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![[Post New]](/s/i/i.gif) 2021/03/26 11:57:17
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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I'm certain I'm missing something but I can't see any FAQ that refutes it - does anyone use Mob Up for expensive units to get the most out of CP? I am pondering the use of Mob Up on 2 units of tankbustas (15/10) followed by more dakka to get 25 rokkits firing with extra hits. Same principle with lootas as well. As far as I can tell it only has to be infantry and not grots, so it can be used on any units with more than 10 in one mob.
I've also had some thoughts on using a trukk + battlewagon combo to get improved utility and mobility from big mobs - shoota boys in trukks around a couple of wagons of slugga boys, the trukk boys can then disembark around the flanks of units whilst the wagon boys go head on, then mob up a wagon squad with a trukk squad for 30 boys charging from 2 angles to surround the enemy and get the 20+ model bonus, all whilst keeping the mobility of vehicles.
So, does anyone make use of Mob Up? do you have any juicy tactics for this stratagem?
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![[Post New]](/s/i/i.gif) 2021/03/26 12:11:24
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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First FAQ of the Ork codex
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This message was edited 1 time. Last update was at 2021/03/26 12:11:37
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![[Post New]](/s/i/i.gif) 2021/03/26 13:16:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Lootas are one of the reasons i really, really hope (though i know it wont happen) they enable Orks to use stratagems in open topped vehicles.
Theyre so squishy, i want them in a transport to protect them but then they cant Show Off or Moar Dakka, and they simply are not worth it w/o burning strats on them.
It wont ever happen but i wish our non-boy models were more survivable. Unfortunately we live in a meta where high rate of fire AP0 can still melt marines so theres no way lootas/tankbustas/burnas are gonna get more survivable enough.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/03/26 13:51:34
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Stabbin' Skarboy
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Beardedragon wrote:Guys if you use Ghaz and fight the nightbringer, which of the two rules takes priority?
His Drain life ability:
Drain Life: Each time this model makes a melee attack that is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses.
or our ability to only take 4 wounds per phase?
Nightbringer.
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2021/03/26 13:56:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Nightbringer wins. Unable to take more than X wounds counts as ignoring damage per the faq that dropped before such a rule even existed and we were all like "Oh great so something eventually is gonna hard counter ghaz, great" Do note though that the nightbringer's ability does NOT affect his CTan powers so he still can only take 4 from powers to the face. Drain Life is the ability that ignores ignoring wound rules and its specifically melee attacks. He still counters Ghaz like crazy but least he cant possibly do more than 4 with powers alone. Nightbringer is designed to butcher super-powered characters after all.
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This message was edited 2 times. Last update was at 2021/03/26 13:58:57
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/03/26 14:09:28
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Beardedragon wrote:Guys if you use Ghaz and fight the nightbringer, which of the two rules takes priority?
His Drain life ability:
Drain Life: Each time this model makes a melee attack that is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses.
or our ability to only take 4 wounds per phase?
Nightbringer can one-round Thrakka as his ability to ignore wound in excess of 4 is not applied.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/03/26 15:02:43
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Yeah, as said before Nightbringer is a hard counter to Thraka so do avoid facing him if possible unless he only has 3 wounds left that you think you can knock off with Ghazzy first.
C'tan are strong, but Orks are suprisingly capable of bringing them down in one turn, particularly if you bring a buggy list since we can proc mortal wounds in the charge phase which is separate from the combat phase. So if you shoot him enough to knock 3 wounds, and then charge him with ramming speed with a scrapjet, chances are you can inflict around 2-3 mortal wounds from that and you can finish them off in CC.
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![[Post New]](/s/i/i.gif) 2021/03/26 15:45:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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C'Tan are hard to kill by stats-checking them, but rather easy when you just outplay them. You rarely face more than one, and you can always just avoid their charges and get a free turn of shooting against them before committing. Yes, they do get to keep one objective because of that, but you can just get everything else.
