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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Aza'Gorod wrote:
This might just be the ramblings of a mad Android here, but with GW loving dual kits (due to being cost effective for them as you need to buy the same kit twice to make both models) and the monolith getting a complete refresh it does make me wonder if maybe the monolith is gonna come in 2 flavours.

Yeah I do realise its farfetched but it was an interesting thought


Well, we know from that teaser image that Monoliths are going to come with weapon options. There appears to be some sort of deathray weapon on the monolith in the foreground and gauss flux arrays on the monolith in the background.

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Here is some "leaked" 4chan rumors. For what it's worth, I don't think they are real. It's just educated guess work. Some of these things may come true, as they are pretty close to what I would write if I were just going from what we know, but I still think they are likely fake.


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It's hard to figure out what's too dumb a name for GW to have given a weapon or special rule these days. "Hyperphase Reap-Cleaver"?

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I really hope those rules are fake.
   
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Freaky Flayed One





Did the guy who post it actually name his source?

Also reading through the wording it does seem kinda fake, the grammar and choice of words in places seems a bit off

This message was edited 1 time. Last update was at 2020/06/08 12:43:39


 
   
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Lethal Lhamean




Birmingham

I'm betting it's fake, we've already seen the Reap-blades profile and it doesn't have a -1 to hit.
   
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Ridin' on a Snotling Pump Wagon






 Aza'Gorod wrote:
Did the guy who post it actually name his source?

Also reading through the wording it does seem kinda fake, the grammar and choice of words in places seems a bit off


Could also be an artefact of translation or them simply paraphrasing for brevity.

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Working on it

Yeah, that 100% seems fake to me. I highly doubt the gauss reapers are S5

It also has Bladed Limbs on the walker, which it doesn't have, and then has no mention of the transdimensional projectors/beamers

This message was edited 1 time. Last update was at 2020/06/08 14:20:21


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Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
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 Kharne the Befriender wrote:
Yeah, that 100% seems fake to me. I highly doubt the gauss reapers are S5

It also has Bladed Limbs on the walker, which it doesn't have, and then has no mention of the transdimensional projectors/beamers


Fair point actually there, the walket should have a lot more options then what they've written
   
Made in gb
Gore-Drenched Khorne Chaos Lord




On bolter & chainsword we have this:

SILENT KING
2 Pillars each have a tesla sphere, and can cast 1 ctan power each. Otherwise have their own statlines and can intercept shots at SK. BS3, T6, 8w, 4++

Silent king has:
M10, WS2, BS2, S7, T7, W16, A4, LD10 3+/4++

Didnt get much on his weapons, all I got was "has two profiles, for shooting and combat. Deals mortal wounds on 6s to wound"

Auras:
- Grants reroll 1s to hit and wound with ranged attacks for infantry
- fearless aura
- +1 to reanimation protocal aura, or you may reroll 1s, chosen before RP are rolled
- heals d3 wounds each turn per pillar alive.
Also grants an additional command point at the beginning of the command phase.
340 points
   
Made in gb
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Dudeface wrote:
On bolter & chainsword we have this:

SILENT KING
2 Pillars each have a tesla sphere, and can cast 1 ctan power each. Otherwise have their own statlines and can intercept shots at SK. BS3, T6, 8w, 4++

Silent king has:
M10, WS2, BS2, S7, T7, W16, A4, LD10 3+/4++

Didnt get much on his weapons, all I got was "has two profiles, for shooting and combat. Deals mortal wounds on 6s to wound"

Auras:
- Grants reroll 1s to hit and wound with ranged attacks for infantry
- fearless aura
- +1 to reanimation protocal aura, or you may reroll 1s, chosen before RP are rolled
- heals d3 wounds each turn per pillar alive.
Also grants an additional command point at the beginning of the command phase.
340 points


Interesting but at the same time odd as he has strength 7 basic and that's before whatever his weapon gives him.

If we compare him to logan grimnar on storm rider then he is still S 4 base.

The pillars do make a lot of sense but healing 2D3 rules a turn is big, my only question is does he have an inherent living metal for 1 W a turn as that could mean 3d3 a turn with the right cryptek
   
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I'll put out that I think these are fake like the others, though they have an air of plausibility.

