip into accusatory/dismissive mode. Those are LIES.


Er, what? All the gangs in Old Necromunda had access to pretty much every weapon in the 40k armory.
By default, these seem to have limited access to a set of weird little tinker toys that aren't part of the 40k universe.

When I think of 'which have more options' it isn't the Dark City cultists who mostly only use Solid Snake's SMGs and sniper rifles.

So, I literally do not understand how you can believe this is true.

The new Trading Post and it's expansions include more weapons and equipment options than were ever available previously. This still covers "almost every weapon in the 40k armoury" (and now includes new weapons that hadn't been imagined when old Necromunda was created, like melta pistols, grav weaponry, etc.).

These items are currently available to all gangs (+/- Enforcers, depending on your group's interpretation of the FAQ)

beast_gts wrote:


It's true that the second generation / Fanatic gangs had more options than the original single-piece models, being (IIRC) mail-order only massively reduced their visibility (and some people still don't know they actually existed!) -

Spoiler:






Disclaimer: I never indulged in these, never saw them in the wild, and constantly forget they ever existed.

That said, is it fair to compare breadth of options while including a 2nd gen rerelease? That arrived, iirc, 5-10 years after the original gang? Nope!

And even with the supplemental Fanatic releases, all the conversion difficulties remain. Most of those figs have a "hard modelled" weapon included that will need to be cut off and replaced or repaired. Like, do you really always want your grenade launcher ganger to also have a stub gun?


Automatically Appended Next Post:
 highlord tamburlaine wrote:
 Agamemnon2 wrote:

I didn't write that forum post because I figured that other than me, nobody cared about minutiae like this. Point being, the modern 40k universe is, for all of its regrettable modern aesthetics and flaws, far better for converters than the "golden age" of the 90s ever was.


You should totally write this. Some of us enjoy reading all that modeling minutiae.

But if you're going to do it, best make sure you've got all sorts of pretty photos to go along with it!

+1! I'd also love to see that sort of article. It should probably come with a trigger warning for convertor's PTSD, though.

Baxx wrote:

Yeah, it's an insane amount of customization today, and we are just about to receive a lot more.

I'm way more sympathetic to this flavour of generalized disgruntlement than I am to what I consider dishonest objections involving what Necromunda "used to be" versus what it is now.

The sheer amount of crap the new system has thrown out there is pretty overwhelming. I love it, though. I love knowing I could conceivably play this game for 10+ years and experience things I haven't seen before.

Am I wrong, or were you heavily involved in the legacy edition NCE community stuff? If that's the case I can understand why you hate going from a tightly bounded, closed system to a living game that is continually mutating like a cavalier 'zerker who jabbed the wrong syringe into his neck. But I find it exciting. The more stuff they put out there the longer lifespan this game gets.

This message was edited 2 times. Last update was at 2020/02/15 21:04:55


 
   
Made in es
Inspiring SDF-1 Bridge Officer






I personally used heavily the original weapons sprues from 1e:




With that and the fact that there were actually more poses than the current plastics, I had more than enough to field everything I ever needed. I did also use a lot of the older IG metal range and some Chaos, though, plus an insane amount of the plastic Catachans and some plastic bolters.

Some of the current plastics are more easily cut, but the actual options on them are more pidgeon holed. The ones in the new Goliath box are even more so.


Automatically Appended Next Post:
Baxx wrote:
Chopstick wrote:

So? You suggest they made the new one weaker and more expensive? We didn't even get to know if this new kind of fighter value/stat ratio is, Will this be a value early buy, or a very expensive one for mid-late campaign when everyone is stuffed and big.

As I said, every new content will add more to the rule, thus bloating it, and some will be better than and make old one obsolete, thus power creep.

I think your problem is that thing you like = pass, and things you don't like = lame/bloat/power creep... etc What exactly new stuff that they can add that isn't consider bloat or power creep? and how long can they keep doing this same thing?

I suggest they didn't add more fighter classes at all. We don't need a new super killer. That's what the old were! We didn't need an early or mid-campaign buy, we already have multiple existing options for that. Sure every new content will add more, that's not what I mean by rules bloat. When GW1 added Juves to Escher & Goliath, I didn't claim it was rules bloat. When Brutes were added, I didn't claim that was power creep. But when they add a dual-wielding chain axe champion as a new class, that's not really new. It's a bigger and deadlier version of what we already got. Nobody asked for that.

