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![[Post New]](/s/i/i.gif) 2020/06/15 20:01:41
Subject: Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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MannyMcCoconut wrote: Aza'Gorod wrote:The guess reaper range is weird, but is is a very powerful weapon on a troup choice, I think we should wait for changes to terrain and our transports to see how it plays out.
I cam see myself having 1 squad of them and beaming them in to quickly eradicate a tough target. Or being there to hold the line against CC armies
Maybe they have been designed to take objectives and clear troops out of terrain or to keep a few in your blob for overwatch
It's interesting that you say that, I've just realized something. Notice how whenever they show the warriors, they show both options in the squad?
That would make warriors the first infantry unit Necrons have that can replace weapons on a model by model basis, do you think we might see other units getting this option, or will warriors likely be 1 or the other?
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/15 20:11:40
Subject: Necron 9th edition general discussion thread.
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Lieutenant General
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Kharne the Befriender wrote: MannyMcCoconut wrote: Aza'Gorod wrote:The guess reaper range is weird, but is is a very powerful weapon on a troup choice, I think we should wait for changes to terrain and our transports to see how it plays out.
I cam see myself having 1 squad of them and beaming them in to quickly eradicate a tough target. Or being there to hold the line against CC armies
Maybe they have been designed to take objectives and clear troops out of terrain or to keep a few in your blob for overwatch
It's interesting that you say that, I've just realized something. Notice how whenever they show the warriors, they show both options in the squad?
That would make warriors the first infantry unit Necrons have that can replace weapons on a model by model basis, do you think we might see other units getting this option, or will warriors likely be 1 or the other?
I feel that they're just showing how the models can be built, not necessarily that it will be an option in 9th edition.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/06/15 20:36:47
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
Ute nation
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-10" of range for an extra ap and str, that's a tough sell. They would be out of rapid fire range even if they deep struck, so they would be relying on tomb world deployment to get close. If they had the ability to shoot them in CC, maybe, but having to be that close and not being great at CC, probably a non-starter. It feels like a real missed opportunity, if they had been assault 2 instead of rapid fire, I think that would have been an interesting decision. Still kit looks great and they aren't making you use the reapers, so yeah for options.
Also the very minor points increase warriors got is another strong indication that RP isn't changing, at least not changing into something GW thinks is more powerful than the current system. If it is changing, it would have to be something with trade offs, like you always get a chance to reanimate, but if you fail it the model is removed. In which case the tall boy would be useful, he could give the +1 to a unit with lots of reanimation rolls, and since it's at the beginning of your command phase you know what units need it the most.
With that said my bet is still on RP being unchanged, it's fluffy, and doing incremental changes makes more sense when your introducing a bunch of new factors.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2020/06/15 20:40:22
Subject: Necron 9th edition general discussion thread.
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Ridin' on a Snotling Pump Wagon
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Well. We don’t know how 9th Ed itself is going to play out.
14” does seem an odd range for sure. But, for defensive positions, perhaps holding Objectives, they hold a certain appeal.
And they may complement Tesla Immortals somewhat.
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![[Post New]](/s/i/i.gif) 2020/06/15 20:44:16
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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We know that 9th edition is tiered toward CC and mid range weapons, and indeed reveal after reveal that is becoming to be apparent, so these could be more useful than we think.
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![[Post New]](/s/i/i.gif) 2020/06/15 20:45:47
Subject: Necron 9th edition general discussion thread.
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Locked in the Tower of Amareo
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CthuluIsSpy wrote:Wouldn't the changes to terrain help RP? If they can't delete us off the board because cover and hiding is better, then RP might actually have time to work.
Gauss Reaper looks lackluster. That 14" range is ridiculous. I was expecting 18".
Except so far terrain rules have made it EASIER than what we have had before. Sure if you play by the book this is improvement but at least here the 1st floor blocks LOS has been use since day 1 of 8th ed...And the 9th ed makes it easier to get LOS to...
Wonder what's the good target for new gun or what buffs you need to make it better assuming >7"<=14" range(the most likely due to veil). No buffs marines the gauss flayer wins at rapid fire range.
