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2020/10/18 14:24:21
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Tomsug wrote: Beardragon - ha! I'm checking the same thing right now, except I have one already glued and primed
1. It is one of the coolest models we have. Really nice vehicle and with supa kannon - it looks marvelous. Buy it before someone scrap it from FW page.
2. KBB discused above has however much more dakka for 50% of the points. Big trakk has 6 transport capacity and more wounds, but is still “weak”. BW is significantly harder. So autohiting 24 range is the main adventage...
3. Big trakk is faster (14”) but degrades and has no cc power.
Conclusion = I don ' t see the niche to use it.
Like a weapon platform, it has not enought dakka.
Like hard transport, it is too soft and expensive.
Like fast shock troop it lacks any cc abilities.
I hope new FW rule book gives him more dakka and we' ll have a fast weapon platform.
thanks for your input.
Automatically Appended Next Post:
tulun wrote: Don't speak ill of the Big Trakk. You give it a Supa Skorcha and remove units with firey death.
(In reality, it's very expensive, but Supa Skorchas are absolutely filthy).
it was mainly for the use of the Supa Scorcha i was thinking of using this unit.
I hadnt fully gone through all the other items it could have, but the Supa Scorcha seemed really damn powerful.
I cant really figure out, based on wahapedia, if i can only have 1 supa scorcha per Big trakk or two. I always get confused when i have so many options.
This message was edited 2 times. Last update was at 2020/10/18 14:28:45
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2020/10/18 14:38:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
tulun wrote: Don't speak ill of the Big Trakk. You give it a Supa Skorcha and remove units with firey death.
(In reality, it's very expensive, but Supa Skorchas are absolutely filthy).
it was mainly for the use of the Supa Scorcha i was thinking of using this unit.
I hadnt fully gone through all the other items it could have, but the Supa Scorcha seemed really damn powerful.
I cant really figure out, based on wahapedia, if i can only have 1 supa scorcha per Big trakk or two. I always get confused when i have so many options.
It's just one. I'd honestly wait until the FW index as suggested, as its ruleset is changing *very* soon.
But honestly, in a casual game, it's probably just something fun to take anyway. If you don't mind that, go for it.
2020/10/18 16:28:04
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Personally, I'd dissuade anyone from investing into big trakks now. It has originally come from the IA:6 Raid on Kastorell Novem book, and pretty much everything from that book has gone the way of the dodo.
The only weapon option you can still buy is the supa-kannon (you could buy all of them in the past), so if GW follows through with the same no model=no rules ethic as they do with codex units, the big trakk might end up with no options besides dual big shootas and the supa-kannon.
Even if the big trakk does survive the next book, I still firmly believe that FW40k will eventually completely disappear outside of repurposed 30k kits, and that game doesn't have orks.
Automatically Appended Next Post: In related news: Kromlech sells totally-not-squiggoths now. Dimensions are really close to the regular squiggoth, but too small to count as gargantuan. Price is roughly 30% less than FW.
This message was edited 1 time. Last update was at 2020/10/18 17:07:39
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/10/18 17:16:17
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
yeah anything FW for orks im super skeptical of right now.
They have removed so many options for orks and added 0 back. At this point i wouldnt be surprised it only the Supakannon, Gargsquig, and Bikerboss remains.
Even the regular squiggoth is pretty old and the mold is clearly wearing. Gargsquig isnt mass casted so its likely still fine, i was surprised when i got mine 3 years ago that despite being an old as hell model i had no issues with pits or messy casts.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2020/10/18 17:16:27
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: ....
Even if the big trakk does survive the next book, I still firmly believe that FW40k will eventually completely disappear outside of repurposed 30k kits, and that game doesn't have orks....
The biggest reason to buy, because it' s too good model do not have in collection
Quick Question: What is the standing of the Warboss on a Warbike? I know I've seen it go back and forth between legends and not legends and I can't find conclusively where it is today. Thanks!
God is real!