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 Aza'Gorod wrote:
Dudeface wrote:
On bolter & chainsword we have this:

SILENT KING
2 Pillars each have a tesla sphere, and can cast 1 ctan power each. Otherwise have their own statlines and can intercept shots at SK. BS3, T6, 8w, 4++

Silent king has:
M10, WS2, BS2, S7, T7, W16, A4, LD10 3+/4++

Didnt get much on his weapons, all I got was "has two profiles, for shooting and combat. Deals mortal wounds on 6s to wound"

Auras:
- Grants reroll 1s to hit and wound with ranged attacks for infantry
- fearless aura
- +1 to reanimation protocal aura, or you may reroll 1s, chosen before RP are rolled
- heals d3 wounds each turn per pillar alive.
Also grants an additional command point at the beginning of the command phase.
340 points


Interesting but at the same time odd as he has strength 7 basic and that's before whatever his weapon gives him.

If we compare him to logan grimnar on storm rider then he is still S 4 base.

The pillars do make a lot of sense but healing 2D3 rules a turn is big, my only question is does he have an inherent living metal for 1 W a turn as that could mean 3d3 a turn with the right cryptek


Doesn't mention it so assume not for now, but t7 and 3+/4++ isn't massively survivable, even on 16 wounds, you can sacrifice the pillars but then the healing goes away. He'd need a balanced amount of damage allocation to work so he's taking some damage then healing it while offloading just enough to the pillars. S7 isn't odd really, he seems more of a buffbot than a beatstick with only 4 attacks, but compare his stats to magnus etc and its a fair fit.
   
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Oh I agree Str 7 isn't that Odd for a model of this points but I would be S 5 and then you add on his weapon profile. If his weapon is say Str +2 or 3 he will hit like a truck.

Also could still use lychguard to stop him getting wounded and let the pillars Regen
   
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Working on it

Interesting abilities, i still think its fake too. No mention of his personal dynasty, because i figure he'll be like Ghazzy where he buffs all Necrons, and then has a buff for his personal dudes. Another thing is the pillars, why would they cast the C tan powers rather than the throne? High quality and well thought out, but likely fake imho

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Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
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Silent king rules definitely seem fake. Tesla spheres on the shields don't match up to the model
   
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New Article up on WarCom. https://www.warhammer-community.com/2020/06/09/tanks-are-back-on-trackgw-homepage-post-1/

Caught the stream, and these are really great changes. Blast Weapons cannot fire into units they are enganged with though, so keep that in mind.


Triarch Stalkers with Heat Rays seem like a real big winner here. No longer having the -1 to hit by moving makes the HGC loadout a lot better as well.


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Thousand Sons 4000+
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Made in fr
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on the forum. Obviously

 Sasori wrote:
New Article up on WarCom. https://www.warhammer-community.com/2020/06/09/tanks-are-back-on-trackgw-homepage-post-1/

Caught the stream, and these are really great changes. Blast Weapons cannot fire into units they are enganged with though, so keep that in mind.


Triarch Stalkers with Heat Rays seem like a real big winner here. No longer having the -1 to hit by moving makes the HGC loadout a lot better as well.



There was a stream? Do you have a transcript?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
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The best State-Texas

 CthuluIsSpy wrote:
 Sasori wrote:
New Article up on WarCom. https://www.warhammer-community.com/2020/06/09/tanks-are-back-on-trackgw-homepage-post-1/

Caught the stream, and these are really great changes. Blast Weapons cannot fire into units they are enganged with though, so keep that in mind.


Triarch Stalkers with Heat Rays seem like a real big winner here. No longer having the -1 to hit by moving makes the HGC loadout a lot better as well.



There was a stream? Do you have a transcript?


I don't have a transcript, but someone usually posts one up from Goonhammer or somewhere later. They stream on Twitch for 30 mins M-F to discuss the new edition.

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Working on it

I think the moving and firing heavy weapons for no penalty if youre not infantry is really good too, helps spyders by a fraction of a margin, wraiths with transdimensional projectors might be alright.

Other than Canoptek gribblies, the only real winners in our army are vehicles. Which is pretty good considering we dont have standard infantry with Heavy weapons.

Shooting into combat is great though, now DDA's can hopefully melt something with their flayer arrays, then still melt a vehicle with a full power cannon, all while not moving. Helps the barges gauss cannons too

<Dynasty> ~10500pts
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Thrice-Damned Plague Corps ~3250pts
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punisher357 wrote:
Silent king rules definitely seem fake. Tesla spheres on the shields don't match up to the model


Something else that occured to me I'd that guy said the new walkers are called Canoptek stalkers. Well I dont think GW would give us a 3rd stalker as we already have the Canoptek tomb stalker and the Triarch stalker
   
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on the forum. Obviously

Ah, found the Transcript

The Warhammer Community team dropped a double dose of information on vehicles today, with a new article on Warhammer Community as well as a discussion between Stu Black and Eddie Eccles on Warhammer TV. While we don’t normally publish these as posts, we transcribe them to use when we do our weekly round-up of rules. They’ve been really popular and today’s update was so massive we felt compelled to share the information right away.


