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![[Post New]](/s/i/i.gif) 2022/03/28 14:24:18
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Regular Dakkanaut
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The books... the horror... the horror...
Buying all the books has so far been a minimum of $1050usd (dark uprising only a available in a now oop expensive box set) and that cost is all retail, not inflated aftermarket doodoo caca prices.
With ashwastes, this could make the running total be easily close to $1300usd. Im not sure how they could remotely justify a new vehicle book per gang. Im not even sure how they could justify more rules for vehicles outside of this ashwastes manual.
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![[Post New]](/s/i/i.gif) 2022/03/28 14:58:55
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Foxy Wildborne
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Yeah I'm not paying GW for rules unless it's in a discount box with models I want. There's the old Ash Wastes floating around still.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2022/03/28 15:30:24
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Have just recently started getting into Necromunda and have to say the volume of books is pretty overwhelming if you try and get everything - quite amusing reading on Yaktribe and the social media community pages that the new game is often known as Bookromunda
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![[Post New]](/s/i/i.gif) 2022/03/28 15:39:21
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Longtime Dakkanaut
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Pacific wrote:Have just recently started getting into Necromunda and have to say the volume of books is pretty overwhelming if you try and get everything - quite amusing reading on Yaktribe and the social media community pages that the new game is often known as Bookromunda 
Bookromunda specifically refers to the compilation project of an internet hero (who also posts here) that attempts to gather all the rules together in a single source.
(So if people have started to use that word as a general way of referring to the game it's a backronym-esque situation where they saw the word, didn't clock what it was referring to, and filled in the meaning themselves).
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![[Post New]](/s/i/i.gif) 2022/03/28 15:51:41
Subject: Re:Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Longtime Dakkanaut
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So no new ash waste reaveals as the video from yesterday "next week" article said...
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![[Post New]](/s/i/i.gif) 2022/03/28 15:51:44
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Longtime Dakkanaut
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There are no trees on necromunda because GW chopped them all down to make additional unnecessary expansion books
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![[Post New]](/s/i/i.gif) 2022/03/28 16:14:14
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Regular Dakkanaut
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Altruizine wrote: Pacific wrote:Have just recently started getting into Necromunda and have to say the volume of books is pretty overwhelming if you try and get everything - quite amusing reading on Yaktribe and the social media community pages that the new game is often known as Bookromunda 
Bookromunda specifically refers to the compilation project of an internet hero (who also posts here) that attempts to gather all the rules together in a single source.
(So if people have started to use that word as a general way of referring to the game it's a backronym-esque situation where they saw the word, didn't clock what it was referring to, and filled in the meaning themselves).
While that may be true, to the other 90% of people not "in the know" will see the portmanteau of bookromunda and after looking at all the books and their commensurate prices will think: "Yes, that moniker is legit. There are too many books. The rent is too damn high in necromunda!"
Right or wrong, more often than not its the end user that decides a definition, not the originator.
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![[Post New]](/s/i/i.gif) 2022/03/28 16:18:27
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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[MOD]
Otiose in a Niche
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Wiz Warrior wrote:Im not sure how they could remotely justify a new vehicle book per gang. Im not even sure how they could justify more rules for vehicles outside of this ashwastes manual.
I was young once too.
I would not have believed they could spend 10 pages of fluff on the Orlock Dunerunner Bolt-Spewer ATV and then another 10 pages on the Orlock Sandracer Harpoon Hunter ATV which is of course a completely different vehicle.
And then reprint the weapons table and trading post, except with 5 minor differences from other books (can you spot them all?).
And of course 8 special characters with some legit good fluff but who are only differentiated rules-wise by some special ability that only comes into play 1 every 4 games.
Huh, so Clutch McEffer rerolls on the skid table on Tuesdays but rerolls the damage table on Thursdays...
And he has a book knife carved from the tusk of a sand flea that has a -1 AP. Useful to know.