2020/10/18 17:34:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: Personally, I'd dissuade anyone from investing into big trakks now. It has originally come from the IA:6 Raid on Kastorell Novem book, and pretty much everything from that book has gone the way of the dodo.
The only weapon option you can still buy is the supa-kannon (you could buy all of them in the past), so if GW follows through with the same no model=no rules ethic as they do with codex units, the big trakk might end up with no options besides dual big shootas and the supa-kannon.
Even if the big trakk does survive the next book, I still firmly believe that FW40k will eventually completely disappear outside of repurposed 30k kits, and that game doesn't have orks.
Automatically Appended Next Post: In related news: Kromlech sells totally-not-squiggoths now. Dimensions are really close to the regular squiggoth, but too small to count as gargantuan. Price is roughly 30% less than FW.
I thought the Big Trakk came with a super skorcha model? maybe it doesnt then. guess ill have to make something from Kromlech. I already ordered the Big Trakk so im hoping for the best. i also bought a warboss on warbike now that i was at it, because why not. the Warboss and Big trakk i have ordered are my first Forge World models.
I initially wanted a Meka-Dread but i saw it doesnt even work in a Tin ead's culture so i figured, you know, Zog that.
And yea i saw that totally not gargantuan Squiggoth unit.
And their fancy, im guessing, Squig killa kans? rofl
This message was edited 1 time. Last update was at 2020/10/18 17:36:27
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2020/10/18 18:52:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Kaptin_Grubkrumpa wrote: Quick Question: What is the standing of the Warboss on a Warbike? I know I've seen it go back and forth between legends and not legends and I can't find conclusively where it is today. Thanks!
It has never been in legends. Right now it simply doesn't exist, the only way to play your model is as Zardsnark Da Rippa.
GW has promised that the biker warboss will return with the new FW books, but only mork knows when those will be released.
Automatically Appended Next Post:
Beardedragon wrote: I thought the Big Trakk came with a super skorcha model? maybe it doesnt then. guess ill have to make something from Kromlech. I already ordered the Big Trakk so im hoping for the best. i also bought a warboss on warbike now that i was at it, because why not. the Warboss and Big trakk i have ordered are my first Forge World models.
I guess if everything fails, you can always glue your big trakk to a base and have it count as one of the buggies or a trukk. Not too sure on its actual dimensions, I have never seen a FW one in real life.
This message was edited 1 time. Last update was at 2020/10/18 18:54:14
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/10/18 20:02:50
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Fairly certain there was never an official model for the Super Skorcha. Which is a shame because I would adore seeing what a scorcha of that size would look like. But when in doubt, get a battlewagon turret and fill the fun barrel with flamers or as big a flamer as you can find.
2020/10/18 21:19:54
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
cody.d. wrote: Fairly certain there was never an official model for the Super Skorcha. Which is a shame because I would adore seeing what a scorcha of that size would look like. But when in doubt, get a battlewagon turret and fill the fun barrel with flamers or as big a flamer as you can find.
I have seen people loot hellhound and other heavy flamer variants and basically stick it altogether as the Super Skorcha equivalent.
2020/10/18 21:29:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Wasn't there a supa-skorcha arm for the mega-dread?
I'm fairly sure that a supa-skorcha was basically a pair skorchas that looked like a slightly larger version of the one in the dread/kanz kit, except that each of them had two barrels going from the fuel tank to the igniter.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/10/18 21:34:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: Wasn't there a supa-skorcha arm for the mega-dread?
I'm fairly sure that a supa-skorcha was basically a pair skorchas that looked like a slightly larger version of the one in the dread/kanz kit, except that each of them had two barrels going from the fuel tank to the igniter.
There was the option to take it but it was never an actual modelling option that you could buy on the FW store. It was only the Killkannon, the rippa klaw, rippa saw, and technically the shunta if you included the meka dread options.
