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Made in us
Loyal Necron Lychguard





Working on it

 MannyMcCoconut wrote:
 Aza'Gorod wrote:
The guess reaper range is weird, but is is a very powerful weapon on a troup choice, I think we should wait for changes to terrain and our transports to see how it plays out.

I cam see myself having 1 squad of them and beaming them in to quickly eradicate a tough target. Or being there to hold the line against CC armies


Maybe they have been designed to take objectives and clear troops out of terrain or to keep a few in your blob for overwatch


It's interesting that you say that, I've just realized something. Notice how whenever they show the warriors, they show both options in the squad?

That would make warriors the first infantry unit Necrons have that can replace weapons on a model by model basis, do you think we might see other units getting this option, or will warriors likely be 1 or the other?

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Florence, KY

 Kharne the Befriender wrote:
 MannyMcCoconut wrote:
 Aza'Gorod wrote:
The guess reaper range is weird, but is is a very powerful weapon on a troup choice, I think we should wait for changes to terrain and our transports to see how it plays out.

I cam see myself having 1 squad of them and beaming them in to quickly eradicate a tough target. Or being there to hold the line against CC armies


Maybe they have been designed to take objectives and clear troops out of terrain or to keep a few in your blob for overwatch


It's interesting that you say that, I've just realized something. Notice how whenever they show the warriors, they show both options in the squad?

That would make warriors the first infantry unit Necrons have that can replace weapons on a model by model basis, do you think we might see other units getting this option, or will warriors likely be 1 or the other?

I feel that they're just showing how the models can be built, not necessarily that it will be an option in 9th edition.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut




Ute nation

-10" of range for an extra ap and str, that's a tough sell. They would be out of rapid fire range even if they deep struck, so they would be relying on tomb world deployment to get close. If they had the ability to shoot them in CC, maybe, but having to be that close and not being great at CC, probably a non-starter. It feels like a real missed opportunity, if they had been assault 2 instead of rapid fire, I think that would have been an interesting decision. Still kit looks great and they aren't making you use the reapers, so yeah for options.

Also the very minor points increase warriors got is another strong indication that RP isn't changing, at least not changing into something GW thinks is more powerful than the current system. If it is changing, it would have to be something with trade offs, like you always get a chance to reanimate, but if you fail it the model is removed. In which case the tall boy would be useful, he could give the +1 to a unit with lots of reanimation rolls, and since it's at the beginning of your command phase you know what units need it the most.

With that said my bet is still on RP being unchanged, it's fluffy, and doing incremental changes makes more sense when your introducing a bunch of new factors.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in gb
Ridin' on a Snotling Pump Wagon






Well. We don’t know how 9th Ed itself is going to play out.

14” does seem an odd range for sure. But, for defensive positions, perhaps holding Objectives, they hold a certain appeal.

And they may complement Tesla Immortals somewhat.

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We know that 9th edition is tiered toward CC and mid range weapons, and indeed reveal after reveal that is becoming to be apparent, so these could be more useful than we think.
   
Made in fi
Locked in the Tower of Amareo





 CthuluIsSpy wrote:
Wouldn't the changes to terrain help RP? If they can't delete us off the board because cover and hiding is better, then RP might actually have time to work.

Gauss Reaper looks lackluster. That 14" range is ridiculous. I was expecting 18".


Except so far terrain rules have made it EASIER than what we have had before. Sure if you play by the book this is improvement but at least here the 1st floor blocks LOS has been use since day 1 of 8th ed...And the 9th ed makes it easier to get LOS to...

Wonder what's the good target for new gun or what buffs you need to make it better assuming >7"<=14" range(the most likely due to veil). No buffs marines the gauss flayer wins at rapid fire range.

And lol at the FB notifications. I never got message W40k community replied to my comment so I actually saw it here

This message was edited 1 time. Last update was at 2020/06/15 20:46:24


2024 painted/bought: 109/109 
   
Made in gb
Dakka Veteran




Spoletta wrote:
We know that 9th edition is tiered toward CC and mid range weapons, and indeed reveal after reveal that is becoming to be apparent, so these could be more useful than we think.

One thing to keep in mind. What Games workshop wants the game to be, and what it actually will be are very, very different things. I don't think that the game has ever developed the way that Games workshop wanted or expected it to be.
   
Made in fi
Locked in the Tower of Amareo





 Mad Doc Grotsnik wrote:
Well. We don’t know how 9th Ed itself is going to play out.

14” does seem an odd range for sure. But, for defensive positions, perhaps holding Objectives, they hold a certain appeal.

And they may complement Tesla Immortals somewhat.


For defensive positions I want range. Not weapon I'm waving impotently while enemy is out of range.

