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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

WhiteDog wrote:
Sunny Side Up wrote:
WhiteDog wrote:

At the competitive level who played marine aside from soup pre codex 2.0 for real ? Maybe blood angels ? In almost all the list I remember SM were reduced to a bunch of characters (smash captains and librarians).


LVO in January 2019 had a mono-Ultramarines army in the top 12, narrowly missing the top 8 finals in the shadowround (e.g. roughly the expected result any given Codex out of 15-16 competing for 12 to 8 spots in a top tournament should have). Mono-Codex-Marine lists were about 8-10% of "the Meta" at the time. Ultramarines also won a GT or two in March.

Admittedly, Marines 1.0 pre Shock Assault, Bolter Discipline, etc.. was somewhat Ultramarine-biased, but the overall the results it got where just about where any given Codex out of a total of 15 or so should be. Smack-on in the middle and about as perfectly balanced as one could hope.

At ETC all the SM armies were soup list I believe. For exemple, I only remember players taking Dark Angels characters, especially librarians for the interromancy discipline during the last ETC.


It's almost like different house rules encourage different build styles.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in de
Longtime Dakkanaut




Slayer-Fan123 wrote:
Sunny Side Up wrote:
WhiteDog wrote:

At the competitive level who played marine aside from soup pre codex 2.0 for real ? Maybe blood angels ? In almost all the list I remember SM were reduced to a bunch of characters (smash captains and librarians).


LVO in January 2019 had a mono-Ultramarines army in the top 12, narrowly missing the top 8 finals in the shadowround (e.g. roughly the expected result any given Codex out of 15-16 competing for 12 to 8 spots in a top tournament should have). Mono-Codex-Marine lists were about 8-10% of "the Meta" at the time. Ultramarines also won a GT or two in March.

Admittedly, Marines 1.0 pre Shock Assault, Bolter Discipline, etc.. was somewhat Ultramarine-biased, but the overall the results it got where just about where any given Codex out of a total of 15 or so should be. Smack-on in the middle and about as perfectly balanced as one could hope.

You could've made that same argument for the 6th edition Tyranid codex is the issue. Nobody would say that codex was good whatsoever. However, Flyrants carried the day and they had consistent showings. It's really just people mad that Marines get the most attention.


No. It's people got mad that GW destroyed a reasonably balanced game pre-Codex 2.0 and turned arguably one of the better balanced editions into the worst balance-nightmare the game has seen in it's almost 40 year history, lol.

It did, however, have the upside of making past slip-ups like Flyrant spam, Ynnari, Maelific Lords, TauDar, 5th Ed. Grey Knights, whatever look a lot more tame and overblown in comparison #






Automatically Appended Next Post:
WhiteDog wrote:

At ETC all the SM armies were soup list I believe. For exemple, I only remember players taking Dark Angels characters, especially librarians for the interromancy discipline during the last ETC.


Not true.

There're plenty of teams (incl. Canada, which did very well) that fielded Repulsor lists. Russia had a pretty innovative Stalker list. Etc...

This message was edited 4 times. Last update was at 2020/03/31 17:09:48


 
   
Made in us
Decrepit Dakkanaut




Sunny Side Up wrote:
Slayer-Fan123 wrote:
Sunny Side Up wrote:
WhiteDog wrote:

At the competitive level who played marine aside from soup pre codex 2.0 for real ? Maybe blood angels ? In almost all the list I remember SM were reduced to a bunch of characters (smash captains and librarians).


LVO in January 2019 had a mono-Ultramarines army in the top 12, narrowly missing the top 8 finals in the shadowround (e.g. roughly the expected result any given Codex out of 15-16 competing for 12 to 8 spots in a top tournament should have). Mono-Codex-Marine lists were about 8-10% of "the Meta" at the time. Ultramarines also won a GT or two in March.

Admittedly, Marines 1.0 pre Shock Assault, Bolter Discipline, etc.. was somewhat Ultramarine-biased, but the overall the results it got where just about where any given Codex out of a total of 15 or so should be. Smack-on in the middle and about as perfectly balanced as one could hope.

You could've made that same argument for the 6th edition Tyranid codex is the issue. Nobody would say that codex was good whatsoever. However, Flyrants carried the day and they had consistent showings. It's really just people mad that Marines get the most attention.


