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Made in gb
Freaky Flayed One





Crownworld Astilia

mournwhelk wrote:
Does the change to reanimation protocol make the new reanimator more appealing?


Not really, it's still waaay too fragile for too high a cost imo.


The Qarnakh Dynasty - Starting Again From scratch...Once again

 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in us
Loyal Necron Lychguard





Working on it

mournwhelk wrote:
Does the change to reanimation protocol make the new reanimator more appealing?


Not if it stays at 110pts. I can't remember who suggested it, but someone said it needed to be like 70pts and can be in squads of 3, that would make them good imo

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
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Versteckt in den Schatten deines Geistes.

Someone can check the maths on this, but I saw someone say that a Warrior has a 33% chance of standing up, but a Lychgard has a 11.11% chance to get back up.

That doesn't seem like a good change to me.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
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Working on it

 H.B.M.C. wrote:
Someone can check the maths on this, but I saw someone say that a Warrior has a 33% chance of standing up, but a Lychgard has a 11.11% chance to get back up.

That doesn't seem like a good change to me.


Correct, a warrior has a 1/3 chance with 1 dice where as a single lychguard has a 1/9 chance assuming you roll 2 dice

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 unitled wrote:
 Mad Doc Grotsnik wrote:
 godardc wrote:
Bye bye necron hype. It was good to have hopes for a xenos faction for once, while it lasted...
This is an absolute shame and insult to the necrons if there is no way to bring back models destroyed earlier. That was their iconic feature through the ages !


Mate. Not since 2nd Ed have we been able to keep attempting Self Repair turn after turn until it worked.

These new RP make a Warriors and Immortals (traditionally the backbone of any Necron force) massive pains in the bum to shift. Get a unit of 20 Warriors dug in on an objective, and it’s the devil’s job to shift them.

Yes, some armies probably can gather the firepower to wreck 20 in a single turn. But it’s still going to take a significant chunk of their available attacks to do so.


Plus if you undershoot and take out 18 or 19 rather than 20, say hello to 7 of them jumping back up (maybe 9 or 10 if you've buffed the RP on the unit).


This happens now, the only difference is a 2nd unit mops them up now and might not in 9th.
   
Made in us
Longtime Dakkanaut




I know there could be more to the picture but as of right now its looking like we essentially got a weak fnp. Then with the max of +1 to reanimate there's never going to be a real point of taking the reanimator considering you can't hide it like a cryptek. RP is essentially useless on multi-wound models. after seeing the leaked space marine stuff and then this it looks like another addition of almost never winning with necrons (outside of maybe 1-2 skew lists that pop up)
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Kharne the Befriender wrote:
 H.B.M.C. wrote:
Someone can check the maths on this, but I saw someone say that a Warrior has a 33% chance of standing up, but a Lychgard has a 11.11% chance to get back up.

That doesn't seem like a good change to me.


Correct, a warrior has a 1/3 chance with 1 dice where as a single lychguard has a 1/9 chance assuming you roll 2 dice


4% for a destroyer.
   
Made in us
Loyal Necron Lychguard





Working on it

It's moments like this I'm glad I have 120 warriors

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
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In My Lab

mournwhelk wrote:
Does the change to reanimation protocol make the new reanimator more appealing?
Its main issue is that it's ridiculously fragile.

Combine that with the fact that it can't stack with a Cryptek... I'd say no.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut




 JNAProductions wrote:
mournwhelk wrote:
Does the change to reanimation protocol make the new reanimator more appealing?
Its main issue is that it's ridiculously fragile.

Combine that with the fact that it can't stack with a Cryptek... I'd say no.

not only very fragile but expensive too
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 H.B.M.C. wrote:
Slayer-Fan123 wrote:
What an amazing battle report! Using everything out of the box we already know about!
This is Games Workshop, the company that printed an entire Codex that managed to show off virtually zero new models beyond what came in the big preview box and a couple of vehicles that had been previewed on the website. Didn't even show the real kits of the preview models (Archos, Repentia), just the ones from the preview box.

That's how afraid they are of revealing things. Not even in the damned Codex, and all because it came out several months to the rest of the range.

Serious question: you did know that White Dwarf got shorted two issues this year, right?
WD454 there has a Lumineth Battle Report...and Lumineth were supposed to come out in April. That announcement I linked was made in May. Most of the stuff in the battle report there only just came out for Lumineth.

This message was edited 1 time. Last update was at 2020/09/28 16:25:30


 
   
Made in gb
Freaky Flayed One





Crownworld Astilia

I feel like the RP on Multi-wound models is a bit overblown.

Sure if only 1 Lychguard dies then fishing for double 5s is gonna be a feelsbad moment in comparison to Warriors but unless your opponent clanks his shooting more than 1 LG is gonna die.

