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![[Post New]](/s/i/i.gif) 2020/06/17 17:27:22
Subject: Necron 9th edition general discussion thread.
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Humming Great Unclean One of Nurgle
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Kharne the Befriender wrote: JNAProductions wrote:I'd rather not have that happen-that disproportionately effects units like Harlequins or Daemonettes.
They don't HAVE an armor save to start with (well, a 6+) so they get shafted, whereas a Terminator with a Storm Shield still gets a 3+ (Flayer) or 4+ (Reaper/Blaster).
Fair enough. I don't think we'll be seeing a change to gauss though, it seems like they wouldve mentioned it by now, or in the article with the Gauss reaper
Yeah, this is ultimately wish-listing. But one can dream.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/06/17 17:30:00
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
Ute nation
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Slayer-Fan123 wrote: Grimgold wrote: Eonfuzz wrote:mortal wounds are bad design and should be removed. It makes offensive stats all that matter (ie, it's defensive just hit it with mortals lol1).
Why not just have Gauss gain +2S if a 6 to hit is rolled. Making it slightly better against most things.
Doing that would *also* make it contrast nice with tesla. Gauss gets stronger, tesla hits more.
If you get rid of mortal wounds you have to get rid of invul saves, because there is no way around invuls except for mortal wounds. Like I have a player in my local meta who runs two max squads of vanguard vets with TH/ SS, and mortal wounds is the only way to deal with them effectively.
You know what else kills those? Bolt shots. You don't NEED Mortal Wounds for that.
How many lick does to take to get to the center of a tootsieroll pop
2/3 * 1/2 * 1/3 = 1/9 so 10 divided by 1/9 takes 90 flayer shots, I understand space marines are blessed by the GW gods to have an unreasonable number of shots, but us poor necrons have never been able to chuck those kind of numbers. It would take over 30 Tesla immortals at a cost of more than 450 points, and that's literally the most efficient unit I have to do it. If he moves into cover (and why wouldn't he) forget about tesla because it's next to useless against a 2+ save. Also since they are vanguard vets I get one chance to get them on the way in.
To put it another way, the cost to benefit ratio of invul giving items like storm shields is based around it having a hard counter in the form of mortal wounds, without mortal wounds the granted durability is far in excess of the cost of that equipment, like a 3++ makes a unit like vanguard vets 3 times as durable against heavy weapon fire, for a cost of 25% the base model price.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2020/06/17 17:33:11
Subject: Necron 9th edition general discussion thread.
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Humming Great Unclean One of Nurgle
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It'd take 23 Tesla Immortals to kill a squad of ten 1W 3++ Marines.
46 shots
46 hits
30.67 wounds
10.22 failed saves
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/06/17 18:08:02
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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Maybe for Gauss you could have something like unmodified six's to hit cause an increase in AP and Damage in addition to normal hit.
You could scale this across the bigger Gauss weapons, which I think is a problem with the mortal wounds angle.
It won't eliminate most vehicles with a dedicated volley with flayers, but you could at least do some decent damage and help bracket them.
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![[Post New]](/s/i/i.gif) 2020/06/17 18:15:56
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
Ute nation
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JNAProductions wrote:It'd take 23 Tesla Immortals to kill a squad of ten 1W 3++ Marines.
46 shots
46 hits
30.67 wounds
10.22 failed saves
Yup your right, I forgot the proc on 6's
1/2 * 2/3 * 1/3 + (3 * 1/6 * 2/3 * 1/3) = 2/9 = = .22 10/.22 = 45.45/ 2 = 22 and change tesla immortals.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2020/06/17 18:22:40
Subject: Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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So the new reserves rule seems great for a shooting army with access to bulky melee units (y'know, us). Protect your backline with wraiths that aren't even on the board to get shot at! It's more important for us than the overwatch change imo.
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![[Post New]](/s/i/i.gif) 2020/06/18 02:33:38
Subject: Necron 9th edition general discussion thread.