2024 painted/bought: 109/109 
   
Made in us
Freaky Flayed One





Long Island, NY

tneva82 wrote:
 CthuluIsSpy wrote:
Wouldn't the changes to terrain help RP? If they can't delete us off the board because cover and hiding is better, then RP might actually have time to work.

Gauss Reaper looks lackluster. That 14" range is ridiculous. I was expecting 18".


Except so far terrain rules have made it EASIER than what we have had before. Sure if you play by the book this is improvement but at least here the 1st floor blocks LOS has been use since day 1 of 8th ed...And the 9th ed makes it easier to get LOS to...

Wonder what's the good target for new gun or what buffs you need to make it better assuming >7"<=14" range(the most likely due to veil). No buffs marines the gauss flayer wins at rapid fire range.

And lol at the FB notifications. I never got message W40k community replied to my comment so I actually saw it here


Speaking of FB, I found this one as well in a new scarab related post

This message was edited 1 time. Last update was at 2020/06/15 20:52:34


DA KRIMSON KLAWZ
 
   
Made in gb
Dakka Veteran




I remember reading somewhere that the new Skorpekh Destroyers had a rule that let them roll RP after they destroyed a unit in CC and the end of the fight phase. I can't remember which article, so if anyone can remember please let me know, but it does give some hope that some of the issues are being addressed. As to why Games workshop want to hide these I haven't a clue.
   
Made in us
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Ute nation

 MannyMcCoconut wrote:
tneva82 wrote:
 CthuluIsSpy wrote:
Wouldn't the changes to terrain help RP? If they can't delete us off the board because cover and hiding is better, then RP might actually have time to work.

Gauss Reaper looks lackluster. That 14" range is ridiculous. I was expecting 18".


Except so far terrain rules have made it EASIER than what we have had before. Sure if you play by the book this is improvement but at least here the 1st floor blocks LOS has been use since day 1 of 8th ed...And the 9th ed makes it easier to get LOS to...

Wonder what's the good target for new gun or what buffs you need to make it better assuming >7"<=14" range(the most likely due to veil). No buffs marines the gauss flayer wins at rapid fire range.

And lol at the FB notifications. I never got message W40k community replied to my comment so I actually saw it here


Speaking of FB, I found this one as well in a new scarab related post



what did Dave say?

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Darsath wrote:
I remember reading somewhere that the new Skorpekh Destroyers had a rule that let them roll RP after they destroyed a unit in CC and the end of the fight phase. I can't remember which article, so if anyone can remember please let me know, but it does give some hope that some of the issues are being addressed. As to why Games workshop want to hide these I haven't a clue.


It was some 4chan rumors that have been thoroughly debunked at this point.

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Made in us
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Long Island, NY

 Grimgold wrote:
 MannyMcCoconut wrote:
tneva82 wrote:
 CthuluIsSpy wrote:
Wouldn't the changes to terrain help RP? If they can't delete us off the board because cover and hiding is better, then RP might actually have time to work.

Gauss Reaper looks lackluster. That 14" range is ridiculous. I was expecting 18".


Except so far terrain rules have made it EASIER than what we have had before. Sure if you play by the book this is improvement but at least here the 1st floor blocks LOS has been use since day 1 of 8th ed...And the 9th ed makes it easier to get LOS to...

Wonder what's the good target for new gun or what buffs you need to make it better assuming >7"<=14" range(the most likely due to veil). No buffs marines the gauss flayer wins at rapid fire range.

And lol at the FB notifications. I never got message W40k community replied to my comment so I actually saw it here


Speaking of FB, I found this one as well in a new scarab related post




what did Dave say?


Ha. I take this one back. I didn't notice the name difference. Dave's comment was minimized (only showed original message and GW response). Dave simply posed a pic of the warrior spruce with the scarabs.

This message was edited 1 time. Last update was at 2020/06/15 21:14:16


DA KRIMSON KLAWZ
 
   
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Washington State

Am I the only one that is going to miss the green plastic rods? :(

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Florence, KY

 Tamwulf wrote:
Am I the only one that is going to miss the green plastic rods? :(

Yes.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Norn Queen






It's very concerning that they did not reveal a new reanimation protocol rule in the faction focus. RP is a major problem in 8th. Not even mentioning that it's getting updated is a problem.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
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The Void

Can anyone explain the current problem with RP for a non-necron player?

Always 1 on the crazed roll. 
   
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Dakka Veteran




 Drudge Dreadnought wrote:
Can anyone explain the current problem with RP for a non-necron player?

Pretty much, you don't get to use it. A lot of Necron infantry units die really easily, and the lethality of the game makes RP a rare rule to actually see get use.
   