E.g. 3 LG die so you roll 6 dice in total to get 1 back on average.
3 Warriors die so you roll 3 dice to get... 1 back on average.

If my opponent wants to kill 1 Lychguard model per unit in order to outplay RP by all means go ahead.


The Qarnakh Dynasty - Starting Again From scratch...Once again

 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in fr
Longtime Dakkanaut




 H.B.M.C. wrote:
Someone can check the maths on this, but I saw someone say that a Warrior has a 33% chance of standing up, but a Lychgard has a 11.11% chance to get back up.

That doesn't seem like a good change to me.


Depends how you calculate it.
Yes, if a single Lychguard dies, you have a 1/9 chance of him getting back up. Quite awful.

But if say 3 Lychguard die, your odds of making 2 5+s on 6 dice are... uh, beyond me right now. But considerably better I think than 1/9. You'd expect it to round to 1/3.

The problem with say multi-wound models is how the wounds breakdown.
So say you have 3 Heavy Lokhusts, each with 4 wounds.

I inflict 7 wounds on you. You get to make 4 5+ renamination rolls because only 1 4 wound model is "dead". Unless all 4 come up as 5s, which is 1/81 roll, the model dies.
I then inflict 5 remaining wounds with another unit. Unit is dead, no reanimation. Lets say I fail and you have one wound left. Okay... but you only get to roll 4 more dice and the odds of getting 4 5+s are again, 1/81.

So odds are good you are never ressurecting a Lokhust.

Its a similar story on the 3 wound models. If I nuke 5 out of 6 with one unit, okay you get 15 rolls, a good chance one will get up, maybe you get lucky and get 2. But if I chip away one at a time, the most likely result is nothing getting up. Which is a bit sad.

Its sort of fine if GW recognise this. But if they go "well, these units all have a 5+++, they should be priced as such" then its going to suck.

Edit - Sort of ninjaed by the above, but embellished.

This message was edited 1 time. Last update was at 2020/09/28 16:26:27


 
   
Made in fi
Locked in the Tower of Amareo





mournwhelk wrote:
Does the change to reanimation protocol make the new reanimator more appealing?


Opposite. Why pay for bonus for one unit when cryptek buffs several? Before about only reason to use was to combo for 3+ rp. Illegal now. Max 4+

2024 painted/bought: 109/109 
   
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 Mixzremixzd wrote:
I feel like the RP on Multi-wound models is a bit overblown.

Sure if only 1 Lychguard dies then fishing for double 5s is gonna be a feelsbad moment in comparison to Warriors but unless your opponent clanks his shooting more than 1 LG is gonna die.

E.g. 3 LG die so you roll 6 dice in total to get 1 back on average.
3 Warriors die so you roll 3 dice to get... 1 back on average.

If my opponent wants to kill 1 Lychguard model per unit in order to outplay RP by all means go ahead.

yeah but now (if I'm reading the rule correctly) once a lychguard is gone it's gone for good. so by putting some odd shots into them turns 1-2 and killing like 2 a turn you can essentially wear them down then shoot them with something big, wipe the unit, and deny any reanimation protocols
   
Made in us
Terrifying Doombull




Asmodios wrote:
I know there could be more to the picture but as of right now its looking like we essentially got a weak fnp.

It depends. Against attacks that deal more than 1 point of damage to single wound models, its stronger- FNP has to roll against each incoming wound individually, and this doesn't.
For single damage weapons against single wound models, its functionally the same (slightly in favor of necrons if the modifiers are common enough)

Its definitely weaker for the multiwound necrons, but with the way the core rules assign wounds (to the first wounded model until they die), I think this partially works the way it does to avoid complications.

Efficiency is the highest virtue. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Mixzremixzd wrote:
I feel like the RP on Multi-wound models is a bit overblown.

Sure if only 1 Lychguard dies then fishing for double 5s is gonna be a feelsbad moment in comparison to Warriors but unless your opponent clanks his shooting more than 1 LG is gonna die.

E.g. 3 LG die so you roll 6 dice in total to get 1 back on average.
3 Warriors die so you roll 3 dice to get... 1 back on average.

If my opponent wants to kill 1 Lychguard model per unit in order to outplay RP by all means go ahead.


I acknowledge some attrition is needed and keeping 1/3 of a unit is good but when your army special rule requires you to hope your opponent kills lots of your unit just so you can bring a third back, that's not a good feeling moment.

Reanimation protocols for 9th, possibly more than last time are silver lining mechanic. It's a "oh nice 1 got back up" as a bonus, which requires units not to be priced like they're all standing back up all the time like they are currently.

This message was edited 1 time. Last update was at 2020/09/28 16:31:36


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 JNAProductions wrote:
mournwhelk wrote:
Does the change to reanimation protocol make the new reanimator more appealing?
Its main issue is that it's ridiculously fragile.

Combine that with the fact that it can't stack with a Cryptek... I'd say no.

Crypteks are an Aura, right?
Fighting AdMech, remember that our flyer can shut down Auras. Who knows what other armies can do this edition?
The Reanimator is a 9" buff to a single, targeted unit not an Aura.

It's also worth mentioning that the wording for RP mods is:
A Reanimation Protocol roll can never be modified by more than -1 or +1.

So while a Cryptek and Reanimator both won't give you +2, if there's something that can mitigate the roll by forcing a -1? You'd still get your +1.
   
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The dark behind the eyes.

 Mixzremixzd wrote:
I feel like the RP on Multi-wound models is a bit overblown.

Sure if only 1 Lychguard dies then fishing for double 5s is gonna be a feelsbad moment in comparison to Warriors but unless your opponent clanks his shooting more than 1 LG is gonna die.

E.g. 3 LG die so you roll 6 dice in total to get 1 back on average.
3 Warriors die so you roll 3 dice to get... 1 back on average.

If my opponent wants to kill 1 Lychguard model per unit in order to outplay RP by all means go ahead.


You realise that this is after each attack, right? Not at the end of the shooting phase.

 blood reaper wrote:
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 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

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"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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Voss wrote:
Asmodios wrote:
I know there could be more to the picture but as of right now its looking like we essentially got a weak fnp.

It depends. Against attacks that deal more than 1 point of damage to single wound models, its stronger- FNP has to roll against each incoming wound individually, and this doesn't.
For single damage weapons against single wound models, its functionally the same (slightly in favor of necrons if the modifiers are common enough)

Its definitely weaker for the multiwound necrons, but with the way the core rules assign wounds (to the first wounded model until they die), I think this partially works the way it does to avoid complications.

I would still hold to saying its a weak FNP as its essentially useless on multi-wound models where FNP is still just as strong. Even on a warriors blob once its been taken down a bit you can still wipe the unit to deny RP but you can never just remove FNP by killing all the models at once
   
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Crownworld Astilia

Dudeface wrote:
 Mixzremixzd wrote:
I feel like the RP on Multi-wound models is a bit overblown.

Sure if only 1 Lychguard dies then fishing for double 5s is gonna be a feelsbad moment in comparison to Warriors but unless your opponent clanks his shooting more than 1 LG is gonna die.

E.g. 3 LG die so you roll 6 dice in total to get 1 back on average.
3 Warriors die so you roll 3 dice to get... 1 back on average.

If my opponent wants to kill 1 Lychguard model per unit in order to outplay RP by all means go ahead.


I acknowledge some attrition is needed and keeping 1/3 of a unit is good but when your army special rule requires you to hope your opponent kills lots of your unit just so you can bring a third back, that's not a good feeling moment.

Reanimation protocols for 9th, possibly more than last time are silver lining mechanic. It's a "oh nice 1 got back up" as a bonus, which requires units not to be priced like they're all standing back up all the time like they are currently.


Well considering in 8th you probably NEVER got to roll for the ability you were taxed for I'll take a nerfed version (I don't think it is in totality btw just being hyperbolic) that I can actually use.

Still, it all comes down to GW's price point and how they perceive the value to be so we'll see when the Codex drops.

Edit:
 vipoid wrote:
 Mixzremixzd wrote:
I feel like the RP on Multi-wound models is a bit overblown.

Sure if only 1 Lychguard dies then fishing for double 5s is gonna be a feelsbad moment in comparison to Warriors but unless your opponent clanks his shooting more than 1 LG is gonna die.

E.g. 3 LG die so you roll 6 dice in total to get 1 back on average.
3 Warriors die so you roll 3 dice to get... 1 back on average.

If my opponent wants to kill 1 Lychguard model per unit in order to outplay RP by all means go ahead.


You realise that this is after each attack, right? Not at the end of the shooting phase.


Yes. You roll after an enemy unit has completed it's attack, not sure how that changes what I said though?

This message was edited 2 times. Last update was at 2020/09/28 16:36:57



The Qarnakh Dynasty - Starting Again From scratch...Once again

 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in us
Omnipotent Necron Overlord






Gotta be misprint on the article for the deathray on the monolith huh? It has it listed as heavy 1 str 9.

The doom scythe had it at str 12 heavy 3.

This message was edited 1 time. Last update was at 2020/09/28 16:37:03


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The best State-Texas

 Xenomancers wrote:
Gotta be misprint on the article for the deathray on the monolith huh? It has it listed as heavy 1 str 9.

The doom scythe had it at str 12 heavy 3.


It's not the same deathray. It also has a shorter range. There are also 4 of them on the monolith.

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Removed

This message was edited 2 times. Last update was at 2020/09/28 17:07:41


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Florence, KY

 Xenomancers wrote:
Gotta be misprint on the article for the deathray on the monolith huh? It has it listed as heavy 1 str 9.

The doom scythe had it at str 12 heavy 3.

It looks like it's a bit smaller than the Death Ray on the Doom Scythe.

This message was edited 1 time. Last update was at 2020/09/28 16:40:07


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defeat. It would seem that stupidity is as eternal as war.'

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 Kharne the Befriender wrote:
OH

This is why a lot of units are getting both Living Metal AD Reanimation Protocols

We've seen it on cryptothralls and Ophydian Destroyers. Maybe more units will get it?

I don't remember seeing Living Metal on the Destroyers but it makes the new RP sting less I guess. That doesn't help Lychguard and Praetorians at all though. Immortal blocks look fun again at least.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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Crownworld Astilia

Slayer-Fan123 wrote:
 Kharne the Befriender wrote:
OH

This is why a lot of units are getting both Living Metal AD Reanimation Protocols

We've seen it on cryptothralls and Ophydian Destroyers. Maybe more units will get it?

I don't remember seeing Living Metal on the Destroyers but it makes the new RP sting less I guess. That doesn't help Lychguard and Praetorians at all though. Immortal blocks look fun again at least.


Ophydian Destroyers have Living Metal and RP.


The Qarnakh Dynasty - Starting Again From scratch...Once again

 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
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 Mixzremixzd wrote:
Dudeface wrote:
 Mixzremixzd wrote:
I feel like the RP on Multi-wound models is a bit overblown.

Sure if only 1 Lychguard dies then fishing for double 5s is gonna be a feelsbad moment in comparison to Warriors but unless your opponent clanks his shooting more than 1 LG is gonna die.

E.g. 3 LG die so you roll 6 dice in total to get 1 back on average.
3 Warriors die so you roll 3 dice to get... 1 back on average.

If my opponent wants to kill 1 Lychguard model per unit in order to outplay RP by all means go ahead.


I acknowledge some attrition is needed and keeping 1/3 of a unit is good but when your army special rule requires you to hope your opponent kills lots of your unit just so you can bring a third back, that's not a good feeling moment.

Reanimation protocols for 9th, possibly more than last time are silver lining mechanic. It's a "oh nice 1 got back up" as a bonus, which requires units not to be priced like they're all standing back up all the time like they are currently.


Well considering in 8th you probably NEVER got to roll for the ability you were taxed for I'll take a nerfed version (I don't think it is in totality btw just being hyperbolic) that I can actually use.

Still, it all comes down to GW's price point and how they perceive the value to be so we'll see when the Codex drops.

Edit:
 vipoid wrote:
 Mixzremixzd wrote:
I feel like the RP on Multi-wound models is a bit overblown.

Sure if only 1 Lychguard dies then fishing for double 5s is gonna be a feelsbad moment in comparison to Warriors but unless your opponent clanks his shooting more than 1 LG is gonna die.

E.g. 3 LG die so you roll 6 dice in total to get 1 back on average.
3 Warriors die so you roll 3 dice to get... 1 back on average.

If my opponent wants to kill 1 Lychguard model per unit in order to outplay RP by all means go ahead.


You realise that this is after each attack, right? Not at the end of the shooting phase.


Yes. You roll after an enemy unit has completed it's attack, not sure how that changes what I said though?


Apologies for being uncharacteristically nit picky, but it’s after the enemy’s attacks are completed. Given how the shooting sequence works for mixed weapons, that is an important distinction to bear in mind

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Crownworld Astilia

 Mad Doc Grotsnik wrote:
Apologies for being uncharacteristically nit picky, but it’s after the enemy’s attacks are completed. Given how the shooting sequence works for mixed weapons, that is an important distinction to bear in mind


No problem, I think it's meant to cover split fire so if a 10 Tac squad shoots 5 and 5 at different units you don't need to wait until the entire unit is done shooting just until all the attacks are resolved for your unit by the enemy as far as I understand it.


The Qarnakh Dynasty - Starting Again From scratch...Once again

 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
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-Ňecrontyr- wrote:
So its a FnP that starts at 5+, cannot get better then 4+ and reroll 1's, that only activates if the squad is not wiped out, does NOT allow for models slain in previous phases/turns, and you have to succeed on ALL of a multiwound models' W charscteristic or they die.

Feels like a nerf.


I mean it objectively isn't, but you do you.

I just saw a 2k game with necrons in it yesterday and recall that on battle round 3 the guy playing necrons said "hey, I actually get to roll for resurrection! That's the first time this game!"

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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