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![[Post New]](/s/i/i.gif) 2020/03/31 17:02:31
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Decrepit Dakkanaut
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WhiteDog wrote:Sunny Side Up wrote:WhiteDog wrote:
At the competitive level who played marine aside from soup pre codex 2.0 for real ? Maybe blood angels ? In almost all the list I remember SM were reduced to a bunch of characters (smash captains and librarians).
LVO in January 2019 had a mono-Ultramarines army in the top 12, narrowly missing the top 8 finals in the shadowround (e.g. roughly the expected result any given Codex out of 15-16 competing for 12 to 8 spots in a top tournament should have). Mono-Codex-Marine lists were about 8-10% of "the Meta" at the time. Ultramarines also won a GT or two in March.
Admittedly, Marines 1.0 pre Shock Assault, Bolter Discipline, etc.. was somewhat Ultramarine-biased, but the overall the results it got where just about where any given Codex out of a total of 15 or so should be. Smack-on in the middle and about as perfectly balanced as one could hope.
At ETC all the SM armies were soup list I believe. For exemple, I only remember players taking Dark Angels characters, especially librarians for the interromancy discipline during the last ETC.
It's almost like different house rules encourage different build styles.
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![[Post New]](/s/i/i.gif) 2020/03/31 17:04:27
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Slayer-Fan123 wrote:Sunny Side Up wrote:WhiteDog wrote:
At the competitive level who played marine aside from soup pre codex 2.0 for real ? Maybe blood angels ? In almost all the list I remember SM were reduced to a bunch of characters (smash captains and librarians).
LVO in January 2019 had a mono-Ultramarines army in the top 12, narrowly missing the top 8 finals in the shadowround (e.g. roughly the expected result any given Codex out of 15-16 competing for 12 to 8 spots in a top tournament should have). Mono-Codex-Marine lists were about 8-10% of "the Meta" at the time. Ultramarines also won a GT or two in March.
Admittedly, Marines 1.0 pre Shock Assault, Bolter Discipline, etc.. was somewhat Ultramarine-biased, but the overall the results it got where just about where any given Codex out of a total of 15 or so should be. Smack-on in the middle and about as perfectly balanced as one could hope.
You could've made that same argument for the 6th edition Tyranid codex is the issue. Nobody would say that codex was good whatsoever. However, Flyrants carried the day and they had consistent showings. It's really just people mad that Marines get the most attention.
No. It's people got mad that GW destroyed a reasonably balanced game pre-Codex 2.0 and turned arguably one of the better balanced editions into the worst balance-nightmare the game has seen in it's almost 40 year history, lol.
It did, however, have the upside of making past slip-ups like Flyrant spam, Ynnari, Maelific Lords, TauDar, 5th Ed. Grey Knights, whatever look a lot more tame and overblown in comparison  #
Automatically Appended Next Post:
WhiteDog wrote:
At ETC all the SM armies were soup list I believe. For exemple, I only remember players taking Dark Angels characters, especially librarians for the interromancy discipline during the last ETC.
Not true.
There're plenty of teams (incl. Canada, which did very well) that fielded Repulsor lists. Russia had a pretty innovative Stalker list. Etc...
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This message was edited 4 times. Last update was at 2020/03/31 17:09:48
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![[Post New]](/s/i/i.gif) 2020/03/31 17:09:19
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Decrepit Dakkanaut
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Sunny Side Up wrote:Slayer-Fan123 wrote:Sunny Side Up wrote:WhiteDog wrote:
At the competitive level who played marine aside from soup pre codex 2.0 for real ? Maybe blood angels ? In almost all the list I remember SM were reduced to a bunch of characters (smash captains and librarians).
LVO in January 2019 had a mono-Ultramarines army in the top 12, narrowly missing the top 8 finals in the shadowround (e.g. roughly the expected result any given Codex out of 15-16 competing for 12 to 8 spots in a top tournament should have). Mono-Codex-Marine lists were about 8-10% of "the Meta" at the time. Ultramarines also won a GT or two in March.
Admittedly, Marines 1.0 pre Shock Assault, Bolter Discipline, etc.. was somewhat Ultramarine-biased, but the overall the results it got where just about where any given Codex out of a total of 15 or so should be. Smack-on in the middle and about as perfectly balanced as one could hope.
You could've made that same argument for the 6th edition Tyranid codex is the issue. Nobody would say that codex was good whatsoever. However, Flyrants carried the day and they had consistent showings. It's really just people mad that Marines get the most attention.
No. It's people got mad that GW destroyed a reasonably balanced game pre-Codex 2.0 and turned arguably one of the better balanced editions into the worst balance-nightmare the game has seen in it's almost 40 year history, lol.
