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Made in us
Decrepit Dakkanaut




Well we now have confirmation on Bladeguard being 2-5. A 4-5 man unit in an Impulsors could be fun.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
On a Canoptek Spyder's Waiting List





America

Slayer-Fan123 wrote:
Well we now have confirmation on Bladeguard being 2-5. A 4-5 man unit in an Impulsors could be fun.

No, 3-6. They also have a sergeant. It's somewhat confusingly laid out
Also, I'm quite pleased they inadvertently confirmed skorpekh destroyers cap at 6 models and not 3.
   
Made in us
Loyal Necron Lychguard





Working on it

2-5 feels really weird, I feel like it's a typo.

And thinking about it, a technomancer with cloak might be good to run forward if you're fielding skorpekh to help keep them fighting, it can mitigate the one killed from the plasmacyte if nothing else

My question now is whether or not the Skorpekh Lord will lose the -1 to hit on his blade

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Sure Space Wolves Land Raider Pilot




Somerdale, NJ, USA

Moosatronic Warrior wrote:
 JNAProductions wrote:
What makes it fluffy?

It's interesting, to be sure, but what makes it fluffy?


The Necrons are far more technologically advanced than the other 40k races. Their tech is from the time of war in heaven when their opponents were far more advanced than 40k races. Because of this, their vehicles are not tough and covered in thick armour like 40k races (because that wouldn't help against the super powered weaponry of the war in heaven), instead they have energy shields designed to shrug of ridiculously powerful shots.

The current QS rules are great at representing this because really powerful weapons that do 6 damage are useless against it. The way to beat it is with lower tech, low damage weapons that the Necrons did not used to have to worry about. It allows the Necrons to have rules that represent their superior technology, without breaking the game.

I suspect the old QS rule prevented GW from increasing the damage of weapons in the game without having it become broken. We will probably be seeing more weapons doing damage along the lines of the Death ray, Anihilator Beam, and close range melta in the new codexes.



This actually makes a surprising amount of sense if you figure Orks into the equation. Weren't Orks originally created by the Old Ones to combat the C'tan and Necrons? Can't get much lower tech then a greenskin, riding a boar & attacking with a stone spear...

"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."

"You either die a Morty, or you live long enough to see yourself become a Rick."

- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k 
   
Made in nl
Freaky Flayed One





 Kharne the Befriender wrote:
2-5 feels really weird, I feel like it's a typo.

And thinking about it, a technomancer with cloak might be good to run forward if you're fielding skorpekh to help keep them fighting, it can mitigate the one killed from the plasmacyte if nothing else

My question now is whether or not the Skorpekh Lord will lose the -1 to hit on his blade


It's 2-5 Veterans and they have 1 mandatory Veteran Sergeant, so in reality the modelcount of the unit is 3-6.

 
   
Made in us
Loyal Necron Lychguard





Working on it

 Drachii wrote:
 Kharne the Befriender wrote:
2-5 feels really weird, I feel like it's a typo.

And thinking about it, a technomancer with cloak might be good to run forward if you're fielding skorpekh to help keep them fighting, it can mitigate the one killed from the plasmacyte if nothing else

My question now is whether or not the Skorpekh Lord will lose the -1 to hit on his blade


It's 2-5 Veterans and they have 1 mandatory Veteran Sergeant, so in reality the modelcount of the unit is 3-6.


Oh gotcha, I'm used to having the profiles grouped together, so that makes more sense

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in fr
Longtime Dakkanaut




Claas wrote:
I might paint an army like this just to make my opponents brain melt from lookyimg ab frum folky Ann Urug


Perhaps a bit old - but just wanted to say I was half tempted by something similar to this scheme, but just don't think I could do it justice.
And as people say, it kind of hurts the eyes. Sort has the Bad Moon effect - one model looks great, a whole army just is an indistinguishable sea of colour.

Not sure if *anyone* will get this reference, but it reminds me of X:\ No Way Out, a Theme Park ride at Thorpe Park uh... 20+ years ago. Which I've weirdly always associated with Necrons.

The temptation continues. I wonder if you could make it work but don't use black. Which might mean the green/yellow doesn't pop as much - but it might mean the detail on models doesn't melt away.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Lord Clinto wrote:
This actually makes a surprising amount of sense if you figure Orks into the equation. Weren't Orks originally created by the Old Ones to combat the C'tan and Necrons? Can't get much lower tech then a greenskin, riding a boar & attacking with a stone spear...


You might want to have a look at the ork tech. Much of it is more advanced than what the imperium has and on the same level als eldar and necron tech.
Their primary function was to provide masses of rank&file troops to overwhelm the numerically limited necrons while the eldar were created to be superior elite warriors.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine





 Jidmah wrote:
 Lord Clinto wrote:
This actually makes a surprising amount of sense if you figure Orks into the equation. Weren't Orks originally created by the Old Ones to combat the C'tan and Necrons? Can't get much lower tech then a greenskin, riding a boar & attacking with a stone spear...


You might want to have a look at the ork tech. Much of it is more advanced than what the imperium has and on the same level als eldar and necron tech.
Their primary function was to provide masses of rank&file troops to overwhelm the numerically limited necrons while the eldar were created to be superior elite warriors.


Yeah orks can make an entire moon into a death star

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Loyal Necron Lychguard





Working on it

Sasori, being of impeccable standards, posted this in the News and Rumors thread, figured I'd put it here for him

 Sasori wrote:
Royal Court:
• If the silent king is in your army, he must be the warlord.
• If not, if you have a Phaeron, he must be your warlord
• If not, if you have a “Tetraque” he must be your warlord
• If not, if you have a Dynasty character, he must be your warlord
• If not, choose warlord normally

Dynastic Agents and Star Gods
• Dynastic Agents and C’tan shards can be included in necron detachments without preventing them from getting dynastic codes
• Dynastic Agents and C’tan shards Never get dynastic codes

Custom Dynasties:
• Pick a dynastic tradition and a condition of awakening
• If picked Royal Vassal, do not get condition of awakening
Dynastic Conditions:
o Eternal conquerors:
 All models with this code have OBSEC.
 If a model already had OBSEC, they count as one additional model
o Ruthless hunters
 Essentially bolter drill
 Can rapid fire at max range if infantry model stood still
o Majestic artisans
 Each time this unit is chosen to shoot or fight re-roll one wound roll per unit
o Radiation halo
 All units have the following aura: as long as an enemy unit is within 1 inch of this unit, subtract 1 from its Toughness
o Immovable Phalanx
 Whenever an attack with a wound characteristic of 1 is allocated to an infantry model with this code, and that model did not move, advance or fall back this battle round, add 1 to any armor save against the attack
o Inflexible
 6+ invuln
o Disdain for the codes
 Add one to hit rolls for attacks made against characters
o Ruthless horde
 Re-roll morale tests
o Martial masters
 Each time this unit is chosen to shoot or fight re-roll one hit roll per unit
o Butchers
 Add 1 to charge rolls
o Brocken
 Units benefit from command protocols if they are within 9 inches of a necron character instead of 6
o Royal Vassal
 Get to pick one of the normal dynastic codes
Condition of Awakening:

o The ancients stir
 Add one to Canoptek units
 Canoptik units Can pile in and consolidate 4 inches
o Fight the intruders
 Melee attacks against infantry or bikers auto-wound on unmodified hit rolls of 6.
o Saine paranoia
 Add 3 inches to the range of pistols
o Implacable expansionist
 At the beginning of the first battle round and before starting the first turn, all units with this code can move 6 inches
o Isolationists
 Each time a model makes an attack with a rapid-fire weapon against a target within 12 inches, at one to the strength of the attack
o Noble warriors
 Each time a noble makes a melee attack, reroll all hit and wound rolls of 1
o Interplanetary invaders
 Vehicles can fall-back and shoot at -1 to hit.
 Vehicles can shoot heavy weapons into combat without the normal -1 penalty


Tetraque has me intrigued

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Lieutenant General





Florence, KY

 Kharne the Befriender wrote:
Tetraque has me intrigued

From the News & Rumors thread:

 Ghaz wrote:
 Sasori wrote:

• If not, if you have a “Tetraque” he must be your warlord

Probably "Tétrarque" (French for "Tetrarch") and likely the French name for the Overlord.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Loyal Necron Lychguard





Working on it

Show how much I know

Also from the N&R thread:

 Sasori wrote:
ynasty warlord traits

Mephrit : +1 attack and +1 strength (warlord)

Nephrekh : -1 to hit the warlord

Nihilakh : At the start of the combat phase, if this warlord is in range of an enemy unit, he can fight first in this phase

Novokh : Each time the warlord makes a melee attack, an unmodified wound roll of 6 deal one additional mortal wound.

Sautekh : As long as this warlord is one the battlefield, when you use one CP to use a stratagem, roll a D6. On 5+, you get the CP refunded.

Szarekhan : When you assign command protocols, you can chose 4 of them instead of 5, and one of those 4 can be assigned to two rounds instead of one.

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Lieutenant General





Florence, KY

Some images are starting to pop up on /40kg/ on /tg/.

Spoiler:

This message was edited 1 time. Last update was at 2020/10/02 17:48:03


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Dakka Veteran





Wraiths are confirmed at 4++
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Cynista wrote:
Wraiths are confirmed at 4++


Yeah, but they are only 35 points now, kept strength 6 and gained the fallback and charge again.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Ridin' on a Snotling Pump Wagon






More pics please Vicar!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Decrepit Dakkanaut




UK

Any hints on the reanimator? Points, unit size (1 - 0-2 or whatever).

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Lieutenant General





Florence, KY

 Overread wrote:
Any hints on the reanimator? Points, unit size (1 - 0-2 or whatever).

Unit size is one model for 110 points.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Loyal Necron Lychguard





Eternal Conquerors + Implacable Expansionist is gonna make for the rudest objective squatter list. A lot of these do actually seem to be really good.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas


Strategems

Name
CP
Ability
Dimensional Corridor
1
Select a CORE <DYNASTY> unit, remove it from the battlefield and place it wholly within 3” of a MONOLITH and more than 9” away from enemy models
Techno Ocular Aiming
1
Use in the shooting phase, one wound automatically wounds
Extermination Protocols
2
Use in the shooting phase select a unit of LOKHURST DESTROYERS or heavy LOKHURST DESTROYERS, re roll all wound rolls for this unit this phase
Blade Tornado
2
Use at the end of the combat phase, one unit of FLAYED ONES can fight again
Fractal Aim
1
Use in the shooting phase, select a TOMB BLADE unit, that unit treats all rapid fire weapons as assault 2 and can advance and shoot without penalty
Eternal Protectors
1
Use in the fight phase, select a <DYNASTY> unit, as long as it is within 3” of a DYNASTY NOBLE, add 1 to models attack characteristic
Resurrection Protocols
1
Use this strategem when a NOBLE or CRYPTEK INFANTRY unit dies, roll a D6, on a 4+ put the model back as close as possible to where it died, this effect cannot be used with any other ability that triggers on this models death. Can only be used once per game
Strange Echos
1
Use in your command phase, select a C’TAN SHARD unit from your army, replace one of its C’tan powers with a new power
The Undying rise
1
Use in the command phase, select a TECHNOMANCER, that unit can use its rites of reanimation one additional time this phase
Dimensional Instability
2/1
Use at the end of your movement phase when a C’TAN SHARD uses a C’tan power, roll a D6 on the C’tan power table, you may cast the corresponding C’tan power even if it has already been cast this turn, this stratagem costs 2CP for TITANIC units
Entropic Strike
1
Use in the fight phase when a C’TAN SHARD is chosen to fight, this unit ignores invulnerable saves until the end of the phase
Dynastic Heritage
1
Use before the battle as long as your warlord is a NECRON. Choose a NECRON CHARCTER(execpt C’TAN SHARDS), the chosen model gains a relic, this stratagem can be used once, or twice in a strike force mission
Hand of the Phareon
2
Not sure
Rare Nobility
1
Use before the battle as long as your warlord is a NECRON. Choose a NECRON CHARCTER(execpt C’TAN SHARDS), the chosen model gains a warlord trait, this stratagem can be used once, or twice in a strike force mission
Enslaved protectors
1
Select a CANOPTEKunit, until your next command phase this unit can heroicly intervene as if it were a character
Stellar Allignment Protocol
2/1
Use in the command phase, select a NECRON VEHICLE with 10 or more wounds, this unit counts as being on its top profile until your next command phase, this costs 2CP on a TITANIC unit
Priority Reanimation
2
Use this trategem in the enemy’s shooting phase whena friendly NECRON unit is chosen as the target of an attack. Select a CANOPTEK REANIMATOR within 6” of the targeted unit. That unit can use its nano-scarab reanimation beams as if where your command phase, the unit previously affected by the beam isnt affected anymore
Burrowing nightmares
1
Use at the start of your movement hase, select an OPHYDSIAN DESTROYER unit, remove this unit from the battlefield and place it in reinforcements. At the start of your next movement phase this unit can be setup anywhere on the battlefield more than 9” away from an enemy models
Self Destruction
1
Use in the fight phase, select a CANOPTEK SCARD SWARM unit that has been selected to fight. Select one model in the unit after it has finished piling in, select an enemy unit within engagement range of that model and roll a D6, on a 2-5 the unit suffers D3 mortal wounds, on a 6 it suffers 3 mortal wounds, remove the CANOPTEK SCARB SWARM model from the gamel
Prismatic Dimensional Breach
1
Use this stategem at the end of your movement phase, select a <DYNASTY> CORE> unit from strategic reserves, then choose a friendly <DYNASTY> MONOLITH or NIGHT SCYTHE, place the chosen CORE unit anywhere wholly within 3” and outside engagement range of any enemy models. This cannot be used during the first battle round
Shadows of Drazakh
1
Use this trategem in any phase where a friendly FLAYED ONES unit is chosen as the target of an attack, until the end of the phase subtract one from any hit rolls that target the unit
Aetheral Inception
1
Not sure
Relentless onslaught
1
Use during your shooting phase when a CORE INFANTRY unit is chosen to shoot. Until the end of the phase rapid fire weapons cause an additional hit on each on each unmodified hit roll of a six
Phareon Curse
3/1
Use this stratagem when a friendly NECRON VEHICLEis destroyed, this unit automatically explodes, if it is a titanic unit this costs 3CP
Atavic Instigation
1
Not sure
Doomstalker’s revenge
2
Use in any phase, when a friendly CHARACTER <DYNASTY> unit is destroyed by an enemy unit, select a <DYNASTY> CANOPTEK DOOMSTALKER from your army, that unit may shoot at the end of this phase at the unit that destroyed the CHARACTER and for the rest of the game gains plus one to hit against the enemy unit
Disruptive fields
1
Uwe this stratagem in the fight phase when a NECRON CORE unit is chosen to fight, add one strength to the strength characteristic of models in the chosen unit
Disintegration Capacitors
1
Use in yout shooting phase when a NECRON unit is chosen to shoot, gauss weapons in the unit automatically wound the target on unmodified hit rolls of 6
Malevolent arcing
1
Use in you shooting phase when a friendly NECRON unit fires a tesla weapon, after making that weapons attack rolls, roll a D6 for each other unit within 6”, on a 4+ the unit suffers 1 mortal wound
Whirling Assault
1
Use when a SKORPECH DESTROYER or SKORPECH LORD unit is chosen as the target of an attack, until the end of the phase subtract 1 from hit rolls that target this unit
Quantic Deflection
1
Use when a unit with quantum shielding is targeted, until the end of the phase that units models have a 4+ invulnerable save
Solar Impulse
1
Use in your shooting phase, select an enemy unit, that unit does not receive the benefits of cover
Reconstitution Protocols
1
Use in the command phase, select a GHOST ARK unit from your army, when this unit uses its repair barge ability you can bring back D6 models instead of D3

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Lieutenant General





Florence, KY

 Sasori wrote:

Strategems
Spoiler:

Name
CP
Ability
Dimensional Corridor
1
Select a CORE <DYNASTY> unit, remove it from the battlefield and place it wholly within 3” of a MONOLITH and more than 9” away from enemy models
Techno Ocular Aiming
1
Use in the shooting phase, one wound automatically wounds
Extermination Protocols
2
Use in the shooting phase select a unit of LOKHURST DESTROYERS or heavy LOKHURST DESTROYERS, re roll all wound rolls for this unit this phase
Blade Tornado
2
Use at the end of the combat phase, one unit of FLAYED ONES can fight again
Fractal Aim
1
Use in the shooting phase, select a TOMB BLADE unit, that unit treats all rapid fire weapons as assault 2 and can advance and shoot without penalty
Eternal Protectors
1
Use in the fight phase, select a <DYNASTY> unit, as long as it is within 3” of a DYNASTY NOBLE, add 1 to models attack characteristic
Resurrection Protocols
1
Use this strategem when a NOBLE or CRYPTEK INFANTRY unit dies, roll a D6, on a 4+ put the model back as close as possible to where it died, this effect cannot be used with any other ability that triggers on this models death. Can only be used once per game
Strange Echos
1
Use in your command phase, select a C’TAN SHARD unit from your army, replace one of its C’tan powers with a new power
The Undying rise
1
Use in the command phase, select a TECHNOMANCER, that unit can use its rites of reanimation one additional time this phase
Dimensional Instability
2/1
Use at the end of your movement phase when a C’TAN SHARD uses a C’tan power, roll a D6 on the C’tan power table, you may cast the corresponding C’tan power even if it has already been cast this turn, this stratagem costs 2CP for TITANIC units
Entropic Strike
1
Use in the fight phase when a C’TAN SHARD is chosen to fight, this unit ignores invulnerable saves until the end of the phase
Dynastic Heritage
1
Use before the battle as long as your warlord is a NECRON. Choose a NECRON CHARCTER(execpt C’TAN SHARDS), the chosen model gains a relic, this stratagem can be used once, or twice in a strike force mission
Hand of the Phareon
2
Not sure
Rare Nobility
1
Use before the battle as long as your warlord is a NECRON. Choose a NECRON CHARCTER(execpt C’TAN SHARDS), the chosen model gains a warlord trait, this stratagem can be used once, or twice in a strike force mission
Enslaved protectors
1
Select a CANOPTEKunit, until your next command phase this unit can heroicly intervene as if it were a character
Stellar Allignment Protocol
2/1
Use in the command phase, select a NECRON VEHICLE with 10 or more wounds, this unit counts as being on its top profile until your next command phase, this costs 2CP on a TITANIC unit
Priority Reanimation
2
Use this trategem in the enemy’s shooting phase whena friendly NECRON unit is chosen as the target of an attack. Select a CANOPTEK REANIMATOR within 6” of the targeted unit. That unit can use its nano-scarab reanimation beams as if where your command phase, the unit previously affected by the beam isnt affected anymore
Burrowing nightmares
1
Use at the start of your movement hase, select an OPHYDSIAN DESTROYER unit, remove this unit from the battlefield and place it in reinforcements. At the start of your next movement phase this unit can be setup anywhere on the battlefield more than 9” away from an enemy models
Self Destruction
1
Use in the fight phase, select a CANOPTEK SCARD SWARM unit that has been selected to fight. Select one model in the unit after it has finished piling in, select an enemy unit within engagement range of that model and roll a D6, on a 2-5 the unit suffers D3 mortal wounds, on a 6 it suffers 3 mortal wounds, remove the CANOPTEK SCARB SWARM model from the gamel
Prismatic Dimensional Breach
1
Use this stategem at the end of your movement phase, select a <DYNASTY> CORE> unit from strategic reserves, then choose a friendly <DYNASTY> MONOLITH or NIGHT SCYTHE, place the chosen CORE unit anywhere wholly within 3” and outside engagement range of any enemy models. This cannot be used during the first battle round
Shadows of Drazakh
1
Use this trategem in any phase where a friendly FLAYED ONES unit is chosen as the target of an attack, until the end of the phase subtract one from any hit rolls that target the unit
Aetheral Inception
1
Not sure
Relentless onslaught
1
Use during your shooting phase when a CORE INFANTRY unit is chosen to shoot. Until the end of the phase rapid fire weapons cause an additional hit on each on each unmodified hit roll of a six
Phareon Curse
3/1
Use this stratagem when a friendly NECRON VEHICLEis destroyed, this unit automatically explodes, if it is a titanic unit this costs 3CP
Atavic Instigation
1
Not sure
Doomstalker’s revenge
2
Use in any phase, when a friendly CHARACTER <DYNASTY> unit is destroyed by an enemy unit, select a <DYNASTY> CANOPTEK DOOMSTALKER from your army, that unit may shoot at the end of this phase at the unit that destroyed the CHARACTER and for the rest of the game gains plus one to hit against the enemy unit
Disruptive fields
1
Uwe this stratagem in the fight phase when a NECRON CORE unit is chosen to fight, add one strength to the strength characteristic of models in the chosen unit
Disintegration Capacitors
1
Use in yout shooting phase when a NECRON unit is chosen to shoot, gauss weapons in the unit automatically wound the target on unmodified hit rolls of 6
Malevolent arcing
1
Use in you shooting phase when a friendly NECRON unit fires a tesla weapon, after making that weapons attack rolls, roll a D6 for each other unit within 6”, on a 4+ the unit suffers 1 mortal wound
Whirling Assault
1
Use when a SKORPECH DESTROYER or SKORPECH LORD unit is chosen as the target of an attack, until the end of the phase subtract 1 from hit rolls that target this unit
Quantic Deflection
1
Use when a unit with quantum shielding is targeted, until the end of the phase that units models have a 4+ invulnerable save
Solar Impulse
1
Use in your shooting phase, select an enemy unit, that unit does not receive the benefits of cover
Reconstitution Protocols
1
Use in the command phase, select a GHOST ARK unit from your army, when this unit uses its repair barge ability you can bring back D6 models instead of D3


'Hand of the Phaeron' is on Warhammer Community. Didn't see 'The Deathless Arise' stratagem on the list, nor the Szarekhan's 'Empyric Damping' so it may not have the Dynasty specific Stratagems.

EDIT: It's listed as 'The Undying Rise' instead.

This message was edited 3 times. Last update was at 2020/10/02 22:47:55


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Loyal Necron Lychguard





Working on it

I'm liking these so far, is that all of them though? Feels like we lost quite a few if it is

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

The French Translation calls it the Undying rise, which is on there.

Let me grab the Dynastic specific ones.


Mephrit
1
Use in the shooting phase when a MEPHRIT unit from your army is selected to shoot, until the end of the phase each time a model makes an attack an unmodified hit roll of 6 generates a mortal wound in addition to any other damage(Max 3 mortal wounds per phase)
Nephrekh
1
Use before the battle when declaring reserves, choose a nephrekh unit except for VEHICLES or MONSTER, that unit gains the translocation beam ability
Nihilakh
1
Use in the shooting phase, choose a NIHILAKH INFANTRY unit that is completing an action, that unit may shoot without failing the action
Sautekh
2
Use in the shooting phase after a SAUTEKH unit finishes its attack, choose an enemy unit that was targeted by the SAUTEKH unit, until the end of phase other SAUTEKH units add one to hit rolls against the chosen enemy unit
Szarekhan
1
Use in the psychic phase after and enemy PSYKER tries to manifest a psychic power within 18” of a SZAREKHAN unit, roll a D6 on a 4+ it gets denied
Novokh
1
Use in the fight phase, when a NOVOKH unit is chosen to fight add 1 to models in the units attack characteristic


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Regular Dakkanaut





I'm a little surprised that the powers of the c'tan have all remained relatively interchangeable MW-causing abilities, and they added a few more which do MW in different ways. There are so many cool things they could do as well as just various amounts of MW.
   
Made in us
Terrifying Doombull




Twilight Pathways wrote:
I'm a little surprised that the powers of the c'tan have all remained relatively interchangeable MW-causing abilities, and they added a few more which do MW in different ways. There are so many cool things they could do as well as just various amounts of MW.


GW has honestly had a problem with mortal wounds ever since they introduced the concept, and in both 40k and AoS. It should be something exceptional, rare and dangerous. Instead it has ended up as a trickle you can just spam at will. In the 'right' armies.

But it always seems to supersede characterful abilities, because presumably its an easier thing to balance, and there isn't much of a problem with 'unexpected' interactions.

This message was edited 4 times. Last update was at 2020/10/03 00:10:27


Efficiency is the highest virtue. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Ghaz wrote:
 Kharne the Befriender wrote:
Tetraque has me intrigued

From the News & Rumors thread:

 Ghaz wrote:
 Sasori wrote:

• If not, if you have a “Tetraque” he must be your warlord

Probably "Tétrarque" (French for "Tetrarch") and likely the French name for the Overlord.


Yeah, that's just the French word for an Overlord. Its been that way since 5th ed.
Personally I think its a terrible translation, as a Tetraque actually refers to a very specific form of government in a very specific time period.
A more accurate translation would have been something like Suzerain or Haut-Seigneur.


Automatically Appended Next Post:
 Sasori wrote:
The French Translation calls it the Undying rise, which is on there.

Let me grab the Dynastic specific ones.


Mephrit
1
Use in the shooting phase when a MEPHRIT unit from your army is selected to shoot, until the end of the phase each time a model makes an attack an unmodified hit roll of 6 generates a mortal wound in addition to any other damage(Max 3 mortal wounds per phase)
Nephrekh
1
Use before the battle when declaring reserves, choose a nephrekh unit except for VEHICLES or MONSTER, that unit gains the translocation beam ability
Nihilakh
1
Use in the shooting phase, choose a NIHILAKH INFANTRY unit that is completing an action, that unit may shoot without failing the action
Sautekh
2
Use in the shooting phase after a SAUTEKH unit finishes its attack, choose an enemy unit that was targeted by the SAUTEKH unit, until the end of phase other SAUTEKH units add one to hit rolls against the chosen enemy unit
Szarekhan
1
Use in the psychic phase after and enemy PSYKER tries to manifest a psychic power within 18” of a SZAREKHAN unit, roll a D6 on a 4+ it gets denied
Novokh
1
Use in the fight phase, when a NOVOKH unit is chosen to fight add 1 to models in the units attack characteristic



May I see the original leaks?

This message was edited 1 time. Last update was at 2020/10/03 11:16:18


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fr
Longtime Dakkanaut




Supposedly the Gauss Reaper is now assault 2 range 12"? A buff in most situations - but I find it interesting for how the Sautekh interaction felt a bit weird, and they've just gone "nah, ignore completely".
   
Made in fi
Locked in the Tower of Amareo





Lol. Did the guys writing indominatus rules and codex happen to be separate and not talk with each other?-) Hehe. Well nice solid buff for them. 13 pts hurts though

2024 painted/bought: 109/109 
   
Made in gb
Decrepit Dakkanaut




UK

tneva82 wrote:
Lol. Did the guys writing indominatus rules and codex happen to be separate and not talk with each other?-) Hehe. Well nice solid buff for them. 13 pts hurts though


Well multiple teams didn't know AoS existed till it appeared.

That said its more likely that Indomtius was sent to the printers before the Codex since it was coming out sooner and was a more complex production run (it had multiple parts to it whilst the codex is just one thing). So it might well be Indomitus used a slightly earlier version of the balanced points system and the codex continued development for a while after. Plus Indomitus might have been adjusted to try and internally balance the two forces a bit against each other for start up games.





Also made my order - a simple Codex and Doomstalker for me. That said its also because I'm considering a 4th Indomitus set so I can have 2 units of 6 destroyers; another 20 warriors and another reanimator which I want to use for a conversion. Considering most troops are at least £20 if not £30 for a set these days those spare leaders are pretty much free in the split Indomitus sets right now.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in es
Wicked Wych With a Whip





It looks that your Codex is both good and fluffy, I like that route GW is taking for Xenos

The Bloody Sails
 
   
 
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