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This message was edited 2 times. Last update was at 2021/03/26 15:46:34
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/03/26 17:36:35
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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cody.d. wrote:Wait, lootas got nerfed? The only nerf I can think of would be the change to mob up right? It's just a case that people realised that massed autocannon shots at bs5 is kinda, meh compared to what other armies could rock. Mob up reducing the benefit of using our shooting stratagems by 40% on lootas. Grots going up in price 66% which reduces the value of grot shields dramatically and the fact that the board is now littered with new rules/abilities from other factions which weaken Lootas effectiveness. As someone else commented, this could be considered the meta moving past lootas but the fact is that we have already had several FAQs and erratas since this trend began which means 1 of 3 things. 1: GW is waiting for our codex to update them to be useful again, 2: GW doesn't care and thinks lootas are fine where they are. and 3: GW doesn't care because MOAR SPEECE MEHREENS! can't have those silly orkz blasting the Heroes off the table right? Being a bit sarcastic on that last one but honestly those are your options. As jidmah and I went over before, Lootas are massively over priced and do so little dmg for their price that they are effectively useless in most competitive metas. Its rather telling that the only reason they were competitive in 8th was if you took 25 of them, used a strat to mob them up, used a strat to give them exploding 5s, used a strat to shoot a 2nd time and finally, used another strat and sacrificed a troop choice to keep them alive for more than 1 turn. And even after that MASSIVE investment your average return was 2 rounds of 50 shots for 22 hits. Against Vehicles thats 11 wounds, and against a 3+ that is 10ish dmg. So do that twice for 20dmg against 1 target or split 10 and 10. Against T8 (like a knight) it was 7 wounds and 7ish dmg on average. Tell me that sounds cost effective.
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This message was edited 1 time. Last update was at 2021/03/26 19:19:17
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![[Post New]](/s/i/i.gif) 2021/03/26 23:15:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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So i played against Necrons today. And lost. I used a Goff Ghazzy list (90 boyz, 8 MANZ, some big choppa Nobz big choppa, kommandoes, banner, painboy, big Mek in mega armor with KFF) and didnt know he had a Ctan, i just thought he might but i wouldnt let that deter me from using my list. Thats why i asked about which power takes priority to be sure. I can feel that i really need those damn Mek Gunz to do my Goff list properly and then ditch the Nobz. Although i accidentially suicided the Nobz with da Jump to take off 3 wounds off the nightbringer, the Nobz actually could pay themselves back in points, if i had used more hits on his spyders (i da jumped and engaged a chronomancer, Spyders and nightbringer. got nightbringer down 3 wounds, killed chronomancer (which got up afterwards) and killed 1 spyder). I dedicated too many hits for the nightbringer, i should've focused more on spyders. If i had i think i could take them all down and that would have been worth it but i was an idiot. Looking back almost instantly there was plenty of room to da jump my boyz so i have no idea why i didnt do that. Im a melon. My list does not have Mek Gunz as i only have 1 Mek gun currently so i had no reliable way of dealing damage to him in the shooting nor psychic phase (warphead --> Da jump, Warpath). I was also unprepared for him.. pre moving 6 inches, which meant a lot of scarabs ended up in MY face by turn 1. Ive seen it before, but i forgot about it. But dealing with the nightbringer was difficult. eventually he went for ghaz and ghaz was lucky to have 1 wound left. I can see how he doesnt HAVE to be difficult to deal with. But with my setup, he was. As you guys says, maybe some shooting here and there ( i mean he does only have 9 wounds so taking 3 wounds off per phase is.. doable) and maybe tie him up. I can see it being managable with the right tools. I just didnt have them (and what i did have, i couldnt utilize properly as i had never faced something like the nightbringer before)). The nightbringer died after though. I smacked him with my waaagh banner. I could have won the match i think but i made some errors. And i also failed a super important 7 inch charge rofl (rolled 5, rerolled both to double 1s..).