It did, however, have the upside of making past slip-ups like Flyrant spam, Ynnari, Maelific Lords, TauDar, 5th Ed. Grey Knights, whatever look a lot more tame and overblown in comparison  #
LOL there was nothing "reasonably balanced" even with Chapter Approved existing. Games of hodgepodge armies that have no synergy are not great for determining balance like some people here would like to believe. What we saw at tournaments was a constant reminder that GW has no clue what's going on with their own game.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/03/31 17:09:52
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Elite Tyranid Warrior
France
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Platuan4th wrote:WhiteDog wrote:Sunny Side Up wrote:WhiteDog wrote: At the competitive level who played marine aside from soup pre codex 2.0 for real ? Maybe blood angels ? In almost all the list I remember SM were reduced to a bunch of characters (smash captains and librarians). LVO in January 2019 had a mono-Ultramarines army in the top 12, narrowly missing the top 8 finals in the shadowround (e.g. roughly the expected result any given Codex out of 15-16 competing for 12 to 8 spots in a top tournament should have). Mono-Codex-Marine lists were about 8-10% of "the Meta" at the time. Ultramarines also won a GT or two in March. Admittedly, Marines 1.0 pre Shock Assault, Bolter Discipline, etc.. was somewhat Ultramarine-biased, but the overall the results it got where just about where any given Codex out of a total of 15 or so should be. Smack-on in the middle and about as perfectly balanced as one could hope.
At ETC all the SM armies were soup list I believe. For exemple, I only remember players taking Dark Angels characters, especially librarians for the interromancy discipline during the last ETC. It's almost like different house rules encourage different build styles. ETC push teams into finding the most efficient list for the team. For the LVO, since it's an individual competition and not a team championship, there are various people that still attend to the competition with a subpar competitive army because they like that specific army, even if they know it's not going to give them the win. To me all the SM in ETC are soup because it was the most efficient way to use SM. And I'm really baffled at the idea that one top 12 at LVO somehow is sufficient to argue that SM pre 2.0 were balanced. They just sucked.
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This message was edited 1 time. Last update was at 2020/03/31 17:10:26
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![[Post New]](/s/i/i.gif) 2020/03/31 17:16:47
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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WhiteDog wrote:
ETC push teams into finding the most efficient list for the team. For the LVO, since it's an individual competition and not a team championship, there are various people that still attend to the competition with a subpar competitive army because they like that specific army, even if they know it's not going to give them the win. To me all the SM in ETC are soup because it was the most efficient way to use SM.
And I'm really baffled at the idea that one top 12 at LVO somehow is sufficient to argue that SM pre 2.0 were balanced. They just sucked.
Sure. LVO isn't everything, but at least I am not misquoting my evidence. Lol.
Plenty people ran mono Marines at the ETC (e.g. Jeff Brown).
Trying to make your point by faking to facts to suit your bias seems dodgy at best, lol.
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![[Post New]](/s/i/i.gif) 2020/03/31 17:20:08
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Elite Tyranid Warrior
France
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Sunny Side Up wrote:WhiteDog wrote: ETC push teams into finding the most efficient list for the team. For the LVO, since it's an individual competition and not a team championship, there are various people that still attend to the competition with a subpar competitive army because they like that specific army, even if they know it's not going to give them the win. To me all the SM in ETC are soup because it was the most efficient way to use SM. And I'm really baffled at the idea that one top 12 at LVO somehow is sufficient to argue that SM pre 2.0 were balanced. They just sucked. Sure. LVO isn't everything, but at least I am not misquoting my evidence. Lol. Plenty people ran mono Marines at the ETC (e.g. Jeff Brown). Trying to make your point by faking to facts to suit your bias seems dodgy at best, lol.
Don't be a douche and go back watching the ETC lists. Okay you had a repulsor list in the canadian team : it's not a marine list, it's a Roboute Gulliman list. You call that "balanced" monofaction ? Come on. As for the Russian, it had two soup : one Space Marines; Adeptus Mechanicus; Blood Angels list AND a Space Wolves, Grey Knights, Dark Angels list. I stand by what I said : most SM units were taken in a soup, and mostly blood angels characters. SM monofaction was not competitive at all.
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This message was edited 5 times. Last update was at 2020/03/31 17:33:46
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![[Post New]](/s/i/i.gif) 2020/03/31 17:39:02
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Except for all the successful competitive mono-faction Marine lists in high profile singles (e.g. LVO) and team (e.g. ETC) events, not to mention thousands of other tournaments "below those" that you willfully choose to ignore so you can stand by your mistaken point? Got it.