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![[Post New]](/s/i/i.gif) 2022/03/28 16:35:50
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Longtime Dakkanaut
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Wiz Warrior wrote: Altruizine wrote: Pacific wrote:Have just recently started getting into Necromunda and have to say the volume of books is pretty overwhelming if you try and get everything - quite amusing reading on Yaktribe and the social media community pages that the new game is often known as Bookromunda 
Bookromunda specifically refers to the compilation project of an internet hero (who also posts here) that attempts to gather all the rules together in a single source.
(So if people have started to use that word as a general way of referring to the game it's a backronym-esque situation where they saw the word, didn't clock what it was referring to, and filled in the meaning themselves).
While that may be true, to the other 90% of people not "in the know" will see the portmanteau of bookromunda and after looking at all the books and their commensurate prices will think: "Yes, that moniker is legit. There are too many books. The rent is too damn high in necromunda!"
Right or wrong, more often than not its the end user that decides a definition, not the originator.
I mean, it's a title, not a definition.
People can adapt the title for broader usage -- especially because it fits -- but they should also know where it came from -- especially because that project was a *direct response* to the relentless slew of books, and intended to provide relief to new/exhausted players from it.
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![[Post New]](/s/i/i.gif) 2022/03/28 16:43:07
Subject: Re:Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I'm not actually sure TBH and very possible that I inferred incorrectly.
I saw it referenced by a regular poster on Yaktribe - I did borrow some of his house rules for my own campaign, and I think the chap was involved in the Yaktribe community FAQ - so it's possible he could have been referring to either the number of books or that other project.
Anyway, I'll be honest I don't think it matters. It doesn't change that there are indeed a metric gak-ton of books for this game!
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![[Post New]](/s/i/i.gif) 2022/03/28 16:52:49
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Foxy Wildborne
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The compilation was 490 pages last I looked, and it was a while ago. I guess we are "lucky" that every GW book is half weapon and skill reprints, keeps the sum of total content down.
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This message was edited 3 times. Last update was at 2022/03/28 16:54:20
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2022/03/28 17:30:59
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Longtime Dakkanaut
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H.B.M.C. wrote:Not enough terrain in a game mostly based around mounted combat in giant ash waste deserts? 
Take a look at vehicular combat in Borderlands how it is supposed to be done. Absence of terrain looks awful. Guess people need to build it by themselves which I will do. Automatically Appended Next Post: Graphite wrote:Forged using traditional ancient egyptian paper crafting techniques, each mat takes a lifetime for a skilled artisan to create.
...and will crumble to dust once you open the box.
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This message was edited 1 time. Last update was at 2022/03/28 17:36:35
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![[Post New]](/s/i/i.gif) 2022/03/28 17:37:50
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Regular Dakkanaut
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Kid_Kyoto wrote: Wiz Warrior wrote:Im not sure how they could remotely justify a new vehicle book per gang. Im not even sure how they could justify more rules for vehicles outside of this ashwastes manual.
I was young once too.
I would not have believed they could spend 10 pages of fluff on the Orlock Dunerunner Bolt-Spewer ATV and then another 10 pages on the Orlock Sandracer Harpoon Hunter ATV which is of course a completely different vehicle.
And then reprint the weapons table and trading post, except with 5 minor differences from other books (can you spot them all?).
And of course 8 special characters with some legit good fluff but who are only differentiated rules-wise by some special ability that only comes into play 1 every 4 games.
Huh, so Clutch McEffer rerolls on the skid table on Tuesdays but rerolls the damage table on Thursdays...
And he has a book knife carved from the tusk of a sand flea that has a -1 AP. Useful to know.
LOL!
But yeah, this is legit. Sadly.
