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Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Kharne the Befriender wrote:
 JNAProductions wrote:
 Kharne the Befriender wrote:
 JNAProductions wrote:
Which loops around to the RP issue-if you're gonna shoot a unit, you typically shoot it dead, not just a bit.


Point taken, so maybe just ap works on invuln to a min 6++?
I'd rather not have that happen-that disproportionately effects units like Harlequins or Daemonettes.

They don't HAVE an armor save to start with (well, a 6+) so they get shafted, whereas a Terminator with a Storm Shield still gets a 3+ (Flayer) or 4+ (Reaper/Blaster).


Fair enough. I don't think we'll be seeing a change to gauss though, it seems like they wouldve mentioned it by now, or in the article with the Gauss reaper
Yeah, this is ultimately wish-listing. But one can dream.

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Ute nation

Slayer-Fan123 wrote:
 Grimgold wrote:
 Eonfuzz wrote:
mortal wounds are bad design and should be removed. It makes offensive stats all that matter (ie, it's defensive just hit it with mortals lol1).


Why not just have Gauss gain +2S if a 6 to hit is rolled. Making it slightly better against most things.
Doing that would *also* make it contrast nice with tesla. Gauss gets stronger, tesla hits more.


If you get rid of mortal wounds you have to get rid of invul saves, because there is no way around invuls except for mortal wounds. Like I have a player in my local meta who runs two max squads of vanguard vets with TH/SS, and mortal wounds is the only way to deal with them effectively.

You know what else kills those? Bolt shots. You don't NEED Mortal Wounds for that.


How many lick does to take to get to the center of a tootsieroll pop

2/3 * 1/2 * 1/3 = 1/9 so 10 divided by 1/9 takes 90 flayer shots, I understand space marines are blessed by the GW gods to have an unreasonable number of shots, but us poor necrons have never been able to chuck those kind of numbers. It would take over 30 Tesla immortals at a cost of more than 450 points, and that's literally the most efficient unit I have to do it. If he moves into cover (and why wouldn't he) forget about tesla because it's next to useless against a 2+ save. Also since they are vanguard vets I get one chance to get them on the way in.

To put it another way, the cost to benefit ratio of invul giving items like storm shields is based around it having a hard counter in the form of mortal wounds, without mortal wounds the granted durability is far in excess of the cost of that equipment, like a 3++ makes a unit like vanguard vets 3 times as durable against heavy weapon fire, for a cost of 25% the base model price.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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In My Lab

It'd take 23 Tesla Immortals to kill a squad of ten 1W 3++ Marines.

46 shots
46 hits
30.67 wounds
10.22 failed saves

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The best State-Texas

Maybe for Gauss you could have something like unmodified six's to hit cause an increase in AP and Damage in addition to normal hit.

You could scale this across the bigger Gauss weapons, which I think is a problem with the mortal wounds angle.

It won't eliminate most vehicles with a dedicated volley with flayers, but you could at least do some decent damage and help bracket them.

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 JNAProductions wrote:
It'd take 23 Tesla Immortals to kill a squad of ten 1W 3++ Marines.

46 shots
46 hits
30.67 wounds
10.22 failed saves


Yup your right, I forgot the proc on 6's
1/2 * 2/3 * 1/3 + (3 * 1/6 * 2/3 * 1/3) = 2/9 = = .22 10/.22 = 45.45/ 2 = 22 and change tesla immortals.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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So the new reserves rule seems great for a shooting army with access to bulky melee units (y'know, us). Protect your backline with wraiths that aren't even on the board to get shot at! It's more important for us than the overwatch change imo.
   
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New rules for overwatch and "defensible" terrain are up. I'd suggest taking the gauss talk and wishlists to the proposed rules section. Just my opinion though.
   
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Regular Dakkanaut




A little bit late now we know RP is getting overhauled, but:
RP if it stayed as it is now, it would be better in 9th - with everything getting a price hike, the standard 2k game is now closer to 1.5k pts, therefore making it harder to wipe units...

Also, I'm sure one of the early 9th announcements mentioned a mandatory level of terrain? With lots more terrain on the board long firing lanes will disappear, making shorter range weapons much more useful. Also, reapers as a front line against an assault force would provide lethal overwatch - providing necrons get some way of using overwatch more than once per turn!


And for Gauss - making natural 6's double ap and damage seems like the best solution to me. Could even add that the unmodified ap also works on ++ saves.

Still want to see Tesla as rapid fire and blasters as assault, but the reaper reveal suggests that's not happening :(
   
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MrPieChee wrote:
A little bit late now we know RP is getting overhauled, but:
RP if it stayed as it is now, it would be better in 9th - with everything getting a price hike, the standard 2k game is now closer to 1.5k pts, therefore making it harder to wipe units...