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This message was edited 11 times. Last update was at 2021/03/26 23:26:35
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/03/27 06:24:14
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Hi Beardedragon. Have you considered converting Mek Gunz? One Trukk kit + one Mek Gun kit = 4 x Mek Gunz. The process is relatively painless, and is on several You Tube videos :-)
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![[Post New]](/s/i/i.gif) 2021/03/27 09:50:17
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Grimskul wrote:Yeah, as said before Nightbringer is a hard counter to Thraka so do avoid facing him if possible unless he only has 3 wounds left that you think you can knock off with Ghazzy first.
C'tan are strong, but Orks are suprisingly capable of bringing them down in one turn, particularly if you bring a buggy list since we can proc mortal wounds in the charge phase which is separate from the combat phase. So if you shoot him enough to knock 3 wounds, and then charge him with ramming speed with a scrapjet, chances are you can inflict around 2-3 mortal wounds from that and you can finish them off in CC.
Don' t forget you can deal another 3MW in movement by the Burna Bommer.
The fact is, I really don' t have a problem with such models with my buggy list at all. Mostly I found I' ve faced some mega beast on the end from the comments. There was some Mortarion guy. Have you heard about him? Died turn 2 after killing one scrapjet. Not a big deal. Now Ctan. Well.... before you start speaking about him here, I had no clue it' s some super nasty guy. I killed him before he did something in last few weeks couple of times. Well... I always beat these necron like a hell, but I suppose, the problem was maybe in the players. At least one of them looks like he has not so much ideas what is he doing.
Melta sisters with 36” range makes me much bigger headache. Or Castelans. They seems to have almost enough dakka... Fortunately, these can be solved by better maneuvering. Generally I don' t face the models with stats that are the problem. If I face the problem, it' s the clever opponent that use his units right.
There was Deathwing guy with 3 squads of terminators and some 12” Deepstrike denyies Infiltrators. We' ve played Priority targets mission and he took Priority Target, WWSWF on terminators and Bring it down. And parked his terminators behind LOS blocks close to his 2 objectives and covered them by Infiltrators. So he can just sit and wait and do nothing = 40VP for primaries and 30 VP for first two secondaries. I had to drive over the whole field to him and try to kill his termies in CC. He beated me horribly. In fact he defeated me before the game, because I haven' t see his plan and took Scramblers which I had in fact no chance to do anytime and with Engage, it makes me to come to him.
If I take Domination and WWSWF, it would make him out of his bunkers maybe. Clever guy.....
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This message was edited 3 times. Last update was at 2021/03/27 10:05:17
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![[Post New]](/s/i/i.gif) 2021/03/27 10:53:31
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Moriarty wrote:Hi Beardedragon. Have you considered converting Mek Gunz? One Trukk kit + one Mek Gun kit = 4 x Mek Gunz. The process is relatively painless, and is on several You Tube videos :-) i have heard of them but not seen them, and its on my to do list. I have 4 Grot tanks i intend to turn in to Mek Gunz, but im having a hard time procuring 4 barrels that can act as the cannons. I dont want to use those tiny cannons that already come with the Grot tanks. I have heard about the truk and mek gun idea, but i dont see how i should get 4 kannon barrels out of that as theres only 1 barrel that comes with the Mek Gun package. Sure there are several attack "heads" but as i remember, only one barrel. But i definitely need to watch those youtube videos. In any case, i inteded to find 4 barrels somewhere first, and some other material, and then id convert my 4 grot tanks to Mek Gunz first. But yea.. i have a hard time finding long Mek Gun barrels.
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This message was edited 6 times. Last update was at 2021/03/27 10:55:58
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/03/27 11:04:03
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Mek Gun conversion - trukk+mekgun conversion does not work to my satisfaction.
1. You don' t produce 4 smashguns, which should be the point of this procedure.
2. I haven' t seen conversions nice enought.
I have a better method in my head. You need for 1 smashgun:
1 x Smaller spark plug for the barrel
2 x wheels or tracks
Plastic card
“Rivets” (sand, “nail diamonds”, brita filters or what ever)
Wires
Bits from various ork vehicles.
Make a chassis, put the spark plug on it, make a smashgun tip from the plastic card.
More work, could be better result.