Yep. I feel the same for the new not-juves. I'n not sure why these aren't simply additional weapon options for juves, or why regular gangers (or well, maybe specials) can't have them...

Change the term "juves" for "prospects" if it's too charged a word for the current climate and be done with it.

This message was edited 4 times. Last update was at 2020/02/15 21:18:18


 
   
Made in us
Terrifying Doombull




So, I literally do not understand how you can believe this is true.

Why wouldn't I? I don't care what's theoretically possible in the 'trading post'- the model kits I've seen are just a handful of wacky gang-specific weapons, repeated on duplicate sprues to bring the gangs up to 10 or so models. The new goliaths and the starter box enforcers bring it to a couple more options for those specific gangs.

I 'believe it to be true' because its literally all GW presents to me about the game- monopose models and a handful of gang-specific weapons on doubled sprues.

This message was edited 2 times. Last update was at 2020/02/15 21:20:38


Efficiency is the highest virtue. 
   
Made in ca
Longtime Dakkanaut





 Albertorius wrote:
I personally used heavily the original weapons sprues from 1e:

Spoiler:



With that and the fact that there were actually more poses than the current plastics, I had more than enough to field everything I ever needed. I did also use a lot of the older IG metal range and some Chaos, though, plus an insane amount of the plastic Catachans and some plastic bolters.

Some of the current plastics are more easily cut, but the actual options on them are more pidgeon holed. The ones in the new Goliath box are even more so.


I purchased these and never used them. The reason? None of the weapons have hands moulded on them. You had to either cut the grip off the weapon, cut the weapon off a model's hand, and affix the two (probably with a pin) OR you had to just whack the weapon on the back or hip of the model with a dollop of glue (a look I personally despise for it's unrealism).

Both of those solutions still exist with the new kits! And they're even easier to pull off, because you're attaching plastic to plastic, instead of metal to metal. Plus, there are hundreds more bits to select from. The only difference is that you can't mail order a single product code that comes with a variety of options (although you sort of still can do that, if you want to deal with ForgeWorld).

Voss wrote:
So, I literally do not understand how you can believe this is true.

Why wouldn't I? I don't care what's theoretically possible in the 'trading post'- the model kits I've seen are just a handful of wacky gang-specific weapons, repeated on duplicate sprues to bring the gangs up to 10 or so models. The new goliaths and the starter box enforcers bring it to a couple more options for those specific gangs.

I 'believe it to be true' because its literally all GW presents to me about the game- monopose models and a handful of gang-specific weapons on doubled sprues.

So you're saying you don't want to deal with the effort/cost of converting.

I'm tempted to try pulling up the ads for the old, original gangs and actually comparing/counting, weapon-for-weapon, how they stack up against the new kits. Let's see if it's actually as stark as some people would have it.
   
Made in es
Inspiring SDF-1 Bridge Officer






 Altruizine wrote:
I purchased these and never used them. The reason? None of the weapons have hands moulded on them. You had to either cut the grip off the weapon, cut the weapon off a model's hand, and affix the two (probably with a pin) OR you had to just whack the weapon on the back or hip of the model with a dollop of glue (a look I personally despise for it's unrealism).

Both of those solutions still exist with the new kits! And they're even easier to pull off, because you're attaching plastic to plastic, instead of metal to metal. Plus, there are hundreds more bits to select from. The only difference is that you can't mail order a single product code that comes with a variety of options (although you sort of still can do that, if you want to deal with ForgeWorld).

Heh, not really. Now I have a resin printer and I make my own
The poses of the actual minis in the boxes are significantly lower in comparison, though.

By the by, if anyone knows about good 3d files designers/Patreons for Notcromunda minis, I'm totally in the market.

This message was edited 1 time. Last update was at 2020/02/15 21:49:50


 
   
Made in ca
Dakka Veteran





 Albertorius wrote:
I personally used heavily the original weapons sprues from 1e:

I still have one of those "sprues". The detail was very soft even compared to the stuff on the metal figs...

 Albertorius wrote:
With that and the fact that there were actually more poses than the current plastics, I had more than enough to field everything I ever needed. I did also use a lot of the older IG metal range and some Chaos, though, plus an insane amount of the plastic Catachans and some plastic bolters.

