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Made in nz
Longtime Dakkanaut





New Zealand

popisdead wrote:
Vineheart01 wrote:Grot Snipers need to happen already.
It makes sense for grots to have sniper rifles anyway, they have better BS and are cowardly gitz.


There was a conversion of the Kommando Nob with a Grot popping out of his backpack with a sniper rifle that won (some level) at a golden daemon years ago. I think the Grot had a beret on as well?

Kommandos are still finecast and I expect plastic (dual) kits to shift more towards an all plastic range. If GW doesn't do this they've missed a great opportunity.


Yes, I expect either a new all-plastic Kommando set (with an alternate build, either a different flavour of Kommandos or some other unit, perhaps even a brand new unit?). Maybe GW will go cheap and just release a Kommando upgrade sprue compatible with boyz, but they don't seem so keen on upgrade sprues these days.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






cody.d. wrote:
 Jidmah wrote:
cody.d. wrote:
So what are the units people feel like they're struggling against at the moment? Have you faced off against many marines and harlies? Do you think the new DG codex is going to be a pain or just Morty looming in the horizon.


Dark Angels are a pita for orks, as they spam a lot of super-durable 3W models. I've played quite a few games against harlequins now, and I find them rather easy to defeat. Their strengths seem useless against most ork builds.


Though do you find that a handful of smashagunz are a good tool to have against DA and the free Transhuman they have on a few units?

Ranged stuff tends to get swamped by bikers though, and the talonmaster just shreds mek guns.

My experience is that there simply is no easy way to just kill DA whenever you need, you really need to outplay them. They are lacking in the horde clearing department, so if you grind down a to terminator to two or three, you can just swamp and outscore them due to objective secured. Due to the damn flail, knights are best hit with Thrakka, dreads, MANz and a klaw boss... preferably all at once.
   
Made in se
Ork Boy Hangin' off a Trukk





ObSec spam is indeed a valid strategy. I like simple DS Boy blobs under a Painboy umbrella as it´s cheap and a nice body block feature. Reasoning going that typical small arms takes 4 shots and artillery equivalents takes 2.5 shots to drop a Boy is enough of a tarpit. Especially with Tide. I get that most peoples gut feeling is that "I should always kill as much stuff as possible stuff or else I do not work towards winning!", but that´s not true in an objective based game. If the DG player wants to send a handful of Termies towards my blob and chew through it it´s fine as long as my boyz outnumber him . While that´s the case his guys are not collecting VP and they´re neither fighting my real fighting units. If the blob barely scratch the Termies that´s also fine. They´re just a tarpit to secure Primary VP over x time.

Many armies can do similar. E.g. I experiment with TS Tzaangors. 9 points for Ork stats plus a 4++ (with the spell buff on) is also a decent tarpit. Especially when a cocky opponent doesn´t remember the fight twice strat.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






This. In my last game, I had a single MAN standing when the game ended, while the DA hat over 1000 points left. I won by a 27 VP lead

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Waaagh! Ork Warboss




Italy

Well Smasha Gunz should always be decent against any type of marines actually, since they're really cheap and also force enemy units to overkill them, both in shooting and in combat, as they act as single 40ppm units once deployed and have huge footprint.

Their only downside is the easy 6VPs from Bring It Down, but with mechanized orks I always assume I'm auto conceding 10+ VP for that secondary anyway.

BWs and Bonebreakas are also good if they manage to charge. Last list I played (before Christmas thanks to increased limitations of movement) had a Forktress BW with Warboss and 19 boyz and a Red Rolla Bonebreaka with 10 boyz and the Big Mek in Megarmor, other than my usual Smashas, Tellyported Meganobz, Kommandos, a unit of Trukk Boyz, Tankbustas in another Trukk, a KBB and 2 Scrapjets.

Two 5++ wagons aren't extremely easy to kill and the Bonebreaka with 12A can be an excellent distraction, it definitely scares a lot the elite armies.

 
   
Made in us
Fresh-Faced New User




New York, USA

Not disagreeing - or agreeing. The designer did say that the game was designed to be titan on titan, but they made some considerations and tests to see if infantry would work.
   