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Wicked Canoptek Wraith
United States
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New rules for overwatch and "defensible" terrain are up. I'd suggest taking the gauss talk and wishlists to the proposed rules section. Just my opinion though.
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![[Post New]](/s/i/i.gif) 2020/06/18 09:37:29
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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A little bit late now we know RP is getting overhauled, but:
RP if it stayed as it is now, it would be better in 9th - with everything getting a price hike, the standard 2k game is now closer to 1.5k pts, therefore making it harder to wipe units...
Also, I'm sure one of the early 9th announcements mentioned a mandatory level of terrain? With lots more terrain on the board long firing lanes will disappear, making shorter range weapons much more useful. Also, reapers as a front line against an assault force would provide lethal overwatch - providing necrons get some way of using overwatch more than once per turn!
And for Gauss - making natural 6's double ap and damage seems like the best solution to me. Could even add that the unmodified ap also works on ++ saves.
Still want to see Tesla as rapid fire and blasters as assault, but the reaper reveal suggests that's not happening :(
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![[Post New]](/s/i/i.gif) 2020/06/18 10:54:47
Subject: Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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MrPieChee wrote:A little bit late now we know RP is getting overhauled, but:
RP if it stayed as it is now, it would be better in 9th - with everything getting a price hike, the standard 2k game is now closer to 1.5k pts, therefore making it harder to wipe units...
Also, I'm sure one of the early 9th announcements mentioned a mandatory level of terrain? With lots more terrain on the board long firing lanes will disappear, making shorter range weapons much more useful. Also, reapers as a front line against an assault force would provide lethal overwatch - providing necrons get some way of using overwatch more than once per turn!
And for Gauss - making natural 6's double ap and damage seems like the best solution to me. Could even add that the unmodified ap also works on ++ saves.
Still want to see Tesla as rapid fire and blasters as assault, but the reaper reveal suggests that's not happening :(
Blast rule hurts RP. Real life effect remains to be seen.
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![[Post New]](/s/i/i.gif) 2020/06/18 15:05:25
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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They did reveal the name today as the Szarekhan dynasty, so for those that called it earlier in the thread, congrats! I'm still not a fan of it, but it is what it is.
Some paint schemes looks to be the only relevant article for us today: https://www.warhammer-community.com/2020/06/18/indomitus-focus-alternate-colour-schemesgw-homepage-post-3/
There are some new dynasty names with the paint schemes, but I don't think they'll have any rules associated with them.
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![[Post New]](/s/i/i.gif) 2020/06/18 16:08:14
Subject: Necron 9th edition general discussion thread.
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Numberless Necron Warrior
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I wonder if Tsarakura has anything to do with Tsara'noga aka The Outsider.
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10,000+ |
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![[Post New]](/s/i/i.gif) 2020/06/18 19:17:21
Subject: Necron 9th edition general discussion thread.
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Fireknife Shas'el
Lisbon, Portugal
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MrPieChee wrote:A little bit late now we know RP is getting overhauled, but:
RP if it stayed as it is now, it would be better in 9th - with everything getting a price hike, the standard 2k game is now closer to 1.5k pts, therefore making it harder to wipe units...
I don't think it'll be that much. It's more 1850
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2020/06/18 19:25:25
Subject: Necron 9th edition general discussion thread.
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Freaky Flayed One
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That would be interesting for sure
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![[Post New]](/s/i/i.gif) 2020/06/18 20:15:34
Subject: Re:Necron 9th edition general discussion thread.
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Swift Swooping Hawk
UK
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I mean they already revealed the name back in January WD.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2020/06/18 20:28:39
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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I didn't know that was an official confirmation of the new scheme and dynasty name.
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![[Post New]](/s/i/i.gif) 2020/06/18 20:42:41
Subject: Re:Necron 9th edition general discussion thread.
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Swift Swooping Hawk
UK
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Not of the scheme, but it name-dropped the Szarekhan Dynasty explicitly
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2020/06/19 01:34:25
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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Yeah not much of a fan of the name either. Seems uninspired imo.
Anyone wanna speculate on how this new class of Enmitic weapons is going to function? So far we've seen the Skorpekh Lord's Enmitic Annihilator and the Lokuhst Heavy Destroyers Enmitic Exterminator
Is it possible that when the new Destroyer kit comes out they'll also have Enmitic weapons?
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This message was edited 2 times. Last update was at 2020/06/19 01:35:14
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/19 01:57:26
Subject: Re:Necron 9th edition general discussion thread.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Well they need people who already have Necron armies to buy the new kit, so of course they will.
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![[Post New]](/s/i/i.gif) 2020/06/19 02:11:50
Subject: Re:Necron 9th edition general discussion thread.
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Wicked Canoptek Wraith
United States
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Kharne the Befriender wrote:Yeah not much of a fan of the name either. Seems uninspired imo.
Anyone wanna speculate on how this new class of Enmitic weapons is going to function? So far we've seen the Skorpekh Lord's Enmitic Annihilator and the Lokuhst Heavy Destroyers Enmitic Exterminator
Is it possible that when the new Destroyer kit comes out they'll also have Enmitic weapons?
My understanding is that our current destroyers are being replaced by the Lokuhst destroyers. There was a twitch stream a while back that talked about the Skorpekh destroyers, the Lokuhst destroyers, (which would replace our current destroyers) and then a third variant was mentioned without a name.
I'm still really curious about the figure that's creeping behind the Monolith on the left in the released photo. Maybe a new flayed one? I don't think the sphere is attached to the model, I think it's in the background, but I could be completely wrong. Time will tell.
I was a little disappointed with the Gauss Reaper's stats. Doesn't seem very useful, but who knows. It all depends on other factors in the game that we don't know about. Once they confirmed they were re-booting reanimation protocols I was happy. I'm not expecting a miracle, but the fact that they're going to try something different is a good sign to me.
Did anyone notice that the Royal Warden is equipped with a Relic Gauss Blaster? I wonder if that will be something like master-crafted. I'm curious what its stats will be to set it apart from a regular gauss blaster. If there's a relic gauss blaster, maybe there's a relic tesla carbine!
I think our army is finally being fleshed out (no pun intended). We're getting a lot of what I've seen the community asking for over the last 2 or 3 editions, at least it seems that way. Maybe Deathmarks will be re-worked to be the actual assassins they're described as too!
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![[Post New]](/s/i/i.gif) 2020/06/19 03:15:27
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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H.B.M.C. wrote:Well they need people who already have Necron armies to buy the new kit, so of course they will.
Genius, truly they are blessed with good marketing consultants
And I don't think that the model behind the monolith is a flayed one, I think that'll be the third destroyer or something else. I think Flayed Ones will come with Pariah but thats my wishful thinking.
I agree with what a few other people said that the Reaper is more of a shock tactic or one-trick-pony than anything.
The Royal Warden sprue didnt come with a carbine so I doubt it'll have the option
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/19 09:26:58
Subject: Re:Necron 9th edition general discussion thread.
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Freaky Flayed One
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Kharne the Befriender wrote:Yeah not much of a fan of the name either. Seems uninspired imo.
Anyone wanna speculate on how this new class of Enmitic weapons is going to function? So far we've seen the Skorpekh Lord's Enmitic Annihilator and the Lokuhst Heavy Destroyers Enmitic Exterminator
Is it possible that when the new Destroyer kit comes out they'll also have Enmitic weapons?
I suspect it'll be something like on a unmodified 6 to wound it does a MW in addition to normal damage. I also hope it has quite a few shots as it would make a nice alternative to the Heavy Gauss Cannon for multiple tough targets vs 1 really tought target Automatically Appended Next Post: punisher357 wrote: Kharne the Befriender wrote:Yeah not much of a fan of the name either. Seems uninspired imo.
Anyone wanna speculate on how this new class of Enmitic weapons is going to function? So far we've seen the Skorpekh Lord's Enmitic Annihilator and the Lokuhst Heavy Destroyers Enmitic Exterminator
Is it possible that when the new Destroyer kit comes out they'll also have Enmitic weapons?