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![[Post New]](/s/i/i.gif) 2020/03/31 17:43:00
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Fresh-Faced New User
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While Pariah technically means outcast, I feel like between the pariah gene (aka what makes people blanks) and the old Necron Pariah unit, the word has too much baggage to just be used to describe outcast characters.
Besides, it's Psychic Awakening. The only thing that would be on-theme for the Necrons is Pariahs.
Also, while their use will definitely be contingent upon their rules, I imagine it would also depend on how psychic the meta becomes--and between Chaos, Grey Knights, and Eldar I imagine having anti-psyker in your army could be quite useful. Though if the T'au suddenly take over the meta, they'll be useless
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Fan of lore, stealthy black-armored marines, life-alert black-armored marines, and lunatic necrons. |
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![[Post New]](/s/i/i.gif) 2020/03/31 17:50:59
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Elite Tyranid Warrior
France
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Sunny Side Up wrote:
Except for all the successful competitive mono-faction Marine lists in high profile singles (e.g. LVO) and team (e.g. ETC) events, not to mention thousands of other tournaments "below those" that you willfully choose to ignore so you can stand by your mistaken point? Got it.
You only quoted one top 12 LVO and that's it ? That's sufficient to make monofaction SM list "competitive" ?
Are you telling me DA, BA, SW had any competitive monofaction build pre 2.0 ? That any SM list without pre 2.0 Roboute could be "competitive" ?
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![[Post New]](/s/i/i.gif) 2020/03/31 18:59:03
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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[DCM]
Et In Arcadia Ego
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I think we'd be best to take this discussion elsewhere from now on, I know we're back in the void between books for the moment , but let's not clutter the thread with too much off topic chatter. Ta.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2020/03/31 21:40:12
Subject: Re:Psychic Awakening N&R
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Regular Dakkanaut
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My theory is that Pariah (a social outcast) refers to the Silent King who has been awake far longer than any other Necrons and has been in self imposed exile since before the fall of the old necron empire. He is very much a pariah in that he is on the outskirts of necron society. I think we MIGHT also see a return of Pariahs as a Necron unit for a Pariah 2 for 1!
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![[Post New]](/s/i/i.gif) 2020/03/31 22:35:58
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Pious Palatine
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Sunny Side Up wrote: Mr Morden wrote: Kanluwen wrote:And the whole fething point of the auxiliary detachments is to allow for things like Assassins and Inquisition to exist.
Ynnari are supposed to be a whole faction in and of themselves, but the mechanisms just keep failing to accomplish it.
That and they don;t add in the newer lore characters or make them a proper army with new unit options etc.
Well, they kinda do, but don't follow through on the rules.
They literally made the entire new Banshee box with options to build them without masks, which allegedly was to be a Ynnari-version, though still haven't released any rules to play Banshees without masks (Ynnari or otherwise). Similarly, about half of the plot (not to mention the story / narrative missions) in the first Psychic Awakening were about Jain Zar (and Lelith) more or less reluctantly joining the Ynnari cause, building up to a big fight against all the new Slaansh Daemons, yet to this day it's, RAW, impossible to use either of those models in a Ynnari army, even in narrative games. It's essentially impossible to play the narrative missions in that book to match the lore.
I'm guessing you haven't looked closely at those helmet less Banshee heads. They still have the two 'speakers' framing the head for the Banshee Howl, which is why the function exactly the same as 'normal' Banshees.
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![[Post New]](/s/i/i.gif) 2020/04/01 00:23:42
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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alextroy wrote:Sunny Side Up wrote: Mr Morden wrote: Kanluwen wrote:And the whole fething point of the auxiliary detachments is to allow for things like Assassins and Inquisition to exist.
Ynnari are supposed to be a whole faction in and of themselves, but the mechanisms just keep failing to accomplish it.
That and they don;t add in the newer lore characters or make them a proper army with new unit options etc.
Well, they kinda do, but don't follow through on the rules.
They literally made the entire new Banshee box with options to build them without masks, which allegedly was to be a Ynnari-version, though still haven't released any rules to play Banshees without masks (Ynnari or otherwise). Similarly, about half of the plot (not to mention the story / narrative missions) in the first Psychic Awakening were about Jain Zar (and Lelith) more or less reluctantly joining the Ynnari cause, building up to a big fight against all the new Slaansh Daemons, yet to this day it's, RAW, impossible to use either of those models in a Ynnari army, even in narrative games. It's essentially impossible to play the narrative missions in that book to match the lore.
I'm guessing you haven't looked closely at those helmet less Banshee heads. They still have the two 'speakers' framing the head for the Banshee Howl, which is why the function exactly the same as 'normal' Banshees.
Which is pretty pathetic really.
If this had been a a marine unit, they'd have 4 different head types that all scream slightly differently, and every item hanging on their belts would get it's own rule and there would be lots of random things on the sprue they could add that would give them extra rules.
Instead we got a $90Aud 5 man box of t3 models, while 10 primaris intercessors cost $98aud
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![[Post New]](/s/i/i.gif) 2020/04/01 00:48:02
Subject: Re:Psychic Awakening N&R
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Commander of the Mysterious 2nd Legion
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meanwhile space marines pay 115 auzzie dollars for 5 terminators, or 84 auzzie dollars for 3 Agressors.
funny no one makes that comparison
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/04/01 01:04:05
Subject: Re:Psychic Awakening N&R
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Elites cost more per model irregardless of whether they're actually bigger or have more options than regular troops.
Makes me have second thoughts on wanting a Chosen kit.
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![[Post New]](/s/i/i.gif) 2020/04/01 01:10:18
Subject: Re:Psychic Awakening N&R
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Longtime Dakkanaut
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BrianDavion wrote:meanwhile space marines pay 115 auzzie dollars for 5 terminators, or 84 auzzie dollars for 3 Agressors.
funny no one makes that comparison
That's ridiculous too, but by comparison not so much Because terminators are expensive and powerful? And jetbikes are $70 for three as well, making them literally a dollar a point (23pts for a jetbike) adding on shuricannon changes that ratio obviously.
Banshees are so far outside the value curve it's ridiculous. They are the worst value unit in 40k, when you're looking at what to purchase.
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This message was edited 1 time. Last update was at 2020/04/01 01:14:15
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![[Post New]](/s/i/i.gif) 2020/04/01 03:42:24
Subject: Re:Psychic Awakening N&R
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Commander of the Mysterious 2nd Legion
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Gadzilla666 wrote: Elites cost more per model irregardless of whether they're actually bigger or have more options than regular troops.
Makes me have second thoughts on wanting a Chosen kit.
which was subtly my point, troops tend to be a better deal then elites, units like say, reavers which have the same cost per model as basic troops are quite frankly rare.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/04/01 03:47:31
Subject: Re:Psychic Awakening N&R
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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BrianDavion wrote:Gadzilla666 wrote: Elites cost more per model irregardless of whether they're actually bigger or have more options than regular troops.
Makes me have second thoughts on wanting a Chosen kit.
which was subtly my point, troops tend to be a better deal then elites, units like say, reavers which have the same cost per model as basic troops are quite frankly rare.
Yeah, I was "subtly" agreeing with you.
Apparently.
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![[Post New]](/s/i/i.gif) 2020/04/01 05:33:53
Subject: Psychic Awakening N&R
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Oozing Plague Marine Terminator
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Sure. Give Imperials even more game breaking abilities,
They should also ignore rule of 3 and detachment limits.
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![[Post New]](/s/i/i.gif) 2020/04/01 06:43:13
Subject: Psychic Awakening N&R
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Why is it ok for Inquisitors to get this rule and not Assassins? Just curious.
There's no such thing as the 'Rule of 3'.
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![[Post New]](/s/i/i.gif) 2020/04/01 07:27:33
Subject: Psychic Awakening N&R
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Longtime Dakkanaut
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Nightlord1987 wrote:Sure. Give Imperials even more game breaking abilities,
They should also ignore rule of 3 and detachment limits.
There is no rule of three and no detachment limits in matched play.
It's just one of the ideas suggested by GW on how people can tweak the game. And the fact that a lot of people have for some reason adopted it as a quasi-rule hurts Xenos more than Imperium (e.g. the ability of Drukhari to gain extra CP for 6 and 9 Patrol-Detachment armies, etc..).
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This message was edited 1 time. Last update was at 2020/04/01 07:27:56
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![[Post New]](/s/i/i.gif) 2020/04/01 07:36:49
Subject: Re:Psychic Awakening N&R
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Decrepit Dakkanaut
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Hellebore wrote:Banshees are so far outside the value curve it's ridiculous. They are the worst value unit in 40k, when you're looking at what to purchase.
How do they compare to the Ork Mek Gun?
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2020/04/01 07:38:41
Subject: Re:Psychic Awakening N&R
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The Dread Evil Lord Varlak
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Dysartes wrote:Hellebore wrote:Banshees are so far outside the value curve it's ridiculous. They are the worst value unit in 40k, when you're looking at what to purchase.