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![[Post New]](/s/i/i.gif) 2022/03/28 17:41:46
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Longtime Dakkanaut
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Shakalooloo wrote: H.B.M.C. wrote:Cawdor and Delaque are the two that strike me as groups that have no business in the wastes, the former because how are they going to cobble together vehicles
PULPITEK
THIS! Automatically Appended Next Post: Chopstick wrote:Cawdor build heavy stubber, flamer, chain weapon, it would be extremely easy to make a bicycle.
Cawdor aren't poor, Cawdor redemptionist represent the rich side of them, they use manufactured weapons, have access to cheap flamer and even develop their own version of the flamer.
Nah, the Cawdor gang will ride into battle like this (time stamp: 2 min.):
https://www.youtube.com/watch?v=kMYcFnnHSSg
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This message was edited 1 time. Last update was at 2022/03/28 17:48:18
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![[Post New]](/s/i/i.gif) 2022/03/28 22:06:14
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Can't wait for new sets of Ash Waste Tactics cards that sell out in 10 seconds...
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![[Post New]](/s/i/i.gif) 2022/03/28 22:12:24
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Fixture of Dakka
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Vehicles seem like a good way to push battle boxes for necromunda, combined with a bundle of the normal gang stuff.
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![[Post New]](/s/i/i.gif) 2022/03/28 22:21:44
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Moustache-twirling Princeps
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Yeah, but it's pretty big -
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![[Post New]](/s/i/i.gif) 2022/03/28 22:58:34
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Sadistic Inquisitorial Excruciator
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Yes. It will be GLORIOUS. I demand massive flame exhausts to burn other gang's profane vehicles.
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![[Post New]](/s/i/i.gif) 2022/03/29 00:18:29
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Dakka Veteran
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MajorWesJanson wrote:Vehicles seem like a good way to push battle boxes for necromunda, combined with a bundle of the normal gang stuff.
Ugh! Start collecting boxes of base gang, one sprue of specialists, one upgrade sprue and a vehicle for the price of a Combat patrol.
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![[Post New]](/s/i/i.gif) 2022/03/29 00:35:08
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Ancient Venerable Dreadnought
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H.B.M.C. wrote:Can't wait for new sets of Ash Waste Tactics cards that sell out in 10 seconds...
If it wasn't true it'd be funny
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![[Post New]](/s/i/i.gif) 2022/03/29 01:08:26
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Terrifying Doombull
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Chairman Aeon wrote: MajorWesJanson wrote:Vehicles seem like a good way to push battle boxes for necromunda, combined with a bundle of the normal gang stuff.
Ugh! Start collecting boxes of base gang, one sprue of specialists, one upgrade sprue and a vehicle for the price of a Combat patrol.
That's a bit thin on contents for the price of a combat patrol, even if you weren't halving the specialist sprues.
Lets not wish that into reality.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2022/03/29 01:14:18
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Regular Dakkanaut
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Shakalooloo wrote:
Yes. It will be GLORIOUS. I demand massive flame exhausts to burn other gang's profane vehicles.
You know its over the top when even a sisters of battle looks at it and says "Maybe... tone down the religious piety by... a million degrees??"
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![[Post New]](/s/i/i.gif) 2022/03/29 04:45:38
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Longtime Dakkanaut
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Racerguy180 wrote:H.B.M.C. wrote:Can't wait for new sets of Ash Waste Tactics cards that sell out in 10 seconds...
If it wasn't true it'd be funny
It's funny because it is true Automatically Appended Next Post: Wiz Warrior wrote:The books... the horror... the horror...
Buying all the books has so far been a minimum of $1050usd (dark uprising only a available in a now oop expensive box set) and that cost is all retail, not inflated aftermarket doodoo caca prices....Im not even sure how they could justify more rules for vehicles outside of this ashwastes manual.
Because people keep buying up whatever they sell.
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This message was edited 1 time. Last update was at 2022/03/29 04:48:54
Thread Slayer |
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![[Post New]](/s/i/i.gif) 2022/03/29 05:43:19
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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RogueSangre
West Sussex, UK
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Tactic card pack availability has been much better for the last 18 months, think they have all remained in stock for a week or so. Ideally they would obviously be permanent additions to the range but at least they are no longer selling out in 5 minutes.