Credit: Games Workshop

What’s changed with tanks and monsters in the new edition?
Quite a few things. Some are inherent to tanks and monsters, others that have changed in the game that will affect them. Tanks being able to shoot into combat is the biggest thing, as units within an inch can choose to shoot out with their guns (see the rule above from Warhammer Community). There are some restrictions, such as a -1 to hit penalty when shooting heavy weapons against targets in engagement range. Blast weapons also cannot be used against targets within engagement range.

The reason for this is narrative and gameplay reasons. Heavy flamer sponsons don’t care about being surrounded by hormagaunts; flame on. You declare all of your attacks before you shoot (previously you couldn’t declare invalid targets), so you can declare your anti-personnel weapons to clear off infantry and then use main guns to target a second threat. The risk is that if there are survivors then you can’t fire. This is an example of the kind of tactical decisions that GW wants more of. This applies to all VEHICLES and MONSTERS, including Dreadnoughts and Walkers. This supports “all-rounders” that have both melee and shooting capability.

There are other rules that will benefit vehicles:

Units are able to fight people on the next floor up if you can reach them. Fighting in buildings and terrain has changed; stairs will not protect you.
Terrain changes will also help vehicles, such as being able to hug LOS blocking terrain and let them get across the battlefield.
The opportunity to outflank and move from off the board can also help vehicles. Stu gave an example of Repulsor Executioners flanking and taking out a target previously hidden from LOS.
Based on playtesting, which forces get the biggest boost?
Tyranids for sure. Imperial Guard as well. Being able to use things like pintle-mounted weapons in melee will make them viable. Basically anything with a mechanized force or a bunch of monsters. Sisters of Battles with Immolators will be happy.

Is there room for specialization?
There’s room for both generalists and specialized units. Specialists give the option to be great at one thing but face threats that you might lack the tools for, while generalists better at everything. Stu said the designers are repeatedly told “how do we give people choices that matter” in all stages of play from army building to tactics. The goal is to make the game more about choices and less about pure random luck. If you built a model with a generalist configuration because you thought it looks cool you’ll no longer be penalized for making a sub-optimal configuration.

Do you expect to see less bubble wrapping?
Castling is less effective now that missions are more dynamic and vehicles can hold their own in combat. Having mobile weapon platforms that can claim objectives and hunt down threats will be more beneficial. Tanks are designed to be more like hammers that smash enemies instead of glorified artillery pieces. The game will be less static combat thanks to new missions and more terrain.

What challenges will vehicles face in the new edition?
The big challenge will be that with the changes to terrain it will be much harder to get a clear view of the battlefield. No choosing a place to sit and hit everything. Have to move a lot more. Vehicles will not be able to enter certain pieces of terrain, requiring infantry and encouraging combined arms forces.

This is a major change: the -1 hit penalty for moving and firing heavy weapons will only apply to INFANTRY in 9th Edition.

Will we start to see more vehicle or monster heavy armies?
Yes. 9th Edition “throws all the jigsaw pieces in the air” with the changes to Command Points, detachments, etc. Goal is to have “more best things” instead of one optimal solution. Games Workshop wants great games together with different lists. Orks Speed WAAAGHs, Tyranid Monster armies, tank companies, etc. “Any army you like the look of can compete.”

What’s your favorite vehicle?
Stu has a “slight Redemptor Dreadnought problem” and is happy that they’re better in 9th Edition. There’s something “cool and horrible” about Space Marine Dreadnoughts. “Big stompy robots crewed by almost dead Space Marines is pretty cool.” Stu’s second favorite is plastic Carnifexes.

Psychic Awakening – What does War of the Spider bring to Death Guard?
Hateful Assault and Malicious Volleys. Six new Relics, 21 new Stratagems. 7 different Plague Companies (including Typhus’s and Mortarion’s Chosen) each with Warlord trait, Relic, Stratagem. “30-odd new Stratagems”. It’s been awhile since DG have had anything new so this is a major update. Really brings the Death Guard codex up to the level of other books.