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This message was edited 1 time. Last update was at 2021/03/27 11:04:37
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![[Post New]](/s/i/i.gif) 2021/03/27 11:37:30
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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True. I dont want the bubblechucka head. I am satisfied mostly with things that look like the tractor head or the smasha head, as both look identical a lot of the way. Maybe the kustom mega kannon head. The problem for me never was to make bodies or chassies, just the barrels really. Edit: looking up the mek gun - truk conversions, i dont like them that much either. Even if its a cheap way to get them, they dont look good enough imo for the standard i want. Stevo 6+ made some good looking ones though
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This message was edited 2 times. Last update was at 2021/03/27 11:38:41
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/03/27 11:41:22
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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This message was edited 3 times. Last update was at 2021/03/27 11:42:58
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/03/27 12:12:06
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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The wargame exclusive are really good. Automatically Appended Next Post: Beardragon - barrel = sparkplug.
I'm gonna use it on the ZagZap ond Kustom Mega Zappa.
Morkanoauts main weapons seems to be underscale imho...
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This message was edited 1 time. Last update was at 2021/03/27 12:16:03
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![[Post New]](/s/i/i.gif) 2021/03/27 12:16:34
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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I already have the https://wargameexclusive.com/shop/orks/ork-wheeled-smasher/ as i bought 2 of those and they arrived today. But im not interested in buying whole models right now, i want to convert my Grot tanks i got from Kromlech (for free luckily). So i need energy looking barrels, not entire models. I am currently, as we speak right now, kit bashing my 2 battle wagons alternative cannon for barrels where i slam a traktor kannon head on one, and maybe a KMB head on the other so thats 2 grot tanks i can make in to mek Gunz, now i just need a barrel looking thing for the remaining 2 tanks. I think ill "smasha gunnify" the kustom mega kannon head to look more like a smasha gun though. Maybe ill green stuff a ball or something and put on the end as smasha guns have balls they shoot out of. Automatically Appended Next Post: Tomsug wrote: The wargame exclusive are really good. Automatically Appended Next Post: Beardragon - barrel = sparkplug. I'm gonna use it on the ZagZap ond Kustom Mega Zappa. Morkanoauts main weapons seems to be underscale imho... sparkplugs? hmm. that could surprisingly well work. But ive never kitbashed anything non plastic. I wonder how well a metallic sparkplug would sit on a resin grot tank. On one hand im trying to put magnets on my Grot tanks so that i can always take off the "mek Gunz" but on the other hand i wonder if ill ever use normal grot tanks. It would be easier to glue this gak on but what if i wanna use normal grot tanks. then ive ruined that chance by gluing on. So many thoughts. Automatically Appended Next Post: This is a complete side point but i find it kind of annoying that the gargantuan Squiggoth dont actually have 2 different attack profiles. That it cant deal with minor infantry. The same goes for Ghaz really. why does he only have 1 attack profile? At least Ghaz i hope gets an update in the codex to have 2 attack profiles.
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This message was edited 8 times. Last update was at 2021/03/27 13:26:30
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/03/27 15:03:36
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Stabbin' Skarboy
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Beardedragon wrote:
I already have the https://wargameexclusive.com/shop/orks/ork-wheeled-smasher/ as i bought 2 of those and they arrived today.
But im not interested in buying whole models right now, i want to convert my Grot tanks i got from Kromlech (for free luckily). So i need energy looking barrels, not entire models.
I am currently, as we speak right now, kit bashing my 2 battle wagons alternative cannon for barrels where i slam a traktor kannon head on one, and maybe a KMB head on the other so thats 2 grot tanks i can make in to mek Gunz, now i just need a barrel looking thing for the remaining 2 tanks.
I think ill "smasha gunnify" the kustom mega kannon head to look more like a smasha gun though. Maybe ill green stuff a ball or something and put on the end as smasha guns have balls they shoot out of.
Automatically Appended Next Post:
Tomsug wrote:
The wargame exclusive are really good.
Automatically Appended Next Post:
Beardragon - barrel = sparkplug.
I'm gonna use it on the ZagZap ond Kustom Mega Zappa.