How do they compare to the Ork Mek Gun?
Probably on the same scale as Eliminators? (the new primaris sniers) but worse because an eliminator is how many banshees exactly?
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/04/01 07:54:10
Subject: Psychic Awakening N&R
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Calculating Commissar
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H.B.M.C. wrote:Why is it ok for Inquisitors to get this rule and not Assassins? Just curious.
An obvious answer would be that it wasn't okay for Inquisitors either, and their example shouldn't be emulated. Especially since Assassins probably have more ingame utility as the largely irrelevant inquisitors in the current edition.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2020/04/01 08:09:28
Subject: Re:Psychic Awakening N&R
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Not Online!!! wrote: Dysartes wrote:Hellebore wrote:Banshees are so far outside the value curve it's ridiculous. They are the worst value unit in 40k, when you're looking at what to purchase.
How do they compare to the Ork Mek Gun?
Probably on the same scale as Eliminators? (the new primaris sniers) but worse because an eliminator is how many banshees exactly?
Eliminators are $50 for 61-99 points, though the cheapest configuration can be gotten cheaper than from that box.
Banshees are $55 for 55-58 points.
Mek guns are $50 for 33-60, with the cheapest configuration being the one you need for competitive play.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/04/01 08:11:39
Subject: Re:Psychic Awakening N&R
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The Dread Evil Lord Varlak
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Jidmah wrote:Not Online!!! wrote: Dysartes wrote:Hellebore wrote:Banshees are so far outside the value curve it's ridiculous. They are the worst value unit in 40k, when you're looking at what to purchase.
How do they compare to the Ork Mek Gun?
Probably on the same scale as Eliminators? (the new primaris sniers) but worse because an eliminator is how many banshees exactly?
Eliminators are $50 for 61-99 points, though the cheapest configuration can be gotten cheaper than from that box.
Banshees are $55 for 55-58 points.
Mek guns are $50 for 33-60, with the cheapest configuration being the one you need for competitive play.
So mekgun are still king off the empty wallet, whilest banshees earn a solid second place.
Yikes.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/04/01 08:18:12
Subject: Psychic Awakening N&R
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Locked in the Tower of Amareo
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Agamemnon2 wrote: H.B.M.C. wrote:Why is it ok for Inquisitors to get this rule and not Assassins? Just curious.
An obvious answer would be that it wasn't okay for Inquisitors either, and their example shouldn't be emulated. Especially since Assassins probably have more ingame utility as the largely irrelevant inquisitors in the current edition.
Eh you just gave good reason(apart from fluff) why it's okay for inquisitors and not for assasins Automatically Appended Next Post: Not Online!!! wrote: Jidmah wrote:Not Online!!! wrote: Dysartes wrote:Hellebore wrote:Banshees are so far outside the value curve it's ridiculous. They are the worst value unit in 40k, when you're looking at what to purchase.
How do they compare to the Ork Mek Gun?
Probably on the same scale as Eliminators? (the new primaris sniers) but worse because an eliminator is how many banshees exactly?
Eliminators are $50 for 61-99 points, though the cheapest configuration can be gotten cheaper than from that box.
Banshees are $55 for 55-58 points.
Mek guns are $50 for 33-60, with the cheapest configuration being the one you need for competitive play.
So mekgun are still king off the empty wallet, whilest banshees earn a solid second place.
Yikes.
Though making more mek guns than 1 is pretty ridiculously easy. Add trukk and you get 4 for price of less than 2
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This message was edited 1 time. Last update was at 2020/04/01 08:18:55
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/04/01 08:20:19
Subject: Psychic Awakening N&R
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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So it's ok for Inquisitors because they aren't very good?
Well that's not a very good reason.
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![[Post New]](/s/i/i.gif) 2020/04/01 08:24:32
Subject: Psychic Awakening N&R
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The Dread Evil Lord Varlak
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H.B.M.C. wrote:So it's ok for Inquisitors because they aren't very good?
Well that's not a very good reason. 
by far not the only exemple, see fallen and Faboulus.
However the later is a Merc, with payment in knowledge and obsessed with beating the big E at his own game.
Whilest the former are a bunch of random dark angel murder hobos for all i can gather.
Shame they never gave us the warp ghosts as such a subgroup, what with them beeing the ferryman of chaos-
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/04/01 08:24:49
Subject: Psychic Awakening N&R
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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tneva82 wrote:Though making more mek guns than 1 is pretty ridiculously easy. Add trukk and you get 4 for price of less than 2
You can also get the old banshee sculpts for cheap of ebay, but that's not the point, is it?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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