No. It's people got mad that GW destroyed a reasonably balanced game pre-Codex 2.0 and turned arguably one of the better balanced editions into the worst balance-nightmare the game has seen in it's almost 40 year history, lol.

It did, however, have the upside of making past slip-ups like Flyrant spam, Ynnari, Maelific Lords, TauDar, 5th Ed. Grey Knights, whatever look a lot more tame and overblown in comparison #




LOL there was nothing "reasonably balanced" even with Chapter Approved existing. Games of hodgepodge armies that have no synergy are not great for determining balance like some people here would like to believe. What we saw at tournaments was a constant reminder that GW has no clue what's going on with their own game.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Elite Tyranid Warrior



France

 Platuan4th wrote:
WhiteDog wrote:
Sunny Side Up wrote:
WhiteDog wrote:

At the competitive level who played marine aside from soup pre codex 2.0 for real ? Maybe blood angels ? In almost all the list I remember SM were reduced to a bunch of characters (smash captains and librarians).


LVO in January 2019 had a mono-Ultramarines army in the top 12, narrowly missing the top 8 finals in the shadowround (e.g. roughly the expected result any given Codex out of 15-16 competing for 12 to 8 spots in a top tournament should have). Mono-Codex-Marine lists were about 8-10% of "the Meta" at the time. Ultramarines also won a GT or two in March.

Admittedly, Marines 1.0 pre Shock Assault, Bolter Discipline, etc.. was somewhat Ultramarine-biased, but the overall the results it got where just about where any given Codex out of a total of 15 or so should be. Smack-on in the middle and about as perfectly balanced as one could hope.

At ETC all the SM armies were soup list I believe. For exemple, I only remember players taking Dark Angels characters, especially librarians for the interromancy discipline during the last ETC.


It's almost like different house rules encourage different build styles.

ETC push teams into finding the most efficient list for the team. For the LVO, since it's an individual competition and not a team championship, there are various people that still attend to the competition with a subpar competitive army because they like that specific army, even if they know it's not going to give them the win. To me all the SM in ETC are soup because it was the most efficient way to use SM.

And I'm really baffled at the idea that one top 12 at LVO somehow is sufficient to argue that SM pre 2.0 were balanced. They just sucked.

This message was edited 1 time. Last update was at 2020/03/31 17:10:26


 
   
Made in de
Longtime Dakkanaut




WhiteDog wrote:

ETC push teams into finding the most efficient list for the team. For the LVO, since it's an individual competition and not a team championship, there are various people that still attend to the competition with a subpar competitive army because they like that specific army, even if they know it's not going to give them the win. To me all the SM in ETC are soup because it was the most efficient way to use SM.

And I'm really baffled at the idea that one top 12 at LVO somehow is sufficient to argue that SM pre 2.0 were balanced. They just sucked.


Sure. LVO isn't everything, but at least I am not misquoting my evidence. Lol.

Plenty people ran mono Marines at the ETC (e.g. Jeff Brown).

Trying to make your point by faking to facts to suit your bias seems dodgy at best, lol.
   
Made in fr
Elite Tyranid Warrior



France

Sunny Side Up wrote:
WhiteDog wrote:

ETC push teams into finding the most efficient list for the team. For the LVO, since it's an individual competition and not a team championship, there are various people that still attend to the competition with a subpar competitive army because they like that specific army, even if they know it's not going to give them the win. To me all the SM in ETC are soup because it was the most efficient way to use SM.

And I'm really baffled at the idea that one top 12 at LVO somehow is sufficient to argue that SM pre 2.0 were balanced. They just sucked.


Sure. LVO isn't everything, but at least I am not misquoting my evidence. Lol.

Plenty people ran mono Marines at the ETC (e.g. Jeff Brown).

Trying to make your point by faking to facts to suit your bias seems dodgy at best, lol.

Don't be a douche and go back watching the ETC lists. Okay you had a repulsor list in the canadian team : it's not a marine list, it's a Roboute Gulliman list. You call that "balanced" monofaction ? Come on. As for the Russian, it had two soup : one Space Marines; Adeptus Mechanicus; Blood Angels list AND a Space Wolves, Grey Knights, Dark Angels list.
I stand by what I said : most SM units were taken in a soup, and mostly blood angels characters. SM monofaction was not competitive at all.