My understanding is that our current destroyers are being replaced by the Lokuhst destroyers. There was a twitch stream a while back that talked about the Skorpekh destroyers, the Lokuhst destroyers, (which would replace our current destroyers) and then a third variant was mentioned without a name.
I'm still really curious about the figure that's creeping behind the Monolith on the left in the released photo. Maybe a new flayed one? I don't think the sphere is attached to the model, I think it's in the background, but I could be completely wrong. Time will tell.
I was a little disappointed with the Gauss Reaper's stats. Doesn't seem very useful, but who knows. It all depends on other factors in the game that we don't know about. Once they confirmed they were re-booting reanimation protocols I was happy. I'm not expecting a miracle, but the fact that they're going to try something different is a good sign to me.
Did anyone notice that the Royal Warden is equipped with a Relic Gauss Blaster? I wonder if that will be something like master-crafted. I'm curious what its stats will be to set it apart from a regular gauss blaster. If there's a relic gauss blaster, maybe there's a relic tesla carbine!
I think our army is finally being fleshed out (no pun intended). We're getting a lot of what I've seen the community asking for over the last 2 or 3 editions, at least it seems that way. Maybe Deathmarks will be re-worked to be the actual assassins they're described as too!
Someone mentioned that GW is redesigning RP so its more balanced but harder to stop. Apparently GW wants to go back to when neurons were a rolling gun line so even if our guns are mid range we will be able to get into range
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This message was edited 1 time. Last update was at 2020/06/19 09:28:20
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![[Post New]](/s/i/i.gif) 2020/06/19 12:10:26
Subject: Re:Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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Aza'Gorod wrote:
Someone mentioned that GW is redesigning RP so its more balanced but harder to stop. Apparently GW wants to go back to when neurons were a rolling gun line so even if our guns are mid range we will be able to get into range
This has always been the Necron MO, no?
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![[Post New]](/s/i/i.gif) 2020/06/19 12:44:48
Subject: Re:Necron 9th edition general discussion thread.
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Dakka Veteran
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Kharne the Befriender wrote: H.B.M.C. wrote:Well they need people who already have Necron armies to buy the new kit, so of course they will.
Genius, truly they are blessed with good marketing consultants
And I don't think that the model behind the monolith is a flayed one, I think that'll be the third destroyer or something else. I think Flayed Ones will come with Pariah but thats my wishful thinking.
I agree with what a few other people said that the Reaper is more of a shock tactic or one-trick-pony than anything.
The Royal Warden sprue didnt come with a carbine so I doubt it'll have the option
The model behind the Monolith is likely some sort of melee assassin type character in the vein of Deathmarks. Has a stealthy look with the same one-eyed head of the Deathmarks.
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![[Post New]](/s/i/i.gif) 2020/06/19 12:48:37
Subject: Re:Necron 9th edition general discussion thread.
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Swift Swooping Hawk
UK
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My prediction for the model behind the Monolith is that it is the 3rd Destroyer Cult they've hinted at and rather than being melee (Skorpekh) or ranged (Lokhust) it's more of a de-buffing or support type deal. Like an aura called "Nihilistic Dread" that reduces enemy LD or T or something.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2020/06/19 19:43:12
Subject: Re:Necron 9th edition general discussion thread.
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Freaky Flayed One
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torblind wrote: Aza'Gorod wrote:
Someone mentioned that GW is redesigning RP so its more balanced but harder to stop. Apparently GW wants to go back to when neurons were a rolling gun line so even if our guns are mid range we will be able to get into range
This has always been the Necron MO, no?
It has but I its not really worked for us in 7th. This edition from what I'm aware we've relied more on long range support to soften up the enemy as sending in warriors usually gets them melted.
