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![[Post New]](/s/i/i.gif) 2020/06/15 00:17:46
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Haemonculi Flesh Apprentice
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RedNoak wrote: Nightlord1987 wrote:After putting together 30 Bolter Marine scouts recently, I much prefer the mono pose Primaris type sprues. The old Chaos Space Marines were even worse. Arms separate from the bolters. For no good reason but to have a bigger piece count.
what? no good reason?
there were so many pieces so you could pose them the WAY U WANTED...
So every model being right handed and hip firing is any way a guy could want now?
Thats a huge myth. Multi parts best feature is providing alternate option, like weapons etc. The posing, especially as of later years, has never been great. In fact, most of the new detailed kits match front torsos with back AND with specific legs, that dictate the pose. At which point why not make them snap fit and easier to assemble? As others have pointed out already, you need a knife to cut them from the spru, if your advanced enough to want that much more liberty in your posing nothing is preventing you from clipping at whats there.
I think the super broken down kits make the most sense for larger models and characters, not on every GSC neophyte when I need 100's or even every base marine.
Ironically, GW has decided to do the exact opposite and make the characters monopose lmao. All for only $30+ each...
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This message was edited 1 time. Last update was at 2020/06/15 00:19:39
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![[Post New]](/s/i/i.gif) 2020/06/15 01:15:09
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Even when you have matched torsos and legs you can usually customize by rotating the torso to some degree (usually on both planes, because they are usually ball-and-socket), and you can almost always customize by changing the positioning of the arms.
It just kinda depends what you want. Are you happy having repeats? If so, push fit isn't the end of the world. If you want every one of your models to be unique in some way, even if it's only extremely minor, there's no replacement for multi-part kits.
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This message was edited 1 time. Last update was at 2020/06/15 01:16:10
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![[Post New]](/s/i/i.gif) 2020/06/15 01:23:40
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Red Corsair wrote:RedNoak wrote: Nightlord1987 wrote:After putting together 30 Bolter Marine scouts recently, I much prefer the mono pose Primaris type sprues. The old Chaos Space Marines were even worse. Arms separate from the bolters. For no good reason but to have a bigger piece count.
what? no good reason?
there were so many pieces so you could pose them the WAY U WANTED...
So every model being right handed and hip firing is any way a guy could want now?
Thats a huge myth. Multi parts best feature is providing alternate option, like weapons etc. The posing, especially as of later years, has never been great. In fact, most of the new detailed kits match front torsos with back AND with specific legs, that dictate the pose. At which point why not make them snap fit and easier to assemble? As others have pointed out already, you need a knife to cut them from the spru, if your advanced enough to want that much more liberty in your posing nothing is preventing you from clipping at whats there.
I think the super broken down kits make the most sense for larger models and characters, not on every GSC neophyte when I need 100's or even every base marine.
Ironically, GW has decided to do the exact opposite and make the characters monopose lmao. All for only $30+ each...
yukishiro1 wrote:Even when you have matched torsos and legs you can usually customize by rotating the torso to some degree (usually on both planes, because they are usually ball-and-socket), and you can almost always customize by changing the positioning of the arms.
It just kinda depends what you want. Are you happy having repeats? If so, push fit isn't the end of the world. If you want every one of your models to be unique in some way, even if it's only extremely minor, there's no replacement for multi-part kits.
I think Red Corsair's point is that the kind of multipart flexible kits that used to exist just don't anymore.
Take the tactical sprue from a while ago (are we still on the 5th ed one?) and compare it to an intercessor sprue. You can mix and match and reposition parts from the tac sprue without ever actually chopping stuff up because of the way they were assembled with discrete limbs and bodies.
You could obviously chop them up and kit bash them, but the amount of flexibility built into the design meant you could create a variety of looks without kitbashing skills. It was just posing skills.
With modern kits cut by computers to allow for the most detail possible rather than the usability of the kit, the only kind of freedom you have is through kitbashing. You can't pose models and swap weapons etc without applying some tools first.
At which point you've got to ask why they don't just make all these restricted posed models pushfit simple in the first place. GW's current multipart paradigm is entirely around turning detailed models into plastic kits, the multipart serves that purpose only. So there should be no reason they don't just transfer them all to pushfit.
If I'm going to have to chop models up anyway in order to get any of that possibility freedom, then they should be making them as easy to build as possible.