This message was edited 5 times. Last update was at 2020/03/31 17:33:46


 
   
Made in de
Longtime Dakkanaut




WhiteDog wrote:
SM monofaction was not competitive at all.


Except for all the successful competitive mono-faction Marine lists in high profile singles (e.g. LVO) and team (e.g. ETC) events, not to mention thousands of other tournaments "below those" that you willfully choose to ignore so you can stand by your mistaken point? Got it.
   
Made in us
Fresh-Faced New User




While Pariah technically means outcast, I feel like between the pariah gene (aka what makes people blanks) and the old Necron Pariah unit, the word has too much baggage to just be used to describe outcast characters.

Besides, it's Psychic Awakening. The only thing that would be on-theme for the Necrons is Pariahs.

Also, while their use will definitely be contingent upon their rules, I imagine it would also depend on how psychic the meta becomes--and between Chaos, Grey Knights, and Eldar I imagine having anti-psyker in your army could be quite useful. Though if the T'au suddenly take over the meta, they'll be useless

Fan of lore, stealthy black-armored marines, life-alert black-armored marines, and lunatic necrons. 
   
Made in fr
Elite Tyranid Warrior



France

Sunny Side Up wrote:
WhiteDog wrote:
SM monofaction was not competitive at all.


Except for all the successful competitive mono-faction Marine lists in high profile singles (e.g. LVO) and team (e.g. ETC) events, not to mention thousands of other tournaments "below those" that you willfully choose to ignore so you can stand by your mistaken point? Got it.

You only quoted one top 12 LVO and that's it ? That's sufficient to make monofaction SM list "competitive" ?
Are you telling me DA, BA, SW had any competitive monofaction build pre 2.0 ? That any SM list without pre 2.0 Roboute could be "competitive" ?
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

I think we'd be best to take this discussion elsewhere from now on, I know we're back in the void between books for the moment , but let's not clutter the thread with too much off topic chatter. Ta.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Regular Dakkanaut




My theory is that Pariah (a social outcast) refers to the Silent King who has been awake far longer than any other Necrons and has been in self imposed exile since before the fall of the old necron empire. He is very much a pariah in that he is on the outskirts of necron society. I think we MIGHT also see a return of Pariahs as a Necron unit for a Pariah 2 for 1!
   
Made in us
Pious Palatine





Tacoma, WA, USA

Sunny Side Up wrote:
 Mr Morden wrote:
 Kanluwen wrote:
And the whole fething point of the auxiliary detachments is to allow for things like Assassins and Inquisition to exist.

Ynnari are supposed to be a whole faction in and of themselves, but the mechanisms just keep failing to accomplish it.


That and they don;t add in the newer lore characters or make them a proper army with new unit options etc.


Well, they kinda do, but don't follow through on the rules.

They literally made the entire new Banshee box with options to build them without masks, which allegedly was to be a Ynnari-version, though still haven't released any rules to play Banshees without masks (Ynnari or otherwise). Similarly, about half of the plot (not to mention the story / narrative missions) in the first Psychic Awakening were about Jain Zar (and Lelith) more or less reluctantly joining the Ynnari cause, building up to a big fight against all the new Slaansh Daemons, yet to this day it's, RAW, impossible to use either of those models in a Ynnari army, even in narrative games. It's essentially impossible to play the narrative missions in that book to match the lore.

Spoiler:
I'm guessing you haven't looked closely at those helmet less Banshee heads. They still have the two 'speakers' framing the head for the Banshee Howl, which is why the function exactly the same as 'normal' Banshees.
   
Made in au
Longtime Dakkanaut





 alextroy wrote:
Sunny Side Up wrote:
 Mr Morden wrote:
 Kanluwen wrote:
And the whole fething point of the auxiliary detachments is to allow for things like Assassins and Inquisition to exist.

Ynnari are supposed to be a whole faction in and of themselves, but the mechanisms just keep failing to accomplish it.


That and they don;t add in the newer lore characters or make them a proper army with new unit options etc.


Well, they kinda do, but don't follow through on the rules.

