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![[Post New]](/s/i/i.gif) 2020/06/29 15:22:54
Subject: Re:Necron 9th edition general discussion thread.
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Freaky Flayed One
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Well that's one way around the reanimation protocol issue. Just have it refer to "codex necrons"
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![[Post New]](/s/i/i.gif) 2020/06/29 16:08:47
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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I like the distinction of Aura abilities, removes any ambiguity.
And I'm not sure what to make of those cryptothralls, they seem pretty good
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/29 16:30:50
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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I like how random canoptek thralls are apparently so superior to the bodies of the elite Immortals.
Why not just make armies of Thrall constructs?
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![[Post New]](/s/i/i.gif) 2020/06/29 16:38:25
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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So, a few major things stand out from this.
First, this has both RP and Living metal. I don't think any other unit does that. We know that RP is changing in some way, but the core of getting guys back is staying.
This indicates a change to Living Metal though, as I don't think the recover one wound a turn makes any sense. The model also has Canoptek.
On the surface, these seem really good. With the new character rules, these just remove the ability to shoot your Crypteks all together while they are in range. They can also pump out a lot of pistol shots and CC attacks for what appears to be a very low cost.
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![[Post New]](/s/i/i.gif) 2020/06/29 16:50:37
Subject: Necron 9th edition general discussion thread.
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Trazyn's Museum Curator
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Yeah, the thralls seem pretty good. Those 6 attacks seem nasty. Automatically Appended Next Post: Lord Damocles wrote:I like how random canoptek thralls are apparently so superior to the bodies of the elite Immortals. Why not just make armies of Thrall constructs? It would seem that they can only function properly if there's a cryptek nearby. So logistically speaking, making an entire army out of constructs that can only really function if there's another construct close by doesn't really make sense. Immortals don't need crypteks to function properly.
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This message was edited 2 times. Last update was at 2020/06/29 16:54:06
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/06/29 16:59:02
Subject: Re:Necron 9th edition general discussion thread.
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Longtime Dakkanaut
Ute nation
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wow those weedy little dudes are s5 and t5? Those guys are super cool, and dirt cheap.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2020/06/29 17:02:05
Subject: Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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CthuluIsSpy wrote:Yeah, the thralls seem pretty good. Those 6 attacks seem nasty.
Automatically Appended Next Post:
Lord Damocles wrote:I like how random canoptek thralls are apparently so superior to the bodies of the elite Immortals.
Why not just make armies of Thrall constructs?
It would seem that they can only function properly if there's a cryptek nearby.
So logistically speaking, making an entire army out of constructs that can only really function if there's another construct close by doesn't really make sense.
Immortals don't need crypteks to function properly.
Not just that, the wording reads to me that you can't bring thralls without a cryptek.
Having Cryptothralls balances out the really sub par and mediocre durability/attack ability of crypteks, makes them less of a liability to keep forward
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/29 17:14:29
Subject: Necron 9th edition general discussion thread.
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Trazyn's Museum Curator
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Kharne the Befriender wrote: CthuluIsSpy wrote:Yeah, the thralls seem pretty good. Those 6 attacks seem nasty. Automatically Appended Next Post: Lord Damocles wrote:I like how random canoptek thralls are apparently so superior to the bodies of the elite Immortals. Why not just make armies of Thrall constructs? It would seem that they can only function properly if there's a cryptek nearby. So logistically speaking, making an entire army out of constructs that can only really function if there's another construct close by doesn't really make sense. Immortals don't need crypteks to function properly. Not just that, the wording reads to me that you can't bring thralls without a cryptek. Having Cryptothralls balances out the really sub par and mediocre durability/attack ability of crypteks, makes them less of a liability to keep forward I think you can take them without a cryptek, they just chew up detachment slots. Spending a slot on 2 model unit that's not actually that powerful without a cryptek isn't really efficient. Edit : Oh nevermind, I misread it. Yeah, you can only take thralls if you have teks.
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This message was edited 1 time. Last update was at 2020/06/29 17:15:25
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/06/29 17:23:48
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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The cool thing is that they're not specific to Plasmancers, so normal Crypteks can take em too
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/29 18:39:51
Subject: Necron 9th edition general discussion thread.
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Death-Dealing Devastator
Chicago, IL
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They are basically Cryptek servitors.
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To those that say there is no stupid questions I say, "Is this a stupid question?" |
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![[Post New]](/s/i/i.gif) 2020/06/29 20:20:04
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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I wonder if the plasmancer will get any buffs for having them nearby or if they're just bodyguards, I'd guess the latter
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/29 20:47:59
Subject: Re:Necron 9th edition general discussion thread.
