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Made in us
Regular Dakkanaut




The books... the horror... the horror...

Buying all the books has so far been a minimum of $1050usd (dark uprising only a available in a now oop expensive box set) and that cost is all retail, not inflated aftermarket doodoo caca prices.

With ashwastes, this could make the running total be easily close to $1300usd. Im not sure how they could remotely justify a new vehicle book per gang. Im not even sure how they could justify more rules for vehicles outside of this ashwastes manual.
   
Made in si
Foxy Wildborne







Yeah I'm not paying GW for rules unless it's in a discount box with models I want. There's the old Ash Wastes floating around still.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Have just recently started getting into Necromunda and have to say the volume of books is pretty overwhelming if you try and get everything - quite amusing reading on Yaktribe and the social media community pages that the new game is often known as Bookromunda

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in ca
Longtime Dakkanaut





 Pacific wrote:
Have just recently started getting into Necromunda and have to say the volume of books is pretty overwhelming if you try and get everything - quite amusing reading on Yaktribe and the social media community pages that the new game is often known as Bookromunda

Bookromunda specifically refers to the compilation project of an internet hero (who also posts here) that attempts to gather all the rules together in a single source.

(So if people have started to use that word as a general way of referring to the game it's a backronym-esque situation where they saw the word, didn't clock what it was referring to, and filled in the meaning themselves).
   
Made in es
Longtime Dakkanaut





So no new ash waste reaveals as the video from yesterday "next week" article said...
   
Made in us
Longtime Dakkanaut





There are no trees on necromunda because GW chopped them all down to make additional unnecessary expansion books
   
Made in us
Regular Dakkanaut




 Altruizine wrote:
 Pacific wrote:
Have just recently started getting into Necromunda and have to say the volume of books is pretty overwhelming if you try and get everything - quite amusing reading on Yaktribe and the social media community pages that the new game is often known as Bookromunda

Bookromunda specifically refers to the compilation project of an internet hero (who also posts here) that attempts to gather all the rules together in a single source.

(So if people have started to use that word as a general way of referring to the game it's a backronym-esque situation where they saw the word, didn't clock what it was referring to, and filled in the meaning themselves).


While that may be true, to the other 90% of people not "in the know" will see the portmanteau of bookromunda and after looking at all the books and their commensurate prices will think: "Yes, that moniker is legit. There are too many books. The rent is too damn high in necromunda!"

Right or wrong, more often than not its the end user that decides a definition, not the originator.
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 Wiz Warrior wrote:
Im not sure how they could remotely justify a new vehicle book per gang. Im not even sure how they could justify more rules for vehicles outside of this ashwastes manual.


I was young once too.

I would not have believed they could spend 10 pages of fluff on the Orlock Dunerunner Bolt-Spewer ATV and then another 10 pages on the Orlock Sandracer Harpoon Hunter ATV which is of course a completely different vehicle.

And then reprint the weapons table and trading post, except with 5 minor differences from other books (can you spot them all?).

And of course 8 special characters with some legit good fluff but who are only differentiated rules-wise by some special ability that only comes into play 1 every 4 games.

Huh, so Clutch McEffer rerolls on the skid table on Tuesdays but rerolls the damage table on Thursdays...
And he has a book knife carved from the tusk of a sand flea that has a -1 AP. Useful to know.

 
   
Made in ca
Longtime Dakkanaut





 Wiz Warrior wrote:
 Altruizine wrote:
 Pacific wrote:
Have just recently started getting into Necromunda and have to say the volume of books is pretty overwhelming if you try and get everything - quite amusing reading on Yaktribe and the social media community pages that the new game is often known as Bookromunda

Bookromunda specifically refers to the compilation project of an internet hero (who also posts here) that attempts to gather all the rules together in a single source.

(So if people have started to use that word as a general way of referring to the game it's a backronym-esque situation where they saw the word, didn't clock what it was referring to, and filled in the meaning themselves).


While that may be true, to the other 90% of people not "in the know" will see the portmanteau of bookromunda and after looking at all the books and their commensurate prices will think: "Yes, that moniker is legit. There are too many books. The rent is too damn high in necromunda!"

Right or wrong, more often than not its the end user that decides a definition, not the originator.

I mean, it's a title, not a definition.

People can adapt the title for broader usage -- especially because it fits -- but they should also know where it came from -- especially because that project was a *direct response* to the relentless slew of books, and intended to provide relief to new/exhausted players from it.
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

I'm not actually sure TBH and very possible that I inferred incorrectly.

I saw it referenced by a regular poster on Yaktribe - I did borrow some of his house rules for my own campaign, and I think the chap was involved in the Yaktribe community FAQ - so it's possible he could have been referring to either the number of books or that other project.

Anyway, I'll be honest I don't think it matters. It doesn't change that there are indeed a metric gak-ton of books for this game!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in si
Foxy Wildborne







The compilation was 490 pages last I looked, and it was a while ago.

I guess we are "lucky" that every GW book is half weapon and skill reprints, keeps the sum of total content down.

This message was edited 3 times. Last update was at 2022/03/28 16:54:20


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in de
Longtime Dakkanaut





 H.B.M.C. wrote:
RazorEdge wrote:
Also there isn't enough Terrain which let the set look awfull.
Not enough terrain in a game mostly based around mounted combat in giant ash waste deserts?


Take a look at vehicular combat in Borderlands how it is supposed to be done. Absence of terrain looks awful. Guess people need to build it by themselves which I will do.


Automatically Appended Next Post:
 Graphite wrote:
Forged using traditional ancient egyptian paper crafting techniques, each mat takes a lifetime for a skilled artisan to create.


...and will crumble to dust once you open the box.

This message was edited 1 time. Last update was at 2022/03/28 17:36:35


 
   
Made in us
Regular Dakkanaut




 Kid_Kyoto wrote:
 Wiz Warrior wrote:
Im not sure how they could remotely justify a new vehicle book per gang. Im not even sure how they could justify more rules for vehicles outside of this ashwastes manual.


I was young once too.

I would not have believed they could spend 10 pages of fluff on the Orlock Dunerunner Bolt-Spewer ATV and then another 10 pages on the Orlock Sandracer Harpoon Hunter ATV which is of course a completely different vehicle.

And then reprint the weapons table and trading post, except with 5 minor differences from other books (can you spot them all?).

And of course 8 special characters with some legit good fluff but who are only differentiated rules-wise by some special ability that only comes into play 1 every 4 games.

Huh, so Clutch McEffer rerolls on the skid table on Tuesdays but rerolls the damage table on Thursdays...
And he has a book knife carved from the tusk of a sand flea that has a -1 AP. Useful to know.


LOL!

But yeah, this is legit. Sadly.
   
Made in de
Longtime Dakkanaut





 Shakalooloo wrote:
 H.B.M.C. wrote:
Cawdor and Delaque are the two that strike me as groups that have no business in the wastes, the former because how are they going to cobble together vehicles


PULPITEK


THIS!


Automatically Appended Next Post:
Chopstick wrote:
Cawdor build heavy stubber, flamer, chain weapon, it would be extremely easy to make a bicycle.

Cawdor aren't poor, Cawdor redemptionist represent the rich side of them, they use manufactured weapons, have access to cheap flamer and even develop their own version of the flamer.



Nah, the Cawdor gang will ride into battle like this (time stamp: 2 min.):

https://www.youtube.com/watch?v=kMYcFnnHSSg

This message was edited 1 time. Last update was at 2022/03/28 17:48:18


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Can't wait for new sets of Ash Waste Tactics cards that sell out in 10 seconds...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka






Vehicles seem like a good way to push battle boxes for necromunda, combined with a bundle of the normal gang stuff.
   