Which was really important because you were always sawing off the same weapons from the same figures to give then different ones--and they looked silly, lopsided and generally ropey.

 Albertorius wrote:
Some of the current plastics are more easily cut, but the actual options on them are more pidgeon holed. The ones in the new Goliath box are even more so.

Only of you are phoning it in. All of my Van Saar have arm and leg swaps and you aren't going to see it. I'm burins through a lot of Dark Eldar heads for that gang and kill team. Being plastic when I get to swapping some special and heavy weapons (assuming I don't order some Forge World or Shapeways stuff) I know I won't end up in emergency trying to carve off the old weapons. And back to the poseability, I have an extra body because i stole his legs for one of the girls and I'm pretty sure he'll make a great prone sniper. Sure it will take a bit of clipping and reassembly, but it will be a walk in the park, nay, the stuff of dreams compared to trying it in '98 with pewter. Easy cut = easy conversion. The only limit is your imagination...and available bits...


Automatically Appended Next Post:
 Albertorius wrote:
By the by, if anyone knows about good 3d files designers/Patreons for Notcromunda minis, I'm totally in the market.


There are some crazy awesome dudes on Shapeways, but they don't seem to let you buy the STLs. Sad, maddening...all of the above?

This message was edited 2 times. Last update was at 2020/02/16 01:38:47


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Altruizine wrote:
Yeah, when I see people saying stuff like "old Necromunda models had more options" I can't help but immediately slip into accusatory/dismissive mode.
Well I never said that old Necromunda minis had more options. I said that removing options is the antithesis of Necromunda.

The Stimmer/Prospect sprue is a step backwards for Necromunda, as it removes customisation and options from something that just had it added in a major way (even moreso when you add in the FW weapons).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






It’s likely there to force a choice between the new additions, and standard Juves/Champions.

   
Made in ca
Longtime Dakkanaut





 H.B.M.C. wrote:
 Altruizine wrote:
Yeah, when I see people saying stuff like "old Necromunda models had more options" I can't help but immediately slip into accusatory/dismissive mode.
Well I never said that old Necromunda minis had more options. I said that removing options is the antithesis of Necromunda.

The Stimmer/Prospect sprue is a step backwards for Necromunda, as it removes customisation and options from something that just had it added in a major way (even moreso when you add in the FW weapons).

But no option is being removed from Necromunda.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran






Maple Valley, Washington, Holy Terra

Those Forge-Born look like they have good potential to be used as 40k civilian foundry/construction workers for Inq28 or similar gaming.

This message was edited 1 time. Last update was at 2020/02/16 06:30:29


"Calgar hates Tyranids."

Your #1 Fan  
   
Made in es
Inspiring SDF-1 Bridge Officer






 Chairman Aeon wrote:
I still have one of those "sprues". The detail was very soft even compared to the stuff on the metal figs...

Not in my experience, they were just about the same,,, and it stands to reason, given they were very easy to cast.

 Albertorius wrote:
With that and the fact that there were actually more poses than the current plastics, I had more than enough to field everything I ever needed. I did also use a lot of the older IG metal range and some Chaos, though, plus an insane amount of the plastic Catachans and some plastic bolters.

Which was really important because you were always sawing off the same weapons from the same figures to give then different ones--and they looked silly, lopsided and generally ropey.

Well, I guess they could, as long as you didn't know what you were doing...

 Albertorius wrote:
Some of the current plastics are more easily cut, but the actual options on them are more pidgeon holed. The ones in the new Goliath box are even more so.

Only of you are phoning it in. All of my Van Saar have arm and leg swaps and you aren't going to see it. I'm burins through a lot of Dark Eldar heads for that gang and kill team. Being plastic when I get to swapping some special and heavy weapons (assuming I don't order some Forge World or Shapeways stuff) I know I won't end up in emergency trying to carve off the old weapons. And back to the poseability, I have an extra body because i stole his legs for one of the girls and I'm pretty sure he'll make a great prone sniper. Sure it will take a bit of clipping and reassembly, but it will be a walk in the park, nay, the stuff of dreams compared to trying it in '98 with pewter. Easy cut = easy conversion. The only limit is your imagination...and available bits...

So, you're saying that the metals were impossible to make look good with swapping weapons and they only could look "silly, lopsided and generally ropey", but at the same time you're saying that the only way the new plastics will is if you're phoning it in. Right.

 Albertorius wrote:
By the by, if anyone knows about good 3d files designers/Patreons for Notcromunda minis, I'm totally in the market.


There are some crazy awesome dudes on Shapeways, but they don't seem to let you buy the STLs. Sad, maddening...all of the above?

Here, more straw, you seem to be running low there. Also I think I'm gonna put you on ignore, seeing as you don't really seem to want to discuss anything.

Still, if someone finds some of what I'm asking for, please let me know.

This message was edited 2 times. Last update was at 2020/02/16 08:05:16


 
   
Made in fi
Been Around the Block




The Forge Born look pretty jacked even next to the stimmers, wonder how the arms are going to size up with the regular Goliath arms. (ie. are they backdoor juves when combined with goliath arms)
   
Made in fi
Calculating Commissar







 highlord tamburlaine wrote:
 Agamemnon2 wrote:

I didn't write that forum post because I figured that other than me, nobody cared about minutiae like this. Point being, the modern 40k universe is, for all of its regrettable modern aesthetics and flaws, far better for converters than the "golden age" of the 90s ever was.


You should totally write this. Some of us enjoy reading all that modeling minutiae.

But if you're going to do it, best make sure you've got all sorts of pretty photos to go along with it!


Well, there's the rub. Most of this stuff has vanished long ago. Old forums like Portent or Warseer have disintegrated, entire image hosting services have gone kaboom, etc. And not to be morbid, but people pass away and their armies get trashed. A lot of the, for lack of a better word, artifacts of modelling and conversion culture are getting harder to find, unless you happen to have a lot of back issues of White Dwarf and Citadel Journal (remember that one?) that did feature them on the regular.

The supply does not get to make the demands. 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

N3p3nth3 wrote:
The Forge Born look pretty jacked even next to the stimmers, wonder how the arms are going to size up with the regular Goliath arms. (ie. are they backdoor juves when combined with goliath arms)


If they're not, possible alternatives will all be fantasy models given the paucity of the Guard range. Flagellants, maybe the Tzeentch-style marauders in the masks, maybe even Ungor arms(I don't know the newfangled names and don't care to learn 'em)? All will require a fair bit of putty work to tidy up the shoulder though.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Roarin' Runtherd



New England

Old necromunda never had much in the way of options. if you want to whine about loss of options, there's plenty of monopose 40k kits to moan about. multipart kits weren't a thing in necro until recently.

This message was edited 1 time. Last update was at 2020/02/17 09:08:26


 
   
Made in gb
Stealthy Warhound Titan Princeps





Yeah, complaining about lack of options in Necro kits seems pretty entitled at this point. The range is (comparatively) huge, frequently expanded, and am I mistaken or are all / most of the kits fairly well priced compared to most of the GW game ranges? I mean, I guess you could gripe about less poses if you want. Some kids cry when they get an Audi instead of a BMW for their birthday after all.
   
Made in us
Fiery Bright Wizard





California

I think after all six house gangs have their books the game will be in a pretty good place. Especially if each release sees the resin options filled out as well (stig shambler, spyker, van saar suit etc). The necromunda kits are also good value for money, not just in terms of plastic but how far a kit will take you in terms of gameplay. Some gangs are more optimal out of the box than others though. Hopefully any new Cawdor kit turns out good, the initial cawdor plastic kit was a bit limited in terms of options and ability to swap arms. Most of the models are very locked into a specific pose and armament.

 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Thargrim wrote:
I think after all six house gangs have their books the game will be in a pretty good place. Especially if each release sees the resin options filled out as well (stig shambler, spyker, van saar suit etc). The necromunda kits are also good value for money, not just in terms of plastic but how far a kit will take you in terms of gameplay. Some gangs are more optimal out of the box than others though. Hopefully any new Cawdor kit turns out good, the initial cawdor plastic kit was a bit limited in terms of options and ability to swap arms. Most of the models are very locked into a specific pose and armament.


For Cawdor I'd quite like it if they quietly ignored the "men & women fight in separate gangs" thing and have their plastic release be the knockoff-Sororitas concept as some kind of (crudely)armoured bruiser/defensive unit.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in es
Inspiring SDF-1 Bridge Officer






JWBS wrote:
Yeah, complaining about lack of options in Necro kits seems pretty entitled at this point. The range is (comparatively) huge, frequently expanded, and am I mistaken or are all / most of the kits fairly well priced compared to most of the GW game ranges? I mean, I guess you could gripe about less poses if you want. Some kids cry when they get an Audi instead of a BMW for their birthday after all.


The range might be "huge" at this point, but the actual tooling resources devoted to it, not so much: In the... year and a half?... that it's been released we've got sprues for eight gangs, a character pack and a brute, if I'm not mistaken, plus some assorted resin stuff.

In terms of sprues, though, each gang has been saddled with having a single sprue per gang, which... well, certainly imposes limits on what you can get away with, although I'm sure it's cheaper, particularly when compared with the double or triple-sprue regular 40k boxes.

I would say that, in terms of actual resources devoted to it, I feel like they've spent as many for the whole line as maybe for a single 40k/AoS army? Less, I expect, if you don't count the scenery sprues (as those can and will be certainly at least as useful for their other games).

It is certainly better than nothing at all, of course. I'm not sure anyone has said otherwise, no matter how much people try to misrepresent statements to ridicule the "other side".

By way of an actual example, let me take a look at the new SoB release, which by the way is still ongoing and people is pretty peeved off that they still don't have all they need to properly field them: They first got a limited run of monopose minis, which even though it's not really available anymore they had to make, and IIRC that was... three big sprues? I'm not sure. Then you have: Exorcist (two vehicle sprues), Junith Eruita (three character sprues), Hospitaller (two character sprues), Arco-Flagellants (one infantry sprue), Penitent Engines (three infantry sprues), Battle Sisters Squad (three infantry sprues), Retributor Squad (two infantry sprues) and The Triumph of Saint Katherine (three infantry sprues), so that's 2 big sprues, 12 regular sprues and 5 small sprues, for a single army that's not even finished releasing their first wave of stuff (IIRC there's still celestians, characters and Rhinos/Immolators to go). I am, btw, very happy that we have plastic sisters now and collecting them, even though as per current GW policy, their minis are more monopose/multipart than actual multipose minis, which is also the case with Necromunda and everything else, of course.

Necromunda, OTOH, if we count everything released or in preorder so far, has sprues for eight gangs (the six houses, not arbitrers and charnel guys), most with a single sprue but two of those with two, one Kal Jericho and the Ambot, so that's a total of 11 regular sprues and one small sprue, released over the best part of two years, with, apparently, another four sprues slated for 2020 (Ogryns and a "stimmer and forgeborn" equivalent sprue for Escher, Orlock and Van Saar).

Personally I'm happier with what we got (meaning the regular gang sprues) than with these new ones, as they feel more limited and show an unfortunate lack of cross compatibility with the old ones, which I feel is disappointing. I will be happy with anything they release because it means it's new stuff to have, use and remix, but me being happy with it doesn't mean I can't also state that Newcromunda is a line with limited resources allocated and that a fair amount of the time those resources are not being used as well as they could/should.

This message was edited 3 times. Last update was at 2020/02/17 08:33:36


 
   
Made in us
Fiery Bright Wizard





California

 Yodhrin wrote:
 Thargrim wrote:
I think after all six house gangs have their books the game will be in a pretty good place. Especially if each release sees the resin options filled out as well (stig shambler, spyker, van saar suit etc). The necromunda kits are also good value for money, not just in terms of plastic but how far a kit will take you in terms of gameplay. Some gangs are more optimal out of the box than others though. Hopefully any new Cawdor kit turns out good, the initial cawdor plastic kit was a bit limited in terms of options and ability to swap arms. Most of the models are very locked into a specific pose and armament.


For Cawdor I'd quite like it if they quietly ignored the "men & women fight in separate gangs" thing and have their plastic release be the knockoff-Sororitas concept as some kind of (crudely)armoured bruiser/defensive unit.


Hobo sororitas could be interesting, depends on the sculpts though. Would be nice to see them get a faith skillset too, specifically for Cawdor, since people seem so underwhelmed with their skill options. But I think part of the flavor is that they aren't supposed to be particularly skilled or well armed.

This message was edited 1 time. Last update was at 2020/02/17 08:39:52


 
   
Made in es
Inspiring SDF-1 Bridge Officer






Yeah, that could be cool ^^. I'm guessing it could also be quite useful for people not that enthused with the new repentia and such.
   
 
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