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Freaky Flayed One
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Also on a side note "Oh boy another space marine unit that can double tap"
Unless they get stuck in a repulsor I can see the new primaris unit attracting a lot of attention
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![[Post New]](/s/i/i.gif) 2020/06/29 21:21:28
Subject: Re:Necron 9th edition general discussion thread.
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Longtime Dakkanaut
Ute nation
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Aza'Gorod wrote:Also on a side note "Oh boy another space marine unit that can double tap"
Unless they get stuck in a repulsor I can see the new primaris unit attracting a lot of attention
They are eggshells armed with a hammer, at about 33 points a model, or 11 points per wound. Marines are about to discover why we have a love-hate relationship with our destroyers.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2020/06/29 21:31:24
Subject: Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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kinda sucks that destroyers max out at 6 models, which means all kinds of hazzles and penalties trigger for them at the moment.
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![[Post New]](/s/i/i.gif) 2020/06/29 21:40:36
Subject: Re:Necron 9th edition general discussion thread.
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Freaky Flayed One
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Grimgold wrote: Aza'Gorod wrote:Also on a side note "Oh boy another space marine unit that can double tap"
Unless they get stuck in a repulsor I can see the new primaris unit attracting a lot of attention
They are eggshells armed with a hammer, at about 33 points a model, or 11 points per wound. Marines are about to discover why we have a love-hate relationship with our destroyers.
Haha, I like the comparison there.
I was actually surprised at the reveal. I was under the impression we won't be finding out more till Saturday, unless they are going to release 2 models each day in the build up till Sat? Automatically Appended Next Post: torblind wrote:kinda sucks that destroyers max out at 6 models, which means all kinds of hazzles and penalties trigger for them at the moment.
The new edition hurts them a bit. Though considering cryptothralls have Living metal, RP and the canoptek key word that makes me wonder if destroyers have gained living metal or maybe wraiths
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This message was edited 1 time. Last update was at 2020/06/29 21:42:13
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![[Post New]](/s/i/i.gif) 2020/06/30 11:30:13
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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Interesting info on the Cryptothralls. Looks like the new datasheets will specifically call out things that are Auras. Also, I wonder if that new Protectors rule is what most Bodyguard rules will eventually change to?
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This message was edited 1 time. Last update was at 2020/06/30 11:31:05
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![[Post New]](/s/i/i.gif) 2020/06/30 11:50:48
Subject: Necron 9th edition general discussion thread.
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Trazyn's Museum Curator
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Eh, I tend to field destroyers in groups of 3. 6 feels too unwieldy, and its a big investment for one unit. I prefer the flexibility of having multiple units of destroyers. Cryptothralls seem great, but I can see that protector rule getting abused. If you hide the thralls you pretty much made your cryptek immortal. There should at least be some damage redirection to prevent cheese.
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This message was edited 1 time. Last update was at 2020/06/30 11:51:59
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/06/30 12:30:30
Subject: Necron 9th edition general discussion thread.
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Irked Necron Immortal
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Cryptothralls - Protector ability
No question that it is a replacement for Look Out, Sir (specifically the unit of 3+ models within 3"), but does it also Negate the typical Sniper weapon ability to target any character within it's range?
Of course this question is based on our understanding of the current wording on those various Sniper weapons, which may or may not change.
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![[Post New]](/s/i/i.gif) 2020/06/30 12:44:06
Subject: Necron 9th edition general discussion thread.
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Freaky Flayed One
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Draco765 wrote:Cryptothralls - Protector ability
No question that it is a replacement for Look Out, Sir (specifically the unit of 3+ models within 3"), but does it also Negate the typical Sniper weapon ability to target any character within it's range?
Of course this question is based on our understanding of the current wording on those various Sniper weapons, which may or may not change.
From the wording my understanding is yes it negates Snipers ability, but the sniper rule might get modified next edition.
Though let's be honest if it doesn't affect snipers in some way then its kind of a pointless rule
Automatically Appended Next Post: I'd argue Szeras is probably one of our best CC characters if only he had an invulnerable save. He has more attacks then an overlord and is tougher with a fairly reliable damage.
Not saying he is a combat master at all I'm sure the skorpekh Lord will be, but he's quite good for say heroic interventions now to catch out an opponent with 4 3+ str 7 -3 2 damage attacks
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This message was edited 1 time. Last update was at 2020/06/30 12:49:46
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![[Post New]](/s/i/i.gif) 2020/06/30 14:36:44
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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Szeras may not be the best, but I'd love to run him with with some thralls and Skorpekh, just to see how they do
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/07/01 12:09:49
Subject: Re:Necron 9th edition general discussion thread.
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Freaky Flayed One
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I hope all our Special characters get the szeras treatment.
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![[Post New]](/s/i/i.gif) 2020/07/01 14:04:21
Subject: Necron 9th edition general discussion thread.