They literally made the entire new Banshee box with options to build them without masks, which allegedly was to be a Ynnari-version, though still haven't released any rules to play Banshees without masks (Ynnari or otherwise). Similarly, about half of the plot (not to mention the story / narrative missions) in the first Psychic Awakening were about Jain Zar (and Lelith) more or less reluctantly joining the Ynnari cause, building up to a big fight against all the new Slaansh Daemons, yet to this day it's, RAW, impossible to use either of those models in a Ynnari army, even in narrative games. It's essentially impossible to play the narrative missions in that book to match the lore.

Spoiler:
I'm guessing you haven't looked closely at those helmet less Banshee heads. They still have the two 'speakers' framing the head for the Banshee Howl, which is why the function exactly the same as 'normal' Banshees.


Which is pretty pathetic really.

If this had been a a marine unit, they'd have 4 different head types that all scream slightly differently, and every item hanging on their belts would get it's own rule and there would be lots of random things on the sprue they could add that would give them extra rules.

Instead we got a $90Aud 5 man box of t3 models, while 10 primaris intercessors cost $98aud

   
Made in ca
Commander of the Mysterious 2nd Legion





meanwhile space marines pay 115 auzzie dollars for 5 terminators, or 84 auzzie dollars for 3 Agressors.

funny no one makes that comparison

Opinions are not facts please don't confuse the two 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Elites cost more per model irregardless of whether they're actually bigger or have more options than regular troops.

Makes me have second thoughts on wanting a Chosen kit.
   
Made in au
Longtime Dakkanaut





BrianDavion wrote:
meanwhile space marines pay 115 auzzie dollars for 5 terminators, or 84 auzzie dollars for 3 Agressors.

funny no one makes that comparison


That's ridiculous too, but by comparison not so much Because terminators are expensive and powerful? And jetbikes are $70 for three as well, making them literally a dollar a point (23pts for a jetbike) adding on shuricannon changes that ratio obviously.

Banshees are so far outside the value curve it's ridiculous. They are the worst value unit in 40k, when you're looking at what to purchase.

This message was edited 1 time. Last update was at 2020/04/01 01:14:15


   
Made in ca
Commander of the Mysterious 2nd Legion





Gadzilla666 wrote:
Elites cost more per model irregardless of whether they're actually bigger or have more options than regular troops.

Makes me have second thoughts on wanting a Chosen kit.


which was subtly my point, troops tend to be a better deal then elites, units like say, reavers which have the same cost per model as basic troops are quite frankly rare.

Opinions are not facts please don't confuse the two 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

BrianDavion wrote:
Gadzilla666 wrote:
Elites cost more per model irregardless of whether they're actually bigger or have more options than regular troops.

Makes me have second thoughts on wanting a Chosen kit.


which was subtly my point, troops tend to be a better deal then elites, units like say, reavers which have the same cost per model as basic troops are quite frankly rare.

Yeah, I was "subtly" agreeing with you.

Apparently.
   
Made in us
Oozing Plague Marine Terminator





Sure. Give Imperials even more game breaking abilities,

They should also ignore rule of 3 and detachment limits.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Nightlord1987 wrote:
Sure. Give Imperials even more game breaking abilities
Why is it ok for Inquisitors to get this rule and not Assassins? Just curious.

 Nightlord1987 wrote:
They should also ignore rule of 3 and detachment limits.
There's no such thing as the 'Rule of 3'.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Longtime Dakkanaut




 Nightlord1987 wrote:
Sure. Give Imperials even more game breaking abilities,

They should also ignore rule of 3 and detachment limits.



There is no rule of three and no detachment limits in matched play.

It's just one of the ideas suggested by GW on how people can tweak the game. And the fact that a lot of people have for some reason adopted it as a quasi-rule hurts Xenos more than Imperium (e.g. the ability of Drukhari to gain extra CP for 6 and 9 Patrol-Detachment armies, etc..).


This message was edited 1 time. Last update was at 2020/04/01 07:27:56


 
   
Made in gb
Decrepit Dakkanaut







Hellebore wrote:
Banshees are so far outside the value curve it's ridiculous. They are the worst value unit in 40k, when you're looking at what to purchase.

How do they compare to the Ork Mek Gun?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in ch
The Dread Evil Lord Varlak





 Dysartes wrote:
Hellebore wrote:
Banshees are so far outside the value curve it's ridiculous. They are the worst value unit in 40k, when you're looking at what to purchase.