Made in gb
Moustache-twirling Princeps




United Kingdom

 Strg Alt wrote:
 Shakalooloo wrote:
 H.B.M.C. wrote:
Cawdor and Delaque are the two that strike me as groups that have no business in the wastes, the former because how are they going to cobble together vehicles


PULPITEK


THIS!


Yeah, but it's pretty big -

Spoiler:
   
Made in gb
Sadistic Inquisitorial Excruciator





Exeter, UK

beast_gts wrote:
 Strg Alt wrote:
 Shakalooloo wrote:
 H.B.M.C. wrote:
Cawdor and Delaque are the two that strike me as groups that have no business in the wastes, the former because how are they going to cobble together vehicles


PULPITEK


THIS!


Yeah, but it's pretty big -

Spoiler:


Yes. It will be GLORIOUS. I demand massive flame exhausts to burn other gang's profane vehicles.
   
Made in ca
Dakka Veteran





 MajorWesJanson wrote:
Vehicles seem like a good way to push battle boxes for necromunda, combined with a bundle of the normal gang stuff.


Ugh! Start collecting boxes of base gang, one sprue of specialists, one upgrade sprue and a vehicle for the price of a Combat patrol.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

H.B.M.C. wrote:Can't wait for new sets of Ash Waste Tactics cards that sell out in 10 seconds...

If it wasn't true it'd be funny
   
Made in us
Terrifying Doombull




 Chairman Aeon wrote:
 MajorWesJanson wrote:
Vehicles seem like a good way to push battle boxes for necromunda, combined with a bundle of the normal gang stuff.


Ugh! Start collecting boxes of base gang, one sprue of specialists, one upgrade sprue and a vehicle for the price of a Combat patrol.

That's a bit thin on contents for the price of a combat patrol, even if you weren't halving the specialist sprues.
Lets not wish that into reality.

Efficiency is the highest virtue. 
   
Made in us
Regular Dakkanaut




 Shakalooloo wrote:
beast_gts wrote:
 Strg Alt wrote:
 Shakalooloo wrote:
 H.B.M.C. wrote:
Cawdor and Delaque are the two that strike me as groups that have no business in the wastes, the former because how are they going to cobble together vehicles


PULPITEK


THIS!


Yeah, but it's pretty big -

Spoiler:


Yes. It will be GLORIOUS. I demand massive flame exhausts to burn other gang's profane vehicles.


You know its over the top when even a sisters of battle looks at it and says "Maybe... tone down the religious piety by... a million degrees??"
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Racerguy180 wrote:
H.B.M.C. wrote:Can't wait for new sets of Ash Waste Tactics cards that sell out in 10 seconds...

If it wasn't true it'd be funny

It's funny because it is true


Automatically Appended Next Post:
 Wiz Warrior wrote:
The books... the horror... the horror...

Buying all the books has so far been a minimum of $1050usd (dark uprising only a available in a now oop expensive box set) and that cost is all retail, not inflated aftermarket doodoo caca prices....Im not even sure how they could justify more rules for vehicles outside of this ashwastes manual.

Because people keep buying up whatever they sell.

This message was edited 1 time. Last update was at 2022/03/29 04:48:54


Thread Slayer 
   
Made in gb
RogueSangre



West Sussex, UK

Tactic card pack availability has been much better for the last 18 months, think they have all remained in stock for a week or so. Ideally they would obviously be permanent additions to the range but at least they are no longer selling out in 5 minutes.

This message was edited 1 time. Last update was at 2022/03/29 05:43:41


 
   
Made in au
FOW Player




 Strg Alt wrote:
 H.B.M.C. wrote:
RazorEdge wrote:
Also there isn't enough Terrain which let the set look awfull.
Not enough terrain in a game mostly based around mounted combat in giant ash waste deserts?


Take a look at vehicular combat in Borderlands how it is supposed to be done. Absence of terrain looks awful. Guess people need to build it by themselves which I will do.



Not having played Newcromunda (aka Bookromunda ), or Borderlands for that matter, I'm curious as to how GW will handle the deadliness of ranged weapons in the open spaces you need for vehicle combat. This was an issue when developing Gorkamorka, which was originally intended to be an Ash Wastes supplement for Necro.

The designers solved this problem by artificially weakening most ranged weapons compared to 40K and classic Necro:

Rick Priestley and Andy Chambers, Gorkamorka Designer's Notes, Da Uvver Book, 1997 wrote:
One of the major differences between Gorkamorka and Necromunda, for example, is that shooting is not particularly deadly. Worry not because this is completely deliberate. Why? I hear you cry with frustration as your shootas bounce off the enemy's wartrak for the nth time. Because you're fighting on vehicles in a desert, so they are big targets with little to hide behind. If weapons fire were truly deadly both sides would get vapourised as soon as they came over the horizon. Our worst nightmare was two mobs [of Orks] tooled up with 'eavy shootas parked on opposite sides of the table blasting each other--this would make the game a simple exercise in dice rolling with no tactics. Instead we wanted Gorkamorka to be a game where both sides fought for position and manoeuvred to gain an advantage, so weapons tend to be short ranged and relatively weak but ramming and close combat are quite nasty.


(Of course it also helped that your basic Ork had a higher Toughness than a puny humie.)

I'm not sure how the old Ash Wastes add-on for classic Necromunda handled it.
   
Made in vn
Longtime Dakkanaut




Just use a D10, D12. or 2D6, 3D6 for hit roll approriate to the vehicle speed.

This message was edited 1 time. Last update was at 2022/03/29 08:22:47


 
   
Made in fi
Locked in the Tower of Amareo





 Shakalooloo wrote:
 Overread wrote:
There are plenty of regions you can fight with vehicles inside the Hive. Heck there's whole ports and shipping going on in some of the lower flooded regions.


Going by the 90s Necromunda rulebook - now probably not entirely canon - there specifically wasn't much room to manoeuvre vehicles in the Underhive. That's why the guilders employ large baggage trains of slaves to transport goods around, since it is far too impractical to use transports, what with the unstable architecture, rubble and detritus everywhere, etc.

I imagine it was a bodged together excuse IRL to justify not having vehicles in the game, and GW are free to retcon that away any time they so wish.


Underhive maybe. But hive itself, yes at least going by recent(as in 2000's onward) BL novels. If there's room for tank battles inside hive...

2024 painted/bought: 109/109 
   
Made in de
Huge Bone Giant






Zenithfleet wrote:
Rick Priestley and Andy Chambers, Gorkamorka Designer's Notes, Da Uvver Book, 1997 wrote:
One of the major differences between Gorkamorka and Necromunda, for example, is that shooting is not particularly deadly. Worry not because this is completely deliberate. Why? I hear you cry with frustration as your shootas bounce off the enemy's wartrak for the nth time. Because you're fighting on vehicles in a desert, so they are big targets with little to hide behind. If weapons fire were truly deadly both sides would get vapourised as soon as they came over the horizon. Our worst nightmare was two mobs [of Orks] tooled up with 'eavy shootas parked on opposite sides of the table blasting each other--this would make the game a simple exercise in dice rolling with no tactics. Instead we wanted Gorkamorka to be a game where both sides fought for position and manoeuvred to gain an advantage, so weapons tend to be short ranged and relatively weak but ramming and close combat are quite nasty.


Unrelated to Necromunda, but GW should make an oversized print of that, frame it and put it on the 40k rules designers' office wall. Maybe add some flashing neon arrows that point at it for good measure.

Back to Necromunda, I have my doubts that shooting will get reined compared to normal Necromunda in the name of balance. I think the designers will be more interested in the spectacle big boom guns and explosions provide and try to establish whatever semblance of balance they can tack on to that through mission design or something.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Zenithfleet wrote:


Not having played Newcromunda (aka Bookromunda ), or Borderlands for that matter, I'm curious as to how GW will handle the deadliness of ranged weapons in the open spaces you need for vehicle combat. This was an issue when developing Gorkamorka, which was originally intended to be an Ash Wastes supplement for Necro.

The designers solved this problem by artificially weakening most ranged weapons compared to 40K and classic Necro:

Rick Priestley and Andy Chambers, Gorkamorka Designer's Notes, Da Uvver Book, 1997 wrote:
One of the major differences between Gorkamorka and Necromunda, for example, is that shooting is not particularly deadly. Worry not because this is completely deliberate. Why? I hear you cry with frustration as your shootas bounce off the enemy's wartrak for the nth time. Because you're fighting on vehicles in a desert, so they are big targets with little to hide behind. If weapons fire were truly deadly both sides would get vapourised as soon as they came over the horizon. Our worst nightmare was two mobs [of Orks] tooled up with 'eavy shootas parked on opposite sides of the table blasting each other--this would make the game a simple exercise in dice rolling with no tactics. Instead we wanted Gorkamorka to be a game where both sides fought for position and manoeuvred to gain an advantage, so weapons tend to be short ranged and relatively weak but ramming and close combat are quite nasty.


(Of course it also helped that your basic Ork had a higher Toughness than a puny humie.)

I'm not sure how the old Ash Wastes add-on for classic Necromunda handled it.


Interesting bit of background, I never read Gorkamorka and didn't know it was meant as a Necromunda supplement. Ah what could have been...

For Gorka it's easier since the designers can simply declare orks are bad shots, or ammo is extremely limited, but for Necro the house gangs are already geared up well past what the Imperial Guard has.

Shooting could be limited through ammo rules (less room for ammo when you have to carry food, water and fuel too) and visibility limited by 'ever present dust storms' or 'blinding sun glare' or whatever.

 
   
Made in au
FOW Player




 Kid_Kyoto wrote:

Interesting bit of background, I never read Gorkamorka and didn't know it was meant as a Necromunda supplement. Ah what could have been...


Andy Chambers is on record as agreeing with you. According to interviews, he would have preferred it to stay a Necromunda add-on, and didn't enjoy the Gorkamorka project.

I guess with the new Ash Wastes game we've finally got back to the original concept. Only took, what, a quarter of a century?

Worth reading for the background alone, though. Spoilered as it's off-topic:
Spoiler:

Everything is topsy-turvy. The Meks are in charge of Ork society instead of da bosses. The local humans (descended from a shipwrecked expedition) are primitive tunnel-dwellers who look up to and admire the Orks. The Grots are revoltin'. Well, OK, they've always been revoltin' but now they're filthy commie rebels. And the horrible ugly mutants galloping around the desert are actually noble crusaders descended from a crashed AdMech ship, armed with hi-tech weapons and waging a holy war.

Of course, not everything is a subversion; there are graboids out in the desert and the Necrons come out at night to zap you, as is only proper.

It might also be the only post-apocalyptic setting I know of where the planet has more life on it after the apocalypse than before it. There's some irony for you. (It was a tomb world before the space hulk and AdMech ship both crashed on it.)


 Kid_Kyoto wrote:
For Gorka it's easier since the designers can simply declare orks are bad shots, or ammo is extremely limited, but for Necro the house gangs are already geared up well past what the Imperial Guard has.

Shooting could be limited through ammo rules (less room for ammo when you have to carry food, water and fuel too) and visibility limited by 'ever present dust storms' or 'blinding sun glare' or whatever.


Dust storms sound like a good excuse to limit ranges. I'm a bit surprised by the artwork showing sunrises, etc. I always assumed it was gloomy and dim out there.

This message was edited 2 times. Last update was at 2022/03/29 14:09:09


 
   
 
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