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![[Post New]](/s/i/i.gif) 2020/09/05 09:05:45
Subject: Re:Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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Bosskelot wrote:I think a big thing that would push the desirability of the unit way up would be the ability to take multiple in the same slot.
Good point. It's a light vehicle in the same way as Land Speeders are. It's weird it doesn't get the same squadron rule. Necrons in general feel like they have a lot of "competition" for slots, though in reality it's more the case for Heavy Support that we have one stand-out unit we want to take lots of. The army as a whole suffers from things like no multi-unit choices in single slots and a lack of characters in the Elite slot.
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![[Post New]](/s/i/i.gif) 2020/09/05 09:21:25
Subject: Re:Necron 9th edition general discussion thread.
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Freaky Flayed One
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Slipspace wrote: Bosskelot wrote:I think a big thing that would push the desirability of the unit way up would be the ability to take multiple in the same slot.
Good point. It's a light vehicle in the same way as Land Speeders are. It's weird it doesn't get the same squadron rule. Necrons in general feel like they have a lot of "competition" for slots, though in reality it's more the case for Heavy Support that we have one stand-out unit we want to take lots of. The army as a whole suffers from things like no multi-unit choices in single slots and a lack of characters in the Elite slot.
Most of the competition comes from our FA though doesn't it?
Warriors vs Immortals was always a wash for Immortals as far as I remember. The Elites section felt largely sub-optimal in the past and could be ignored aside from a few standout abilities. You've mentioned Heavy Support and it's only recently that things may be a little cluttered in our HQs but I feel like even with wildly different playstyles you could still pick 3 HQs for a Battalion and be good to go.
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The Qarnakh Dynasty - Starting Again From scratch...Once again
kirotheavenger wrote:People like straws, and they're not willing to give any up even as the camel begins to buckle.
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![[Post New]](/s/i/i.gif) 2020/09/05 09:44:08
Subject: Necron 9th edition general discussion thread.
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Locked in the Tower of Amareo
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CthuluIsSpy wrote:Against what target? If you attack light infantry with it you're going to deal more than 2 wounds.
Non-Marines exist, despite GW's attempt to make you think otherwise.
It has a longer engagement range than most necron anti-infantry weapons, so you can deal damage without waiting for the army to come in position.
Is it auto-include? No. Is it functional, especially compared to the previous version? Yes, I think so.
Non marines exists but they take high save multi wound stuff as well if they aren't trying to lose deliberately at which point doesn't really matter what you take. Gw made damned sure light infantry is worthless junk in 9e so even blind and deaf takes the hint. Automatically Appended Next Post: Mixzremixzd wrote:Slipspace wrote: Bosskelot wrote:I think a big thing that would push the desirability of the unit way up would be the ability to take multiple in the same slot.
Good point. It's a light vehicle in the same way as Land Speeders are. It's weird it doesn't get the same squadron rule. Necrons in general feel like they have a lot of "competition" for slots, though in reality it's more the case for Heavy Support that we have one stand-out unit we want to take lots of. The army as a whole suffers from things like no multi-unit choices in single slots and a lack of characters in the Elite slot.
Most of the competition comes from our FA though doesn't it?
Warriors vs Immortals was always a wash for Immortals as far as I remember. The Elites section felt largely sub-optimal in the past and could be ignored aside from a few standout abilities. You've mentioned Heavy Support and it's only recently that things may be a little cluttered in our HQs but I feel like even with wildly different playstyles you could still pick 3 HQs for a Battalion and be good to go.
Well anni barges contest on that hs. Anni barge or dda/heavy destroyer/locust destroyer...unless you take second det no room for ab
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This message was edited 1 time. Last update was at 2020/09/05 09:46:12
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/09/05 09:57:41
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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Using two patrol detachments served me well. Its only 2 HQ tax, 2 troop choices, and 4 slots for the rest. A battalion requires 3 troop choices, 3 HS and 3 FA isnt enough.
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This message was edited 1 time. Last update was at 2020/09/05 09:58:04
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![[Post New]](/s/i/i.gif) 2020/09/09 17:00:02
Subject: Necron 9th edition general discussion thread.
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Ladies Love the Vibro-Cannon Operator
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So Necron troops don't get 2 wounds each such as Tacticals.
But Immortals get at least T5 which they had before.
Not sure if the new Necrons will be worth it as the Marines are overwhelmingly good.