Also, I'm sure one of the early 9th announcements mentioned a mandatory level of terrain? With lots more terrain on the board long firing lanes will disappear, making shorter range weapons much more useful. Also, reapers as a front line against an assault force would provide lethal overwatch - providing necrons get some way of using overwatch more than once per turn!


And for Gauss - making natural 6's double ap and damage seems like the best solution to me. Could even add that the unmodified ap also works on ++ saves.

Still want to see Tesla as rapid fire and blasters as assault, but the reaper reveal suggests that's not happening :(


Blast rule hurts RP. Real life effect remains to be seen.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

They did reveal the name today as the Szarekhan dynasty, so for those that called it earlier in the thread, congrats! I'm still not a fan of it, but it is what it is.


Some paint schemes looks to be the only relevant article for us today: https://www.warhammer-community.com/2020/06/18/indomitus-focus-alternate-colour-schemesgw-homepage-post-3/

There are some new dynasty names with the paint schemes, but I don't think they'll have any rules associated with them.

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Thousand Sons 4000+
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I wonder if Tsarakura has anything to do with Tsara'noga aka The Outsider.

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Lisbon, Portugal

MrPieChee wrote:
A little bit late now we know RP is getting overhauled, but:
RP if it stayed as it is now, it would be better in 9th - with everything getting a price hike, the standard 2k game is now closer to 1.5k pts, therefore making it harder to wipe units...


I don't think it'll be that much. It's more 1850

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 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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 MoonlightSonata wrote:
I wonder if Tsarakura has anything to do with Tsara'noga aka The Outsider.


That would be interesting for sure
   
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UK

 Sasori wrote:
They did reveal the name today as the Szarekhan dynasty, so for those that called it earlier in the thread, congrats! I'm still not a fan of it, but it is what it is.


Some paint schemes looks to be the only relevant article for us today: https://www.warhammer-community.com/2020/06/18/indomitus-focus-alternate-colour-schemesgw-homepage-post-3/

There are some new dynasty names with the paint schemes, but I don't think they'll have any rules associated with them.


I mean they already revealed the name back in January WD.

Nazi punks feth off 
   
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The best State-Texas

 Bosskelot wrote:
 Sasori wrote:
They did reveal the name today as the Szarekhan dynasty, so for those that called it earlier in the thread, congrats! I'm still not a fan of it, but it is what it is.


Some paint schemes looks to be the only relevant article for us today: https://www.warhammer-community.com/2020/06/18/indomitus-focus-alternate-colour-schemesgw-homepage-post-3/

There are some new dynasty names with the paint schemes, but I don't think they'll have any rules associated with them.


I mean they already revealed the name back in January WD.


I didn't know that was an official confirmation of the new scheme and dynasty name.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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UK

Not of the scheme, but it name-dropped the Szarekhan Dynasty explicitly

Nazi punks feth off 
   
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Working on it

Yeah not much of a fan of the name either. Seems uninspired imo.

Anyone wanna speculate on how this new class of Enmitic weapons is going to function? So far we've seen the Skorpekh Lord's Enmitic Annihilator and the Lokuhst Heavy Destroyers Enmitic Exterminator

Is it possible that when the new Destroyer kit comes out they'll also have Enmitic weapons?

This message was edited 2 times. Last update was at 2020/06/19 01:35:14


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Thrice-Damned Plague Corps ~3250pts
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 Kharne the Befriender wrote:
Is it possible that when the new Destroyer kit comes out they'll also have Enmitic weapons?
Well they need people who already have Necron armies to buy the new kit, so of course they will.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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United States

 Kharne the Befriender wrote:
Yeah not much of a fan of the name either. Seems uninspired imo.

Anyone wanna speculate on how this new class of Enmitic weapons is going to function? So far we've seen the Skorpekh Lord's Enmitic Annihilator and the Lokuhst Heavy Destroyers Enmitic Exterminator

Is it possible that when the new Destroyer kit comes out they'll also have Enmitic weapons?


My understanding is that our current destroyers are being replaced by the Lokuhst destroyers. There was a twitch stream a while back that talked about the Skorpekh destroyers, the Lokuhst destroyers, (which would replace our current destroyers) and then a third variant was mentioned without a name.

I'm still really curious about the figure that's creeping behind the Monolith on the left in the released photo. Maybe a new flayed one? I don't think the sphere is attached to the model, I think it's in the background, but I could be completely wrong. Time will tell.

I was a little disappointed with the Gauss Reaper's stats. Doesn't seem very useful, but who knows. It all depends on other factors in the game that we don't know about. Once they confirmed they were re-booting reanimation protocols I was happy. I'm not expecting a miracle, but the fact that they're going to try something different is a good sign to me.