And lol at the FB notifications. I never got message W40k community replied to my comment so I actually saw it here
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This message was edited 1 time. Last update was at 2020/06/15 20:46:24
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/15 20:46:56
Subject: Necron 9th edition general discussion thread.
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Dakka Veteran
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Spoletta wrote:We know that 9th edition is tiered toward CC and mid range weapons, and indeed reveal after reveal that is becoming to be apparent, so these could be more useful than we think.
One thing to keep in mind. What Games workshop wants the game to be, and what it actually will be are very, very different things. I don't think that the game has ever developed the way that Games workshop wanted or expected it to be.
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![[Post New]](/s/i/i.gif) 2020/06/15 20:48:34
Subject: Necron 9th edition general discussion thread.
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Locked in the Tower of Amareo
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Mad Doc Grotsnik wrote:Well. We don’t know how 9th Ed itself is going to play out.
14” does seem an odd range for sure. But, for defensive positions, perhaps holding Objectives, they hold a certain appeal.
And they may complement Tesla Immortals somewhat.
For defensive positions I want range. Not weapon I'm waving impotently while enemy is out of range.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/15 20:52:03
Subject: Necron 9th edition general discussion thread.
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Freaky Flayed One
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tneva82 wrote: CthuluIsSpy wrote:Wouldn't the changes to terrain help RP? If they can't delete us off the board because cover and hiding is better, then RP might actually have time to work.
Gauss Reaper looks lackluster. That 14" range is ridiculous. I was expecting 18".
Except so far terrain rules have made it EASIER than what we have had before. Sure if you play by the book this is improvement but at least here the 1st floor blocks LOS has been use since day 1 of 8th ed...And the 9th ed makes it easier to get LOS to...
Wonder what's the good target for new gun or what buffs you need to make it better assuming >7"<=14" range(the most likely due to veil). No buffs marines the gauss flayer wins at rapid fire range.
And lol at the FB notifications. I never got message W40k community replied to my comment so I actually saw it here 
Speaking of FB, I found this one as well in a new scarab related post
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This message was edited 1 time. Last update was at 2020/06/15 20:52:34
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![[Post New]](/s/i/i.gif) 2020/06/15 20:58:40
Subject: Necron 9th edition general discussion thread.
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Dakka Veteran
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I remember reading somewhere that the new Skorpekh Destroyers had a rule that let them roll RP after they destroyed a unit in CC and the end of the fight phase. I can't remember which article, so if anyone can remember please let me know, but it does give some hope that some of the issues are being addressed. As to why Games workshop want to hide these I haven't a clue.
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![[Post New]](/s/i/i.gif) 2020/06/15 21:06:42
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
Ute nation
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MannyMcCoconut wrote:tneva82 wrote: CthuluIsSpy wrote:Wouldn't the changes to terrain help RP? If they can't delete us off the board because cover and hiding is better, then RP might actually have time to work.
Gauss Reaper looks lackluster. That 14" range is ridiculous. I was expecting 18".
Except so far terrain rules have made it EASIER than what we have had before. Sure if you play by the book this is improvement but at least here the 1st floor blocks LOS has been use since day 1 of 8th ed...And the 9th ed makes it easier to get LOS to...
Wonder what's the good target for new gun or what buffs you need to make it better assuming >7"<=14" range(the most likely due to veil). No buffs marines the gauss flayer wins at rapid fire range.
And lol at the FB notifications. I never got message W40k community replied to my comment so I actually saw it here 
Speaking of FB, I found this one as well in a new scarab related post
what did Dave say?
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2020/06/15 21:07:02
Subject: Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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Darsath wrote:I remember reading somewhere that the new Skorpekh Destroyers had a rule that let them roll RP after they destroyed a unit in CC and the end of the fight phase. I can't remember which article, so if anyone can remember please let me know, but it does give some hope that some of the issues are being addressed. As to why Games workshop want to hide these I haven't a clue.
It was some 4chan rumors that have been thoroughly debunked at this point.
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![[Post New]](/s/i/i.gif) 2020/06/15 21:13:54
Subject: Necron 9th edition general discussion thread.