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![[Post New]](/s/i/i.gif) 2020/06/15 01:54:30
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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I don't buy numarines so I dunno what the situation is there.
The harlequin troupe kits I've been building recently are extremely flexible; the only thing that is fixed is the leg posing, which is pretty much always fixed for miniatures.
If they're making bad multipart numarines that can't be posed it seems like the solution to that is to make better ones, not to give up and move them all to pushfit.
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![[Post New]](/s/i/i.gif) 2020/06/15 02:13:50
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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yukishiro1 wrote:The harlequin troupe kits I've been building recently are extremely flexible; the only thing that is fixed is the leg posing, which is pretty much always fixed for miniatures.
The Harli kit's been around for a while.
The multi-part multi-pose multi-option kits have a very specific transition over to the mono-pose limited options stuff. Interesting it happened with bitter rivals - Thousand Sons and Death Guard - with the former being the last of the kits where any leg could go with any torso/head/set of arms, and the latter being exceptionally limited in what you could do.
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![[Post New]](/s/i/i.gif) 2020/06/15 02:29:40
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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I think Red Corsair's point is that the kind of multipart flexible kits that used to exist just don't anymore.
Take the tactical sprue from a while ago (are we still on the 5th ed one?) and compare it to an intercessor sprue. You can mix and match and reposition parts from the tac sprue without ever actually chopping stuff up because of the way they were assembled with discrete limbs and bodies.
You could obviously chop them up and kit bash them, but the amount of flexibility built into the design meant you could create a variety of looks without kitbashing skills. It was just posing skills.
With modern kits cut by computers to allow for the most detail possible rather than the usability of the kit, the only kind of freedom you have is through kitbashing. You can't pose models and swap weapons etc without applying some tools first.
At which point you've got to ask why they don't just make all these restricted posed models pushfit simple in the first place. GW's current multipart paradigm is entirely around turning detailed models into plastic kits, the multipart serves that purpose only. So there should be no reason they don't just transfer them all to pushfit.
If I'm going to have to chop models up anyway in order to get any of that possibility freedom, then they should be making them as easy to build as possible.
Im really not sure I agree with " the kind of multipart flexible kits that used to exist just don't anymore." when I look at the admech(the skitarii sprue I believe is probably the best GW has ever made), GSC, necromunda lines, those sorts of kits do exist and there are plenty of them they just dont tend to be starter set kits. The 5th edition tactical sprue and the old guard sprue are ones I hear touted alot for how flexible they are but whenever ive used those kits most of them still came out looking the same as everyone elses kits (the plastic HH minis have been similar of very modular but the modularity amounts to little as the base poses are so stiff). As someone who does heavy conversions ive never had a better time than GWs current kits because I can mix the highly modular kits (like necromunda and other lines) with the more unique poses of the monobuild stuff. The issue the old hyper modular kits was that in order to get hyper modularity you lose out on any form of dynamic posing so while you had choice most of the choice was what angle should he hold the gun across his chest.
Though ill agree the primaris line has some of the worst kits for useful base options and could do with cutting the marines off at the waist for some improved posing.
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![[Post New]](/s/i/i.gif) 2020/06/15 02:53:20
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The Skitarii and GSC kits pre-date the shift.
The Necromunda kits are quite limited using just what's there, with certain models taking specific arms and whatnot.
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![[Post New]](/s/i/i.gif) 2020/06/15 03:15:27
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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Also all of the GSC ones are pretty much fixed torso/legs with only arms/heads that change. And even some of those are fixed. Now yes you can chop and swap them up, but the old Space Marine Kits were the best on the market. I swapped so many parts between tactical and devastator and the like to make really unique squads, I was also able to mix in bits from the Chaos line and the 30k squads they did as well. Count in the the dozens of 3rd party bits, and I had any possible bit I could possibly want already to be attached and the most conversion work I needed was slicing off an extra skull or decoration off the back of a power fist. The old kits were so vastly superior to what is produced now and in another league from what the push fit ones.
The only reason I prefer push fit over the multipart/multipose ones of the old days was to use as cheap filler for basic core troops because bulking out squads could get expensive.
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![[Post New]](/s/i/i.gif) 2020/06/15 04:13:40
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Pious Palatine
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I've always wanted to make an infantry spam army where every single model is the exact same specific pose. Something noticeable like the primaris sergeant with his gun sort of hanging down in front of him from dark imperium. Mostly because I know a certain specific subset of players would lose their goddam minds looking at an army like that.