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This message was edited 1 time. Last update was at 2022/03/29 05:43:41
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![[Post New]](/s/i/i.gif) 2022/03/29 07:43:32
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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FOW Player
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Strg Alt wrote: H.B.M.C. wrote:Not enough terrain in a game mostly based around mounted combat in giant ash waste deserts? 
Take a look at vehicular combat in Borderlands how it is supposed to be done. Absence of terrain looks awful. Guess people need to build it by themselves which I will do.
Not having played Newcromunda (aka Bookromunda  ), or Borderlands for that matter, I'm curious as to how GW will handle the deadliness of ranged weapons in the open spaces you need for vehicle combat. This was an issue when developing Gorkamorka, which was originally intended to be an Ash Wastes supplement for Necro.
The designers solved this problem by artificially weakening most ranged weapons compared to 40K and classic Necro:
Rick Priestley and Andy Chambers, Gorkamorka Designer's Notes, Da Uvver Book, 1997 wrote:
One of the major differences between Gorkamorka and Necromunda, for example, is that shooting is not particularly deadly. Worry not because this is completely deliberate. Why? I hear you cry with frustration as your shootas bounce off the enemy's wartrak for the nth time. Because you're fighting on vehicles in a desert, so they are big targets with little to hide behind. If weapons fire were truly deadly both sides would get vapourised as soon as they came over the horizon. Our worst nightmare was two mobs [of Orks] tooled up with 'eavy shootas parked on opposite sides of the table blasting each other--this would make the game a simple exercise in dice rolling with no tactics. Instead we wanted Gorkamorka to be a game where both sides fought for position and manoeuvred to gain an advantage, so weapons tend to be short ranged and relatively weak but ramming and close combat are quite nasty.
(Of course it also helped that your basic Ork had a higher Toughness than a puny humie.)
I'm not sure how the old Ash Wastes add-on for classic Necromunda handled it.
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![[Post New]](/s/i/i.gif) 2022/03/29 08:21:09
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Longtime Dakkanaut
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Just use a D10, D12. or 2D6, 3D6 for hit roll approriate to the vehicle speed.
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This message was edited 1 time. Last update was at 2022/03/29 08:22:47
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![[Post New]](/s/i/i.gif) 2022/03/29 08:52:50
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Locked in the Tower of Amareo
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Shakalooloo wrote: Overread wrote:There are plenty of regions you can fight with vehicles inside the Hive. Heck there's whole ports and shipping going on in some of the lower flooded regions.
Going by the 90s Necromunda rulebook - now probably not entirely canon - there specifically wasn't much room to manoeuvre vehicles in the Underhive. That's why the guilders employ large baggage trains of slaves to transport goods around, since it is far too impractical to use transports, what with the unstable architecture, rubble and detritus everywhere, etc.
I imagine it was a bodged together excuse IRL to justify not having vehicles in the game, and GW are free to retcon that away any time they so wish.
Underhive maybe. But hive itself, yes at least going by recent(as in 2000's onward) BL novels. If there's room for tank battles inside hive...
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/03/29 09:20:34
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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Huge Bone Giant
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Zenithfleet wrote:Rick Priestley and Andy Chambers, Gorkamorka Designer's Notes, Da Uvver Book, 1997 wrote:
One of the major differences between Gorkamorka and Necromunda, for example, is that shooting is not particularly deadly. Worry not because this is completely deliberate. Why? I hear you cry with frustration as your shootas bounce off the enemy's wartrak for the nth time. Because you're fighting on vehicles in a desert, so they are big targets with little to hide behind. If weapons fire were truly deadly both sides would get vapourised as soon as they came over the horizon. Our worst nightmare was two mobs [of Orks] tooled up with 'eavy shootas parked on opposite sides of the table blasting each other--this would make the game a simple exercise in dice rolling with no tactics. Instead we wanted Gorkamorka to be a game where both sides fought for position and manoeuvred to gain an advantage, so weapons tend to be short ranged and relatively weak but ramming and close combat are quite nasty.