Made in us
Morphing Obliterator




The Void

 Grimgold wrote:
-10" of range for an extra ap and str, that's a tough sell. They would be out of rapid fire range even if they deep struck, so they would be relying on tomb world deployment to get close. If they had the ability to shoot them in CC, maybe, but having to be that close and not being great at CC, probably a non-starter. It feels like a real missed opportunity, if they had been assault 2 instead of rapid fire, I think that would have been an interesting decision. Still kit looks great and they aren't making you use the reapers, so yeah for options.

Also the very minor points increase warriors got is another strong indication that RP isn't changing, at least not changing into something GW thinks is more powerful than the current system. If it is changing, it would have to be something with trade offs, like you always get a chance to reanimate, but if you fail it the model is removed. In which case the tall boy would be useful, he could give the +1 to a unit with lots of reanimation rolls, and since it's at the beginning of your command phase you know what units need it the most.

With that said my bet is still on RP being unchanged, it's fluffy, and doing incremental changes makes more sense when your introducing a bunch of new factors.


Seems like if they want these mid range weapons to get used, they need to bring back being able to disembark and shoot after a transport moves.

Always 1 on the crazed roll. 
   
Made in de
Nihilistic Necron Lord






Germany

RP is baked into the points of models. If a unit is wiped out there is no chance of doing RP. Necrons pay for a rule which can easily be denied for them. It gets worse with more points, the opponent has more firepower to kill a unit. The reverse is true for less points.
   
Made in it
Longtime Dakkanaut





 Lance845 wrote:
It's very concerning that they did not reveal a new reanimation protocol rule in the faction focus. RP is a major problem in 8th. Not even mentioning that it's getting updated is a problem.


This faction focus was neither a preview of an upcoming codex or a PA article.

They literally just made a review of the current faction in view of the new models released.

I wouldn't expect news in this series of faction focuses that is coming. Except the usual "This faction is fantastic and will become more fantastic in 9th! Look, this weapon is now blast!"

This message was edited 1 time. Last update was at 2020/06/15 21:52:52


 
   
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The tall boy reanimation rule is not restricted to infantry. That’s a big change if representative of an overall change.
   
Made in us
Norn Queen






 Drudge Dreadnought wrote:
Can anyone explain the current problem with RP for a non-necron player?


Effectively it doesn't scale with the size of the game.

Bellow 1000 points necrons are near unstoppable because the enemy doesn't have enough fire power to wipe an entire unit in a single turn and so RP keeps undoing any damage they have done. By the time you hit 2k points the enemy can and will focus fire a single unit until the whole thing is dead. Once the unit is wiped off the board it doesn't get a chance to do it's RP. But as others said, they still pay for it in points.

It's an issue of how and when rp takes place.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Maybe they'll change it so that it scales with game size.
There are now tiers for army sizes, so maybe RP will change depending on the tier.

No idea how they would do that though.

This message was edited 1 time. Last update was at 2020/06/15 22:19:51


What I have
~4100
~1660

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Peace through power!

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Made in us
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Florence, KY

 Lance845 wrote:
It's very concerning that they did not reveal a new reanimation protocol rule in the faction focus. RP is a major problem in 8th. Not even mentioning that it's getting updated is a problem.

They have to save something for the previews when the codex drops.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 Tamwulf wrote:
Am I the only one that is going to miss the green plastic rods? :(


They were very cool and one of the things that got me into the range when I first started, but I think they've shown their age at this point and just don't fit in quite like they used to, IMO.

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6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in fr
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on the forum. Obviously

The green rods are also a hassel to work with. They have a nasty habit of falling out of the weapon.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
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United States

I'm not ready to go doom and gloom, but my hopefulness for necrons getting the help they need is fading. That gauss reaper was a pretty big disappointment.
The reanimator was a little bit of a let down too. I just don't think it will be very survivable or practical.
I'm really hoping they step it up.

The playtester didn't really give any useful info at all.
   
Made in au
Dakka Veteran




Australia

What a pointless "Faction Focus". He was ranting about new rules that are just the old rules. lmao.

So the reaper is a weapon that *almost* has primaris equivalent stats? Necron players should be honored. 7" for two s5 ap-2 hits!

Gak. Looks like this edition is going to be overly reliant on deepstrike and deploy shenanigans once again.
   
Made in ro
Deranged Necron Destroyer




Yeah I wouldn't worry about these faction rules, they're clearly just old codex stuff being sold as good. Mephrit (and all dynasties will get two traits when the new rules rock up).

We may even get a make your own dynasty in pariah. A + 3 range trait might make Gauss Reapers more interesting. As it stands, yeah they're a little too short on range for my liking. I'd have preferred Assault 2 with 12" range, then at least they'd be OK for Deceiver shenanigans.

Still, we'll see. Maybe Night Scythes and Ghost Arks will be the order of business in 9th.
   
 
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