Pretty much every game I've played with warriors has then annihilated before they get chance to come back so I usually hung them back and find DDA or sent in faster units on the flanks but now they want to make it so warriors can march up and still have that chance of coming back even under heavy fire
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This message was edited 1 time. Last update was at 2020/06/19 19:44:40
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![[Post New]](/s/i/i.gif) 2020/06/19 19:46:34
Subject: Re:Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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Aza'Gorod wrote:torblind wrote: Aza'Gorod wrote:
Someone mentioned that GW is redesigning RP so its more balanced but harder to stop. Apparently GW wants to go back to when neurons were a rolling gun line so even if our guns are mid range we will be able to get into range
This has always been the Necron MO, no?
It has but they want to doubly down on it. This edition from what I'm aware we've relied more on long range support to soften up the enemy as sending in warriors usually gets them melted.
Pretty much every game I've played with warriors has then annihilated before they get chance to come back so I usually hung them back and find DDA or sent in faster units on the flanks but now they want to make it so warriors can march up and still have that chance of coming back even under heavy fire
Sure. Also I'm pretty sure GW intended for them to be slow and sturdy, and for RP to be functional also in 8th.
The intention has always been there, is my point.
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![[Post New]](/s/i/i.gif) 2020/06/19 20:37:50
Subject: Re:Necron 9th edition general discussion thread.
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Wicked Canoptek Wraith
United States
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torblind wrote: Aza'Gorod wrote:torblind wrote: Aza'Gorod wrote:
Someone mentioned that GW is redesigning RP so its more balanced but harder to stop. Apparently GW wants to go back to when neurons were a rolling gun line so even if our guns are mid range we will be able to get into range
This has always been the Necron MO, no?
It has but they want to doubly down on it. This edition from what I'm aware we've relied more on long range support to soften up the enemy as sending in warriors usually gets them melted.
Pretty much every game I've played with warriors has then annihilated before they get chance to come back so I usually hung them back and find DDA or sent in faster units on the flanks but now they want to make it so warriors can march up and still have that chance of coming back even under heavy fire
Sure. Also I'm pretty sure GW intended for them to be slow and sturdy, and for RP to be functional also in 8th.
The intention has always been there, is my point.
The road to hell is paved with good intentions.
I'm sure GW intended a lot of things with the necron rules in 8th. Here's hoping that they came up with a good mechanism for RP. I have no idea what it could be and all the suggestions I've heard in this forum (proposed rules section) have been either overcomplicated, inefficient/ineffectual, poorly designed/thought out, or all of the above.
Writing rules isn't easy, but I'm hopeful they will have at least improved RP.
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![[Post New]](/s/i/i.gif) 2020/06/19 20:52:47
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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Here me out.
Reanimation protocol rolls are on a 6+, but morale no longer means perma death. If the unit is destroyed, place a marker where the last model was, next turn you roll RP rolls for the unit. When setting the unit back up, models must be placed within coherency of at least 2 other models from that unit, even if they too have come back this turn. And let them res within 1" of enemy units as well
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/19 20:53:58
Subject: Re:Necron 9th edition general discussion thread.
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Locked in the Tower of Amareo
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Kharne the Befriender wrote:Here me out.
Reanimation protocol rolls are on a 6+, but morale no longer means perma death. If the unit is destroyed, place a marker where the last model was, next turn you roll RP rolls for the unit. When setting the unit back up, models must be placed within coherency of at least 2 other models from that unit, even if they too have come back this turn. And let them res within 1" of enemy units as well
Leave it on 5+, and if a unit is destroyed, reanimations can join a unit within 6" or 12" anyway.
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![[Post New]](/s/i/i.gif) 2020/06/19 20:54:57
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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Martel732 wrote: Kharne the Befriender wrote:Here me out.
Reanimation protocol rolls are on a 6+, but morale no longer means perma death. If the unit is destroyed, place a marker where the last model was, next turn you roll RP rolls for the unit. When setting the unit back up, models must be placed within coherency of at least 2 other models from that unit, even if they too have come back this turn. And let them res within 1" of enemy units as well
Leave it on 5+, and if a unit is destroyed, reanimations can join a unit within 6" or 12" anyway.
That would be cool
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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