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![[Post New]](/s/i/i.gif) 2020/06/15 04:16:58
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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ERJAK wrote:I've always wanted to make an infantry spam army where every single model is the exact same specific pose. Something noticeable like the primaris sergeant with his gun sort of hanging down in front of him from dark imperium. Mostly because I know a certain specific subset of players would lose their goddam minds looking at an army like that.
Double down on it and do it as a concept army and paint them all like statues too.
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![[Post New]](/s/i/i.gif) 2020/06/15 04:38:12
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Dakka Veteran
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mightymconeshot wrote:Also all of the GSC ones are pretty much fixed torso/legs with only arms/heads that change. And even some of those are fixed.
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I believe this is true for Skitarii as well.
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2020/06/15 04:52:16
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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For me what is frustrating is when there are limited poses in the current style kit and a good chunk are in weird/awkward position that really stands out as the same in every squad. Most of the time the new models look so much better and the options in the old style were fairly limited without cutting too. Some of the newer stuff seems easier to rearrange if you do sub assemblies and cut those. As for the current Chadian sprue that is older than a lot of players, it’s a false sense of freedom. You get perhaps subtle variations that don’t really amount to flexibility. Even those the arms are really meant to pair up with a matching partner. They go together weird otherwise.
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![[Post New]](/s/i/i.gif) 2020/06/15 04:52:26
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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ClockworkZion wrote:ERJAK wrote:I've always wanted to make an infantry spam army where every single model is the exact same specific pose. Something noticeable like the primaris sergeant with his gun sort of hanging down in front of him from dark imperium. Mostly because I know a certain specific subset of players would lose their goddam minds looking at an army like that.
Double down on it and do it as a concept army and paint them all like statues too.
The Weeping Angels Chapter.
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![[Post New]](/s/i/i.gif) 2020/06/15 04:52:12
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Mothman wrote:
I think Red Corsair's point is that the kind of multipart flexible kits that used to exist just don't anymore.
Take the tactical sprue from a while ago (are we still on the 5th ed one?) and compare it to an intercessor sprue. You can mix and match and reposition parts from the tac sprue without ever actually chopping stuff up because of the way they were assembled with discrete limbs and bodies.
You could obviously chop them up and kit bash them, but the amount of flexibility built into the design meant you could create a variety of looks without kitbashing skills. It was just posing skills.
With modern kits cut by computers to allow for the most detail possible rather than the usability of the kit, the only kind of freedom you have is through kitbashing. You can't pose models and swap weapons etc without applying some tools first.
At which point you've got to ask why they don't just make all these restricted posed models pushfit simple in the first place. GW's current multipart paradigm is entirely around turning detailed models into plastic kits, the multipart serves that purpose only. So there should be no reason they don't just transfer them all to pushfit.
If I'm going to have to chop models up anyway in order to get any of that possibility freedom, then they should be making them as easy to build as possible.
Im really not sure I agree with " the kind of multipart flexible kits that used to exist just don't anymore." when I look at the admech(the skitarii sprue I believe is probably the best GW has ever made), GSC, necromunda lines, those sorts of kits do exist and there are plenty of them they just dont tend to be starter set kits. The 5th edition tactical sprue and the old guard sprue are ones I hear touted alot for how flexible they are but whenever ive used those kits most of them still came out looking the same as everyone elses kits (the plastic HH minis have been similar of very modular but the modularity amounts to little as the base poses are so stiff). As someone who does heavy conversions ive never had a better time than GWs current kits because I can mix the highly modular kits (like necromunda and other lines) with the more unique poses of the monobuild stuff. The issue the old hyper modular kits was that in order to get hyper modularity you lose out on any form of dynamic posing so while you had choice most of the choice was what angle should he hold the gun across his chest.
Though ill agree the primaris line has some of the worst kits for useful base options and could do with cutting the marines off at the waist for some improved posing.
You're right, I wasn't explaining myself well. I meant that they aren't designing kits like that anymore. Those style of kits still exist, because many factions haven't had models updated in decades. Examples being cadians and catachans, guardians and dire avengers, orks etc. They are all interchangeable and poseable, which is the main focus of the 3rd ed era of plastics. Swap torsos, arms heads etc. Not tool-based kitbashing required unless you wanted to. They would still all look similar, but they are going to silhouette differently because of their pose.
They have clearly decided that the sculpt comes first and whatever is required to transfer that sculpt into plastic is done to facilitate that. It's a very art-led approach which is good for technical outcomes and resumes, but as a consumer product it's less practical (at least GW have eased up on the swirling kibble on models). The 3rd ed era of interchangeability was consumer friendly in terms of practical use, but it came at a cost of design to some degree. In order to allow you access to torsos and arms and heads freely, you weren't able to get really unique poses or models, because they'd need to be shaped in a way that was hard to cast into those usable bits.
As a result of this conceptual shift in miniature design, I've not really seen a huge difference in quality between GW's pushfits and the 'detailed' sprue versions. They're both already effectively monopose, just one is more complicated to put together.
I recall getting the 3rd ed space hulk (on its initial release) and being blown away by the terminators in there. They're all monopose in very few parts but were still the best terminators ever at the time. And the fact that they were pushfit didn't even come into it.
I'm not sure why the easy to assemble/pushfit concept is in anyway an inferior form of model building anyway. So long as the sculpt and design is awesome I don't really care how it goes together. Pretty much all Gundam models these days are articulated AND push fit and are the best engineered plastic model kits on the market.
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![[Post New]](/s/i/i.gif) 2020/06/15 04:55:02
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Humming Great Unclean One of Nurgle
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ERJAK wrote:I've always wanted to make an infantry spam army where every single model is the exact same specific pose. Something noticeable like the primaris sergeant with his gun sort of hanging down in front of him from dark imperium. Mostly because I know a certain specific subset of players would lose their goddam minds looking at an army like that.
That would be really dam funny.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/06/15 04:58:11
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Oozing Plague Marine Terminator
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I would care about duplicates.... if we werent picking up so many models off the table so quickly
Right now as I paint, I already know which models are gonna be casualties first. Pick out your doubles and then whatever 15 models you have left at the end of round 3 will look perfectly unique enough.
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![[Post New]](/s/i/i.gif) 2020/06/15 05:06:07
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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Either/Or wrote:For me what is frustrating is when there are limited poses in the current style kit and a good chunk are in weird/awkward position that really stands out as the same in every squad. Most of the time the new models look so much better and the options in the old style were fairly limited without cutting too. Some of the newer stuff seems easier to rearrange if you do sub assemblies and cut those. As for the current Chadian sprue that is older than a lot of players, it’s a false sense of freedom. You get perhaps subtle variations that don’t really amount to flexibility. Even those the arms are really meant to pair up with a matching partner. They go together weird otherwise.
Not to mention the countless Marines (or Orks who have the same sort of waste) who end up staring more at the ground than at their enemy due to the torso shifting ever so slightly while the glue dries.
And that's not even getting into how few degrees of movement you could really employ since turning things too far often broke the visual line of the body and resulted in things looking out of wack.
I get that people like options, but at the end of the day the new Primaris have a lot of good dynamic poses and small extras (like swapping arms, turning heads, adding tilt shields, ect) and you can get a lot of variety out of the kit. It's all down to preference of course, but I've not really had any real trouble getting creative with Intercessors. Aggressors are a different story, but they fall into the same problem models like the Devastators do: anything that connects a model's arms to it's backpack is going to remove a lot of options. Automatically Appended Next Post: H.B.M.C. wrote: ClockworkZion wrote:ERJAK wrote:I've always wanted to make an infantry spam army where every single model is the exact same specific pose. Something noticeable like the primaris sergeant with his gun sort of hanging down in front of him from dark imperium. Mostly because I know a certain specific subset of players would lose their goddam minds looking at an army like that.
Double down on it and do it as a concept army and paint them all like statues too.
The Weeping Angels Chapter. 
Sounds good to me!
Reminds me that I still need to eventually work out that "Imperial Ghost" army I wanted to do. Automatically Appended Next Post: Nightlord1987 wrote:I would care about duplicates.... if we werent picking up so many models off the table so quickly
Right now as I paint, I already know which models are gonna be casualties first. Pick out your doubles and then whatever 15 models you have left at the end of round 3 will look perfectly unique enough.
I stopped worrying about duplicates when I started collecting Sisters and found out that 9/10 of your army was going to be the same three Battle Sisters spammed a couple dozen times.
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This message was edited 2 times. Last update was at 2020/06/15 05:07:46
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![[Post New]](/s/i/i.gif) 2020/06/15 05:34:36
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Not as Good as a Minion
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ClockworkZion wrote:
Not to mention the countless Marines (or Orks who have the same sort of waste) who end up staring more at the ground than at their enemy due to the torso shifting ever so slightly while the glue dries.
And that's not even getting into how few degrees of movement you could really employ since turning things too far often broke the visual line of the body and resulted in things looking out of wack.
I get that people like options, but at the end of the day the new Primaris have a lot of good dynamic poses and small extras (like swapping arms, turning heads, adding tilt shields, ect) and you can get a lot of variety out of the kit. It's all down to preference of course, but I've not really had any real trouble getting creative with Intercessors. Aggressors are a different story, but they fall into the same problem models like the Devastators do: anything that connects a model's arms to it's backpack is going to remove a lot of options. .
I never had such problems but always hated to have duplicates and made small conversions so that no model looks exactly the same
still possible with the new stuff but much more time consuming
the other problem is, that easy-to-build push-fit models would be much more acceptable for me if they won't cost the premium scale model price or if there would be only one unit needed to play (good old days of 2000 points Marines being 2 tanks, 2 transport and 30 Marines)
if GW want to sell boardgame stuff they need to price it that way
a funny thing is, other comapnies get bad word of mouth if there are duplicates in troop choices while for GW duplicates it is not a problem
Voss wrote:
Right, so they're either testing out if dice and whippy sticks are worth including anymore, or they've already decided they aren't. Every box, regardless whether they're a 'starter box' or 'launch box' or 'campaign box' provides some vague narrative reason why the two forces are punching each other in the face.
This new box is more akin to a starter in that it includes the rulebook as well as mini-campaign pamphlets and unit rules. Indeed, the only difference between this 'launch box' and the last three 'starter boxes' is just the naming convention, dice, and rulers. That's it.
the important difference here is that the new box is advertised as "Veteran Player Box"
and of course a veteran player does not need any dice and is also willing to pay a higher price
So yes, GW is testing the concept of having expensive Veteran Player Boxes without gaming aids for a higher price and the Beginner Boxes will be smaller without that many units focused around troops and adding gaming aids and a battlefield (cloth mat and terrain)
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2020/06/15 05:36:46
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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I've never badmouthed duplicates. I mean honestly, an army of any kind can only get so large before stuff repeats, and in historical games the armies are basically nothing but duplicates.
Besides, I like customizing my models to fit my own ideas of the force.
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![[Post New]](/s/i/i.gif) 2020/06/15 05:47:49
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Not as Good as a Minion
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ClockworkZion wrote:I've never badmouthed duplicates. I mean honestly, an army of any kind can only get so large before stuff repeats, and in historical games the armies are basically nothing but duplicates.
did not meant you, but as a general statemant
seen that with WM/H, 10 monopose model troop boxes have 1 unique unit leader and duplicates for troops usually 3 different poses for 10
with the difference that you only take 1-2 units of the same type
people complain a lot as in 2020 there should neither be monopose nor duplicates in a 10 model unit any more and the price is way too high for such low effort
GW releases monopose with duplicates, 3-5 different poses (depends of you take same body with different arms as same pose or not) but you usually also take much more units of the same type ending up with a similar amount of duplicates in total
and people praise it as the best you can get, totally worth the price and that GW defines the industry standard
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2020/06/15 05:51:07
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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H.B.M.C. wrote:yukishiro1 wrote:The harlequin troupe kits I've been building recently are extremely flexible; the only thing that is fixed is the leg posing, which is pretty much always fixed for miniatures.
The Harli kit's been around for a while. The multi-part multi-pose multi-option kits have a very specific transition over to the mono-pose limited options stuff. Interesting it happened with bitter rivals - Thousand Sons and Death Guard - with the former being the last of the kits where any leg could go with any torso/head/set of arms, and the latter being exceptionally limited in what you could do. Agree on the DG part, even headswaps within a kit might require cutting and green stuff - for example not every head in the blightlord box fits with every torso. With most of the plague marine sculpts you are lucky if you can swap anything at all without resculpting parts of the model.
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This message was edited 1 time. Last update was at 2020/06/15 05:51:30
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/15 05:52:37
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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kodos wrote: ClockworkZion wrote:I've never badmouthed duplicates. I mean honestly, an army of any kind can only get so large before stuff repeats, and in historical games the armies are basically nothing but duplicates.
did not meant you, but as a general statemant
seen that with WM/H, 10 monopose model troop boxes have 1 unique unit leader and duplicates for troops usually 3 different poses for 10
with the difference that you only take 1-2 units of the same type
people complain a lot as in 2020 there should neither be monopose nor duplicates in a 10 model unit any more and the price is way too high for such low effort
GW releases monopose with duplicates, 3-5 different poses (depends of you take same body with different arms as same pose or not) but you usually also take much more units of the same type ending up with a similar amount of duplicates in total
and people praise it as the best you can get, totally worth the price and that GW defines the industry standard
In my experience GW could sell kits of 10 unique poses with hundreds of possible combinations and people would still complain because they're horde army has two of the same combination in it.
Even the old multipart kits had limits to how many combinations you could make leading to duplicates with slightly different poses. I really don't get this idea that there can't be any duplicates at all comes from. What are people wanting exactly? Because I just don't get it myself.
Moving back from models, I'm hoping GW doesn't stop previewing rules and only previews models all week. Don't get me wrong, I like the models fine, and I'm excited for them, but I want to know more about the game.
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![[Post New]](/s/i/i.gif) 2020/06/15 06:01:33
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Let's get back on topic please.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2020/06/15 06:09:19
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I dunno man. The posability of new minis, and whether they will have further options seems pretty on topic. I mean, the new Necron warriors seem to be fairly static, much like the existing ones, but I'd bet dollars to donuts that their heads aren't connected to the sprues at the cheekbones (  ), and that the connection between the torso/spine and the hips is FAR more robust than the current generation Warriors. Yet at the same time they, paradoxically, have more options. Hellebore wrote:They have clearly decided that the sculpt comes first and whatever is required to transfer that sculpt into plastic is done to facilitate that. It's a very art-led approach which is good for technical outcomes and resumes, but as a consumer product it's less practical (at least GW have eased up on the swirling kibble on models).
The change in design philosophy comes from the Chapterhouse case and the fear of third party bits makers, not something more "art driven".
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This message was edited 1 time. Last update was at 2020/06/15 06:10:02
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![[Post New]](/s/i/i.gif) 2020/06/15 06:10:06
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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ClockworkZion wrote:In my experience GW could sell kits of 10 unique poses with hundreds of possible combinations and people would still complain because they're horde army has two of the same combination in it.
Even the old multipart kits had limits to how many combinations you could make leading to duplicates with slightly different poses. I really don't get this idea that there can't be any duplicates at all comes from. What are people wanting exactly? Because I just don't get it myself.
Moving back from models, I'm hoping GW doesn't stop previewing rules and only previews models all week. Don't get me wrong, I like the models fine, and I'm excited for them, but I want to know more about the game.
IMO the problem is not the monopose. It's having a dynamic pose that you cannot change where duplicates become obvious really quick.
I have no issue with fielding this guy four for five times:
He is a rank-and-file marine doing nothing special but holding his bolter. You won't even notice him in most games.
With this guy, it gets a bit more tricky:
He is carrying a blight launcher, so you tend to have twins of him in most units, headswaps are difficult because of the hose attached to his mouth. If you are running three or even six units of plague marines, you might have as many as 12 of these marines my friends dubbed "fat stinker" on the board. He just stands out too much for a model you might have lots of multiples of.
Of course, you can spend a fortune to replace half of the blight launchers with the ones from the big plague marine kit, but that doesn't really solve the problem.
This kind of pose is the worst:
Even with a headswap, you will always recognize duplicates of this marine anywhere on the board. Especially when you are going full Chaos Legion and field units of 20, the four guys randomly running about in the middle always stick out like a sore thumb.
TL;DR: Those necrons can be used as rank&file soldiers without running poses or oddly standing out, so I don't mind the mono-pose.
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This message was edited 2 times. Last update was at 2020/06/15 06:18:07
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/15 06:11:55
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Not as Good as a Minion
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ClockworkZion wrote: kodos wrote: ClockworkZion wrote:I've never badmouthed duplicates. I mean honestly, an army of any kind can only get so large before stuff repeats, and in historical games the armies are basically nothing but duplicates.
did not meant you, but as a general statemant
seen that with WM/H, 10 monopose model troop boxes have 1 unique unit leader and duplicates for troops usually 3 different poses for 10
with the difference that you only take 1-2 units of the same type
people complain a lot as in 2020 there should neither be monopose nor duplicates in a 10 model unit any more and the price is way too high for such low effort
GW releases monopose with duplicates, 3-5 different poses (depends of you take same body with different arms as same pose or not) but you usually also take much more units of the same type ending up with a similar amount of duplicates in total
and people praise it as the best you can get, totally worth the price and that GW defines the industry standard
In my experience GW could sell kits of 10 unique poses with hundreds of possible combinations and people would still complain because they're horde army has two of the same combination in it.
Even the old multipart kits had limits to how many combinations you could make leading to duplicates with slightly different poses. I really don't get this idea that there can't be any duplicates at all comes from. What are people wanting exactly? Because I just don't get it myself.
it is the price point, as the more expensive the boxes get, the more people expect from it
comparing it to the old times of metal blisters with 3 models and 10 model plastic boxes
people were fine with the higher price of the metal blister as there were 3 different models inside while the cheaper plastic box had 10 times the same model
same for historical wargaming, for Rank & File you buy the lower priced mono-pose plastics, while for a Skirmish you get the higher priced metal models without duplicates
and multi-pose plastic kits also allow for easier conversion and mix of different boxes
that is why they also have found their niche in historcal wargming as using an early and late period box to create something in the middle or similar is well received and worth the price
Now with GW selling the R&F models for the higher price to play a Skirmish game, people expect that the "Porsche of Wargming" delivers what he promises
(going back of the old kits were Marines could use all boxes of SM and CSM to kitbash what they needed, now even combining different CSM kits needs GreenStuff and this is a step back with the argument that it needs less time to build so people can start playing faster)
ClockworkZion wrote:
Moving back from models, I'm hoping GW doesn't stop previewing rules and only previews models all week. Don't get me wrong, I like the models fine, and I'm excited for them, but I want to know more about the game.
Me too, as models are optional anyway (don't buy it if you don't like them)
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This message was edited 1 time. Last update was at 2020/06/15 06:13:07
Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2020/06/15 07:27:29
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Commander of the Mysterious 2nd Legion
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I think part of why GW's been moving away from the "everything is interchangable" approuch to model building is to allow improvements in technology and ability to really come forward. Space Marines where held back for ages by the fact that they all needed to be interchangeable.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/06/15 08:26:36
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I’m torn on their modern approach.
Whilst I do like more multipart kits for ease of conversion, I find claims you now cannot convert to ring somewhat hollow.
Certainly, just by virtue of being plastic they remain leaps and bounds ahead of metal models of yesteryear - yet we still converted those.
There’s also multi part kits which were overly fiddly. The second chonkyboi plastic Skeletons for instance had separate legs and torsos. Every other incarnation had body and torso as one piece. The chonkybois were simply a pain.
There has to be a possibly happy medium though. And I’m not calling anyone objectively wrong here.
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![[Post New]](/s/i/i.gif) 2020/06/15 08:27:27
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Using Object Source Lighting
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The snap fit is easier and faster to set up argument is linked to the fact you do not need to glue anything, I think, also less modelling involvement with individual parts miniatures.
With that said I expect cheaper starter boxes to have them and its a good chance to mix them with the multipart kits released later since monopose allows for some cool dynamic poses if done right.
On a limited edition veteran box? Errr I expect no snap fits or duplicates sorry.
Looking at the sprues I think its going to be hard to see those characters individually packed now... which is even more disappointing for people wanting to field the new units without getting the full box in the near future.
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![[Post New]](/s/i/i.gif) 2020/06/15 08:38:22
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Gore-Drenched Khorne Chaos Lord
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NAVARRO wrote:The snap fit is easier and faster to set up argument is linked to the fact you do not need to glue anything, I think, also less modelling involvement with individual parts miniatures.
With that said I expect cheaper starter boxes to have them and its a good chance to mix them with the multipart kits released later since monopose allows for some cool dynamic poses if done right.
On a limited edition veteran box? Errr I expect no snap fits or duplicates sorry.
Looking at the sprues I think its going to be hard to see those characters individually packed now... which is even more disappointing for people wanting to field the new units without getting the full box in the near future.
It's only the units on the mixed sprues that might not see individual release, but then they'll likely get sold in a smaller boxes elsewhere as intro products.
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