Made in gb
Stabbin' Skarboy





crewe

 allplayingcards wrote:
Not disagreeing - or agreeing. The designer did say that the game was designed to be titan on titan, but they made some considerations and tests to see if infantry would work.


Adeptus Titanicus?

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in cz
Fresh-Faced New User




 allplayingcards wrote:
Not disagreeing - or agreeing. The designer did say that the game was designed to be titan on titan, but they made some considerations and tests to see if infantry would work.


I'm sorry sir, but this is a Wendy's...
   
Made in fr
Mekboy Hammerin' Somethin'






Has anybody here played against harlequins since 9th dropped ?

I have a game on saturday and I want to bring a triple kill tank list (I just finished them) and my Mega dredd (just finished too), but I would like a way to mitigate the risk of my fellow player coming over and win EZ by turn 2, as he will be sad to have driven all the way for a useless game.

Can they advance and shoot with their fusion pistols ? Or disembark and move up the board and shoot with them ? So many strats and special rules. Can the skyweavers (the things that deal the mortak wounds to vehicules when shooting) single handedly destroy triple kill tanks ? Can't remember I faced clawns in 8th but they just shot at mek gunz back then, which was fine.

Thanks for any heads up you guys can give me, It is not easy getting a game in these days, they gotta be better than turn 2 THE END type of games

BTW, I know the dude as he is on my team, but never actually played against him. He is quite a comp guy, I can't ask him to show me his tricks in advance (I will only do that as a last resort). From what I know, a green tide Goff list would shield me from the wosrt of their OPness, but I really don't want to play that sort of army list.

Edit: I have found the Goohammer article, sorry I will reead it then update this post. Don' t bother answering until then. Sorry for not having done my homework before posting guys

This message was edited 2 times. Last update was at 2021/01/20 10:52:18


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 addnid wrote:
Can they advance and shoot with their fusion pistols ? Or disembark and move up the board and shoot with them ? So many strats and special rules. Can the skyweavers (the things that deal the mortak wounds to vehicules when shooting) single handedly destroy triple kill tanks ?

Yes?

BTW, I know the dude as he is on my team, but never actually played against him. He is quite a comp guy, I can't ask him to show me his tricks in advance (I will only do that as a last resort). From what I know, a green tide Goff list would shield me from the wosrt of their OPness, but I really don't want to play that sort of army list.

There literally is only one way to build harlequins, the only things that they can change is a small amount of points that can shift between an extra troupe, some bikes or characters.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Waaagh! Ork Warboss




Italy

Yeah, Harlequins will ALWAYS have the same core build, as their codex has 8 datasheets in total, 4 of which are characters.

A few transports with troupes, a significant number of bikers and 2+ characters are the backbone of the army. Everytime, no matter what. Especially now that their only supporting vehicle isn't competitive.


 
   
Made in ca
Longtime Dakkanaut




 Blackie wrote:
Yeah, Harlequins will ALWAYS have the same core build, as their codex has 8 datasheets in total, 4 of which are characters.

A few transports with troupes, a significant number of bikers and 2+ characters are the backbone of the army. Everytime, no matter what. Especially now that their only supporting vehicle isn't competitive.



I'd say there are a decent number of differences if you go Troupe heavy Frozen Stars vs all mounted Soaring Spite vs the Yncarne build.

But in the grand scheme of things, without soup, you're really relying on Skyweavers and Troupes in some fashion, yeah. Amazing what the army can do with like 7 datasheets.
   