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Freaky Flayed One
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Grimgold wrote: MannyMcCoconut wrote:tneva82 wrote: CthuluIsSpy wrote:Wouldn't the changes to terrain help RP? If they can't delete us off the board because cover and hiding is better, then RP might actually have time to work.
Gauss Reaper looks lackluster. That 14" range is ridiculous. I was expecting 18".
Except so far terrain rules have made it EASIER than what we have had before. Sure if you play by the book this is improvement but at least here the 1st floor blocks LOS has been use since day 1 of 8th ed...And the 9th ed makes it easier to get LOS to...
Wonder what's the good target for new gun or what buffs you need to make it better assuming >7"<=14" range(the most likely due to veil). No buffs marines the gauss flayer wins at rapid fire range.
And lol at the FB notifications. I never got message W40k community replied to my comment so I actually saw it here 
Speaking of FB, I found this one as well in a new scarab related post
what did Dave say?
Ha. I take this one back. I didn't notice the name difference. Dave's comment was minimized (only showed original message and GW response). Dave simply posed a pic of the warrior spruce with the scarabs.
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This message was edited 1 time. Last update was at 2020/06/15 21:14:16
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![[Post New]](/s/i/i.gif) 2020/06/15 21:19:16
Subject: Necron 9th edition general discussion thread.
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Abel
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Am I the only one that is going to miss the green plastic rods? :(
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Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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![[Post New]](/s/i/i.gif) 2020/06/15 21:24:06
Subject: Necron 9th edition general discussion thread.
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Lieutenant General
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Tamwulf wrote:Am I the only one that is going to miss the green plastic rods? :(
Yes.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/06/15 21:34:25
Subject: Necron 9th edition general discussion thread.
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Norn Queen
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It's very concerning that they did not reveal a new reanimation protocol rule in the faction focus. RP is a major problem in 8th. Not even mentioning that it's getting updated is a problem.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2020/06/15 21:37:16
Subject: Necron 9th edition general discussion thread.
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Morphing Obliterator
The Void
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Can anyone explain the current problem with RP for a non-necron player?
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Always 1 on the crazed roll. |
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![[Post New]](/s/i/i.gif) 2020/06/15 21:42:00
Subject: Necron 9th edition general discussion thread.
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Dakka Veteran
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Pretty much, you don't get to use it. A lot of Necron infantry units die really easily, and the lethality of the game makes RP a rare rule to actually see get use.
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![[Post New]](/s/i/i.gif) 2020/06/15 21:45:22
Subject: Necron 9th edition general discussion thread.
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Morphing Obliterator
The Void
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Grimgold wrote:-10" of range for an extra ap and str, that's a tough sell. They would be out of rapid fire range even if they deep struck, so they would be relying on tomb world deployment to get close. If they had the ability to shoot them in CC, maybe, but having to be that close and not being great at CC, probably a non-starter. It feels like a real missed opportunity, if they had been assault 2 instead of rapid fire, I think that would have been an interesting decision. Still kit looks great and they aren't making you use the reapers, so yeah for options.
Also the very minor points increase warriors got is another strong indication that RP isn't changing, at least not changing into something GW thinks is more powerful than the current system. If it is changing, it would have to be something with trade offs, like you always get a chance to reanimate, but if you fail it the model is removed. In which case the tall boy would be useful, he could give the +1 to a unit with lots of reanimation rolls, and since it's at the beginning of your command phase you know what units need it the most.
With that said my bet is still on RP being unchanged, it's fluffy, and doing incremental changes makes more sense when your introducing a bunch of new factors.
Seems like if they want these mid range weapons to get used, they need to bring back being able to disembark and shoot after a transport moves.
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Always 1 on the crazed roll. |
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![[Post New]](/s/i/i.gif) 2020/06/15 21:46:31
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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RP is baked into the points of models. If a unit is wiped out there is no chance of doing RP. Necrons pay for a rule which can easily be denied for them. It gets worse with more points, the opponent has more firepower to kill a unit. The reverse is true for less points.