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Ridin' on a Snotling Pump Wagon
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Hmmm.
MOT is about to cost me £740+.....that’s put a wee crimp in my plans for awakening a tomb world.
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This message was edited 1 time. Last update was at 2020/07/01 14:04:34
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![[Post New]](/s/i/i.gif) 2020/07/01 15:26:48
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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Here is a points "leak". As always take with salt. It closely adds up about what I did for my napkin math, but someone else could have just done the same thing.
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![[Post New]](/s/i/i.gif) 2020/07/01 17:56:29
Subject: Necron 9th edition general discussion thread.
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Freaky Flayed One
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Mad Doc Grotsnik wrote:Hmmm.
MOT is about to cost me £740+.....that’s put a wee crimp in my plans for awakening a tomb world.
Oohhh nasty, mines due this month as well so I'm holding my breath as well
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![[Post New]](/s/i/i.gif) 2020/07/01 18:25:43
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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Those points don't seem out of line, hopefully the stats are justified
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/07/01 18:27:06
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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/Overlord is a regular one so i skip for the jucy bits he got a trachionarrow 120" assault 1 S12 Ap-5 D D6 one use only and Hyperphase Scythe S+2 AP-3 D D3
/Kingsguard: M5" WS3+ BS3+ S5 T5 W4 A3 LD10 SV3+ Reqlic Gaus Blaster 24" Rapidfire2 S5 AP-2 D2 living metal in the movement phase, can select a friendly dynasty unit within 9" that unit can fall back and still shoot & attack
/Plasmamancer: (got cryptek keyword) M5" WS3+ BS3+ S4 T4 W4 A1 LD10 SV4+ Plasmalance: 18" AssaultD3 S7 AP-3 D2 Plasmalance (melee) Suser AP-3 D2
living metal at the end of the movement phase, can select a enemy unit within 18" and visible to him. on a 4+ it takes a MW
at the start of the close combat phase roll a d6 for every enemy unit in 6" on a 4+ it suffers a MW
/Skorpekh Lord M8" WS2+ BS2+ S6 T6 W6 A4 LD10 SV3+
Anihilator: 19" Assault 2d3 S6 Ap-1 D1 Explosive (the new auto hit mechanic vs hordes) "For each wound a unit takes from this weapon, roll a D6. On a 5+, it deals a MW to the unit. Then roll a D6 for each MW done to the unit. On a 5+, another MW is dealt. Continue until either the dice pool is empty, or the unit is destroyed." Claws: S user Ap-1 D1 can do 2 attack rolls instead of 1 for each attack Scythe S+2 AP-4 D3 -1 to hit
living metal friendly destructor cult units within 6" gain reroll 1 on wound rolls 4+ invul he can reroll hit rolls of 1
/Skorpekh destructors M8" WS3+ BS3+ S5 T5 W3 A3 LD10 SV3+ Plasmacyte: M8" WS4+ BS4+ S4 T5 W1 A1 LD10 SV4+ Their Twin CC weapons: Suser AP-3 D2 the user can make 1 additional attack with that weapon Their big CC weapon S+2 AP-4 D3 Plasmacyte: Suser AP-1 D1
reanimation protocolls (see codex necrons) weapon infusion. if a unit has a plasmacite it can roll a d6 at the start of the close combat phase. if a 1 is rolled, 1 destructor gets removed. in any case the whole unit gains +1S and +1A
they all can reroll hit rolls of 1
/Kryptothralls have allready been leaked, skipping those.
/Kanoptech Reanimator M8" WS4+ BS4+ S5 T5 W6 A4 LD10 SV3+ Atomiser (he got those 2x) 12" Assault 3 S6 AP-2 D1 Melee S user AP-2 D1
living metal in your command phase, select a friendly dynasty unit within 9" of this model, add 1 to reanimation protocoll rolls for that unit
/last is necron warriors and scarabs, profiles havent changed, warriors only got that one new weapon that was allready leaked.
Thats it for the book. i will come back in a few hours and post some rule changes. keep at being awesome, love you guys
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![[Post New]](/s/i/i.gif) 2020/07/01 18:37:14
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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If that's all true, it doesn't look half bad.
Very skeptical about the characters though, Plasmancer seems... bad, if that's all he does
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/07/01 18:38:15
Subject: Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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That MW thing looks fun.
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![[Post New]](/s/i/i.gif) 2020/07/01 18:42:23
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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Reanimator seems really bad if this is the case. It dies to a stiff breeze.
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![[Post New]](/s/i/i.gif) 2020/07/01 18:46:45
Subject: Re:Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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Sasori wrote:Reanimator seems really bad if this is the case. It dies to a stiff breeze.
Might not get prioritized by enemy.
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