Made in us
Tough-as-Nails Ork Boy





Maine

So no orks in top 20 in the latest Goonhammer report.
https://www.goonhammer.com/competitive-innovations-in-9th-objective-secured-perth-gt/

Do you think this is due to a lack of competitive ork players in the tournament? I wasn't there so it's kinda hard to know. I looked through the top 50 lists on Down Under pairings and only found one ork Entry (29th place)

This is his list
Spoiler:
Luke Newell

Codex: Orks
Clan Culture: Goffs
1 x Battalion Detachment
Starting 8CP (12CP (game size) - 3CP (detachment) + 3CP (warlord) - 1CP (Kustom Job) - 2CP Skarboyz - 1CP (Da Kleverest Boss))

HQ
Ghazghkull Thraka - 15pwr / 300pts

Big Mek in Mega Armour - 6pwr / 118pts
Warlord Trait, Follow Me Ladz

Kustom Shoota, Power Klaw

Strat: Da Kleverest Boss

FREE Relic - Super Cybork Body

Weirdboy - 4pwr / 75pts
Psychic Powers: Da Jump, Smite

Troops
Boyz - 12pwr / 250pts
3 x Tankbusta Bombs
Boss Nob 8pts
Power Klaw - 10pts
29 x Ork Boy w/Slugga & Choppa - 232 pts


Boyz - 12pwr / 250pts
3 x Tankbusta Bombs
Boss Nob 8pts
Power Klaw - 10pts
29 x Ork Boy w/Slugga & Choppa - 232 pts


Gretchin - 4pwr / 50pts
10 x Gretchin

Gretchin - 4pwr / 50pts
10 x Gretchin

Elites
MegaNobz - 10pwr / 198pts
Boss Meganob w/Power Klaw - 2pwr / 38pts
Meganob w/Saws - 2pwr / 40pts
Meganob w/Saws - 2pwr / 40pts
Meganob w/Saws - 2pwr / 40pts
Meganob w/Saws - 2pwr / 40pts

Painboy - 3pwr / 69pts

Grot Orderly

Fast Attack
Stormboyz - 18pwr / 370pts
Boss Nob - 12pts
Power Klaw - 10pts
29 x Stormboyz - 348pts

Heavy Support
Bonebreaka - 10pwr / 190pts

Big Shoota,Grot Rigger, Deff Rolla

1CP - Kustom Job: Forktress

Mek Gunz 3pwr / 40pts
Smasha Gun - 30pts

Mek Gunz 3pwr / 40pts
Smasha Gun - 20pts


It seems kinda scattered and not optimized to me, so maybe that's why it placed so far down. I dunno, what do ya'll think?

God is real! 
   
Made in us
Grovelin' Grot



Austin

Based on what everyone here tells me - it only has 1 vehicle which will be dead on turn 1, so it's better to not have any or to have a bunch.
   
Made in ca
Gargantuan Gargant






 Kaptin_Grubkrumpa wrote:
So no orks in top 20 in the latest Goonhammer report.
https://www.goonhammer.com/competitive-innovations-in-9th-objective-secured-perth-gt/

Do you think this is due to a lack of competitive ork players in the tournament? I wasn't there so it's kinda hard to know. I looked through the top 50 lists on Down Under pairings and only found one ork Entry (29th place)

This is his list
Spoiler:
Luke Newell

Codex: Orks
Clan Culture: Goffs
1 x Battalion Detachment
Starting 8CP (12CP (game size) - 3CP (detachment) + 3CP (warlord) - 1CP (Kustom Job) - 2CP Skarboyz - 1CP (Da Kleverest Boss))

HQ
Ghazghkull Thraka - 15pwr / 300pts

Big Mek in Mega Armour - 6pwr / 118pts
Warlord Trait, Follow Me Ladz

Kustom Shoota, Power Klaw

Strat: Da Kleverest Boss

FREE Relic - Super Cybork Body

Weirdboy - 4pwr / 75pts
Psychic Powers: Da Jump, Smite

Troops
Boyz - 12pwr / 250pts
3 x Tankbusta Bombs
Boss Nob 8pts
Power Klaw - 10pts
29 x Ork Boy w/Slugga & Choppa - 232 pts


Boyz - 12pwr / 250pts
3 x Tankbusta Bombs
Boss Nob 8pts
Power Klaw - 10pts
29 x Ork Boy w/Slugga & Choppa - 232 pts