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![[Post New]](/s/i/i.gif) 2020/06/15 21:52:01
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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Lance845 wrote:It's very concerning that they did not reveal a new reanimation protocol rule in the faction focus. RP is a major problem in 8th. Not even mentioning that it's getting updated is a problem. This faction focus was neither a preview of an upcoming codex or a PA article. They literally just made a review of the current faction in view of the new models released. I wouldn't expect news in this series of faction focuses that is coming. Except the usual "This faction is fantastic and will become more fantastic in 9th! Look, this weapon is now blast!"
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This message was edited 1 time. Last update was at 2020/06/15 21:52:52
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![[Post New]](/s/i/i.gif) 2020/06/15 21:56:38
Subject: Necron 9th edition general discussion thread.
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Tail-spinning Tomb Blade Pilot
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The tall boy reanimation rule is not restricted to infantry. That’s a big change if representative of an overall change.
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![[Post New]](/s/i/i.gif) 2020/06/15 22:14:29
Subject: Necron 9th edition general discussion thread.
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Norn Queen
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Effectively it doesn't scale with the size of the game.
Bellow 1000 points necrons are near unstoppable because the enemy doesn't have enough fire power to wipe an entire unit in a single turn and so RP keeps undoing any damage they have done. By the time you hit 2k points the enemy can and will focus fire a single unit until the whole thing is dead. Once the unit is wiped off the board it doesn't get a chance to do it's RP. But as others said, they still pay for it in points.
It's an issue of how and when rp takes place.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2020/06/15 22:19:34
Subject: Necron 9th edition general discussion thread.
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Trazyn's Museum Curator
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Maybe they'll change it so that it scales with game size. There are now tiers for army sizes, so maybe RP will change depending on the tier. No idea how they would do that though.
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This message was edited 1 time. Last update was at 2020/06/15 22:19:51
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/06/15 22:40:11
Subject: Necron 9th edition general discussion thread.
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Lieutenant General
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Lance845 wrote:It's very concerning that they did not reveal a new reanimation protocol rule in the faction focus. RP is a major problem in 8th. Not even mentioning that it's getting updated is a problem.
They have to save something for the previews when the codex drops.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/06/15 22:52:26
Subject: Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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Tamwulf wrote:Am I the only one that is going to miss the green plastic rods? :(
They were very cool and one of the things that got me into the range when I first started, but I think they've shown their age at this point and just don't fit in quite like they used to, IMO.
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![[Post New]](/s/i/i.gif) 2020/06/15 23:27:37
Subject: Necron 9th edition general discussion thread.
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Trazyn's Museum Curator
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The green rods are also a hassel to work with. They have a nasty habit of falling out of the weapon.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/06/15 23:58:41
Subject: Necron 9th edition general discussion thread.
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Wicked Canoptek Wraith
United States
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I'm not ready to go doom and gloom, but my hopefulness for necrons getting the help they need is fading. That gauss reaper was a pretty big disappointment.
The reanimator was a little bit of a let down too. I just don't think it will be very survivable or practical.
I'm really hoping they step it up.
The playtester didn't really give any useful info at all.
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![[Post New]](/s/i/i.gif) 2020/06/16 00:14:13
Subject: Necron 9th edition general discussion thread.
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Dakka Veteran
Australia
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What a pointless "Faction Focus". He was ranting about new rules that are just the old rules. lmao.
So the reaper is a weapon that *almost* has primaris equivalent stats? Necron players should be honored. 7" for two s5 ap-2 hits!
Gak. Looks like this edition is going to be overly reliant on deepstrike and deploy shenanigans once again.
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![[Post New]](/s/i/i.gif) 2020/06/16 00:22:56
Subject: Necron 9th edition general discussion thread.
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Deranged Necron Destroyer
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Yeah I wouldn't worry about these faction rules, they're clearly just old codex stuff being sold as good. Mephrit (and all dynasties will get two traits when the new rules rock up).
We may even get a make your own dynasty in pariah. A + 3 range trait might make Gauss Reapers more interesting. As it stands, yeah they're a little too short on range for my liking. I'd have preferred Assault 2 with 12" range, then at least they'd be OK for Deceiver shenanigans.
Still, we'll see. Maybe Night Scythes and Ghost Arks will be the order of business in 9th.
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