2020/10/18 21:50:46
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
cody.d. wrote: Fairly certain there was never an official model for the Super Skorcha. Which is a shame because I would adore seeing what a scorcha of that size would look like. But when in doubt, get a battlewagon turret and fill the fun barrel with flamers or as big a flamer as you can find.
I have seen people loot hellhound and other heavy flamer variants and basically stick it altogether as the Super Skorcha equivalent.
Personally, because I'm a nutta I'd nick the flamer weapon from the Castallen knight. Now THAT is a superskorcha.
2020/10/18 22:38:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I think, for the closest thing the orks have to a leader, its odd that Ghazzy still hits his ranged attacks on 5+.
I feel like he should be at least a 4+ like Flash Gitz.
And for the whole supa skorcha thing, ill probably have to buy a Kromlech oil barrel and glue it to the flame turret I once got from them by accident. guess it will do.
This message was edited 2 times. Last update was at 2020/10/18 22:39:16
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2020/10/19 00:07:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Flash gits only have a 4+ to hit because of their targeting squigs.
All orks hit on 5+, if they want to hit more often they simply shoot more often. Mork's Roar portraits this rather nicely.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/10/19 00:19:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
My bad, it was the gitfinda, not the targeting squig. When transferring from 7th to 8th, they removed the gitfinda wargear item which gave +1 to hit from standing still and made snazzguns heavy and flash gits BS4+ instead. In all prior editions flash gits were BS2 like all other orks and snazzguns were assault.
This message was edited 1 time. Last update was at 2020/10/19 06:28:36
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/10/19 07:30:03
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
For a cheap couple of supa skorchas just ask a SM player if he has those big flamers from the LT Redeemer kit in his bitz box. LR Crusader is way more common than the Redeemer and not many players magnetize it so it shouldn't be that hard to find someone with that spared bitz.
Maybe some bitz site could have it as well.
This message was edited 1 time. Last update was at 2020/10/19 07:31:27
2020/10/19 08:12:58
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
So I played against the new Necron codex yesterday and got thrashed on both primary and secondary objectives.
He used the custom Dynasty rules with 6" pregame move and obsec on everything. He ran dual ghost arks with 3 big squads of warriors, supported by a lord and cryptek for maximum warrior regeneration, and a single Doom Scythe. He also had a Skorpekh Destroyer lord and a unit of the new destroyers to hold me up in close combat.
What worked really well for him was that he gained the midfield before I did (thanks to pre game move and first turn) and I didn't have anough combat power to push him off the objectives.
Basically I failed to wipe any of his warriors squads, so one squad could fall back, while the arks and the other warriors blasted me to bits at close range.
What worked well was the tankbustas downing the doom scythe in one round of shooting, and the warboss downed his destroyer lord in a single fight phase.
What didn't work well was both deff dreads. They managed to kill 2 bases of scarabs before being pushed over in close combat.
My list at 1500pts was:
Spoiler:
++ Battalion Detachment 0CP (Orks) ++
+ Configuration +
Battle Size: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Clan Kultur / Specialist Mobs: Evil Sunz
Detachment CP
+ HQ +
Warboss: Brutal but Kunnin, Da Biggest Boss, Da Killa Klaw, Kustom Shoota, Power Klaw, Warlord
Weirdboy: Evil Sunz: Visions in the Smoke
+ Troops +
Boyz: Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 11x Ork Boy W/ Shoota: 11x Shoota, 11x Stikkbombs
Boyz: Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 11x Ork Boy W/ Slugga & Choppa: 11x Choppa, 11x Slugga, 11x Stikkbombs
Boyz: Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 10x Ork Boy W/ Slugga & Choppa: 10x Choppa, 10x Slugga, 10x Stikkbombs
+ Elites +
Nobz
. Boss Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Choppa, Choppa
. Nob: Choppa, Choppa
. Nob: Choppa, Choppa
. Nob: Choppa, Choppa
. Nob: Choppa, Power Stabba
Gunwagon: Big Shoota, Grot Rigger, Killkannon
. Kustom Job: Da Boomer
+ Dedicated Transport +
Trukk: Big Shoota
Trukk: Big Shoota
I am thinking that either I need to skip most of the vehicles and go with a green tide list with Ghazzy, or I need to go more heavy on vehicles and try go gain some resilence through target saturation.