Gretchin - 4pwr / 50pts
10 x Gretchin

Gretchin - 4pwr / 50pts
10 x Gretchin

Elites
MegaNobz - 10pwr / 198pts
Boss Meganob w/Power Klaw - 2pwr / 38pts
Meganob w/Saws - 2pwr / 40pts
Meganob w/Saws - 2pwr / 40pts
Meganob w/Saws - 2pwr / 40pts
Meganob w/Saws - 2pwr / 40pts

Painboy - 3pwr / 69pts

Grot Orderly

Fast Attack
Stormboyz - 18pwr / 370pts
Boss Nob - 12pts
Power Klaw - 10pts
29 x Stormboyz - 348pts

Heavy Support
Bonebreaka - 10pwr / 190pts

Big Shoota,Grot Rigger, Deff Rolla

1CP - Kustom Job: Forktress

Mek Gunz 3pwr / 40pts
Smasha Gun - 30pts

Mek Gunz 3pwr / 40pts
Smasha Gun - 20pts


It seems kinda scattered and not optimized to me, so maybe that's why it placed so far down. I dunno, what do ya'll think?


Looks like it, the list is definitely not up to par with what we know of the usual top Ork lists and it has some several crucial mistakes (taking the SCB over the Killa Klaw is madness) as well as taking a combined arms approach that doesn't work well with how Orks are structured as an army reflects that the person probably took what he had on hand for his collection rather than being legitimately serious with the faction. That or he's inexperienced.
   
Made in de
Fresh-Faced New User




hi there, thought I'd join this discussion as I found myself frequently lurking anyways and it seems to be a nice community.

 Kaptin_Grubkrumpa wrote:
So no orks in top 20 ...

Do you think this is due to a lack of competitive ork players in the tournament? I wasn't there so it's kinda hard to know. I looked through the top 50 lists on Down Under pairings and only found one ork Entry (29th place)

This is his list
Spoiler:
Luke Newell

Codex: Orks
Clan Culture: Goffs
1 x Battalion Detachment
Starting 8CP (12CP (game size) - 3CP (detachment) + 3CP (warlord) - 1CP (Kustom Job) - 2CP Skarboyz - 1CP (Da Kleverest Boss))

HQ
Ghazghkull Thraka - 15pwr / 300pts

Big Mek in Mega Armour - 6pwr / 118pts
Warlord Trait, Follow Me Ladz

Kustom Shoota, Power Klaw

Strat: Da Kleverest Boss

FREE Relic - Super Cybork Body

Weirdboy - 4pwr / 75pts
Psychic Powers: Da Jump, Smite

Troops
Boyz - 12pwr / 250pts
3 x Tankbusta Bombs
Boss Nob 8pts
Power Klaw - 10pts
29 x Ork Boy w/Slugga & Choppa - 232 pts


Boyz - 12pwr / 250pts
3 x Tankbusta Bombs
Boss Nob 8pts
Power Klaw - 10pts
29 x Ork Boy w/Slugga & Choppa - 232 pts


Gretchin - 4pwr / 50pts
10 x Gretchin

Gretchin - 4pwr / 50pts
10 x Gretchin

Elites
MegaNobz - 10pwr / 198pts
Boss Meganob w/Power Klaw - 2pwr / 38pts
Meganob w/Saws - 2pwr / 40pts
Meganob w/Saws - 2pwr / 40pts
Meganob w/Saws - 2pwr / 40pts
Meganob w/Saws - 2pwr / 40pts

Painboy - 3pwr / 69pts

Grot Orderly

Fast Attack
Stormboyz - 18pwr / 370pts
Boss Nob - 12pts
Power Klaw - 10pts
29 x Stormboyz - 348pts

Heavy Support
Bonebreaka - 10pwr / 190pts

Big Shoota,Grot Rigger, Deff Rolla

1CP - Kustom Job: Forktress

Mek Gunz 3pwr / 40pts
Smasha Gun - 30pts

Mek Gunz 3pwr / 40pts
Smasha Gun - 20pts


It seems kinda scattered and not optimized to me, so maybe that's why it placed so far down. I dunno, what do ya'll think?


