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Made in us
Been Around the Block




I think it likely makes sense any time you need to do damage and aren't wounding on a 2+. But definitely should be on stuff where you have high damage without randomness. So death rays and such if you aren't working with the silent king.
   
Made in us
Dakka Veteran




Or when you really, Really, REALLY want to make sure that you take the last wound off of something.
   
Made in us
Loyal Necron Lychguard





It's any Necron model, so yeah, works as well for an Anni Barge as it does a Tesla Immortal. Are we complaining about a stratagem that procs consistently without having to roll for permission to roll first?
   
Made in us
Loyal Necron Lychguard





Working on it

I think itd be pretty good on an annihilation barge.

It's definitely an interesting strat, could have interesting results if used consistently

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Regular Dakkanaut




 Ghaz wrote:
Codex: Necrons – New Crusade Rules on Warhammer Community (and more Necron photos - in a new paint scheme):





Spoiler:
Most likely from the Sautekh Dynasty using the color for their Canopteks and vehicles...





I might paint an army like this just to make my opponents brain melt from lookyimg ab frum folky Ann Urug
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Especially after seeing this wargear list, I'm really curious to see the new Cryptek lineup.

Also really hoping the old fashioned Destroyer Lord gets some love.


 Denegaar wrote:
I'm pretty happy for you Necron players, you actually are getting a lot of cool toys.

Hope all Xenos got this treatment, and I don't see why not.


Yeah, even as a Necron player, I'll be extremely disappointed if Dark Eldar and other neglected races don't get similar treatment.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 vipoid wrote:
Especially after seeing this wargear list, I'm really curious to see the new Cryptek lineup.

Also really hoping the old fashioned Destroyer Lord gets some love.


 Denegaar wrote:
I'm pretty happy for you Necron players, you actually are getting a lot of cool toys.

Hope all Xenos got this treatment, and I don't see why not.


Yeah, even as a Necron player, I'll be extremely disappointed if Dark Eldar and other neglected races don't get similar treatment.


I'd temper expectations then. I think the only reason we got this huge focus is because we are the "Bad Guys" this edition, and they put a lot of money into the marketing of everything.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Terrifying Doombull




I do think other Xenos books will get a fair amount (the general weapon changes make it mandatory). I'm just leery that Craftworlds and Dark Eldar will get the short end of the stick in favor of Ynnari. (which to be fair need to either be a faction, not just 3 characters, or they need to dump the concept).

I'm intensely curious to see who wins the Golden Ticket for the 'early 2021 Xenos codex'

This message was edited 2 times. Last update was at 2020/10/01 22:32:44


Efficiency is the highest virtue. 
   
Made in gb
Regular Dakkanaut




It would be awesome if living metal added an extra dice to the RP roll as if the model had +1 wound. That would help give RP some milage with multi-wound models....

It would still need it's current wound recovery as well, and hopefully that'll get a buff too, so it's not completely wasted on a model like the monolith!
   
Made in us
Loyal Necron Lychguard





Working on it

MrPieChee wrote:
It would be awesome if living metal added an extra dice to the RP roll as if the model had +1 wound. That would help give RP some milage with multi-wound models....

It would still need it's current wound recovery as well, and hopefully that'll get a buff too, so it's not completely wasted on a model like the monolith!


I don't think the +1W aspect will change, it's good as is imo. And they could easily add a strat to increase the wounds for something like a monolith, or you could use a technomancer.

But I'm with you in hoping it adds more dice to the pool, that'd be the saving grace of RP, and perhaps the Technomancer too

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Terrifying Doombull




MrPieChee wrote:
It would be awesome if living metal added an extra dice to the RP roll as if the model had +1 wound. That would help give RP some milage with multi-wound models....

It would still need it's current wound recovery as well, and hopefully that'll get a buff too, so it's not completely wasted on a model like the monolith!


Living metal is mentioned in the command protocols. 'Undying legion' can increase the wounds regained from 1 to 2. So by default LM still only does 1 wound of healing.