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This message was edited 1 time. Last update was at 2020/09/09 17:00:39
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2020/09/09 17:16:55
Subject: Necron 9th edition general discussion thread.
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Discriminating Deathmark Assassin
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Give our Warriors their 3+ save back and I'll be happy
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213PL 60PL 12PL 9-17PL
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![[Post New]](/s/i/i.gif) 2020/09/09 18:41:16
Subject: Necron 9th edition general discussion thread.
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Gore-Drenched Khorne Chaos Lord
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wuestenfux wrote:So Necron troops don't get 2 wounds each such as Tacticals.
But Immortals get at least T5 which they had before.
Not sure if the new Necrons will be worth it as the Marines are overwhelmingly good.
Are they? We don't have either codex to say for certain.
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![[Post New]](/s/i/i.gif) 2020/09/09 18:49:30
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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wuestenfux wrote:So Necron troops don't get 2 wounds each such as Tacticals.
But Immortals get at least T5 which they had before.
Not sure if the new Necrons will be worth it as the Marines are overwhelmingly good.
1% chance RP gets revealed at the weekend and its awesome.
But otherwise yeah. At least whenever they wrote the 9th edition points GW seem to really overvalue 1 W semi-elite infantry.
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![[Post New]](/s/i/i.gif) 2020/09/09 19:11:09
Subject: Necron 9th edition general discussion thread.
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Omnipotent Necron Overlord
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CthuluIsSpy wrote:Against what target? If you attack light infantry with it you're going to deal more than 2 wounds.
Non-Marines exist, despite GW's attempt to make you think otherwise.
It has a longer engagement range than most necron anti-infantry weapons, so you can deal damage without waiting for the army to come in position.
Is it auto-include? No. Is it functional, especially compared to the previous version? Yes, I think so.
My issue with the anni barge is why would I take it over a doom scythe - both have the tesla weapon. Doom scythe for + 50 points get a much better weapon and a lot more wounds. Plus flying allows it to shoot what it wants. With 2 Doom scythe already in my list I can add 1 in for 120 points....just seems a little expensive for what you get on the barge...Point has been made that 135 points gets you a heavy gauss stalker...MUCH better deal there.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/09/09 19:44:56
Subject: Necron 9th edition general discussion thread.
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Ridin' on a Snotling Pump Wagon
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Well, we’re yet to see the new rules.
Annihilation Barges also benefit from Quantam Shielding (unless I’ve gone mad?), so they’re trickier for the opponent to deal with.
Plus, they’re easier to hide than Night or Doom Scythes.
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![[Post New]](/s/i/i.gif) 2020/09/09 20:56:10
Subject: Necron 9th edition general discussion thread.
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Omnipotent Necron Overlord
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Mad Doc Grotsnik wrote:Well, we’re yet to see the new rules.
Annihilation Barges also benefit from Quantam Shielding (unless I’ve gone mad?), so they’re trickier for the opponent to deal with.
Plus, they’re easier to hide than Night or Doom Scythes.
Totally easier to hide true and yes it does have quantum. So does a stalker though! In list construction I have found instead of adding an annibarge you are better off trying to find 30 points to make it a CCB. Just my personal experience here.
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This message was edited 1 time. Last update was at 2020/09/09 20:58:10
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/09/10 07:17:27
Subject: Necron 9th edition general discussion thread.
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Ladies Love the Vibro-Cannon Operator
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How do you feel whether the shiny new units will contribute to the competitiveness of Necrons?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2020/09/10 07:44:04
Subject: Necron 9th edition general discussion thread.
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Gore-Drenched Khorne Chaos Lord
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wuestenfux wrote:How do you feel whether the shiny new units will contribute to the competitiveness of Necrons?
Without knowing what they do, who knows yet.
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![[Post New]](/s/i/i.gif) 2020/09/10 07:52:53
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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Triarch Stalkers are way better than Anni Barges. Heatray stalkers are becoming one of my “go to” units for their versatility. They are solid at tying up opponents in CC, can target infantry or vehicles, have the reroll 1s buff, plus the speed is solid. There are units that do these things better individually but having this all in one package is what makes em good. Plus they are getting 2 more wounds, 12” range on the flamers and flat d3 damage on claws .
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![[Post New]](/s/i/i.gif) 2020/09/10 08:03:56
Subject: Necron 9th edition general discussion thread.
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Been Around the Block
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I had my Stalkers assembled as HGC's but with their weapon profile going from the equivalent of 2 Heavy Destroyers to 2 regular Destroyers I may rethink the heat ray...
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![[Post New]](/s/i/i.gif) 2020/09/10 08:11:27
Subject: Necron 9th edition general discussion thread.
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Swift Swooping Hawk
UK
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wuestenfux wrote:How do you feel whether the shiny new units will contribute to the competitiveness of Necrons?
Currently LHD's are weaker than HD's, but considering the latter is disappearing I think we'll have to make do. Having said that we don't know the actual points values for the unit until the Codex drops, but it's definitely one which I think is worth keeping an eye on. It melts vehicles and monsters, which are both popular, and it melts a lot of the new Marine hotness like Outriders and Eradicators (kills Gravis on a 2+ after all!). There's a few Dynasties it synergizes quite nicely with, like Szarekhan and who knows how Command Protocols will work with them?
I also think Skorpekhs have a place, but it'll really depend on how delivery and teleport options change them going into the Codex. Even if Extermination Protocols is gone or changed, they're still an incredible Marine killing unit on their own, but being able to reliably get them into CC will be the main challenge.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2020/09/10 08:11:59
Subject: Necron 9th edition general discussion thread.
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Locked in the Tower of Amareo
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Claas wrote:Triarch Stalkers are way better than Anni Barges. Heatray stalkers are becoming one of my “go to” units for their versatility. They are solid at tying up opponents in CC, can target infantry or vehicles, have the reroll 1s buff, plus the speed is solid. There are units that do these things better individually but having this all in one package is what makes em good. Plus they are getting 2 more wounds, 12” range on the flamers and flat d3 damage on claws .
Yeah stalker been one of the best units for me. Consistent performance. Just mobile at is soooo good. Dda can't move and shoot efficiently so with automatic t1 charges out there quite possible to ensure dda never shoots at vehicles with full profile.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/09/10 08:59:33
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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Heatray stalkers are great, but they are far away from the mobility of a annibarge. Stalkers cant enter ruins through walls, they must subtract 2 from their move when moving over a barricade, and they cant end their move on top of a barricade, which means a barricade is a serious obstacle for a stalker. An annibarge can move on top of a ruin, it doesnt suffer -2 to move when moving over barricades.
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![[Post New]](/s/i/i.gif) 2020/09/10 09:02:42
Subject: Re:Necron 9th edition general discussion thread.
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Ladies Love the Vibro-Cannon Operator
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p5freak wrote:Heatray stalkers are great, but they are far away from the mobility of a annibarge. Stalkers cant enter ruins through walls, they must subtract 2 from their move when moving over a barricade, and they cant end their move on top of a barricade, which means a barricade is a serious obstacle for a stalker. An annibarge can move on top of a ruin, it doesnt suffer -2 to move when moving over barricades.
When it comes to HS, I'll still plan with Doom Scythes and not Barges.
CCB seems to be an option too. I like the model.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2020/09/10 09:19:03
Subject: Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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Could it be that with Objective Secured being the new hotness, shooting basic troops of the table is suddenly really worthwhile, whereas you might let the elite infantry move on to lock in with your own OS wraiths? And thus the AB may serve a purpose, targeting 1W, poorer save, models?
It would still suffer in a space-marine heavy meta, with 2W/3+ tacticals threatening objectives.
I just really want to the model to be good..
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![[Post New]](/s/i/i.gif) 2020/09/10 09:44:26
Subject: Necron 9th edition general discussion thread.
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Been Around the Block
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Just needs a point cost drop to have a place imho. The TLTD is just such an awkward gun.
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![[Post New]](/s/i/i.gif) 2020/09/10 10:25:55
Subject: Necron 9th edition general discussion thread.
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Ridin' on a Snotling Pump Wagon
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God this thread is frustrating without the Codex!
Wanna be picking over it whilst discussing.
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![[Post New]](/s/i/i.gif) 2020/09/10 11:03:02
Subject: Necron 9th edition general discussion thread.
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Gore-Drenched Khorne Chaos Lord
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Mad Doc Grotsnik wrote:God this thread is frustrating without the Codex!
Wanna be picking over it whilst discussing.
I don't see how they can't preview some of the codes and protocols properly this weekend, might finally give some stuff a little context.
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![[Post New]](/s/i/i.gif) 2020/09/10 11:18:02
Subject: Necron 9th edition general discussion thread.
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Killer Klaivex
The dark behind the eyes.
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wuestenfux wrote:How do you feel whether the shiny new units will contribute to the competitiveness of Necrons?
The codex might change things but so far I can't say I've been particularly impressed by any of them.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/09/10 12:06:17
Subject: Necron 9th edition general discussion thread.
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Locked in the Tower of Amareo
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Dudeface wrote: Mad Doc Grotsnik wrote:God this thread is frustrating without the Codex!
Wanna be picking over it whilst discussing.
I don't see how they can't preview some of the codes and protocols properly this weekend, might finally give some stuff a little context.
Previews of rules generally start when preorders are announced. Thus 28.9 is earliest we can expect rule previews by gw
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/09/10 12:18:47
Subject: Necron 9th edition general discussion thread.
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Gore-Drenched Khorne Chaos Lord
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tneva82 wrote:Dudeface wrote: Mad Doc Grotsnik wrote:God this thread is frustrating without the Codex!
Wanna be picking over it whilst discussing.
I don't see how they can't preview some of the codes and protocols properly this weekend, might finally give some stuff a little context.
Previews of rules generally start when preorders are announced. Thus 28.9 is earliest we can expect rule previews by gw
Well there is a codex preview on Saturday as mentioned in my post. From the community article: "Set a reminder for this Saturday to catch your first solid look at the new Space Marines and Necrons books"
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![[Post New]](/s/i/i.gif) 2020/09/10 14:23:46
Subject: Necron 9th edition general discussion thread.
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Dakka Veteran
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I want to see some of the rules in full, in order to figure them out.
For instance, the one Dynasty that allows you to ignore enemy models when Advancing. Does that mean that you could Advance out of combat instead of using Fall Back, thus retaining more options, such as shooting Assault weapons, than you could via Falling Back?
And, of course, we all obviously want to know how the new Reanimation Protocols work.That they'll move to the Command Phase is a given, but beyond that?
Having the answers so close yet so far away is maddening.
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![[Post New]](/s/i/i.gif) 2020/09/10 16:06:15
Subject: Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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Wakshaani wrote:I want to see some of the rules in full, in order to figure them out.
For instance, the one Dynasty that allows you to ignore enemy models when Advancing. Does that mean that you could Advance out of combat instead of using Fall Back, thus retaining more options, such as shooting Assault weapons, than you could via Falling Back?
And, of course, we all obviously want to know how the new Reanimation Protocols work.That they'll move to the Command Phase is a given, but beyond that?
Having the answers so close yet so far away is maddening.
Yeah, it's been driving me crazy. Especially since I think every new Necron model that's coming has been revealed at this point.
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![[Post New]](/s/i/i.gif) 2020/09/10 16:35:03
Subject: Necron 9th edition general discussion thread.
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Decrepit Dakkanaut
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Wakshaani wrote:
For instance, the one Dynasty that allows you to ignore enemy models when Advancing. Does that mean that you could Advance out of combat instead of using Fall Back, thus retaining more options, such as shooting Assault weapons, than you could via Falling Back?
Depends on the wording. If they only ignore models, then no since the movement rules and Advance specifically mention that they can't be/move within Engagement Range. Notice how it's worded with Super Heavy Walkers, which states acting as if models aren't there and then specifically calling out that the model can move within Engagement Range as long as it doesn't end within.
In short, ignoring models =/= ignoring Engagement Range.
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This message was edited 2 times. Last update was at 2020/09/10 16:36:36
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![[Post New]](/s/i/i.gif) 2020/09/11 17:58:17
Subject: Necron 9th edition general discussion thread.
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Omnipotent Necron Overlord
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wuestenfux wrote:How do you feel whether the shiny new units will contribute to the competitiveness of Necrons?
The new overlord is auto include IMO.
1 time use weapon is a monster - the move bonus and MWBD on any unit. Plus a better melee weapon.
Royal warden seems very good. I have included him in many theory crafting lists - I feel he is a bit expensive for what he does. His cost is fine he just needs to do more IMO. An aura buff of some kind would be good.
The re-constructor is over-pointed badly
New warriors are probably the best "new unit" Reaper bomb is going to be quite good and the reroll 1's on reanimation isnt much but it is something!
New destroyers...why take them over wraiths or lychgaurd or even pretorians. Unless you prefer your melee slow and without invunes...6 man units might help them some.
The new illuminator dude I love. As soon as I get him physically I think I will include in most lists.
Plasmamancer...eh?
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This message was edited 1 time. Last update was at 2020/09/11 18:01:44
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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