Unrelated to Necromunda, but GW should make an oversized print of that, frame it and put it on the 40k rules designers' office wall. Maybe add some flashing neon arrows that point at it for good measure.
Back to Necromunda, I have my doubts that shooting will get reined compared to normal Necromunda in the name of balance. I think the designers will be more interested in the spectacle big boom guns and explosions provide and try to establish whatever semblance of balance they can tack on to that through mission design or something.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2022/03/29 09:57:19
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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[MOD]
Otiose in a Niche
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Zenithfleet wrote:
Not having played Newcromunda (aka Bookromunda  ), or Borderlands for that matter, I'm curious as to how GW will handle the deadliness of ranged weapons in the open spaces you need for vehicle combat. This was an issue when developing Gorkamorka, which was originally intended to be an Ash Wastes supplement for Necro.
The designers solved this problem by artificially weakening most ranged weapons compared to 40K and classic Necro:
Rick Priestley and Andy Chambers, Gorkamorka Designer's Notes, Da Uvver Book, 1997 wrote:
One of the major differences between Gorkamorka and Necromunda, for example, is that shooting is not particularly deadly. Worry not because this is completely deliberate. Why? I hear you cry with frustration as your shootas bounce off the enemy's wartrak for the nth time. Because you're fighting on vehicles in a desert, so they are big targets with little to hide behind. If weapons fire were truly deadly both sides would get vapourised as soon as they came over the horizon. Our worst nightmare was two mobs [of Orks] tooled up with 'eavy shootas parked on opposite sides of the table blasting each other--this would make the game a simple exercise in dice rolling with no tactics. Instead we wanted Gorkamorka to be a game where both sides fought for position and manoeuvred to gain an advantage, so weapons tend to be short ranged and relatively weak but ramming and close combat are quite nasty.
(Of course it also helped that your basic Ork had a higher Toughness than a puny humie.)
I'm not sure how the old Ash Wastes add-on for classic Necromunda handled it.
Interesting bit of background, I never read Gorkamorka and didn't know it was meant as a Necromunda supplement. Ah what could have been...
For Gorka it's easier since the designers can simply declare orks are bad shots, or ammo is extremely limited, but for Necro the house gangs are already geared up well past what the Imperial Guard has.
Shooting could be limited through ammo rules (less room for ammo when you have to carry food, water and fuel too) and visibility limited by 'ever present dust storms' or 'blinding sun glare' or whatever.
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![[Post New]](/s/i/i.gif) 2022/03/29 14:06:14
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
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FOW Player
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Kid_Kyoto wrote:
Interesting bit of background, I never read Gorkamorka and didn't know it was meant as a Necromunda supplement. Ah what could have been...
Andy Chambers is on record as agreeing with you.  According to interviews, he would have preferred it to stay a Necromunda add-on, and didn't enjoy the Gorkamorka project.
I guess with the new Ash Wastes game we've finally got back to the original concept. Only took, what, a quarter of a century?
Worth reading for the background alone, though. Spoilered as it's off-topic:
Kid_Kyoto wrote:For Gorka it's easier since the designers can simply declare orks are bad shots, or ammo is extremely limited, but for Necro the house gangs are already geared up well past what the Imperial Guard has.
Shooting could be limited through ammo rules (less room for ammo when you have to carry food, water and fuel too) and visibility limited by 'ever present dust storms' or 'blinding sun glare' or whatever.
Dust storms sound like a good excuse to limit ranges. I'm a bit surprised by the artwork showing sunrises, etc. I always assumed it was gloomy and dim out there.
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This message was edited 2 times. Last update was at 2022/03/29 14:09:09
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