What is your favorite Stratagem or Warlord trait?
“Mutant Strain” buffs Pox Walkers that deal mortal wounds on sixes to wound, but it also burns them out. Who doesn’t like zombies? Typhus and his “merry band” specialize in plague zombies and get a bonus.


https://www.goonhammer.com/warhammer-community-9th-edition-discussion-transcript-vehicles-and-monsters/

This message was edited 1 time. Last update was at 2020/06/09 17:51:14


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Freaky Flayed One





 Sasori wrote:
New Article up on WarCom. https://www.warhammer-community.com/2020/06/09/tanks-are-back-on-trackgw-homepage-post-1/

Caught the stream, and these are really great changes. Blast Weapons cannot fire into units they are enganged with though, so keep that in mind.


Triarch Stalkers with Heat Rays seem like a real big winner here. No longer having the -1 to hit by moving makes the HGC loadout a lot better as well.



Also the hest ray is handy against anybody foolish enough to charge you. Fire the dispersed (if possible) or in CC for whichever depending on what you are fighting
   
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Dakka Veteran




 Aza'Gorod wrote:
 Sasori wrote:
New Article up on WarCom. https://www.warhammer-community.com/2020/06/09/tanks-are-back-on-trackgw-homepage-post-1/

Caught the stream, and these are really great changes. Blast Weapons cannot fire into units they are enganged with though, so keep that in mind.


Triarch Stalkers with Heat Rays seem like a real big winner here. No longer having the -1 to hit by moving makes the HGC loadout a lot better as well.



Also the hest ray is handy against anybody foolish enough to charge you. Fire the dispersed (if possible) or in CC for whichever depending on what you are fighting

Being able to fight the melta variant when in combat with other walkers is a massive boost.
   
Made in no
Grisly Ghost Ark Driver





Necrons have good access to moving and shooting heavy weapons without hit modifier. It will be nice to see how they compensate that. Sautekh and destroyers primarily.

EDIT: heavy destroyers being infantry of course could retain their ability and live happily.

This message was edited 1 time. Last update was at 2020/06/09 20:38:31


 
   
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Surprised nobody's mentioned the Doom Scythe yet. This change is great news for flyers with heavy weapons.
   
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Nihilistic Necron Lord




The best State-Texas

 Arachnofiend wrote:
Surprised nobody's mentioned the Doom Scythe yet. This change is great news for flyers with heavy weapons.



Ehh, mostly because they said flyers are changing so I'm still up in the air for them right now.

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Thousand Sons 4000+
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Ute nation

 Sasori wrote:
 Arachnofiend wrote:
Surprised nobody's mentioned the Doom Scythe yet. This change is great news for flyers with heavy weapons.



Ehh, mostly because they said flyers are changing so I'm still up in the air for them right now.


I see what you did there...

Of course most things are up in the air with necrons, we are definitely going to be one of the first codex's, so who knows what changes are in store for us, maybe an RP rework, maybe a change to QS, maybe ap for tesla cannons, they've given us like zero hints beyond the fact we'll be getting new units.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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Working on it

 Grimgold wrote:
 Sasori wrote:
 Arachnofiend wrote:
Surprised nobody's mentioned the Doom Scythe yet. This change is great news for flyers with heavy weapons.



Ehh, mostly because they said flyers are changing so I'm still up in the air for them right now.


I see what you did there...

Of course most things are up in the air with necrons, we are definitely going to be one of the first codex's, so who knows what changes are in store for us, maybe an RP rework, maybe a change to QS, maybe ap for tesla cannons, they've given us like zero hints beyond the fact we'll be getting new units.


I'm kind of hoping that saturday will hold some insight beyond, 'check out the new units youve seen pics of, have more pics!" Hopefully they talk about general abilities or take nitpicks of rules to showcase

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in gb
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 Kharne the Befriender wrote:
 Grimgold wrote:
 Sasori wrote:
 Arachnofiend wrote:
Surprised nobody's mentioned the Doom Scythe yet. This change is great news for flyers with heavy weapons.



Ehh, mostly because they said flyers are changing so I'm still up in the air for them right now.


I see what you did there...

Of course most things are up in the air with necrons, we are definitely going to be one of the first codex's, so who knows what changes are in store for us, maybe an RP rework, maybe a change to QS, maybe ap for tesla cannons, they've given us like zero hints beyond the fact we'll be getting new units.


I'm kind of hoping that saturday will hold some insight beyond, 'check out the new units youve seen pics of, have more pics!" Hopefully they talk about general abilities or take nitpicks of rules to showcase


Me too. At this point we pretty much know what's in the box (the slightly cut-off view of the Immortal-like character aside) so I'm hoping we get a good look at the new rules for the new units rather than just individual images of each model with no details.
   
 
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