Morkanoauts main weapons seems to be underscale imho...
sparkplugs?
hmm. that could surprisingly well work. But ive never kitbashed anything non plastic. I wonder how well a metallic sparkplug would sit on a resin grot tank.
On one hand im trying to put magnets on my Grot tanks so that i can always take off the "mek Gunz" but on the other hand i wonder if ill ever use normal grot tanks. It would be easier to glue this gak on but what if i wanna use normal grot tanks. then ive ruined that chance by gluing on. So many thoughts.
Automatically Appended Next Post:
This is a complete side point but i find it kind of annoying that the gargantuan Squiggoth dont actually have 2 different attack profiles. That it cant deal with minor infantry.
The same goes for Ghaz really. why does he only have 1 attack profile? At least Ghaz i hope gets an update in the codex to have 2 attack profiles.
Yeah its always bugged me. The Squiggoth of either size should have a stomp profile. But instead it has to use its tusks for everything.
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2021/03/27 16:11:05
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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deffrekka wrote:Beardedragon wrote:
I already have the https://wargameexclusive.com/shop/orks/ork-wheeled-smasher/ as i bought 2 of those and they arrived today.
But im not interested in buying whole models right now, i want to convert my Grot tanks i got from Kromlech (for free luckily). So i need energy looking barrels, not entire models.
I am currently, as we speak right now, kit bashing my 2 battle wagons alternative cannon for barrels where i slam a traktor kannon head on one, and maybe a KMB head on the other so thats 2 grot tanks i can make in to mek Gunz, now i just need a barrel looking thing for the remaining 2 tanks.
I think ill "smasha gunnify" the kustom mega kannon head to look more like a smasha gun though. Maybe ill green stuff a ball or something and put on the end as smasha guns have balls they shoot out of.
Automatically Appended Next Post:
Tomsug wrote:
The wargame exclusive are really good.
Automatically Appended Next Post:
Beardragon - barrel = sparkplug.
I'm gonna use it on the ZagZap ond Kustom Mega Zappa.
Morkanoauts main weapons seems to be underscale imho...
sparkplugs?
hmm. that could surprisingly well work. But ive never kitbashed anything non plastic. I wonder how well a metallic sparkplug would sit on a resin grot tank.
On one hand im trying to put magnets on my Grot tanks so that i can always take off the "mek Gunz" but on the other hand i wonder if ill ever use normal grot tanks. It would be easier to glue this gak on but what if i wanna use normal grot tanks. then ive ruined that chance by gluing on. So many thoughts.
Automatically Appended Next Post:
This is a complete side point but i find it kind of annoying that the gargantuan Squiggoth dont actually have 2 different attack profiles. That it cant deal with minor infantry.
The same goes for Ghaz really. why does he only have 1 attack profile? At least Ghaz i hope gets an update in the codex to have 2 attack profiles.
Yeah its always bugged me. The Squiggoth of either size should have a stomp profile. But instead it has to use its tusks for everything.
indeed. As always, its lazy writing by GW and FW or who ever writes the rules for FW.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/03/27 19:20:07
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Hey guys, carefuly with the quotes. Two screens of quotes and one sentence answer. Delete unrelevant part of the qoute please.
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This message was edited 1 time. Last update was at 2021/03/27 20:20:39
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![[Post New]](/s/i/i.gif) 2021/03/28 12:14:02
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Well, another intersting list. Simon Turner 3rd on GGMaintland. He' s basicly spamming -1 to hit, 5++ and exploding his own vehicles
3x wazboom and 9x Snazzwagon + 5x 10boyz squad + wierdboy + Kffmek // deathskulls
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This message was edited 7 times. Last update was at 2021/03/28 14:22:43
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![[Post New]](/s/i/i.gif) 2021/03/28 15:52:59
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rampagin' Boarboy
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Tomsug wrote:Well, another intersting list. Simon Turner 3rd on GGMaintland. He' s basicly spamming -1 to hit, 5++ and exploding his own vehicles
3x wazboom and 9x Snazzwagon + 5x 10boyz squad + wierdboy + Kffmek // deathskulls
This list is painful to look at. It obviously worked though, so kudos to them for piloting such an odd (when we consider "good" lists to look like) list.