there was actually an orks buggy spam list at 19

Spoiler:
Adam BatistaObjective Secured Perth GT - 40k Masters 2020


Orks - Deathskulls

Starting cp = 4cp

Pregame Stratagems used 

Kustom job x 4 (boomdakka snazzwagons, shokkjump dragstas, one squad of megatrak scrapjets, bonebreaker)

Da biggest boss x1


++ Outrider Detachment -3CP ++

+ HQ +


Big Mek W/ Kustom Force Field [4 PL, 60pts]


Warboss on Warbike [6 PL, -1CP, 115pts]: Ard as Nails, Da Biggest Boss, Killsaw, Super Cybork Body, Warlord


+ Elites +


Kommandos [3 PL, 45pts]

. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs


Kommandos [3 PL, 45pts]

. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs


+ Fast Attack +


Boomdakka Snazzwagon [15 PL, -1CP, 270pts]

. Boomdakka Snazzwagon: Big Shoota, Burna Bottles, Grot Blasta, Mek Speshul

. Boomdakka Snazzwagon: Big Shoota, Burna Bottles, Grot Blasta, Mek Speshul

. Boomdakka Snazzwagon: Big Shoota, Burna Bottles, Grot Blasta, Mek Speshul

. Kustom Job: Souped-Up Speshul


Megatrakk Scrapjet [15 PL, -1CP, 330pts]

. Kustom Job: Korkscrew

. Megatrakk Scrapjet: 2x Twin Big Shoota, Rokkit Kannon, Wing Missile, Nose Drill

. Megatrakk Scrapjet: 2x Twin Big Shoota, Rokkit Kannon, Wing Missile, Nose Drill

. Megatrakk Scrapjet: 2x Twin Big Shoota, Rokkit Kannon, Wing Missile, Nose Drill


Megatrakk Scrapjet [15 PL, 330pts]

. Megatrakk Scrapjet: 2x Twin Big Shoota, Rokkit Kannon, Wing Missile, Nose Drill

. Megatrakk Scrapjet: 2x Twin Big Shoota, Rokkit Kannon, Wing Missile, Nose Drill

. Megatrakk Scrapjet: 2x Twin Big Shoota, Rokkit Kannon, Wing Missile, Nose Drill


Shokkjump Dragstas [15 PL, -1CP, 330pts]

. Kustom Job: Gyroscopic Whirligig

. Shokkjump Dragstas: Rokkit Launcha, Kustom Shokk Rifle, Saw Blades

. Shokkjump Dragstas: Rokkit Launcha, Kustom Shokk Rifle, Saw Blades

. Shokkjump Dragstas: Rokkit Launcha, Kustom Shokk Rifle, Saw Blades


Stormboyz [3 PL, 60pts]

. Boss Nob: Choppa, Slugga

. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs


Stormboyz [3 PL, 60pts]

. Boss Nob: Choppa, Slugga

. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs


+ Heavy Support +


Bonebreaka [10 PL, -1CP, 195pts]: 2x Big Shoota, Deff Rolla, Grot Rigger

. Kustom Job: Forktress


Mek Gunz x4 [12 PL, 120pts]

. Gun: Smasha Gun x4



he even used 3 Snazzwsgons and their kustom job. wonder how they performed for him and how they were used, either suicide with their 4+ explode or long range antihorde / objective campers with the -1 to hit?
   
Made in au
Battlewagon Driver with Charged Engine





If I had to guess the snazzwagons most likely served as a distraction carnifex. Not exactly tough or killy but if rammed down the middle with the scrapjets they'd likely be annoying at the very least. And somewhat tough with the -1 to hit and the occasional use of the grot bumper stratagem.
   
Made in us
Tough-as-Nails Ork Boy





Maine

enni wrote:
hi there, thought I'd join this discussion as I found myself frequently lurking anyways and it seems to be a nice community.

 Kaptin_Grubkrumpa wrote:
So no orks in top 20 ...

Do you think this is due to a lack of competitive ork players in the tournament? I wasn't there so it's kinda hard to know. I looked through the top 50 lists on Down Under pairings and only found one ork Entry (29th place)

This is his list
Spoiler:
Luke Newell

Codex: Orks
Clan Culture: Goffs
1 x Battalion Detachment
Starting 8CP (12CP (game size) - 3CP (detachment) + 3CP (warlord) - 1CP (Kustom Job) - 2CP Skarboyz - 1CP (Da Kleverest Boss))

HQ
Ghazghkull Thraka - 15pwr / 300pts

Big Mek in Mega Armour - 6pwr / 118pts
Warlord Trait, Follow Me Ladz

Kustom Shoota, Power Klaw

Strat: Da Kleverest Boss

FREE Relic - Super Cybork Body

Weirdboy - 4pwr / 75pts
Psychic Powers: Da Jump, Smite

Troops
Boyz - 12pwr / 250pts
3 x Tankbusta Bombs
Boss Nob 8pts
Power Klaw - 10pts
29 x Ork Boy w/Slugga & Choppa - 232 pts


Boyz - 12pwr / 250pts
3 x Tankbusta Bombs
Boss Nob 8pts
Power Klaw - 10pts
29 x Ork Boy w/Slugga & Choppa - 232 pts


Gretchin - 4pwr / 50pts
10 x Gretchin

Gretchin - 4pwr / 50pts
10 x Gretchin

Elites
MegaNobz - 10pwr / 198pts
Boss Meganob w/Power Klaw - 2pwr / 38pts
Meganob w/Saws - 2pwr / 40pts
Meganob w/Saws - 2pwr / 40pts
Meganob w/Saws - 2pwr / 40pts
Meganob w/Saws - 2pwr / 40pts

Painboy - 3pwr / 69pts

Grot Orderly

Fast Attack
Stormboyz - 18pwr / 370pts
Boss Nob - 12pts
Power Klaw - 10pts
29 x Stormboyz - 348pts

Heavy Support
Bonebreaka - 10pwr / 190pts

Big Shoota,Grot Rigger, Deff Rolla

1CP - Kustom Job: Forktress

Mek Gunz 3pwr / 40pts
Smasha Gun - 30pts

Mek Gunz 3pwr / 40pts
Smasha Gun - 20pts


It seems kinda scattered and not optimized to me, so maybe that's why it placed so far down. I dunno, what do ya'll think?


there was actually an orks buggy spam list at 19

Spoiler:
Adam BatistaObjective Secured Perth GT - 40k Masters 2020


Orks - Deathskulls

Starting cp = 4cp

Pregame Stratagems used 

Kustom job x 4 (boomdakka snazzwagons, shokkjump dragstas, one squad of megatrak scrapjets, bonebreaker)

Da biggest boss x1


++ Outrider Detachment -3CP ++

+ HQ +


Big Mek W/ Kustom Force Field [4 PL, 60pts]


Warboss on Warbike [6 PL, -1CP, 115pts]: Ard as Nails, Da Biggest Boss, Killsaw, Super Cybork Body, Warlord


+ Elites +


Kommandos [3 PL, 45pts]

. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs


Kommandos [3 PL, 45pts]

. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs


+ Fast Attack +


Boomdakka Snazzwagon [15 PL, -1CP, 270pts]

. Boomdakka Snazzwagon: Big Shoota, Burna Bottles, Grot Blasta, Mek Speshul

. Boomdakka Snazzwagon: Big Shoota, Burna Bottles, Grot Blasta, Mek Speshul

. Boomdakka Snazzwagon: Big Shoota, Burna Bottles, Grot Blasta, Mek Speshul

. Kustom Job: Souped-Up Speshul


Megatrakk Scrapjet [15 PL, -1CP, 330pts]

. Kustom Job: Korkscrew

. Megatrakk Scrapjet: 2x Twin Big Shoota, Rokkit Kannon, Wing Missile, Nose Drill

. Megatrakk Scrapjet: 2x Twin Big Shoota, Rokkit Kannon, Wing Missile, Nose Drill

. Megatrakk Scrapjet: 2x Twin Big Shoota, Rokkit Kannon, Wing Missile, Nose Drill