How do they compare to the Ork Mek Gun?


Probably on the same scale as Eliminators? (the new primaris sniers) but worse because an eliminator is how many banshees exactly?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in fi
Calculating Commissar







 H.B.M.C. wrote:
 Nightlord1987 wrote:
Sure. Give Imperials even more game breaking abilities
Why is it ok for Inquisitors to get this rule and not Assassins? Just curious.


An obvious answer would be that it wasn't okay for Inquisitors either, and their example shouldn't be emulated. Especially since Assassins probably have more ingame utility as the largely irrelevant inquisitors in the current edition.

The supply does not get to make the demands. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Not Online!!! wrote:
 Dysartes wrote:
Hellebore wrote:
Banshees are so far outside the value curve it's ridiculous. They are the worst value unit in 40k, when you're looking at what to purchase.

How do they compare to the Ork Mek Gun?


Probably on the same scale as Eliminators? (the new primaris sniers) but worse because an eliminator is how many banshees exactly?


Eliminators are $50 for 61-99 points, though the cheapest configuration can be gotten cheaper than from that box.
Banshees are $55 for 55-58 points.
Mek guns are $50 for 33-60, with the cheapest configuration being the one you need for competitive play.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
Not Online!!! wrote:
 Dysartes wrote:
Hellebore wrote:
Banshees are so far outside the value curve it's ridiculous. They are the worst value unit in 40k, when you're looking at what to purchase.

How do they compare to the Ork Mek Gun?


Probably on the same scale as Eliminators? (the new primaris sniers) but worse because an eliminator is how many banshees exactly?


Eliminators are $50 for 61-99 points, though the cheapest configuration can be gotten cheaper than from that box.
Banshees are $55 for 55-58 points.
Mek guns are $50 for 33-60, with the cheapest configuration being the one you need for competitive play.


So mekgun are still king off the empty wallet, whilest banshees earn a solid second place.

Yikes.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in fi
Locked in the Tower of Amareo





 Agamemnon2 wrote:
 H.B.M.C. wrote:
 Nightlord1987 wrote:
Sure. Give Imperials even more game breaking abilities
Why is it ok for Inquisitors to get this rule and not Assassins? Just curious.


An obvious answer would be that it wasn't okay for Inquisitors either, and their example shouldn't be emulated. Especially since Assassins probably have more ingame utility as the largely irrelevant inquisitors in the current edition.


Eh you just gave good reason(apart from fluff) why it's okay for inquisitors and not for assasins


Automatically Appended Next Post:
Not Online!!! wrote:
 Jidmah wrote:
Not Online!!! wrote:
 Dysartes wrote:
Hellebore wrote:
Banshees are so far outside the value curve it's ridiculous. They are the worst value unit in 40k, when you're looking at what to purchase.

How do they compare to the Ork Mek Gun?


Probably on the same scale as Eliminators? (the new primaris sniers) but worse because an eliminator is how many banshees exactly?


Eliminators are $50 for 61-99 points, though the cheapest configuration can be gotten cheaper than from that box.
Banshees are $55 for 55-58 points.
Mek guns are $50 for 33-60, with the cheapest configuration being the one you need for competitive play.


So mekgun are still king off the empty wallet, whilest banshees earn a solid second place.

Yikes.


Though making more mek guns than 1 is pretty ridiculously easy. Add trukk and you get 4 for price of less than 2

This message was edited 1 time. Last update was at 2020/04/01 08:18:55


2024 painted/bought: 109/109 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

So it's ok for Inquisitors because they aren't very good?

Well that's not a very good reason.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ch
The Dread Evil Lord Varlak





 H.B.M.C. wrote:
So it's ok for Inquisitors because they aren't very good?

Well that's not a very good reason.


by far not the only exemple, see fallen and Faboulus.

However the later is a Merc, with payment in knowledge and obsessed with beating the big E at his own game.
Whilest the former are a bunch of random dark angel murder hobos for all i can gather.

Shame they never gave us the warp ghosts as such a subgroup, what with them beeing the ferryman of chaos-

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
Though making more mek guns than 1 is pretty ridiculously easy. Add trukk and you get 4 for price of less than 2

You can also get the old banshee sculpts for cheap of ebay, but that's not the point, is it?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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