Efficiency is the highest virtue. 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Voss wrote:
MrPieChee wrote:
It would be awesome if living metal added an extra dice to the RP roll as if the model had +1 wound. That would help give RP some milage with multi-wound models....

It would still need it's current wound recovery as well, and hopefully that'll get a buff too, so it's not completely wasted on a model like the monolith!


Living metal is mentioned in the command protocols. 'Undying legion' can increase the wounds regained from 1 to 2. So by default LM still only does 1 wound of healing.


That doesn't mean that that may be all living metal does. It could just be that's the only thing the protocol enhances about it.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Voss wrote:
I do think other Xenos books will get a fair amount (the general weapon changes make it mandatory). I'm just leery that Craftworlds and Dark Eldar will get the short end of the stick in favor of Ynnari. (which to be fair need to either be a faction, not just 3 characters, or they need to dump the concept).

I'm intensely curious to see who wins the Golden Ticket for the 'early 2021 Xenos codex'

In former editions I would have said Eldar.
But Eldar doesn't have the love they received in former editions
which you can see from the changes made for Ynnari.

Ynnari is more geared towards cc and this is not I would expect from a competitive Eldar army.

Former moderator 40kOnline

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Voss wrote:
I'm intensely curious to see who wins the Golden Ticket for the 'early 2021 Xenos codex'


We have seen both a drukhari and an ork model, so I think either one will be paired with the DA angels release early next year.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Numberless Necron Warrior




Scotland, UK

https://www.warhammer-community.com/2020/10/02/codes-in-your-codexes/

Not much of interest except to confirm we can get Skorpeks in units of 3-6 and they're down by 5 points/1PL from Edge of Silence.

This message was edited 1 time. Last update was at 2020/10/02 11:10:44


 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 unitled wrote:
https://www.warhammer-community.com/2020/10/02/codes-in-your-codexes/

Not much of interest except to confirm we can get Skorpeks in units of 3-6 and they're down by 5 points/1PL from Edge of Silence.


That's pretty nice, saves 30 points on a full unit. I'm so glad that it's finally confirmed we can take them in units of 6.


Here was a leak that was up on Reddit. The Quantum Shielding matches the quantum field rule from the Battle report, and Rites about matches up what I thought it would do.

Quantic Shield : is now a 5+ invulnerable save and on top of that, you ignore unmodified wound roll of 1/2/3.

Doomstalker : has a 4+ invulnerable save. It can overwatch à la T'au, which means he get to shoot at ennemy units which charged a friendly unit within 6" of the Doomstalker. He can fire at it with the "big profile" of its weapon (forgot its name). Does not have QS.

Canoptek units : they now all have RP.

Rites of Reanimation : each Necron unit can only be targeted once by Rites of Reanimation. Select a Necron unit : D3 Necron Warriors are revived or 1 model if it's not a Necron Warriors unit.

Monolith is 380 points with 4 "mini Death Rays". Silent King is 450 and Ctan of the Void Dragon is 350



4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Ridin' on a Snotling Pump Wagon






Here’s hoping they’re accurate

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Deranged Necron Destroyer



UK, Midlands

I really hope they aren't accurate. QS as it is now is one of the best rules in the game IMO because of how fluffy it is. That new version is just dull by comparison.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Moosatronic Warrior wrote:
I really hope they aren't accurate. QS as it is now is one of the best rules in the game IMO because of how fluffy it is. That new version is just dull by comparison.


The current one renders new melta almost pointless so needed to change.
   
Made in gb
Numberless Necron Warrior




Scotland, UK

QS change is a little disappointing, it's essentially a -1 to wound on most AV weapons and not much change on everything else...

...BUT very nice to finally get an inv save on vehicles.

EDIT: An RoR looks nice if that's accurate, better than the Hospitaller ability which I had my hopes pegged on. Again, a lot more consistent and even, and I really really like warriors with all the rules they have now (assuming they keep the reroll 1s ability too).

This message was edited 1 time. Last update was at 2020/10/02 14:09:55


 
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

If these rumours are true, then you have your answer right there why multi-wound models do not benefit as much from RP as others.