Megatrakk Scrapjet [15 PL, 330pts]

. Megatrakk Scrapjet: 2x Twin Big Shoota, Rokkit Kannon, Wing Missile, Nose Drill

. Megatrakk Scrapjet: 2x Twin Big Shoota, Rokkit Kannon, Wing Missile, Nose Drill

. Megatrakk Scrapjet: 2x Twin Big Shoota, Rokkit Kannon, Wing Missile, Nose Drill


Shokkjump Dragstas [15 PL, -1CP, 330pts]

. Kustom Job: Gyroscopic Whirligig

. Shokkjump Dragstas: Rokkit Launcha, Kustom Shokk Rifle, Saw Blades

. Shokkjump Dragstas: Rokkit Launcha, Kustom Shokk Rifle, Saw Blades

. Shokkjump Dragstas: Rokkit Launcha, Kustom Shokk Rifle, Saw Blades


Stormboyz [3 PL, 60pts]

. Boss Nob: Choppa, Slugga

. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs


Stormboyz [3 PL, 60pts]

. Boss Nob: Choppa, Slugga

. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs


+ Heavy Support +


Bonebreaka [10 PL, -1CP, 195pts]: 2x Big Shoota, Deff Rolla, Grot Rigger

. Kustom Job: Forktress


Mek Gunz x4 [12 PL, 120pts]

. Gun: Smasha Gun x4



he even used 3 Snazzwsgons and their kustom job. wonder how they performed for him and how they were used, either suicide with their 4+ explode or long range antihorde / objective campers with the -1 to hit?

Hm, not sure how I missed that!
Anyways it is interesting. I've always seen the Snazzwagons as worse than KBB's in just about every regard and never thought much about their Kustom job. I like the HQ slots, but I'm not sure what I think about the min stormboyz squads or the smash gunz. I'd have taken min squads of FW nobz on bikes.

I'd be fun to pick their brain. I'm still not able to play much so I like to read/watch orks play where I can.

God is real! 
   
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Growlin' Guntrukk Driver with Killacannon





Prague

Or he takes the Snazzwagons just becuase he have them. I don' t understand, why he took the Speshul. It simply makes the gun worse.

On other hand, he can take a Squig Tyres on second Scrapjets, which helps him significantly with positioning.... and he don' t.

The same ?? about the bonebreaker. extra 30p and next 10 for bigshootas.... hard to justify vs. simple barebone Battlewagon.

This message was edited 2 times. Last update was at 2021/01/21 06:46:42


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I'd say the MSU storm boyz and Kommandos should likely score him scramblers and linebreaker/engage. He could possibly use them as screen vs turn 1 charges.

Mek gunz for home objektive?

The KFF mek has no ride or rather the bonebreaka has an invuln of its own with forktress, so i think he may be using him like I do, for force-field projekta in turn 1. I often find his 9" bubble too small for buggies to be wholly within in the later turns.

Last game I used 4 buggies, 1 dread, 3 independent kanz, 1 trukk, 1 battlewagon and a bommer alongside MSU scoring units and it kind of worked to create traffic jams on midfield objectives to stop my opponent from scoring them. Mind you it was more of a fun game and we had loads of terrain and not too much had the breachable trait...
   
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Waaagh! Ork Warboss




Italy

The Big Mek with KFF was certainly deployed to give 5++ to the Smasha Gunz, and eventually a few vehicles in turn 1. He's the cheapest ork HQ, and he probably wanted to spare points for other units.

Bonebreaka was probably a distraction unit or maybe reserved with Tellyporta.

 
   
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Ork Admiral Kroozin Da Kosmos on Da Hulk






Well, from my past few games, I can see the merit of just bringing a cheap buggy or two to just sit on objectives and do nothing else if you go all in on buggies.
Full three and the custom job though when you have no KBB? Nah.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Shashas are for screening. One or two sitting on objective and the rest around to screen against DS and looking for right angle to fire. In fact, SMGs have very impressive screening ability. I worked on this list last year and playied couple of games with it. On the end, I skipped them to KBBs. I was frustrated by the immpobility of SMGs...