I have the following models:
Warboss
2 Weirdboy
Warboss on Warbike
KFF Big Mek
SAG Big Mek
29 Slugga Boyz
29 Shoota Boyz
10 Grots
Painboy
Nob w. Waagh banner
10 Nobz with mixed CC gear
10 Tankbustas w. 2 squigs
3 Deffkoptas
25 Stormboyz
4 Warbikers
2 Deff Dreads with Klaws and Skorchas
2 Battlewagon
2 Trukk
Looted Wagon w. big gun
Meka Dread
Can you guys help me build a better list? I'm thinking I could get far with Ghazzy, some more Boyz and some Meganobz, but I really like the ork vehicles.
This message was edited 1 time. Last update was at 2020/10/19 08:14:06
Strangely enough have both me and AarresaariAarre met the same Necron strategy within a week of each other and discussed it a bit.
What´s your strategy with the list? I had a 1250 game with an assault force that hit him before he could reach the midline. It was delay enough for me to win on Primaries. The crux is to not get swallowed up by his line while also slowing him down. In my case I used terrain to split him into two parts, but that´s not a guarantee.
On the warriors I used a mix of KBB/Buring Highway and Deffkilla/Gork's Roar to weaken them enough for the assault team to stomp them. A crucial part there was the tag-team Defkilla+Nobz Bikes as these could charge T1. Sure the Nobz folded pretty quick, but then the followup Trukk and Manz+Warboss could continue the assault-tarpit action. So my message is to somehow stagger his advance asap. How, could be in a myriad of ways.
Looking at your list I´d send one Trukk full of Boyz forward and Ramming Speed it into their line T1. The BW would follow behind to draw fire and spill out the Warboss+Nobz next. The problem here is that the Nobz aren´t equipped to handle Necron Elite although the Warboss is. I believe they need better melee weapons than Choppas at least. All this is just a delay action so your other Trukk and Dreads can capture objectives and engage the rest of the Necrons. In the meanwhile the Gunwagon uses Visions to suppress and the Tankbustas react to whoever gets through the barrage. The final Boy mob guards the backline from deeping units.
As for changing stuff, maybe lose the 2nd Trukk for 2 Deathkoptas. They are good at capturing objectives and body blocking. Or shift the Weirdboy for the Painboy to go with the BW and keep the Warboss standing longer plus some extra durability to the Nobz.
There´s some ideas
2020/10/19 10:40:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Bonde, Scactha is right you have not enought of punch power. Too many chopas. You need more klaws and saws. Or at least big choppas. Look at his list - MANz and pk nob bikers.
Honestly nowaday I have a feeling that boyz are here to die protecting the nob with saw/pk, not to kill something significant.
Wartrike
Weirdboy - stayed next to deff to cast vision in smoke and to other shenanigans.
2x 10 boyz (4 choppa+slugga, 4 shoota, 1 big shoota and boss with claw and choppa) in warkoptas
deff dread
4 mekgunz (smashas <3)
2x megatruk
2x dragsta.
3x deffkopta
What was most annoying for my opponents:
- rattler kannons (once i made mistake and took deffguns... I stil wounded tanks on 5 so 4d6 is better than 2d3) - this was turning SM, CSMIG and bugs into a pulp...my plan was to drop them, pray they ll survive to disembark boyz and fire from the distance in next turn. It works.
- dragstas and megatruks and hit'n'run stratagems
- wartrike with follow me lads is mobile as f and allowed my fellow greenskins to charge after they advanced and emptied their mags at opponents troops.
- smashas... 4 of them gave very hard time for IG
I am a little unsatisfied with deff dreads. Maybe I didnt use them well. Will see in next games.
Cheers,
W.
2020/10/19 12:20:27
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics