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Carnikang wrote: Going slightly on a tangent from a lot of the talk.
Watching a MWG unboxing of the Indomitus box, when Dave opens the rulebook to the first page talking about the Chaos Gods... I found those 'card art' depictions of the Chaos gods to be fascinating and I think I would pay to have just those.
A lot of the art in the book is pretty awesome, and some of it looks new to me. That's pretty standard for a BrB though...
More likely Guard now with doubel shooting Wyverns etc and all the double shooting russes they were taking any way
3 CP minimum on the Wyvern in an army with greatly reduced CP.
And even when shooting a horde of unbuffed Orks you'll kill 15 on average with that 3cp and then the entire unit isn't lost to morale. I feel like things aren't looking as bad as people say.
I realize it GW so it will be expensive but if you have to buy two sets of those cardboard mats isn’t it only slightly more expensive to just buy the neoprene mats for a better quality product?
SirGrotzalot wrote: I realize it GW so it will be expensive but if you have to buy two sets of those cardboard mats isn’t it only slightly more expensive to just buy the neoprene mats for a better quality product?
Crablezworth wrote: Well at least the kill team players who collected all the boards can feel rewarded for doing so.
Honestly it's about time they released the boards seperately for everyone who wanted to get into Kill Team but didn't want to buy more than the rulebook since they already had a model collection.
Even better, release "sequels" to those boards, packaged with the originals in sets so that we can continue the existing themes.
Imagine a new Sector Mechanicus set of boards that uses the existing one plus another that fits with it (rather than a duplicate). Or another Sector Fronteris map that gives more desert covered streets. I'd love something that expanded on this board
This message was edited 1 time. Last update was at 2020/07/07 04:03:59
This message was edited 1 time. Last update was at 2020/07/07 04:37:09
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warmaster21 wrote: Anyone who has ever played battletech knows how to roll a bunch of 2d6's at once, pairs of different colored dice.
I've been playing BTech for over 20 years. I've never once rolled more than one test at a time.
BTech is a small game with, on average, 4-5 units a side. 40K is much bigger.
Nevermind Battle Tech. Anyone who has used hellblasters or Ravenwing Black Knights or any of the other multi plasma weapon units in the game should already be using coloured dice pairs. Over charge all the time baby!
That is probably the most ridiculously over-engineered thing I've seen in my life.
The unfortunate thing is that it works, but that big block of "define terrain" should be at the TOP as a starting point, not in the middle looking like a 'decision box'.
In reality, the rules for terrain will very much work like they did in almost every edition. You point to a piece of terrain and declare it a ruin, crate, forest or crater and when it comes up during a game you look up which keywords that type of terrain has.
These flowcharts are nothing but a game of mind.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Carnikang wrote: Going slightly on a tangent from a lot of the talk.
Watching a MWG unboxing of the Indomitus box, when Dave opens the rulebook to the first page talking about the Chaos Gods... I found those 'card art' depictions of the Chaos gods to be fascinating and I think I would pay to have just those.
A lot of the art in the book is pretty awesome, and some of it looks new to me. That's pretty standard for a BrB though...
Check out Warhammer Art, its been around ages but never really advertised. More expensive than posters but better quality prints and wider range, including some classics.
H.B.M.C. wrote: Yes. Because they all have to be done individually. You cannot just roll a bunch of 2D6 saves at once. That's why it slows things down.
H.B.M.C. wrote: Yes. Because they all have to be done individually. You cannot just roll a bunch of 2D6 saves at once. That's why it slows things down.
Carnikang wrote: Going slightly on a tangent from a lot of the talk.
Watching a MWG unboxing of the Indomitus box, when Dave opens the rulebook to the first page talking about the Chaos Gods... I found those 'card art' depictions of the Chaos gods to be fascinating and I think I would pay to have just those.
A lot of the art in the book is pretty awesome, and some of it looks new to me. That's pretty standard for a BrB though...
Check out Warhammer Art, its been around ages but never really advertised. More expensive than posters but better quality prints and wider range, including some classics.
H.B.M.C. wrote: Yes. Because they all have to be done individually. You cannot just roll a bunch of 2D6 saves at once. That's why it slows things down.
Speak for yourself...
As pretty as that is (and it is pretty), for me it would be just as quick to roll 2d6 10 times than to make sure i was rolling the right 20 perfectly colour coordinated dice. It's a matter of mindset though. I'm the sort that ends up with dice all over the table.
"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
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Ok, I got seven hits and the rest miss. The light blue ones were... umm... bolters, right? The green were the plasma. The reds were the heavy bolter... or was that the whites. God! Why did I roll that many dice of multiple colours all at once? What the hell is wrong with me?
AduroT wrote: God no, don’t put the terrain in the army boxes. That’ll just bloat the cost of it. I’m totally cool with terrain, but keep it to its own boxes.
Not army boxes. Starter boxes.
This message was edited 1 time. Last update was at 2020/07/07 11:49:43
oni wrote: Might we see a return to a Terminator armor saves at 3+ on 2D6?
God heaven forbid no. Imagine how game slows down. Aggressors shoot. 50 save rolls 1 at a time
I hazard to say that maybe,
just maybe,
if three models require you to roll 50 dice to resolve their attacks, maybe it's not the model making the SAVES that's the problem...
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
You can fast roll those 2d6 armor rolls, you don't need to roll them 2d6 at a time or use different colors. The same way we always did it with damage 2 weapons on mono wound models with FnP. In the case of armor rolls you can't always solve it in 2 rolls, but still saves time.
In regards to wound allocation. Isn't the reason we want to slow roll saves to force our opponent to be unable to optimize casualty removal? Like if my opponent has 10 models and rolls all his saves at once, he knows he just lost 5 of them and doesn't have to worry about the 2 model coherency rule and will remove models in a way that lets him keep that objective or stay in shooting/charge range of a key target. But if he is rolling 1 at a time, he is removing models in such a way as to maintain that cohesion the entire time potentially causing that unit to lose control of the objective or go out of shooting/charge range for that key target.
Is that a new pipeline? Doesn't look like the old prometheum pipes or the thermo plasma ones. More new terrain?
They are new, and they're also visible in the 9th BRB p.264 as an example for "barricades and fuel pipes". I'm no GW terrain expert but both example nr 1 & 2 look unfamiliar to me in that picture as well, so I'm unsure if either/both of those are also new?
Edit: The picture in question
Spoiler:
This message was edited 1 time. Last update was at 2020/07/07 12:46:29