And BTW they don' t need a KFF. If 9th ed table is used, they are low tier target.

This message was edited 1 time. Last update was at 2021/01/21 08:42:10


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Ork Admiral Kroozin Da Kosmos on Da Hulk






Yeah, the only KFF I tend to bring in 9th is the morkanaut, and that is mostly to protect itself.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Waaagh! Ork Warboss




Italy

 Tomsug wrote:
Shashas are for screening. On or two sitting on objective and the rest around to screen against DS and looking for right angle to fire. I worked on this list last year and playied couple of games with it. On the end, I skipped them to KBBs. I was frustrated by the immpobility of SMGs...

And BTW they don' t need a KFF. If 9th ed table is used, they are low tier target.


I agree, they don't. But the KFF guy is the cheapest dude in the roster and in a list like that it has no other purpose that shield the Mek Gunz, after turn 1. Maybe he didn't have other options to bring, like an extra couple of Mek Gunz and opted for a 2nd unnecesary HQ. The upgrades on the Bonebreaka kinda confirm that. He had all the slots unavailable so only option was to add a 2nd HQ but all the mobile or shooty HQs are 115-125 points. Badrukk is cheaper and could definitely fit the list but maybe he doesn't have it.

In a Buggy based list Mek Gunz are definitely deployed in the back, not as a screen as Buggies have a large footprint, need to get close to the opponent and the 3''M from the artillery might be an issue, they just won't get out of the Buggies way. Buggies don't need screeners either. Lack of targets is also not an issue because with that many Buggies enemy units can't hide from everything and Smashas are cheap enough to be fine even if they just sit where they are and do nothing.

 
   
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Ork Boy Hangin' off a Trukk





 Jidmah wrote:
This. In my last game, I had a single MAN standing when the game ended, while the DA hat over 1000 points left. I won by a 27 VP lead
Respect! That´s 9th strategy winning over someone playing 8th by the sound of it.
   
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Waaagh! Ork Warboss




Italy

 Jidmah wrote:
Yeah, the only KFF I tend to bring in 9th is the morkanaut, and that is mostly to protect itself.


I like putting a cheap KFF guy along with a Warboss and 18 boyz in a BW. I save the CP for Forktress while boyz and anything else in range have some extra protection against enemy firepower once the transport is gone. It's also a way to invest just a handful of points in the required HQs (143 points in total) and save budget for the toys.

 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Blackie - well, as I said, I 've playied with this list during last year about 10-15 games.

1. If you have smashas, the right way is to spread them around to
- find the crossfiring angles. Otherwise, enemy move a little and your Smg has nothing valuable to shoot at.
- screen againts DS infantry trying to do the secondaries.
- this mean, you can' t hide them under 9” bubble of KFF
2. In case you have 9th ed table and your opponent is not a nut (or plays bunch of knights no able to hide or something like this), SMG suffers by lack of targets. 50% of the SMGs shooting at 5guardsman or no at all was a standard.
3. My final conclusion is, there is better way how to spent the points than the SMGs in buggy list.

My first versions of this list had a Bonebreaker and cheap KFF Big Mek also. But cheap is not so cheap if sitting useless behind. So I downgrade Bonebreaker to BW, spare 40p and buy MA BigMek instead, boosted it and send him to fight. Works much better.

This message was edited 3 times. Last update was at 2021/01/21 08:51:30


10k p fullpaint orks ready to krump! …

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Ork Admiral Kroozin Da Kosmos on Da Hulk






 Scactha wrote:
 Jidmah wrote:
This. In my last game, I had a single MAN standing when the game ended, while the DA hat over 1000 points left. I won by a 27 VP lead
Respect! That´s 9th strategy winning over someone playing 8th by the sound of it.


Nah, he is a really good player and while he's not running all the primaris cheese. I essentially suicided half my army to get VP when some dice luck took away my ability to hand terminators.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Ork Boy Hangin' off a Trukk





Good for you and hey Orks grows like mildew, so that´s a viable strategy
   
 
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