Did anyone notice that the Royal Warden is equipped with a Relic Gauss Blaster? I wonder if that will be something like master-crafted. I'm curious what its stats will be to set it apart from a regular gauss blaster. If there's a relic gauss blaster, maybe there's a relic tesla carbine!

I think our army is finally being fleshed out (no pun intended). We're getting a lot of what I've seen the community asking for over the last 2 or 3 editions, at least it seems that way. Maybe Deathmarks will be re-worked to be the actual assassins they're described as too!
   
Made in us
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Working on it

 H.B.M.C. wrote:
 Kharne the Befriender wrote:
Is it possible that when the new Destroyer kit comes out they'll also have Enmitic weapons?
Well they need people who already have Necron armies to buy the new kit, so of course they will.


Genius, truly they are blessed with good marketing consultants


And I don't think that the model behind the monolith is a flayed one, I think that'll be the third destroyer or something else. I think Flayed Ones will come with Pariah but thats my wishful thinking.


I agree with what a few other people said that the Reaper is more of a shock tactic or one-trick-pony than anything.

The Royal Warden sprue didnt come with a carbine so I doubt it'll have the option

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in gb
Freaky Flayed One





 Kharne the Befriender wrote:
Yeah not much of a fan of the name either. Seems uninspired imo.

Anyone wanna speculate on how this new class of Enmitic weapons is going to function? So far we've seen the Skorpekh Lord's Enmitic Annihilator and the Lokuhst Heavy Destroyers Enmitic Exterminator

Is it possible that when the new Destroyer kit comes out they'll also have Enmitic weapons?


I suspect it'll be something like on a unmodified 6 to wound it does a MW in addition to normal damage. I also hope it has quite a few shots as it would make a nice alternative to the Heavy Gauss Cannon for multiple tough targets vs 1 really tought target


Automatically Appended Next Post:
punisher357 wrote:
 Kharne the Befriender wrote:
Yeah not much of a fan of the name either. Seems uninspired imo.

Anyone wanna speculate on how this new class of Enmitic weapons is going to function? So far we've seen the Skorpekh Lord's Enmitic Annihilator and the Lokuhst Heavy Destroyers Enmitic Exterminator

Is it possible that when the new Destroyer kit comes out they'll also have Enmitic weapons?


My understanding is that our current destroyers are being replaced by the Lokuhst destroyers. There was a twitch stream a while back that talked about the Skorpekh destroyers, the Lokuhst destroyers, (which would replace our current destroyers) and then a third variant was mentioned without a name.

I'm still really curious about the figure that's creeping behind the Monolith on the left in the released photo. Maybe a new flayed one? I don't think the sphere is attached to the model, I think it's in the background, but I could be completely wrong. Time will tell.

I was a little disappointed with the Gauss Reaper's stats. Doesn't seem very useful, but who knows. It all depends on other factors in the game that we don't know about. Once they confirmed they were re-booting reanimation protocols I was happy. I'm not expecting a miracle, but the fact that they're going to try something different is a good sign to me.

Did anyone notice that the Royal Warden is equipped with a Relic Gauss Blaster? I wonder if that will be something like master-crafted. I'm curious what its stats will be to set it apart from a regular gauss blaster. If there's a relic gauss blaster, maybe there's a relic tesla carbine!

I think our army is finally being fleshed out (no pun intended). We're getting a lot of what I've seen the community asking for over the last 2 or 3 editions, at least it seems that way. Maybe Deathmarks will be re-worked to be the actual assassins they're described as too!


Someone mentioned that GW is redesigning RP so its more balanced but harder to stop. Apparently GW wants to go back to when neurons were a rolling gun line so even if our guns are mid range we will be able to get into range

This message was edited 1 time. Last update was at 2020/06/19 09:28:20


 
   
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 Aza'Gorod wrote:


Someone mentioned that GW is redesigning RP so its more balanced but harder to stop. Apparently GW wants to go back to when neurons were a rolling gun line so even if our guns are mid range we will be able to get into range


This has always been the Necron MO, no?
   
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 Kharne the Befriender wrote:
 H.B.M.C. wrote:
 Kharne the Befriender wrote:
Is it possible that when the new Destroyer kit comes out they'll also have Enmitic weapons?
Well they need people who already have Necron armies to buy the new kit, so of course they will.


Genius, truly they are blessed with good marketing consultants


And I don't think that the model behind the monolith is a flayed one, I think that'll be the third destroyer or something else. I think Flayed Ones will come with Pariah but thats my wishful thinking.


I agree with what a few other people said that the Reaper is more of a shock tactic or one-trick-pony than anything.

