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2020/07/07 04:24:27
Subject: Re:Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Experienced Saurus Scar-Veteran
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I've been scratching my head on what could possibly be added to Orlocks but my mind inevitably returns to the obvious stuff like bikes, servitors, and industrial machinery- most of which the Goliaths or GSC have already incorporated.
If we got female Orlocks I think they'd need something to really differentiate them both in looks and how they play.
Fans or not, the new Goliath and Escher units stand out pretty clearly from the basic gang members.
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2020/07/07 04:59:55
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Veteran Inquisitorial Tyranid Xenokiller
Down Under
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Graphite wrote:Also - in line with the Ogryn gang from House of Chains and since we like our mining equipment - Ambot gang? Please?
I recall reading that the Ogryn gang was a once off thing that just happened to be in the right place at the right time rather than something they were looking to continue doing with the new books ongoing.
I like the lady Orlocks, and what they could mean for future releases in this game.
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Glory is fleeting. Obscurity is forever.
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2020/07/07 06:40:06
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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[MOD]
Otiose in a Niche
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Bikes might make sense for Orlocks. If we're wishlisting how about a box with 2 bikes and 4 female scouts/snipers? Who with a minor weapons swap could be female gangers.
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2020/07/07 07:13:55
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Crushing Black Templar Crusader Pilot
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I reckon Orlocks are going to get bikes, or even GSC style heavy weapons quadbikes, and possibly something tech-y, like a powerlifter-esque mech? Otherwise perhaps some kind of ammojack support specialist unit, or maybe some even heavier guns/turrets? A sniper unit, mayhap? I'd be down for some juves, of some persuasion, too. Those screengrabs are very nice, anyone know where I can look at higher-res versions?... ...I thought I spied a topknot...
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This message was edited 1 time. Last update was at 2020/07/07 07:14:22
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2020/07/07 07:51:25
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Fresh-Faced New User
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High res of the screenshots
https://imgur.com/gallery/PmMQgZE
I tend to gravitate towards Escher and Cawdor but I'm super excited to see what the Orlock House of book brings with it.
And to eventually see the khimerix model.
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2020/07/07 08:18:08
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Ship's Officer
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The terrain density and verticality of the game doesn't bode well for orlock bikes IMO. It just seems like it might be too goofy for hive city gameplay. Not that it'll stop GW from doing them anyways. I could see it if they wanted to do an ash wastes spinoff book. Snipers might be nice since I don't think long rifles are part of the initial gang creation option for orlocks, and a dedicated sniper option could work. They seem to shun las weaponry as well.
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2020/07/07 10:00:06
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Regular Dakkanaut
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Hmmm... I see in the game screenshots that an Orlock ganger is surprisingly equpped with a las rifle... not sure how I feel about that.
In terms of the game proper, with the Orlock 'specialists' I kinda hope we might see scouts with placeable auto-turrets, keep in with the theme of pumping out bullets a-plenty. In terms of 'bikers' the best solution to compensate for verticality would be powered lightweight 'scooters' that could be slung over the shoulder for carrying up ladders, etc - but that would look very daft. Primitive jetpacks, perhaps?
It's the Van Saar I am very curious about - I think their specialists could really benefit from having experimental las/plasma weaponry that can shift between very different profiles (but at risk of overheating/being unable to fire for a turn).
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2020/07/07 10:07:29
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Inspiring SDF-1 Bridge Officer
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Hm... scenery looks pretty nice, all in all.
Models look aggressively adequate, though.
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2020/07/07 11:50:49
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Unless the Orlock book takes us outside the Hive, I don't see bikes showing up.
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2020/07/07 11:55:10
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Judging by the bionic on the screengrab, I'd guess that the Orlock specialists will be pit slaves of some description - people modified for better mining, who've then caught the attention of a gang. Seems in line with the Orlock miners, along with the attitude of toughing things out to get the job done.
I'd be surprised to see bikes at this point. I suspect that there's going to be a total ash-wastes supplement at some stage.
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2020/07/07 13:10:49
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Regular Dakkanaut
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Graphite wrote:Judging by the bionic on the screengrab, I'd guess that the Orlock specialists will be pit slaves of some description - people modified for better mining, who've then caught the attention of a gang. Seems in line with the Orlock miners, along with the attitude of toughing things out to get the job done.
I'd be surprised to see bikes at this point. I suspect that there's going to be a total ash-wastes supplement at some stage.
Oooh, now there's an idea. I *know* side-gangs (such as the Ogryns) are a case-by-case basis (sadly), but pit slaves and a sep. gang profile for such, but would be an ideal tie-in for Orlock.
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2020/07/08 11:29:16
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Crushing Black Templar Crusader Pilot
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Absolute hero! Thanks!
...as for the topknot... well, it's about as clear as it was before. Ah, well.
I agree that bikes seem a little silly, but then again, they gave GSC a racecar, which makes about as much sense in a mine, as bikes would in the underhive...
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2020/07/08 11:32:53
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Thermo-Optical Hac Tao
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posermcbogus wrote:
Absolute hero! Thanks!
...as for the topknot... well, it's about as clear as it was before. Ah, well.
I agree that bikes seem a little silly, but then again, they gave GSC a racecar, which makes about as much sense in a mine, as bikes would in the underhive...
A different team gave GSC a race car for a different game with a very different level of terrain.
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This message was edited 1 time. Last update was at 2020/07/08 11:53:01
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2020/07/08 20:00:56
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Dakka Veteran
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Bikes make sense in the hive of Necromunda, but not the game of Necromunda. Still think they’d be neat. Exosuit seems determined for Van Saar no?
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2020/07/14 14:37:31
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Longtime Dakkanaut
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A round of applause for a rare non-filler article https://www.warhammer-community.com/2020/07/14/underhive-informant-death-made-in-the-house-of-blades/ Death Maiden are ugly even in concept art. And toxin weapons are lame now that Goliath can straight up being immune to them.
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This message was edited 1 time. Last update was at 2020/07/14 14:39:23
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2020/07/14 15:06:56
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I can't wait for those special characters to never be released in mini form.
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2020/07/14 15:15:40
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Thermo-Optical Hac Tao
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H.B.M.C. wrote:I can't wait for those special characters to never be released in mini form.
Hahaha. Yeah. There’s a lot of cool art for them but they are rather behind.
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2020/07/14 15:20:49
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Regular Dakkanaut
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All sounds good (although the rather large nose on the veiled Death Maiden is a little offputting, when compared to the art).
Has there been any word on when FW is expected to start its weekly releases again...?
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2020/07/14 15:40:58
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Longtime Dakkanaut
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ImAGeek wrote: H.B.M.C. wrote:I can't wait for those special characters to never be released in mini form.
Hahaha. Yeah. There’s a lot of cool art for them but they are rather behind.
I'm still waiting on the Batman-like Van Saar guy to drop. And the Master-Blaster Cawdor guys.
But Necromunda, despite the sloooow release of models, has been fairly consistent in releasing models. Given that these guys(gals) have artwork, I'd be shocked if they never see the light of day
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2020/07/14 16:24:20
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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[MOD]
Otiose in a Niche
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Clockpunk wrote:In terms of 'bikers' the best solution to compensate for verticality would be powered lightweight 'scooters' that could be slung over the shoulder for carrying up ladders, etc - but that would look very daft. Primitive jetpacks, perhaps?
Someone's already got you covered
http://www.crooked-dice.co.uk/wp/product/scooter-gang/
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2020/07/14 17:06:27
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Ancient Venerable Dreadnought
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they're like mods from the wrong, wrong side of the tracks
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2020/07/30 15:04:57
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Lead-Footed Trukkboy Driver
Olympia, WA
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If I Had a Rocket Launcher, I'd Make Somebody Pay |
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2020/07/30 15:08:35
Subject: Re:Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Moustache-twirling Princeps
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Little Necromunda mention in the FW re-opening article -
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2020/07/30 15:58:47
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Decrepit Dakkanaut
UK
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She will probably come out when GW does the Necromunda release for the Escher Gang. If not then a week or two later.
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2020/08/11 15:02:47
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Thermo-Optical Hac Tao
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New terrain, Gang Stronghold
As you can see, the word stronghold is a pretty good description. It’s not just a brilliant terrain piece though – it also has some extra rules that let you play some really narrative games. For example, that watchtower isn’t just the ideal spot to place a sniper, it can also prevent enemy fighters from sneaking up on you.
Of course, some gangs, such as the Subjugators with their SLHG assault rams, won’t be sneaking around – they’ll be kicking down the front door. Fortunately, if you are expecting trouble with the law, you can lock the gate. Hopefully they’ll think that you’re not in and leave you alone.
If any unwelcome visitors don’t get the hint, then you can use the firing ports to make your point a little clearer. Not only do these give your fighters protection while they shoot at any attackers, but they can also be used to make a swift (if unglamourous) exit if things are going badly.
As well as looking really cool on its own, the Gang Stronghold is fully compatible with the range of Zone Mortalis kits, meaning that you can create the gang hideout of your dreams. Not only that, but you can easily use it in games of Warhammer 40,000, Kill Team or even The Horus Heresy to create a thematic battlefield that really captures the feel of a lived-in section of an underhive in the galaxy of the far future.
https://www.warhammer-community.com/2020/08/11/necromunda-home-sweet-home/
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This message was edited 1 time. Last update was at 2020/08/11 15:06:18
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2020/08/11 15:06:43
Subject: Re:Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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Now that’s nice, I can already feel a Halloween scenario involving a lot of Poxwalkers brewing.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2020/08/11 15:06:51
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Longtime Dakkanaut
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They are adding stuff to the Sentry rules, but that is an unstable foundation to build upon!
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2020/08/11 15:09:36
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I'll take 2.
Or 4.
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2020/08/11 15:10:20
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Thermo-Optical Hac Tao
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I thought you might like this news.
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2020/08/11 15:16:12
Subject: Necromunda Underhive news & rumours - Roadmap for upcoming waves, pg22
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I logged into WarCom thinking "It's a Tuesday. There's nothing interesting on Tuesdays!".
I was wrong.
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