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![[Post New]](/s/i/i.gif) 2021/03/28 18:24:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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What an absolute madlad, props to him for going for a full crazy kamikaze mad max list.
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![[Post New]](/s/i/i.gif) 2021/03/28 20:06:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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So.. is the idea that you drive Snazzwagons in to close combat and hope for the +4 to explode? Sounds fun. Too bad i dont have any snazzwagons
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This message was edited 1 time. Last update was at 2021/03/28 20:06:40
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/03/28 21:04:44
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Tomsug wrote:Well, another intersting list. Simon Turner 3rd on GGMaintland. He' s basicly spamming -1 to hit, 5++ and exploding his own vehicles
3x wazboom and 9x Snazzwagon + 5x 10boyz squad + wierdboy + Kffmek // deathskulls
Good Games Maitland yeah? I was tempted to go to that, it's fairly close to home. But the killtanks are still being worked on. Shame, sounds like it was a blast and that orks did relatively well for themselves.
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![[Post New]](/s/i/i.gif) 2021/03/29 03:39:33
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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So I'm facing against a Craftworld Eldar army soon and I'm expecting a lot of Shining Spears and Dark Reapers, given they're basically the workhorses of the army at this point. I have the following list right now below: The plan is to go for While We Stand We Fight for the Dragstas, Scrapjets and the Mek Gunz as one of my secondaries, since I'm fairly confident that my Mek Gunz and Dragstas should survive till the end of the game for a good 10 VP. I'm probably going for Engage on All Fronts which is why I have the lone Deffkopta as a way of scoring it T1. Kommandos are there to drop in on subsequent turns and attempt to grab objectives. I'm not sure if I should attempt deploy scramblers given my limited number of infantry. Also, do you think the squig hyde tyres are worth it on the KBB? I find that the extra 2" makes a difference for the flamers and allow them to make space for my scrapjets to get stuck in. Though I'm also up for not giving them a kustom job to save a bit on CP. The burna bommer is there to commit sudoku against the backline of reapers ideally so I'll try to hide him in the corner of terrain, though this is my first time using it so any advice on setting them up during deployment would be great.
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This message was edited 1 time. Last update was at 2021/03/29 03:40:56
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![[Post New]](/s/i/i.gif) 2021/03/29 06:53:38
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Boy Hangin' off a Trukk
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Tomsug wrote:Well, another intersting list. Simon Turner 3rd on GGMaintland. He' s basicly spamming -1 to hit, 5++ and exploding his own vehicles
3x wazboom and 9x Snazzwagon + 5x 10boyz squad + wierdboy + Kffmek // deathskulls
Very fun to see! A mix of luck, skill and surprise factor I reckon. Well done by him
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![[Post New]](/s/i/i.gif) 2021/03/29 08:50:32
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Grimskul wrote:What an absolute madlad, props to him for going for a full crazy kamikaze mad max list.
Well, it' s in fact very defensible list. All of his units have -1 to hit, a lot of invu, Snazzwagon strategem aka “grotshield on the bumper”.
Plus the fact, he push equivalent of 9 smashagunz (3 x wazboom = 9 x smashgunz) over enemies head to make him care about potentially kamikadze heavy artelery instead of his snazzwagonz on objective, this is also pretty “defensible”.
And the spam of 5/-2/1 shooting againts obsec troops in combination of large ammount of 10 boyz obsec squads.... it' s little more than just kamikadze.
I think, this is not the top tier ork list and his 3rd position comes from different reasons than just a list, but it is definitelly very interesting and clever.
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This message was edited 1 time. Last update was at 2021/03/29 08:51:21
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![[Post New]](/s/i/i.gif) 2021/03/29 09:47:07
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Boy Hangin' off a Trukk
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Regarding the Kustom Stompa... to cast the evil sunz visionz spell for rerolling all hits on it - am I right in understanding that it needs to be in a Super Heavy detachment with another two LOWs (probably two killtanks) to give it the evil sunz keyword? Cheers
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