The Royal Warden sprue didnt come with a carbine so I doubt it'll have the option


The model behind the Monolith is likely some sort of melee assassin type character in the vein of Deathmarks. Has a stealthy look with the same one-eyed head of the Deathmarks.
   
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UK

My prediction for the model behind the Monolith is that it is the 3rd Destroyer Cult they've hinted at and rather than being melee (Skorpekh) or ranged (Lokhust) it's more of a de-buffing or support type deal. Like an aura called "Nihilistic Dread" that reduces enemy LD or T or something.

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torblind wrote:
 Aza'Gorod wrote:


Someone mentioned that GW is redesigning RP so its more balanced but harder to stop. Apparently GW wants to go back to when neurons were a rolling gun line so even if our guns are mid range we will be able to get into range


This has always been the Necron MO, no?


It has but I its not really worked for us in 7th. This edition from what I'm aware we've relied more on long range support to soften up the enemy as sending in warriors usually gets them melted.

Pretty much every game I've played with warriors has then annihilated before they get chance to come back so I usually hung them back and find DDA or sent in faster units on the flanks but now they want to make it so warriors can march up and still have that chance of coming back even under heavy fire

This message was edited 1 time. Last update was at 2020/06/19 19:44:40


 
   
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 Aza'Gorod wrote:
torblind wrote:
 Aza'Gorod wrote:


Someone mentioned that GW is redesigning RP so its more balanced but harder to stop. Apparently GW wants to go back to when neurons were a rolling gun line so even if our guns are mid range we will be able to get into range


This has always been the Necron MO, no?


It has but they want to doubly down on it. This edition from what I'm aware we've relied more on long range support to soften up the enemy as sending in warriors usually gets them melted.

Pretty much every game I've played with warriors has then annihilated before they get chance to come back so I usually hung them back and find DDA or sent in faster units on the flanks but now they want to make it so warriors can march up and still have that chance of coming back even under heavy fire


Sure. Also I'm pretty sure GW intended for them to be slow and sturdy, and for RP to be functional also in 8th.

The intention has always been there, is my point.
   
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United States

torblind wrote:
 Aza'Gorod wrote:
torblind wrote:
 Aza'Gorod wrote:


Someone mentioned that GW is redesigning RP so its more balanced but harder to stop. Apparently GW wants to go back to when neurons were a rolling gun line so even if our guns are mid range we will be able to get into range


This has always been the Necron MO, no?


It has but they want to doubly down on it. This edition from what I'm aware we've relied more on long range support to soften up the enemy as sending in warriors usually gets them melted.

Pretty much every game I've played with warriors has then annihilated before they get chance to come back so I usually hung them back and find DDA or sent in faster units on the flanks but now they want to make it so warriors can march up and still have that chance of coming back even under heavy fire


Sure. Also I'm pretty sure GW intended for them to be slow and sturdy, and for RP to be functional also in 8th.

The intention has always been there, is my point.


The road to hell is paved with good intentions.
I'm sure GW intended a lot of things with the necron rules in 8th. Here's hoping that they came up with a good mechanism for RP. I have no idea what it could be and all the suggestions I've heard in this forum (proposed rules section) have been either overcomplicated, inefficient/ineffectual, poorly designed/thought out, or all of the above.

Writing rules isn't easy, but I'm hopeful they will have at least improved RP.
   
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Working on it

Here me out.

Reanimation protocol rolls are on a 6+, but morale no longer means perma death. If the unit is destroyed, place a marker where the last model was, next turn you roll RP rolls for the unit. When setting the unit back up, models must be placed within coherency of at least 2 other models from that unit, even if they too have come back this turn. And let them res within 1" of enemy units as well

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 Kharne the Befriender wrote:
Here me out.

Reanimation protocol rolls are on a 6+, but morale no longer means perma death. If the unit is destroyed, place a marker where the last model was, next turn you roll RP rolls for the unit. When setting the unit back up, models must be placed within coherency of at least 2 other models from that unit, even if they too have come back this turn. And let them res within 1" of enemy units as well


Leave it on 5+, and if a unit is destroyed, reanimations can join a unit within 6" or 12" anyway.
   
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Working on it

Martel732 wrote:
 Kharne the Befriender wrote:
Here me out.

Reanimation protocol rolls are on a 6+, but morale no longer means perma death. If the unit is destroyed, place a marker where the last model was, next turn you roll RP rolls for the unit. When setting the unit back up, models must be placed within coherency of at least 2 other models from that unit, even if they too have come back this turn. And let them res within 1" of enemy units as well


Leave it on 5+, and if a unit is destroyed, reanimations can join a unit within 6" or 12" anyway.


That would be cool

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
 
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