Together with the new Quantum shields and RP for Canoptek units, it seems to shape out to be a good Codex.

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Dudeface wrote:
Moosatronic Warrior wrote:
I really hope they aren't accurate. QS as it is now is one of the best rules in the game IMO because of how fluffy it is. That new version is just dull by comparison.


The current one renders new melta almost pointless...


You say this like its a bad thing....

FWIW I think *effectively* -1 to wound and a 5++ is a solid defensive profile. Its less swingy, but probably easier to value and therefore justifies lower points costs.
   
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Swift Swooping Hawk




UK

Yeah, like the RP change it's easier to accurately cost and balance around it.

Nazi punks feth off 
   
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Loyal Necron Lychguard





Working on it

I like the new QS, not as good against melta or things with constant high damage. But now we're less likely to get vaporozed by plasma and other high AP, high S, low damage weapons. And considering we're tough 6, the wounding on 4's helps a lot

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Moosatronic Warrior wrote:
I really hope they aren't accurate. QS as it is now is one of the best rules in the game IMO because of how fluffy it is. That new version is just dull by comparison.
What makes it fluffy?

It's interesting, to be sure, but what makes it fluffy?

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Pyro Pilot of a Triach Stalker





The Eternity Gate

QS change is huge for arks and stalkers as they are only T6.

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Freaky Flayed One





QS change also helps against the big weakness of the previous version - mass D2 - which could be more popular than ever with 2W marines baseline.

 
   
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Deranged Necron Destroyer



UK, Midlands

 JNAProductions wrote:
What makes it fluffy?

It's interesting, to be sure, but what makes it fluffy?


The Necrons are far more technologically advanced than the other 40k races. Their tech is from the time of war in heaven when their opponents were far more advanced than 40k races. Because of this, their vehicles are not tough and covered in thick armour like 40k races (because that wouldn't help against the super powered weaponry of the war in heaven), instead they have energy shields designed to shrug of ridiculously powerful shots.

The current QS rules are great at representing this because really powerful weapons that do 6 damage are useless against it. The way to beat it is with lower tech, low damage weapons that the Necrons did not used to have to worry about. It allows the Necrons to have rules that represent their superior technology, without breaking the game.

I suspect the old QS rule prevented GW from increasing the damage of weapons in the game without having it become broken. We will probably be seeing more weapons doing damage along the lines of the Death ray, Anihilator Beam, and close range melta in the new codexes.

This message was edited 1 time. Last update was at 2020/10/02 15:14:51


 
   
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In My Lab

 buddha wrote:
QS change is huge for arks and stalkers as they are only T6.
Math!

Old Quantum Shielding Damage Numbers
D1=1
D2=1.67
D3=2
D4=2
D5=1.67
D6=1
Dd3=1.56
Dd6=1.56

So, against a Lascannon hit...

Old
2/3 wounds
2/3 failed saves
1.04 damage

New
1/2 wounds
2/6 or 1/3 failed saves
1.17 damage

Against an Autocannon hit...

Old
2/3 wounds
4/9 failed saves
.74 damage

New
1/2 wounds
2/6 or 1/3 failed saves
.67 damage

Against an Overcharged Plasma hit...

Old
2/3 wounds
2/3 failed saves
1.11 damage

New
1/2 wounds
2/6 or 1/3 failed saves
.67 damage

So, it looks like a relatively minor change in durability against the current suite of anti-tank overall.

It'll suffer against Knight's melee weapons and similar...

Old
5/6 wounds
5/6 failed saves
5/6 damage

New
1/2 wounds
2/6 or 1/3 failed saves
2 damage

Taking more than twice the damage from before, but overall, not a terrible change.

Clocks for the clockmaker! Cogs for the cog throne! 
   
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Longtime Dakkanaut





Voss wrote:

I'm intensely curious to see who wins the Golden Ticket for the 'early 2021 Xenos codex'


I say this with sincerity: I hope it's Tau

9th edition has kind of broken the way they work more than any other faction due to their previous reliance on the Fly keyword and Overwatch.
   
 
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